Professional Documents
Culture Documents
CHARTING NEW
Sorcerer's
Slave
REALMS OF
IMAGINATION™
An Ars Magica™
Fantasy Roleplaying Adventure
Table of Contents
Chapter 1. Introduction................... 3 Towns................................................................................17
Time and Location.............................................................3 Journey by Land..............................................................18
Summary of Plot................................................................4
Urania’s Past......................................................................5 Chapter 4. Covenant Urania......... 19
Theme.................................................................................5 The Hermitage.................................................................19
Running The Sorcerer’s Slave...........................................5 Basil’s Return...................................................................19
The Message Arrives..........................................................7 The Party on Trial............................................................19
What the Magi Know.........................................................7 Covenant Layout..............................................................21
Sukhumi...........................................................................24
Chapter 2. Constantinople.............. 8
The Baths of Zeuxippus.....................................................8 Chapter 5. Sanctum Saturnalia.... 26
Within the Bathhouse........................................................8 Layout of Farad’s Tower..................................................27
Map Key..............................................................................9 The Genjii Realm.............................................................30
End Notes.........................................................................32
Chapter 3. Travelling..................... 15
Journey by Sea.................................................................15 Appendix: The Genjii..................... 32
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Basil
Description: An erect, balding who still seemed like an outsider in Concentration—1
man with a long beard, Basil first Urania. Andros, who had spent his Folk Ken—2
learned magic from his father, a life as Farad’s slave, easily exploited Finesse—2
village herbalist who grew rather their xenophobia. Guile—1
wealthy selling enchantments to the Basil quickly realized the slave’s Hermes Lore—3
common folk. The old man attributed crucial role in Farad’s successes. Af- Hermes History—1
his powers to “blessed herbs,” not ter a little research, Basil discovered Intrigue—1
spells, and thereby avoided unwel- Andros’ past, and developed his plan Magic Theory—3
come attention from the Church. to lure the party into freeing the slave. Parma Magica—2
Basil’s father sent his son around Experience at Urania taught Basil not Pretend—3
Europe to study from wizards. In his to ask wizards for help against other Scribe Latin—3
journeying, the young man became wizards. Therefore, he approaches Staff Attack—4
outgoing, superficially worldly and the party disguised as a merchant Staff Parry—5
slightly overconfident. He learned and maintains this facade as long as Speak French—2
less magic than his father hoped. he can. However, he wants the party Speak German—2
About two years ago, Basil re- to succeed and does not conceal infor- Speak Greek—4
turned from his travels and joined mation the adventurers might need. Speak Latin—4
Covenant Urania. Both he and He does tell the party about covenant, Subterfuge—3
Farad had an interest in market- claiming to have traded there, and if
able healing enchantments and the the party runs out of clues, he reluc- Magic Arts
two became rivals. When Boniface tantly suggests seeking information Cr 5 An 8 Ig 5
went mad and Farad seemed likely in Krasnodar. In 7 Aq 5 Im 0
to take his position, Basil tried to Mu 5 Au 5 Me 0
Role-Playing Tips: Basil gladly
rally the other magicians against Pe 7 Co 5 Te 7
talks with anyone, on any topic, in
the Old Physician, but Andros eas- Re 8 He 15 Vi 5
the fashion of a salesman. He smiles
ily foiled his attempts. The other broadly and often. This magician
magicians had no desire to become Grimoire
wishes to conceal his identity, and
involved in the schemes of Basil, Agony of the Beast (PeAn 10) +16
does not cast spells if he can avoid it.
Alleviate the Serpent’s Bite (PeAn
Few of his spells would help the party
10) +16
much in any event.
Dance of the Staves (MuHe 10)
+21
Cnf 4 Age 33 Enc 0 Hunt for the Wild Herb (InHe 15)
+21
Characteristics Soothe the Pains of the Beast (CrAn
Int +1 Prs +2 15) +14
Stm +1 Com +1 Tongue of the Beasts (InAn 15)
+16
Combat Trap of the Entwining Vines (CrHe
Attack/Quarterstaff: 1st +9—Atk 15) +21
+6—Dam +8 Plants’ Withering Bane (PeHe 20)
Defense/Quarterstaff: +11 +23
Soak Total: +1 Probe Nature’s Hidden Lore (InHe
Body Levels: OK/0/-1/-3/-5/Incap 5) +21
Fatigue Total: 0
Fatigue Levels: OK/0/-1/-3/-5/Unc. Personality Traits
Brave +1
Abilities Deceitful +1
Acting—2 Impulsive +1
Certámen—1
Introduction
at Constaninople and investigates the Andros. By age five, the child exhib- After normal formalities, the cov-
Baths. From there, they probably go ited an amazing grasp of magic and of enant dispatches the adventurers to
to the covenant at Krasnodar, either prophecy. Shortly after these talents bring back Andros. Basil can give them
voluntarily, seeking clues, or to de- developed, he suffered an inexplicable passage to Byzantium and show them
fend themselves before the wizards fit of terror. Then he vanished. to the Baths once they arrive.
