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INSTALL 2
PENN STATE UNIVERSITY NITTANY LIONS
TEMPO
NO-HUDDLE TEMPO
PEEK
- Signal: Hands Covering Eyes Like Peek-A-Boo / Forearms Opening and Closing Vertically
- Warp Play With Simulated Audible to Combat Defensive Checks vs. Freeze Cadence
- Skill Players Recognize Peek Tempo Signal + Formation/Motion & LIVE PLAY Signal
- QB Verbalizes “PEEK” Or “BOO” Plus LIVE CALL To OL and Cycles Through Cadence
i. EX: Peek Clippers . . . Peek Clippers
- Indicates Peek Tempo + “Clippers” As Live Run Play
- Cadence: Ready, Set-Go (or Clap)
- QB Pauses; All Skill Players Look Toward Sideline For ONE COUNT
- Players Get Set; Once Set Ball Is Snapped On Hard “GO” After TWO COUNTS
a. EX: “Peek Clippers, Peek Clippers, Ready, Set-Go……... GO!”
PENN STATE UNIVERSITY NITTANY LIONS
FORMATIONS
10 PERSONNEL FORMATIONS
SPREAD RT TRIPS RT
40
40
40
40
50
50
50
50
X Z X Z
S/Y H H
S/Y
Q A Q A
TWIST RT
40
40
50
50
X Z
H S/Y
Q A
PENN STATE UNIVERSITY NITTANY LIONS
MOTIONS
MOTIONS
IN OUT
40
40
40
40
50
50
50
50
X Z X Z
Y H Y H
A A
Q Q
(10/11) (11)
PENN STATE UNIVERSITY NITTANY LIONS
RUN GAME
PENN STATE UNIVERSITY NITTANY LIONS
GAP
FAMILY: GAP
CONCEPT: SUCKER
Gap Scheme. Frontside Double Team to the Backside ILB. QB Reads Playside ILB For Give/Keep. Can Tag Route Concept.
PLAY: NAIL/SCREW
NAIL SCREW
F $ F $
C C C
W M S C W M S
E N T R E N T R
X Z X Z
Y KING H Y H
KING
A A
OVER G Q DUO RT OVER G Q TRIO RT
Vs. Tight B Gap Player: King with PSG to BSLB. If B Gap DT is Loose (4i) PSG or C Should Make “DEAD” Call
PST Vs. Open B Gap: King Footwork/Course Thru B Gap and Climb Tight to BSLB Forcing Him Over the Top.
Always Be Willing to Collect a Ramming D-End.
Vs. A Gap Nose: Down Block Nose. If Nose Slants Out Stay on Track Tight Up to BSLB.
PSG Vs. Tight B Gap DT – King with PST with Mentality to Take Over DT as PST Knocks Him Across Your Face.
“DEAD” Call – First Work in A Gap for Any 1 Level Threat to Climb Tight to BSLB Forcing Him Over the Top.
st
Straight Pull to Kick/Pin Playside End. If End Rams Across Tackle’s Face – Scrape Paint and Work Tight to BSLB.
BSG If End Jets Up the Field Wide and Outside be Prepared to Work Immediately to PSLB.
Attached: Arc Path. Blitz Alley. Circle The Field Mentality. *Never Block Playside Inside Linebacker.
Y Detached: Tag Split. Alley. Circle The Field Mentality.
Frontside: Lead Leg Shimmy Footwork. Block Man On For RB Sweep (“Final 1-2-3”).
X Backside: Block MDM For QB Pull.
Frontside: Lead Leg Shimmy Footwork. Block Man On For RB Sweep (“Final 1-2-3”).
Z Backside: Block Man On For QB Pull.
Frontside: Lead Leg Shimmy Footwork. Block Man On For RB Sweep (“Final 1-2-3”).
H/S Backside: Block Man On For QB Pull.
Align: IT With Your Heels On QB’S Toes. Footwork: Open Your Hips To The Sideline.
A AP: Sideline – We Want To Circle The Field. Read: None
B Align: IT With Your Heels On QB’S Toes. Footwork: 5 Hard Steps AP: ORS
Heels at 6. Step, Shuffle, Shuffle to Call Side. Give Key: Frontside ILB. If FS ILB Sits Inside – give. If FS ILB
QB Flows, Pull and Attack Downhill Reading Guard’s Block (Feel Backside LB).
Notes: PST/PSG Do Not Have to Pin BSLB Backside. If He Runs Over the Top, Stay With Him and Run
Him to the Playside Sideline.
