Professional Documents
Culture Documents
• H – Adjuster
• Pack/Open
• 2x2 always opposite the call inside the X
• 3x1 always just inside the Z
• Big
• Home alignment is opposite Y as EMOLS
• Wing; Off; Strong; Weak; speak to H
• Bullets/Regular
• Home alignment as 2nd RB in Backfield
• Wing, Off; Strong; Weak; speak to H
PLAYERS
• Q – Quarterback
• Play determines alignment
• B – Running back
• Play determines alignment
• Under; Pistol; Flip; G;
UTM BASE PERSONNEL
• PACK – 10 PERSONNEL (1 RB, 0 TE, 4 WR)
• OPEN – 11 PERSONNEL (1 RB, 1 TE, 3 WR)
• HOG – Extra OT replaces Y in OPEN
• BIG – 12 PERSONNEL (1 RB, 2 TE, 2 WR)
• JUMBO – Extra OT replaces Y in BIG
• REGULAR – 21 PERSONNEL (2 RB, 1 TE, 2 WR)
• REGULAR HOG – Extra OT replaces Y
• BULLETS – 20 PERSONNEL (2 RB, 0 TE, 3 WR)
• BISON –13 PERSONNEL (1 RB, 2 TE, 1 OT @ Y, 1 WR)
• HERD –14 PERSONNEL (1 RB, 3 TE, 1 OT @Y, 1 WR)
• TIGHT – 22 Personnel (2 RB, 2 TE, 1 WR)
FORMATION TAGS
• NORMAL
• Outside WR on numbers, Inside WR split difference
• HASH
• Outside WR to field side reduce spilt to 10 yards from EMOLS, all other WR adjust accordingly
• COZY
• Z line up 5-7 yards from EMOLS depending on call, all other WR inside adjust accordingly
• CLOSE
• X line up 5-7 yards from EMOLS depending on call, all other WR inside adjust accordingly
• NASTY
• Outside WR align 4 yards from EMOLS, Inside WR split difference
• BUNCH
• 3x1 where point is set by Y 5 yards from EMOLS, H is 2.5 yards inside, Z is 2.5 yards outside
• CLUSTER
• 3x1 where point is set by Y 10 yards from EMOLS, H is 2.5 yards inside, Z is 2.5 yards outside
• STACK
• 2 man stack, alignment based on “Tag” call (X; H; Y; Z)
• “X Stack” is point man and stack alignment is relative to X normal alignment
• “H Stack” is point man and stack alignment is relative to normal H alignment
• PILE
• 3 man stack, alignment based on “Tag” call
PACK
• RADAR (LAVA) • ROBIN (LINDA)
• 2x2 “unattached” • 3x1 “unattached”
• Base Call to boundary • Base Call to field
• Tags: • Tags:
• Cozy; Close; Hash; Stack; Wide Stack; • Cozy; Close; Hash; Stack; Wide Stack;
Nasty; Bunch; Cluster;
X Z X Z
H Y Y H
Q Q
B B
RADAR/LAVA
RADAR
Z
Y
X
LAVA
Y Z
X
RADAR NASTY
Z Y
H
X
LAVA NASTY
Y
Z
RADAR STACK
Y Z
X
H
LAVA STACK
H
X
Y Z
RADAR HASH
Z
Y
H
X
ROBIN/LINDA
ROBIN
X
LINDA
Z
H
X
ROBIN CLOSE
X
LINDA CLOSE
Y
H
Z
ROBIN STACK
H
Y
Z
LINDA STACK
H Y
X
ROBIN Z STACK
H Z
LINDA Z STACK
Z
H
CURVE
1. Both O/S have curl 3. #2 on 2x side has “flat” control
• 2x2 • 3x1
X Z X Z
H Y Y H
Q Q
B B
3x2 RULES
CURL
X
SNAG READ
FLAT CONTROL
CHECK
SWING
CURL
Z
H
CURL
CHECK SWING
FLAT CONTROL
SNAG READ
CURL
OPEN
• RAM (LION) • TRIPS RT (TRIPS LT)
• 2x1 “Unattached” • 3x1 “attached on nub side”
• Pass game can be 3x1, 2x2 or 2x1 rules • Rule Breaker for Z
• Call to field • Call to boundary
• Tags: • Tags:
• WR Tags: Cozy; Close; Hash; Stack; Wide • Cozy; Close; Hash; Bunch; Cluster;
Stack;
• Y Tags: Wing; Off; Strong; Weak
X Z X Y
Y H Z H
Q Q
B B
OPEN
• ROCKET (LASER) • TREY RT (TREY LT)
• 2x2 “attached” • 3x1 “attached”
• Call to boundary • Call to field
• Tags: • Tags:
• Cozy; Close; Hash; Stack; Wide Stack; • Cozy; Close; Hash; Stack; Wide Stack;
Nasty;
X Y X Y
H Z H Z
Q Q
B B
ROCKET/LASER
ROCKET
Y Z
X
LASER
Z
TREY RT/LT
TREY RT
Z
TREY LT
Z
RAM/LION
WING RAM
X
WING LION
Z
OFF RAM
X
Y
Z
OFF LION
Z
RAM STACK
H
Z
X
WING LION STACK
Z
H
WING RAM COZY
H Z
Y
X
WING RAM HASH
H
Y
X
WING LION HASH
Z
TRIPS RT/LT
TRIPS RT
X
TRIPS LT
X
Z
Y
TRIPS RT CLUSTER
X
Z
H
Y
TRIPS LT CLUSTER
Z
X
1. Tag Climb 3. O/S away from “Climb” vertical concept
CLIMB – Cross concept 2. O/S on “Climb” side, curl 4. I/S not tagged, flat concept
X Z X Z
H Y Y H
Q Q
B B
1. O/S have vertical read
• 2x2 • 3x1
X Z X Z
H Y Y H
Takeoff Seam Q Seam Takeoff Takeoff Q Vertical Seam Takeoff
Read Climb Read
B B