against charges that they pillaged the Basil then continues, “I have found
Bathhouse. Alternatively the party
may meet a slave at Constantinople
Andros. He is now a slave, living in
Constantinople, but he remembers you
What The Magi Know
who offers to take them to Andros at well. I have spoken with this Andros, • Magi throughout Europe know
Sukhumi, a port on the Black Sea. and am stunned by the amount of lore the Baths of Zeuxippus as a meet-
The party has a few brief encounters within his head. Now as a compan- ing-ground for fortune-tellers and
between Constantinople and the Cau- ion of wizards, it struck me that you hedge-wizards.
casus. Then, if they go to Urania, they could gain a wealth of knowledge by • Adventurers who use the covenant
learn what they can from the wizards. recovering your long-lost child. Fur- library or other sources to research
Among other discoveries, they find that thermore, I cannot imagine that you Farad or other wizards around the
the man who told them about Andros is be so dishonorable as to leave the son Black Sea learn the name of Covenant
actually a wizard, with more motives of your sorceress in servitude.” Urania.
than he originally revealed. Eventu- The stranger then explains that • Anyone who reads about Urania
ally, they find the location of Farad’s Andros belongs to Farad Sahda, a learns that ever since an ancient battle
new Sanctum. sorcerer known as the Old Physi- with genjii, the Consul, or leader, of
If the party follows the helpful slave, cian. Adventurers can find the two this covenant has won his office by
they find themselves in a trap. Andros at Constantinople’s famed Baths of proving that he can compel a service
has arranged for some genies to kidnap Zeuxippus. Basil adds that he has from genjiikind.
the adventurers and send them to the finished his business in France and • According to the party’s sources,
genjii realm. He wants them there plans to return east within the week. a wizard named Boniface currently
because of his negotiations with Farad, He does not wish to actually confront rules Urania.
which are described in chapter five. Farad but would be glad to serve the
Furthermore, he needs them standing party as a guide.
by to help him escape the genjii once
his revenge is complete.
Scale: 1 inch = 2 miles
The adventure reaches its climax
either in the genjii realm or at Farad’s Aquaduct
new Sanctum, as adventurers try to Blachernae
get Andros away and simultaneously Palace
City Wall
discover the true nature of the slave’s
plan.
2. Dressing Room
This room branches into a myriad of
alcoves, each one containing a damp
stone bench and rack for clothing. N 1 2
Adventurers find six patrons here.
Two bathhouse servants move about,
to protect people’s possessions and
conduct guests to the bathing rooms.
Constantinople 11
Alshenka Epirus
Description: An immensely Description: A bearded man Characteristics
obese peasant girl, Alshenka suf- with a mangled nose, Epirus for- Per +1 Str +1 Qik +1
fers from flashes of pain in her merly worked as a dealer in relics. Per +2 Stm +3
joints. Her grandmother paid for He was no charlatan—although his
her to visit the Baths of Zeuxip- artifacts were worthless, Epirus Combat
pus, hoping for a cure. Alshenka actually possessed a magical tal- Unarmed
still has the disease, but after an ent. However, he had to abandon Defense: 0
encounter with the spring nymph, that career after an accusation of Soak Total: +2
she became convinced that her simony (the crime of attempting to Body Levels: OK/0/-1/-3/-5/In-
ailment is not a sickness, but a sell divine power). Stripped of his cap.
call from the god Zeus to become livelihood, he considered becoming Fatigue Total: 0
an oracle. Fortunately, she told a monk, but then discovered that Fatigue Levels: OK/0/-1/-3/-5/
Farad and not a priest. He asked even without his ikons and artifacts, Unc.
to keep Alshenka as a servant, he could still perform minor feats
and her family, having no use for of magic. Epirus then began his Abilities
a sickly, unmarriageable child, practice as an enchanter. He blends Brawling +3
agreed. Christian mysticism with pagan Healer +2
In order to defend the sacred rituals to awe his clients. Entrancement +2
Baths, Alshenka has become a Role-Playing Tips: Mumble Speak Greek +3
proficient wrestler. mystical benedictions in a hollow, Visions +3
Role-Playing Tips: Alshenka fervent voice. Then ask to be paid.
Epirus is genuinely religious, but he Personality Traits
speaks in a thick-tongued voice,
honestly does not understand the Avaracious +1
with the poor grammar of a
contradiction between spirituality Mystical +1
peasant. This girl speaks with
quiet fervor about the pagan and hucksterism.
gods, although she retains enough
common sense not to mention Spring Spirit to cast spells on him. one can see the open courtyard, with
them before anyone who might Most bathers pant for a few min- its grazing bulls. (See area 7.) A bas-
denounce her to the Church. The utes in the steamy room, then move relief on the walls depicts an enormous
adventurers should worry that into the more pleasant Tepidarium. marble face, its curling hair tossed by
she really does have powers as a However, one of the two Bathouse the wind, and its blank eyes staring
heathen priestess—and indeed, seers are always here, oblivious to the at occupants. Bathers like to linger in
maybe she does. heat. During the morning, the witch this pleasant room, discussing matters
Alshenka reclines in a pool, kicking of local interest or wandering out to
the water with her feet, oblivious to the gardens and courtyard.