PLAY: NAIL/SCREW
NAIL SCREW
F $ F $
C C C
W M S C W M S
E N T R E N T R
X Z X Z
Y KING H Y H
KING
A A
UNDER G Q DUO RT OVER G Q TRIO RT
NAIL SCREW
F $ F $
C W M S C C W M S C
R T N E R T N E
X Z X Z
Y H Y H
KING KING
A A
UNDER Q DUO RT UNDER Q TRIO RT
NAIL SCREW
F $ F $
C M W S C C W M S C
R E N T R T N E
X Z X Z
Y DEAD H DEAD Y H
A A
OKIE Q DUO RT OKIE Q TRIO RT
NAIL SCREW
F F
B
C W M S C C W M S $ C
$
B
E N R E N R
X Z X Z
DEAD DEAD Y H
Y H
A A
STACK Q DUO RT STACK Q TRIO RT
FAMILY: GAP
CONCEPT: SUCKER
Gap Scheme. Frontside Double Team to the Backside ILB. QB has a protected read on the Playside ILB Can Tag Route Concept.
C
C C
W M S C W M S
E N T R E N T R
X Z X Z
KING Y H Y KING/ H
JACK
A A
OVER G Q TRIO RT UNDER G Q DUO RT
Vs. Tight B Gap Player: King with PSG to BSLB. If B Gap DT is Loose (4i) PSG or C Should Make “DEAD” Call
PST Vs. Open B Gap: King Footwork/Course Thru B Gap and Climb Tight to BSLB Forcing Him Over the Top.
Always Be Willing to Collect a Ramming D-End.
Vs. A Gap Nose: Down Block Nose. If Nose Slants Out Stay on Track Tight Up to BSLB.
PSG Vs. Tight B Gap DT – King with PST with Mentality to Take Over DT as PST Knocks Him Across Your Face.
“DEAD” Call – First Work in A Gap for Any 1 Level Threat to Climb Tight to BSLB Forcing Him Over the Top.
st
Straight Pull to Kick/Pin Playside End. If End Rams Across Tackle’s Face – Scrape Paint and Work Tight to BSLB.
BSG If End Jets Up the Field Wide and Outside be Prepared to Work Immediately to PSLB.
Frontside: Lead Leg Shimmy Footwork. Block Man On For RB Sweep (“Final 1-2-3”).
X Backside: Block MDM For QB Pull.
Frontside: Lead Leg Shimmy Footwork. Block Man On For RB Sweep (“Final 1-2-3”).
Z Backside: Block Man On For QB Pull.
Frontside: Lead Leg Shimmy Footwork. Block Man On For RB Sweep (“Final 1-2-3”).
H/S Backside: Block Man On For QB Pull.
Align: IT With Your Heels On QB’S Toes. Footwork: Open Your Hips To The Sideline.
A AP: Sideline – We Want To Circle The Field. Read: None
Heels at 6. Step, Shuffle, Shuffle to Call Side. Give Key: Frontside ILB. If FS ILB Sits Inside – give. If FS ILB
QB Flows, Pull and Attack Downhill Reading Guard’s Block (Feel Backside LB).
Notes: PST/PSG Do Not Have to Pin BSLB Backside. If He Runs Over the Top, Stay With Him and Run
Him to the Playside Sideline.
PLAY: NAIL Y/SCREW Y
NAIL Y SCREW Y
F $ F $
C
C C
W M S C W M S
E N T R E N T R
X Z X Z
KING Y H Y H
KING
A A
OVER G Q TRIO RT UNDER G Q DUO RT
NAIL Y SCREW Y
F $ F $
C
C C
W M S C W M S
R T N E R T N E
X Z X Z
DEAD Y H DEAD H
Y
A A
OKIE Q TRIO RT OKIE Q DUO RT
SCREW Y
F $
C W M S C
R T N E
X Z
Y DEAD H
A
OKIE Q DUO RT
FAMILY: GAP
CONCEPT: SUCKER
Gap Scheme. Frontside Double Team to the Backside ILB. QB Reads Playside DE For Give/Keep. Can Tag Route Concept. Wall Scheme.
PLAY: MALLET/HAMMER
MALLET HAMMER
F $ F $
C W M S C C
C W M S
E N T R E N T R
X Z X Z
Y KING H Y H
KING
A A
UNDER G Q DUO RT OVER G Q TRIO RT
Vs Heavy B Gap Player: King with PSG to 1st Threat Past the BSLB. If B Gap DT is Loose (4i) – PSG or C Will Make “DEAD” Call.
PST Vs Open B Gap: “KING” Footwork/Course Thru B Gap and Climb Late to 1st Threat Past the BSLB.
