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UTM Bullets and Base Rules Overview

This document provides play calls and formations for a variety of offensive concepts in 3 words or less, including regular, bullets, twins, trips, bunch, cluster, empty, radar/lava, robin/linda, ram/lion, rally, trey, and curve plays. It also details specific routes and protections for each concept.

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martiny67
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0% found this document useful (0 votes)
777 views115 pages

UTM Bullets and Base Rules Overview

This document provides play calls and formations for a variety of offensive concepts in 3 words or less, including regular, bullets, twins, trips, bunch, cluster, empty, radar/lava, robin/linda, ram/lion, rally, trey, and curve plays. It also details specific routes and protections for each concept.

Uploaded by

martiny67
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd

REGULAR/BULLETS:

WK RALLY (WK LOCO)

REGULAR: BULLETS:
X-Weathers / Moore X-Weathers / Moore
Z-Kerrick / Axline or Gammon Z-Kerrick / Gammon
Y-CJ / Daniel Y-Axline / Thompson
H-Najee / Dawson or Mook H-Najee / Dawson or Mook
B-Juice / Norris B-Juice / Norris

BASE RULES:
Any personnel that puts Ben or Brett as attached TE
automatically indicates “TALL”

Tag H for the H to be the runner, for example “H Viking up ”

X Y
Z
Q
H B
REGULAR/BULLETS:
WK TWINS RT (WK TWINS LT)

X Y
Z
Q
H B
BULLETS/REGULAR:
RACER (LANCER)

X Z
Y
Q
H T
BULLETS/REGULAR:
WING RACER (WING LANCER)

X Z
Y
Q
H T
ROCKET (LASER)

X Y

H Z
T Q
ROCKET (LASER)

X Y

H Z
T Q
TREY RT (LT)

X Y

H Z
T Q
RADAR (LAVA)

X Z
Y
H
T Q
ROBIN (LINDA)

X
Z
Y H
T Q
RAM/LION

X Z
Y Y H
OFF Y Q Y WING
WEAK
T STRONG
WING RAM (LION)

X Z
Y H
Q WING

T
STRONG RAM/LION

X Z
H
Q Y

T STRONG
WEAK RAM/LION

X Z
H
Y Q
WEAK
T
OFF RAM (LION)

X Z
Y H
OFF Q

T
RALLY (LOCO)

X Y
Q
Z
H
T
WING RALLY (LOCO)

X Y
Q H Z

T
OFF RALLY (LOCO)

X Y
H Q Z

T
TWINS RT/LT

Z Y
X H H
OFF H Q H WING
WEAK STRONG
T
OFF TWINS RT (LT) RUN PASS

Z Y
X H
OFF Q

T
WING TWINS RT (LT)

Z Y
X H
Q WING

T
WEAK TWINS RT (LT)

Z Y
X
H Q
WEAK
T
STRONG TWINS RT (LT)

Z Y
X
Q H
STRONG
T
TRIPS RT (LT) RUN PASS

X Y
Z H
Q

T
BUNCH RT (LT) RUN PASS
13

X Y
H Z
T Q
CLUSTER RT (LT) RUN PASS
13

X Y
H Z
T Q
EMPTY RUNS PASS

X Z
Y
H T
Q
Takeof
Radar/Lava

X Z
BS #1 - Takeof
Y PS #1 - Takeof
H
PS #3 – Hash Read
BS #2 – Seem
T Q
RB- Protection/Route
Takeof
Robin/Linda

X Z
BS #1 - Takeof
Y H PS #1 - Takeof
PS #3 - Crosser PS #2 – Hash Read
T Q
RB- Protection/Route
Curve
Radar/Lava

X Z
PS #1 – 7x4 Curl
Y BS #1 – 7x4 Curl
H
T Q BS #2 - Flat
PS #2 – Pole
RB- Protection/Flat
Curve X Shark
Radar/Lava

X Z
TAG – 7X3 Shark
Y BS #1 – 7x4 Curl
H
T Q BS #2 - Flat
PS #2 – Pole
RB- Protection/Flat
Curve
Trey

Y X
Z
BS #1 – 7x4 Curl
PS #1 – 7x4 Curl H PS #3 – Flat Control

PS #2 – Pole
Q T
RB- Protection/Flat
H - Climb
Radar/Lava

X Z
PS #1 – 7x4 Curl Y
H BS #1 – Fast Vert
T Q BS #2 - Flat
Tag - Climb
RB- Protection/Flat
H - Climb
Radar/Lava

