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PENN STATE UNIVERSITY NITTANY LIONS

INSTALL 2
PENN STATE UNIVERSITY NITTANY LIONS

TEMPO
NO-HUDDLE TEMPO
PEEK

- Signal: Hands Covering Eyes Like Peek-A-Boo / Forearms Opening and Closing Vertically

- Warp Play With Simulated Audible to Combat Defensive Checks vs. Freeze Cadence

- All Offensive Players Hustle To Spotted Ball

- Skill Players Recognize Peek Tempo Signal + Formation/Motion & LIVE PLAY Signal

- QB Verbalizes “PEEK” Or “BOO” Plus LIVE CALL To OL and Cycles Through Cadence
i. EX: Peek Clippers . . . Peek Clippers
- Indicates Peek Tempo + “Clippers” As Live Run Play
- Cadence: Ready, Set-Go (or Clap)

- QB Pauses; All Skill Players Look Toward Sideline For ONE COUNT
- Players Get Set; Once Set Ball Is Snapped On Hard “GO” After TWO COUNTS
a. EX: “Peek Clippers, Peek Clippers, Ready, Set-Go……... GO!”
PENN STATE UNIVERSITY NITTANY LIONS

FORMATIONS
10 PERSONNEL FORMATIONS
SPREAD RT TRIPS RT
40

40
40

40
50

50
50

50
X Z X Z
S/Y H H
S/Y

Q A Q A

TWIST RT
40

40
50

50

X Z
H S/Y

Q A
PENN STATE UNIVERSITY NITTANY LIONS

MOTIONS
MOTIONS
IN OUT
40

40
40

40
50

50
50

50
X Z X Z
Y H Y H

A A
Q Q

(10/11) (11)
PENN STATE UNIVERSITY NITTANY LIONS

RUN GAME
PENN STATE UNIVERSITY NITTANY LIONS

GAP
FAMILY: GAP

CONCEPT: SUCKER
Gap Scheme. Frontside Double Team to the Backside ILB. QB Reads Playside ILB For Give/Keep. Can Tag Route Concept.

PLAY: NAIL/SCREW
NAIL SCREW
F $ F $

C C C
W M S C W M S

E N T R E N T R
X Z X Z
Y KING H Y H
KING

A A
OVER G Q DUO RT OVER G Q TRIO RT

Vs. Tight B Gap Player: King with PSG to BSLB. If B Gap DT is Loose (4i) PSG or C Should Make “DEAD” Call
PST Vs. Open B Gap: King Footwork/Course Thru B Gap and Climb Tight to BSLB Forcing Him Over the Top.
Always Be Willing to Collect a Ramming D-End.
Vs. A Gap Nose: Down Block Nose. If Nose Slants Out Stay on Track Tight Up to BSLB.
PSG Vs. Tight B Gap DT – King with PST with Mentality to Take Over DT as PST Knocks Him Across Your Face.
“DEAD” Call – First Work in A Gap for Any 1 Level Threat to Climb Tight to BSLB Forcing Him Over the Top.
st

Block Back to Replace Pulling BSG.


OC “DEAD” Call vs. Tight BS Nose (Threat to Immediately Crossface) OR if Any Kind of BSLB Blitz or Edge Blitz
Threat. Eyes on BSLB is Key on a “DEAD” Call.

Straight Pull to Kick/Pin Playside End. If End Rams Across Tackle’s Face – Scrape Paint and Work Tight to BSLB.
BSG If End Jets Up the Field Wide and Outside be Prepared to Work Immediately to PSLB.

Filter B-Gap to #2 LOS off Edge.


BST Be Alert if BSLB Walks Up Into A or B Gap. Be Prepared to Stay on BS 3T til Center Arrives Vs. Mugged LB in A Gap.
On “DEAD” Call Stay on Ramming End Until Bumped off By Center.

Attached: Arc Path. Blitz Alley. Circle The Field Mentality. *Never Block Playside Inside Linebacker.
Y Detached: Tag Split. Alley. Circle The Field Mentality.

Frontside: Lead Leg Shimmy Footwork. Block Man On For RB Sweep (“Final 1-2-3”).
X Backside: Block MDM For QB Pull.

Frontside: Lead Leg Shimmy Footwork. Block Man On For RB Sweep (“Final 1-2-3”).
Z Backside: Block Man On For QB Pull.

Frontside: Lead Leg Shimmy Footwork. Block Man On For RB Sweep (“Final 1-2-3”).
H/S Backside: Block Man On For QB Pull.
Align: IT With Your Heels On QB’S Toes. Footwork: Open Your Hips To The Sideline.
A AP: Sideline – We Want To Circle The Field. Read: None

B Align: IT With Your Heels On QB’S Toes. Footwork: 5 Hard Steps AP: ORS

Heels at 6. Step, Shuffle, Shuffle to Call Side. Give Key: Frontside ILB. If FS ILB Sits Inside – give. If FS ILB
QB Flows, Pull and Attack Downhill Reading Guard’s Block (Feel Backside LB).

Notes: PST/PSG Do Not Have to Pin BSLB Backside. If He Runs Over the Top, Stay With Him and Run
Him to the Playside Sideline.
PLAY: NAIL/SCREW
NAIL SCREW
F $ F $

C C C
W M S C W M S

E N T R E N T R
X Z X Z
Y KING H Y H
KING

A A
UNDER G Q DUO RT OVER G Q TRIO RT

NAIL SCREW

F $ F $

C W M S C C W M S C

R T N E R T N E
X Z X Z
Y H Y H
KING KING

A A
UNDER Q DUO RT UNDER Q TRIO RT

NAIL SCREW
F $ F $

C M W S C C W M S C

R E N T R T N E
X Z X Z
Y DEAD H DEAD Y H

A A
OKIE Q DUO RT OKIE Q TRIO RT

NAIL SCREW

F F
B

C W M S C C W M S $ C
$
B
E N R E N R
X Z X Z
DEAD DEAD Y H
Y H

A A
STACK Q DUO RT STACK Q TRIO RT
FAMILY: GAP

CONCEPT: SUCKER
Gap Scheme. Frontside Double Team to the Backside ILB. QB has a protected read on the Playside ILB Can Tag Route Concept.

