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Agenda

• Simple Keyword Workflow


• Manual Material Parameters
• Material Maps

Adam.Fairclough@Elmtec.co.uk
Keyword Workflow
Keyword Description Roughness Metallic Material Type
Glass, Glazing , Frosted Transparent glass material , frosted tag applies blurring 0 0 default
Chrome, Mirror Mirror 0 1 default
Steel, Copper, Metal, Aluminium Metals 0.3 1 default
Ceramic Shiny Ceramic 10% roughness 0.1 0 default
Marble Semi Polished Marble (worktops etc) 20% roughness 0.2 0 default
Plastic Mid gloss material 50% roughness 0.5 0 default
Fabric, Cloth Textureless 80% roughness 0.8 0 default
Foliage, leaf Allows shadows and light to pass through leaves/material default

Polished, Acryl Lacquered surface effect 0.02 0 Clearcoat


Carpaint , ClearCoat Metallic Paint with clear lacquer 0.02 1 Clearcoat

Water, Ocean, River Creates animated water , varies in style depending on tag N/A N/A Water
Vegetation, Foliage, Leaf Allows shadows and light to pass through leaves/material N/A N/A Foliage
Emissive Allows material glow and cast ambient light @ 5000CD/m” N/A N/A Self Illumination
Grass, Tall Grass, Short Grass, Wild Grass Generates grass on horizontal surfaces using colour/texture N/A N/A Grass
Long Carpet, Short Carpet Generates carpet fibres on horizontal surfaces colour/texture N/A N/A Carpet
Everything is shiny
Roughness
Roughness
Roughness \ Glossiness
Roughness \ Glossiness
https://3dtextures.me/

https://cc0textures.com/

https://texturehaven.com/

https://www.cgbookcase.com

https://www.3dxo.com/

https://sketchuptextureclub.com

https://poliigon.com/search?is_free=true

https://www.textures.com/
Texture map Overview
Albedo

Height

Reflections
Albedo
• Albedo
• Colour
• Base Colour
• Diffuse Colour
Height : Normal Map
• Purple/Blue

• Illusion of depth
• Suitable for texture or
relief <2mm
• Performant
/Lightweight
Height : Normal Map
• Purple/Blue

• Illusion of depth
• Suitable for texture or
relief <2mm
• Performant
/Lightweight
Height : Displacement Map
• Height /Bump

• Greyscale
• Black = down
• White = Up
• Illusion of depth
• Creates very deep “3D”
detail
Height : Bump Map
• Greyscale
• Black = down
• White = Up
• Suitable for texture or
relief <3mm

• Easy to make

• Older/Less precise
Versions of Normal
Maps
Reflections : Roughness Map
• Greyscale
• Black = 0% Roughness
• White = 100%
Roughness

• Creates additional
variations in glossiness
of surface

0 • Useful for adding


smudges, streaks,
fingerprints
Tips for Material maps
• PNG and TIFF will produce better results

• The higher resolution the maps – the more performance you


will need.
• The more maps you use – the more performance you will
need.

• Start at lower resolutions: 1K /2K and increase IF you need to.


Adam.Fairclough@Elmtec.co.uk

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