Professional Documents
Culture Documents
Effects Settings
Effects Settings
[EFFECTS::MODE]
; Bash # EF_HIT2
Effect_0001 = 2
; Mammonite # EF_COIN
Effect_0010 = 2
; Endure # EF_ENDURE
Effect_0011 = 2
; Hide # EF_BASH
Effect_0016 = 2
; Steal # EF_STEAL
Effect_0018 = 2
; (Invalid) # EF_HIDING
Effect_0019 = 2
; Envenom/Poison # EF_PATTACK
Effect_0020 = 2
; Detoxify # EF_DETOXICATION
Effect_0021 = 2
; Sight # EF_SIGHT
Effect_0022 = 2
; Ruwach # EF_RUWACH
Effect_0033 = 2
; AGI Up # EF_INCAGILITY
Effect_0037 = 2
; Angelus # EF_ANGELUS
Effect_0041 = 2
; Blessing # EF_BLESSING
Effect_0042 = 2
; Torch # EF_TORCH
Effect_0047 = 2
; Cure # EF_CURE
Effect_0066 = 2
; Provoke # EF_PROVOKE
Effect_0067 = 2
; Gloria # EF_GLORIA
Effect_0075 = 2
; Magnificat # EF_MAGNIFICAT
Effect_0076 = 2
; Resurrection # EF_RESURRECTION
Effect_0077 = 2
; Sanctuary # EF_SANCTUARY
Effect_0083 = 2
; Aspersio # EF_ASPERSIO
Effect_0086 = 2
; Suffragium # EF_SUFFRAGIUM
Effect_0088 = 2
; B. S. Sacramenti # EF_BENEDICTIO
Effect_0091 = 2
; Hammerfall # EF_CRASHEARTH
Effect_0102 = 2
; (nothing) # EF_BLASTMINE
Effect_0105 = 2
; Waterball # EF_WATERBALL2
Effect_0117 = 2
; Detect # EF_DETECTING
Effect_0119 = 2
; Cloaking # EF_CLOAKING
Effect_0120 = 2
; Pneuma # EF_PNEUMA
Effect_0141 = 2
; (Nothing) # EF_RAIN
Effect_0161 = 2
; Snow # EF_SNOW
Effect_0162 = 2
; (Nothing) # EF_TAMINGSUCCESS
Effect_0167 = 2
; (Nothing) # EF_TAMINGFAILED
Effect_0168 = 2
; (Nothing) # EF_DARKATTACK
Effect_0184 = 2
; (Nothing) # EF_SUICIDE
Effect_0185 = 2
; (Nothing) # EF_TELEKHIT
Effect_0198 = 2
; Defender # EF_DEFFENDER
Effect_0213 = 2
; Keeping # EF_KEEPING
Effect_0214 = 2
; Snatch # EF_INTIMIDATE
Effect_0227 = 2
; (Nothing) # EF_CHOOKGI
Effect_0228 = 1
; (Nothing) # EF_CLOUD
Effect_0229 = 2
; (Nothing) # EF_CLOUD2
Effect_0230 = 2
; Fog # EF_CLOUD3
Effect_0233 = 2
; Spell Breaker # EF_SPELLBREAKER
Effect_0234 = 2
; Dispell # EF_DISPELL
Effect_0235 = 2
; (Invalid) # EF_FASTMOVE
Effect_0243 = 2
; Devotion # EF_DEVOTION
Effect_0251 = 2
; (Nothing) # EF_TEIHIT2
Effect_0264 = 2
; Scream # EF_TALK_SCREAM
Effect_0296 = 1
; (Nothing) # EF_THROWITEM2
Effect_0299 = 2
; Bomb # EF_DEMONSTRATION
Effect_0302 = 2
; (Unused) # EF_CHEMICAL2
Effect_0303 = 2
; Blind # EF_BLIND
Effect_0334 = 1
; Poison # EF_POISON
Effect_0335 = 2
; (Nothing) # EF_CALLZONE
Effect_0340 = 2
; (Nothing) # EF_MINI_TETRIS
Effect_0357 = 1
; Berserk # EF_REDBODY
Effect_0368 = 2
; Concentration # EF_LKCONCENTRATION
Effect_0369 = 2
; Level Up # EF_ANGEL
Effect_0371 = 1
; Death # EF_DEVIL
Effect_0372 = 2
; Basilica # EF_BOTTOM_BASILICA
Effect_0374 = 2
; (Nothing) # EF_LIGHTBLADE
Effect_0382 = 2
; Rainbow # EF_RAINBOW
Effect_0410 = 2
; Leap # EF_PEONG