Always Be Willing to Collect a Ramming D-End
Vs A Gap Nose: Down Block Nose. If Nose Slants Out Stay on Track and Climb to 1 Threat Past BSLB.
st
PSG Vs Tight B Gap DT: “King” with PST with Mentality to Take Over DT As PST Knocks Him Across Your Face.
“DEAD” Call: Work Immediately in A Gap for Any 1 Level Thret to Work Late Up to 1 Threat Past BSLB.
st st
Attached: Arc Path. Blitz/Scrape/Alley. Circle The Field Mentality. *Never Block Playside Inside Linebacker.
Y Detached: Tag Split. Scrape/Alley. Circle The Field Mentality.
Frontside: Lead Leg Shimmy Footwork. Block Man On For RB Sweep if #2. Wall ILB to Safety if #3.
H/S Backside: Block Man On For QB Pull (Cutoff Angle).
Align: IT With Your Heels On QB’S Toes. Footwork: Open Your Hips To The Sideline.
A AP: Sideline – We Want To Circle The Field. Read: None.
B Align: IT With Your Heels On QB’S Toes. Footwork: 5 Hard Steps AP: ORS
Heels at 6. Step, Shuffle to Call Side. Give Key: EMOL to POA. “Opposite Read” - Give Key Bends or Sits, Give to
QB RB. Give Key Gets Vertical or Width, Keep. Attack Downhill Reading Guard’s Block (Feel Backside LB).
PLAY: MALLET/HAMMER
MALLET HAMMER
F $ F $
C C C
W M S C W M S
E N T R E N T R
X Z X Z
Y KING H Y H
A A
UNDER G Q DUO RT OVER G Q TRIO RT
MALLET HAMMER
F $ F $
C W M S C C W M S C
R T N E R T N E
X Z X Z
Y H Y H
A A
UNDER Q DUO RT UNDER Q TRIO RT
MALLET HAMMER
F F $
B
C W M S C C C
J M S
$
W
E N R E N R
X Z X Z
Y DEAD H DEAD Y H
A A
STACK Q DUO RT OKIE Q TRIO RT
HAMMER
C W M S $ C
B
E N R
X Z
Y H
A
STACK Q TRIO RT
FAMILY: GAP
CONCEPT: SUCKER
Gap Scheme. Frontside Double Team to the Backside ILB. QB Reads Playside DE For Give/Keep. Can Tag Route Concept.
PLAY: CABLE/WIRE
CABLE CABLE
F $ F $
C W M S C C
C W M S
R T N E R T N E
X Z X Z
Y H Y H
KING
ZOMBIE
A A
OKIE Q TRIO RT UNDER G Q TRIO RT
Vs. Tight B Gap Player: King with PSG to BSLB. If B Gap DT is Loose (4i) PSG or C Should Make “ZOMBIE” Call
PST Vs. Open B Gap: King Footwork/Course Thru B Gap and Climb Tight to BSLB Forcing Him Over the Top.
Always Be Willing to Collect a Ramming D-End.
Vs. A Gap Nose: Down Block Nose. If Nose Slants Out Stay on Track Tight Up to BSLB.
PSG Vs. Tight B Gap DT – King with PST with Mentality to Take Over DT as PST Knocks Him Across Your Face.
“ZOMBIE” Call – First Work in A Gap for Any 1 Level Threat to Climb Tight to BSLB Forcing Him Over the Top.
st
Tight Skip Pull. “Scrape Paint” Off PST’s Hip As He Works Thru the B Gap. Stay on a Tight Course and Be
BSG Prepared to Block the Playside LB Inside-Out. If PS End Squeezes Hard be Prepared to Work Out to PSLB.
O/S Pound. Split Wrap. Kick Playside Run Support Until You Can’t.
Y *Alert To Stay and Block Backside Edge Pressure.
Frontside: Lead Leg Shimmy Footwork. Block Man On For RB Sweep (“Final 1-2-3”).
X Backside: Block MDM For QB Pull.
Frontside: Lead Leg Shimmy Footwork. Block Man On For RB Sweep (“Final 1-2-3”).
Z Backside: Block Man On For QB Pull.
Frontside: Lead Leg Shimmy Footwork. Block Man On For RB Sweep (“Final 1-2-3”).
H/S Backside: Block Man On For QB Pull.
Align: IT With Your Heels On QB’S Toes. Footwork: Open Your Hips To The Sideline.
A AP: Sideline – We Want To Circle The Field. Read: None.
B Align: IT With Your Heels On QB’S Toes. Footwork: 5 Hard Steps AP: ORS
Heels at 6. Step, Shuffle to Call Side. Give Key: EMOL to POA. “Opposite Read” - Give Key Bends or Sits, Give to
QB RB. Give Key Gets Vertical or Width, Keep. Attack Downhill Reading Guard’s Block (Feel Backside LB).
