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Automation in Construction 14 (2005) 287 – 295

www.elsevier.com/locate/autcon

Visualisation in architecture, engineering and construction (AEC)


Dino Bouchlaghem*, Huiping Shang, Jennifer Whyte, Abdulkadir Ganah
Department of Civil and Building Engineering, Loughborough University, Loughborough, Leicestershire, LE11 3TU, UK
Received 1 February 2004; received in revised form 1 July 2004; accepted 1 August 2004

Abstract

In the architecture, engineering and construction industries, computer visualization usage can cover the whole lifecycle of a
product from presentation of initial concepts to the final stages of production and can also extend to maintenance issues. Three-
dimensional walkthroughs can be created from hand drawn sketches at the very early stages of the design process. Three-
dimensional models can be used by design teams to communicate design intent to client and users and to compare and evaluate
design options. During more advanced stages of design, three-dimensional representations can be used to check the integrity of
services coordination, accessibility and maintainability. During construction, visualization can facilitate the interpretation of
design details by site operatives. The concept of visualization is not limited to modeling physical objects but can extend to the
representation of abstract data sets of the type obtained from simulation programs used in performance assessment or from
Computation Fluid Dynamics (CFD) applications. This paper will review the application of visualization in the process of
design and construction and then present findings from three research projects that made use of some of these techniques at
various stages of the process: for collaborative working during concept design stage, for design development and marketing in
the house building sector, and for the modeling of design details during the construction stage.
D 2004 Elsevier B.V. All rights reserved.

Keywords: Visualisation; Architecture; Engineering; Construction

1. Introduction this process requires adequate software support and


thought processes should not be interrupted by a
In design applications, visualization is not an end requirement to translate the design concepts into
in itself. The process of design and visualization software terms for visualization [1].
should be iterative, with changes made as a result of The design of the urban environment involves
insights gained through visualization propagated into many stakeholders. These different stakeholders, who
the next version of the design. The iterative nature of view the process from different perspectives, include
professionals such as engineers, architects, and
* Corresponding author. planners and non-specialists such as clients and users.
E-mail address: n.m.bouchlaghem@lboro.ac.uk Collaborative building design requires a shared
(D. Bouchlaghem). understanding to be reached between all of the parties
0926-5805/$ - see front matter D 2004 Elsevier B.V. All rights reserved.
doi:10.1016/j.autcon.2004.08.012
288 D. Bouchlaghem et al. / Automation in Construction 14 (2005) 287–295

