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AMT- Android (Human Model)

The Bot is Fully Customizable as far as looks go.

The E-010 is an all-purpose personal assistant robot. It has a great variety of skill
programs available to it, looks feels and sounds completely human, the Human
Personality Emulation Skill Program is standard and top of the line.

Unlike human personal assistants, the E-010 doesn't need a paycheck (other than the
one going to your dealer), health benefits, or days off, and it never talks back,
mouths off, or complains. Those who have bought one absolutely love it,
exclaiming that they can't believe they ever got around without it.

Model Type: E-010 All-Purpose Assistant.


Class: Fully Automated Self-Sufficient Domestic Robot.
Crew: None, a robot artificial intelligence.
M.D.C.: 120 for main body, 25 head, 20 per each limb, 10 per each hand and foot.
Speed:
Running: 40 mph maximum. Note that running does NOT tire the robot and speed can be maintained
indefinitely.
Leaping: 5 feet.
Flying: Not possible.
Range: Advanced power-reclaiming Nuclear battery will last 30 years if adhering to human sleep
schedules. Half if bots are made to operate for 24 hours. Can be powered down to conserve battery life at
a rate of 1/1000th power or 1/100th. Batteries can be purchased.
Statistical Data:
Height: 4-7 feet (1.8 m).
Width: 1-2 feet (0.6 m).
Length: 1-2 feet (0.6 m).
Weight: 150-250 lbs (112.5 kg).
Physical Strength: Robotic P.S. 17. – Carry 425lbs – Lift – 850Lbs
Other Notable Attributes: I.Q. 20, M.A.16, P.P. 14, P.B. 2-30, Spd 33.
Cargo: None, only what can be carried.
Power System: Proprietary Nuclear with implosion tamper seal.
Standard Skill Programs: The Droid gets 2 programs and has room of 8 additional, but each is sold
separately.
General Knowledge.
Basic Electronics 90%,Basic Mechanics 90%,Computer Operation 95%,General Repair and Maintenance
90%,Language: Trade 3 and Dragonese 90%,Literacy: Trade 3 and Dragonese 90%,Pilot: Automobile
90%,Pilot: Truck or Hovercycle 90%,Recycle 90%.
Specialization: Tutorial/Education.
Art 80%, Calligraphy 90%, Literacy: American and Dragonese 90%, Law (CCW ) 70%, Language:
Other: American and two of choice 90%, Literacy: Other Two of choice 90%, Lore: Three of choice 88%
each, Math: Basic 98%, and Philosophy 88%.

Available Upgrades and Add-On Programs:


Specialization: Adventuring. Anthropology 88%, Archeology 88%, Climb 88%, Cook 70%, First Aid
88%, Land Navigation 80%, Pilot: Hover Vehicle 88%, Salvage 88%, Tailing 70%, and Wilderness
Survival 88%.
Specialization: Commerce. Appraise Goods 88%, Barter 65%, Gemology 88%, Math: Advanced 98%,
Recognize Weapon Quality 80%, and Salvage 90%.

Specialization: Computers. Artificial Intelligence 50%, Computer Hacking 70%, Computer


Programming 88%, Computer Repair 88%, Optic Systems 80%, Radio: Basic 90%, Research 80%, and
Sensory Equipment 88%.
Specialization: Medical Assistant. Biology 90%, Brewing: Medicinal 80%, Chemistry 90%, Field
Surgery 70%, Math: Advanced 98%, Paramedic 88%, Sensory Equipment 90%, Sewing 90%, and
Xenology 60%.