PLAY: CABLE/WIRE
CABLE CABLE
F $ F $
C W M S C C
C W M S
R T N E R T N E
X Z X Z
Y H Y H
KING
ZOMBIE
A A
OKIE Q TRIO RT UNDER G Q TRIO RT
CABLE WIRE
F $ F $
C
C
C W M S C W M S
R T N E R T N E
X Z X Z
Y H Y H
ZOMBIE KING
A A
UNDER G S+EDGE Q TRIO RT OVER Q SNUG RT
CABLE CABLE
F
B F
C W M S C C W M S $ C
$
E N R E N T R
X Z X Z
Y H KING Y H
ZOMBIE
A A
STACK Q TRIO RT OVER PRO Q TRIO RT
FAMILY: GAP
CONCEPT: COUNTER Y
Gap Scheme. Frontside Double Team to the Backside ILB. Y is the 2 nd puller for the Playside ILB. Can Tag Route Concept.
PLAY: TILT/RIVER
TILT RIVER
F $ F $
C
C C
W M S C W M S
E N T R E N T R
X Z X Z
KING Y H Y H
KING
A A
OVER G Q TRIO RT UNDER G Q DUO RT
Vs. Tight B Gap Player: King with PSG to BSLB. If B Gap DT is Loose (4i) PSG or C Should Make “DEAD” Call
PST Vs. Open B Gap: King Footwork/Course Thru B Gap and Climb Tight to BSLB Forcing Him Over the Top.
Always Be Willing to Collect a Ramming D-End.
Vs. A Gap Nose: Down Block Nose. If Nose Slants Out Stay on Track Tight Up to BSLB.
PSG Vs. Tight B Gap DT – King with PST with Mentality to Take Over DT as PST Knocks Him Across Your Face.
“DEAD” Call – First Work in A Gap for Any 1 Level Threat to Climb Tight to BSLB Forcing Him Over the Top.
st
Straight Pull Tight to LOS. Work to Kick Out End No Matter How Tight He Squeezes. If PS D-End Rams Across
BSG Tackle’s Face, be Prepared to Take NEXT Defender Off Edge.
A Jab Step. Open, Reach, Drive. Press the A gap to the hip of the 2 Puller. nd
B Jab Step: In phase 1 yd distribution. Kick unless you can’t on PSLB, Adjust to puller getting spilled.
Notes: PST/PSG Do Not Have to Pin BSLB Backside. If He Runs Over the Top, Stay With Him and Run
Him to the Playside Sideline.
PLAY: TILT/RIVER
TILT RIVER
F $ F $
C C C
W M S C W M S
E N T R E N T R
X Z X Z
KING Y H Y H
KING
A A
OVER G Q TRIO RT UNDER G Q DUO RT
TILT RIVER
F $ F $
C C C
W M S C W M S
R T N E R T N E
X Z X Z
JACK Y DEAD
H Y H
A A
OKIE Q TRIO RT OKIE Q DUO RT
RIVER
F $
C W M S C
R T N E
X Z
Y DEAD H
A
OKIE Q DUO RT
PENN STATE UNIVERSITY NITTANY LIONS
RUN TAGS
RUN GAME TAGS: INSTALL 2
SWING Trio Rt Screw Swing SWAB (Swing as Bubble) Duo Rt Dart Give Swab BLOG (Block & Glance) Trio Rt Screw Blog
$
C
5 Steps
S M
M
X Z X Z X Z
Speed Out S H Speed Out Y H Glance Y H
Con vert vs. Con vert vs.
Press/Clou d Press/Clou d Settle vs. Cover 2
A A A
Q Q Q
Pre-Snap Access Post-Snap Pre-Snap Access Post-Snap
Post-Snap Post-Snap
BUG (Big Box + Glance) Duo Rt Cram Bug FLAG (Flow & Glance) Duo Rt Cram Flag
5 Steps 5 Steps
X Z X Z
Glance Y
H Box Glance Y H Go
Settle vs. Cover 2
Inside Fade Hitch Settle vs. Cover 2
A Slan t vs. A
Speed Out
Q Q
Press/Clou d
Post-Snap Post-Snap Man Coverage
Man Coverage
PENN STATE UNIVERSITY NITTANY LIONS
PROTECTIONS
PROTECTION: 50's
CONCEPT: DROPBACK 5-MAN PRO
3-Step (LA/Reno) 5-Step (Alabama/Arkansas)
*Cities are Smaller than States so the Cities are 3 step and the States are 5 step*
LA/ALABAMA RENO/ARKANSAS
F $ F $
C W M S C C W M S C
E N T R E N T R
X Z X Z
Y H S H
A A
Q Q
Vs Even Front: Work with Guard to Side of A Gap Defender (“Name” Call) to BSLB. If BSLB is Wide or
OC Immediate Edge Blitz Threat – “FAN” to Threat.