involved. 3D visualization techniques can facilitate manner [7]. Visualization can also be used to model
this shared understanding across interdisciplinary the construction sequence in order to simulate and
groups. Virtual Reality (VR), for example, offers a monitor site progress. This is done using a pre-
natural medium for building design providing three- prepared library of 3D graphical images of building
dimensional visualization that can be manipulated in components, facilities etc. and their related activities,
real-time and can be used collaboratively to explore and generate models representing views of the con-
design options and simulate different stages of the struction sequence at any given time of the process [8].
construction process. In the future, it may be possible At a larger scale of visualization Web-based Virtual
to generate and print two-dimensional CAD drawings Reality techniques generated a lot of activity in Urban
directly from the VR models used for architectural modeling which led to the introduction of the concept
design. However, in order for the use of VR to mature of bVirtual CitiesQ [9]. The most popular approach in
to such a level, the integration of its use with existing the development of these 3D models is using VRML
technologies such as CAD needs to become the focus (Virtual Reality Modeling Language), which is a Web
of research [2], and appropriate standards and proto- modeling language that is able to construct objects in
cols need to be developed. three dimensions.
In this paper applications and benefits of 3D Another application of visualization technologies,
visualization and virtual reality in the built environ- which is gaining momentum in this field of research,
ment field are reviewed followed by the presentation is environmental simulation for landscape design
of three case study applications where different practice. Here many attempts were made to demon-
visualization techniques are implemented and trailed strate the use of VR in environmental design [10–17]
at different stages of the design and construction highlighting the limitations and problems still to be
process, early conceptual design, design development, overcome. Most of these studies highlighted the
and finally on site construction. Conclusion are then benefits of future potential that visualization technol-
drawn, based on this work, regarding the barriers in ogies can offer in the field of environmental simu-
the way of realizing full benefits from visualization lation. Furthermore, the use of some of these
technologies in the AEC industry. techniques for the environmental assessment of new
developments has already been demonstrated through
a number of examples including the Tower of London
2. Visualization and VR in AEC project [18] and new developments in the city centre
of Bath [19].
2.1. Building design and construction
2.2. Collaborative environments
Architectural design has been the main driving
force for developments in 3D modeling and Virtual Visualization technologies such as VR have given
Reality. By allowing architects to visualize and birth to Collaborative Virtual Environments (CVEs)
immerse themselves in the their designs, a much within which users are virtually co-located and can
clearer understanding is gained of both the qualitative interact with one another. One example of this is the
and quantitative nature of the space they are designing. Virtual Meeting Room (VMR), which represents an
Visualization and VR enable designers to evaluate extension of the concept of desktop video-confer-
proportion and scale using intuitive interactive model- encing. In a virtual meeting room, team members are
ing environments [3] and simulate the effects of able to interact intuitively in 3D space and feel as
lighting, ventilation and acoustics in internal environ- though they were all in the same room. This is
ments [4,5]. The use of visualization in this area also considered to be more realistic than desktop confer-
includes the simulation of egress from buildings for the encing but requires the use of appropriate metaphors
design of fire escape routes [6]. As a visualization tool to represent both real world objects and, the collab-
VR is also used to communicate design ideas from orating parties. It is essential in VMR that normal
designers to clients by generating walkthrough models meeting room decorum is observed and that all
to test the design with the clients in a more direct members of the team can see and hear one another
D. Bouchlaghem et al. / Automation in Construction 14 (2005) 287–295 289

[20]. This technology is still in its infancy and does collaboratively access and use visualisation tools at an
not at present support realistic pictorial representation early stage of design for the visualisation of design
of the parties present in a meeting. Collaborative concepts and collaborative design development. For
virtual environments can also be a medium for the this an IT tool is being developed (INTEGRA) to
remote collaboration of urban designers, and the support concurrent conceptual design using the
discussion of urban proposals by the general public. Internet as a communication medium.
At present the benefits that visualization and VR The INTEGRA system is being implemented as an
can bring to the construction industry are fully bintegratedQ environment, with multiple applications
appreciated by the majority of practitioners. However rolled into a single coherent system. Its software
despite the continually falling costs associated with components are also illustrated in Fig. 2. It includes
the hardware and software, there remains a big eight functional components: (1) user agent, (2) client
obstacle to its full uptake, this is the low compatibility briefing tool, (3) cost modelling tool, (4) constraints
between VR and the existing CAD infrastructures checking tool, (5) risk assessment tool, (6) sketching
making its implementation costly due to the resource and drawing tool, (7) 3D visualisation tool, and (8)
intensive task of creating the models. synchronous and asynchronous communication tool.
The user agent resides in the user agent layer; client
briefing, cost modelling, constraints checking, risk
3. Case studies of visualisation applications in the assessment, sketching and drawing, and 3D visual-
AEC industry isation tool are distributed in the application tools
layer. Synchronous and asynchronous communication
3.1. Visualisation at conceptual design stage is implemented in the communication layer.
In the visualization component of the system, 2D
This project is investigating the particular needs of sketches and drawings can be turned into 3D
concurrent conceptual design, a challenging area panoramic views using this tools. It uses the MGI
requiring the development of novel techniques to deal Photovista software (MGI Software Corp 2000)
with the designers’ needs to rapidly develop and within the Web browser. Fig. 1 shows the process
assess ideas. At the core of these needs is the ability to from 2D sketches to 3D panorama.

Fig. 1. From 2D drawing to 3D panorama.


