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Table of Contents
INTRODUCTION.......................................................................................................................................5
Network definition...........................................................................................................................................5
Role of network...............................................................................................................................................5
I. NETWORK TYPES AND PROTOCOLS.......................................................................................6
1. Types of Network............................................................................................................................................6
1.1. Local Area Network (LAN).....................................................................................................................6
1.2. Wide Area Network (WAN)....................................................................................................................7
1.3. Metropolitan Area Network (MAN)........................................................................................................8
2. Protocols and Standards...................................................................................................................................9
2.1. Network Protocols Definition..................................................................................................................9
2.2. List some protocols:...............................................................................................................................10
2.3. List some standard organizations and standards name:..........................................................................10
II. NETWORK TOPOLOGY & COMMUNICATION AND BANDWIDTH REQUIREMENTS....11
1. Network Topology.........................................................................................................................................11
1.1. Definition...............................................................................................................................................11
1.2. Types of network topology....................................................................................................................12
2. Communication and Bandwidth.....................................................................................................................14
2.1. Communication......................................................................................................................................14
2.2. Bandwidth..............................................................................................................................................15
III. NETWORKING DEVICES AND SERVER TYPES....................................................................16
1. Networking Devices.......................................................................................................................................16
1.1. Switch....................................................................................................................................................16
1.2. Router....................................................................................................................................................17
1.3. Gateways................................................................................................................................................18
1.4. Brouters..................................................................................................................................................18
2. Server types...................................................................................................................................................19
2.1. Definition...............................................................................................................................................19
2.2. Server types............................................................................................................................................19
IV. INTER-DEPENDENCE OF WORKSTATION HARDWARE WITH RELEVANT NETWORKING
SOFTWARE.............................................................................................................................................19
1. Workstation hardware....................................................................................................................................19
1.1. Network interface card (NIC)................................................................................................................19
1.2. Network cable........................................................................................................................................20
1.3. Processor (CPU).....................................................................................................................................20
2. Networking Software.....................................................................................................................................20
2.1. Client Software......................................................................................................................................20
2.2. Firewall..................................................................................................................................................20
3. Interdependence of workstation hardware with networking software............................................................21
V. DESIGN A NETWORK................................................................................................................21
1. Design on Cisco Packet Tracer Instructor:.....................................................................................................21
2. IP Address......................................................................................................................................................21
VI. Test Plan........................................................................................................................................23
VII. Implement......................................................................................................................................24
VIII. Document......................................................................................................................................26
INTRODUCTION
Network definition
Network is digital network of telecommunications that permits sharing information
and resources between network nodes is exist. PC systems swap data between nodes in PC
network (data associations). These information connections are set up through a system
link, for example, a link, optical link or remote gadget, for example, Wi-Fi.
Role of network
Setting up a PC system is a quick and solid approach to share data and assets in your
business. It can enable you to benefit as much as possible from IT system and equipment.
On the off chance that you are maintaining a business, you will comprehend that IT
arrangements are critical to the proficiency of each business activity. Furthermore, PC
system is one of the present IT arrangements.
PC systems can enable your business to develop, enabling you to store significant
business information in a brought together area. This enables various PCs in the system to
recover information from the fundamental area. Furthermore, the PC system enables you to
get to information from different PCs on a similar system and adjust it as indicated by your
needs.
Moreover, Computer Network enables workers to share thoughts all the more
effectively and work all the more proficiently. Increment profitability and make extra pay
for the organization. All the more significantly, PC systems help numerous organizations
give their items to the world. Usually by two ways:
Share resources - Can share resources such as printers, fax machines, computers
Storage devices (HDD, FDD and CD drive), Webcam, Scanner, Modem and many
other devices.
Share Programs - Just as you can share files on a network, you can often share
programs on a network.
1. Types of Network
A MAN more often than not is overseen by a consortium of clients or by a solitary system supplier
that offers the support of the clients. Nearby and state governments, for instance, direct a few MANs.
Phone organizations, digital TV administrators, and different associations give clients associations with
the MAN.
IP (Internet Protocol): Route data packets when they sent over the Internet. Furthermore, ensure
the information is sent to the right goal.
HTTP (Hyper Text Transfer Protocol): allow transmit information or data (usually in hypertext
form) on Internet.
FTP (File Transfer Protocol): permit file exchanging over the Internet.
