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CODE WORDS

RUN GAME PASS ROUTES


30 (DRAW) - SEMINOLE 92 (MESH) – TIGER
31 (INSIDE ZONE LEFT) – APPLES/BANANA 93 (POST/WHEEL) – SPADE
32 (INSIDE ZONE RIGHT) – GEORGIA/NEW YORK 94 (FLOOD) – COUGAR
34 (LEAD DRAW RIGHT) – FORD/MERCEDES 95 (CROSS) – WILDCAT
35 (LEAD DRAW LEFT) – DELTA/ALLEGIANT 6 (FOUR VERTICALS) – DOG
36 (COUNTER RIGHT) – SOONER SHALLOW (SHALLOW) - BRONCO
37 (COUNTER LEFT) – BOOMER

PASS PRO
SNAPCOUNT 61 (QUICK GAME LEFT) – LINCOLN
ON ONE – MONDAY 62 (QUICK GAME RIGHT) – ROOSEVELT
ON TWO – TUESDAY 90 (DROPBACK) – NAMED PLAYS
NO PLAY – PURPLE
SIGNALS
SNAPCOUNT FORMATIONS
PURPLE – HANDS OVER EARS OPEN – TWO HANDED “O”
TRIPS – THREE FINGERS OUTSIDE BODY FRAME
PASS PRO TREY – AS IF HOLDING A TRAY OF FOOD
BLUE – HORNS UP
61 (QUICK GAME LEFT) – ONE GUN ON CHEST
GREY – RUB EYELASH
62 (QUICK GAME RIGHT) – TWO GUNS ON CHEST
TAN – RUB TOP OF FOREARM
71 (HALF ROLL LEFT) – ONE HAND LASSO
ACE – SINGLE FINGER UP (#1)
72 (HALF ROLL RIGHT) – TWO HAND LASSO
EARLY – POINT AT WATCH
90 (DROPBACK) – FIST ON TOP OF HEAD
LATE – POINT UNDER ARM
FLIP – AS IF FLIPPING A COIN
TWO MAN COMBO STAR – HANDS ON TOP OF EACH OTHER ABOVE THE HEAD
SLANT/SHOOT – HORNS DOWN MISSILE - #1 WITH HANDS, ARCHING MOTION IN FRONT
POST/WHEEL – HORNS DOWN BUNCH – BOTH HANDS, FINGERS INTERLOCKED
HITCH/FADE – POINT DOWN
FRIDAY – BRUSH SHOULDER
CORNER/HITCH – MSASH HANDS TOGETHER
SCREENS
DIVIDE – HAND INSIDE OTHER HAND RANDY – TWO GUNS UP
DIG/VERT (DIN) – ZEKE EAT LARRY – TWO GUNS DOWN
DOUBLE SLANT - PYRAMID ROXIE – ONE HAND FIST, FLEXED ARM
LIZ – TWO HAND FISTS, FLEXED ARMS
SURGE – ONE HAND AS IF PULLING PIN BALL MACHINE
EXTRAS SOL – TWO HANDS AS IF PULLING PIN BALL MACHINE
RAIDER – TWO HANDS PEACE SIGN ACROSS EYES
LAZER – TWO HANDED GUN POINTING FROM WAIST
FOX – DEVIL HORNS ON TOP OF HEAD
STACK – TWO FISTS BUMPING ON TOP OF EACH OTHER
CHANGE – LETTING COINS FLOW INTO ONE HAND
SIGNALS
RUN GAME SINGLE CUTS
30 (DRAW) – SMASH HANDS TOGETHER, #0 BANG LEG – HITCH
31 (INSIDE ZONE LEFT) – SMASH HANDS TOGETHER, #1 SLASH – SLANT
32 (INSIDE ZONE RIGHT) – SMASH HANDS TOGETHER, WIDE #2 (HORNS UP) “THE U” DOWN – 5 STEP POST
34 (LEAD DRAW RIGHT) – SMASH HANDS TOGETHER, DOWNWARD FACING #4 “THE U” UP – 7 STEP POST
35 (LEAD DRAW LEFT) – SMASH HANDS TOGETHER, FULL HAND #5 4 FINGERS DOWN – BASIC (10 YARDS)
36 (COUNTER RIGHT) – ONE HAND SWIPE ACROSS CHEST 4 FINGERS UP – DIG (15 YARDS)
37 (COUNTER LEFT) – TWO HAND SWIPE ACROSS CHEST THUMB OUT – OUT
PAT SMALL OF BACK – COMEBACK
PASS CONCEPTS PUNCH CHIN – SLUGGO
SPINNING HAND – GO
92 (MESH) – FIST ON TOP OF HEAD, WIDE #2 (HORNS UP)
CURL HAIR – CURL
93 (POST/WHEEL) – FIST ON TOP OF HEAD, SIDEWAYS #3
JERSEY PULL – JERK
94 (FLOOD) – FIST ON TOP OF HEAD, DOWNWARD FACING #4
BOUNCE BALL – SIT
95 (CROSS) – FIST ON TOP OF HEAD, FULL HAND #5
1 HAND JUGGLE – OPTION (4 YARDS)
6 (FOUR VERTICALS) – FIST WITH STRAIGHT ARM ABOVE THE HEAD
2 HAND JUGGLE – CHOICE (10 YARDS)
SHALLOW (SHALLOW) – LEBRON CELEBRATION
MINI GATOR – PUMP
CORNER (SNAG) – BRUSH UNDER THE CHIN
PULL A STRING - RETURN
STICK – AS IF BREAKING A STICK
JAGUAR – TWO PAWS UP
CHEETAH – TWO PAWS DIGGING IN FRONT TAGS
LIZZARD – WALK HAND ON ARM WHEEL – DRIVING A CAR
FREEDOM – SALUTE READ – TWO HANDS MAKING A BOOK
GO – SPINNING HAND SARAN – ONE HANDED RAPPING
DAGGAR – TWO HAND KNIFE TO THE CHEST FOIL – TWO HAND RAPPING
WOLF – HANDS CUPPED MAKING EARS ON TOP OF HEAD LOAD – LOADING A GUN
GRIZ – ONE HANDED PAW SWIPE
800 (PASS) – ONE HAND SWIPE BEHIND LEGS
FORMATIONS
OPEN ACE