PLAY: NAIL Y/SCREW Y


NAIL Y SCREW Y
F $ F $

C
C C
W M S C W M S

E N T R E N T R
X Z X Z
KING Y H Y KING/ H
JACK

A A
OVER G Q TRIO RT UNDER G Q DUO RT

Vs. Tight B Gap Player: King with PSG to BSLB. If B Gap DT is Loose (4i) PSG or C Should Make “DEAD” Call
PST Vs. Open B Gap: King Footwork/Course Thru B Gap and Climb Tight to BSLB Forcing Him Over the Top.
Always Be Willing to Collect a Ramming D-End.
Vs. A Gap Nose: Down Block Nose. If Nose Slants Out Stay on Track Tight Up to BSLB.
PSG Vs. Tight B Gap DT – King with PST with Mentality to Take Over DT as PST Knocks Him Across Your Face.
“DEAD” Call – First Work in A Gap for Any 1 Level Threat to Climb Tight to BSLB Forcing Him Over the Top.
st

Block Back to Replace Pulling BSG.


OC “DEAD” Call vs. Tight BS Nose (Threat to Immediately Crossface) OR if Any Kind of BSLB Blitz or Edge Blitz
Threat. Eyes on BSLB is Key on a “DEAD” Call.

Straight Pull to Kick/Pin Playside End. If End Rams Across Tackle’s Face – Scrape Paint and Work Tight to BSLB.
BSG If End Jets Up the Field Wide and Outside be Prepared to Work Immediately to PSLB.

Filter B-Gap to #2 LOS off Edge.


BST Be Alert if BSLB Walks Up Into A or B Gap. Be Prepared to Stay on BS 3T til Center Arrives Vs. Mugged LB in A Gap.
On “DEAD” Call Stay on Ramming End Until Bumped off By Center.

Pound Step: In phase 1 yd distribution.


Y Kick unless you can’t on PSLB, Adjust to puller getting spilled.

Frontside: Lead Leg Shimmy Footwork. Block Man On For RB Sweep (“Final 1-2-3”).
X Backside: Block MDM For QB Pull.

Frontside: Lead Leg Shimmy Footwork. Block Man On For RB Sweep (“Final 1-2-3”).
Z Backside: Block Man On For QB Pull.

Frontside: Lead Leg Shimmy Footwork. Block Man On For RB Sweep (“Final 1-2-3”).
H/S Backside: Block Man On For QB Pull.

Align: IT With Your Heels On QB’S Toes. Footwork: Open Your Hips To The Sideline.
A AP: Sideline – We Want To Circle The Field. Read: None

Heels at 6. Step, Shuffle, Shuffle to Call Side. Give Key: Frontside ILB. If FS ILB Sits Inside – give. If FS ILB
QB Flows, Pull and Attack Downhill Reading Guard’s Block (Feel Backside LB).

Notes: PST/PSG Do Not Have to Pin BSLB Backside. If He Runs Over the Top, Stay With Him and Run
Him to the Playside Sideline.
PLAY: NAIL Y/SCREW Y
NAIL Y SCREW Y
F $ F $

C
C C
W M S C W M S

E N T R E N T R
X Z X Z
KING Y H Y H
KING

A A
OVER G Q TRIO RT UNDER G Q DUO RT

NAIL Y SCREW Y
F $ F $

C
C C
W M S C W M S
R T N E R T N E
X Z X Z
DEAD Y H DEAD H
Y

A A
OKIE Q TRIO RT OKIE Q DUO RT

SCREW Y

F $

C W M S C

R T N E
X Z
Y DEAD H

A
OKIE Q DUO RT
FAMILY: GAP

CONCEPT: SUCKER
Gap Scheme. Frontside Double Team to the Backside ILB. QB Reads Playside DE For Give/Keep. Can Tag Route Concept. Wall Scheme.

PLAY: MALLET/HAMMER
MALLET HAMMER
F $ F $

C W M S C C
C W M S
E N T R E N T R
X Z X Z
Y KING H Y H
KING

A A
UNDER G Q DUO RT OVER G Q TRIO RT

Vs Heavy B Gap Player: King with PSG to 1st Threat Past the BSLB. If B Gap DT is Loose (4i) – PSG or C Will Make “DEAD” Call.
PST Vs Open B Gap: “KING” Footwork/Course Thru B Gap and Climb Late to 1st Threat Past the BSLB.
Always Be Willing to Collect a Ramming D-End

Vs A Gap Nose: Down Block Nose. If Nose Slants Out Stay on Track and Climb to 1 Threat Past BSLB.
st

PSG Vs Tight B Gap DT: “King” with PST with Mentality to Take Over DT As PST Knocks Him Across Your Face.
“DEAD” Call: Work Immediately in A Gap for Any 1 Level Thret to Work Late Up to 1 Threat Past BSLB.
st st

Block Back to Replace Pulling BSG.


OC “DEAD” Call vs. Tight BS Nose (Threat to Immediately Crossface) OR if Any Kind of BSLB Blitz or Edge Blitz
Threat. Eyes on BSLB is Key on a “DEAD” Call.
Tight Skip Pull. “Scrape Paint” Off PST’s Hip as He Works Thru the B-Gap. Stay on Tight Course and Be
BSG Prepared to Take BSLB. Never Chase the PSLB and Only Blocks Him if He Runs into You. If PS End Squeezes
Hard, Be Prepared to Work Out Around Tight to Take BSLB As He Flows.
Filter B-Gap to #2 LOS off Edge.
BST Be Alert if BSLB Walks Up Into A or B Gap. Be Prepared to Stay on BS 3T til Center Arrives Vs. Mugged LB in A Gap.
On “DEAD” Call Stay on Ramming End Until Bumped off By Center.