Effect_0411 = 2
; (Nothing) # EF_AIRTEXTURE
Effect_0416 = 2
; Flash # EF_HITBODY
Effect_0417 = 2
; (Nothing) # EF_ASURABODY_MONSTER
Effect_0427 = 2
; (Nothing) # EF_HITLINE3
Effect_0428 = 2
; (Nothing) # EF_STOPRUN
Effect_0443 = 2
; Paralized # EF_NPC_STOP
Effect_0453 = 2
; Power Up # EF_AGIUP
Effect_0456 = 2
; (Nothing) # EF_AURABLADE2
Effect_0474 = 2
; (Nothing) # EF_FLOWERCAST2
Effect_0489 = 2
; (Nothing) # EF_FLOWERCAST3
Effect_0490 = 2
; Preserve # EF_GUARD2
Effect_0496 = 2
; (Nothing) # EF_CHOOKGI2
Effect_0504 = 2
; Memorize # EF_MEMORIZE
Effect_0505 = 2
; (Nothing) # EF_SOULLIGHT
Effect_0506 = 2
; (Nothing) # EF_NIGHT
Effect_0511 = 2
; (Nothing) # EF_BOTTOM_HERMODE
Effect_0517 = 2
; (Nothing) # EF_THROWITEM5
Effect_0541 = 2
; Kahii # EF_HATED
Effect_0543 = 2
; Kaupe # EF_SMA_READY
Effect_0546 = 2
; Estin # EF_STIN
Effect_0547 = 2
; (Nothing) # EF_SMA2
Effect_0552 = 2
; Esma # EF_STIN2
Effect_0553 = 2
; Estun # EF_STIN3
Effect_0555 = 2
; (Nothing) # EF_SMA3
Effect_0556 = 2
; Eswoo # EF_M07
Effect_0589 = 2
; (Nothing) # EF_KAAHI
Effect_0591 = 2
; (Nothing) # EF_NPC_STOP2_DEL
Effect_0605 = 2
; Success # EF_TEMP_OK
Effect_0610 = 2
; Failed # EF_TEMP_FAIL
Effect_0611 = 2
; Kamaitachi # EF_STIN5
Effect_0624 = 2
; Adjustment # EF_MADNESS_RED
Effect_0626 = 2
; Disarm (Sound Effect) # EF_RG_COIN3
Effect_0627 = 2
; Dust # EF_BASH3D5
Effect_0628 = 2
; (Nothing) # EF_CHOOKGI3
Effect_0629 = 1
; Desperado # EF_DESPERADO
Effect_0637 = 2
; (Nothing) # EF_GREEN_NUMBER
Effect_0657 = 2
; (Nothing) # EF_BLUE_NUMBER
Effect_0658 = 2
; (Nothing) # EF_RED_NUMBER
Effect_0659 = 2
; (Nothing) # EF_PURPLE_NUMBER
Effect_0660 = 2
; (Nothing) # EF_BLACK_NUMBER
Effect_0661 = 2
; (Nothing) # EF_WHITE_NUMBER
Effect_0662 = 2
; (Nothing) # EF_YELLOW_NUMBER
Effect_0663 = 2
; (Nothing) # EF_PINK_NUMBER
Effect_0664 = 2
; Earthquake # EF_NPC_EARTHQUAKE
Effect_0666 = 2
; (Nothing) # EF_DA_SPACE
Effect_0667 = 2
; Dragonfear # EF_DRAGONFEAR
Effect_0668 = 2
; The Japan Earth Symbol (like 'Seven Wind Lv1', but on the ground) #
EF_BOTTOM_RUNNER
Effect_0671 = 2
; The Japan Wind Symbol (like 'Seven Wind Lv2', but on the ground) #
EF_BOTTOM_TRANSFER
Effect_0672 = 2
; Like Parrying/Kyrie Eleison barrier but Yellow with small Cross in every barrier
piece # EF_GUARD3
Effect_0675 = 2
; (Nothing) # EF_CLOUD7
Effect_0697 = 2
; (Nothing) # EF_CLOUD8
Effect_0698 = 2
; Fall of powder from the sky and raise of some leaf # EF_FLOWERLEAF
Effect_0699 = 2
; A Sphere like Effect 701 but Green, and a bit more larger # EF_MAP_GREENLIGHT
Effect_0710 = 2
; (Nothing) # EF_YELLOWFLY2
Effect_0714 = 2
; (Nothing) # EF_CHOOKGI_FIRE
Effect_0735 = 1
; (Nothing) # EF_CHOOKGI_WIND