Cnf 2 Age 17
its near-boiling temperature. In the The Bathhouse spirit inhabits the
Characteristics afternoon, a medium named Epirus sits bas-relief face. She uses her spells to
Int +1 Str +1 Prs +3 unmoving against a cool stone wall, lull the bathers, and spy on them for the
Per +2 Stm +3 beads of condensation pouring over his Bathhouse owners. Not only can she
body like some parody of sweat. see and hear through the statue’s eyes
Combat These hedge wizards do nothing to and ears, this being can cast “Peering
Unarmed: 1st +3—Atk +3 solicit customers for their services. into the Mortal Mind” on anyone who
Defense: +0 However, people throughout Byzan- is wet. Normally, the spirit reports her
Soak Total: +2 tium know them as fortune-tellers. The discoveries to Peron (see area 11) at
Body Levels: OK/0/-1/-3/-5/Incap. hedge wizards charge four silvers for the end of each day. If she discovers
Fatigue Total: 0 their services. They drop the money that the adventurers intend to free
Fatigue Levels: OK/0/-1/-3/-5/Unc. into a near-boiling pool, which causes Andros, this being leaves to warn her
+5 damage per second to anyone who master at once. People in the room
Abilities dips his hand in. Long practice enables may observe a sudden deadening of the
Brawling—3 one to resist the heat, and the mediums statue’s features—without the spirit,
Entrancement—4 can fish their coins out unharmed. The it no longer looks quite as animate.
Hex—3 pool currently contains 28 silvers. One must pass a Per + Int roll with an
Speak Greek—3 Ease Factor of 8 to notice. Then the
Visions—3 inhabitants of the Baths begin their
defense, as described above.
4. Tepidarium
Personality Traits This room contains ten patrons
Graceful statues overlook the
Obsessed (with role as priest- when the adventurers arrive. Anyone
lukewarm pools of the Tepidarium.
ess) +1 who mingles with them hears a flood
Through a row of marble columns,
of Constantinople gossip. Much of it
12 Constantinople
deals with the guilds or the Church keep her master’s enemies out. No water. If they win any Tackle attacks,
Fathers, but the topic of conversation sacrificial offering can convince her the victim suffers +10 Dam from be-
always drifts back to the supernatural. to let openly hostile adventurers past, ing pressed against the metal pans or
The Bathhouse attracts superstitous but she will yield to magical control as actually toppled into the water.
folk, and all patrons know the rumors usual. Anyone who plunges into the icy One of the slaves, a man named
of its pagan heritage. All know that water against the nymph’s will must Grigory, surveys rescuers with wide
Alshenka and Epirus (see room 3) pass a Stm roll with an Ease Factor of eyes of awe. Andros prophesied to him
have supernatural gifts, and sell their 8 or suffer paralysis for 1-10 minutes. that the adventurers would come, and
powers for silver. Victims tumble into area 7, limp and now, his prediction has come true. He
helpless. even named how many adventurers
there would be, and what possessions
5. Frigidarium
6. Furnaces they would carry. (The Storyguide
The marble pools of this room con- should fill in exact details to match
tain clear, chilly water. An artifical Slaves must continually stoke these
the party.) If asked about Andros or
waterfall cascades down the room’s stone fireplaces, to heat the water
Farad, Grigory replies, “Gone...gone,
southwest corner. The fountain con- for this Bathhouse’s Caudaria. Two
good master. 'Twas months ago, that
ceals a gap between the wall and ceiling bondsmen labor here. One hired
Andros warned his master to go East.
which allows one to crawl through a Bathhouse servant supervises them,
And why did he warn them? Oh,
secret passage into area 9. All who pass and fights off any attempt to free the
masters, Andros foresaw your coming,
through must undergo the scrutiny of slaves. The slaves do not participate in
and wanted his master gone before
the Baths’ nymph. If the adventurers battle. In battle here, the Bathhouse
you arrived. He predicted it almost
seem to have business within, the servants attempt to tackle their foes
to the day!”
nymph admits them but she tries to into the copper cauldrons of boiling
Constantinople 13
When the party arrives, it finds Peron
with his show of servility. It is,
Grigory here, collecting items from the shelves,
perhaps, his unconscious way of wrapping them in tissue paper and
Description: A downcast man taking revenge. then sealing the packages with wax.
with cleanshaven cheeks and gray-
He will have either Epirus or Alshenka
ish skin, Grigory feels that he owes
Cnf 0 Age 32 assisting him, depending on which one
his life to Andros. The reason comes
is currently in the Caudarium. (See
from an episode many years ago,
Characteristics area 3.)
when all the slaves had the fever and
Stm +1 Farad and his followers use these
Grigory lay on the verge of death.
