Professional Documents
Culture Documents
ATTRIBUTES WRATH
Rating
2 3 6 3 2 2 1
2
Re-roll all failed dice
Bonus USES FOR
Make a narrative declaration
WRATH
Action to restore double rank shock
Total
OBJECTIVE
SKILLS
Athletics
2 -
S
2 Medicae
2
Int
- 2 CONVICTION
2 = Wil SIZE
4'12
Awareness
2 6
Int
8 Persuasion
1
Fel
- 1
RESOLVE 1 = Wil -1 SPEED 6
SURVIVAL
Ballistic Skill
6 3
A
9 Pilot
6A
- 6
Psychic DEFENCE RESILENCE
Cunning
1 -
Fel
1 Mastery 2
Wil
- 2 Base + Armour = TOTAL
Deception
1 -
Fel
1 Scholar
2
Int
- 2
Insight
1 -
Fel
1 Stealth
6A
- 6
2 = I -1 4 T+1
3 7
WOUNDS SHOCK
Intimidation
2 -
Wil
1 Survival
2
Wil
2 4 Max
Max
Investigation
2 2
Int
4 Tech
2
Int
- 2 3
= Wil + Tier
Leadership
2 -
Wil
2 Weapon Skill
3I
- 3 4
= T + Tier
Determination
=T 3
WARGEAR
Armour AR Traits
Flak Armor 3
Trademark Weapon
Special Weapons Trooper
Deadshot
Look out, Sir!
FAITH
Max
Level
TRAUMATIC INJURIES MEMORABLE INJURIES MUTATIONS CORRUPTION
Maximum = Tier +1
1.
2.
3.
4.
5.
6.
PSYCHIC POWERS
Power DN Activation Duration Range Target Effect
NOTES STEALTH
Passive
Awareness
= Awareness
Total / 2
XP EARNED CURRENT XP