Effect_0736 = 1
; (Nothing) # EF_CHOOKGI_WATER
Effect_0737 = 1
; (Nothing) # EF_CHOOKGI_GROUND
Effect_0738 = 1
; Clearance # EF_CLEARTIME
Effect_0753 = 2
; Blinking # EF_PURPLEBODY
Effect_0768 = 2
; Stapo # EF_STONERING
Effect_0797 = 2
; (Nothing) # EF_LINELINK4
Effect_0819 = 2
; Waterfall # EF_WATERFALL_ANI
Effect_0821 = 2
; (Nothing) # EF_CHOOKGI_N
Effect_0833 = 1
; (Nothing) # EF_WATER_SMOKE
Effect_0846 = 2
; (Nothing) # EF_LINKPARTICLE
Effect_0849 = 2
; (Nothing) # EF_SOULLIGHT2
Effect_0850 = 2
; (Nothing) # EF_SHOOTPARTICLE
Effect_0855 = 2
; Deep Sleep Lullaby (two red beams and music notes) # EF_CHEMICAL_V2
Effect_0858 = 2
; Rotation # EF_SPINMOVE
Effect_0890 = 2
; (Nothing) # EF_GROUNDSHAKE
Effect_0894 = 2
; Explosion # EF_SPR_LIGHTPRINT
Effect_0901 = 2
; (Nothing) # EF_THROWITEM11
Effect_0914 = 2
; (Nothing) # EF_LINKPARTICLE2
Effect_0931 = 2
; Firefly # EF_SOULLIGHT3
Effect_0932 = 2
; (Nothing) # EF_CLOUD9
Effect_0945 = 2
; Flame # EF_EL_PYROTECHNIC
Effect_0956 = 2
; EF_MACRO
Effect_0968 = 2
; EF_CHEMICAL_ALLRANGE
Effect_0969 = 2
; EF_TETRA_FIRE
Effect_0970 = 2
; EF_TETRA_WATER
Effect_0971 = 2
; EF_TETRA_WIND
Effect_0972 = 2
; EF_TETRA_GROUND
Effect_0973 = 2
; EF_EMITTER
Effect_0974 = 2
; EF_VOLCANIC_ASH
Effect_0975 = 2
; EF_LEVEL99_ORB1
Effect_0976 = 2
; EF_LEVEL99_ORB2
Effect_0977 = 2
; EF_LEVEL150
Effect_0978 = 2
; EF_LEVEL150_SUB
Effect_0979 = 2
; EF_THROWITEM4_1
Effect_0980 = 2
; EF_THROW_HAPPOKUNAI
Effect_0981 = 2
; EF_THROW_MULTIPLE_COIN
Effect_0982 = 2
; EF_THROW_BAKURETSU
Effect_0983 = 2
; EF_ROTATE_HUUMARANKA
Effect_0984 = 2
; EF_ROTATE_BG
Effect_0985 = 2
; EF_ROTATE_LINE_GRAY
Effect_0986 = 2
; EF_2011RWC
Effect_0987 = 2
; EF_2011RWC2
Effect_0988 = 2
; EF_KAIHOU
Effect_0989 = 2
; EF_GROUND_EXPLOSION
Effect_0990 = 2
; EF_KG_KAGEHUMI
Effect_0991 = 2
; EF_KO_ZENKAI_WATER
Effect_0992 = 2
; EF_KO_ZENKAI_LAND
Effect_0993 = 2
; EF_KO_ZENKAI_FIRE
Effect_0994 = 2
; EF_KO_ZENKAI_WIND
Effect_0995 = 2
; EF_KO_JYUMONJIKIRI
Effect_0996 = 2
; EF_KO_SETSUDAN
Effect_0997 = 2
; EF_RED_CROSS
Effect_0998 = 2
; EF_KO_IZAYOI
Effect_0999 = 2
; EF_ROTATE_LINE_BLUE
Effect_1000 = 2
; EF_KG_KYOMU
Effect_1001 = 2
; EF_KO_HUUMARANKA
Effect_1002 = 2
; EF_BLUELIGHTBODY
Effect_1003 = 2
; EF_KAGEMUSYA
Effect_1004 = 2
; EF_OB_GENSOU
Effect_1005 = 2
; EF_NO100_FIRECRACKER
Effect_1006 = 2
; EF_KO_MAKIBISHI
Effect_1007 = 2
; EF_KAIHOU1
Effect_1008 = 2
; EF_AKAITSUKI
Effect_1009 = 2
; EF_ZANGETSU
Effect_1010 = 2
; EF_GENSOU
Effect_1011 = 2
; EF_HAT_EFFECT
Effect_1012 = 2
; EF_CHERRYBLOSSOM
Effect_1013 = 2
; EF_EVENT_CLOUD
Effect_1014 = 2
; EF_RUN_MAKE_OK
Effect_1015 = 2
; EF_RUN_MAKE_FAILURE
Effect_1016 = 2
; EF_MIRESULT_MAKE_OK
Effect_1017 = 2
