You are on page 1of 56

; Settings of effects by Gepard Shield

; 0 - effect is always inactive


; 1 - effect is always active
; 2 - effect is active only if effects aren't disabled by command "/effect"
; 3 - effect is active only if effects are disabled by command "/effect"

[EFFECTS::MODE]

; Regular Hit # EF_HIT1


Effect_0000 = 2

; Bash # EF_HIT2
Effect_0001 = 2

; Melee Skill Hit # EF_HIT3


Effect_0002 = 2

; Melee Skill Hit # EF_HIT4


Effect_0003 = 2

; Melee Skill Hit # EF_HIT5


Effect_0004 = 2

; Melee Skill Hit # EF_HIT6


Effect_0005 = 2

; Being Warped # EF_ENTRY


Effect_0006 = 2

; Item Heal effect # EF_EXIT


Effect_0007 = 2

; Yellow Ripple Effect # EF_WARP


Effect_0008 = 2

; Different Type of Heal # EF_ENHANCE


Effect_0009 = 2

; Mammonite # EF_COIN
Effect_0010 = 2

; Endure # EF_ENDURE
Effect_0011 = 2

; Yellow cast aura # EF_BEGINSPELL


Effect_0012 = 2

; Blue Box # EF_GLASSWALL


Effect_0013 = 2

; Blue restoring effect # EF_HEALSP


Effect_0014 = 2

; Soul Strike # EF_SOULSTRIKE


Effect_0015 = 2

; Hide # EF_BASH
Effect_0016 = 2

; Magnum Break # EF_MAGNUMBREAK


Effect_0017 = 2

; Steal # EF_STEAL
Effect_0018 = 2

; (Invalid) # EF_HIDING
Effect_0019 = 2

; Envenom/Poison # EF_PATTACK
Effect_0020 = 2

; Detoxify # EF_DETOXICATION
Effect_0021 = 2

; Sight # EF_SIGHT
Effect_0022 = 2

; Stone Curse # EF_STONECURSE


Effect_0023 = 2

; Fire Ball # EF_FIREBALL


Effect_0024 = 2

; Fire Wall # EF_FIREWALL


Effect_0025 = 2

; A sound (a swipe?) # EF_ICEARROW


Effect_0026 = 2

; Frost Diver (Traveling to Target) # EF_FROSTDIVER


Effect_0027 = 2

; Frost Diver (Hitting) # EF_FROSTDIVER2


Effect_0028 = 2

; Lightning Bolt # EF_LIGHTBOLT


Effect_0029 = 2

; Thunder Storm # EF_THUNDERSTORM


Effect_0030 = 2

; Weird bubbles launching from feet # EF_FIREARROW


Effect_0031 = 2

; Small clustered explosions # EF_NAPALMBEAT


Effect_0032 = 2

; Ruwach # EF_RUWACH
Effect_0033 = 2

; Old Map Exit Animation (unused) # EF_TELEPORTATION


Effect_0034 = 2

; Old Warp Portal (unused) # EF_READYPORTAL


Effect_0035 = 1
; Old Warp Portal (unused) # EF_PORTAL
Effect_0036 = 1

; AGI Up # EF_INCAGILITY
Effect_0037 = 2

; AGI Down # EF_DECAGILITY


Effect_0038 = 2

; Aqua Benedicta # EF_AQUA


Effect_0039 = 2

; Signum Crucis # EF_SIGNUM


Effect_0040 = 2

; Angelus # EF_ANGELUS
Effect_0041 = 2

; Blessing # EF_BLESSING
Effect_0042 = 2

; Dex + Agi Up # EF_INCAGIDEX


Effect_0043 = 2

; Little Fog Smoke. # EF_SMOKE


Effect_0044 = 2

; Faint Little Ball Things. # EF_FIREFLY


Effect_0045 = 2

; Sand Wind # EF_SANDWIND


Effect_0046 = 2

; Torch # EF_TORCH
Effect_0047 = 2

; Small Piece of Glass # EF_SPRAYPOND


Effect_0048 = 2

; Firebolt/Wall Hits # EF_FIREHIT


Effect_0049 = 2

; Spinning Fire Thing # EF_FIRESPLASHHIT


Effect_0050 = 2

; Ice Elemental Hit # EF_COLDHIT


Effect_0051 = 2

; Wind Elemental Hit # EF_WINDHIT


Effect_0052 = 2

; Puff of Purpulish Smoke? # EF_POISONHIT


Effect_0053 = 2

; Cast Initiation Aura (Water Element) # EF_BEGINSPELL2


Effect_0054 = 2

; Cast Initiation Aura (Fire Element) # EF_BEGINSPELL3


Effect_0055 = 2
; Cast Initiation Aura (Wind Element) # EF_BEGINSPELL4
Effect_0056 = 2