Specialization: Medical Doctor(counts as 2 slots). Medical Doctor 90%, First Aid 80%, Chemistry:
Analytical 90%, Chemistry: Pharmaceutical 90%, Math: Advanced 98%, Pathology 88%, Forensics 88%,
Holistic Medicine 70%,, Cybernetic Medicine 88%, Veterinary Science 90%, CSI 88%
Specialization: Physical Trainer. Aerobic Athletics, Biology (basic), Body Building, Climbing,
Fencing, Juggling, Outdoorsmanship, Swimming, SCUBA, and Wrestling; can perform and teach skills at
80% proficiency. Bonus: +2 attacks/actions per melee round for the robot.
Specialization: Science. Biology 88%, Chemistry 98%, Chemistry: Analytical 95%, Math: Advanced
98%, Navigation 95%, and Sensory Equipment 95%.
Specialization: Security. Cryptography 80%, Electronic Countermeasures 88%, ID Undercover Agent
80%, Intelligence 80%, Locksmith 88%, Optic Systems 88%, Photography 88%, Streetwise SO%,
Surveillance 88%, TV Video 88%, and Wrestling.
Specialization: Military Specialist. Computer Operation 95%, Electronic Countermeasures 88%,
Intelligence 80%,
Pilot: Automobile 96%, Pilot: Hovercraft 90%, Pilot: Robots & Power Armor 90%, Pilot: Robot Combat:
Basic, Radio: Basic 90%, Strategy/Tactics 88%
Specialization: Technical. Excavation 85%, Firefighting 88%, Jury-Rig 75%, Recycling 90%, and
Salvage 90%.
Specialization Piloting: Basic Ground Vehicles. Language: Trade 3 90%, Literacy: Trade 3 88%, Pilot:
Automobile 96%, Pilot Hovercraft 90%, Pilot: Motorcycle 90%, and Pilot: Truck 80%.
Specialization Piloting: Space Pilot. Language: Trade 3 90%, Literacy: Trade 3 88%, Pilot: Starship
90%, Pilot Small Spacecraft 96%, Pilot: Space Fighter 90%, and Pilot: Contragravity Pak 80%.
Domestic Services: First Aid 90%, Housekeeping 90%, Language: Trade 3 90%, Literacy: Trade 3 88%,
Preserve Food 90%, Radio: Basic 90%, Recycling 92%, Sewing 92%, Wardrobe & Grooming (includes
cleaning of all kinds) 92%.
Domestic: Bartender Program: Brewing 90%, Brewing: Medicinal 90%, Performance 90%. Can make
and prepare one thousand different drinks from different types of juices, teas, and coffees to alcoholic and
exotic party beverages.
Domestic: Culinary Program: Cook 88%, Preserve Food 90%, I.D. Plants and Fruits 90%. The robot
can be programmed to prepare one thousand different recipes. The Bot lacks the ingenuity to come up
with original recipes or variations on existing ones, but the food follows the recipe and is of good quality.
Domestic: Language Program: Can speak traditional Trade 3 and five other languages of choice at
90%.
Domestic: Entertainment Program: Dance 88%, Play Musical Instrument (two of choice) 85%, and
Sing 85%.
Specialization Mechanics Labor: Basic Electronics 85%, Basic Mechanics 90%, Computer Operation
90%, and General Repair and Maintenance 90%.

General Utility Knowledge: Automotive Mechanics 90%, Basic Electronics 90%, Basic Mechanics
90%, Carpentry 90%, Electricity Generation 80%, Excavation 75%, General Repair & Maintenance 96%,
Jury Rig 50%, Masonry 90%, Mining 80%, Recycling 90% and Salvage 80%.

Specialization Robotic Mechanic: Robot Mechanics 75%, Robot Engineering, 85%, Basic Mechanics
90%, Basic Engineering 85%, and General Repair and Maintenance 90%.
Specialization Space Mechanics Labor: Mechanics: SpaceCraft Mechanics 75%, Basic Electronics
85%, Basic Mechanics 90%, Computer Operation 90%, and General Repair and Maintenance 90%.

Specialization Electronics Engineer: Basic Mechanics 75%, Basic Electronics 85%, Basic Mechanics
90%, Computer Operation 90%, and Electrical Engineer 90%, Weapons Engineer 90%, .
Specialized Labor: Farm Work: Animal Husbandry 80%, Botany 85%, Branding 88%, Climbing 90%,
Herding Cattle 80%, Identify Plants and Fruits 92%, Language: Trade 3 90%, Literacy: Trade 3 88%,
Lore: Cattle and Animals 92%, Pilot: Truck 92%, Preserve Food 92%, Recycling 92%, Skin & Prepare
animal Hides 92%.

Military Combat Skill Program.


Climb (96%/86%), General Repair & Maintenance (80%), Intelligence (85%),Land Navigation
(94%),Language - American (94%),Mathematics - Basic (98%),Military etiquette (96%),Parachuting
(90%),Pilot - Boat, Motor (86%),Pilot - Hovercraft, Ground (92%),Radio - Basic (94%),Weapon Systems
(90%), Wilderness Survival (88%)

Basic Military Communications.


Computer Operation (90%), Literacy - American (94%),Optic Systems (90%),Electronic
Countermeasures (94%),Sensory Equipment (90%),Sign Language (88%)

Military Strike.
Basic Electronics (90%), Basic Mechanics (92%),Tracking - People (80%),Demolitions
(94%),Demolitions Disposal (92%),Demolitions Underwater (90%),Camouflage 78%),Trap/Mine
Detection (85%), Sniper
Technical Rescue.
Excavation (80%),Firefighting (88%),First Aid (90%),Mining (86%),Rope Works (90%),Rescue Protocol
Program (75%)

Weapon Proficiency - Weapons


W.P. Paired Weapons
W.P. Blunt
W.P. Knife
W.P. Energy Rifle
W.P. Heavy M.D. Weapons

Weapon Proficiency – Modern.


