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Minnetonka Baseball Coaching Guide
Minnetonka Baseball Coaching Guide
Coaching Guide
2009
Version 1
Minnetonka Baseball
Coaching Guide
Objectives ........................................................................................................................... 4
Minnetonka Coaching Philosophies ................................................................................... 5
Responsibilities of Coaches ................................................................................................ 6
Age Appropriate Skills ....................................................................................................... 7
Warm-ups.......................................................................................................................... 12
Defensive Skills ................................................................................................................ 14
Pitcher ........................................................................................................................... 14
Catcher .......................................................................................................................... 19
Infield............................................................................................................................ 23
Outfield ......................................................................................................................... 28
Offensive Skills................................................................................................................. 30
Hitting ........................................................................................................................... 30
Bunting.......................................................................................................................... 36
Addressing Batting Issues............................................................................................. 38
Common Batting Issues ................................................................................................ 39
Base Running ................................................................................................................ 41
Sliding ........................................................................................................................... 42
Batter and Runner Signs ............................................................................................... 43
Covering and Backing Up................................................................................................. 44
Defenses for Bunts, Steals, and Picks............................................................................... 51
Drills ................................................................................................................................. 59
Hitting Drills ................................................................................................................. 59
Pitching Drills ............................................................................................................... 61
Infield Drills.................................................................................................................. 62
Outfield Drills ............................................................................................................... 64
Throwing Drills............................................................................................................. 67
Situational Drills ........................................................................................................... 68
Infield – the Skipper Way ................................................................................................. 70
Step 1 – “Star” .............................................................................................................. 70
Step 2 – “Show & Go”.................................................................................................. 70
Step 3 – “Ground Outs” ................................................................................................ 71
Step 4 – “Double Plays” ............................................................................................... 72
Step 5 – “Back Deep” ................................................................................................... 73
Step 6 – “Slow Roller”.................................................................................................. 73
Step 7 – “Cut Him Down” ............................................................................................ 74
Practices ............................................................................................................................ 75
Sample Practice Plan #1................................................................................................ 76
Sample Practice Plan #2................................................................................................ 77
Sample Game Day Routine........................................................................................... 78
Coaching Decisions .......................................................................................................... 79
Interaction with Players, Umpires, and Parents ................................................................ 84
Equipment ......................................................................................................................... 87
Resources .......................................................................................................................... 93
Blank Form - Batting Order / Positions ............................................................................ 94
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April 8, 2009
The season of your leadership is about to begin. How exciting this is for
you and will be for the young men that you will be guiding during the 2009
campaign! You are the right person at the right time for this baseball
instruction and coaching.
This playbook should help you with the “X’s & O’s” to managing your
squad. I applaud the efforts of the coaches who contributed to making this
playbook look as professional as anything that I have ever seen at any
level.
As a coach, you may think it is your job to make your team the best that
they can be. This is right but it is not the only thing that will be on your
plate this year. It is your job to make this experience enjoyable,
coordinated, orderly, and respectful to all --- players, umpires, and those
who watch. Finally, you will stand as a role model for all to see how this
game of baseball should be played.
The players are looking for your discipline as to how they handle personal
and team success as well as the failure that is so much a part of this game.
Make this a fun learning experience for your team and most
importantly…for yourself. If you are having fun, the players are having fun!
I wish you all well and “Thank You” again for stepping to the forefront to
being a BASEBALL COACH! This is a great game and a privilege to be part
of it. Remind your players of the reason why they are special: “If this
game were easy, everyone would play.” They are playing because they are
capable of playing baseball and they love playing…anytime!
Yours in Baseball,
Paul O. Twenge
Head Baseball Coach
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Coaching Guide
Objectives
This handbook is intended as a coaching aid for volunteer coaches in the Little League
and Babe Ruth programs that feed into the Minnetonka High School baseball program.
The content for this guide was gathered primarily from MHS Coach Paul Twenge.
Thanks also to the volunteer coaches who contributed content and helped with the editing
process.
Much of the content in this handbook is geared for the high school athlete. However, the
fundamentals, when broken down into basic techniques and drills, apply at all levels of
play. Each section will attempt to identify the age-appropriate skills or drills. The coach
must select the content that is appropriate for his team.
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Minnetonka Coaching Philosophies
All the various mission and value statements stress fun, positive, learning experiences
and the development of our youth beyond just athletic skills.
South Tonka Baseball is dedicated to helping children become good and decent citizens.
It strives to inspire them with goals and to enrich their lives towards the day when they
must take their places in the world. It establishes for them the rudiments of teamwork and
fair play.
Our Measure of Success: Kids are enthusiastic to come back and play next year.
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Responsibilities of Coaches
It’s about the kids. Coaches, both formal and volunteer, are responsible for player
development and team development through positive instruction and hands-on player
experiences.
Coaches are expected to leverage the coaching resources available in the specific baseball
program and to encourage players to seek opportunities for skills improvement in the
community as well. Furthermore, coaches are encouraged to communicate with other
coaches to share techniques, challenges, and philosophies of player development.
An excellent online course is available from the Babe Ruth League Coaching Education
Center at www.baberuthcoaching.org. Some leagues require their coaches to pass a basic
coaching course - Coaching Youth Baseball: The Ripken Way for Babe Ruth Coaches.
While the title may imply Babe Ruth level material, virtually all of the material is
applicable to Little League.
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Age Appropriate Skills
Age Comment: The approximate, desired skill progression for youth baseball players is
shown in the next few pages. Bear in mind that young players will develop physically
and mentally at different rates. Regardless of how hard they throw or how fast they run,
players should be able to demonstrate proper technique in specific baseball fundamentals.