290 D. Bouchlaghem et al. / Automation in Construction 14 (2005) 287–295

This visualization tool is supported by sketching is standardised to an extent common in the manu-
and drawing tools integrated within the main Web facturing industries and the number of standard house
interface with the aid of legacy systems, here AEC types used by any particular housing developer is
professionals can draw sketches using four methods: relatively low. The housing developer involved in this
freehand sketching, AutoDesk Architectural Desktop project used fifteen basic layouts, with variations to
(ADT), AutoDesk AutoSketch, and Painter Classic the facade and detailing bringing the total number up
software (Fig. 2). In addition, external hardware (e.g. of house types to about forty. AutoCAD data relating
WACOM Intuos Graphics Tablet System) is used to to a standard house type was obtained from the
respond to user actions. The Intuos Graphics Tablet housing developer, and a virtual model of that house
System consists of two elements: a graphics tablet type was then created.
serves as drawing work area, and the Intuos tool such VR is being widely tried within the construction
as Intuos pen is a pressure-sensitive freehand device industry for design applications, for collaborative
for image editing and creating. The WACOM control visualisation and as a tool to improve construction
panel is designed to be customized and keep track of processes [21] but it is currently implemented in an ad
Intuos tools setting. Different tool settings can be hoc fashion [22]. This project investigated the
customized for different applications. The INTEGRA effective implementation of PC-based VR systems in
system allows for 3D models to be generated at the industry. A number of VR systems, including
different stages of the conceptual design process using Superscape, VRML and World Tool Kit, have been
tools and methods appropriate for each stage. tested to assess their suitability for integrated use in
the house building sector of the construction industry.
3.2. Visualisation in the house building sector Although it is already possible to create virtual reality
models from within VR packages, for the use of VR
In this project the potential of visualization and VR in construction industry, the transfer of geometrical
in the house building sector of the construction data between CAD and VR is desirable to avoid
industry was explored. The house building industry repetitive work [23]. The trials undertaken by the

Fig. 2. Sketching and drawing tool.


D. Bouchlaghem et al. / Automation in Construction 14 (2005) 287–295 291

authors have posed the question of how to transfer


data from traditional CAD systems into VR, and have
also assessed the suitability of different approaches to
the creation of VR models for different situations.
The potential usefulness of VR packages for
industrial and business applications is limited by their
incapacity to support manipulation of specialist
information. They have inadequate facilities for both
internal information management and data exchange
with other packages [2]. Within building design tools,
construction industry data is ordered in a complex and
domain specific manner. Support is required for this
information in VR, but the generic nature of VR
packages cannot retain the complex semantics and
Fig. 4. Screen shot of a VR model of the standard house type in a
syntax of such industrial information. The utility of
browser.
VR for consensus building between different parties
within the iterative process of building design and The first model was built in the commercial VR
visualization cannot be realised without adequate package Superscape (Fig. 3), and consists of one
information management. Experimentation was house type in different positions in the street layout.
undertaken to ascertain an effective method that The second was built from CAD data of the house
housing developers could use to create and optimise type translated into the Virtual Reality Modelling
VR models. The ability to use VR to rapidly create Language (VRML) and assembled in an authoring
and evaluate proposed developments, in order to tool (Fig. 4). The third model was built in 3D in the
assess the appropriate usage of different house types AutoCAD environment and then exported to 3D
was seen as important. It was agreed that a library of Studio VIZ, where it was structured hierarchically
these standard house types, with their associated and further edited before being translated into VRML
levels of detail and optimisations could potentially (Fig. 5). The VRML site model (Fig. 5) is not as
be built up. The advantage of this approach is that the refined as the initial house type models, and just
speed with which a mock up street layout of any shows the general layout of the site. The type of
prospective site could be produced is much greater, modeling technique is usually dictated by the level of
once the library has been created.
Three different models of a housing scheme have
been produced, using different modelling techniques.