Attached: Arc Path. Blitz/Scrape/Alley. Circle The Field Mentality. *Never Block Playside Inside Linebacker.
Y Detached: Tag Split. Scrape/Alley. Circle The Field Mentality.

Frontside: Lead Leg Shimmy Footwork. Block Man On For RB Sweep.


X Backside: Block Man On For QB Pull (Cutoff Angle).

Frontside: Lead Leg Shimmy Footwork. Block Man On For RB Sweep.


Z Backside: Block Man On For QB Pull (Cutoff Angle).

Frontside: Lead Leg Shimmy Footwork. Block Man On For RB Sweep if #2. Wall ILB to Safety if #3.
H/S Backside: Block Man On For QB Pull (Cutoff Angle).
Align: IT With Your Heels On QB’S Toes. Footwork: Open Your Hips To The Sideline.
A AP: Sideline – We Want To Circle The Field. Read: None.

B Align: IT With Your Heels On QB’S Toes. Footwork: 5 Hard Steps AP: ORS

Heels at 6. Step, Shuffle to Call Side. Give Key: EMOL to POA. “Opposite Read” - Give Key Bends or Sits, Give to
QB RB. Give Key Gets Vertical or Width, Keep. Attack Downhill Reading Guard’s Block (Feel Backside LB).
PLAY: MALLET/HAMMER
MALLET HAMMER
F $ F $

C C C
W M S C W M S

E N T R E N T R
X Z X Z
Y KING H Y H

A A
UNDER G Q DUO RT OVER G Q TRIO RT

MALLET HAMMER

F $ F $

C W M S C C W M S C

R T N E R T N E
X Z X Z
Y H Y H

A A
UNDER Q DUO RT UNDER Q TRIO RT

MALLET HAMMER

F F $
B

C W M S C C C
J M S
$
W
E N R E N R
X Z X Z
Y DEAD H DEAD Y H

A A
STACK Q DUO RT OKIE Q TRIO RT

HAMMER

C W M S $ C
B
E N R
X Z
Y H

A
STACK Q TRIO RT
FAMILY: GAP

CONCEPT: SUCKER
Gap Scheme. Frontside Double Team to the Backside ILB. QB Reads Playside DE For Give/Keep. Can Tag Route Concept.

PLAY: CABLE/WIRE
CABLE CABLE
F $ F $

C W M S C C
C W M S
R T N E R T N E
X Z X Z
Y H Y H
KING
ZOMBIE

A A
OKIE Q TRIO RT UNDER G Q TRIO RT

Vs. Tight B Gap Player: King with PSG to BSLB. If B Gap DT is Loose (4i) PSG or C Should Make “ZOMBIE” Call
PST Vs. Open B Gap: King Footwork/Course Thru B Gap and Climb Tight to BSLB Forcing Him Over the Top.
Always Be Willing to Collect a Ramming D-End.
Vs. A Gap Nose: Down Block Nose. If Nose Slants Out Stay on Track Tight Up to BSLB.
PSG Vs. Tight B Gap DT – King with PST with Mentality to Take Over DT as PST Knocks Him Across Your Face.
“ZOMBIE” Call – First Work in A Gap for Any 1 Level Threat to Climb Tight to BSLB Forcing Him Over the Top.
st

Block Back to Replace Pulling BSG.


OC “ZOMBIE” Call: Used Same as a “DEAD” Call, but Center and BST Only Have to Worry About BSLB Edge Blitz
NOT OLB/Safety Edge Blitz.

Tight Skip Pull. “Scrape Paint” Off PST’s Hip As He Works Thru the B Gap. Stay on a Tight Course and Be
BSG Prepared to Block the Playside LB Inside-Out. If PS End Squeezes Hard be Prepared to Work Out to PSLB.

Filter B-Gap to #2 LOS off Edge.


BST Be Alert if BSLB Walks Up Into A or B Gap. Be Prepared to Stay on BS 3T til Center Arrives Vs. Mugged LB in A Gap.
On “ZOMBIE” Call Stay on Ramming End Until Bumped off By Center. Find the BSLB, NOT an OLB/Safety Blitzer.

O/S Pound. Split Wrap. Kick Playside Run Support Until You Can’t.
Y *Alert To Stay and Block Backside Edge Pressure.

Frontside: Lead Leg Shimmy Footwork. Block Man On For RB Sweep (“Final 1-2-3”).
X Backside: Block MDM For QB Pull.

Frontside: Lead Leg Shimmy Footwork. Block Man On For RB Sweep (“Final 1-2-3”).
Z Backside: Block Man On For QB Pull.

Frontside: Lead Leg Shimmy Footwork. Block Man On For RB Sweep (“Final 1-2-3”).
H/S Backside: Block Man On For QB Pull.
Align: IT With Your Heels On QB’S Toes. Footwork: Open Your Hips To The Sideline.
A AP: Sideline – We Want To Circle The Field. Read: None.

B Align: IT With Your Heels On QB’S Toes. Footwork: 5 Hard Steps AP: ORS

Heels at 6. Step, Shuffle to Call Side. Give Key: EMOL to POA. “Opposite Read” - Give Key Bends or Sits, Give to
QB RB. Give Key Gets Vertical or Width, Keep. Attack Downhill Reading Guard’s Block (Feel Backside LB).
PLAY: CABLE/WIRE
CABLE CABLE
F $ F $

C W M S C C
C W M S
R T N E R T N E
X Z X Z
Y H Y H
KING
ZOMBIE

A A
OKIE Q TRIO RT UNDER G Q TRIO RT

CABLE WIRE

F $ F $

C
C
C W M S C W M S

R T N E R T N E
X Z X Z
Y H Y H
ZOMBIE KING

A A
UNDER G S+EDGE Q TRIO RT OVER Q SNUG RT

CABLE CABLE
F
B F

C W M S C C W M S $ C
$
E N R E N T R
X Z X Z
Y H KING Y H
ZOMBIE

A A
STACK Q TRIO RT OVER PRO Q TRIO RT
FAMILY: GAP

CONCEPT: COUNTER Y
Gap Scheme. Frontside Double Team to the Backside ILB. Y is the 2 nd puller for the Playside ILB. Can Tag Route Concept.

