Professional Documents
Culture Documents
Trade 4000+ 10 10
Restless No replacement
The character has to pass a Con-Save to get Small usable items (like arrows, med kits,
the benefits of a rest. A failed long rest still paper etc.) are not automatically replaced.
counts as a short rest.
Equipment damage
Exhaustion You do not have the coins to keep your
Having not enough food and not being equipment well maintained. Roll 1D10 per
protected from the elements can be taxing piece of equipment. On a 1 it is damaged.
and even deadly. Each month you have to This usually applies only to items that are
pass a Con save at the listed DC or take one being used.
level of exhaustion. These levels do only
disappear when you can afford a lifestyle of at Well rested
least "poor" and manage to successfully When you take a short rest you get to roll a
complete a long rest. Con-Save at the listed DC. If you pass it
counts as a long rest instead. When you take
a long rest, you can roll a Con-Save at the
listed DC. If you pass you regain Inspiration.
Spellcasting 0+ (or natural 1) you get 1 complication
10+ You buy or sell the item for the normal
The table below lists the costs to hire an NPC
price (see below)
to cast one spell. Any materials have to be
20+ (or natural 20) you get or save an
payed separately. Scrolls cost double this
additional 25 %
price. Crafting a scroll costs this price and
needs an intelligence (arcane) check DC 10 + The normal price for an item is modified by
Spell Level to be successful. the market (see Market rules in the
Leadership section). The normal price when
Spell Level Cost Culture selling a used item is 50 % or 75 % when
0 2,5 5 selling a new item. If you are trying to find /
buy an item that is not available in the
1 10 5
current market you get one additional
2 40 10 complication per 5 missing culture levels. If
3 90 10 trying to sell an item that is not available on
the current market to you get 25 % bonus to
4 160 15 it's price (in this case just once and not per
5 250 15 missing culture levels). The DM may also put
limits on what the local market can sell or
6 360 20
buy.
7 490 20
Possible complications:
8 640 20 - The item is 25 % more expensive
9 810 20 - The seller needs you to do a quest for him
- It takes a while for the item to arrive or be
Buying and Selling manufactured (usually one month)
- The item is of lower quality (but also less
If you want to buy or sell something your expensive)
character may make a Charisma roll using
whatever skill he thinks might apply to the
situation.
Ships & Siege Equipment
Ship Cost Culture km per day Crew Passengers Cargo
Galley 30.000 20 50 80 – 150
Keelboat 3.000 15 12,5 1 6 1/2
Longship 10.000 15 50 40 150 10
Rowboat 50 5 25 1 3 -
Sailing Ship 10.000 15 50 20 20 100