Andros assured him that he would chambers as bedrooms, kitchens,
Combat libraries, conjuration chambers and
not die. Grigory murmured some
Unarmed temples all at once. One can find
word of delight, but Andros simply
Defense: +0 pantries and sleeping-pallets among
shook his head. “Thank me not.
Soak Total: +1 the collection of artwork and occult
You shall recover, but your brother
Body Levels: OK/0/-1/-3/-5/Incap. devices. The pool contains four points
will die.” The next day, Grigory
Fatigue Total: 0 of Aquam vis. It can produce another
felt far better. But even as Andros
Fatigue Levels: OK/0/-1/-3/-5/Unc. point of vis every month. As for money,
predicted, his brother expired.
the portable artwork would be worth
Role-playing Tips: Mumble in Abilities 40 nomisma but it takes a Per + Evalu-
a resigned voice, and look away Servant Skills—1 ate roll with an Ease Factor of 6 to
whenever someone meets your eye.
identify the valuable ones and a Com
Grigory has completely acquired the Personality Traits + Merchant roll to find a buyer. Apply
ways of a slave. Even if freed, he Resentfully Servile +2 a -5 penalty to these rolls if characters
tries to embarrass the adventurers Superstitious +1 lack the needed skills.
Peron has already sent most of the
Andros gave not only a prophecy but certain level of passion, the horns of truly valuable materials to Farad’s new
a command. He instructed Grigory to the dying bull can accumulate Rego dwelling. He is currently wrapping
bring the visitors to Sukhumi, where or Auram vis. the last ones. The packages contain
they must avoid all contact with people few actual books, but their paintings
and proceed directly to the tower of a and frescoed panels contain the same
wizard named Bovoro Vlad. Grigory Bull information as tomes with the follow-
shivers as he explains this order. He Size +4 Cun -2 ing knowledge values: Creo 7, Rego
senses something sinister about An- 5, Aquam 10, Auram 10, Area Lore
dros. Nevertheless, he nearly worships Stm +10 (Caucasus) 3. The Caucasian lore
his fellow-slave and wishes to obey him. deals exclusively with certain spirits
If the adventurers refuse, Grigory in- Brave +3 of Earth, Air, Fire and Water, who
sists on going before Bovoro Vlad alone dress in Eastern clothing. They depict
unless physically restrained. Attack/Horns: 1st +8* Atk +7 ways of imprisoning these beings in
The other slave, an indentured Dam +24 lamps, rings or bottles, but hint that
servant named Barbarus, tries only Body Levels: OK, 0/0, -1/-1, -2, -5, the beings can take terrible revenge
to avoid the adventurers. His term of Incapacitated for their servitude.
servitude ends in three months and Each package bears a colorful seal
he does not want to do anything which * Make one roll for both horns.
which reads as follows, in Latin: “Let
might endanger his release. the Officer of Customs know that these
items have been duly taxed and exam-
8. Servants’ Quarters ined. I charge you to ship them intact
7. Courtyard unto the port of Tmutorokan, where
No roof covers this green sward. This barracks contains beds and my master will receive them through
Four coal-black bulls graze among provisions for the 12 Bathhouse ser- his servant, Boniface. These parcels
the marble columns and shrubs, in vants. When the adventurers arrive, require no further examination. Woe
full view of the bathers. Each one is they find five present. to him who breaks the seals.” Peron
tethered to a pillar, but the animals’ has not yet hired the sailors to ship
presence discourages bathhouse pa- these packages.
trons from walking in the courtyard. 9. Chambers of the Vis
If the party finds some way to ques-
Anyone who examines the grass and The painted statues of these rooms
tion Peron, either by force, subterfuge
passes a Per + Scan roll with an seem both finer and more bizarre than
or friendship, he can tell them the
Ease Factor of 8 finds traces of blood. any the party has yet seen. Stained-
following:
The Bathhouse keeps these animals glass skylights provide the only il-
for rituals to invoke Zeus. Many of lumination. Soft, multicolored lights • If magi cordially request an au-
their sacrifices bring no discernible fall on limpid pools, garish ikons and dience with Farad, Peron can only
results, but when the ritual attains a statues depicting Apollo, Zeus and suggest that they look for more infor-
Hecate, the goddess of black magic. mation at Covenant Urania.
14 Constantinople
• Farad has studied Arabic texts • Andros urged his master to move • Boniface, the old Consul now lives
diligently for the past several years, into his new laboratories, but Farad in a monastic cell of the main Covenant.
and applied what he read to building resisted until three months ago when Farad and Andros allow him to feel
a new tower, the Sanctum Saturnalia, they both abruptly left. useful by relaying goods and messages
somewhere nearer to the main Cov- • Ipyreia acts as caretaker for the to them. (See chapter four.)
enant in Krasnodar. He constantly Covenant.
consulted Andros about his project.