BST Pass Set and Take #2 LOS (Known Rusher in Okie) Alert for “FAN” Call.
Vs. 5-Man Pro Box – C will Rod/Lou to Mike (“Own the Box”).
-If 3 DL Declare Middle To Playside LB ID
NOTES Alert For RIP/LIZ Call By QB
Possible Late Cuts By Covered OL In 3-Step
PROTECTION: 50's
LA/ALABAMA RENO/ARKANSAS
F $ F $
C W M S C C W M S C
E N T R E N T R
X Z X Z
Y H S H
A A
OVER G Q TRIO RT OVER G Q SPREAD RT
LA/ALABAMA RENO/ARKANSAS
F $ F $
C W M S C C W M S C
E T N R E T N R
X Z X Z
Y H S H
A A
UNDER Q TRIO RT UNDER Q SPREAD RT
LA/ALABAMA RENO/ARKANSAS
F $ F $
C W J M S C C W J M S C
E N R E N R
X Z X Z
Y H S H
A A
OKIE Q TRIO RT OKIE Q SPREAD RT
LA/ALABAMA RENO/ARKANSAS
B F B F
C W M S $ C C W M S C
$
E N R E N R
X Z X Z
Y H S H
A A
STACK Q TRIO RT STACK Q SPREAD RT
PENN STATE UNIVERSITY NITTANY LIONS
IN-POCKET
PROTECTION: IZ FAN PLAY-ACTION
CONCEPT: FAN
Sly/Chuck/Rambo (Fly/Far)
SLY FLY 2 2 SLY FLY 2 2
F $ F $
2 1 2 1
C W M S C C W M S C
R T N E E N T R
X Z X Z
Y H DEUCE H
RUB
A B A
Q Q
OVER DUO RT OVER FLEX RT
Y Across the Ball Path Inserting Into the Open Gap. Responsible for BSLB to Outside Threat.
CP
PLAY: PLAY-ACTION FLY/FAR
SLY FLY SLY FAR
2 2 2 2
F $ F $
2 1 2 1
C W M S C C W M S C
R T N E E N T R
X Z X Z
Y UNO H UNO H
A B A
OVER G Q DUO RT OVER G Q FLEX RT
2 1 2 1
C W M S C C W M S C
E N T R R T N E
X Z X Z
Y DEUCE H DEUCE
H
A B A
UNDER Q DUO RT UNDER Q FLEX RT
1 1
2 2
C J M S C C J M S C
W R N E W E N R
X Z X Z
Y H OUT RUB H
FAN RUB
A B A
OKIE Q DUO RT OKIE Q FLEX RT
2 1 2
C 2 W M S C C 2 W M S 1
C
B $ $
B
R N E E N R
X Z X Z
Y DEUCE RUB H RUB DEUCE H
A B A
STACK Q DUO RT STACK Q FLEX RT
PENN STATE UNIVERSITY NITTANY LIONS
PASS GAME
PENN STATE UNIVERSITY NITTANY LIONS
THREE STEP
FAMILY: Three-Step PLAY: ICE (Inside Fade & Spacing)
Concept: Field (Inside Fade-Man Beater); Boundary (Spacing-Zone Beater)
(11) Duo Right Elvis Ice
4 0
4 0
3 0
3 0
8
Vs. Press/Cloud
6 Vs. Access
2 0
2 0
X -2- -8- Z
Dock Y H Box
Sit Inside Hitch
Fade
A
Q
Check
Swing
Z Split: 8 Yards From Hash - Route: 6 Yard Box Hitch - Adjust: Slant Vs. Press/Cloud
X Split: 2 Yards From OT - Route: 8-Yard Dock (“Deep Lock”) - Adjust: None
PROGRESSION:
QB OFF-ZONE: Sit, Dock, Back
COV. 2: Sit, Dock, Back
MAN: I/S Fade, Box Hitch, Back (Run Away, Run, T/A)
BLITZ MAN: I/S Fade, Box Hitch, Back (Run Away, Run, T/A) (Poss: Protection √)
Notes:
-ACE
4 0
4 0
3 0
3 0
2 0
2 0
X Z
Y H
A
Q
A-DECIDE
4 0
4 0
4 0
4 0
3 0
3 0
3 0
3 0
2 0
2 0
2 0
2 0
X Z Y X
Y H H Z
A A
Q Q
4 0
4 0
4 0
4 0
3 0
3 0
3 0
3 0
2 0
2 0
2 0
2 0
X H X Z
Y Z A Y H
A
Q Q
PENN STATE UNIVERSITY NITTANY LIONS
FIVE STEP
PENN STATE UNIVERSITY NITTANY LIONS
OVER/UNDER
FAMILY: Over / Under
CONCEPT: PLAY: UNCLE
Five-Step (Vertical)
Concept: Inside Triangle Read; (Field #2: Basic, Boundary #2: Under)
(10) Spread Rt Beatles Uncle
4 0
4 0 Vs. Press/ Vs. Press/
Cloud Cloud
Vs. 12 Vs.