Y X
Z
H PS #2 or 3 Untagged - Flat
PS #1 – 7x4 Curl BS #1 – Fast Vert
Tagged #2 or #3 - Climb Q T
RB- Protection/Flat
H - Cross
Radar/Lava

X Z
#1 Away from Hunt - Curl Y Hunt Side #1 – Post
H
T Q
Tag I/S - Cross Untagged I/S - Hunt
RB- Protection/Flat
H - Drive
Trey R/L

Y X
Z
H PS #2 or 3 Untagged - Flat Away from Drive - Takeof
Hunt Side #1 - Post
Tagged #2 or #3 - Climb T Q
RB- Protection/Flat
H - Drive
Trey R/L

Y X
Z
H PS #2 or 3 Untagged - Flat Away from Drive - Takeof
Hunt Side #1 - Post
Tagged #2 or #3 - Climb T Q
RB- Protection/Flat
H - Shallow
Radar/Lava

X Z
#1 Away from Hunt – Tag (Utah) Y Hunt Side #1 – Post
H
Tag I/S - Cross
Q T Untagged I/S - Hunt

RB- Protection/Wheel
Trail
Radar/Lava

X Z
High Mesh Hole
H Y Under Mesh

Pick Mesh T Q Outside Hunt


RB- Protection/Wheel
X Webb
Trey R/L

Y X
Z
H Hunt Under Mesh
Post
Over Mesh Q T
RB- Protection/Wheel
H – Drive Z SHARK
Trey R/L

Y X
Z
H PS #2 or 3 Untagged - Flat
Tag – 7x3 Shark Away from Drive - Takeof
Tagged #2 or #3 - Climb T Q
RB- Protection/Flat
SKIN
Trey R/L

“Cowboy”

“Skin”

Y X
Z H Drano
Get open Slant
Curl, point to point
Flat Q T
RB- Protection/Flat
Z- Drive
Radar/Lava

X Z
#1 Takeof away from Drive Y Tagged - Drive
H
T Q
#2 Takeof away from drive Call side untagged - Hunt
RB- Protection
Z- Drive
Radar/Lava

X H
#1 Takeof away from Drive
Y Z
#3 on Z Drive - Wheel Tagged - Drive
T Q #2 Hunt or Drive based on
RB- Protection Tag
CORNER CONCEPT SMASH

3x Rules 2x Rules

1 1
2 3 2 Smash Hitch
Smash Hitch
High Angle Corner
High Angle Corner Drano Q
CORNER CONCEPT CRUNCH

3x Rules 2x Rules

1 1
2 3 2 Deeper
Deeper Smash Smash Hitch
Hitch High Angle Corner
High Angle Corner Drano Q
CORNER CONCEPT CRUSH

2x Rules 2x Rules

High Angle Corner


1 1 High Angle Corner
2
DATE 2 Date

B Q
CORNER CONCEPT CRUSH RETURN

2x Rules 2x Rules

High Angle
Corner
1 High Angle 1
Corner
2 2
Return Return
B Q
CORNER CONCEPT SMASH COP

2x Rules

1 1
2 2 Smash Hitch
Smash Hitch
High Angle Corner Corner Post
B Q
Protection/Check Down
CORNER CONCEPT SMASH X BUZZ

2x Rules

1 1
2 2 Buzz
Smash Hitch
High Angle Corner High Angle Corner
B Q
Protection/Check Down
CORNER CONCEPT SMASH Y CHOICE

3x Rules 2x Rules

1 1
2 3 2 Smash Hitch
Smash Hitch
High Angle Corner
High Angle Corner POLE Q
CORNER CONCEPT SMASH Y OPTION

3x Rules 2x Rules

1 1
2 3 2 Smash Hitch
Smash Hitch
High Angle Corner
High Angle Corner Option Q
CORNER CONCEPT SQUEEZE

3x Rules 2x Rules

1 1
2 3 2 Switch Corner
Switch Corner
Switch Hitch
Switch Hitch Drano Q
CORNER CONCEPT CRUNCH

2x Rules

1 1
2 2 Two yards
2 Yards deeper deeper then
then smash High Angle Corner smash hitch
hitch High Angle Corner Q B
LEVEL CONCEPTS STOVE

2x Rules

1 1
2 3 2 Hunt
Hunt
Whip
Whip Drano Q
LEVEL CONCEPTS INSIDE STOVE

3x Rules 2x Rules

“I/S STOVE”

1 1
2 3 2
Post
Hunt Pull out Q
LEVEL CONCEPTS OVEN

3x Rules 2x Rules

1 1
2 3 2 OS Pull out
OS Pull out
Hunt
Hunt Drano Q
LEVEL CONCEPTS CARDINAL

3x Rules
2x Rules

“OS CARDINAL”