Peron
Description: Tall and painfully five studs of polished iron which each Certámen—5
thin, even Peron’s flowing robe can- contain two points of Rego vis. Magic Theory—1
not disguise his skeleton-like frame. Role-playing Tips: Peron does not Broadsword Attack—1
He recently completed an appren- speak much, knowing that nobody will Broadsword Parry—1
ticeship under Boniface Magnifico, give him the respect he feels every Scribe Greek—2
Consul of the Covenant. When magus deserves. When he does talk, Scribe Latin—3
his master showed his first signs he usually speaks under the pretense Speak Latin—5
of madness, the sorceress Ipyreia of representing his master. Peron Speak Greek—3
volunteered to take over Peron’s feels an exaggerated loyalty to Andros, Speak Italian—1
training, but her patronizing offer Boniface and Farad. He seldom men- Hermes Lore—1
only infuriated the apprentice. In tions their names without mentioning Parma Magica—2
private, he nursed his crazed master that they are wise, learned and very Sailing—1
while in public, he bitterly defended good at chess.
the Consul’s sanity. Magic Arts
Peron’s respect for Hermetic coun-
Six months ago, Covenant Urania Cr—0 An—0 Ig—0
cils, Tribunals, certámen and other
finally held a council to remove In—1 Aq—10 Im—0
obligations borders on the naïve. He
Boniface from office. As the Consul’s Mu—0 Au—3 Me—3
has honed his skills at certámen, as
apprentice, Peron had the duty of Pe—3 Co—0 Te—0
the only legitimate way to defend
providing the most condemning Re—9 He—0 Vi—0
his pride against elder wizards. If
testimony. Ipyreia, a Quaesitor, this sorcerer feels that adventurers
questioned him mercilessly, forc- Grimoire
have broken the Code of Hermes, he
ing him to reveal all the most Broom of the Winds (ReAu 15)
threatens to denounce them before a
humiliating episodes of Boniface’s +14
Tribunal. The Storyguide may decide
recent months. Despite his love for Control Nymph (ReMe 5) +14
whether the Tribunal listens to him,
his master, Peron did not consider Jupiter’s Resounding Blow (ReAu
depending on whether this would help
lying to the council. After Peron’s 10) +14
or hurt the campaign.
testimony, Boniface abdicated. Subtle Tongue of Poison and Purity
(InAq 10) +13
Once the council ended, Andros
Age 31 Cnf 3 The Call to Slumber (ReMe 15)
quietly arranged for Farad to com-
+14
plete Peron’s training, not Ipyreia.
Characteristics Thief of the Stolen Breath (PeAu
Peron feels deep gratitude to Farad
Int +2 Str -3 10) +8
and the slave. Since nobody tells
Per +1 Stm -2 Com -1 Touch of the Pearls (InAq 5) +13
him anything about the ongoing
Wave of Drowning and Smashing
affairs of the covenant, he bases
Combat (ReAq 25) +21. This is a special-
all his opinions on personal preju-
Attack/Broadsword: 1st +4 Atk +5 ized version of the spell which can
dice. Nevertheless, he understands
Dam +7 heat water and send it flowing
Hermetic traditions and remains
Defense/Broadsword: +4 across dry ground. The boiling
true to them.
Soak Total: -2 liquid inflicts +20 damage on
In the grip of a paranoid dread Body Levels: OK/0/-1/-3/-5/Incap. anyone it touches. The water may
of attackers, Boniface insisted that Fatigue Total: 0 spread over an area of dry land
his apprentice learn the use of a Fatigue Levels: OK/0/-1/-3/-5/Unc. 15 paces by 15 paces.
broadsword. Peron never became
skilled with this weapon, but he still Abilities Personality Traits
wears one at his waist. Its pommel Finesse—1 Proud +2
contains something more useful: Concentration—1 Loyal +2
Naive +1
Chapter 3
Travelling
Map 4:
Covenant Urania
Covenant Urania 21
defy covenant judgments, the magi of Grog Armory Boniface’s Cell
Urania call for a Wizards’ March.
These cool burrows house the grogs. A long, dank tunnel leads down to
Ten off-duty warriors appear here at Boniface’s cell. Visitors receive the
any given time. impression that they are descending
Covenant Layout into a tomb. The cell itself has several
woolen hangings on the walls. Due to
Entry Libraries his madness, Boniface spends almost
The narrow windows of this room all his time here, apart from the other
Covenant Urania sits at the junc-
admit slits of light which fall on the wizards.
tion of two bleached precipices. Built
polished brass bindings of neatly or-
50 feet above ground, the Covenant
ganized books. Other rooms contain
gate may appear unguarded, but is
alchemical equipment and carved Private Chambers
actually a deathtrap for invaders. The
wands. Ipyreia keeps a final chamber These tunnels lead to the locked
covenant’s grogs can pour arrows from
as an office, with scribing-table and chambers of various wizards and
windows in the cliffs on either side. Ten
chairs. Nobody may examine the books companions who play no part in this
stand guard positioned within each
without her permission. adventure. Anyone who peeks in
cliff, while five wait at the foot of the
Urania’s library describes the histo- sees a lizard scurry by. The passage
cliffs to greet strangers. A final war-
ry and treaties of Urania, as mentioned contains a series of doors marked with
rior waits at the gate, ready to lower
in the Introduction. This collection wizardly runes requesting privacy. In
a ladder for guests.