X Y X Y
H Z H Z

Q Q
F F

OPEN FLIP TRIPS

X Y X Y
Z H H Z

Q Q
F F

ACE FLIP BUNCH

X Y X Y
Z H H Z

Q Q
F F
FORMATIONS (CONT.)
BLUE TREY

X Y X Y
Z H Z

Q Q
H F F

TAN GREY

X Y X Y
Z Z
H H
Q Q
F F

STAR MISSILE

X Y X Y
H F Z F H Z

Q Q
92 (TIGER)

4 3
5

X Y

H Z

Q 2
F

COACHING POINTS
• MESH CONCEPT
• Z IS ALWAYS THE FIRST READ, FOLLOWED BY A SHOOT OR SWING, THEN MOVE EYES TO THE MESH
• IF TOLD NOTHING, Z WILL RUN A CORNER, BUT THIS IS AN INDIVIDUAL CUT GIVEN BY THE QB ON
ALMOST EVERY PLAY
• THE MESH ALWAYS HAPPENS BETWEEN Y AND X NO DEEPER THAN 6 YARDS AND AS FAST AS POSSIBLE
• Y AND X WILL READ MAN OR ZONE
• MAN: BOTH WR’S WILL CONTINUE AFTER THE MESH AND SLOWLY CLIMB AIMING FOR 10 YARDS
ON THE OPPOSITE NUMBERS
• ZONE: BOTH WR’S AFTER THE MESH IS COMPLETED WILL SETTLE AND FIND A SOFT SPOT IN THE
COVERAGE
• THE PROGRESSION CAN FLIP SIDES BASED OFF WHERE Z IS IN THE FORMATION
92 (TIGER)
OPEN ACE

X Y X Y
H Z H Z

Q Q
F F

OPEN FLIP TRIPS

X Y X Y
Z H H Z

Q
F F Q

ACE FLIP BUNCH

X Y X Y
Z H H Z

Q F Q
F
92 (TIGER)
BLUE TREY

X Y X Y
Z H Z

Q
H F F Q

TAN GREY

X Y X Y
Z Z
H H
Q Q
F F

STAR MISSILE

X Y X Y
H F Z F H Z

Q Q
93 (SPADE)