PLAY: TILT/RIVER
TILT RIVER
F $ F $

C
C C
W M S C W M S

E N T R E N T R
X Z X Z
KING Y H Y H
KING

A A
OVER G Q TRIO RT UNDER G Q DUO RT

Vs. Tight B Gap Player: King with PSG to BSLB. If B Gap DT is Loose (4i) PSG or C Should Make “DEAD” Call
PST Vs. Open B Gap: King Footwork/Course Thru B Gap and Climb Tight to BSLB Forcing Him Over the Top.
Always Be Willing to Collect a Ramming D-End.
Vs. A Gap Nose: Down Block Nose. If Nose Slants Out Stay on Track Tight Up to BSLB.
PSG Vs. Tight B Gap DT – King with PST with Mentality to Take Over DT as PST Knocks Him Across Your Face.
“DEAD” Call – First Work in A Gap for Any 1 Level Threat to Climb Tight to BSLB Forcing Him Over the Top.
st

Block Back to Replace Pulling BSG.


OC “DEAD” Call vs. Tight BS Nose (Threat to Immediately Crossface) OR if Any Kind of BSLB Blitz or Edge Blitz
Threat. Eyes on BSLB is Key on a “DEAD” Call.

Straight Pull Tight to LOS. Work to Kick Out End No Matter How Tight He Squeezes. If PS D-End Rams Across
BSG Tackle’s Face, be Prepared to Take NEXT Defender Off Edge.

Filter B-Gap to #2 LOS off Edge.


BST Be Alert if BSLB Walks Up Into A or B Gap. Be Prepared to Stay on BS 3T til Center Arrives Vs. Mugged LB in A Gap.
On “DEAD” Call Stay on Ramming End Until Bumped off By Center.

Y O/S Pound. Split Wrap for PSLB.

X Block MDM or Execute Tag

Z Block Man On or Execute Tag

H/S Block Man On or Execute Tag

A Jab Step. Open, Reach, Drive. Press the A gap to the hip of the 2 Puller. nd

B Jab Step: In phase 1 yd distribution. Kick unless you can’t on PSLB, Adjust to puller getting spilled.

QB Use Map footwork.

Notes: PST/PSG Do Not Have to Pin BSLB Backside. If He Runs Over the Top, Stay With Him and Run
Him to the Playside Sideline.
PLAY: TILT/RIVER
TILT RIVER
F $ F $

C C C
W M S C W M S

E N T R E N T R
X Z X Z
KING Y H Y H
KING

A A
OVER G Q TRIO RT UNDER G Q DUO RT

TILT RIVER
F $ F $

C C C
W M S C W M S
R T N E R T N E
X Z X Z
JACK Y DEAD
H Y H

A A
OKIE Q TRIO RT OKIE Q DUO RT

RIVER

F $

C W M S C

R T N E
X Z
Y DEAD H

A
OKIE Q DUO RT
PENN STATE UNIVERSITY NITTANY LIONS

RUN TAGS
RUN GAME TAGS: INSTALL 2
SWING Trio Rt Screw Swing SWAB (Swing as Bubble) Duo Rt Dart Give Swab BLOG (Block & Glance) Trio Rt Screw Blog

$
C
5 Steps

S M
M

X Z X Z X Z
Speed Out S H Speed Out Y H Glance Y H
Con vert vs. Con vert vs.
Press/Clou d Press/Clou d Settle vs. Cover 2
A A A
Q Q Q
Pre-Snap Access Post-Snap Pre-Snap Access Post-Snap
Post-Snap Post-Snap

BUG (Big Box + Glance) Duo Rt Cram Bug FLAG (Flow & Glance) Duo Rt Cram Flag

5 Steps 5 Steps

X Z X Z
Glance Y
H Box Glance Y H Go
Settle vs. Cover 2
Inside Fade Hitch Settle vs. Cover 2
A Slan t vs. A
Speed Out
Q Q
Press/Clou d
Post-Snap Post-Snap Man Coverage
Man Coverage
PENN STATE UNIVERSITY NITTANY LIONS

PROTECTIONS
PROTECTION: 50's
CONCEPT: DROPBACK 5-MAN PRO
3-Step (LA/Reno) 5-Step (Alabama/Arkansas)
*Cities are Smaller than States so the Cities are 3 step and the States are 5 step*
LA/ALABAMA RENO/ARKANSAS

F $ F $

C W M S C C W M S C

E N T R E N T R
X Z X Z

Y H S H

A A
Q Q

PST Pass Set and Take #2 LOS (Known Rusher in Okie)

Set or Post to #1 LOS.


PSG If “Name” Call by Center to You, Work with Center on #1 LOS to BSLB.
If “Name” Call by Center Away from You – Solo on #1 LOS.

Vs Even Front: Work with Guard to Side of A Gap Defender (“Name” Call) to BSLB. If BSLB is Wide or
OC Immediate Edge Blitz Threat – “FAN” to Threat.

Set or Post to #1 LOS.


If “Name” Call by Center to You, Work with Center on #1 LOS to BSLB.
BSG If “Name” Call by Center Away from You – Solo on #1 LOS.
Alert for “FAN” Call.

BST Pass Set and Take #2 LOS (Known Rusher in Okie) Alert for “FAN” Call.