; Cast Initiation Aura (Earth Element) # EF_BEGINSPELL5


Effect_0057 = 2

; Cast Initiation Aura (Holy Element) # EF_BEGINSPELL6


Effect_0058 = 2

; Cast Initiation Aura (Poison Element) # EF_BEGINSPELL7


Effect_0059 = 2

; Cast target circle # EF_LOCKON


Effect_0060 = 1

; Old Warp Portal (NPC Warp, unused) # EF_WARPZONE


Effect_0061 = 2

; Sight Trasher # EF_SIGHTRASHER


Effect_0062 = 2

; Moonlight Sphere # EF_BARRIER


Effect_0063 = 2

; Something Like Puruple/Yellow Light Bullet # EF_ARROWSHOT


Effect_0064 = 2

; Something Like Absorb of Power # EF_INVENOM


Effect_0065 = 2

; Cure # EF_CURE
Effect_0066 = 2

; Provoke # EF_PROVOKE
Effect_0067 = 2

; MVP Banner # EF_MVP


Effect_0068 = 2

; Skid Trap # EF_SKIDTRAP


Effect_0069 = 2

; Brandish Spear # EF_BRANDISHSPEAR


Effect_0070 = 2

; Spiral White balls # EF_CONE


Effect_0071 = 2

; Bigger Spiral White balls # EF_SPHERE


Effect_0072 = 2

; Blue/White Small Aura # EF_BOWLINGBASH


Effect_0073 = 2

; Ice Wall # EF_ICEWALL


Effect_0074 = 2

; Gloria # EF_GLORIA
Effect_0075 = 2

; Magnificat # EF_MAGNIFICAT
Effect_0076 = 2

; Resurrection # EF_RESURRECTION
Effect_0077 = 2

; Status Recovery # EF_RECOVERY


Effect_0078 = 2

; Earth Spike # EF_EARTHSPIKE


Effect_0079 = 2

; Spear Boomerang # EF_SPEARBMR


Effect_0080 = 2

; Skill hit # EF_PIERCE


Effect_0081 = 2

; Turn Undead # EF_TURNUNDEAD


Effect_0082 = 2

; Sanctuary # EF_SANCTUARY
Effect_0083 = 2

; Impositio Manus # EF_IMPOSITIO


Effect_0084 = 2

; Lex Aeterna # EF_LEXAETERNA


Effect_0085 = 2

; Aspersio # EF_ASPERSIO
Effect_0086 = 2

; Lex Divina # EF_LEXDIVINA


Effect_0087 = 2

; Suffragium # EF_SUFFRAGIUM
Effect_0088 = 2

; Storm Gust # EF_STORMGUST


Effect_0089 = 2

; Lord of Vermilion # EF_LORD


Effect_0090 = 2

; B. S. Sacramenti # EF_BENEDICTIO
Effect_0091 = 2

; Meteor Storm # EF_METEORSTORM


Effect_0092 = 2

; Jupitel Thunder (Ball) # EF_YUFITEL


Effect_0093 = 2

; Jupitel Thunder (Hit) # EF_YUFITELHIT


Effect_0094 = 2
; Quagmire # EF_QUAGMIRE
Effect_0095 = 2

; Fire Pillar # EF_FIREPILLAR


Effect_0096 = 2

; Fire Pillar/Land Mine hit # EF_FIREPILLARBOMB


Effect_0097 = 2

; Adrenaline Rush # EF_HASTEUP


Effect_0098 = 2

; Flasher Trap # EF_FLASHER


Effect_0099 = 2

; Yellow ball fountain # EF_REMOVETRAP


Effect_0100 = 2

; Weapon Repair # EF_REPAIRWEAPON


Effect_0101 = 2

; Hammerfall # EF_CRASHEARTH
Effect_0102 = 2

; Weapon Perfection # EF_PERFECTION


Effect_0103 = 2

; Maximize Power # EF_MAXPOWER


Effect_0104 = 2

; (nothing) # EF_BLASTMINE
Effect_0105 = 2

; Blast Mine Trap # EF_BLASTMINEBOMB


Effect_0106 = 2

; Claymore Trap # EF_CLAYMORE


Effect_0107 = 2

; Freezing Trap # EF_FREEZING


Effect_0108 = 2

; Bailaban Blue bubble Map Effect # EF_BUBBLE


Effect_0109 = 2

; Trap Used by Giearth # EF_GASPUSH


Effect_0110 = 2

; Spring Trap # EF_SPRINGTRAP


Effect_0111 = 2

; Kyrie Eleison # EF_KYRIE


Effect_0112 = 2

; Magnus Exorcismus # EF_MAGNUS


Effect_0113 = 2

; Old Magnus Exorcismus Map Unit (unused) # EF_BOTTOM


Effect_0114 = 1
; Blitz Beat # EF_BLITZBEAT
Effect_0115 = 2

; Fling Watersphere # EF_WATERBALL


Effect_0116 = 2

; Waterball # EF_WATERBALL2
Effect_0117 = 2

; Fling Firesphere # EF_FIREIVY


Effect_0118 = 2

; Detect # EF_DETECTING
Effect_0119 = 2

; Cloaking # EF_CLOAKING
Effect_0120 = 2

; Sonic Blow (Part 1/2) # EF_SONICBLOW


Effect_0121 = 2

; Multi hit effect # EF_SONICBLOWHIT


Effect_0122 = 2

; Grimtooth Cast # EF_GRIMTOOTH


Effect_0123 = 2

; Venom Dust # EF_VENOMDUST


Effect_0124 = 2

; Enchant Poison # EF_ENCHANTPOISON


Effect_0125 = 2

; Poison React # EF_POISONREACT


Effect_0126 = 2

; Small Posion React # EF_POISONREACT2


Effect_0127 = 2

; Over Thrust # EF_OVERTHRUST


Effect_0128 = 2

; Venom Splasher Explosion # EF_SPLASHER


Effect_0129 = 2

; Two-Hand Quicken # EF_TWOHANDQUICKEN


Effect_0130 = 2

; Auto-Counter Hit # EF_AUTOCOUNTER


Effect_0131 = 2

; Grimtooth Hit # EF_GRIMTOOTHATK


Effect_0132 = 2

; Ice Effect (Used by NPCs) # EF_FREEZE


Effect_0133 = 2

; Ice Effect (Used by NPCs) # EF_FREEZED


Effect_0134 = 2

; Ice Effect (Used by NPCs) # EF_ICECRASH


Effect_0135 = 2

; Slow Poison # EF_SLOWPOISON


Effect_0136 = 2

; Old Sanctuary Map Unit (unused) # EF_BOTTOM2


Effect_0137 = 1

; Fire pillar # EF_FIREPILLARON


Effect_0138 = 1

; Sandman Trap # EF_SANDMAN


Effect_0139 = 2

; Ressurection Aura # EF_REVIVE


Effect_0140 = 2

; Pneuma # EF_PNEUMA
Effect_0141 = 2

; Heaven's Drive # EF_HEAVENSDRIVE


Effect_0142 = 2

; Sonic Blow (Part 2/2) # EF_SONICBLOW2


Effect_0143 = 2

; Brandish Spear Pre-Hit Effect # EF_BRANDISH2


Effect_0144 = 2

; Shockwave Trap # EF_SHOCKWAVE


Effect_0145 = 2

; Shockwave Trap Hit # EF_SHOCKWAVEHIT


Effect_0146 = 2

; Pierce Hit # EF_EARTHHIT


Effect_0147 = 2

; Pierce Cast Animation # EF_PIERCESELF


Effect_0148 = 2

; Bowling Bash # EF_BOWLINGSELF


Effect_0149 = 2

; Pierce Cast Animation # EF_SPEARSTABSELF


Effect_0150 = 2

; Spear Boomerang Cast # EF_SPEARBMRSELF


Effect_0151 = 2

; Turn Undead # EF_HOLYHIT


Effect_0152 = 2

; Increase Concentration # EF_CONCENTRATION


Effect_0153 = 2
; Refine Success # EF_REFINEOK
Effect_0154 = 1

; Refine Fail # EF_REFINEFAIL


Effect_0155 = 1

; jobchange.str not found error # EF_JOBCHANGE


Effect_0156 = 2

; levelup.str not found error # EF_LVUP


Effect_0157 = 2

; Job Level Up # EF_JOBLVUP


Effect_0158 = 2

; PvP circle # EF_TOPRANK


Effect_0159 = 1

; PvP Party Circle # EF_PARTY


Effect_0160 = 1

; (Nothing) # EF_RAIN
Effect_0161 = 2

; Snow # EF_SNOW
Effect_0162 = 2

; White Sakura Leaves # EF_SAKURA


Effect_0163 = 2

; Comodo Fireworks Ball # EF_BANJJAKII


Effect_0165 = 2

; Energy Coat (Visual Effect) # EF_MAKEBLUR


Effect_0166 = 1

; (Nothing) # EF_TAMINGSUCCESS
Effect_0167 = 2

; (Nothing) # EF_TAMINGFAILED
Effect_0168 = 2

; Energy Coat Animation # EF_ENERGYCOAT


Effect_0169 = 2

; Cart Revolution # EF_CARTREVOLUTION


Effect_0170 = 2

; Venom Dust Map Unit # EF_VENOMDUST2


Effect_0171 = 2

; Change Element (Dark) # EF_CHANGEDARK


Effect_0172 = 2

; Change Element (Fire) # EF_CHANGEFIRE


Effect_0173 = 2

; Change Element (Water) # EF_CHANGECOLD


Effect_0174 = 2
; Change Element (Wind) # EF_CHANGEWIND
Effect_0175 = 2

; Change Element (Fire) # EF_CHANGEFLAME


Effect_0176 = 2

; Change Element (Earth) # EF_CHANGEEARTH


Effect_0177 = 2

; Change Element (Holy) # EF_CHAINGEHOLY


Effect_0178 = 2

; Change Element (Poison) # EF_CHANGEPOISON


Effect_0179 = 2

; Darkness Attack # EF_HITDARK


Effect_0180 = 2

; Mental Breaker # EF_MENTALBREAK


Effect_0181 = 2

; Magical Hit # EF_MAGICALATTHIT


Effect_0182 = 2

; Self Destruction # EF_SUI_EXPLOSION


Effect_0183 = 2

; (Nothing) # EF_DARKATTACK
Effect_0184 = 2

; (Nothing) # EF_SUICIDE
Effect_0185 = 2

; Combo Attack 1 # EF_COMBOATTACK1


Effect_0186 = 2

; Combo Attack 2 # EF_COMBOATTACK2


Effect_0187 = 2

; Combo Attack 3 # EF_COMBOATTACK3


Effect_0188 = 2

; Combo Attack 4 # EF_COMBOATTACK4


Effect_0189 = 2

; Combo Attack 5 # EF_COMBOATTACK5


Effect_0190 = 2

; Guided Attack # EF_GUIDEDATTACK


Effect_0191 = 2

; Poison Attack # EF_POISONATTACK


Effect_0192 = 2

; Silence Attack # EF_SILENCEATTACK


Effect_0193 = 2

; Stun Attack # EF_STUNATTACK


Effect_0194 = 2

; Petrify Attack # EF_PETRIFYATTACK


Effect_0195 = 2

; Curse Attack # EF_CURSEATTACK


Effect_0196 = 2

; Sleep Attack # EF_SLEEPATTACK


Effect_0197 = 2

; (Nothing) # EF_TELEKHIT
Effect_0198 = 2

; Small Popping Bubble Map Effect # EF_PONG


Effect_0199 = 2

; Normal level 99 Aura (Middle) # EF_LEVEL99


Effect_0200 = 2

; Normal level 99 Aura (Bottom) # EF_LEVEL99_2


Effect_0201 = 2

; Lv 99 Aura Bubble # EF_LEVEL99_3


Effect_0202 = 2

; Fury (Visual Effect) # EF_GUMGANG


Effect_0203 = 1

; Red Herb/Potion # EF_POTION1


Effect_0204 = 2

; Orange Potion # EF_POTION2


Effect_0205 = 2

; Yellow Herb/Potion # EF_POTION3


Effect_0206 = 2

; White Herb/Potion # EF_POTION4


Effect_0207 = 2

; Blue Herb/Potion # EF_POTION5


Effect_0208 = 2

; Green Herb/Potion # EF_POTION6


Effect_0209 = 2

; Yellow Circle Healing Effect # EF_POTION7


Effect_0210 = 2

; Blue Circle Healing Effect # EF_POTION8


Effect_0211 = 2

; Dark Breath # EF_DARKBREATH


Effect_0212 = 2

; Defender # EF_DEFFENDER
Effect_0213 = 2
; Keeping # EF_KEEPING
Effect_0214 = 2

; Summon Slave # EF_SUMMONSLAVE


Effect_0215 = 2

; Blood Drain # EF_BLOODDRAIN


Effect_0216 = 2

; Energy Drain # EF_ENERGYDRAIN


Effect_0217 = 2

; Concentration Potion # EF_POTION_CON


Effect_0218 = 2

; Awakening Potion # EF_POTION_


Effect_0219 = 2

; Berserk Potion # EF_POTION_BERSERK


Effect_0220 = 2

; Intense light beam # EF_POTIONPILLAR


Effect_0221 = 2

; Defender (Crusader) # EF_DEFENDER


Effect_0222 = 2

; Holy Cast Aura # EF_GANBANTEIN


Effect_0223 = 2

; Wind (Map effect) # EF_WIND


Effect_0224 = 2

; Volcano casting effect # EF_VOLCANO


Effect_0225 = 2

; Grand Cross Effect # EF_GRANDCROSS


Effect_0226 = 2

; Snatch # EF_INTIMIDATE
Effect_0227 = 2

; (Nothing) # EF_CHOOKGI
Effect_0228 = 1

; (Nothing) # EF_CLOUD
Effect_0229 = 2

; (Nothing) # EF_CLOUD2
Effect_0230 = 2

; Map Light Pillar Animation 1 # EF_MAPPILLAR


Effect_0231 = 2

; Sacrifice (Visual Effect) # EF_LINELINK


Effect_0232 = 2

; Fog # EF_CLOUD3
Effect_0233 = 2
; Spell Breaker # EF_SPELLBREAKER
Effect_0234 = 2

; Dispell # EF_DISPELL
Effect_0235 = 2

; Deluge Cast Aura # EF_DELUGE


Effect_0236 = 2

; Violent Gale Cast Aura # EF_VIOLENTGALE


Effect_0237 = 2

; Magnetic Earth Cast Aura # EF_LANDPROTECTOR


Effect_0238 = 2

; Volcano (Visual Effect) # EF_BOTTOM_VO


Effect_0239 = 2

; Deluge (Visual Effect) # EF_BOTTOM_DE


Effect_0240 = 2

; Violent Gale (Visual Effect) # EF_BOTTOM_VI


Effect_0241 = 2

; Magnetic Earth (Visual Effect) # EF_BOTTOM_LA


Effect_0242 = 2

; (Invalid) # EF_FASTMOVE
Effect_0243 = 2

; Magic Rod # EF_MAGICROD


Effect_0244 = 2

; Holy Cross # EF_HOLYCROSS


Effect_0245 = 2

; Shield Charge # EF_SHIELDCHARGE


Effect_0246 = 2

; Map Light Pillar Animation 2 # EF_MAPPILLAR2


Effect_0247 = 2

; Resistant Souls # EF_PROVIDENCE


Effect_0248 = 2

; Shield Boomerang # EF_SHIELDBOOMERANG


Effect_0249 = 2

; Spear Quicken # EF_SPEARQUICKEN


Effect_0250 = 2

; Devotion # EF_DEVOTION
Effect_0251 = 2

; Reflect Shield # EF_REFLECTSHIELD


Effect_0252 = 2

; Absorb Spirit Spheres # EF_ABSORBSPIRITS


Effect_0253 = 2

; Mental Strength (Visual Effect) # EF_STEELBODY


Effect_0254 = 2

; Elemental Endow (Fire) # EF_FLAMELAUNCHER


Effect_0255 = 2

; Elemental Endow (Water) # EF_FROSTWEAPON


Effect_0256 = 2

; Elemental Endow (Wind) # EF_LIGHTNINGLOADER


Effect_0257 = 2

; Elemental Endow (Earth) # EF_SEISMICWEAPON


Effect_0258 = 2

; Map Light Pillar Animation 3 # EF_MAPPILLAR3


Effect_0259 = 2

; Map Light Pillar Animation 4 # EF_MAPPILLAR4


Effect_0260 = 2

; Fury Cast Animation # EF_GUMGANG2


Effect_0261 = 1

; Raging Quadruple Blow # EF_TEIHIT1


Effect_0262 = 2

; Raging Quadruple Blow 2 # EF_GUMGANG3


Effect_0263 = 2

; (Nothing) # EF_TEIHIT2
Effect_0264 = 2

; Throw Spirit Sphere # EF_TANJI


Effect_0265 = 2

; Raging Quadruple Blow 3 # EF_TEIHIT1X


Effect_0266 = 2

; Occult Impaction # EF_CHIMTO


Effect_0267 = 2

; Steal Coin # EF_STEALCOIN


Effect_0268 = 2

; Divest Weapon # EF_STRIPWEAPON


Effect_0269 = 2

; Divest Shield # EF_STRIPSHIELD


Effect_0270 = 2

; Divest Armor # EF_STRIPARMOR


Effect_0271 = 2

; Divest Helm # EF_STRIPHELM


Effect_0272 = 2
; Raging Quadruple Blow 4 # EF_CHAINCOMBO
Effect_0273 = 2

; Steal Coin Animation # EF_RG_COIN


Effect_0274 = 2

; Back Stab Animation # EF_BACKSTAP


Effect_0275 = 2

; Raging Thrust # EF_TEIHIT3


Effect_0276 = 2

; Dissoance Map Unit # EF_BOTTOM_DISSONANCE


Effect_0277 = 2

; Lullaby Map Unit # EF_BOTTOM_LULLABY


Effect_0278 = 2

; Mr Kim a Rich Man Map Unit # EF_BOTTOM_RICHMANKIM


Effect_0279 = 2

; Eternal Chaos Map Unit # EF_BOTTOM_ETERNALCHAOS


Effect_0280 = 2

; A Drum on the Battlefield Map Unit # EF_BOTTOM_DRUMBATTLEFIELD


Effect_0281 = 2

; The Ring Of Nibelungen Map Unit # EF_BOTTOM_RINGNIBELUNGEN


Effect_0282 = 2

; Loki's Veil Map Unit # EF_BOTTOM_ROKISWEIL


Effect_0283 = 2

; Into the Abyss Map Unit # EF_BOTTOM_INTOABYSS


Effect_0284 = 2

; Invunerable Siegfriend Map Unit # EF_BOTTOM_SIEGFRIED


Effect_0285 = 2

; A Wistle Map Unit # EF_BOTTOM_WHISTLE


Effect_0286 = 2

; Assassin Cross of Sunset Map Unit # EF_BOTTOM_ASSASSINCROSS


Effect_0287 = 2

; A Poem of Bragi Map Unit # EF_BOTTOM_POEMBRAGI


Effect_0288 = 2

; The Apple Of Idun Map Unit # EF_BOTTOM_APPLEIDUN


Effect_0289 = 2

; Ugly Dance Map Unit # EF_BOTTOM_UGLYDANCE


Effect_0290 = 2

; Humming Map Unit # EF_BOTTOM_HUMMING


Effect_0291 = 2

; Please don't Forget Me Map Unit # EF_BOTTOM_DONTFORGETME


Effect_0292 = 2
; Fortune's Kiss Map Unit # EF_BOTTOM_FORTUNEKISS
Effect_0293 = 2