also contains tomes with the following the rooms, one finds beds, a few ikon
Anyone trying to reach Urania’s gate paintings of the Virgin, and some odd
scores: Cr 2, In 10, Mu 7, Pe 10, Re 15,
without a ladder must pass a Dex + stone instruments. None of these
An 8, Aq 12, Au 10, Co 13, He 6, Ig 3,
Climbing roll with an Ease Factor of rooms has occupants unless the Sto-
Im 5, Me 7, Te 2, Vi 10, Legend Lore
12. It takes a minimum of five minutes ryguide wishes to invent some.
3, Magic Theory 6, Hermes History 3,
to scale this cliff.
Humanities 6.
Salt Mines
Katerina’s Chambers The magi support their covenant by
Grogs (36) One feels a distinct chill in Kat- selling salt from these holes. Inside,
These warriors conceal their erina’s chambers, compared to the angular cubes of rock salt blend with
gear with what appear to be outdoor sun. She blocks her windows the filthy walls. One hundred well-
monks’ robes. They can easily with heavy tapestries and keeps all treated slaves labor here. Most of these
cast off these garments in combat. internal doors locked. One must pass men worked on Sanctum Saturnalia,
The five who receive guests carry a Dex + Pick Locks roll with an Ease Farad’s new tower, but although they
only broadswords, but the others Factor of 14 to pick these locks. Anyone know it lies in the mountains to the
have self bows too. who fails takes +3 damage from a claw southeast, they could not find their
of magic energy which appears out of way there again. The older thralls
thin air to pinch a thief. Illusionary remember laboring alongside Andros,
Enc 4
venom drips from the claw, but has and either admire or despise him for
no effect. his incredible luck. He is not a laborer
Characteristics
but the personal servant of a magus,
Dex +1 Piles of boxes, bags and leather cases
who has spent only days in the mines,
Per +2 lean against all Katerina’s walls. She
and those by choice. Seven years ago,
collects twigs, chips of stone and other
he voluntarily requested to labor un-
Combat artifacts from throughout Byzantium
derground. He quickly opened a new
Attack/Broadsword: 1st +4—Atk and the Caucasus, for use in casting
shaft, and found a magical artifact
+10—Dam +11 Summoning the Distant Images. One
which delighted all the magi. The wiz-
Attack/Self Bow: Rate -1—Atk golden coffer even holds bits of a tile
ards called his discovery “The Mirror
+4—Dam +8 roof from Cathay. Katerina’s chambers
of Broken Salt.” They claim it allows
Defense/Broadsword: +5 also contain a private library with the
one to see the spirit realms.
Soak Total (Chain Curiass): +8 following scores: In 4, Re 9, Im 8, Vi 12,
Body Levels: OK/0/-1/-3/-5/Inca- Area Lore (genjii and local myths) 3.
pacitated Laborers
Fatigue Total: -4. Enc 0
Fatigue Level: OK/0/-1/-3/-5/Un- Basil’s Chambers
conscious Basil owns a series of well-lighted Characteristics
cells, containing wooden furniture Str +1 Stm +1
Abilities and a few Persian tapestries. He has
Broadsword—5 a standard collection of laboratory Unarmed but can fight
Broadsword Parry—4 glassware and other supplies.
Self Bow—2 Abilities
Mining +2
22 Covenant Urania
Boniface
Description: Boniface has the Factor equals 8, plus the combined when he does, he only confirms his
flashing eyes, cropped beard and Presence of all people whom he may insanity. When he talks, he uses
imposing presence of the lord he begin to copy. Through a variant of a deep, ringing voice, forcing out
once was. However, he shuffles Second Sight, he can absorb traits and each word deliberately, trying to
about with his head down in shame, goals which his companions have not keep the madness from slipping in.
well aware that he no longer rules actually revealed. He often begins his sentences by
this covenant. Boniface has no illu- Making matters worse, Boniface begging forgiveness for the things
sions about his condition. Even at has a compulsion to separate himself he cannot control.
the height of his insanity, he knows from the people he so slavishly copies.
his own madness. Once he borrows a trait, he grows Cnf 0 Age 64 Enc 0
Boniface once served as the chief angry if its original owner exhibits
of this covenant. He was a wizard it too. If not humored, he becomes Characteristics
of dynamic personality but only grim, depressed and even murderous. Int +2 Prs +2 Dex +2
average talent. Although he never In his madness, he fears that to allow Per +3
admitted it, he always felt slightly himself to have a double would mean
ashamed to rule wizards while to part with his soul. Combat
possessing such mediocre wizardry An hour alone restores Boniface to Attack/Dagger: 1st +4—Atk +9—
himself. Therefore, when Farad his normal self, such as it is. Dam +5
acquired Andros, Boniface could Defense/Dagger: +5
• Boniface no longer knows spells
not resist discussing sorcery with Soak Total: 0
or magic arts. However, if any of the
the young genius. Since Boniface Body Levels: OK/0/-1/-3/-5/Incap.
