Professional Documents
Culture Documents
Adam.Fairclough@Elmtec.co.uk
Keyword Workflow
Keyword Description Roughness Metallic Material Type
Glass, Glazing , Frosted Transparent glass material , frosted tag applies blurring 0 0 default
Chrome, Mirror Mirror 0 1 default
Steel, Copper, Metal, Aluminium Metals 0.3 1 default
Ceramic Shiny Ceramic 10% roughness 0.1 0 default
Marble Semi Polished Marble (worktops etc) 20% roughness 0.2 0 default
Plastic Mid gloss material 50% roughness 0.5 0 default
Fabric, Cloth Textureless 80% roughness 0.8 0 default
Foliage, leaf Allows shadows and light to pass through leaves/material default
Water, Ocean, River Creates animated water , varies in style depending on tag N/A N/A Water
Vegetation, Foliage, Leaf Allows shadows and light to pass through leaves/material N/A N/A Foliage
Emissive Allows material glow and cast ambient light @ 5000CD/m” N/A N/A Self Illumination
Grass, Tall Grass, Short Grass, Wild Grass Generates grass on horizontal surfaces using colour/texture N/A N/A Grass
Long Carpet, Short Carpet Generates carpet fibres on horizontal surfaces colour/texture N/A N/A Carpet
Everything is shiny
Roughness
Roughness
Roughness \ Glossiness
Roughness \ Glossiness
https://3dtextures.me/
https://cc0textures.com/
https://texturehaven.com/
https://www.cgbookcase.com
https://www.3dxo.com/
https://sketchuptextureclub.com
https://poliigon.com/search?is_free=true
https://www.textures.com/
Texture map Overview
Albedo
Height
Reflections
Albedo
• Albedo
• Colour
• Base Colour
• Diffuse Colour
Height : Normal Map
• Purple/Blue
• Illusion of depth
• Suitable for texture or
relief <2mm
• Performant
/Lightweight
Height : Normal Map
• Purple/Blue
• Illusion of depth
• Suitable for texture or
relief <2mm
• Performant
/Lightweight
Height : Displacement Map
• Height /Bump
• Greyscale
• Black = down
• White = Up
• Illusion of depth
• Creates very deep “3D”
detail
Height : Bump Map
• Greyscale
• Black = down
• White = Up
• Suitable for texture or
relief <3mm
• Easy to make
• Older/Less precise
Versions of Normal
Maps
Reflections : Roughness Map
• Greyscale
• Black = 0% Roughness
• White = 100%
Roughness
• Creates additional
variations in glossiness
of surface