; Service For You Map Unit # EF_BOTTOM_SERVICEFORYOU


Effect_0294 = 2

; Frost Joke # EF_TALK_FROSTJOKE


Effect_0295 = 1

; Scream # EF_TALK_SCREAM
Effect_0296 = 1

; Fire Works (Visual Effect) # EF_POKJUK


Effect_0297 = 2

; Acid Terror Animnation # EF_THROWITEM


Effect_0298 = 2

; (Nothing) # EF_THROWITEM2
Effect_0299 = 2

; Chemical Protection # EF_CHEMICALPROTECTION


Effect_0300 = 2

; Fire Works (Sound Effect) # EF_POKJUK_SOUND


Effect_0301 = 2

; Bomb # EF_DEMONSTRATION
Effect_0302 = 2

; (Unused) # EF_CHEMICAL2
Effect_0303 = 2

; Teleportation Animation # EF_TELEPORTATION2


Effect_0304 = 2

; Pharmacy Success # EF_PHARMACY_OK


Effect_0305 = 2

; Pharmacy Failed # EF_PHARMACY_FAIL


Effect_0306 = 2

; Forest Light 1 # EF_FORESTLIGHT


Effect_0307 = 2

; Throw Stone # EF_THROWITEM3


Effect_0308 = 2

; First Aid # EF_FIRSTAID


Effect_0309 = 2

; Sprinkle Sand # EF_SPRINKLESAND


Effect_0310 = 2

; Crazy Uproar # EF_LOUD


Effect_0311 = 2

; Heal Effect # EF_HEAL


Effect_0312 = 2

; Heal Effect 2 # EF_HEAL2


Effect_0313 = 2

; Old Map Exit effect (Unused) # EF_EXIT2


Effect_0314 = 2

; Safety Wall # EF_GLASSWALL2


Effect_0315 = 1

; Warp Portal Animation 1 # EF_READYPORTAL2


Effect_0316 = 1

; Warp Portal Animation 2 # EF_PORTAL2


Effect_0317 = 1

; Magnus Exorcisimus Map Unit # EF_BOTTOM_MAG


Effect_0318 = 2

; Sanctuary Map Unit # EF_BOTTOM_SANC


Effect_0319 = 2

; Offensive Heal # EF_HEAL3


Effect_0320 = 2

; Warp NPC # EF_WARPZONE2


Effect_0321 = 2

; Forest Light 2 # EF_FORESTLIGHT2


Effect_0322 = 2

; Forest Light 3 # EF_FORESTLIGHT3


Effect_0323 = 2

; Forest Light 4 # EF_FORESTLIGHT4


Effect_0324 = 2

; Heal Effect 4 # EF_HEAL4


Effect_0325 = 2

; Chase Walk Left Foot # EF_FOOT


Effect_0326 = 2

; Chse Walk Right Foot # EF_FOOT2


Effect_0327 = 2

; Monk Asura Strike # EF_BEGINASURA


Effect_0328 = 2

; Triple Strike # EF_TRIPLEATTACK


Effect_0329 = 2

; Combo Finish # EF_HITLINE


Effect_0330 = 2

; Natural HP Regeneration # EF_HPTIME


Effect_0331 = 2
; Natural SP Regeneration # EF_SPTIME
Effect_0332 = 1

; Autumn Leaves # EF_MAPLE


Effect_0333 = 2

; Blind # EF_BLIND
Effect_0334 = 1

; Poison # EF_POISON
Effect_0335 = 2

; Kyrie Eleison/Parrying Shield # EF_GUARD


Effect_0336 = 2

; Class Change # EF_JOBLVUP50


Effect_0337 = 2

; Super Novice/Taekwon Level Up Angel # EF_ANGEL2


Effect_0338 = 1

; Spiral Pierce # EF_MAGNUM2


Effect_0339 = 2

; (Nothing) # EF_CALLZONE
Effect_0340 = 2

; Wedding Warp Portal # EF_PORTAL3


Effect_0341 = 2

; Wedding Skill # EF_COUPLECASTING


Effect_0342 = 2

; Another Merry Skill # EF_HEARTCASTING


Effect_0343 = 2

; Character map entry effect # EF_ENTRY2


Effect_0344 = 2

; Wings (Animated) # EF_SAINTWING


Effect_0345 = 2

; Like Moonlight But Blue # EF_SPHEREWIND


Effect_0346 = 2

; Wedding Ceremony # EF_COLORPAPER


Effect_0347 = 2

; Like 1000 Blade trepassing # EF_LIGHTSPHERE


Effect_0348 = 2

; Waterfall (Horizonatal) # EF_WATERFALL


Effect_0349 = 2

; Waterfall (Vertical) # EF_WATERFALL_90


Effect_0350 = 2

; Small Waterfall (Horizonatal) # EF_WATERFALL_SMALL


Effect_0351 = 2
; Small Waterfall (Vertical) # EF_WATERFALL_SMALL_90
Effect_0352 = 2