Tee Ball
Teamwork
- Field only the balls that come to you
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Early Little League
Teamwork:
- Understand the positions and base coverage responsibilities
- Begin working on coverage and backup responsibilities if the ball isn’t hit to you
- Demonstrate basic relay throws
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Late Little League
Teamwork:
- Demonstrate base coverage and backup responsibilities on every hit (everyone
moves)
- Demonstrate basic cutoffs and relays
- Demonstrate basic bunt defenses
- Demonstrate basic 1st and 3rd plays
- Demonstrate how to defend the steal
- Demonstrate how to conduct a run-down
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Early Babe Ruth
Demonstrate fielding:
- Generate momentum towards target
- Demonstrate double play depth
- Demonstrate infield communication (plays, coverages, reading the batter, etc)
- Demonstrate double play footwork
- Demonstrate pitcher covering 1st base
- Catchers demonstrate signal calling and play calling
Demonstrate hitting:
- Accustomed to drill work (tee, soft toss, front toss, etc)
- Accustomed to selecting pitches based on count and coach signs
- Begin to practice situational hitting (hit and run, sacrifice bunts, bunt for hit, etc)
Teamwork:
- Demonstrate base coverage and backup responsibilities on every hit (everyone
moves)
- Demonstrate pickoff plays
- Demonstrate bunt defenses
- Demonstrate 1st and 3rd plays
- Demonstrate cut plays
- Demonstrate run-down techniques with runners on base
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Late Babe Ruth
Demonstrate fielding:
- Ability to adapt to playing conditions (field, weather, etc)
- Fence drill for outfield
- Do-or-Die plays at the plate
- Preventing extra bases
Demonstrate hitting:
- Accustomed to drill work (tee, soft toss, front toss, etc)
- Accustomed to selecting pitches based on count and coach signs
- Demonstrate situational hitting
- Demonstrate aggressive versus defensive swings
Teamwork:
- Demonstrate cutoffs and relays (including trailers)
- Demonstrate advanced pickoff plays (daylight, called by fielders)
- Demonstrate full bunt defenses
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Warm-ups
Age Comment: Players of all ages require time to warm up their muscles before exertion.
Although the very young player may not actually require stretching to avoid injury,
getting the team into the habit of stretching before exertion is important.
Stretching
- Stretch slowly to a point of mild tension, not to the point of pain
- Relax, breathe slowly, and stay under control as you hold the stretch
- Do not bounce up and down in any stretch
- Hold each stretch for 20-60 seconds - in the last half of the stretch move further until
you feel a new point of mild tension
- If muscle tension does not diminish after 15 seconds, ease off slightly
- Respect the body positioning required for each stretch
- Start from the ground up - finish with the shoulder and arm stretches
- Do not perform a stretch that is painful
Leg stretches
- Wide stance, head as close to knee as possible, repeat on other side
- Hurdlers stretch, both legs
- Toe touch, hang at bottom of stretch
Shoulder stretches
- Arm horizontal under chin, pull elbow with opposite hand, maintain pressure for 20s
- Sleeper stretch. Lay down on throwing side, elbow perpendicular to torso. Using
other hand, push throwing wrist towards ground (throwing hand should move
towards feet). Hold for 30 seconds, rest, and repeat 4 more times.
- While standing, arms horizontal from body, create little circles, both ways.
Jog / Run
- Jog to the foul pole and back
- Sprint (in outfield) from foul line to approx 2nd base, sprint back
Throwing
- Wrist snap – with throwing elbow resting on glove and throwing arm in a 90-degree
position. Toss ball to partner using the wrist.
- Twist snap – stand approx 30 feet apart. Take a wide stance, rotate throwing arm
back so shoulders are inline with target (partner). Throwing arm should be in a 90-
degree position and glove elbow should be at shoulder height, pointed at partner.
Twist the torso to complete the throw at 50% velocity. Gradually increase distance
to base path length. Add bending from the waist to increase velocity to 75%.
- Two-step throw – stand approx 50 feet apart from target. Turn sideways to the
target. Take a small step forward with the throwing side foot and then stride towards
the target with the other foot. Concentrate on 75% velocity throws to the partner’s
glove.
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- Gradual long toss – continue the two-step throw and gradually increase distance
while maintaining accuracy. If accuracy diminishes, move back closer.
Special note: Exercises designed to strengthen rotator cuff muscles are not just exercises
for pitchers. Rather, the exercises are for any athlete who participates in a sport with
repetitive overhand motions (e.g., baseball, tennis, volleyball). See your league coach
development representative or physical therapist for guidance.
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Defensive Skills
Some skills and techniques are applicable to a baseball player regardless of age. In other
instances, techniques are offered for players of varying experience. Coaches must rely on
their own judgment in determining how fast to bring along a team.
Pitcher
Age Comment: Much of the content below is geared for the upper level pitcher.
Younger players are encouraged to develop proper form for throwing. With proper
throwing mechanics and consistent form, more advanced pitching techniques can be
readily applied. As with any repetitive action, consistency in form allows for control and
accuracy.
Youth pitchers should focus on developing proper form and control of their fastball. As
they age, add the change-up. When in the Babe Ruth years, and if the other two pitches
are solid, add a breaking ball. Control of a fastball is more important than an arsenal of
pitches that can’t be thrown reliably for a strike.
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The Pitching Game Plan:
Establish a pitching game plan for the opposing hitters requires consideration of the
following factors:
. The pitcher’s strengths and weaknesses
. The opposing hitter’s strengths, weaknesses and tendencies
. The opposing base runner’s abilities and tendencies
During the game, factors such as the score, the inning, the count on the batter, the quality
of a particular pitch that day, and the pitcher’s fatigue level all influence pitch selection
and location.
For the younger pitchers, their best pitch is the one they can throw for a strike. It’s OK to
have the batter hit the ball. Nobody expects dominant pitchers and lots of strike outs.
Putting the ball in play gets the rest of the defense involved and lets them do their jobs.
