You are on page 1of 30

CODE WORDS

RUN GAME PASS ROUTES


30 (DRAW) - SEMINOLE 92 (MESH) – TIGER
31 (INSIDE ZONE LEFT) – APPLES/BANANA 32 (INSIDE ZONE 93 (POST/WHEEL) – SPADE
RIGHT) – GEORGIA/NEW YORK 34 (LEAD DRAW RIGHT) – 94 (FLOOD) – COUGAR
FORD/MERCEDES 35 (LEAD DRAW LEFT) – DELTA/ALLEGIANT 95 (CROSS) – WILDCAT
36 (COUNTER RIGHT) – SOONER 6 (FOUR VERTICALS) – DOG
37 (COUNTER LEFT) – BOOMER SHALLOW (SHALLOW) - BRONCO

SNAPCOUNT PASS PRO


ON ONE – MONDAY 61 (QUICK GAME LEFT) – LINCOLN 62 (QUICK
ON TWO – TUESDAY GAME RIGHT) – ROOSEVELT 90 (DROPBACK) –
NO PLAY – PURPLE NAMED PLAYS

SIGNALS
SNAPCOUNT FORMATIONS
PURPLE – HANDS OVER EARS OPEN – TWO HANDED “O”
TRIPS – THREE FINGERS OUTSIDE BODY FRAME TREY
PASS PRO – AS IF HOLDING A TRAY OF FOOD
BLUE – HORNS UP
61 (QUICK GAME LEFT) – ONE GUN ON CHEST 62
GREY – RUB EYELASH
(QUICK GAME RIGHT) – TWO GUNS ON CHEST 71
TAN – RUB TOP OF FOREARM
(HALF ROLL LEFT) – ONE HAND LASSO 72 (HALF ROLL
ACE – SINGLE FINGER UP (#1)
RIGHT) – TWO HAND LASSO 90 (DROPBACK) – FIST ON
EARLY – POINT AT WATCH
TOP OF HEAD
LATE – POINT UNDER ARM
FLIP – AS IF FLIPPING A COIN
TWO MAN COMBO STAR – HANDS ON TOP OF EACH OTHER ABOVE THE HEAD
SLANT/SHOOT – HORNS DOWN MISSILE - #1 WITH HANDS, ARCHING MOTION IN FRONT BUNCH
POST/WHEEL – HORNS DOWN – BOTH HANDS, FINGERS INTERLOCKED
HITCH/FADE – POINT DOWN
FRIDAY – BRUSH SHOULDER
CORNER/HITCH – MSASH HANDS TOGETHER
SCREENS
RANDY – TWO GUNS UP
DIVIDE – HAND INSIDE OTHER HAND
LARRY – TWO GUNS DOWN
DIG/VERT (DIN) – ZEKE EAT
ROXIE – ONE HAND FIST, FLEXED ARM
DOUBLE SLANT - PYRAMID
LIZ – TWO HAND FISTS, FLEXED ARMS
SURGE – ONE HAND AS IF PULLING PIN BALL MACHINE