people he bonds to are wizards, he
was Consul of the covenant, Farad Fatigue Total: 0
gains the highest Technique and the
could hardly prevent their conver- Fatigue Levels: OK/0/-1/-3/-5/Unc.
highest Form in the group. He may
sations.
use these arts to create spontaneous
Eventually, Boniface put Andros’ magic. Abilities
lore to use. He went to the Kura Concentration—2
Andros, Farad and Peron be-
river, and ventured into the land Dagger Attack—3
friended Boniface in his madness. In
of the genjii. Scarcely had he ar- Dagger Parry—3
return, he serves as their messenger,
rived before the genjii accused him Finesse—3
relaying items from the port of Tmuto-
of seeking their true names and Hermes Lore—3
rokan to Farad’s new Sanctum at the
blasted his mind. He returned with Hermes History—2
mouth of the Kura River. If the party
his personality shattered, and his Magic Theory—3
asks, Boniface may take them to the
magic twisted to a new form. He Parma Magica—2
Sanctum. However, if he suspects the
suffers the following two effects: Scribe Latin—2
adventurers of trying to harm Farad,
• Boniface has only a shaky grip Speak Latin—4
he begins a pathological quest to bring
on his self. In the presence of others, disaster upon them. This takes the
he must pass an Stm roll every day, Personality Traits
form of an overt attack only if he has
or begin to acquire their personality. Ashamed +1
no time for anything more subtle.
If the roll fails, he gains the Person- Attached to Farad, Andros and
Role-Playing Tips: Boniface Peron +2
ality Traits of all people present,
seldom dares speak, knowing that
even if contradictory. The Ease
Ipyreia
Description: A tall woman with organized archives and laboratories. concert can demand trivial services
a wide frame, Ipyreia wears gray Although Ipyreia has not cultivated from genies. Most leaders of the
robes and a coarse veil over her hair. an extensive grimoire of personal covenant, including Boniface, won
Peasants call her the Abbess, and spells, magi throughout Europe ad- their title by convincing the rest of
she behaves like an old nun, preach- mire her theoretical discoveries. She the magi to help cast these spells.
ing about order and moralistically would like to organize people in the Ipyreia expected to claim the office
supervising the other covenfolk. As same way she organizes books, and the same way but when Boniface
one of Urania’s elder members and has made a scrupulous Quaesitor, if went mad, Basil, Peron, Bovoro and
a Quaesitor, she leads the covenant not a lovable one. Katerina refused to help her.
in the absence of a Consul. Anyone Ipyreia would now be Consul, if The Abbess took this rejection
who visits Urania must contend only she was popular. The library of as a personal insult (which, to be
with her. Urania describes several safe, certain honest, it was). She has decided
The Abbess supervises Urania’s means for contacting genjii, in which that if her wizards do not want
research. She maintains superbly a group of three wizards acting in her as Consul, she does not want
Covenant Urania 23
Store
Room Andros
Farad
❈
❈
The
Mirror
of
Broken
Salt
Gates
Door
Automaton ❈
N
Stairs Up
Stairs Down
ouds
solid cl ud
s
o
cl
• Sukumi and
Throne of
the Vizier so
lid • Sanctum Saturnalia
Bovoro Vlad
Farad
Description: Farad’s beard is tiles each containing a point of vis. Penetration—2
white, but neat and trimmed to a He also has a tiny golden lyre with Scribe Latin—5
rakish point. His black eyes twinkle, silver strings. Whenever anyone hums Speak Latin—6
and his smile shows perfect teeth. the first notes of a song, it magically
Farad might have become a re- plays the rest. Magic Arts
nowned wizard long ago if not for his Role-Playing Tips: Laugh mer- Cr 7 An 5 Ig 5
inconstant personality. He took his rily, if not always sincerely, and try In 5 Aq 7 Im 5
apprenticeship under a noted sor- to dominate others. Farad has a Mu 12 Au 5 Me 15
cerous healer, but quickly decided classical education, and uses slightly Pe 10 Co 15 Te 5
that he had more to gain by study- pretentious language. He is a little Re 15 He 5 Vi 5
ing destructive spells and going on haughty, but always jovial.
expeditions to find the magic lore of Grimoire
the Caucasian wilderness. Then he Arm of the Infant (MuCo 20) +30
abandoned that to pursue Hermetic Age 69 Cnf 2 The Chirurgeon’s Healing Touch
intrigue from his Constantinople (CrCo 20) +25
Bathhouse. Under the influence of Characteristics Curse of the Unruly Tongue (ReCo
the nymph there, he lost interest in Int +3 Prs +2 Dex +1 10) +33, Mastered.