Y Free Release Into Route

A Free Release Into Route

Vs. 5-Man Pro Box – C will Rod/Lou to Mike (“Own the Box”).
-If 3 DL Declare Middle To Playside LB ID
NOTES Alert For RIP/LIZ Call By QB
Possible Late Cuts By Covered OL In 3-Step
PROTECTION: 50's
LA/ALABAMA RENO/ARKANSAS

F $ F $

C W M S C C W M S C

E N T R E N T R
X Z X Z
Y H S H

A A
OVER G Q TRIO RT OVER G Q SPREAD RT

LA/ALABAMA RENO/ARKANSAS

F $ F $

C W M S C C W M S C
E T N R E T N R
X Z X Z
Y H S H

A A
UNDER Q TRIO RT UNDER Q SPREAD RT

LA/ALABAMA RENO/ARKANSAS

F $ F $

C W J M S C C W J M S C
E N R E N R
X Z X Z
Y H S H

A A
OKIE Q TRIO RT OKIE Q SPREAD RT

LA/ALABAMA RENO/ARKANSAS

B F B F

C W M S $ C C W M S C
$
E N R E N R
X Z X Z
Y H S H

A A
STACK Q TRIO RT STACK Q SPREAD RT
PENN STATE UNIVERSITY NITTANY LIONS

IN-POCKET
PROTECTION: IZ FAN PLAY-ACTION

CONCEPT: FAN
Sly/Chuck/Rambo (Fly/Far)
SLY FLY 2 2 SLY FLY 2 2
F $ F $

2 1 2 1
C W M S C C W M S C

R T N E E N T R
X Z X Z
Y H DEUCE H
RUB

A B A
Q Q
OVER DUO RT OVER FLEX RT

3 Man Combo Rules.


Set to #2 LOS Working Solo Inside-Out.
PST Possible “Deuce” Call by PSG.
Possible “FAN” vs Wide PSLB or PSLB Edge Threat.

3 Man Combo Rules.


Covered – “UNO” Call. Set ot B Gap DT / Man on Knowing Center is in A Gap to Help.
PSG Uncovered – “UNO” with Center vs Loose Nose on Center. “DEUCE” with Tackle vs Tight Nose on Center.
Possible “FAN” vs Wide PSLB or PSLB Edge Threat.

3 Man Combo Rules.


OC “UNO” with PSG. If BS Nose Gets Tight to Head up “RUB” with BSG with Eyes Thru PS A Gap to PSLB.
Possible “FAN” vs Wide PSLB or PSLB Edge Threat.

Pass Set and Block #1 LOS.


BSG Possible “RUB” with Center.
Alert for Twist.

Pass Set and Block #2 LOS.


BST Alert for Twist.

Y Across the Ball Path Inserting Into the Open Gap. Responsible for BSLB to Outside Threat.

Run Action Back: Fake – Alley To Alley


A
Off Back: ILB Away From Call

CP
PLAY: PLAY-ACTION FLY/FAR
SLY FLY SLY FAR
2 2 2 2
F $ F $

2 1 2 1
C W M S C C W M S C

R T N E E N T R
X Z X Z
Y UNO H UNO H

A B A
OVER G Q DUO RT OVER G Q FLEX RT

SLY FLY SLY FAR


2 2 2 2
F $ F $

2 1 2 1
C W M S C C W M S C
E N T R R T N E
X Z X Z
Y DEUCE H DEUCE
H

A B A
UNDER Q DUO RT UNDER Q FLEX RT

SLY FLY SLY FAR


2 2 2 2
F $ F $

1 1
2 2
C J M S C C J M S C
W R N E W E N R
X Z X Z
Y H OUT RUB H
FAN RUB

A B A
OKIE Q DUO RT OKIE Q FLEX RT

SLY FLY SLY FAR


2 2
F F

2 1 2
C 2 W M S C C 2 W M S 1
C
B $ $
B
R N E E N R
X Z X Z
Y DEUCE RUB H RUB DEUCE H

A B A
STACK Q DUO RT STACK Q FLEX RT
PENN STATE UNIVERSITY NITTANY LIONS

PASS GAME
PENN STATE UNIVERSITY NITTANY LIONS

THREE STEP
FAMILY: Three-Step PLAY: ICE (Inside Fade & Spacing)
Concept: Field (Inside Fade-Man Beater); Boundary (Spacing-Zone Beater)
(11) Duo Right Elvis Ice

4 0
4 0

3 0
3 0

8
Vs. Press/Cloud
6 Vs. Access

2 0
2 0

X -2- -8- Z
Dock Y H Box
Sit Inside Hitch
Fade
A
Q
Check
Swing

Z Split: 8 Yards From Hash - Route: 6 Yard Box Hitch - Adjust: Slant Vs. Press/Cloud

H Split: Hash - Route: Inside Fade - Adjust: None

X Split: 2 Yards From OT - Route: 8-Yard Dock (“Deep Lock”) - Adjust: None

S See Diagrams On Following Pages

A Route: Check Swing

Y Route: 6-Yard Sit - Adjust: None

B See Diagrams On Following Pages

Drop: Catch, Turn

PROGRESSION:
QB OFF-ZONE: Sit, Dock, Back
COV. 2: Sit, Dock, Back
MAN: I/S Fade, Box Hitch, Back (Run Away, Run, T/A)
BLITZ MAN: I/S Fade, Box Hitch, Back (Run Away, Run, T/A) (Poss: Protection √)

Notes:
-ACE

(11) Duo Rt Elvis Face (“Flow & Spacing”)

4 0
4 0

3 0
3 0

2 0
2 0

X Z
Y H

A
Q
A-DECIDE

(11) Trips Rt Alabama A-Decide (11) Trey Rt Alabama A-Decide

4 0
4 0
4 0

4 0

3 0
3 0
3 0

3 0

2 0
2 0
2 0

2 0
X Z Y X
Y H H Z

A A
Q Q

(11) Tribe Rt Alabama A-Decide (11) Trap Rt Alabama A-Decide

4 0
4 0
4 0

4 0

3 0
3 0
3 0

3 0

2 0
2 0
2 0

2 0

X H X Z
Y Z A Y H

A
Q Q
PENN STATE UNIVERSITY NITTANY LIONS

FIVE STEP
PENN STATE UNIVERSITY NITTANY LIONS

OVER/UNDER
FAMILY: Over / Under
CONCEPT: PLAY: UNCLE
Five-Step (Vertical)
Concept: Inside Triangle Read; (Field #2: Basic, Boundary #2: Under)
(10) Spread Rt Beatles Uncle