1 1
2 3 2 Read Hitch
Read Hitch
Hunt
Hunt Drano Q
LEVEL CONCEPTS INSIDE CARDINAL

3x Rules 2x Rules

“I/S Cardinal”

1 1
2 3 2
Hitch Read Inside Hitch
Inside Hitch Hitch Read
Drano Q
LEVEL CONCEPTS SWITCH STOVE

3x Rules 2x Rules

1 1
2 3 2 Switch Hunt
Switch Hunt
Switch Hitch
Switch Hitch Drano Q
LEVEL CONCEPTS DRIVE

3x Rules 2x Rules

1 1
2 3 2
“#1 Tagged, under
“#1 Tagged, Hunt #1 Tagged, under
#2 Tagged, Post #1 Tagged, Hunt
#3 Tagged, Post #2 Tagged, Under #1 Tagged, Wheel Q #2 Tagged, Under
#2 Tagged, Hunt
#3 Tagged, Hunt #2 Tagged, hunt,
#3 Tagged, Under
CURL FLAT CONCEPTS CURVE

3x Rules 2x Rules

1 1
2 3 2
Curl
Call Side , Bender #1 Tagged, under
to Hunt Flat Q Call Side, Bender
#2 Tagged, Hunt
to Hunt,
Backside, Flat
CURL FLAT CONCEPTS COWBOY

3x Rules 2x Rules

1 1
2 3 2
Curl
Flat Cur
Drano Q Flat
CURL FLAT CONCEPTS INDIAN

3x Rules 2x Rules

1 1
2 3 2
Curl
Flat Cur
Hole Q Flat
VERTICAL CONCEPTS TAKEOFF

3x Rules 2x Rules

1 1
2 3 2
Read Vertical Read Vertical
Seam Read Seam Read or
Vertical Climb Q seam lock based
on call and
formation
VERTICAL CONCEPTS TROT

3x Rules 2x Rules

1 1
2 3 2
Read Vertical Read Vertical
7 yd Option Option
Vertical Climb Q
VERTICAL CONCEPTS STREAK

3x Rules 2x Rules

1 1
2 3 2
Locked Vertical Locked Vertical
Seam Read Seam Read or
Vertical Climb Q seam lock based
on call and
formation
VERTICAL CONCEPTS SWITCH

3x Rules 2x Rules

1 1
2 3 2
Switch Vertical Switch Seam read,
Seem read Switch Vertical Switch Vertical based on
Read Vertical Climb Q Read formation and call
VERTICAL CONCEPTS INSIDE SWITCH

3x Rules 2x Rules

1 1
2 3 2
Vertical Read Locked Vertical
Switch Vertical Seam Read or
Climb Switch Seam Read Q seam lock based
on call and
formation
VERTICAL CONCEPTS CREASE

3x Rules 2x Rules

1 1
2 3 2
Locked Vertical Locked Vertical
Flood Route Flood Route
Late Flat Q
VERTICAL CONCEPTS DIG ?

3x Rules 2x Rules

1 1
2 3 2
Locked Vertical Locked Vertical
Hunt Hunt
Late Flat Q
POST CONCEPTS Demon

3x Rules 2x Rules

1 1
2 3 2
Big Post Big Post
I/S Post I/S Post
Late Flat Q
POST CONCEPTS I/S Demon

3x Rules 2x Rules

1 1
2 3 2
Read Hitch
O/S POST
I/S Post Q
POST CONCEPTS PEEL

3x Rules 2x Rules

1 1
2 3 2
Locked Post Locked Post
Wheel Wheel, also could
Late Flat Q be a RB
POST CONCEPTS Demon “TAG” Wheel

3x Rules 2x Rules

1 1
2 3 2
Locked Post Locked Post
I/S POSt I/S Post
Late Flat Q
POST CONCEPTS DEVIL

3x Rules 2x Rules

1 1
2 3 2
Locked Post Locked Post
Date, Wheel I/S Post
I/S Post Q
CORNER CONCEPTS CROWE GOTCHA

3x Rules 2x Rules

1 Y
Locked Post
2 3 Corner
Date, Wheel
I/S Post Q B
FULL FIELD JAZZ

“Cardinal Jerk” “CIRCUS”

1 Y
Read Hitch
2 3 Corner
Hunt
Jerk Q B
FULL FIELD JAZZ

“Cardinal Jerk”
“CIRCUS”