The confidant pitcher with challenge the hitters. Pitchers get in trouble when they try to
be too fine early in a pitch count. They fall behind and get hit hard or give up a walk.
- Challenge the hitter early to get that first or second pitch strike.
- The 1-1 pitch is important because it tips the scale in your favor or in the hitter’s
favor, and batting averages on 2-1 counts are much higher than on 1-2 counts.
- Once you’re ahead, paint the corners. Target specific locations in or around the
strike zone. The more ahead you are, the more finesse you can afford. An 0-2 count
allows you to use two pitches to target a specific weak spot or to set up your strikeout
pitch.
- Be focused on your target - the smaller the target, the better your control.
- Do not give the hitter too much credit (respect the hitter; don’t credit the hitter).
Setting up Hitters
Tilting
- Move the ball up and down, in and out
- Throw a hard pitch inside to move the hitter off the plate and improve the
effectiveness of your outside pitches
- Stay on the outside corner for a few pitches and then jam the hitter in
Patterns
- Change patterns to keep the hitters from anticipating your strategy
- Change the location of your first pitch the next time you face the hitter
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- Use different pitches in the same count from one batter to the next
- Back-to-back tactics: if you missed outside on the first pitch, go back there. Also,
back-to-back change-ups can be effective.
- If you are in trouble with the hitter – stick to your change-up!
Location
- Having good command of a pitch means you can throw to a specific area of the strike
zone.
- In counts where you are behind or even with the batter, you should throw the ball in
the zone, ideally on a corner.
- In counts where you are ahead you should throw to the outer edges of the strike zone,
ideally with only a fraction of the ball crossing through the strike zone.
- In counts where you are well ahead (0-2 or 1-2) you should throw just outside or
inside of the strike zone, try to make the batter chase a bad pitch.
Pitching Absolutes
1. Balance and direction. Balance is essential to control the pitching delivery. All
components of the delivery (arm action, stride, etc.) must be directed toward
home plate.
2. Deception. The wind-up should keep the batter from being able to see the hand
and ball for as long as possible.
3. Challenge the hitter. Get ahead in the count to keep all options open and prevent
the hitter from zoning in on a specific pitch and location.
4. Location, location, location. Pitch command is far more important than velocity.
Develop control to target specific locations in and out of the strike zone.
5. Change speeds and patterns. Better hitters look for and adapt quickly to patterns.
Vary pitch selection, speed and location.
6. Create movement on the vertical and horizontal planes. A pitch that moves down
and away (two-way movement) is much, much harder to hit.
7. Maximize velocity to apply pressure to the hitter and reduce his margin for error.
8. Work fast. A fast-paced pitcher impresses the opposing hitters and keeps the
defensive players strong. Communicate well with the catcher so you do not have
to constantly call him off and go through the entire series of pitches.
9. Study your opponents to find out their strengths, weaknesses and tendencies.
Who swings at the first pitch, chases high pitches, is out ahead of everything, etc.?
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6. A successful pitcher gets good movement on his pitches.
7. Be good at throwing to bases, but be great at throwing to home.
8. Do not pitch against your team - work together to defend the hitter
9. Never second-guess the catcher, if things backfire - you are pitching the game.
10. Sit with the catcher as often as you can between innings; go over the game,
hitters, etc. Go over the pitching chart and note what you threw and how each
hitter performed.
11. Know the geography of the field and pitch accordingly.
12. Do not let the elements bother you; always think of them as a psychological
advantage. Example:
a. Cold – great day for a pitcher. My catcher and I will the only warm ones
in the park. I cannot wait to throw on the batters’ fists because hitters do
not want to hit on a day like this.
b. Hot- great day for a pitcher. Humidity will really get me loose and help
my breaking balls.
c. Windy- great day to pitch. My fastball will have great movement, and my
breaking ball a lot more break.
d. Wind blowing in - great day for the pitcher. I will throw more strikes and
use my fastball to my advantage; it is not going to go anywhere even if
they hit it. My changeup will be even more effective.
13. There is no universal way to pitch to a hitter. Study the stance, swing, and bat
position as well as any known weaknesses.
14. Work your fastball a lot in the earlier innings and mix in more movement pitches
as the game progresses.
15. There is no such thing as a wasted pitch. One pitch sets up another. When ahead
try to hit a corner, or even miss it and get the batter to chase.
16. Work on your changeup! Keep your motion the same.
17. Pitching is throwing a ball to a particular location. The more practice, the more
control one has.
18. The more physically fit one is, the better one feels mentally.
19. It is an “old wives’ tale” that lifting weight hurts a pitcher. Weight lifting is the
answer in all athletics! Be as strong, both mentally and physically, as you can!!
1. Pitchers should set very specific goals that are within their reach.
2. The individual pitcher can impose his will on his thoughts and acts. He cannot
impose his will on bad hops, bad umpiring, bad defense, or wind direction.
3. Goals should be adjusted based on the degree of progress made. If little or no
progress has been made, the goal set was probably too high. There is no “failure”
implied by an adjustment of a goal.
4. One of the purposes of setting goals is to help encourage the pitchers to be more
confident, as a result of individual daily achievement.
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5. A pitcher will bring on difficulties if he allows the expectations of others to
become his goals. He must learn to distinguish the difference and approach his
goal-setting appropriately.
6. The following are examples of goals that might be long or short depending upon
the needs and inclinations of the individual:
a. Throw inside more often and at appropriate times
b. Improve a specific pitch through concentrated work in the bullpen and a
willingness to throw it with conviction in appropriate game situations.
c. Be more aggressive early in counts.
d. Improve the ability to hold runners (better move to 1B, varying moves,
quicker to the plate – under 1.2, without negatively effecting control)
e. Improve a specific fielding technique (e.g., ball down the 3B line).
f. When ahead in count, finish hitters in 3 pitches or less.
g. Pitchers should set goals with input from coaches.
h. Express goals in positive language rather than in language that dictates
what he does not want to do. “I want to attack the strike zone” rather than
“I don’t want to walk guys”.
i. Prioritize goals according to need.
j. Put in writing.
k. Keep record of progress.
l. Be reasonable in the evaluation.
m. An unattainable goal should be abandoned.
n. Understand that goals relate to performance, not self-worth. Failure to
reach a goal does not make him a failure.