Fig. 5. The VR Model shown in a web-browser, information about


different house types can be linked to the model, and animations can
Fig. 3. VR model showing a standard house type. also be shown.
292 D. Bouchlaghem et al. / Automation in Construction 14 (2005) 287–295

detail required, the first one being suitable for single tions and documents from anywhere inside the office
house types for walk-through purposes, while the or on site. AutoCAD, Architectural Desk Top, 3D
second and third techniques are used to show street studio, and VRML have been used for the develop-
layouts and hence requiring less detail on the ment of the prototype system. Using the VISCON
individual house models. system, the user can manipulate and display any
However these models demonstrate the potential design or graphical information from any location
for the project to be accessed through a browser, (Fig. with internet access.
5) either remotely, or on the local computer. In such a The VISCON architecture has been developed to
distributed use, bandwidth considerations lead to the make use of existing visualization tools to clarify and
necessity to seek a compromise between model detail communicate buildability information (Fig. 7). The
and speed of navigation within the model. Technical architecture forms a closed and interactive loop that
data or photographic marketing images can also be includes designers, the system, and the site team. The
displayed when the user enquires about relevant parts data flow, which is represented by an arrow, depicts
of the housing scheme from within the virtual the fact that data moves from one process to another.
environment using hotspots. The prototype system architecture helps the design
Consultation with housing developers identified a team to choose which type of visualisation is
number of areas where VR could potentially achieve appropriate for which part of the building with
benefits, these include: marketing to show finished potential difficulties on site.
development to prospective buyers, planning consul- The VISCON system consists of three main layers.
tations to facilitate the process of obtaining planning The first layer of the VISCON system is where the 3D
consents, and finally design development especially models are created from the 2D drawings and textual
for site layouts (Fig. 6). information using a 3D CAD modelling tools. Each
3D object can be created using one or more 3D
3.3. Towards visualisation support for site-level modeling techniques such as solid modelling or wire
operations frame techniques. When creating 3D models, each
method has its own advantages and disadvantages. It
The aim of this project was to develop a visual- is necessary to identify at the outset the best method to
isation and communication environment (VISCON) use for a specific component of a building or for the
that would assist design teams in communicating and building as a whole. The decision on what type of
visualising design details that may be problematic to visualization should be produced depends on the
construction teams. information to be presented. It also depends on the
The prototype system is Web-based to facilitate use particular project and its constraints as well as on the
by geographically distributed project teams. This way of working. If the visualization aim is, for
enables all the participants in design and construction example, to show how components can be assembled,
of a project to access the project drawings, illustra- the best visualization method to use is 3-D animation.

Fig. 6. VR Model assembled in a Generic VR Tool, using CAD house type data, and site layout data.
D. Bouchlaghem et al. / Automation in Construction 14 (2005) 287–295 293

Fig. 7. VISCON system architecture.

Fig. 8. VRML model for cladding showing the interface between different building components.
294 D. Bouchlaghem et al. / Automation in Construction 14 (2005) 287–295

To view the final product, it is best to use a VRML ces for the use of visualization in house realizing its
model, which can be manipulated and viewed from business benefits. Some of these companies are using
different angles and sides. advanced tools for the creation of walkthrough models
Rendered images are useful for visualizing materi- of new developments to communicate concepts to
als and their appearance. This enables users to decide clients, or to check the integrity of designs in terms of
on the best materials from an aesthetic point of view. clash detection between the services and the structure.
VISCON also offers other visualization systems Implementation problems of these new technologies
currently available (such as VR proprietary software) have always been the main barrier in adopting them,
and is flexible enough to incorporate other systems however while in the past the main problem was cost,
that will be available in future. it is now more organizational and human issues that
The models created within the system (see example stand in the way of taking full advantage of the
in Fig. 8) can be linked to the main CAD drawing. benefits that can be realized. This is now being seen as
Rendered drawings, 3D animations and VRML the next challenge in this area of research where both
models can be hyperlinked to a 2-D plan of the academics and practitioners are realizing that success-
proposed building or structure so that it can be viewed ful adoption of new technologies depends on careful
or downloaded. consideration of organizational and business issues.
The second layer of the system consists of the
communication infrastructure including site video
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