SMTP (Simple Mail Transfer Protocol): permits sending email messages (email) over the Internet.
POP3 (Post Office Protocol 3): permits accepting email messages by means of the Internet.
WAP (Wireless Application Protocol): permits the trading of data between remote gadgets, for
example, cell phones.
ISOC (Internet Society) is an expert enrollment society that gives assistance to set up specialized
models for the web Their worry includes keeping the web available with its quick development, data
security, and settling tending to administrations and open gauges over the Internet. They comprise of
thousands of web experts and organizations from 90 parts around the world.
II. NETWORK TOPOLOGY & COMMUNICATION AND BANDWIDTH
REQUIREMENTS
1. Network Topology
1.1. Definition
The design of computers, devices, and media in a network, sometimes called the network architecture,
is categorized as either client/server or peer-to-peer.
CLIENT/SERVER
On a client/server system, at least one PCs go about as a server; different PCs on the system
solicitation administrations from the server. A server controls access to the equipment, programming, and
different assets on the net-work and gives an incorporated stockpiling region to projects, information, and
data. The clients are different PCs and cell phones on the system that depend on the server for its assets. A
few servers, called committed servers, play out a particular errand and can be put with other devoted
servers to play out different assignments. A network server oversees network traffic (movement). A
client/server organize regularly gives an effective way to interface at least 10 PCs. Most client/server
systems require an individual to fill in as a network head on account of the huge size of the network.
PEER - TO-PEER
One sort of shared network is a straight forward that normally interfaces less than 10 computers. Every
PC, called a peer, has equivalent obligations and capacities, sharing hardware, (for example, a printer),
information, or data with different PCs on the peer-to-peer network. Every PC stores records individually
capacity gadgets. In this way, every PC on the net-work contains both the network working framework
and application software. All computers on the network share any fringe device(s) connected to any PC.
Peer-to-peer networks are ideal for very small businesses and home users.
mesh
star
bus
…
1.2.a. Mesh
The mesh network topology uses one of two organizations,
called the mesh section and the full mesh section. In full mesh
section topology, to examine authentically with each workstation
clearly connected with each other. In a midway grid topology,
some are simply connected with various workstations that
exchange the most data. A couple of workstations are related
with each and every other workstation.
1.2.b. Star
On the star network, all PCs and gadgets (hubs) on the
network interface with the focal gadget, hence shaping a
star. Two kinds of gadgets that give a typical focal
association point for nodes on the network are centers and
switches. All information change starting with one hub then
onto the next through the center/switch.
1.2.c. Bus
One preferred position of the bus network is that PCs and different gadgets can be joined and
disengaged anytime on the bus without aggravating the remainder of the network. Another bit of leeway is
that disappointment of one gadget more often than not does not influence the remainder of the bus
organize. The most serious hazard to a bus network is that the transport itself may end up inoperable. In
the event that that occurs, the network stays defective until the bus is back in working request.
1.2.d. Ring
On the ring system, the link frames a shut circle (ring)
with all PCs and gadgets orchestrated along the ring.
Information is transmitted on the ring network transmitted
starting with one gadget then onto the next on the whole ring
one way. At the point when a PC or gadget sends
information, the information will move to every PC on the
ring until it arrives at the goal.
1.2.e. Tree
A tree topology is an exceptional kind of structure
wherein many associated components are masterminded like
the parts of a tree. For instance, tree topologies are as often as
possible used to sort out the PCs in a corporate network, or
the data in a database.
2.1. Communication
2.1.a. The Rules
A network can be as complex as gadgets associated over the Internet, or as straightforward as two PCs
legitimately associated with each other with a solitary link, and anything in the middle. Network can
fluctuate in size, shape, and capacity. Nonetheless, essentially having the physical connection between end
gadgets isn't sufficient to empower correspondence. For correspondence to happen, gadgets must know
"how" to impart.
2.1.b. Communication
Individuals trade thoughts utilizing a wide range of specialized techniques. Be that as it may, paying
little heed to the strategy picked, all specialized strategies share three components practically speaking.
The first of these is the message source, or sender. Message sources individuals, electronic gadgets, that
make an impression on different people or gadgets. The second component of correspondence is the goal,
or recipient, of the message. The goal gets the message and deciphers it. A component, called a channel,
comprises of the media that gives the pathway over which goes from source to goal.