Checklist of Pitching
1. Be consistent in your windup.
2. Keep the ball hidden throughout the delivery.
3. Make a good pivot, keeping the foot parallel to the rubber.
4. Retain your weight during the pivot.
5. Use your hips properly - Activate them!
6. Have a well-balanced leg lift - don’t start the kick too soon.
7. Keep your eyes fixed on the target - CONCENTRATE
8. Do not over stride.
9. Drive off from the rubber – get a good thrust.
10. Open up the stride and unlock the hips – don’t throw across the body.
11. Do not rush the stride.
12. Have good rhythm – put it all together.
13. Use strong wrist and finger action.
14. Throw strikes – stay ahead of the hitter.
15. Be quick with top part of your body – whip the arm through.
16. Use a comfortable and natural arm angle.
17. Create a consistent point of release.
18. Follow-through in a natural manner.
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Catcher
Age Comment: Much of the content below is geared for the upper level catcher.
Younger players are encouraged to develop proper form for both “no runners on base”
and “runners on base” with an emphasis on safety. As catchers progress, the focus
gradually includes proper blocking, tagging, and throwing to bases. Upper level catchers
will also call pitches and defenses.
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Throwing to bases:
- Pick off to 1st base - only really works on pitch to the first base side of plate
- Bunt down 1st base line – field the ball and clear your body from the baseline (need
clear throwing lane to 1st baseman).
- Bunt towards mounds - circle either way. Make certain footwork and momentum is
towards 1st base.
- Bunt towards 3rd base line – Run directly to ball, field, shift weight, step and throw.
- Throw to 2nd base on a steal – Keep your body low and shoot towards second from
the crouch. Footwork is right left throw.
- Throw to 2nd base on a bunt - Stay in control. Field ball. Footwork is still right left
throw.
- Throw to 3rd base on a steal - Batter and pitch location determines the footwork. If
an outside pitch – step in front of the hitter. If an inside pitch – step behind the hitter.
Receiving throws:
- Play like a shortstop.
- Catch the ball and hold glove closed with bare hand.
- Protect your legs – keep armor towards the sliding path.
- Tag with both hands and sweep away.
Catching pop-ups:
- Pitch location determines where to look for ball.
- Keep mask in hand until you find the ball, and then throw the mask to the side.
- Face the backstop if possible as the ball will spin toward you.
- Use two hands.
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- Throwing
o Explosive hop step, quickly into throwing position
o Hands stay high for quick release and proper follow through
o Overhand throw, short arm motion
o Front leg firm and back leg follow through similar to pitching
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Infield
Age Comment: The basics of the ready position and fielding the ball are applicable to all
ages. Basic double play mechanics are generally introduced in late Little League and
then fully employed in Babe Ruth.
Ready-Set position
- As the pitcher gets set, each infielder should walk into position / Right-Left
- End with the glove foot slightly in front of throwing side foot
- Keep the knees bent – a good athletic position
- The fielder’s weight should be on the front half of the feet
- Keep hands out in front of feet and open glove left of center
- Always keep eyes on the ball while in a balanced position
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Techniques for specific ground balls
- Ground ball hit directly at you
o Play the ball; don’t let the ball back you up. If possible, catch the ball on
the short hop to minimize the potential for a bad hop or skip.
- Hard hit/sinking line drive
o Open towards the ball and bend at the waist and knees to get your eyes
lower. From a lower vantage point, the ball is easier to judge.
- Glove side ground ball
o Extend hands towards the ball. Try to field the ball inside the gloveside
foot in front of the big toe.
- Throwing side ground ball
o Circle – if the ball speed permits, circle the ball (take a “banana” route) to
align feet and have movement towards the base when fielding the ball.
o Backhand
Take an angle towards the ball (rather than a straight 90-degree
angle) and field the ball inside the throwing side foot.
If the ball is hit sharply, field the ball inside the glove side foot and
swipe through the ball. Take some dirt!
If the ball must be fielded outside the gloveside foot, take another
step to plant the right foot, rise up, and use R, L, throw footwork.
- Slow rolling ground ball
o This fielding play takes lots of practice. The key is quickness – quick to
the ball and a quick release.
o Rules of thumb: If the ball is rolling, use the glove. If the ball is rolling to
a stop or it’s a “do or die” situation, use the bare hand.
o For the barehanded play, field the ball on the right side of the body and
throw within one step after grabbing the ball.
o If the ball is thrown off the right foot, the player should fall on his right
side. This play must be practiced to get the 3rd baseman accustomed to
falling.
o If the ball is thrown off the left foot, the 3rd baseman should rise up
(without slowing or stopping) and throw over the top.
o The throw should be targeted up the line to lessen the chance of contact
with the runner.
- Laying out –90 degree angle ground ball
o As the name implies, this is a diving stop. This angle to the ball is only
used when there is no other opportunity to get the glove behind the ball.
- Special wrong foot fielding
o This type of fielding can occur with slow rollers and some double play
situations.
o In this type of fielding, the right foot ends up ahead of the left foot. The
fielder must, push the glove and bare hand even farther forward.
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Double Play Feeds and Turns
The footwork for these plays can be confusing for new middle infielders. The goal is to
get the lead runner and, if possible, the runner at 1st base. The key is quickness.
Coaches should start with more simplistic plays and gradually add the others. Break the
plays down into slow motion steps to emphasize the mechanics.