EXTRAS SOL – TWO HANDS AS IF PULLING PIN BALL MACHINE RAIDER – TWO HANDS PEACE
SIGN ACROSS EYES
LAZER – TWO HANDED GUN POINTING FROM WAIST
FOX – DEVIL HORNS ON TOP OF HEAD
STACK – TWO FISTS BUMPING ON TOP OF EACH OTHER
CHANGE – LETTING COINS FLOW INTO ONE HAND
SINGLE CUTS
SIGNALS RUN
GAME
30 (DRAW) – SMASH HANDS TOGETHER, #0 BANG LEG – HITCH
31 (INSIDE ZONE LEFT) – SMASH HANDS TOGETHER, #1 SLASH – SLANT
32 (INSIDE ZONE RIGHT) – SMASH HANDS TOGETHER, WIDE #2 “THE U” DOWN – 5 STEP POST
(HORNS UP) 34 (LEAD DRAW RIGHT) – SMASH HANDS TOGETHER, “THE U” UP – 7 STEP POST
DOWNWARD FACING #4 35 (LEAD DRAW LEFT) – SMASH HANDS 4 FINGERS DOWN – BASIC (10 YARDS) 4 FINGERS UP – DIG (15
TOGETHER, FULL HAND #5 36 (COUNTER RIGHT) – ONE HAND SWIPE YARDS)
ACROSS CHEST THUMB OUT – OUT
37 (COUNTER LEFT) – TWO HAND SWIPE ACROSS CHEST PAT SMALL OF BACK – COMEBACK PUNCH CHIN – SLUGGO
SPINNING HAND – GO
PASS CONCEPTS CURL HAIR – CURL
JERSEY PULL – JERK
92 (MESH) – FIST ON TOP OF HEAD, WIDE #2 (HORNS UP)
BOUNCE BALL – SIT
93 (POST/WHEEL) – FIST ON TOP OF HEAD, SIDEWAYS #3
1 HAND JUGGLE – OPTION (4 YARDS) 2 HAND JUGGLE – CHOICE (10
94 (FLOOD) – FIST ON TOP OF HEAD, DOWNWARD FACING #4 95
YARDS) MINI GATOR – PUMP
(CROSS) – FIST ON TOP OF HEAD, FULL HAND #5
PULL A STRING - RETURN
6 (FOUR VERTICALS) – FIST WITH STRAIGHT ARM ABOVE THE HEAD
SHALLOW (SHALLOW) – LEBRON CELEBRATION
CORNER (SNAG) – BRUSH UNDER THE CHIN TAGS
STICK – AS IF BREAKING A STICK WHEEL – DRIVING A CAR
JAGUAR – TWO PAWS UP READ – TWO HANDS MAKING A BOOK SARAN – ONE HANDED
CHEETAH – TWO PAWS DIGGING IN FRONT RAPPING
LIZZARD – WALK HAND ON ARM FOIL – TWO HAND RAPPING
FREEDOM – SALUTE LOAD – LOADING A GUN
GO – SPINNING HAND GRIZ – ONE HANDED PAW SWIPE
DAGGAR – TWO HAND KNIFE TO THE CHEST 800 (PASS) – ONE HAND SWIPE BEHIND LEGS
WOLF – HANDS CUPPED MAKING EARS ON TOP OF HEAD

FORMATIONS
OPEN ACE

XY
Y Q
F
H Z
X
Z
H QF
OPEN FLIP TRIPS

X Q HZ
F
ZH Y
Q
X Y F

ACE FLIP BUNCH

XYX
Y
ZH
Z
H

Q Q
F F

FORMATIONS
(CONT.) BLUE TREY
Q Q
X H F F
Y X Y
Z Z
H

TAN GREY

X Q
H F
Y X F
Z Y
Q H Z

STAR MISSILE

FFH
Z Q
X Y
H Z
X
Y
Q

92 (TIGER)
1

43
5
Y
X Z
H

2
Q
F

COACHING POINTS
• MESH CONCEPT
• Z IS ALWAYS THE FIRST READ, FOLLOWED BY A SHOOT OR SWING, THEN MOVE EYES TO THE MESH
• IF TOLD NOTHING, Z WILL RUN A CORNER, BUT THIS IS AN INDIVIDUAL CUT GIVEN BY THE QB ON
ALMOST EVERY PLAY
• THE MESH ALWAYS HAPPENS BETWEEN Y AND X NO DEEPER THAN 6 YARDS AND AS FAST AS POSSIBLE
• Y AND X WILL READ MAN OR ZONE
• MAN: BOTH WR’S WILL CONTINUE AFTER THE MESH AND SLOWLY CLIMB AIMING FOR 10 YARDS
ON THE OPPOSITE NUMBERS
• ZONE: BOTH WR’S AFTER THE MESH IS COMPLETED WILL SETTLE AND FIND A SOFT SPOT IN THE
COVERAGE
• THE PROGRESSION CAN FLIP SIDES BASED OFF WHERE Z IS IN THE FORMATION