4 0
4 0 Vs. Press/ Vs. Press/
Cloud Cloud

Vs. 12 Vs.
Access 12 12 Access

3 0
3 0

Stair Step vs. Man


6
5 Zone

2 0
2 0

-1- X Z
Torque S -2- H -2- Torque
Under Basic
A
Q
Check
“C”

Z Split: Split the Difference - Route: 12-Yard Torque - Adjust: Comeback vs. Access; Takeoff vs. Press/Cloud

H Split: 2 Yards I/S Hash - Route: 12-Yard Basic - Adjust: None

X Split: 1 Yard I/S #’s - Route: 12-Yard Torque - Adjust: Comeback vs. Access; Takeoff vs. Press/Cloud

S Split: 2-Yards From OT - Route: 6-Yard Under - Adjust: 6-Yard Stair Step Vs. Man

A Route: 5-Yard Check “C”

Y See Diagrams On Following Pages

B See Diagrams On Following Pages

Drop: Big 3

PROGRESSION:
QB OFF ZONE: Torque Off Coverage/Tighter Flat Defender
COVER 2/NO ACCESS: Under (1), Basic (2), Back (3)
MAN: Off-Coverage To Match-Up (Run Away, Run, T/A)
BLITZ MAN: Off-Coverage To Match-Up (Run Away, Run, T/A) (Poss: Play √or Protection √)

Notes:
UNCLE (ANGLE)

(11) Duo Rt Beatles Uncle (11) Duo Rt Beatles Uncle Angle

4 0
4 0
4 0

4 0
Vs. Cloud/ Vs. Cloud/ Vs. Cloud/ Vs. Cloud/
Press Press Press Press

Vs. Access Vs. Access Vs. Access Vs. Access

3 0
3 0
3 0

3 0

2 0
2 0
2 0

2 0
X Z X Z
Y H Y H

A A
Q Q
FAMILY:CONCEPT:
Over / Under
Five-StepPLAY:
(Flood) BENCH
Concept: Boundary Triangle Read; (Field #2: Under, Field #3: Basic)
(11) Trey Right Alabama Bench

4 0
4 0
vs. CB Low

12 12

3 0
3 0

Stair Step vs. Man


6 6 6

2 0
2 0

Y -1- -8- X
Read -2/4- H Z Level
Out Basic Under

A
Q
Flat

Z Split: 1 Yard I/S Hash - Route: 6-Yard Under - Adjust: Stair Step Vs. Man

H Split: 2/4 Yards From OT - Route: 12-Yard Basic - Adjust: None

X Split: 8 Yards From Hash - Route: 6-Yard Level - Adjust: None

S See Diagrams On Following Pages

A Route: Free Release 3-Yard Flat

Y Route: 12-Yard Read Out - Adjust: Corner vs. Low CB

B See Diagrams On Following Pages

Drop: Big 3

PROGRESSION:
QB ZONE: Flat (R), Read Out (1), Under (2), Basic (3)
MAN: Off-Coverage To Match-Up (Run Away, Run, T/A)
BLITZ MAN: Off-Coverage To Match-Up (Run Away, Run, T/A) (Poss: Play √or Protection √)

Notes:
BENCH

(11) Trio Rt Alabama Bench (10) Trips Rt Alabama Bench

4 0

4 0
4 0

4 0
3 0

3 0
3 0

3 0
2 0

2 0
2 0

2 0
X Z X Z
Y H S H

A A
Q Q
FAMILY: Over / Under
CONCEPT: PLAY:
Five-Step BLEACHER
(Flood)
Concept: Boundary Triangle Read; (Field #2: Under, Field #1: Post-Curl)
(11) Duo Right Supremes Bleacher

4 0
4 0
vs. CB Low
16

12 12

3 0
3 0

Stair Step vs. Man


6

2 0
2 0

X -2- -8- Z
Read Y H Post-Curl
Out Under
Flat

A
Q
Check
Swing

Z Split: 8-Yards From Hash - Route: 16-Yard Post-Curl - Adjust: None

H Split: Hash - Route: 6-Yard Under - Adjust: Stair Step Vs. Man

X Split: 2 Yards From OT - Route: 12-Yard Read Out - Adjust: Corner vs. Low CB

S See Diagrams On Following Pages

A Route: Check Swing

Y Route: Flat - Adjust: None

B See Diagrams On Following Pages

Drop: Big 3

PROGRESSION:
QB ZONE: Flat, Read Out, Under, Post-Curl, Back
MAN: Off-Coverage To Match-Up (Run Away, Run, T/A)
BLITZ MAN: Off-Coverage To Match-Up (Run Away, Run, T/A) (Poss: Play √or Protection √)

Notes:
BLEACHER

(11) Duo Rt Supremes Bleacher (10) Spread Rt Supremes Bleacher

4 0

4 0
4 0

4 0
3 0

3 0
3 0

3 0
2 0

2 0
2 0

2 0
X Z X Z
Y H S H

A A
Q Q
FAMILY: Over / Under PLAY:
CONCEPT: BACON
Five-Step (Flood) (Bench & Vacant)
Concept: Boundary Progression Read; (Field #2: Over, Field #3: Under)
(11) Trey Right Alabama Bacon

4 0
4 0
vs. CB Low
16

12 12

3 0
3 0

Stair Step vs. Man


6

2 0
2 0

Y -8- X
Read H -2- -2- Z Post-Curl
Out Under Over

A
Q
Flat

Z Split: 2 Yards O/S Hash - Route: Over - Adjust: None

H Split: 2 Yards I/S Hash - Route: 6-Yard Under - Adjust: Stair Step Vs. Man

X Split: 8-Yards From Hash - Route: 16-Yard Post-Curl - Adjust: None

S See Diagrams On Following Pages

A Route: Free Release 3-Yard Flat

Y Route: 12-Yard Read Out - Adjust: Corner vs. Low CB

B See Diagrams On Following Pages

Drop: Big 3

PROGRESSION:
QB ZONE: Flat (R), Read Out (1), Under (2), Over (3)
MAN: Off-Coverage To Match-Up (Run Away, Run, T/A)
BLITZ MAN: Off-Coverage To Match-Up (Run Away, Run, T/A) (Poss: Play √or Protection √)