SS Feeds to 2B
- Underhand toss
o This toss is used when the ground ball is taking you towards 2B.
o Clear ball from your glove so the 2nd baseman can see it in your bare hand.
o Start at knee with your hand and finish at shoulder.
o Keep moving as you toss and run by 2B.
- Rock’n’Go
o This throw is used when a ground ball is hit directly (and hard) at the SS.
o The SS clears the ball from his glove so the 2nd baseman can see it.
o SS shifts weight over his throwing side leg and throws from where he
fields the ball. Note: the feet are already aligned towards 2B.
- Wrong foot field
o This throw is used when the SS has to come into the baseline to field
o The SS clears the ball from his glove so the 2nd baseman can see it.
o Right/Left/Right/Left/Field
o Shifts weight over glove side foot and throws from where he fields the
ball.
- Raise’n’Throw
o Used when the ball is played by the backhand in front of the throwing side
foot.
o The SS clears the ball from his glove so the 2nd baseman can see it.
o The SS stands up & throws over the top.
- Back Door
o Used when ball is played by the backhand outside the glove side foot.
o SS does a jump turn 180 degrees to face 2B.
o The SS clears the ball from his glove so the 2nd baseman can see it.
o The SS throws over the top.
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2B Feeds to SS
- Underhand toss
o Same as SS, but from the 2B side.
- Drop knee
o Used when the ball is hit sharply to 2nd baseman
o Drop glove-side knee toward the ground as you turn your chest towards
the SS. Do not let the knee touch the ground.
o The 2nd baseman clears the ball from his glove so the SS can see it.
o The 2nd baseman throws over the top.
- Option Feed
o Used when ball is played in the baseline.
o The 2nd baseman takes a short step toward SS with throwing side foot.
o He stays low & backhands the ball to SS. The ball is tossed with thumb
pointed down.
o This flip can travel up to 20ft with good strength.
o The 2nd baseman follows the throw.
- Jump Turn
o Used when ball is fielded inside the glove-side foot, going away from 2B.
o Jump to turn inside toward 2B (180 degrees).
o The 2nd baseman clears the ball from his glove so the SS can see it.
o The 2nd baseman tries to keep weight on toes, focuses on the SS, and
throws over the top.
o The 2nd baseman finishes falling forward towards SS as weight shifts to
his front leg.
- Back Door
o Used when ball is fielded outside the glove foot, going away from 2B and
towards RF.
o Turn 180 degrees with back to infield.
o The 2nd baseman clears the ball from his glove so the SS can see it.
o Keeping weight on toes, the 2nd baseman focuses on the SS and throws
over the top.
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Outfield
Age Comment: The basics of running to the ball, fielding the ball, and hitting cut-offs
are applicable to all ages. More advanced players will learn fielding on the run, fielding
off walls, and a variety of cut plays.
Outfield basics:
- When a ground ball is fielded, you are the last line of defense. By getting down on
one knee, you will reduce the chances of the ball getting by you due to a bad bounce.
- With no runners on, catch the fly ball out in front and just above eye level. The ball
should be caught on your glove side, with fingers to the sky.
- With runners on base, catch the ball in a rotated position (turned sideways, ready to
throw)
o The footwork is step, catch, and throw.
o If the ball is hit deep, the footwork is step, catch, skip step, and throw).
- Run full speed to where the ball will land. Don’t drift slowly under the ball trying to
follow it.
- Outfielders run to back up a play or base on every hit.
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o Cut: relay man cuts and runs the ball to infield
o One: relay cuts and throws to 1B
o Two: relay cuts and throws to 2B
o Three: relay cuts and throws to 3B
o Relay: relay cuts and throws to home
o Nothing said: let ball go through
o Automatic cut: throw is off line
Risk taking:
- Do not dive at a ball if you have no chance of catching it.
- You cannot throw out a runner without fielding the ball first.
- Do not run up on a fly ball until you are sure of its depth.
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Offensive Skills
Hitting
Age Comment: The basics of hitting sound simple but can take an eternity to master.
Younger players should focus on the mechanics of stance, hip turn, swing, and follow
through. More advanced players will get into keeping “hands in”, hitting through the
ball, and pitch selection discipline. Some of the descriptions below may get too technical
for younger players. Lessons from an experienced coach or professional instructor can be
extremely helpful.
Stance:
- For the younger players, 5 – 9 yr olds, keep the concepts simple: “Four S’s”:
o Stance – athletic position, feet even with shoulders, toes straight across,
bat at 1-2 o’clock
o Stride – pick up and place down front foot where it started (just want a
weight shift)
o Swing – keep bat barrel slightly above hands, squish the bug with the back
foot
o Statue – finish the swing with balance
- For the older players, more sophisticated concepts are appropriate. All hitters must
achieve a comfortable and balanced stance. This stance will facilitate their view of
the pitcher and ball, weight shifting, hitting the various pitches (inside, outside, high,
low, off speed, etc) and avoiding pitches.
o Head – the head is held level with the ground and turned so both eyes have
full view of the pitcher.
o Hands and arms – the hands are relaxed and held about chest high. The
elbows are placed in a relaxed position, forming a wide triangle with the
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hands. The bat is held at 45 degrees, pointing the knob towards the
opposite batters box.
o Hips and knees – the hips are level with the ground and parallel or slightly
closed, the knees are slightly flexed.
o Trunk – the shoulders are level with the ground, parallel or slightly closed
relative to home plate. There is a slight bend at the waist to shift the body
weight to the front part of the feet.
o Grip – to promote wrist action and bat speed, the bat is gripped in the
middle knuckles of both hands with the bat handle resting on the pads
located at the base of the fingers.
o Feet – the back foot is pointed straight across the batters box, never angled
towards the umpire.