X Y
H Z

Q
F

COACHING POINTS
• MAN/ZONE SIDE PLAY
• CHECK POST FIRST
• MOVE ALONG TO CURL WHEEL
• Y SPOTS OVER THE BALL AS A CHECK DOWN
93 (SPADE)
OPEN ACE

X Y X Y
H Z H Z

Q Q
F F

OPEN FLIP TRIPS

X Y X Y
Z H H Z

Q Q
F F

ACE FLIP BUNCH

X Y X Y
Z H H Z

Q Q
F F
93 (SPADE)
BLUE TREY

X Y X Y
Z H Z

Q Q
H F F

TAN GREY

X Y X Y
Z Z
H H
Q Q
F F

STAR MISSILE

X Y X Y
H F Z F H Z

Q Q
94 (COUGAR)
1

4 2

X Y

H Z

Q
F
3

COACHING POINTS
• FLOOD CONCEPT
• Z MUST OUTSIDE RELEASE AND IS THE FIRST READ; Z CAN ALSO BE TAGGED WITH A POST
• THE SAIL ROUTE BY Y (OR H) IS A SIX STEP OUT ROUTE WHILE GETTING YOUR HIPS THROUGH TWELVE
YARDS ROLLING THE TOP OF THE ROUTE
• BACKSIDE DIG IS THE FOURTH READ IN THE PROGRESSION AND IS ALLOWED TO FIND A HOLE IN THE
DEFENSE IF ZONE COVERAGE
• THE RB MUST KNOW THE ROUTE CONCEPT AS TO WHETHER HE CAN FREE RELEASE OR CHECK PASS PRO
BEFORE GETTING INTO HIS ROUTE. THE RB MUST ALSO KNOW THE FORMATION AS TO WHETHER HE HAS
TWO BACKS IN THE BACKFIELD, WHICH ALSO DICTATES FREE RELEASE OR PASS PRO RESPONSIBLITIES
• BACKSIDE CALL WILL PUSH THE QB TO CHECK PLAY SIDE DURING HIS DROP, THEN PROCEEDING
IMMEDIATELY TO THE BACKSIDE DIG/FLAT COMBINATION
94 (COUGAR)
OPEN ACE

X Y X Y
H Z H Z

Q Q
F F

OPEN FLIP TRIPS


94 H

X Y X Y
Z H H Z

Q Q
F F

ACE FLIP BUNCH


94 H

X Y X Y
Z H H Z

Q Q
F F
94 (COUGAR)
BLUE TREY

X Y X Y
Z H Z

Q F Q
H F

TAN GREY

X Y X Y
Z Z
H H
Q Q
F F

STAR MISSILE
94 H

X Y X Y
H F Z F H Z

Q Q
95 (WILDCAT)
1

4
3

2
X Y

H Z

Q
F
5

COACHING POINTS
• BOUNDARY FLOOD CONCEPT
• X MUST OUTSIDE RELEASE AND IS THE FIRST READ; X CAN ALSO BE TAGGED WITH A POST
• THE OVER ROUTE BY Y IS UNDER SAM/OVER MIKE; AFTER Y CROSSES THE BALL HE CAN SETTLE IN TH
OPEN HOLES IN THE ZONE
• IF MAN, Y STAIR-STEPS HIS MAN DEFENDER AND AIMS TO RUN OUT OF BOUNDS AT 22 YARDS
• FRONT SIDE OPTION ROUTE CAN ONLY BREAK OUT OR HOOK UP
• BACKSIDE DIG IS THE FOURTH READ IN THE PROGRESSION AND IS ALLOWED TO FIND A HOLE IN THE
DEFENSE IF ZONE COVERAGE
• THE RB MUST KNOW THE ROUTE CONCEPT AS TO WHETHER HE CAN FREE RELEASE OR CHECK PASS PRO
BEFORE GETTING INTO HIS ROUTE. THE RB MUST ALSO KNOW THE FORMATION AS TO WHETHER HE HAS
TWO BACKS IN THE BACKFIELD, WHICH ALSO DICTATES FREE RELEASE OR PASS PRO RESPONSIBLITIES
• BACKSIDE CALL WILL PUSH THE QB TO CHECK PLAY SIDE DURING HIS DROP, THEN PROCEEDING
IMMEDIATELY TO THE BACKSIDE DIG/FLAT COMBINATION
95 (WILDCAT)
OPEN ACE