; Dark Waterfall (Horizonatal) # EF_WATERFALL_T2


Effect_0353 = 2

; Dark Waterfall (Vertical) # EF_WATERFALL_T2_90


Effect_0354 = 2

; Dark Small Waterfall (Horizonatal) # EF_WATERFALL_SMALL_T2


Effect_0355 = 2

; Dark Small Waterfall (Vertical) # EF_WATERFALL_SMALL_T2_90


Effect_0356 = 2

; (Nothing) # EF_MINI_TETRIS
Effect_0357 = 1

; Niflheim Ghost # EF_GHOST


Effect_0358 = 2

; Niflheim Bat Slow # EF_BAT


Effect_0359 = 2

; Niflheim Bat Fast # EF_BAT2


Effect_0360 = 2

; Soul Destroyer # EF_SOULBREAKER


Effect_0361 = 2

; Trancendant Level 99 Aura 1 # EF_LEVEL99_4


Effect_0362 = 2

; Valentine Day Heart With Wings # EF_VALLENTINE


Effect_0363 = 2

; Valentine Day Heart # EF_VALLENTINE2


Effect_0364 = 2

; Gloria Domini # EF_PRESSURE


Effect_0365 = 2

; Martyr's Reckoning # EF_BASH3D


Effect_0366 = 2

; Aura Blade # EF_AURABLADE


Effect_0367 = 2

; Berserk # EF_REDBODY
Effect_0368 = 2

; Concentration # EF_LKCONCENTRATION
Effect_0369 = 2

; Gospel Map Unit # EF_BOTTOM_GOSPEL


Effect_0370 = 2

; Level Up # EF_ANGEL
Effect_0371 = 1

; Death # EF_DEVIL
Effect_0372 = 2

; House Smoke # EF_DRAGONSMOKE


Effect_0373 = 2

; Basilica # EF_BOTTOM_BASILICA
Effect_0374 = 2

; Assumptio (Visual Effect) # EF_ASSUMPTIO


Effect_0375 = 2

; Palm Strike # EF_HITLINE2


Effect_0376 = 2

; Matyr's Reckoning 2 # EF_BASH3D2


Effect_0377 = 2

; Soul Drain (1st Part) # EF_ENERGYDRAIN2


Effect_0378 = 2

; Soul Drain (2nd Part) # EF_TRANSBLUEBODY


Effect_0379 = 2

; Magic Crasher # EF_MAGICCRASHER


Effect_0380 = 2

; Blue Starburst (Unknown use) # EF_LIGHTSPHERE2


Effect_0381 = 2

; (Nothing) # EF_LIGHTBLADE
Effect_0382 = 2

; Health Conversion # EF_ENERGYDRAIN3


Effect_0383 = 2

; Soul Change (Sound Effect) # EF_LINELINK2


Effect_0384 = 2

; Soul Change (Visual Effect) # EF_LINKLIGHT


Effect_0385 = 2

; True Sight # EF_TRUESIGHT


Effect_0386 = 2

; Falcon Assault # EF_FALCONASSAULT


Effect_0387 = 2

; Focused Arrow Strike (Sound Effect) # EF_TRIPLEATTACK2


Effect_0388 = 2

; Wind Walk # EF_PORTAL4


Effect_0389 = 2

; Shattering Strike # EF_MELTDOWN


Effect_0390 = 2
; Cart Boost # EF_CARTBOOST
Effect_0391 = 2

; Reject Sword # EF_REJECTSWORD


Effect_0392 = 2

; Arrow Vulcan # EF_TRIPLEATTACK3


Effect_0393 = 2

; Sheltering Bliss # EF_SPHEREWIND2


Effect_0394 = 2

; Marionette Control (Sound Effect) # EF_LINELINK3


Effect_0395 = 2

; Marionette Control (Visual Effect) # EF_PINKBODY


Effect_0396 = 2

; Trancended 99 Aura (Middle) # EF_LEVEL99_5


Effect_0397 = 2

; Trancended 99 Aura (Bottom) # EF_LEVEL99_6


Effect_0398 = 2

; Head Crush # EF_BASH3D3


Effect_0399 = 2

; Joint Beat # EF_BASH3D4


Effect_0400 = 2

; Napalm Vulcan Sound # EF_NAPALMVALCAN


Effect_0401 = 2

; Dangerous Soul Collect # EF_PORTAL5


Effect_0402 = 2

; Mind Breaker # EF_MAGICCRASHER2


Effect_0403 = 2

; Fiber Lock # EF_BOTTOM_SPIDER


Effect_0404 = 2

; Wall Of Fog # EF_BOTTOM_FOGWALL


Effect_0405 = 2

; Soul Burn # EF_SOULBURN


Effect_0406 = 2

; Soul Change # EF_SOULCHANGE


Effect_0407 = 2

; Mom, Dad, I love you! (Baby Skill) # EF_BABY


Effect_0408 = 2

; Meteor Assault # EF_SOULBREAKER2


Effect_0409 = 2

; Rainbow # EF_RAINBOW
Effect_0410 = 2
; Leap # EF_PEONG
Effect_0411 = 2

; Like Throw Spirit Sphere # EF_TANJI2


Effect_0412 = 2

; Axe Kick # EF_PRESSEDBODY


Effect_0413 = 2

; Round Kick # EF_SPINEDBODY


Effect_0414 = 2

; Counter Kick # EF_KICKEDBODY


Effect_0415 = 2

; (Nothing) # EF_AIRTEXTURE
Effect_0416 = 2

; Flash # EF_HITBODY
Effect_0417 = 2

; Warmth Lightning # EF_DOUBLEGUMGANG


Effect_0418 = 2

; Kaite (Visual Effect) # EF_REFLECTBODY


Effect_0419 = 1

; Eswoo (Small) (Visual Effect) # EF_BABYBODY


Effect_0420 = 2

; Eswoo (Alt. Small) (Visual Effect) # EF_BABYBODY2


Effect_0421 = 2

; Eswoo (Normal) (Visual Effect) # EF_GIANTBODY


Effect_0422 = 2

; Eswoo (Alt. Normal) (Visual Effect) # EF_GIANTBODY2


Effect_0423 = 2

; Spirit Link (Visual Effect) # EF_ASURABODY


Effect_0424 = 1

; Esma Hit (Visual Effect) # EF_4WAYBODY


Effect_0425 = 2

; Sprint Collision (Visual Effect) # EF_QUAKEBODY


Effect_0426 = 1

; (Nothing) # EF_ASURABODY_MONSTER
Effect_0427 = 2

; (Nothing) # EF_HITLINE3
Effect_0428 = 2

; Taekwon Kick Hit 1 # EF_HITLINE4


Effect_0429 = 2

; Taekwon Kick Hit 2 # EF_HITLINE5


Effect_0430 = 2

; Taekwon Kick Hit 3 # EF_HITLINE6


Effect_0431 = 2

; Solar, Lunar and Stellar Perception (Visual Effect) # EF_ELECTRIC


Effect_0432 = 2

; Solar, Lunar and Stellar Opposition (Visual Effect) # EF_ELECTRIC2


Effect_0433 = 2

; Taekwon Kick Hit 4 # EF_HITLINE7


Effect_0434 = 2

; Whirlwind Kick # EF_STORMKICK


Effect_0435 = 2

; White Barrier (Unused) # EF_HALFSPHERE


Effect_0436 = 2

; White barrier 2 (Unused) # EF_ATTACKENERGY


Effect_0437 = 2

; Kaite Reflect Animation # EF_ATTACKENERGY2


Effect_0438 = 2

; Flying Side Kick # EF_CHEMICAL3


Effect_0439 = 2

; Assumptio (Animation) # EF_ASSUMPTIO2


Effect_0440 = 2

; Comfort Skills Cast Aura # EF_BLUECASTING


Effect_0441 = 2

; Foot Prints caused by Sprint. # EF_RUN


Effect_0442 = 2

; (Nothing) # EF_STOPRUN
Effect_0443 = 2

; Sprint Stop Animation # EF_STOPEFFECT


Effect_0444 = 2

; High Jump (Jump) # EF_JUMPBODY


Effect_0445 = 1

; High Jump (Return Down) # EF_LANDBODY


Effect_0446 = 1

; Running Left Foot # EF_FOOT3


Effect_0447 = 2

; Running Right Foot # EF_FOOT4


Effect_0448 = 2

; KA-Spell (1st Part) # EF_TAE_READY


Effect_0449 = 1
; Darkcross # EF_GRANDCROSS2
Effect_0450 = 2

; Dark Strike # EF_SOULSTRIKE2


Effect_0451 = 2

; Something Like Jupitel Thunder # EF_YUFITEL2


Effect_0452 = 2

; Paralized # EF_NPC_STOP
Effect_0453 = 2

; Like Blind # EF_DARKCASTING


Effect_0454 = 2

; Another Warmth Lightning # EF_GUMGANGNPC


Effect_0455 = 2

; Power Up # EF_AGIUP
Effect_0456 = 2

; Flying Side Kick (2nd Part) # EF_JUMPKICK


Effect_0457 = 2

; Running/Sprint (running into a wall) # EF_QUAKEBODY2


Effect_0458 = 2

; Brown tornado that spins sprite (unused) # EF_STORMKICK1


Effect_0459 = 2

; Green tornado (unused) # EF_STORMKICK2


Effect_0460 = 2

; Blue tornado (unused) # EF_STORMKICK3


Effect_0461 = 2

; Kaupe Dodge Effect # EF_STORMKICK4


Effect_0462 = 2

; Kaupe Dodge Effect # EF_STORMKICK5


Effect_0463 = 2

; White tornado (unused) # EF_STORMKICK6


Effect_0464 = 2

; Purple tornado (unused) # EF_STORMKICK7


Effect_0465 = 2

; Another Round Kick # EF_SPINEDBODY2


Effect_0466 = 2

; Warm/Mild Wind (Earth) # EF_BEGINASURA1


Effect_0467 = 2

; Warm/Mild Wind (Wind) # EF_BEGINASURA2


Effect_0468 = 2

; Warm/Mild Wind (Water) # EF_BEGINASURA3


Effect_0469 = 2
; Warm/Mild Wind (Fire) # EF_BEGINASURA4
Effect_0470 = 2

; Warm/Mild Wind (Undead) # EF_BEGINASURA5


Effect_0471 = 2

; Warm/Mild Wind (Shadow) # EF_BEGINASURA6


Effect_0472 = 2

; Warm/Mild Wind (Holy) # EF_BEGINASURA7


Effect_0473 = 2

; (Nothing) # EF_AURABLADE2
Effect_0474 = 2

; Demon of The Sun Moon And Stars (Level 1) # EF_DEVIL1


Effect_0475 = 1

; Demon of The Sun Moon And Stars (Level 2) # EF_DEVIL2


Effect_0476 = 1

; Demon of The Sun Moon And Stars (Level 3) # EF_DEVIL3


Effect_0477 = 1

; Demon of The Sun Moon And Stars (Level 4) # EF_DEVIL4


Effect_0478 = 1

; Demon of The Sun Moon And Stars (Level 5) # EF_DEVIL5


Effect_0479 = 1

; Demon of The Sun Moon And Stars (Level 6) # EF_DEVIL6


Effect_0480 = 1

; Demon of The Sun Moon And Stars (Level 7) # EF_DEVIL7


Effect_0481 = 1

; Demon of The Sun Moon And Stars (Level 8) # EF_DEVIL8


Effect_0482 = 1

; Demon of The Sun Moon And Stars (Level 9) # EF_DEVIL9


Effect_0483 = 1

; Demon of The Sun Moon And Stars (Level 10) # EF_DEVIL10


Effect_0484 = 1

; Mental Strength Lightning but White # EF_DOUBLEGUMGANG2


Effect_0485 = 2

; Mental Strength Lightning # EF_DOUBLEGUMGANG3


Effect_0486 = 2

; Demon of The Sun Moon And Stars Ground Effect # EF_BLACKDEVIL


Effect_0487 = 2

; Comfort Skills # EF_FLOWERCAST


Effect_0488 = 2

; (Nothing) # EF_FLOWERCAST2
Effect_0489 = 2

; (Nothing) # EF_FLOWERCAST3
Effect_0490 = 2

; Element Potions # EF_MOCHI


Effect_0491 = 2

; Cooking Foods # EF_LAMADAN


Effect_0492 = 2

; Enchant Deadly Poison # EF_EDP


Effect_0493 = 2

; Throwing Tomahawk # EF_SHIELDBOOMERANG2


Effect_0494 = 2

; Full Strip Sound # EF_RG_COIN2


Effect_0495 = 2

; Preserve # EF_GUARD2
Effect_0496 = 2

; Twilight Alchemy 1 # EF_SLIM


Effect_0497 = 2

; Twilight Alchemy 2 # EF_SLIM2


Effect_0498 = 2

; Twilight Alchemy 3 # EF_SLIM3


Effect_0499 = 2

; Player Become Blue with Blue Aura # EF_CHEMICALBODY


Effect_0500 = 2

; Chase Walk Animation # EF_CASTSPIN


Effect_0501 = 2

; Player Become Yellow with Yellow Aura # EF_PIERCEBODY


Effect_0502 = 2

; Soul Link Word # EF_SOULLINK


Effect_0503 = 2

; (Nothing) # EF_CHOOKGI2
Effect_0504 = 2

; Memorize # EF_MEMORIZE
Effect_0505 = 2

; (Nothing) # EF_SOULLIGHT
Effect_0506 = 2

; Authoritative Badge # EF_MAPAE


Effect_0507 = 2

; Fire Cracker # EF_ITEMPOKJUK


Effect_0508 = 2
; Valentine Day Hearth (Wings) # EF_05VAL
Effect_0509 = 2

; Champion Asura Strike # EF_BEGINASURA11


Effect_0510 = 2

; (Nothing) # EF_NIGHT
Effect_0511 = 2

; Chain Crush Combo # EF_CHEMICAL2DASH


Effect_0512 = 2

; Area Cast # EF_GROUNDSAMPLE


Effect_0513 = 2

; Really Big Circle # EF_GI_EXPLOSION


Effect_0514 = 2

; Einbroch Fog # EF_CLOUD4


Effect_0515 = 2

; Airship Cloud # EF_CLOUD5


Effect_0516 = 2

; (Nothing) # EF_BOTTOM_HERMODE
Effect_0517 = 2

; Cart Termination # EF_CARTTER


Effect_0518 = 2

; Speed Down Potion # EF_ITEMFAST


Effect_0519 = 2

; Shield Bumerang # EF_SHIELDBOOMERANG3


Effect_0520 = 2

; Player Become Red with Red Aura # EF_DOUBLECASTBODY


Effect_0521 = 2

; Gravitation Field # EF_GRAVITATION


Effect_0522 = 2

; Tarot Card of Fate (The Fool) # EF_TAROTCARD1


Effect_0523 = 2

; Tarot Card of Fate (The Magician) # EF_TAROTCARD2


Effect_0524 = 2

; Tarot Card of Fate (The High Priestess) # EF_TAROTCARD3


Effect_0525 = 2

; Tarot Card of Fate (The Chariot) # EF_TAROTCARD4


Effect_0526 = 2

; Tarot Card of Fate (Strength) # EF_TAROTCARD5


Effect_0527 = 2

; Tarot Card of Fate (The Lovers) # EF_TAROTCARD6


Effect_0528 = 2
; Tarot Card of Fate (The Wheel of Fortune) # EF_TAROTCARD7
Effect_0529 = 2