Correspondence starts with a message, or data, that must be sent from a source to a goal. The sending
of this message, regardless of whether by up close and personal correspondence or over a system
administered by standards called conventions. These conventions strategy that is happening In our
everyday individual correspondence, the standards we use to impart one medium, similar to a phone call,
are not really equivalent to the conventions for utilizing another medium, for example, sending a letter.
For instance, consider two individuals conveying eye to eye. Before conveying, they should concur on
the most proficient method to impart. In the event that the impart is utilizing voice, they should initially
concede to the language. Next, when they have a message to share, they should most likely arrange that
message in a manner is reasonable. For instance, on the off chance that somebody utilizes the English
language, however poor sentence structure, the message can without much of a stretch be misconstrued.
Every one of these assignments portrays conventions put in to achieve correspondence. This is likewise
valid for PC correspondence.
2.2. Bandwidth
Diverse physical media bolster the exchange of bits at various rates. Information move is generally
examined regarding data transmission and throughput.
Bandwidth is the limit of a medium to convey information. Advanced bandwidth estimates the
measure of information that can spill out of one spot to another in a given measure of time. Bandwidth is
regularly estimated in kilobits every second (kbps) or megabits every second (Mbps).
The pragmatic Bandwidth of a system is controlled by a blend of components:
The properties of the physical media.
The advances picked for flagging and recognizing network signals.
Physical media properties, current advancements, and the laws of material science all assume a job in
deciding accessible Bandwidth capacity.
1. Networking Devices
1.1. Switch
Switch is gadget that work in Data Link layer of OSI model and increment network performance by
lessening the number transmission edges to the remainder of the network.
Switch opens a virtual circuit among source and goal to counteract correspondence between just two
PCs that are communicated to any PC on the network or portion and called micro analysis. At the point
when two machines have virtual circuits, they don't need to impart bandwidth capacity to some other PC.
Besides, many virtual circuits can be utilized simultaneously, each circuit has its very own full bandwidth,
called bandwidth switch.
1.3. Gateways
A gateway, as the name proposes, is a section to interface two networks together that may work upon
various networks administration models. They fundamentally fill in as the detachment specialists that take
information from one framework, decipher it, and move it to another framework, on other way gateway as
a rule is a mix of hardware and software. Gateways are additionally called convention converters and can
work at any system layer, decipher between various convention suites. It implies that gateway sometime
has the most negative impact on network execution. Gateways are commonly more mind boggling than
switch or switch. Parcels must be modified at the lower levels as well as at the exceptionally upper levels.
So real information substance can be changed over into an arrangement the goal can process and makes
the most idleness.
1.4. Brouters
It is otherwise called bridging router is a gadget which consolidates highlights of both extension and
switch. It can work either at information connection layer or at system layer. Filling in as router, it is fit
for directing parcels crosswise over network and functioning as extension, it is fit for separating network
traffic and it gives the best qualities of both a bridge and a router. Brouter works at both the Data Link and
Network layers and can supplant separate bridges and routers.
2. Server types
2.1. Definition
Server is a network (programming and fitting PC equipment) that meets the necessities on a PC system
to give or bolster the arrangement of a system administration. Servers can keep running on a devoted PC,
which is likewise regularly alluded to as a "server", or different arranged PCs fit for facilitating servers.
By and large, a PC can give a wide assortment of administrations and administrations.
1. Workstation hardware
Workstations like PCs are designed to play out specific assignments.
2. Networking Software
Server Software is a PC that is on the network and offers its application assets with network clients.
From that point, clients can access and utilize the application.
2.2. Firewall
A firewall is programming used to keep up the security of a private network. Firewalls square
unapproved access to or from private networks and are frequently utilized to counteract unapproved Web
clients or illegal programming from accessing private networks associated with the Internet. It controls
access and squares possibly serious things for the PC and the client. A firewall might be actualized
utilizing equipment, programming, or a mix of both.
A firewall is perceived as the primary line of barrier in verifying delicate data. For better security, the
information can be scrambled.
V. DESIGN A NETWORK
4 10.0.4.0/24 IT
5 10.0.5.0/24 Lab
9 10.0.9.0/24 Management
Because there is only 24 port for switch in Packet Tracer, but in reality 3 types of switches are needed:24
ports, 36 ports and 48 ports. Below is the mapping between simulation and reality.
On VTPServer:
Set IP for each VLAN that will make PCs have their own IP of VLAN.