Access 12 12 Access
3 0
3 0
2 0
2 0
-1- X Z
Torque S -2- H -2- Torque
Under Basic
A
Q
Check
“C”
Z Split: Split the Difference - Route: 12-Yard Torque - Adjust: Comeback vs. Access; Takeoff vs. Press/Cloud
X Split: 1 Yard I/S #’s - Route: 12-Yard Torque - Adjust: Comeback vs. Access; Takeoff vs. Press/Cloud
S Split: 2-Yards From OT - Route: 6-Yard Under - Adjust: 6-Yard Stair Step Vs. Man
Drop: Big 3
PROGRESSION:
QB OFF ZONE: Torque Off Coverage/Tighter Flat Defender
COVER 2/NO ACCESS: Under (1), Basic (2), Back (3)
MAN: Off-Coverage To Match-Up (Run Away, Run, T/A)
BLITZ MAN: Off-Coverage To Match-Up (Run Away, Run, T/A) (Poss: Play √or Protection √)
Notes:
UNCLE (ANGLE)
4 0
4 0
4 0
4 0
Vs. Cloud/ Vs. Cloud/ Vs. Cloud/ Vs. Cloud/
Press Press Press Press
3 0
3 0
3 0
3 0
2 0
2 0
2 0
2 0
X Z X Z
Y H Y H
A A
Q Q
FAMILY:CONCEPT:
Over / Under
Five-StepPLAY:
(Flood) BENCH
Concept: Boundary Triangle Read; (Field #2: Under, Field #3: Basic)
(11) Trey Right Alabama Bench
4 0
4 0
vs. CB Low
12 12
3 0
3 0
2 0
2 0
Y -1- -8- X
Read -2/4- H Z Level
Out Basic Under
A
Q
Flat
Z Split: 1 Yard I/S Hash - Route: 6-Yard Under - Adjust: Stair Step Vs. Man
Drop: Big 3
PROGRESSION:
QB ZONE: Flat (R), Read Out (1), Under (2), Basic (3)
MAN: Off-Coverage To Match-Up (Run Away, Run, T/A)
BLITZ MAN: Off-Coverage To Match-Up (Run Away, Run, T/A) (Poss: Play √or Protection √)
Notes:
BENCH
4 0
4 0
4 0
4 0
3 0
3 0
3 0
3 0
2 0
2 0
2 0
2 0
X Z X Z
Y H S H
A A
Q Q
FAMILY: Over / Under
CONCEPT: PLAY:
Five-Step BLEACHER
(Flood)
Concept: Boundary Triangle Read; (Field #2: Under, Field #1: Post-Curl)
(11) Duo Right Supremes Bleacher
4 0
4 0
vs. CB Low
16
12 12
3 0
3 0
2 0
2 0
X -2- -8- Z
Read Y H Post-Curl
Out Under
Flat
A
Q
Check
Swing
H Split: Hash - Route: 6-Yard Under - Adjust: Stair Step Vs. Man
X Split: 2 Yards From OT - Route: 12-Yard Read Out - Adjust: Corner vs. Low CB
Drop: Big 3
PROGRESSION:
QB ZONE: Flat, Read Out, Under, Post-Curl, Back
MAN: Off-Coverage To Match-Up (Run Away, Run, T/A)
BLITZ MAN: Off-Coverage To Match-Up (Run Away, Run, T/A) (Poss: Play √or Protection √)
Notes:
BLEACHER
4 0
4 0
4 0
4 0
3 0
3 0
3 0
3 0
2 0
2 0
2 0
2 0
X Z X Z
Y H S H
A A
Q Q
FAMILY: Over / Under PLAY:
CONCEPT: BACON
Five-Step (Flood) (Bench & Vacant)
Concept: Boundary Progression Read; (Field #2: Over, Field #3: Under)
(11) Trey Right Alabama Bacon
4 0
4 0
vs. CB Low
16
12 12
3 0
3 0
2 0
2 0
Y -8- X
Read H -2- -2- Z Post-Curl
Out Under Over
A
Q
Flat
H Split: 2 Yards I/S Hash - Route: 6-Yard Under - Adjust: Stair Step Vs. Man
Drop: Big 3
PROGRESSION:
QB ZONE: Flat (R), Read Out (1), Under (2), Over (3)
MAN: Off-Coverage To Match-Up (Run Away, Run, T/A)
BLITZ MAN: Off-Coverage To Match-Up (Run Away, Run, T/A) (Poss: Play √or Protection √)