; EF_MIRESULT_MAKE_FAIL
Effect_1018 = 2
; EF_ALL_RAY_OF_PROTECTION
Effect_1019 = 2
; EF_VENOMFOG
Effect_1020 = 2
; EF_DUSTSTORM
Effect_1021 = 2
; EF_LEVEL160
Effect_1022 = 2
; EF_LEVEL160_SUB
Effect_1023 = 2
; EF_MAPCHAIN
Effect_1024 = 2
; EF_MAGIC_FLOOR
Effect_1025 = 2
; EF_ICEMINE
Effect_1026 = 2
; EF_FLAMECORSS
Effect_1027 = 2
; EF_ICEMINE_1
Effect_1028 = 2
; EF_DANCE_BLADE_ATK
Effect_1029 = 2
; EF_DARKPIERCING
Effect_1030 = 2
; EF_INVINCIBLEOFF2
Effect_1031 = 2
; EF_MAXPAIN
Effect_1032 = 2
; EF_DEATHSUMMON
Effect_1033 = 2
; EF_MOONSTAR
Effect_1034 = 2
; EF_STRANGELIGHTS
Effect_1035 = 2
; EF_SUPER_STAR
Effect_1036 = 2
; EF_YELLOBODY
Effect_1037 = 2
; EF_COLORPAPER2
Effect_1038 = 2
; EF_EVILS_PAW
Effect_1039 = 2
; EF_GC_DARKCROW
Effect_1040 = 2
; EF_RK_DRAGONBREATH_WATER
Effect_1041 = 2
; EF_ALL_FULL_THROTTLE
Effect_1042 = 2
; EF_SR_FLASHCOMBO
Effect_1043 = 2
; EF_RK_LUXANIMA
Effect_1044 = 2
; EF_CLOUD10
Effect_1045 = 2
; EF_SO_ELEMENTAL_SHIELD
Effect_1046 = 2
; EF_AB_OFFERTORIUM
Effect_1047 = 2
; EF_WL_TELEKINESIS_INTENSE
Effect_1048 = 2
; EF_GN_ILLUSIONDOPING
Effect_1049 = 2
; EF_NC_MAGMA_ERUPTION
Effect_1050 = 2
; EF_LG_KINGS_GRACE
Effect_1051 = 2
; EF_BLOODDRAIN2
Effect_1052 = 2
; EF_NPC_WIDEWEB
Effect_1053 = 2
; EF_NPC_BURNT
Effect_1054 = 2
; EF_NPC_CHILL
Effect_1055 = 2
; EF_RA_UNLIMIT
Effect_1056 = 2
; EF_AB_OFFERTORIUM_RING
Effect_1057 = 2
; EF_SC_ESCAPE
Effect_1058 = 2
; EF_WM_FRIGG_SONG
Effect_1059 = 2
; EF_FLICKER
Effect_1060 = 2
; EF_C_MAKER
Effect_1061 = 2
; EF_HAMMER_OF_GOD
Effect_1062 = 2
; EF_MASS_SPIRAL
Effect_1063 = 2
; EF_FIRE_RAIN
Effect_1064 = 2
; EF_WHITEBODY
Effect_1065 = 2
; EF_BANISHING_BUSTER
Effect_1066 = 2
; EF_SLUGSHOT
Effect_1067 = 2
; EF_D_TAIL
Effect_1068 = 2
; EF_BIND_TRAP1
Effect_1069 = 2
; EF_BIND_TRAP2
Effect_1070 = 2
; EF_BIND_TRAP3
Effect_1071 = 2
; EF_JUMPBODY1
Effect_1072 = 1
; EF_ANIMATED_EMITTER
Effect_1073 = 2
; EF_RL_EXPLOSION
Effect_1074 = 2
; EF_C_MAKER_1
Effect_1075 = 2
; EF_QD_SHOT
Effect_1076 = 2
; EF_P_ALTER
Effect_1077 = 2
; EF_S_STORM
Effect_1078 = 2
; EF_MUSIC_HAT
Effect_1079 = 2
; EF_CLOUD_KILL
Effect_1080 = 2
; EF_ESCAPE
Effect_1081 = 2
; EF_XENO_SLASHER
Effect_1082 = 2
; EF_FLOWERSMOKE
Effect_1083 = 2
; EF_FSTONE
Effect_1084 = 2
; EF_QSCARABA
Effect_1085 = 2
; EF_LJOSALFAR
Effect_1086 = 2
; EF_HAPPINESSSTAR
Effect_1087 = 2
; EF_POWER_OF_GAIA
Effect_1088 = 2
; EF_MAPLE_FALLS
Effect_1089 = 2
; EF_MARKING_USE_CHANGEMONSTER
Effect_1090 = 2
; EF_MAGICAL_FEATHER
Effect_1091 = 2
; EF_MERMAID_LONGING
Effect_1092 = 2
; EF_GIFT_OF_SNOW
Effect_1093 = 2
; EF_ACH_COMPLETE
Effect_1094 = 2
; EF_TIME_ACCESSORY
Effect_1095 = 2
; EF_SPRITEMABLE
Effect_1096 = 2
; EF_TUNAPARTY
Effect_1097 = 2