1 1
Read Hitch
2 3 Corner
Hunt
Jerk Q B
FULL FIELD H CROSS

“52”

1 Y
Curl
2 3 Hunt
Flat
Under Q B
POST CONCEPTS FORK

3x Rules 2x Rules

1 1
2 3 2
Big Post Big Post
Flag Flag
Late Flat Q
POST CONCEPTS SPOON

3x Rules 2x Rules

1 1
2 3 2
Big Post Big Post
I/S Shark I/S Shark
Late Flat Q
POST CONCEPTS KNIFE

3x Rules 2x Rules

1 1
2 3 2
Big Post Big Post
Hash, “Climb” I/S Shark
Late Flat Q
3 STEP - HITCH STOP

3x Rules 2x Rules

1 1
2 3 2
Hitch Hitch
Hitch Hitch
Hitch Q
3 STEP - HITCH SCORE

3x Rules 2x Rules

1 1
2 3 2
7 Step Hitch 7 Step Hitch
7 Step Hitch 7 Step Hitch
7 Step Hitch Q
3 STEP - HITCH EAGLE

3x Rules 2x Rules

1 1
2 3 2
Hitch Read Inside Hitch
Inside Hitch Hitch Read
Drano Q
3 STEP - HITCH CROWE

3x Rules 2x Rules

1 1
2 3 2
Hitch Read Inside Hitch
Inside Hitch Hitch Read
Drano Q
3 STEP - SLANT DETROIT

3x Rules 2x Rules

“TRIPLE SLANT”

1 1
2 3 2
Slant Slant
Alley Slant I/S Slant
I/S Slant Q
3 STEP - SLANT “Z” DRAPER

2x Rules: Away from Door is Detroit

3x Rules: “TAG” Drapes

“MIKE READ”

Y X
H Read Hitch
Z I/S Slant
Q B
3 STEP - SLANT “Z” DRAPER

2x Rules: Away from Door is Detroit

3x Rules: “TAG” Door

“MIKE READ”

Y X
H Read Hitch
Z I/S Slant
Q B
3 STEP - SLANT 7 LAVA “B” DRAPER

2x Rules: Away from Door is Detroit

3x Rules: “TAG” Drapes

“MIKE READ”

Y X
H Read Hitch
B Z I/S Slant
Q
3 STEP - 7 RAM Y SAIL “B” CURTAIN

3x Rules: “TAG” Side “Curtain”

2x Rules: Away is STICK

X
H Z
B Y
Read Hitch
Q I/S Slant
3 STEP - SLANT 7 RAM Y SAIL “B” WRAP

3x Rules: “TAG” Side “WRAP”

2x Rules: Away is STICK

X
H Z
B Y
Read Hitch
Q I/S Slant
3 STEP - SLANT HANK

3x Rules 2x Rules

1 1
2 3 2
Slant Slant
I/S Slant Most Inside,
Most inside, Bubble Q Bubble
3 STEP - SLANT SLAP

3x Rules 2x Rules

1 1
2 3 2
Slant Slant
I/S Slant Most Inside,
Most inside, Bubble Q Bubble
3 STEP - HITCH OHIO “TAG” Drano

3x Rules 2x Rules

1 1
2 3 2
Hitch Read Date
Option Option
Drano Q
3 STEP - HITCH OHIO

3x Rules 2x Rules

1 1
2 3 2
DATE Date
DATE Option
OPTION Q
3X1 CONCEPTS PIRATE

3x Rules 2x Rules

1 1
2 3 2
Spot Hitch Date
FLAT Option
Box Hitch Q
3X1 CONCEPTS DICE

3x Rules 2x Rules

1 1
2 3 2
Take 2 Post Take 2 Post
FLAT Option
Option Q
3X1 CONCEPTS POP

3x Rules 2x Rules

“PAR”
“POLE”

1 1
2 3 2
Inside Spot Inside Spot
FLAT Corner
Corner Q
3 STEP – VERT/FLAT CONCEPTS STICK

3x Rules 2x Rules

1 1
2 3 2
Locked Vertical Locked Vertical
I/S Date I/S Date
I/S Date Q
3 STEP – VERT/FLAT CONCEPTS OXFORD

3x Rules 2x Rules

1 1
2 3 2
Locked Vertical Locked Vertical
I/S Date I/S Date
I/S Date Q
3 STEP – VERT/FLAT CONCEPTS STICK NOD

3x Rules 2x Rules

“STICK
RETURN”

1 1
2 3 2
Locked Vertical Locked Vertical
Flip Flip
Nod Q
3 STEP – VERT/FLAT CONCEPTS DBL Nod