Notes:
BACON
(11) Trey Rt Alabama Bacon (“Bench & Vacant”) (11) Trips Rt Alabama Bacon (“Bench & Vacant”)
4 0
4 0
4 0
4 0
3 0
3 0
3 0
3 0
2 0
2 0
2 0
2 0
Y X X Z
H Z Y H
A A
Q Q
FAMILY: CONCEPT:
Over / Under PLAY: FLESH
Five-Step (Vertical)
Concept: Inside Triangle Read; (Boundary #2: Basic, Boundary #1 & Field #2 : Mesh Unders)
(11) Spread Rt Arkansas Flesh
4 0
4 0
12
Vs. Man
3 0
3 0
Vs. Zone
2 0
2 0
X -8- Z
Y H -1- Must
Under
Basic Top Outside
Under Go
A
Q
Flat
H Split: 1 Yard I/S Hash - Route: 6-Yard Top Under - Adjust: Set Depth for Mesh. Settle at Ghost TE Vs. Zone
X Split: 6 Yards From OT - Route: 6-Yard Under - Adjust: Mesh Hip to Hip With Top Under
Drop: Big 3
PROGRESSION:
QB ZONE: Flat (R), Under (1), Basic (2), Top Under (3)
MAN: Off-Coverage To Match-Up (Run Away, Run, T/A)
BLITZ MAN: Off-Coverage To Match-Up (Run Away, Run, T/A) (Poss: Play √or Protection √)
Notes:
FLESH
4 0
4 0
4 0
4 0
3 0
3 0
3 0
3 0
2 0
2 0
2 0
2 0
X Z X Z
Y H Y A H
A
Q Q
3 0
3 0
2 0
2 0
X Z
Y H
A
Q
FAMILY: Over / Under PLAY: DRONE
Concept: Inside Triangle Read; (Field #3: Basic, Boundary #1 & Field #2 : Mesh Unders)
(11) Trio Right Alabama Drone
4 0
4 0
16
12
Vs. Man
3 0
3 0
Vs. Zone
2 0
2 0
X Z
-6- Y H -1- -8- Deep Post
Top
Under Basic Under
A
Q
Rail
Z Split: 8 Yards From Hash - Route: 16-Yard Deep Post - Adjust: None
H Split: 1 Yard I/S Hash - Route: 6-Yard Under - Adjust: Mesh Hip to Hip With Top Under
X Split: 6 Yards From OT - Route: 6-Yard Top Under - Adjust: Set Depth for Mesh. Settle at Ghost TE Vs. Zone
Drop: Big 3
PROGRESSION:
QB ZONE: Rail, Under, Basic, Top Under (Alert Post vs. Aggressive Safety)
MAN: Off-Coverage To Match-Up (Run Away, Run, T/A)
BLITZ MAN: Off-Coverage To Match-Up (Run Away, Run, T/A) (Poss: Play √or Protection √)
Notes:
DRONE
4 0
4 0
4 0
4 0
3 0
3 0
3 0
3 0
2 0
2 0
2 0
2 0
X Z X Z
Y H Y H
A A
Q Q
4 0
4 0
4 0
3 0
3 0
3 0
3 0
2 0
2 0
2 0
2 0
X H Y Z
Y Z H X
A A
Q Q
PENN STATE UNIVERSITY NITTANY LIONS
FLOOD
FAMILY: Flood Q PLAY: VOICE
Concept: Boundary Progression Read; Boundary (Go/Stick), Field (Over/Post-Curl)
(11) Spread Right Supremes Voice
4 0
4 0
16
12
3 0
3 0
Vs. Man 6
Vs. Zone
2 0
2 0
X Split: 1 Yard O/S #s - Route: Must Outside Go (Run Man On) - Adjust: None
Drop: Big 3
PROGRESSION:
QB ZONE: Go, Stick, Over, Post-Curl, Back
MAN: Off-Coverage To Match-Up (Run Away, Run, T/A)
BLITZ MAN: Off-Coverage To Match-Up (Run Away, Run, T/A) (Poss: Play √or Protection √)
Notes:
VOICE
4 0
4 0
3 0
3 0
2 0
2 0
X Z
Y H
A
Q
FAMILY: Flood Five-Step
CONCEPT: PLAY:(Flood)
VACANT
Concept: Boundary Progression Read; (Boundary #1: Torque, Field #2: Over, Field #3: Under)
(11) Trio Rt Supremes Vacant
4 0
4 0 Vs. Press/
Cloud
16
Vs.