; Tarot Card of Fate (The Hanged Man) # EF_TAROTCARD8


Effect_0530 = 2

; Tarot Card of Fate (Death) # EF_TAROTCARD9


Effect_0531 = 2

; Tarot Card of Fate (Temperance) # EF_TAROTCARD10


Effect_0532 = 2

; Tarot Card of Fate (The Devil) # EF_TAROTCARD11


Effect_0533 = 2

; Tarot Card of Fate (The Tower) # EF_TAROTCARD12


Effect_0534 = 2

; Tarot Card of Fate (The Star) # EF_TAROTCARD13


Effect_0535 = 2

; Tarot Card of Fate (The Sun) # EF_TAROTCARD14


Effect_0536 = 2

; Acid Demonstration # EF_ACIDDEMON


Effect_0537 = 2

; Player Become Green with Green Aura # EF_GREENBODY


Effect_0538 = 2

; Throw Random Bottle # EF_THROWITEM4


Effect_0539 = 2

; Instant Small->Normal # EF_BABYBODY_BACK


Effect_0540 = 2

; (Nothing) # EF_THROWITEM5
Effect_0541 = 2

; KA-Spell (1st Part) # EF_BLUEBODY


Effect_0542 = 1

; Kahii # EF_HATED
Effect_0543 = 2

; Warmth Red Sprite # EF_REDLIGHTBODY


Effect_0544 = 1

; Sound And... PUFF Client Crash :P # EF_RO2YEAR


Effect_0545 = 2

; Kaupe # EF_SMA_READY
Effect_0546 = 2

; Estin # EF_STIN
Effect_0547 = 2

; Instant Red Sprite # EF_RED_HIT


Effect_0548 = 1

; Instant Blue Sprite # EF_BLUE_HIT


Effect_0549 = 1

; Another Effect like Running Hit # EF_QUAKEBODY3


Effect_0550 = 2

; Effect Like Estun but with Circle # EF_SMA


Effect_0551 = 2

; (Nothing) # EF_SMA2
Effect_0552 = 2

; Esma # EF_STIN2
Effect_0553 = 2

; Large White Cloud # EF_HITTEXTURE


Effect_0554 = 2

; Estun # EF_STIN3
Effect_0555 = 2

; (Nothing) # EF_SMA3
Effect_0556 = 2

; Juperos Energy Waterfall (Horizontal) # EF_BLUEFALL


Effect_0557 = 2

; Juperos Energy Waterfall (Vertical) # EF_BLUEFALL_90


Effect_0558 = 2

; Juperos Energy Waterfall Fast (Horizontal) # EF_FASTBLUEFALL


Effect_0559 = 2

; Juperos Energy Waterfall Fast (Vertical) # EF_FASTBLUEFALL_90


Effect_0560 = 2

; Juperos Warp # EF_BIG_PORTAL


Effect_0561 = 2

; Juperos Warp # EF_BIG_PORTAL2


Effect_0562 = 2

; Earthquake Effect (Juperos Elevator) # EF_SCREEN_QUAKE


Effect_0563 = 2

; Wedding Cast # EF_HOMUNCASTING


Effect_0564 = 2

; Filir Moonlight Lvl 1 # EF_HFLIMOON1


Effect_0565 = 2

; Filir Moonlight Lvl 2 # EF_HFLIMOON2


Effect_0566 = 2

; Filir Moonlight Lvl 3 # EF_HFLIMOON3


Effect_0567 = 2
; Another Job Level Up # EF_HO_UP
Effect_0568 = 2

; Amistr Bulwark # EF_HAMIDEFENCE


Effect_0569 = 2

; Amistr Castling # EF_HAMICASTLE


Effect_0570 = 2

; Amistr Bloodlust # EF_HAMIBLOOD


Effect_0571 = 2

; Warmth Soul # EF_HATED2


Effect_0572 = 2

; Twilight Alchemy 1 # EF_TWILIGHT1


Effect_0573 = 2

; Twilight Alchemy 2 # EF_TWILIGHT2


Effect_0574 = 2

; Twilight Alchemy 3 # EF_TWILIGHT3


Effect_0575 = 2

; Box Effect (Thunder) # EF_ITEM_THUNDER


Effect_0576 = 2

; Box Effect (Cloud) # EF_ITEM_CLOUD


Effect_0577 = 2

; Box Effect (Curse) # EF_ITEM_CURSE


Effect_0578 = 2

; Box Effect (Sleep) # EF_ITEM_ZZZ


Effect_0579 = 2

; Box Effect (Rain) # EF_ITEM_RAIN


Effect_0580 = 2

; Box Effect (Sunlight) # EF_ITEM_LIGHT


Effect_0581 = 2

; Another Super Novice/Taekwon Angel # EF_ANGEL3


Effect_0582 = 1

; Warmth Hit # EF_M01


Effect_0583 = 2

; Full Buster # EF_M02


Effect_0584 = 2

; 5 Medium Size Explosion # EF_M03


Effect_0585 = 2

; Somatology Lab Mobs Aura # EF_M04


Effect_0586 = 2

; Big Purple Flame # EF_M05


Effect_0587 = 2
; Little Red Flame # EF_M06
Effect_0588 = 2

; Eswoo # EF_M07
Effect_0589 = 2

; Running Stop # EF_KAIZEL


Effect_0590 = 2

; (Nothing) # EF_KAAHI
Effect_0591 = 2

; Thanatos Tower Bloody Clouds # EF_CLOUD6


Effect_0592 = 2

; Food Effect (STR) # EF_FOOD01


Effect_0593 = 2

; Food Effect (INT) # EF_FOOD02


Effect_0594 = 2

; Food Effect (VIT) # EF_FOOD03


Effect_0595 = 2

; Food Effect (AGI) # EF_FOOD04


Effect_0596 = 2

; Food Effect (DEX) # EF_FOOD05


Effect_0597 = 2

; Food Effect (LUK) # EF_FOOD06


Effect_0598 = 2

; Cast Time Sound and Flashing Animation on Player # EF_SHRINK


Effect_0599 = 2

; Throw Venom Knife # EF_THROWITEM6


Effect_0600 = 2

; Sight Blaster # EF_SIGHT2


Effect_0601 = 2

; Close Confine (Grab Effect) # EF_QUAKEBODY4


Effect_0602 = 2

; Spinning fire ball (like 50, but smaller) # EF_FIREHIT2


Effect_0603 = 2

; Close Confine (Ground Effect) # EF_NPC_STOP2


Effect_0604 = 2

; (Nothing) # EF_NPC_STOP2_DEL
Effect_0605 = 2

; Pang Voice (Visual Effect) # EF_FVOICE


Effect_0606 = 2

; Wink of Charm (Visual Effect) # EF_WINK


Effect_0607 = 2

; Cooking Success # EF_COOKING_OK


Effect_0608 = 2

; Cooking Failed # EF_COOKING_FAIL


Effect_0609 = 2

; Success # EF_TEMP_OK
Effect_0610 = 2

; Failed # EF_TEMP_FAIL
Effect_0611 = 2

; Korean Words and /no1 Emoticon # EF_HAPGYEOK


Effect_0612 = 2

; Throw Shuriken # EF_THROWITEM7


Effect_0613 = 2

; Throw Kunai # EF_THROWITEM8


Effect_0614 = 2

; Throw Fumma Shuriken # EF_THROWITEM9


Effect_0615 = 2

; Throw Money # EF_THROWITEM10


Effect_0616 = 2

; Illusionary Shadow # EF_BUNSINJYUTSU


Effect_0617 = 2

; Crimson Fire Bolossom # EF_KOUENKA


Effect_0618 = 2

; Lightning Spear Of Ice # EF_HYOUSENSOU


Effect_0619 = 2

; Water Escape Technique # EF_BOTTOM_SUITON


Effect_0620 = 2

; Wind Blade # EF_STIN4


Effect_0621 = 2

; Lightning Crash # EF_THUNDERSTORM2


Effect_0622 = 2

; Piercing Shot # EF_CHEMICAL4


Effect_0623 = 2

; Kamaitachi # EF_STIN5
Effect_0624 = 2

; Madness Canceller # EF_MADNESS_BLUE


Effect_0625 = 2

; Adjustment # EF_MADNESS_RED
Effect_0626 = 2
; Disarm (Sound Effect) # EF_RG_COIN3
Effect_0627 = 2

; Dust # EF_BASH3D5
Effect_0628 = 2

; (Nothing) # EF_CHOOKGI3
Effect_0629 = 1

; Shadow Slash # EF_KIRIKAGE


Effect_0630 = 2

; Reverse Tatami Map Unit # EF_TATAMI


Effect_0631 = 2

; Mist Slash # EF_KASUMIKIRI


Effect_0632 = 2

; Final Strike # EF_ISSEN


Effect_0633 = 2

; Crimson Fire Formation # EF_KAEN


Effect_0634 = 2

; Dragon Fire Formation # EF_BAKU


Effect_0635 = 2

; Falling Ice Pillar # EF_HYOUSYOURAKU


Effect_0636 = 2

; Desperado # EF_DESPERADO
Effect_0637 = 2

; Ground Drift Grenade # EF_LIGHTNING_S


Effect_0638 = 2

; Ground Drift Grenade # EF_BLIND_S


Effect_0639 = 2

; Ground Drift Grenade # EF_POISON_S


Effect_0640 = 2

; Ground Drift Grenade # EF_FREEZING_S


Effect_0641 = 2

; Ground Drift Grenade # EF_FLARE_S


Effect_0642 = 2

; Rapid Shower # EF_RAPIDSHOWER


Effect_0643 = 2

; Magic Bullet # EF_MAGICALBULLET


Effect_0644 = 2

; Spread Attack # EF_SPREADATTACK


Effect_0645 = 2

; Tracking (Shown While Casting) # EF_TRACKCASTING


Effect_0646 = 2
; Tracking # EF_TRACKING
Effect_0647 = 2

; Triple Action # EF_TRIPLEACTION


Effect_0648 = 2

; Bull's Eye # EF_BULLSEYE


Effect_0649 = 2

; Ice Cave Level 4 Circle # EF_MAP_MAGICZONE


Effect_0650 = 2

; Ice Cave Level 4 Big Circle # EF_MAP_MAGICZONE2


Effect_0651 = 2

; Like Regeneration Number but Red with a Sound # EF_DAMAGE1


Effect_0652 = 2

; Like Regeneration Number but Red # EF_DAMAGE1_2


Effect_0653 = 2

; Like Regeneration Number but Purple # EF_DAMAGE1_3


Effect_0654 = 2

; Mobs Skill (Change Undead Element) # EF_UNDEADBODY


Effect_0655 = 1

; Last animation before Change Undead Element finish # EF_UNDEADBODY_DEL


Effect_0656 = 1

; (Nothing) # EF_GREEN_NUMBER
Effect_0657 = 2

; (Nothing) # EF_BLUE_NUMBER
Effect_0658 = 2

; (Nothing) # EF_RED_NUMBER
Effect_0659 = 2

; (Nothing) # EF_PURPLE_NUMBER
Effect_0660 = 2

; (Nothing) # EF_BLACK_NUMBER
Effect_0661 = 2

; (Nothing) # EF_WHITE_NUMBER
Effect_0662 = 2

; (Nothing) # EF_YELLOW_NUMBER
Effect_0663 = 2

; (Nothing) # EF_PINK_NUMBER
Effect_0664 = 2

; Little Blue Ball Falling From the Sky # EF_BUBBLE_DROP


Effect_0665 = 2

; Earthquake # EF_NPC_EARTHQUAKE
Effect_0666 = 2

; (Nothing) # EF_DA_SPACE
Effect_0667 = 2

; Dragonfear # EF_DRAGONFEAR
Effect_0668 = 2

; Wide Bleeding # EF_BLEEDING


Effect_0669 = 2

; Dragon fear (Visual Effect) # EF_WIDECONFUSE


Effect_0670 = 2

; The Japan Earth Symbol (like 'Seven Wind Lv1', but on the ground) #
EF_BOTTOM_RUNNER
Effect_0671 = 2

; The Japan Wind Symbol (like 'Seven Wind Lv2', but on the ground) #
EF_BOTTOM_TRANSFER
Effect_0672 = 2

; Map turns Blue (like Soul Link) # EF_CRYSTAL_BLUE


Effect_0673 = 2

; Evil Land Cell # EF_BOTTOM_EVILLAND


Effect_0674 = 2

; Like Parrying/Kyrie Eleison barrier but Yellow with small Cross in every barrier
piece # EF_GUARD3
Effect_0675 = 2

