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PLAYERS

• Y – Always to call side


• Home alignment is most inside eligible receiver in call side formation
• Can be a TE, WR or extra OT
• Ram/Lion turn the Y into FB, which means applicable tags apply (Wing; Off; Strong; Weak)
• X – Almost always opposite the call
• Home alignment is outside most WR opposite the call
• Can be on call side in some unbalanced formations
• Always the widest WR in formation
• Usually WR but can be TE in special formations
• Z – To the call in most formations
• Home alignment is outside most WR to the call
• In rule breaker formations, always just inside the X
• Twins; Trips; Bandit are examples of rule breakers

• H – Adjuster
• Pack/Open
• 2x2 always opposite the call inside the X
• 3x1 always just inside the Z
• Big
• Home alignment is opposite Y as EMOLS
• Wing; Off; Strong; Weak; speak to H
• Bullets/Regular
• Home alignment as 2nd RB in Backfield
• Wing, Off; Strong; Weak; speak to H
PLAYERS
• Q – Quarterback
• Play determines alignment
• B – Running back
• Play determines alignment
• Under; Pistol; Flip; G;
UTM BASE PERSONNEL
• PACK – 10 PERSONNEL (1 RB, 0 TE, 4 WR)
• OPEN – 11 PERSONNEL (1 RB, 1 TE, 3 WR)
• HOG – Extra OT replaces Y in OPEN
• BIG – 12 PERSONNEL (1 RB, 2 TE, 2 WR)
• JUMBO – Extra OT replaces Y in BIG
• REGULAR – 21 PERSONNEL (2 RB, 1 TE, 2 WR)
• REGULAR HOG – Extra OT replaces Y
• BULLETS – 20 PERSONNEL (2 RB, 0 TE, 3 WR)
• BISON –13 PERSONNEL (1 RB, 2 TE, 1 OT @ Y, 1 WR)
• HERD –14 PERSONNEL (1 RB, 3 TE, 1 OT @Y, 1 WR)
• TIGHT – 22 Personnel (2 RB, 2 TE, 1 WR)
FORMATION TAGS
• NORMAL
• Outside WR on numbers, Inside WR split difference
• HASH
• Outside WR to field side reduce spilt to 10 yards from EMOLS, all other WR adjust accordingly
• COZY
• Z line up 5-7 yards from EMOLS depending on call, all other WR inside adjust accordingly
• CLOSE
• X line up 5-7 yards from EMOLS depending on call, all other WR inside adjust accordingly
• NASTY
• Outside WR align 4 yards from EMOLS, Inside WR split difference
• BUNCH
• 3x1 where point is set by Y 5 yards from EMOLS, H is 2.5 yards inside, Z is 2.5 yards outside
• CLUSTER
• 3x1 where point is set by Y 10 yards from EMOLS, H is 2.5 yards inside, Z is 2.5 yards outside
• STACK
• 2 man stack, alignment based on “Tag” call (X; H; Y; Z)
• “X Stack” is point man and stack alignment is relative to X normal alignment
• “H Stack” is point man and stack alignment is relative to normal H alignment
• PILE
• 3 man stack, alignment based on “Tag” call
PACK
• RADAR (LAVA) • ROBIN (LINDA)
• 2x2 “unattached” • 3x1 “unattached”
• Base Call to boundary • Base Call to field
• Tags: • Tags:
• Cozy; Close; Hash; Stack; Wide Stack; • Cozy; Close; Hash; Stack; Wide Stack;
Nasty; Bunch; Cluster;

X Z X Z
H Y Y H
Q Q
B B
RADAR/LAVA
RADAR

Z
Y

X
LAVA

Y Z

X
RADAR NASTY

Z Y

H
X
LAVA NASTY

Y
Z
RADAR STACK

Y Z

X
H
LAVA STACK

H
X

Y Z
RADAR HASH

Z
Y

H
X
ROBIN/LINDA
ROBIN

X
LINDA

Z
H

X
ROBIN CLOSE

X
LINDA CLOSE

Y
H

Z
ROBIN STACK

H
Y

Z
LINDA STACK

H Y

X
ROBIN Z STACK

H Z
LINDA Z STACK

Z
H
CURVE
1. Both O/S have curl 3. #2 on 2x side has “flat” control

CURVE – Curl, flat concept 2. Snag read is #2 skill on 3x side

• 2x2 • 3x1

X Z X Z
H Y Y H
Q Q
B B
3x2 RULES

CURL
X
SNAG READ

FLAT CONTROL

CHECK
SWING

CURL

Z
H
CURL
CHECK SWING

FLAT CONTROL

SNAG READ

CURL
OPEN
• RAM (LION) • TRIPS RT (TRIPS LT)
• 2x1 “Unattached” • 3x1 “attached on nub side”
• Pass game can be 3x1, 2x2 or 2x1 rules • Rule Breaker for Z
• Call to field • Call to boundary
• Tags: • Tags:
• WR Tags: Cozy; Close; Hash; Stack; Wide • Cozy; Close; Hash; Bunch; Cluster;
Stack;
• Y Tags: Wing; Off; Strong; Weak

X Z X Y
Y H Z H
Q Q
B B
OPEN
• ROCKET (LASER) • TREY RT (TREY LT)
• 2x2 “attached” • 3x1 “attached”
• Call to boundary • Call to field
• Tags: • Tags:
• Cozy; Close; Hash; Stack; Wide Stack; • Cozy; Close; Hash; Stack; Wide Stack;
Nasty;

X Y X Y
H Z H Z
Q Q
B B
ROCKET/LASER
ROCKET

Y Z

X
LASER

Z
TREY RT/LT
TREY RT

Z
TREY LT

Z
RAM/LION
WING RAM

X
WING LION

Z
OFF RAM

X
Y

Z
OFF LION

Z
RAM STACK

H
Z

X
WING LION STACK

Z
H
WING RAM COZY

H Z
Y

X
WING RAM HASH

H
Y

X
WING LION HASH

Z
TRIPS RT/LT
TRIPS RT

X
TRIPS LT

X
Z

Y
TRIPS RT CLUSTER

X
Z
H

Y
TRIPS LT CLUSTER

Z
X
1. Tag Climb 3. O/S away from “Climb” vertical concept

CLIMB – Cross concept 2. O/S on “Climb” side, curl 4. I/S not tagged, flat concept

• 2x2 “H” Climb


• 3x1 “Y” Climb

X Z X Z
H Y Y H
Q Q
B B
1. O/S have vertical read

TAKEOFF – Vertical read 2. Field side #2 in 2x2 has seam


Field side #3 in 3x1 has vertical climb
3. I/S to boundary has seam read
Field side #2 in 3x1 has seam read

• 2x2 • 3x1

X Z X Z
H Y Y H
Takeoff Seam Q Seam Takeoff Takeoff Q Vertical Seam Takeoff
Read Climb Read
B B

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