Access 12 12
3 0
3 0
2 0
2 0
A
Q
Check
Swing
X Split: 1 Yard I/S #’s - Route: 12-Yard Torque - Adjust: Comeback vs. Access; Takeoff vs. Press/Cloud
Drop: Big 3
PROGRESSION:
QB ZONE: Torque, Under, Over, Post-Curl, Back
MAN: Off-Coverage To Match-Up (Run Away, Run, T/A)
BLITZ MAN: Off-Coverage To Match-Up (Run Away, Run, T/A) (Poss: Play √or Protection √)
Notes:
VACANT (SWITCH)
4 0
4 0
4 0
4 0
Vs. Cloud/ Vs. Cloud/
Press Press
3 0
3 0
3 0
3 0
2 0
2 0
2 0
2 0
X Z X Z
Y H Y H
A A
Q Q
4 0
4 0
4 0
Vs. Cloud/
4 0
Vs. Cloud/
Press Press
3 0
3 0
3 0
3 0
2 0
2 0
2 0
2 0
X H X H
Y Z Y Z
A A
Q Q
PENN STATE UNIVERSITY NITTANY LIONS
IN-POCKET
FAMILY: In-Pocket (Max Pro)
CONCEPT: PLAY: TORQUE
Play-Action (“Takeoff or Comeback”)
(In-Pocket)
Concept: In-Pocket / PAP (Max Protection); Horizontal Stretch (Outside Torque Routes/Middle Read)
(11) Duo Right Sly Clippers Torque
4 0
4 0 Vs. Press/ Vs. Press/
Cloud Cloud
2 High
1 High
Vs. Vs.
Access 12 12 Access
3 0
3 0
2 0
2 0
X -8- Z
Torque Y H Torque
Middle Read
A
Q
Z Split: 8-Yards From Hash - Route: 12-Yard Torque - Adjust: Comeback vs. Access; Takeoff vs. Press/Cloud
H Split: Hash - Route: Middle Read - Adjust: Over Vs. 1 High; Bender Vs. 2 High
X Split: Top of #’s - Route: 12-Yard Torque - Adjust: Comeback vs. Access; Takeoff vs. Press/Cloud
PROGRESSION:
QB OFF-ZONE/BAIL: Off-Coverage/ Tighter Flat Defender; Torque (1), Middle Read (2)
COV. 2: Middle Read (1), Hole Shot (2)
DOUBLE PRESS: Best Matchup (1), Middle Read (2)
MAN: Off-Coverage To Match-Up (Run Away, Run, T/A)
BLITZ MAN: Off-Coverage To Match-Up (Run Away, Run, T/A)
Notes:
TORQUE / TAKEOFF
(11) Trio Rt Sly Crush Torque (11) Duo Rt Sly Clippers Takeoff
4 0
4 0
4 0
4 0
Vs. Cloud/ Vs. 2 High Vs. Cloud/ Vs. 2 High
Press Press
Vs. 1 High Vs. 1 High
3 0
3 0
3 0
3 0
2 0
2 0
2 0
2 0
X Z X Z
Y H Y H
A A
Q Q
PENN STATE UNIVERSITY NITTANY LIONS
SCREENS
FAMILY: SCREEN
E N T R E N T R
X Z X Z
Y H Y H
A A
UNDER G Q DUO RT UNDER G Q TRIPS RT
CALL
Block Down on Any Immediate B Gap Threat. Punch, Press, Release and Work to Seal BSLB.
ST
CALL Work Strong & Fast Thru A Gap (Dead Concept.) If There is an A Gap Nose – Strike and Clear as Flat as Possible
ST Down the LOS to Screen Side Working to an Aiming Point at 5 yards over the BST. Block MDM.
Back Block Thru A Gap (Dead Concept.) Work Flat to Screen Side to Chip #1 LOS. Continue Flast Down LOS to
OC Aiming Point at 3 yards at the Apex and Block MDM.
SCREEN
Open Pull to Block Final C Gap Defender Callside.
SG
SCREEN Quick Pass Set for Best Release to Run Flat Down Line and Kick Out First Down Defender Outside the Numbers
ST or Hash.
Y Block Man On