politics too, and devoted himself to Stm +1 Com +3 Despair of the Quivering Manacles
drink and song. (ReCo 10) +33 (Mastered)
Combat Gift of the Bear’s Fortitude (MuCo
In the process, Farad heard about
Attack/Dagger: 1st +2—Atk +6—Dam 30) +30 (Mastered)
the sorcerously precocious slave
+3 Maintaining the Demanding Spell
Andros and purchased him on a
Defense/Dagger: +3 (ReVi Gen) +23
whim. Thus far, the investment has
Soak Total: +3 Mind of the Beast (MuMe 30) +30
rewarded him spectacularly. The
Body Levels: OK/-1/-3/-5/Incap. Preternatural Growth and Shrink-
slave acquired for him the potent
Fatigue Total: 0 ing (MuCo 20) +30
Mirror of Broken Salt, showed him
Fatigue Levels: OK/0/-1/-3/-5/Unc. Repel the Wooden Shafts (ReHe
where to build a tower and use it,
helped him construct his powerful 10) +23
Abilities Sight of the True Form (InCo 10)
automatons and, eventually dis-
Alchemy—3 +23
placed Boniface as Consul. Then
Certámen—2 Strings of the Unwilling Marionette
Andros manipulated the rest of
Charm—2 (ReCo 30) +33
Urania—even Boniface—into sup-
Chirurgy—3 The Wound that Weeps (PeCo 15)
porting Farad’s bid for the Consul’s
Classics—2 +28
seat. Andros has an unquestionable
Dagger—1 Wreathes of Foul Smoke (CrAu
magic talent. Furthermore, the
Dagger Parry—2 15) +15
slave knows how to treat Farad
Finesse—3
firmly, and curb his tendency to
Hermes Lore—3 Personality Traits
abandon tasks he tires of.
Hermes History—2 Ambitious +1
Farad wears comfortable cotton Intrigue—2 Dissolute +2
garments with fur trim. An inlaid Legend Lore—3 Inconstant +3
dirk hangs from his waist. This Magic Theory—5 Timid +1
wizard’s pockets contain five mosaic Parma Magica—4
informs his master. The two meet the predictable way. Farad and his slave present, including Andros. They wish,
party thirty minutes after adventurers walk to the veiled throne. There, An- not to kill, but to force victims to carry
arrive in this realm. Farad uses the dros kneels, and soon afterward, the them through the Mirror into the
vis in his floor (ten points; see "Farad's Vizier Genjii descends into the chair, world. There, they intend to wreak all
Chambers," p. 27) to acquire a Faerie a gigantic, half-naked man in an Arab the vengeance they can on mortalkind,
Might of 10 for this fateful trip through burnoose with a skin of deep, smoky using Sanctum Saturnalia as a base.
the Mirror. Upon meeting the adven- violet. Farad demands the service Farad succumbs to the Vizier at once,
turers, Farad warns the party not to this Vizier promised Vatutin centuries bound by the terms of Vatutin’s pact.
interfere with him. “This is a private ago. But the being only laughs, and ob- He casts spells at the Vizier’s command
affair of the Covenant Urania and I serves that Farad has already received and once in his Sanctum, will use his
charge you not to impede it. The genjii wealth, castles, lore and rulership of a automatons on the genjii’s behalf as
here have sworn to render a single covenant from the genjii—through the well. Andros, meanwhile, turns to
service to me, and none other. Any agency of his slave. Now the genies the adventurers and sighs that now,
who meddle with this bargain merely owe him nothing. Instead, he must at last, he can go home. He wants the
risk their revenge.” pay them for their service. party’s protection as he escapes the
Unless the party does something Ten red genjii warriors descend. The genjii, and would now gladly return
drastic, affairs proceed in a tragically genjii and their Vizier attack everyone with the adventurers to France.
32 Sanctum Saturnalia
End Notes
If the party allowed Andros to trick the Vizier. To get him out of the Cau- The role of Andros at the party’s
Farad into confronting the genjii, the casus while Farad remains alive and covenant depends entirely on the
Vizier Genjii leads a rampage which free, the party must use force. When troupe’s ideas for future campaigning.
the adventurers can hope only to es- Andros realizes he cannot escape, he He possesses an unpredictable genius,
cape. Fortunately, this region has a becomes cheerful and friendly, but which may develop invaluable insights
sparse, mobile population. The dark secretly begins plotting some grand on the most unexpected topics. Add
Vizier of Sanctum Saturnalia may revenge on them, which may be the +4 to all Laboratory or studying rolls
become a villain for future adventures. basis for another storyline. If the made with Andros’ advice. Neverthe-
After achieving his revenge, Andros party kills Farad, Andros comes with less, Andros always retains his affinity
badly wants to escape with the adven- the adventurers grudgingly, his life for dark magic and remains consumed
turers, although if they turn on him goal shattered. You may wish to run by a bitterness he never expresses.
after seeing the genjii attack, he is too an adventure where Andros studies Whether he wishes or not, he will
proud to beg for forgiveness. necromancy, intending to punish his certainly drag the party into the most
As mentioned before, Andros cannot enemy beyond the grave. perilous avenues of sorcery.
rest until Farad knows slavery under