Notes:
BACON

(11) Trey Rt Alabama Bacon (“Bench & Vacant”) (11) Trips Rt Alabama Bacon (“Bench & Vacant”)

4 0

4 0
4 0

4 0
3 0

3 0
3 0

3 0
2 0

2 0
2 0

2 0
Y X X Z
H Z Y H

A A
Q Q
FAMILY: CONCEPT:
Over / Under PLAY: FLESH
Five-Step (Vertical)
Concept: Inside Triangle Read; (Boundary #2: Basic, Boundary #1 & Field #2 : Mesh Unders)
(11) Spread Rt Arkansas Flesh

4 0
4 0

12
Vs. Man

3 0
3 0

Vs. Zone

2 0
2 0

X -8- Z
Y H -1- Must
Under
Basic Top Outside
Under Go
A
Q
Flat

Z Split: 8 Yards From Hash - Route: Must Outside Go - Adjust: None

H Split: 1 Yard I/S Hash - Route: 6-Yard Top Under - Adjust: Set Depth for Mesh. Settle at Ghost TE Vs. Zone

X Split: 6 Yards From OT - Route: 6-Yard Under - Adjust: Mesh Hip to Hip With Top Under

S See Diagrams On Following Pages

A Route: Free Release Flat

Y Split: 2 Yards From OT - Route: 12-Yard Basic - Adjust: None

B See Diagrams On Following Pages

Drop: Big 3

PROGRESSION:
QB ZONE: Flat (R), Under (1), Basic (2), Top Under (3)
MAN: Off-Coverage To Match-Up (Run Away, Run, T/A)
BLITZ MAN: Off-Coverage To Match-Up (Run Away, Run, T/A) (Poss: Play √or Protection √)

Notes:
FLESH

(11) Duo Rt Arkansas Flesh (11) Duet Rt Arkansas Flesh

4 0
4 0
4 0

4 0
3 0

3 0
3 0

3 0
2 0
2 0

2 0
2 0
X Z X Z
Y H Y A H

A
Q Q

(11) Snug Rt Arkansas Flesh


4 0
4 0

3 0
3 0

2 0
2 0

X Z
Y H

A
Q
FAMILY: Over / Under PLAY: DRONE
Concept: Inside Triangle Read; (Field #3: Basic, Boundary #1 & Field #2 : Mesh Unders)
(11) Trio Right Alabama Drone

4 0
4 0

16

12
Vs. Man

3 0
3 0

Vs. Zone

2 0
2 0

X Z
-6- Y H -1- -8- Deep Post
Top
Under Basic Under

A
Q
Rail

Z Split: 8 Yards From Hash - Route: 16-Yard Deep Post - Adjust: None

H Split: 1 Yard I/S Hash - Route: 6-Yard Under - Adjust: Mesh Hip to Hip With Top Under

X Split: 6 Yards From OT - Route: 6-Yard Top Under - Adjust: Set Depth for Mesh. Settle at Ghost TE Vs. Zone

S See Diagrams On Following Pages

A Route: Free Release Rail Route

Y Route: 12-Yard Basic - Adjust: None

B See Diagrams On Following Pages

Drop: Big 3

PROGRESSION:
QB ZONE: Rail, Under, Basic, Top Under (Alert Post vs. Aggressive Safety)
MAN: Off-Coverage To Match-Up (Run Away, Run, T/A)
BLITZ MAN: Off-Coverage To Match-Up (Run Away, Run, T/A) (Poss: Play √or Protection √)

Notes:
DRONE

(11) Trips Rt Alabama Drone (11) Spread Rt Alabama Drone

4 0

4 0
4 0

4 0
3 0

3 0
3 0

3 0
2 0

2 0
2 0

2 0
X Z X Z
Y H Y H

A A
Q Q

(11) Tribe Rt Alabama Drone (11) Treble Rt Alabama Drone


4 0

4 0
4 0

4 0
3 0

3 0
3 0

3 0
2 0

2 0
2 0

2 0

X H Y Z
Y Z H X

A A
Q Q
PENN STATE UNIVERSITY NITTANY LIONS

FLOOD
FAMILY: Flood Q PLAY: VOICE
Concept: Boundary Progression Read; Boundary (Go/Stick), Field (Over/Post-Curl)
(11) Spread Right Supremes Voice

4 0
4 0
16

12

3 0
3 0

Vs. Man 6

Vs. Zone

2 0
2 0

X -1- -4- -2- -8- Z


Must Y H Post-Curl
Outside Stick Over
Go
A
Q
Check
Swing

Z Split: 8-Yards From Hash - Route: 16-Yard Post-Curl - Adjust: None

H Split: 2 Yards I/S Hash – Route: Over - Adjust: None

X Split: 1 Yard O/S #s - Route: Must Outside Go (Run Man On) - Adjust: None

S See Diagrams On Following Pages

A Route: Check Swing

Y Route: 6-Yard Stick - Adjust: Continue to Separate Vs. Man Coverage

B See Diagrams On Following Pages

Drop: Big 3

PROGRESSION:
QB ZONE: Go, Stick, Over, Post-Curl, Back
MAN: Off-Coverage To Match-Up (Run Away, Run, T/A)
BLITZ MAN: Off-Coverage To Match-Up (Run Away, Run, T/A) (Poss: Play √or Protection √)