W.P. Military Flamethrowers
W.P. Heavy Military Weapons
W.P. Energy Pistol
W.P. Rifles

Military Pilot Program.


Jet Pack (88%),Truck (90%),Tanks & APCs (92%),Hovercycles (92%),Navigation (92%),Robots &
Power Armor (88%),Robot Combat – Basic

Military Police Program.


Cryptography (80%),Find Contraband (50%),ID Undercover Agent (80%),Interrogation (88%),Locksmith
(88%),Law (88%),Photography (88%),Streetwise (80%),Surveillance (88%),TV/Video
(88%),Wrestling(edited)

Sensors and Hardware


Standard Sensor Systems: Basic hearing system, human voice synthesizer (sounds totally human),
basic robot optic system (20/20 vision up to one mile (1.6 km), passive night vision 1,000 feet/305m for
emergencies), biometric scanner, wide band radio receiver and transmitter, optical reader, optical scanner,
gyro-compass, motion detector and warning system. monitor jack/connector plug.
Amplfied Hearing: The bot's sensor cap provides even greater range. It can hear sounds as quiet as 10
decibels as far away as 1000 feet (305 m). It can also hear in the ultrasonic range of high frequency
sounds. The computer is programmed to recognize 50,000 different sounds, from crickets to the hum of
an energy rifle. Adds to bonuses to strike, parry and dodge (see bonuses under combat).

Motion Detector: Increased range: 500 foot radius ( 153 m), adds to the ability to respond quickly, parry
and dodge (see bonuses).

Radio Communication: Long-range, wide-band directional radio. Range: 500 miles (804 km). This
system is NOT tied into the main system and runs independently – no data connection, the bot speaks to
the radio like a human would.
The bot communicates in the languages of Techno-can, Trade 3 and American via voice synthesizers or
direct radio transmission. The bot can identify several other languages, including traditional German,
Gobblely, Dragonese, Faerie Speak and Gargoyle, but cannot understand or communicate in them, unless
the language is known. It can also eavesdrop on enemy transmissions and track them (60% success level)
to their source. Range: 300 miles (482 km) .
Speech: Full Human with Loudspeaker
On Sale for 1 Million Credits
Hand to Hand Combat: Rather than use a weapon, the Robot can engage in mega-damage hand to hand
combat using its fists or vibro-blades. Six (6) attacks per melee! Equal to Hand to Hand: Martial Arts.

Damage:
Restrained Punch- 2D6+25 S.D.C.
Full Strength Punch - 2D6 M.D.
Power punch- 4D6+4 M .D. (counts as two attacks)
Head butt -1D6 M.D.
Kick- IDS M.D.
Jump Kick/Leap Attack- Double damage (2D8 M.D.)
Judo style throw/flip- 104 M.D.
Critical Strike on a natural roll of 19 or 20.
Combat Bonus with no Combat package.
3 on initiative, +1 to strike with a rail gun, + 3 to strike with an automatic rifle,
energy pistol, or energy rifle (see W.P. skills), + 1 to strike
with hand grenade or thrown object, + 2 to strike on an aimed
shot, + 3 to strike with hand to hand attack

Combat Bonuses: Include all bonuses from combat programming, robot abilities and sensors. +6 on
initiative, +2 to Strike with a rail gun, + 5 to strike with an automatic rifle, energy pistol, or energy rifle
(see W.P. skills), + 3 to strike with hand grenade or thrown object, + 4 to strike on an aimed shot, + 5 to
strike with hand to hand attack (punch, kick, etc.), +7 to parry, +8 to dodge, +7 to parry and dodge attacks
from behind (motion and sound detectors), + 5 to roll
Possible Occupations
Artist: Illustrator Commercial -
Artist: Arts & Crafts
Athletics: Amateur Competitor
Athletics: Extreme Sports
Athletics: Fighting Competitor
Athletics: Sportsman/Outdoorsman
Automotive Mechanic
Builder/Construction Contractor
Communications Engineer
Computer Programmer
Computer Technician
Construction Worker
Engineer: Electrical or Mechanical
Entertainer
Factory Worker
Farmer
Firefighter/Fire & Rescue
Housekeeper
Journalist/Creative Writer
Landscaper/Groundskeeper
Medicine: Medical Doctor
Medicine: Paramedic
Medicine: Psychiatrist
Medicine: Veterinarian
Military Specialist
Police Officer
Police Undercover Officer
Private Detective/P.I.
Professional Driver
Professional Driver: Big Rigs
Professional Driver: Specialized
Scholar
Professor
Scientist
Store: Clerk
Store: Owner/Retailer
Student: College
Survivalist/Militia
Wait Staff or Cook

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