X Y X Y
H Z H Z

Q Q
F F

OPEN FLIP TRIPS

X Y X Y
Z H H Z

Q
F F Q

ACE FLIP BUNCH

X Y X Y
Z H H Z

Q Q
F F
95 (WILDCAT)
BLUE TREY

X Y X Y
Z H Z

Q
H F F Q

TAN GREY

X Y X Y
Z Z
H H
Q Q
F F

STAR MISSILE

X Y X Y
H F Z F H Z

Q Q
6 (DOG)

X Y

H Z

Q
F

COACHING POINTS
• FOUR VERTICALS CONCEPT
6 (DOG)
OPEN ACE

X Y X Y
H Z H Z

Q Q
F F

OPEN FLIP TRIPS

X Y X Y
Z H H Z

Q Q
F F

ACE FLIP BUNCH

X Y X Y
Z H H Z

Q Q
F F
6 (DOG)
BLUE TREY

X Y X Y
Z H Z

Q Q
H F F

TAN GREY

X Y X Y
Z Z
H H
Q Q
F F

STAR MISSILE

X Y X Y
H F Z F H Z

Q Q
SHALLOWS (BRONCO)

X Y

H Z

Q
F

COACHING POINTS
• SHALLOW CONCEPT
• ALL PLAYERS CAN BE TAGGED WITH A SHALLOW DEPENDING ON THE FORMATION
• SHALLOW ROUTE IS RUN AT TH HEELS OF THE D-LINE NO DEEPER THAN 2 YARDS
• THE SHALLOW ROUTE CANNOT SETTLE AND MUST GET ACROSS THE FIELD AS FAST AS POSSIBLE
• THE INSIDE WR OPPOSITE THE SHALLOW HAS AN AUTOMATIC 10 YARD BASIC
• MUST OUTSIDE RELEASE ANY IMMEDIATE DEFENDER
• AFTER TOP OF THE ROUTE, ROUTE HAS THE OPTION TO SETTLE IN FIRST AVAILABLE HOLE
• RB WILL SWING TO THE SIDE THE SHALLOW CAME FROM
• QB CAN CHANGE YOUR ROUTE IF NEEDED
71/72 SERIES
71 FREEDOM 72 GO

X Y X Y
H Z H Z

F Q F Q

72 DAGGAR

X Y
H Z

F Q
TWO MAN COMBO
OUT HITCH

Y Y
Z Z
Q Q
F F

FRIDAY SMASH

Y Y
Z Z
Q Q
F F

SLANT DOUBLE SLANT

Y Y
Z Z
Q Q
F F
TWO MAN COMBO
POST/WHEEL DIG/IN

Y Y
Z Z
Q Q
F F

Y Y
Z Z
Q Q
F F

Y Y
Z Z
Q Q
F F
THREE MAN COMBO
STICK CORNER

Y Y
H Z H Z
Q Q
F F

JAGUAR CHEETAH

Y Y
H Z H Z
Q Q
F F

LIZZARD

Y Y
H Z H Z
Q Q
F F
RB ROUTES
SWING SHOOT

Y Y
Z Z
Q Q
F F

SNEAK LEAK

BEST RELEASE TO
BEST RELEASE TO WEAK SIDE FLAT
STRONG SIDE FLAT

Y Y
Z Z
Q Q
F F

OPTION THROUGH

Y Y
Z Z
Q Q
F F
RB ROUTES
SEAM PIPE

Y Y
Z Z
Q Q
F F

CORNER WHEEL

Y Y
Z Z
Q Q
F F

Y Y
Z Z
Q Q
F F
MOTIONS
JET FLY
MOTION BEHIND THE QB CROSSING THE BALL SHORT MOTION – DO NOT CROSS THE BALL

X Y X Y
H Z H Z

Q Q
F F

LOOP ZOOM
RETURN MOTION BEHIND THE QB MOTION ACROSS THE FORMATION

X Y X Y
H Z H Z

Q Q
F F

STUTTER ORBIT
IN-OUT-IN MOTION CROSSING THE BALL IN-N-OUT MOTION WITHOUT CROSSING THE BALL

X Y X Y
H Z
H Z
Q
F Q
F

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