; Slow Casting # EF_NPC_SLOWCAST


Effect_0676 = 2

; Critical Wounds/Bleeding Attack # EF_CRITICALWOUND


Effect_0677 = 2

; White 99 Aura Bubbles # EF_GREEN99_3


Effect_0678 = 2

; Green Aura (Middle) # EF_GREEN99_5


Effect_0679 = 2

; Green Aura (Bottom) # EF_GREEN99_6


Effect_0680 = 2

; Dimensional Gorge Map Effect # EF_MAPSPHERE


Effect_0681 = 2

; I Love You Banner # EF_POK_LOVE


Effect_0682 = 2

; Happy White Day Banner # EF_POK_WHITE


Effect_0683 = 2

; Happy Valentine Day Banner # EF_POK_VALEN


Effect_0684 = 2
; Happy Birthday Banner # EF_POK_BIRTH
Effect_0685 = 2

; Merry Christmas Banner # EF_POK_CHRISTMAS


Effect_0686 = 2

; Cast Circle-Like effect 1 # EF_MAP_MAGICZONE3


Effect_0687 = 2

; Cast Circle-Like effect 2 # EF_MAP_MAGICZONE4


Effect_0688 = 2

; Endless Tower Map Effect # EF_DUST


Effect_0689 = 2

; Burning Flame (Red) # EF_TORCH_RED


Effect_0690 = 2

; Burning Flame (Green) # EF_TORCH_GREEN


Effect_0691 = 2

; Unknown Aura Bubbles (Small ghosts) # EF_MAP_GHOST


Effect_0692 = 2

; Translucent yellow circle # EF_GLOW1


Effect_0693 = 2

; Translucent green circle # EF_GLOW2


Effect_0694 = 2

; Rotating green light # EF_GLOW4


Effect_0695 = 2

; The same of 690 and 691 but Blue/Purple # EF_TORCH_PURPLE


Effect_0696 = 2

; (Nothing) # EF_CLOUD7
Effect_0697 = 2

; (Nothing) # EF_CLOUD8
Effect_0698 = 2

; Fall of powder from the sky and raise of some leaf # EF_FLOWERLEAF
Effect_0699 = 2

; Big Colored Green Sphere. # EF_MAPSPHERE2


Effect_0700 = 2

; Huge Blue Sphere # EF_GLOW11


Effect_0701 = 2

; Little Colored Violet Sphere # EF_GLOW12


Effect_0702 = 2

; Light Infiltration with fall of pownder # EF_CIRCLELIGHT


Effect_0703 = 2

; Client Error (mobile_ef02.str) # EF_ITEM315


Effect_0704 = 2
; Client Error (mobile_ef01.str) # EF_ITEM316
Effect_0705 = 2

; Client Error (mobile_ef03.str) # EF_ITEM317


Effect_0706 = 2

; Client Crash :P # EF_ITEM318


Effect_0707 = 2

; Storm Gust (same as 89) # EF_STORM_MIN


Effect_0708 = 2

; A Firework that split in 4 mini fireworks # EF_POK_JAP


Effect_0709 = 2

; A Sphere like Effect 701 but Green, and a bit more larger # EF_MAP_GREENLIGHT
Effect_0710 = 2