92 (TIGER)
OPEN ACE
XY
Y Q
F
H Z
X
Z
H QF

OPEN FLIP TRIPS

X Q HZ
F
ZH Y
Q
X Y F

ACE FLIP BUNCH

XYX
Y
ZH
Z
H

Q Q
F F

92 (TIGER)
BLUE TREY
Q Q
X H F F
Y X Y
Z Z
H

TAN GREY

X Q
H F
Y X F
Z Y
Q H Z

STAR MISSILE

X Z
Q
X Y Y
H Z H
X

93
Y
Q
FFH
Z
(SPADE)

• MAN/ZONE SIDE PLAY COACHING POINTS


• CHECK POST FIRST
• MOVE ALONG TO CURL WHEEL
Q
F

• Y SPOTS OVER THE BALL AS A CHECK DOWN


93 (SPADE) OPEN
ACE

X Y X Y
H H
Z Z
Q
F QF

OPEN FLIP TRIPS

X Q HZ
F
ZH Y
Q
X Y F

ACE FLIP BUNCH

XYX
Y
ZH
Z
H

Q Q
F F

93 (SPADE) BLUE
TREY

Q Q
X H F F
Y X Y
Z Z
H

TAN GREY

X H
H Q
Y
Z F
F
X
Q Y
Z
STAR MISSILE

FFH Z
Z
X
H Q
X Q
Y Y

1
94
2

(COUGAR)
X Z
Y

H
4

5
3
Q
F

COACHING POINTS
• FLOOD CONCEPT
• Z MUST OUTSIDE RELEASE AND IS THE FIRST READ; Z CAN ALSO BE TAGGED WITH A POST • THE SAIL
ROUTE BY Y (OR H) IS A SIX STEP OUT ROUTE WHILE GETTING YOUR HIPS THROUGH TWELVE YARDS
ROLLING THE TOP OF THE ROUTE
• BACKSIDE DIG IS THE FOURTH READ IN THE PROGRESSION AND IS ALLOWED TO FIND A HOLE IN THE
DEFENSE IF ZONE COVERAGE
• THE RB MUST KNOW THE ROUTE CONCEPT AS TO WHETHER HE CAN FREE RELEASE OR CHECK PASS PRO
BEFORE GETTING INTO HIS ROUTE. THE RB MUST ALSO KNOW THE FORMATION AS TO WHETHER HE HAS
TWO BACKS IN THE BACKFIELD, WHICH ALSO DICTATES FREE RELEASE OR PASS PRO RESPONSIBLITIES
• BACKSIDE CALL WILL PUSH THE QB TO CHECK PLAY SIDE DURING HIS DROP, THEN PROCEEDING
IMMEDIATELY TO THE BACKSIDE DIG/FLAT COMBINATION

94 (COUGAR)
OPEN ACE

XY
Y Q
F
H Z
X
Z
H QF

OPEN FLIP TRIPS 94 H


X XY
ZH HZ
Y

Q F Q
F

ACE FLIP BUNCH 94 H

XYX
Y
ZH
Z
H

Q
FQ
F

94 (COUGAR)
BLUE TREY

Y
X Z F Q
X
Y
Q Z
F H
H

TAN GREY
X Z X
Q F
H H Y
Y Q Z
F

STAR MISSILE 94 H

Y Y
Z
FFH
X Z
H Q
X
Q

1 X Z

95
(WILDCAT)
2
Y
4
H
3

5
Q
F

COACHING POINTS
• BOUNDARY FLOOD CONCEPT
• X MUST OUTSIDE RELEASE AND IS THE FIRST READ; X CAN ALSO BE TAGGED WITH A POST • THE OVER
ROUTE BY Y IS UNDER SAM/OVER MIKE; AFTER Y CROSSES THE BALL HE CAN SETTLE IN TH OPEN
HOLES IN THE ZONE
• IF MAN, Y STAIR-STEPS HIS MAN DEFENDER AND AIMS TO RUN OUT OF BOUNDS AT 22 YARDS
• FRONT SIDE OPTION ROUTE CAN ONLY BREAK OUT OR HOOK UP
• BACKSIDE DIG IS THE FOURTH READ IN THE PROGRESSION AND IS ALLOWED TO FIND A HOLE IN THE
DEFENSE IF ZONE COVERAGE
• THE RB MUST KNOW THE ROUTE CONCEPT AS TO WHETHER HE CAN FREE RELEASE OR CHECK PASS PRO
BEFORE GETTING INTO HIS ROUTE. THE RB MUST ALSO KNOW THE FORMATION AS TO WHETHER HE HAS
TWO BACKS IN THE BACKFIELD, WHICH ALSO DICTATES FREE RELEASE OR PASS PRO RESPONSIBLITIES
• BACKSIDE CALL WILL PUSH THE QB TO CHECK PLAY SIDE DURING HIS DROP, THEN PROCEEDING
IMMEDIATELY TO THE BACKSIDE DIG/FLAT COMBINATION