Load:
- Batters get to their load position, as pitchers are about to release the ball. The
purpose of any stride is to shift the body weight to the back foot and to get the body
into a launching or cocked position for the swing.
- The front knee is slightly brought in to close the hips (away from the pitcher) and
unload the front foot.
- The trunk rotates in slightly, bringing the hands back 4-6 inches into a launching
position. The head does not move up or down. Regardless of hitting styles and
stances, all good hitters roughly end up in this position before they swing.
- A low, short (4-8 inch) stride is taken toward the pitcher or the front foot simply
raises and lowers. The weight is on the inside part of the partially closed front foot,
to keep the weight back and the front side closed.
- In the launch position, about 60% of the body weight is still on the back foot.
- The head remains still, eyes focused on the ball.
Swing:
- First recognize the ultimate location of the pitch and confirm the decision to swing.
It’s “Yes, Yes, Yes, and NO”, not “No, No, No, YES.” Think hit, not walk.
- Initiate the swing with a powerful hip rotation to the ball. On the backside, pivot on
the ball of the foot and flex the knee into an “L” shape to release the back hip and
allow rotation forward.
- Shift the weight onto a flexed but firm front leg, to push against the back leg and
generate powerful hip rotation.
- Pull the hands, ahead of the bat, past the body. To this point, keep the back elbow
bent and held comfortably away from the body.
- Drive the barrel of the bat through the hitting zone with a powerful extension of the
back elbow and a push (top hand) and pull (bottom hand) action of the hands.
- At contact, the palm of the top hand is facing the ball.
- After contact, the top hand rolls over the bottom hand.
- The batter should finish up in a balanced position. He should not fall back or across
the plate.
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Coaching Tips
- “Kiss your shoulders for a perfect swing”
o To develop a proper shoulder turn, imagine kissing your front shoulder,
then your back shoulder.
o At the launching position, the batters chin touches or is close to touching
the front shoulder.
o During the swing, the head will turn to focus on the expected ball contact
point, bringing the chin against the back shoulder at contact.
- “Chop down a tree”
o A common challenge with younger batters is the tendency to drop their
hands or the bat head when initiating the swing.
o The expression “chop down a tree” describes the downward path of the
hands and bat.
o Be short and quick to the contact zone, and long and level through the
zone.
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o Do not open your hips too early.
o Ball contact occurs a little later – a little deeper into the plate.
o At contact, the batter’s navel points to the opposite field.
- Hitting the change-up
o A change-up is a deceiving pitch, even more so if the pitcher’s mechanics
are the same as for the fastball.
o The key is to keep the weight and hands back. If the weight is shifted too
early, or if the hands move prematurely, there will be no power left in the
contact, resulting in a slow ground ball, a weak fly ball, or missing the ball
completely.
o For better results, batters should think about hitting lines drives up the
middle or to the opposite field.
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Hitting discipline:
- Don’t swing for the fences
o Line drives are the best (70% success rate)
o Ground balls are hits 20% of the time
o Fly balls are hits 10% of the time
- Understand the pitcher and the count
o What does he throw on the first pitch (usually his best pitch) – fastball
inside?
o What does he throw when ahead in the count (0-1, 0-2, 1-2)?
Strike or waste pitch? What location?
o When does he throw a change-up?
o What does he throw when behind in the count (1-0,2-0,3-0,2-1,3-1)?
Pitchers tend to throw their best pitch 70% of the time
Most pitchers throw the same pitch to the same location each time.
- Understand the umpire and the strike zone
o Umpire consistency – does the strike zone remain constant?
o Does he call the zone tight or give the corners?
o Will he award a called third strike or make the pitcher put it in the zone?
- Hitters have their own strong spots and weak spots in the strike zone.
o Against normal pitching, a hitter should be comfortable in about 70% of
the strike zone. In the remaining 30%, the hitter should not swing unless
he has two strikes.
o Rather than focus on repairing the 30% weaknesses, coaches should keep
the 70% coverage intact while gradually shrinking the area of weakness.
- Take what you’re offered
o When the pitch is in your favored area of the strike zone or you have to
protect the plate, hit the pitch, and let the ball go to the appropriate field.
o While some hitters will attempt to pull hits into their power alley, most
batters should look for line drives.
o Inside pitches are taken in front and pulled, center pitches are taken up the
middle, outside pitches are taken deep and driven to opposite field
- Choose your “zones”
o When ahead in the count, take advantage of the situation by only swinging
at pitches in your favorite zones.
o If you normally crush the inside, mid-thigh fastball, then this is the pitch
you wait for when ahead in the count. Let go any other pitch while you
have the advantage.
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Reading the Pitcher’s Habits (“Tells”) – watch the pitcher warm up and observe his
movements against other batters. Hitters can sometimes predict the pitch selection and
location.
- Typical fast ball habits
o Pitcher’s favorite pitch, quicker out of the set
o Release point is consistent
o Nostrils flare, big inhale
o Just before release, batter will see two fingers
- Typical curve ball habits
o Watch throwing hand, side of wrist may face you during motion (rather
than gripping the ball on top)
o Release point is slightly up
o Pitcher’s eyes may squint, index finger bends and/or tightens
o Pitcher will lift front knee higher and take a shorter stride
o Ball may appear darker (gray) on curve
- Typical change-up habits
o Hand goes deep into glove (takes more time to get set)
o Grinding in glove as pitcher gets into a change-up grip
o Shortens up stride, stops legs
o If index finger is out of glove – tapping
o You should see three fingers at release
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Bunting
Age Comment: Bunting is an appropriate skill to teach once players are facing live
pitching. Even in the younger leagues where the tactic may not be necessary, the process
of watching the ball come to the bat, up close, can help batters learn to focus on the ball.
Some young players need a great deal of practice before they can hit a thrown ball.