; A big violet wall # EF_MAP_MAGICWALL


Effect_0711 = 2

; A Little Flame Sphere # EF_MAP_GREENLIGHT2


Effect_0712 = 2

; A lot of Very Small and Yellow Sphere # EF_YELLOWFLY1


Effect_0713 = 2

; (Nothing) # EF_YELLOWFLY2
Effect_0714 = 2

; Little blue Basilica # EF_BOTTOM_BLUE


Effect_0715 = 2

; Same as 715 # EF_BOTTOM_BLUE2


Effect_0716 = 2

; Christmas Carol (copy of Angelus) # EF_WEWISH


Effect_0717 = 2

; Judex (Visual Effect) # EF_FIREPILLARON2


Effect_0718 = 1

; Renovatio (light beam) # EF_FORESTLIGHT5


Effect_0719 = 2

; Yellow version of Soul Breaker # EF_SOULBREAKER3


Effect_0720 = 2

; Adoramus (lightning bolt) # EF_ADO_STR


Effect_0721 = 2

; Ignition Break (big explosion) # EF_IGN_STR


Effect_0722 = 2

; Hundred Spear (sound effect) # EF_CHIMTO2


Effect_0723 = 2

; Green version of Detecting # EF_WINDCUTTER


Effect_0724 = 2

; Oratorio (like Detecting) # EF_DETECT2


Effect_0725 = 2

; Frost Misty (blue vapor and bubbles) # EF_FROSTMYSTY


Effect_0726 = 2

; Crimson Rock # EF_CRIMSON_STR


Effect_0727 = 2

; Small fire (part of Hell Inferno) # EF_HELL_STR


Effect_0728 = 2

; Marsh of Abyss (like Close Confine) # EF_SPR_MASH


Effect_0729 = 2

; Small, cartoony explosion (part of Soul Expansion) # EF_SPR_SOULE


Effect_0730 = 2

; Dragon Howling (blinking, expanding circle) # EF_DHOWL_STR


Effect_0731 = 2

; Spike from the ground # EF_EARTHWALL


Effect_0732 = 2

; Fluffy Ball flying by # EF_SOULBREAKER4


Effect_0733 = 2

; Chain Lightning # EF_CHAINL_STR


Effect_0734 = 2

; (Nothing) # EF_CHOOKGI_FIRE
Effect_0735 = 1

; (Nothing) # EF_CHOOKGI_WIND
Effect_0736 = 1

; (Nothing) # EF_CHOOKGI_WATER
Effect_0737 = 1

; (Nothing) # EF_CHOOKGI_GROUND
Effect_0738 = 1

; Old Magenta Trap # EF_MAGENTA_TRAP


Effect_0739 = 2

; Old Cobald Trap # EF_COBALT_TRAP


Effect_0740 = 2

; Old Maize Trap # EF_MAIZE_TRAP


Effect_0741 = 2

; Old Verdure Trap # EF_VERDURE_TRAP


Effect_0742 = 2

; White Ranger Trap # EF_NORMAL_TRAP


Effect_0743 = 2
; Camouflage # EF_CLOAKING2
Effect_0744 = 2

; Aimed Bolt (crosshairs) # EF_AIMED_STR


Effect_0745 = 2

; Arrow Storm # EF_ARROWSTORM_STR


Effect_0746 = 2

; Falling white feathers # EF_LAULAMUS_STR


Effect_0747 = 2

; Falling blue feathers # EF_LAUAGNUS_STR


Effect_0748 = 2

; Millennium Shield # EF_MILSHIELD_STR


Effect_0749 = 2

; Detonator (blue sparkles) # EF_CONCENTRATION2


Effect_0750 = 2

; Releasing summoned warlock spheres # EF_FIREBALL2


Effect_0751 = 2

; Like Energy Coat, but not as dark # EF_BUNSINJYUTSU2


Effect_0752 = 2

; Clearance # EF_CLEARTIME
Effect_0753 = 2

; Green warp portal (root of Epiclesis) # EF_GLASSWALL3


Effect_0754 = 2

; Oratio (spinning blue symbol) # EF_ORATIO


Effect_0755 = 2

; Enchant Blade (like Berserk Potion) # EF_POTION_BERSERK2


Effect_0756 = 2

; Third Class Aura (Middle) # EF_CIRCLEPOWER


Effect_0757 = 2

; Rolling Cutter - Spin Count 1 # EF_ROLLING1


Effect_0758 = 1

; Rolling Cutter - Spin Count 2 # EF_ROLLING2


Effect_0759 = 1

; Rolling Cutter - Spin Count 3 # EF_ROLLING3


Effect_0760 = 1

; Rolling Cutter - Spin Count 4 # EF_ROLLING4


Effect_0761 = 1

; Rolling Cutter - Spin Count 5 # EF_ROLLING5


Effect_0762 = 1

; Rolling Cutter - Spin Count 6 # EF_ROLLING6


Effect_0763 = 1
; Rolling Cutter - Spin Count 7 # EF_ROLLING7
Effect_0764 = 1

; Rolling Cutter - Spin Count 8 # EF_ROLLING8


Effect_0765 = 1

; Rolling Cutter - Spin Count 9 # EF_ROLLING9


Effect_0766 = 1

; Rolling Cutter - Spin Count 10 # EF_ROLLING10


Effect_0767 = 1

; Blinking # EF_PURPLEBODY
Effect_0768 = 2

; Cross Ripper Slasher (flying knives) # EF_STIN6


Effect_0769 = 2

; Strip sound # EF_RG_COIN4


Effect_0770 = 2

; Poison sound # EF_POISONWAV


Effect_0771 = 2

; Poison particles # EF_POISONSMOKE


Effect_0772 = 2

; Expanding purple aura (part of Phantom Menace) # EF_GUMGANG4


Effect_0773 = 2

; Axe Boomerang # EF_SHIELDBOOMERANG4


Effect_0774 = 2

; Spinning character sprite # EF_CASTSPIN2


Effect_0775 = 2

; Like Desperado sound effect # EF_VULCANWAV


Effect_0776 = 2

; Faded light from the ground [S] # EF_AGIUP2


Effect_0777 = 2

; Expanding white aura (like Clearance) # EF_DETECT3


Effect_0778 = 2

; Faded light from the ground [S] # EF_AGIUP3


Effect_0779 = 2

; Expanding red aura (from Infrared Scan) # EF_DETECT4


Effect_0780 = 2

; Magnetic Field (purple chains) # EF_ELECTRIC3


Effect_0781 = 2

; All-around shield [S] # EF_GUARD4


Effect_0782 = 2

; Yellow shaft of light # EF_BOTTOM_BARRIER


Effect_0783 = 2

; White shaft of light # EF_BOTTOM_STEALTH


Effect_0784 = 2

; Upward flying wrenches # EF_REPAIRTIME


Effect_0785 = 2

; Symbol with bleeping sound [S] # EF_NC_ANAL


Effect_0786 = 2

; Flare Launcher (line of fire) # EF_FIRETHROW


Effect_0787 = 2

; Venom Impress (green skull) # EF_VENOMIMPRESS


Effect_0788 = 1

; Freezing Status Effect (two ancillas) # EF_FROSTMISTY


Effect_0789 = 2

; Burning Status Effect (flame symbol) # EF_BURNING


Effect_0790 = 2

; Two ice shots # EF_COLDTHROW


Effect_0791 = 2

; Upward streaming white particles # EF_MAKEHALLU


Effect_0792 = 2

; Same, but more brief # EF_HALLUTIME


Effect_0793 = 2

; Infrared Scan (red lasers) # EF_INFRAREDSCAN


Effect_0794 = 2

; Power Swing (axe crash) # EF_CRASHAXE


Effect_0795 = 2

; Spinning blue triangles # EF_GTHUNDER


Effect_0796 = 2

; Stapo # EF_STONERING
Effect_0797 = 2

; Red triangles (like Intimidate) # EF_INTIMIDATE2


Effect_0798 = 2

; Stasis (expanding blue mist) [S] # EF_STASIS


Effect_0799 = 2

; Hell Inferno (red lights) # EF_REDLINE


Effect_0800 = 2

; Jack Frost unit (ice spikes) # EF_FROSTDIVER3


Effect_0801 = 2

; White Imprison # EF_BOTTOM_BASILICA2


Effect_0802 = 2
; Recognized Spell # EF_RECOGNIZED
Effect_0803 = 2

; Tetra Vortex [S] # EF_TETRA


Effect_0804 = 2

; Tetra Vortex cast animation (blinking colors) # EF_TETRACASTING


Effect_0805 = 2

; Flying by as fast as a rocket # EF_FIREBALL3


Effect_0806 = 2

; Kidnapping sound # EF_INTIMIDATE3


Effect_0807 = 2

; Like Recognized Spell, but one symbol # EF_RECOGNIZED2


Effect_0808 = 2

; Shadowy filter [S] # EF_CLOAKING3


Effect_0809 = 2

; Damp thud sound [S] # EF_INTIMIDATE4


Effect_0810 = 2

; Body Painting # EF_STRETCH


Effect_0811 = 2

; Black expanding aura # EF_BLACKBODY


Effect_0812 = 2

; Masquerade - Enervation # EF_ENERVATION


Effect_0813 = 2

; Masquerade - Groomy # EF_ENERVATION2


Effect_0814 = 2

; Masquerade - Ignorance # EF_ENERVATION3


Effect_0815 = 2

; Masquerade - Laziness # EF_ENERVATION4


Effect_0816 = 2

; Masquerade - Unlucky # EF_ENERVATION5


Effect_0817 = 2

; Masquerade - Weakness # EF_ENERVATION6


Effect_0818 = 2

; (Nothing) # EF_LINELINK4
Effect_0819 = 2

; Strip Accessory # EF_RG_COIN5


Effect_0820 = 2

; Waterfall # EF_WATERFALL_ANI
Effect_0821 = 2

; Dimension Door (spinning blue aura) # EF_BOTTOM_MANHOLE


Effect_0822 = 2
; in-the-manhole effect # EF_MANHOLE
Effect_0823 = 2

; Some filter # EF_MAKEFEINT


Effect_0824 = 2

; Dimension Door (aura + blue light) # EF_FORESTLIGHT6


Effect_0825 = 2

; Expanding black casting anim. # EF_DARKCASTING2


Effect_0826 = 2

; Chaos Panic (spinning brown aura) # EF_BOTTOM_ANI


Effect_0827 = 2

; Maelstrom (spinning pink aura) # EF_BOTTOM_MAELSTROM


Effect_0828 = 2

; Bloody Lust (spinning red aura) # EF_BOTTOM_BLOODYLUST


Effect_0829 = 2

; Blue aura (Arch Bishop cast animation) # EF_BEGINSPELL_N1


Effect_0830 = 2

; Blue cone [S] # EF_BEGINSPELL_N2


Effect_0831 = 2

; Sonic Wave # EF_HEAL_N


Effect_0832 = 2

; (Nothing) # EF_CHOOKGI_N
Effect_0833 = 1

; Light shooting away circlish # EF_JOBLVUP50_2


Effect_0834 = 2

; Fastness yellow-reddish # EF_CHEMICAL2DASH2


Effect_0835 = 2

; Fastness yellow-pinkish # EF_CHEMICAL2DASH3


Effect_0836 = 2

; Casting [S] # EF_ROLLINGCAST


Effect_0837 = 1

; Watery aura # EF_WATER_BELOW


Effect_0838 = 2

; [Client Error] # EF_WATER_FADE


Effect_0839 = 2

; Red cone # EF_BEGINSPELL_N3


Effect_0840 = 2

; Green cone # EF_BEGINSPELL_N4


Effect_0841 = 2

; Yellow cone # EF_BEGINSPELL_N5


Effect_0842 = 2

; White cone # EF_BEGINSPELL_N6


Effect_0843 = 2

; Purple cone # EF_BEGINSPELL_N7


Effect_0844 = 2

; light-bluish turquoise cone # EF_BEGINSPELL_N8


Effect_0845 = 2

; (Nothing) # EF_WATER_SMOKE
Effect_0846 = 2

; Gloomy Day (white/red light rays) # EF_DANCE1


Effect_0847 = 2

; Gloomy Day (white/blue light rays) # EF_DANCE2


Effect_0848 = 2

; (Nothing) # EF_LINKPARTICLE
Effect_0849 = 2

; (Nothing) # EF_SOULLIGHT2
Effect_0850 = 2

; Green mushy-foggy stuff (dull) # EF_SPR_PARTICLE


Effect_0851 = 2

; Green mushy-foggy stuff (bright) # EF_SPR_PARTICLE2


Effect_0852 = 2

; Bright green flower area # EF_SPR_PLANT


Effect_0853 = 2

; Blue beam of light with notes # EF_CHEMICAL_V


Effect_0854 = 2

; (Nothing) # EF_SHOOTPARTICLE
Effect_0855 = 2

; Reverberation (red eighth notes) # EF_BOT_REVERB


Effect_0856 = 2

; Severe Rainstorm (falling red and blue beams) # EF_RAIN_PARTICLE


Effect_0857 = 2

; Deep Sleep Lullaby (two red beams and music notes) # EF_CHEMICAL_V2
Effect_0858 = 2

; Holograph of text (blue) # EF_SECRA


Effect_0859 = 2

; Distorted note (blue) # EF_BOT_REVERB2


Effect_0860 = 2

; Green aura (from Circle of Life's Melody) # EF_CIRCLEPOWER2


Effect_0861 = 2
; Randomize Spell (holograph of text) # EF_SECRA2
Effect_0862 = 2

; Dominion Impulse (two spears of light) # EF_CHEMICAL_V3


Effect_0863 = 2

; Gloomy Day (colorful lines) # EF_ENERVATION7


Effect_0864 = 2

; Blue aura (from Song of Mana) # EF_CIRCLEPOWER3


Effect_0865 = 2

; Dance with a Warg (Wargs) # EF_SPR_PLANT2


Effect_0866 = 2

; Yellow aura (from Dance with a Warg) # EF_CIRCLEPOWER4


Effect_0867 = 2

; Song of Mana (Violies) # EF_SPR_PLANT3


Effect_0868 = 2

; Strip sound [S] # EF_RG_COIN6


Effect_0869 = 2

; Ghostly Succubuses of fire # EF_SPR_PLANT4


Effect_0870 = 2

; Red aura (from Lerad's Dew) # EF_CIRCLEPOWER5


Effect_0871 = 2

; Lerad's Dew (Minerals) # EF_SPR_PLANT5


Effect_0872 = 2

; Stargate-wormhole stuff (bright purple) # EF_CIRCLEPOWER6


Effect_0873 = 2

; Melody of Sink (Ktullanuxes) # EF_SPR_PLANT6


Effect_0874 = 2

; Stargate-wormhole stuff (bright turquoise) # EF_CIRCLEPOWER7


Effect_0875 = 2

; Warcry of Beyond (Garms) # EF_SPR_PLANT7


Effect_0876 = 2

; Stargate-wormhole stuff (white) # EF_CIRCLEPOWER8


Effect_0877 = 2

; Unlimited Humming Voice (Miyabi Ningyos) # EF_SPR_PLANT8


Effect_0878 = 2

; Siren's Voice (heart-like) # EF_HEARTASURA


Effect_0879 = 2

; Bluish castish cone # EF_BEGINSPELL_150


Effect_0880 = 2

; Blue aura # EF_LEVEL99_150


Effect_0881 = 2
; Whirl of fireflies (red) # EF_PRIMECHARGE
Effect_0882 = 2

; Epiclesis (transparent green tree) # EF_GLASSWALL4


Effect_0883 = 2

; Green beam # EF_GRADIUS_LASER


Effect_0884 = 2

; Blue light beams # EF_BASH3D6


Effect_0885 = 2

; Blue castish cone # EF_GUMGANG5


Effect_0886 = 2

; Wavy sparks # EF_HITLINE8


Effect_0887 = 2

; Earth Shaker (same as 432) # EF_ELECTRIC4


Effect_0888 = 2

; Fast light beams # EF_TEIHIT1T


Effect_0889 = 2

; Rotation # EF_SPINMOVE
Effect_0890 = 2

; Magic shots [S] # EF_FIREBALL4


Effect_0891 = 2

; Fastness with hitting sound[S] # EF_TRIPLEATTACK4


Effect_0892 = 2

; Blue-white light passing by # EF_CHEMICAL3S


Effect_0893 = 2

; (Nothing) # EF_GROUNDSHAKE
Effect_0894 = 2

; Big wheel of flat light beams # EF_DQ9_CHARGE


Effect_0895 = 2

; Still sun shaped lightning aura # EF_DQ9_CHARGE2


Effect_0896 = 2

; Animated sun shaped lightning aura # EF_DQ9_CHARGE3


Effect_0897 = 2

; Animated, curvy sun shaped lightning aura # EF_DQ9_CHARGE4


Effect_0898 = 2

; White/red light shots from below # EF_BLUELINE


Effect_0899 = 2

; Animated, slow curvy sun shaped lightning aura # EF_SELFSCROLL


Effect_0900 = 2

; Explosion # EF_SPR_LIGHTPRINT
Effect_0901 = 2

; Floating bedtable texture # EF_PNG_TEST


Effect_0902 = 2

; Castish flamey cone # EF_BEGINSPELL_YB


Effect_0903 = 2

; Yellow/pink lights passing by # EF_CHEMICAL2DASH4


Effect_0904 = 2

; Expanding circle # EF_GROUNDSHAKE2


Effect_0905 = 2

; Shield Press (falling shield) # EF_PRESSURE2


Effect_0906 = 2

; Chainy, metalish sound [S] # EF_RG_COIN7


Effect_0907 = 2

; Prestige (sphere of yellow particles) # EF_PRIMECHARGE2


Effect_0908 = 2

; Banding (sphere of red particles) # EF_PRIMECHARGE3


Effect_0909 = 2

; Inspiration (sphere of blue particles) # EF_PRIMECHARGE4


Effect_0910 = 2

; Green castish animation [S] # EF_GREENCASTING


Effect_0911 = 2

; Wall of Thorns unit (green fog cloud) # EF_WALLOFTHORN


Effect_0912 = 2

; Magic projectiles # EF_FIREBALL5


Effect_0913 = 2

; (Nothing) # EF_THROWITEM11
Effect_0914 = 2

; Crazy Weed # EF_SPR_PLANT9


Effect_0915 = 2

; Demonic Fire # EF_DEMONICFIRE


Effect_0916 = 2

; More angry, demonic flames # EF_DEMONICFIRE2


Effect_0917 = 2

; Fire Insignia (demonic flames) # EF_DEMONICFIRE3


Effect_0918 = 2

; Hell's Plant (green snapping plant) # EF_HELLSPLANT


Effect_0919 = 2

; Fire Walk unit # EF_FIREWALL2


Effect_0920 = 2
; Vacuum Extreme (whirlwind) # EF_VACUUM
Effect_0921 = 2

; Psychic Wave # EF_SPR_PLANT10


Effect_0922 = 2

; Poison Buster # EF_SPR_LIGHTPRINT2


Effect_0923 = 2

; Poisoning animation # EF_POISONSMOKE2


Effect_0924 = 2

; Some filter # EF_MAKEHALLU2


Effect_0925 = 2

; Electric Walk unit # EF_SHOCKWAVE2


Effect_0926 = 2

; Earth Grave (speary roots) # EF_SPR_PLANT11


Effect_0927 = 2

; Ice cloud projectiles # EF_COLDTHROW2


Effect_0928 = 2

; Warmer (field of flames) # EF_DEMONICFIRE4


Effect_0929 = 2

; Varetyr Spear (falling spear) # EF_PRESSURE3


Effect_0930 = 2

; (Nothing) # EF_LINKPARTICLE2
Effect_0931 = 2

; Firefly # EF_SOULLIGHT3
Effect_0932 = 2

; [Client Crash] # EF_CHAREFFECT


Effect_0933 = 2

; White, castishly expanding cone # EF_GUMGANG6


Effect_0934 = 2

; Green magic projectile # EF_FIREBALL6


Effect_0935 = 2

; Red, castishly expanding cone # EF_GUMGANG7


Effect_0936 = 2

; Yellow, castishly expanding cone # EF_GUMGANG8


Effect_0937 = 2

; Dark-red, castishly expanding cone # EF_GUMGANG9


Effect_0938 = 2

; Blue, conish aura # EF_BOTTOM_DE2


Effect_0939 = 2

; Snow flake # EF_COLDSTATUS


Effect_0940 = 2
; Explosion of red, demonic fire # EF_SPR_LIGHTPRINT3
Effect_0941 = 2