3x Rules 2x Rules

“TAG Nod”

1 1
2 3 2
Locked Vertical Locked Vertical
Nod Nod
Nod Q
FAST CALL – INSIDE ZONE FAST CALL IRAQ
“I for Inside Zone”
“R for Right”

“22 KEY”

Block

Y X
Z
BLOCK #1 H
KEY B Q
FAST CALL – INSIDE ZONE FAST CALL ITALY
“I for Inside Zone”
“L for Left”

“23 KEY”

Block

X Y
H Z
KEY BLOCK #1
Q B
EMPTY FAST CALL – PEPSI 1
FORMATION/PLAY – ALWAYS SET RIGHT “PEPSI – EMPTY CAN”

“50 TAKEOFF B
UNDER”

Vertical / Fall

X Y
H Z
Crosser
B Seam Read
Vertical / Fall

UNDER
Q
EMPTY FAST CALL – PEPSI 2
FORMATION/PLAY – ALWAYS SET RIGHT

“DOOR” “WINDOW”
“50 NUTS”

Block

X Z
Y H BLOCK #1
B
Door
Q BLOCK #2
WINDOW
INSIDE ZONE
12/13 – 5 man zone Roger/Larry – Fast Call Arc – Arc 4th defender

22/23 – 6 Man Zone Brown/Gold – Fast calls


Feather – 7 Man Zone Scissors – Automatic cut-back
Lock – 2 man side BOB Noah – Arc box to 4 guy
Baltimore – 6 man zone too TE, always a RB Split – Split zone action
Ravens – Lock 22/23 (BOB)
Saturn – Zone opposite Jet action, give
North/South – Triple option, area block, could reference split flow or motion
East/West – Zone seal with a blocker, read alley defender for pull

X Y
H Z
Q

B
POWER

Pittsburg – 2 back power Purple/Yellow


Steeler – 1 back power Joe/Willey
Noah – arc box to 4th defender
Apache – 3x1 Crack concept
Peter – Power read across QB
Piper – Power read with toss

Lock – Fold Scheme pwr Bolt – ISO/Power


Fold– C/G lock principal
Scuba – Same blocking as Lock, backfield action is Dive,
wider splits, too or away from TE

X Y
H Z
Q

B
MID ZONE

14/15 – Open Mid Zone


24/25 – Two back lead zone

X Y
H Z
Q

B
STRETCH

18/19 – 2 man surface, 1 rb, 5 man OS zone Bruin/Lovie


28/29 – 2 man surface, 2 back run, lead blocker Reggie/Lewis
Ducks – 3 man surface, one back, two a TE Orange/Blue
Oregon – 3 man surface, two back two a TE Orange/Blue
Goose – Outside zone, read first DL outside BSG

Split – Split zone action

X Y
H Z
Q

B
PIN & PULL

New York – 2 back G Play


Viking – 1 back
Giants– 1 back G Play
Gopher – 2 back
Grace - ??
Gary – Both Guards pull

Tank – Toss play, Tackle Pull, Crack from Outside


Alley – Toss play, two pullers

X Y
H Z
Q

B
COUNTER

26/27 – GF Counter
Cleveland – GT Counter
Tampa – Tackle Trap

X Y
H Z
Q

B
ISO

Falcon - Iso
Mike – 4-3 Iso
Funnel – GL ISO, Double team first down past center

X Y
H Z
Q

B
SPEED OPTION

SPEED – Pitch of C Gap Defender

DOG – Pitch of D Gap defender

X Y
H Z
Q

Z
H
X
Q
B
Y
REGULAR/BULLETS:  
WK RALLY (WK LOCO)
REGULAR: 
X-Weathers / Moore
Z-Kerrick / Axline or Gammon
Y-CJ / Daniel
H-N
Z
H
X
Q
B
Y
REGULAR/BULLETS:  
WK TWINS RT (WK TWINS LT)
Z
H
X
Q
T
Y
BULLETS/REGULAR:
RACER (LANCER)
Z
H
X
Q
T
Y
BULLETS/REGULAR:
WING RACER (WING LANCER)
Z
H
X
Q
T
Y
ROCKET (LASER)
Z
H
X
Q
T
Y
ROCKET (LASER)
Z
H
X
Q
T
Y
TREY RT (LT)
Z
H
X
Q
T
Y
RADAR (LAVA)
Z
H
X
Q
T
Y
ROBIN (LINDA)
Z
H
X
Q
T
Y
RAM/LION
Y
Y
Y
STRONG
WEAK
OFF
WING

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