Bunting can help them put the ball in play while their batting improves. At the older
levels, all players must be able to lay down a sacrifice bunt.
Bunting mechanics:
- Hitter stance should be slightly wider and open, and slightly forward in the box. If a
batter remains in the back of the box, the foul lines begin ahead of him and foul balls
are more likely.
- “Square up” when the pitcher’s lead leg strides toward home plate. That is, the batter
should pivot his feet toward the pitcher and square his hips and shoulders.
- Knees should be bent slightly with most of the weight on the front foot to avoid
lunging at the ball.
- The top hand slides to the trademark area and the bat is pinched between the fingers.
- Remember soft hands. The idea is to let the ball hit the bat, not the reverse.
- Start the bat at the top of the strike zone with the barrel above the hands.
- Bend at the knees to keep eyes on the same plane as the ball.
- When contacting the ball, keep the bat at the same vertical angle. Bunting towards
3rd base or 1st base is achieved by moving the left hand.
- The batter should bunt the top half of the ball.
- Balls should contact the bat in the same place a swinging bat would hit the ball.
- Catch the ball on the bat to deaden the bounce.
- The objective is to advance the runner. Square up right away. Don’t also try to
reach 1st base by trying to be too perfect, waiting too long to show the bunt, or
running before the ball is on the ground.
- Pitch selection. Bunting success is dependent upon a good pitch. Bunting at poor
pitches decreases both the chance of success and the chance of a walk.
- The hitter must walk into the batter’s box knowing which direction to bunt the ball
o To advance a runner from 1B to 2B, bunts tend to be towards 1st base.
o To advance a runner from 2B to 3B, bunts tend to be towards 3rd base.
o A poorly placed bunt should go foul and not to the pitcher.
- Get the ball on the ground. A pop-up not only makes an easy out, but also increases
the chance of a double play.
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Squeeze play: This is a sacrifice bunt where the batter tries to bring in the runner from
3rd base. This type of play is rare and typically used late in a game and with less than 2
outs. In the “suicide squeeze”, the runner on 3rd base breaks for home as soon as the
pitcher moves towards home plate. The runner slides into home regardless of the pitch or
the success of the bunt. If the batter fails to make contact, the runner is easily tagged out.
In the “safety squeeze”, the runner breaks from 3rd base only after the ball is bunted.
2. Bunt for a hit. As the name implies, the intent of this bunt is not to sacrifice the batter,
but to get the batter on base. Often, a batter will use a drag bunt to lay down the bunt and
get a quick break towards 1st base. The batter does not square up until the ball is
released, so the infield corners have more ground to cover to get to the ball. The batter
starts running towards 1st base as the ball hits the bat.
Bunting adds another dimension to the game and engages the whole defense. The
defensive plays are used to keep runners close and, hopefully, get the lead runner out.
The pitcher may also throw high in the strike zone to make bunting more difficult for the
batter.
Drag bunting.
- Unlike the sacrifice bunt, the batter does not square until the pitcher releases the ball.
- Showing the defense that the batter may bunt may cause the corners to move and
open up the infield a little more.
- Stress that poor bunts should go foul. The one place a bunt should not go is directly
back toward the pitcher.
- Right-handers.
o Cheat up in the box.
o Once the pitcher is about to release, move back foot slightly away from
home and the front foot slightly towards 1st base.
o The left hand pulls the bat into position.
o Do not transfer weight to front foot until ball is bunted.
o It’s OK to step out of the batter’s box once the ball has passed.
- Left-handers.
o Cheat up in box.
o Open front foot slightly.
o Right hand pulls bat into position.
o Weight shifts to right foot as ball approaches.
o Back foot moves toward pitcher.
o Location of the bunt is more important than the jump out of the box. Do
not leave too early.
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- Observing hitters:
o Learn as much as you can about hitting and about your hitters.
o Develop a hitting checklist to guide your observations and make notes on
what you see. First check the stance in the ready position, then start
watching the swings from the ground up. If the base is OK, keep moving
up the ladder.
o Move around so you can see the swings from different angles.
o Watch several swings before making a judgment. Focus on tendencies,
not something you see only once every 10 swings.
o Use a video camera, then review the tape with the player.
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- Upper cutting – Collapsing the bag leg or dropping the back elbow during the swing
often cause upper cutting. The back hip and shoulder drop down to result in a big
looping swing upward, fly balls, and a weakness against high hard pitches.
o Remedies:
Widen the stance.
Emphasize proper weight distribution in the ready position, the
shifting of the weight back, and finally forward into the swing.
In the ready position, keep the front shoulder down.
Have the batter hit ground balls (with backspin) to the infielders to
develop a downward swing.
- Over striding – Hitters who over stride are usually too anxious or aggressive at the
plate. Over striding will slow down hip rotation, reduce power, and may cause
weakness on pitches high in the strike zone.
o Remedies:
Widen the stance and emphasize a shorter stride.
Emphasize proper weight shift onto the front foot.
- Hitching – a hitch drops the hands down as the stride is taken. It results in pop-ups,
foul balls, or no contact at all when trying to hit pitches high in the strike zone.
o Remedies:
Emphasize quiet, still hands in the ready and launching (load)
positions.
Raise the hands higher in the stance.
Rest the bat on the back shoulder in the ready and launching
positions.
Practice swings in front of a mirror.
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- Stepping in the bucket – describes a batter striding away from the plate, rather than at
the pitcher. This affects plate coverage against outside pitches and power is lost.
o Remedies:
Emphasize proper stride direction.
Close the stance, or widen it to reduce movement away.
Teach how to properly avoid pitches.
Talk with the hitter to help him overcome his fear.
- Head turning – the head and eyes follow the front shoulder and lose sight of the ball,
causing poor contact.
o Remedies:
Emphasize proper weight shift back and inward rotation into the
launching position.