95
(WILDCAT) OPEN
ACE
X Y X Y
H H
Z Z
Q
F QF

OPEN FLIP TRIPS

X Q HZ
F
ZH Y
Q
X Y F

ACE FLIP BUNCH

XYX
Y
ZH
Z
H

Q
FQ
F

95
(WILDCAT) BLUE
TREY

Q Q
X H F F
Y X Y
Z Z
H

TAN GREY

X Q
H F
Y X F
Z Y
Q H Z

STAR MISSILE
FFH Z
Z
X
H Q
X Q
Y Y

Y
X Z
H

6 (DOG)

• FOUR VERTICALS CONCEPT COACHING POINTS


Q
F
6 (DOG)
OPEN ACE

X Y X Y
H H
Z Z
Q
F QF

OPEN FLIP TRIPS

X Q HZ
F
ZH Y
Q
X Y F

ACE FLIP BUNCH


XYX
Y
ZH
Z
H

Q Q
F F

6 (DOG)
BLUE TREY

Q Q
X H F F
Y X Y
Z Z
H

TAN GREY

X Q
H F
Y X F
Z Y
Q H Z
STAR MISSILE

FFH Z
Z
X
H Q
X Q
Y Y

SHALLOWS

(BRONCO) Y
X Z
H

• SHALLOW CONCEPT COACHING POINTS


Q
F

• ALL PLAYERS CAN BE TAGGED WITH A SHALLOW DEPENDING ON THE FORMATION • SHALLOW ROUTE
IS RUN AT TH HEELS OF THE D-LINE NO DEEPER THAN 2 YARDS • THE SHALLOW ROUTE CANNOT SETTLE
AND MUST GET ACROSS THE FIELD AS FAST AS POSSIBLE • THE INSIDE WR OPPOSITE THE SHALLOW HAS
AN AUTOMATIC 10 YARD BASIC • MUST OUTSIDE RELEASE ANY IMMEDIATE DEFENDER
• AFTER TOP OF THE ROUTE, ROUTE HAS THE OPTION TO SETTLE IN FIRST AVAILABLE HOLE
• RB WILL SWING TO THE SIDE THE SHALLOW CAME FROM
• QB CAN CHANGE YOUR ROUTE IF NEEDED

71/72 SERIES 71
FREEDOM 72 GO

X H Y
Z
H Y Q
Z F
X
Q
F 72 DAGGAR

X
Q
F
H Y
Z
TWO MAN
COMBO OUT HITCH

Y Y
Z Z

Q Q
F F

FRIDAY SMASH

Y Y
Z Z

Q Q
F F

SLANT DOUBLE SLANT

Y Q
Z F
Y Q
Z F

TWO MAN
COMBO POST/WHEEL DIG/IN

Y Y
Z Z

Q Q
F F

Y
Z

Q
F

Y
Z

Q
F
Y
Z

Q
F
Y Q
Z F

THREE MAN
COMBO STICK CORNER

Y Y
Z Z
H H

Q Q
F F

JAGUAR CHEETAH

Q Q
F F
Y
Z H

LIZZARD

Y
Z H

Q Q
F F

Y
Z H

Y
Z H

RB ROUTES SWING
SHOOT
Y Y
Z Z

Q Q
F F

SNEAK LEAK BEST RELEASE TO

BEST RELEASE TO
STRONG SIDE FLAT Q Y
F Z

Y Q
Z WEAK SIDE FLAT F

OPTION THROUGH

Y Y
Z Z

Q Q
F F
Q Q
F

S SEAM PIPE Y
F

RB Z

ROUTE
Y
Z

CORNER WHEEL

Y Y
Z Z

Q Q
F F

Y
Z Y
Z
Q
F Q
F
MOTIONS
JET FLY
MOTION BEHIND THE QB CROSSING THE BALL SHORT MOTION – DO NOT CROSS THE BALL

X Y X Y
H H
Z Z

Q Q
F F

LOOP ZOOM
RETURN MOTION BEHIND THE QB MOTION ACROSS THE FORMATION

X Y X Y
H H
Z Z

Q Q
F F

STUTTER ORBIT
IN-OUT-IN MOTION CROSSING THE BALL IN-N-OUT MOTION WITHOUT CROSSING THE BALL

X Z Y H
X Z Y H
Q
F
Q
F

You might also like