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The Traditional Board Game Series Leaflet #5: Wari

WARI
by Damian Walker
FURTHER INFORMATION
Readers interested in learning more about Wari might like to consult the fol-
lowing books.
Bell, R. C. Board and Table Games from Many Civilizations, vol. 1,
pp. 116-121. New York: Dover Publications, Inc., 1979.
Murray, H. J. R. A History of Board-Games Other than Chess, pp.
158-164 & 181-182.
Parlett, D. The Oxford History of Board Games, pp. 209-210. Oxford:
Oxford University Press, 1999.
Copyright © Damian Walker 2011 - http://boardgames.cyningstan.org.uk/

Illustration 3: it is impossible for South


toplay pieces into the north side of the board Board Games at CYNINGSTAN
(see rule 11). Traditional Board Game Series
(Second Edition)
4 Leaflet #5
The Traditional Board Game Series Leaflet #5: Wari The Traditional Board Game Series Leaflet #5: Wari

tion 2. of all the pieces. That player is the


INTRODUCTION & HISTORY 9. If the pit into which the pre- winner.
By far the largest family of board was played principally in West vious piece was dropped is also on 11. The game is also over if a
games in the world is mancala, and Africa, but has recently been widely the opponent's side, and contains player's opponent's row is empty,
wari is the mancala game best publicised throughout the world. two or three pieces, then those and the player has no possible move
known in the Western world. Wari pieces are also captured. This is re- that provides his opponent with
peated for each previous pit until: pieces to play (see Illustration 3 for
HOW TO PLAY (i). the pit contains some other an example). In that case, the play-
number of pieces, or er captures all remaining pieces and
There are hundreds of different anticlockwise around the board, the
(ii). the pit is on the player's the game ends. The winner is the
games in the mancala family, but player drops one piece in each con-
own side of the board. player who has captured the most
wari is probably one of the simplest secutive pit until his hand is empty.
pieces.
to learn and play. An example is shown in Illustration Ending the Game 12. The game is drawn if both
2.
Starting the Game 10. The game is over if one players have captured exactly half
5. It stands to reason, therefore,
player has captured more than half the pieces.
1. The game is played on a that the player may not choose a pit
board with two rows of six pits. that contains no pieces.
Each row, and all the pieces it con- 6. If twelve or more pieces
tains, belong to a particular player. were lifted, then the player when
2. At the start of the game, each dropping the pieces will omit the pit
pit contains four pieces (see Illustra- from which those pieces were lifted.
tion 1). All the pieces are the same 7. A player must not make a
colour, ownership of a piece being move which leaves his opponent's
discerned by its location at a given pits completely empty (see also rule
time. 11).
3. Players decide between Capturing Pieces
themselves, at random or by agree-
ment, who is to make the first 8. If the player drops the last
move. piece from his hand into a pit on his
opponent's side of the board, and
Moving Pieces that pit then contains two or three
4. A player pieces, then those
moves by choos- two or three pieces
ing a pit on his are captured by the
side of the board, player and re-
lifting all the moved from the
pieces from it. board. This is
Illustration 1: the wari board set out for shown in Illustra- Illustration 2: a sequence, top to
Then, proceeding play. bottom,showing a move with captures.

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