; Expanding, white dome # EF_WATERBALL3


Effect_0942 = 2

; Green, fluffy projectile # EF_HEAL_N2


Effect_0943 = 2

; Falling gems # EF_RAIN_PARTICLE2


Effect_0944 = 2

; (Nothing) # EF_CLOUD9
Effect_0945 = 2

; Floating lights # EF_YELLOWFLY3


Effect_0946 = 2

; Blue lightning sphere # EF_EL_GUST


Effect_0947 = 2

; Two blue lightning spheres # EF_EL_BLAST


Effect_0948 = 2

; Flat, spinning diamond # EF_EL_AQUAPLAY


Effect_0949 = 2

; Circling, planetlike spheres # EF_EL_UPHEAVAL


Effect_0950 = 2

; Three lightning spheres # EF_EL_WILD_STORM


Effect_0951 = 2

; Flat, spinning gem and two lightning spheres # EF_EL_CHILLY_AIR


Effect_0952 = 2

; Spinning, planetlike spheres # EF_EL_CURSED_SOIL


Effect_0953 = 2

; Two lightblue glowing spheres # EF_EL_COOLER


Effect_0954 = 2

; Three spinning flame spheres # EF_EL_TROPIC


Effect_0955 = 2

; Flame # EF_EL_PYROTECHNIC
Effect_0956 = 2

; Spinning planetlike sphere # EF_EL_PETROLOGY


Effect_0957 = 2

; Two flames # EF_EL_HEATER


Effect_0958 = 2

; Purple flame # EF_POISON_MIST


Effect_0959 = 2

; Small yellow explosion # EF_ERASER_CUTTER


Effect_0960 = 2

; Cartoony whirlwind # EF_SILENT_BREEZE


Effect_0961 = 2

; Rising fire # EF_MAGMA_FLOW


Effect_0962 = 2

; Dark filter (like Stone Curse) # EF_GRAYBODY


Effect_0963 = 2

; Same as 920 # EF_LAVA_SLIDE


Effect_0964 = 2

; Small white explosion # EF_SONIC_CLAW


Effect_0965 = 2

; Bone crack # EF_TINDER_BREAKER


Effect_0966 = 2

; Another little explosion # EF_MIDNIGHT_FRENZY


Effect_0967 = 2

; EF_MACRO
Effect_0968 = 2

; EF_CHEMICAL_ALLRANGE
Effect_0969 = 2

; EF_TETRA_FIRE
Effect_0970 = 2

; EF_TETRA_WATER
Effect_0971 = 2

; EF_TETRA_WIND
Effect_0972 = 2

; EF_TETRA_GROUND
Effect_0973 = 2

; EF_EMITTER
Effect_0974 = 2

; EF_VOLCANIC_ASH
Effect_0975 = 2

; EF_LEVEL99_ORB1
Effect_0976 = 2

; EF_LEVEL99_ORB2
Effect_0977 = 2

; EF_LEVEL150
Effect_0978 = 2

; EF_LEVEL150_SUB
Effect_0979 = 2
; EF_THROWITEM4_1
Effect_0980 = 2

; EF_THROW_HAPPOKUNAI
Effect_0981 = 2

; EF_THROW_MULTIPLE_COIN
Effect_0982 = 2

; EF_THROW_BAKURETSU
Effect_0983 = 2

; EF_ROTATE_HUUMARANKA
Effect_0984 = 2

; EF_ROTATE_BG
Effect_0985 = 2

; EF_ROTATE_LINE_GRAY
Effect_0986 = 2

; EF_2011RWC
Effect_0987 = 2

; EF_2011RWC2
Effect_0988 = 2

; EF_KAIHOU
Effect_0989 = 2

; EF_GROUND_EXPLOSION
Effect_0990 = 2

; EF_KG_KAGEHUMI
Effect_0991 = 2

; EF_KO_ZENKAI_WATER
Effect_0992 = 2

; EF_KO_ZENKAI_LAND
Effect_0993 = 2

; EF_KO_ZENKAI_FIRE
Effect_0994 = 2

; EF_KO_ZENKAI_WIND
Effect_0995 = 2

; EF_KO_JYUMONJIKIRI
Effect_0996 = 2

; EF_KO_SETSUDAN
Effect_0997 = 2

; EF_RED_CROSS
Effect_0998 = 2

; EF_KO_IZAYOI
Effect_0999 = 2
; EF_ROTATE_LINE_BLUE
Effect_1000 = 2

; EF_KG_KYOMU
Effect_1001 = 2

; EF_KO_HUUMARANKA
Effect_1002 = 2

; EF_BLUELIGHTBODY
Effect_1003 = 2

; EF_KAGEMUSYA
Effect_1004 = 2

; EF_OB_GENSOU
Effect_1005 = 2

; EF_NO100_FIRECRACKER
Effect_1006 = 2

; EF_KO_MAKIBISHI
Effect_1007 = 2

; EF_KAIHOU1
Effect_1008 = 2

; EF_AKAITSUKI
Effect_1009 = 2

; EF_ZANGETSU
Effect_1010 = 2

; EF_GENSOU
Effect_1011 = 2

; EF_HAT_EFFECT
Effect_1012 = 2

; EF_CHERRYBLOSSOM
Effect_1013 = 2

; EF_EVENT_CLOUD
Effect_1014 = 2

; EF_RUN_MAKE_OK
Effect_1015 = 2

; EF_RUN_MAKE_FAILURE
Effect_1016 = 2

; EF_MIRESULT_MAKE_OK
Effect_1017 = 2

; EF_MIRESULT_MAKE_FAIL
Effect_1018 = 2

; EF_ALL_RAY_OF_PROTECTION
Effect_1019 = 2

; EF_VENOMFOG
Effect_1020 = 2

; EF_DUSTSTORM
Effect_1021 = 2

; EF_LEVEL160
Effect_1022 = 2

; EF_LEVEL160_SUB
Effect_1023 = 2

; EF_MAPCHAIN
Effect_1024 = 2

; EF_MAGIC_FLOOR
Effect_1025 = 2

; EF_ICEMINE
Effect_1026 = 2

; EF_FLAMECORSS
Effect_1027 = 2

; EF_ICEMINE_1
Effect_1028 = 2

; EF_DANCE_BLADE_ATK
Effect_1029 = 2

; EF_DARKPIERCING
Effect_1030 = 2

; EF_INVINCIBLEOFF2
Effect_1031 = 2

; EF_MAXPAIN
Effect_1032 = 2

; EF_DEATHSUMMON
Effect_1033 = 2

; EF_MOONSTAR
Effect_1034 = 2

; EF_STRANGELIGHTS
Effect_1035 = 2

; EF_SUPER_STAR
Effect_1036 = 2

; EF_YELLOBODY
Effect_1037 = 2

; EF_COLORPAPER2
Effect_1038 = 2
; EF_EVILS_PAW
Effect_1039 = 2

; EF_GC_DARKCROW
Effect_1040 = 2

; EF_RK_DRAGONBREATH_WATER
Effect_1041 = 2

; EF_ALL_FULL_THROTTLE
Effect_1042 = 2

; EF_SR_FLASHCOMBO
Effect_1043 = 2

; EF_RK_LUXANIMA
Effect_1044 = 2

; EF_CLOUD10
Effect_1045 = 2

; EF_SO_ELEMENTAL_SHIELD
Effect_1046 = 2

; EF_AB_OFFERTORIUM
Effect_1047 = 2

; EF_WL_TELEKINESIS_INTENSE
Effect_1048 = 2

; EF_GN_ILLUSIONDOPING
Effect_1049 = 2

; EF_NC_MAGMA_ERUPTION
Effect_1050 = 2

; EF_LG_KINGS_GRACE
Effect_1051 = 2

; EF_BLOODDRAIN2
Effect_1052 = 2

; EF_NPC_WIDEWEB
Effect_1053 = 2

; EF_NPC_BURNT
Effect_1054 = 2

; EF_NPC_CHILL
Effect_1055 = 2

; EF_RA_UNLIMIT
Effect_1056 = 2

; EF_AB_OFFERTORIUM_RING
Effect_1057 = 2

; EF_SC_ESCAPE
Effect_1058 = 2
; EF_WM_FRIGG_SONG
Effect_1059 = 2

; EF_FLICKER
Effect_1060 = 2

; EF_C_MAKER
Effect_1061 = 2

; EF_HAMMER_OF_GOD
Effect_1062 = 2

; EF_MASS_SPIRAL
Effect_1063 = 2

; EF_FIRE_RAIN
Effect_1064 = 2

; EF_WHITEBODY
Effect_1065 = 2

; EF_BANISHING_BUSTER
Effect_1066 = 2

; EF_SLUGSHOT
Effect_1067 = 2

; EF_D_TAIL
Effect_1068 = 2

; EF_BIND_TRAP1
Effect_1069 = 2

; EF_BIND_TRAP2
Effect_1070 = 2

; EF_BIND_TRAP3
Effect_1071 = 2

; EF_JUMPBODY1
Effect_1072 = 1

; EF_ANIMATED_EMITTER
Effect_1073 = 2

; EF_RL_EXPLOSION
Effect_1074 = 2

; EF_C_MAKER_1
Effect_1075 = 2

; EF_QD_SHOT
Effect_1076 = 2

; EF_P_ALTER
Effect_1077 = 2

; EF_S_STORM
Effect_1078 = 2

; EF_MUSIC_HAT
Effect_1079 = 2

; EF_CLOUD_KILL
Effect_1080 = 2

; EF_ESCAPE
Effect_1081 = 2

; EF_XENO_SLASHER
Effect_1082 = 2

; EF_FLOWERSMOKE
Effect_1083 = 2

; EF_FSTONE
Effect_1084 = 2

; EF_QSCARABA
Effect_1085 = 2

; EF_LJOSALFAR
Effect_1086 = 2

; EF_HAPPINESSSTAR
Effect_1087 = 2

; EF_POWER_OF_GAIA
Effect_1088 = 2

; EF_MAPLE_FALLS
Effect_1089 = 2

; EF_MARKING_USE_CHANGEMONSTER
Effect_1090 = 2

; EF_MAGICAL_FEATHER
Effect_1091 = 2

; EF_MERMAID_LONGING
Effect_1092 = 2

; EF_GIFT_OF_SNOW
Effect_1093 = 2

; EF_ACH_COMPLETE
Effect_1094 = 2

; EF_TIME_ACCESSORY
Effect_1095 = 2

; EF_SPRITEMABLE
Effect_1096 = 2

; EF_TUNAPARTY
Effect_1097 = 2

You might also like