Notes:
VOICE

(11) Duo Rt Supremes Voice

4 0
4 0

3 0
3 0

2 0
2 0

X Z
Y H

A
Q
FAMILY: Flood Five-Step
CONCEPT: PLAY:(Flood)
VACANT
Concept: Boundary Progression Read; (Boundary #1: Torque, Field #2: Over, Field #3: Under)
(11) Trio Rt Supremes Vacant

4 0
4 0 Vs. Press/
Cloud

16

Vs.
Access 12 12

3 0
3 0

Stair Step vs. Man


6

2 0
2 0

-1- X -1- -8- Z


Torque Y H Post-Curl
Under Over

A
Q
Check
Swing

Z Split: 8-Yards From Hash - Route: 16-Yard Post-Curl - Adjust: None

H Split: 1 Yard I/S Hash - Route: Over - Adjust: None

X Split: 1 Yard I/S #’s - Route: 12-Yard Torque - Adjust: Comeback vs. Access; Takeoff vs. Press/Cloud

S See Diagrams On Following Pages

A Route: Check Swing

Y Route: 6-Yard Under - Adjust: Stair Step Vs. Man

B See Diagrams On Following Pages

Drop: Big 3

PROGRESSION:
QB ZONE: Torque, Under, Over, Post-Curl, Back
MAN: Off-Coverage To Match-Up (Run Away, Run, T/A)
BLITZ MAN: Off-Coverage To Match-Up (Run Away, Run, T/A) (Poss: Play √or Protection √)

Notes:
VACANT (SWITCH)

(11) Trips Rt Supremes Vacant (11) Trips Rt Supremes Vacant Switch

4 0
4 0
4 0

4 0
Vs. Cloud/ Vs. Cloud/
Press Press

Vs. Access Vs. Access

3 0
3 0
3 0

3 0

2 0
2 0
2 0

2 0
X Z X Z
Y H Y H

A A
Q Q

(11) Tribe Rt Supremes Vacant (11) Tribe Rt Supremes Vacant Switch

4 0
4 0
4 0

Vs. Cloud/
4 0
Vs. Cloud/
Press Press

Vs. Access Vs. Access

3 0
3 0
3 0

3 0

2 0
2 0
2 0

2 0

X H X H
Y Z Y Z

A A
Q Q
PENN STATE UNIVERSITY NITTANY LIONS

IN-POCKET
FAMILY: In-Pocket (Max Pro)
CONCEPT: PLAY: TORQUE
Play-Action (“Takeoff or Comeback”)
(In-Pocket)
Concept: In-Pocket / PAP (Max Protection); Horizontal Stretch (Outside Torque Routes/Middle Read)
(11) Duo Right Sly Clippers Torque

4 0
4 0 Vs. Press/ Vs. Press/
Cloud Cloud
2 High

1 High

Vs. Vs.
Access 12 12 Access

3 0
3 0

2 0
2 0

X -8- Z
Torque Y H Torque
Middle Read

A
Q

Z Split: 8-Yards From Hash - Route: 12-Yard Torque - Adjust: Comeback vs. Access; Takeoff vs. Press/Cloud

H Split: Hash - Route: Middle Read - Adjust: Over Vs. 1 High; Bender Vs. 2 High

X Split: Top of #’s - Route: 12-Yard Torque - Adjust: Comeback vs. Access; Takeoff vs. Press/Cloud

S See Diagrams On Following Pages

A Fake, Block Alley to Alley

B See Diagrams on Following Pages

Y Block Final C Gap Defender

Drop: Hip Fake / Quick 3

PROGRESSION:
QB OFF-ZONE/BAIL: Off-Coverage/ Tighter Flat Defender; Torque (1), Middle Read (2)
COV. 2: Middle Read (1), Hole Shot (2)
DOUBLE PRESS: Best Matchup (1), Middle Read (2)
MAN: Off-Coverage To Match-Up (Run Away, Run, T/A)
BLITZ MAN: Off-Coverage To Match-Up (Run Away, Run, T/A)

Notes:
TORQUE / TAKEOFF

(11) Trio Rt Sly Crush Torque (11) Duo Rt Sly Clippers Takeoff

4 0
4 0
4 0

4 0
Vs. Cloud/ Vs. 2 High Vs. Cloud/ Vs. 2 High
Press Press
Vs. 1 High Vs. 1 High

Vs. Access Vs. Access

3 0
3 0
3 0

3 0

2 0
2 0
2 0

2 0
X Z X Z
Y H Y H

A A
Q Q
PENN STATE UNIVERSITY NITTANY LIONS

SCREENS
FAMILY: SCREEN

CONCEPT: RUN ACTION

PLAY: BREAK NAIL/SCREW (TILT/RIVER)


BREAK NAIL BREAK SCREW
$
F $
F
C C C C
M S W S
W M

E N T R E N T R
X Z X Z
Y H Y H

A A
UNDER G Q DUO RT UNDER G Q TRIPS RT

CALL
Block Down on Any Immediate B Gap Threat. Punch, Press, Release and Work to Seal BSLB.
ST
CALL Work Strong & Fast Thru A Gap (Dead Concept.) If There is an A Gap Nose – Strike and Clear as Flat as Possible
ST Down the LOS to Screen Side Working to an Aiming Point at 5 yards over the BST. Block MDM.

Back Block Thru A Gap (Dead Concept.) Work Flat to Screen Side to Chip #1 LOS. Continue Flast Down LOS to
OC Aiming Point at 3 yards at the Apex and Block MDM.

SCREEN
Open Pull to Block Final C Gap Defender Callside.
SG

SCREEN Quick Pass Set for Best Release to Run Flat Down Line and Kick Out First Down Defender Outside the Numbers
ST or Hash.

Call To: Man On


X Call Away: Run Tunnel Screen — 3 Steps Up/Out and Back.

Call To: Man On


Z Call Away: Man On

Call To: Man On Final #2


H Call Away: Run Tunnel Screen — 3 Steps Up/Out and Back.

Y Block Man On

A Carry Out Speed Sweep Fake Away From Screen

QB Step. 1 Shuffle. Ball out to 1 detached receiver.


st

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