Keep the front shoulder closed longer.
Tell the batter to “kiss his back shoulder” at contact – keep the
chin tucked into the shoulder.
Ensure proper stride direction.
Have the batter follow the ball right into the catcher’s glove.
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Base Running
- Running to 1B
a. Look for the ball only if it’s in front of you.
b. On a ground ball, run full speed through 1B, touching the leading edge of
the base. Once past, use a basketball, quick-feet type of stop in case an
error is made and you have a chance to advance.
c. On a base hit, round the bag touching the inside corner of the bag.
Decision time: break down and return to 1B, or dig for 2B on error/weak
arm.
- Lead offs
a. Take a primary lead … step, cross over, and shuffle with eyes on pitcher.
b. For secondary leads:
i. Basic lead off 1B is a quick start to a double lead
ii. To come back to bag, crossover and dive to touch bag (10’ approx)
iii. Basic lead off 2B is same as 1B plus one large step
iv. Basic lead off 3B is a lazy lead outside the foul line about 8’
- Tag up plays
a. Review the rules with the players.
b. We want the runner to time the play, not the base coach.
c. The runner tags the bag and pushes off as the fielder catches the ball.
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Sliding
- Slides are used for a variety of reasons:
a. Stop at a base without going past
b. Get back to a base
c. Avoid a tag
d. Break up a double play
- In some leagues, when a play at a bag is likely, slides are mandated to help reduce
the potential for injury.
- Figure 4 slide – also known as the bent-leg slide. This is the basic baseball slide.
The top leg is nearly straight, but not locked at the knee. The other leg is bent and
the ankle placed under the knee of the top left. Hence the figure 4 shape.
a. This slide should begin approximately 2 body lengths from the bag. The
runner should glide (not drop or flop) into the figure 4 position with his
weight centered on his bottom (not leaning either way), head up, and
hands out for balance. The goal is to get the heel of the shoe to the bag –
not the toe. The toes should point upward to avoid catching cleats.
b. If a runner is trying to break up a double play, the runner watches where
the infielder is likely to be positioned to make his throw and slides
towards that spot. As he approaches the bag, he lifts his top foot to irritate
the fielder and make him consider changing his footwork. The intent is
never to hit a fielder with a raised cleat.
- Pop-up slide – similar to the Figure 4 slide, but the runner uses his momentum when
his lead foot hits the bag to “pop up” to a standing position. This kind of slide allows
the runner to quickly get to his feet and see if the fielding will allow him another
base.
- Hook slide – this slide is used when the ball is expected to beat the runner to the bag.
The slides starts like the Figure 4 with a balanced landing position on the rump but
both feet are extended forward. However, the runner is aiming for a point 2-3 feet to
the side of the bag, away from the expected tag. As the runner slides towards the
bag, the toe of the inside foot will hook the bag and stay in contact with the bag. The
result will be the runner leaning back in a hurdler’s stretch position with the inside
leg curled bag – toe still in contact with the bag.
- Back door roll – typically used in a close play at home plate. The runner slides past
the plate on the outside and then rolls to his left to touch the plate with his hand.
- When practicing slides, particularly with young players, choose a damp day and
work in the wet grass. Once the players can judge where to begin their slide and can
stay balanced in the basic slide position, practice on a drier day on the base paths.
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One Touch System - the first hot area touched will be the sign. All other signs remain the
same.
- Shoulder = bunt
- Chest to waist = steal
- Below waist/Hip = Hit ‘n’ Run (Run ‘n’ Hit)
No Touch System – the area NOT touched is the sign that is on. All signs must be on the
right side touched by the right hand only. It can go from top to bottom or from bottom to
top. If no runners on base or two outs, take is automatically on.
- Shoulder = bunt
- Chest to waist = steal
- Below waist/Hip = Hit ‘n’ Run (Run ‘n’ Hit)
- All three areas = fake bunt
- Thumb to field = hit
- Thumb away from field = take
Special sign:
Left hand down right arm-First/Third Double Steal (LHP)
- Runner on 3B leaves first, early
- Runner on 1B leaves second, also early
To acknowledge the sign has been received, runners adjust helmets and hitters tap bat to
cleats (clean dirt off spikes) or adjust helmet.
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Covering and Backing Up
Each player has a role to play, regardless of the specific action that follows the delivery
of the ball to the batter. The role will be to field or catch the ball, to cover a base, or to
back up. From an off-field position, all nine defensive players should be seen to move in
unison.
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Single / No Runners
Ball hit to Left
P Moves toward 1B
C Trails runner to 1B
1B Backs up 2B, yells if runner goes to 2B
2B Covers 2B
3B Moves toward mound for deflected ball
SS Lines up throw to 2B and throws
LF Fields grounder to 2B
CF Backs up LF
RF Moves to backup 2B in line with throw
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Single with Runner on 1st Base
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Single with Runner on 2nd Base
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Single with Runners on 1st and 2nd Base
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Sure Double
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Pop Foul, Runners on 1st and 3rd Base
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Defenses for Bunts, Steals, and Picks
Age Comment: Defenses range from simplistic to very complicated. Coaches need to
select the level of sophistication appropriate for their team. Simplified defenses and
signals can be used for the older Little League teams. The touch zones below are used by
the catcher to call the defenses for bunts, steals, and picks.
Touch Zones:
0 = straight through
4 = dead number
5 = 3B
6 = SS
Tri = triangle
The next few pages describe five basic bunt coverages. The intention of bunt defenses is
to get the lead runner if possible but to always get an out. Coaches must draw these plays
for the players and explain them in detail.
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CF
RF
LF
SS 2B
1B
3B
H
C
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B. Runner on 1B – Triangle
CF
RF
LF
SS 2B
1B
3B
H
C
- The catcher calls the defense with touches to both knees and the face – 3 touches.
- The “triangle” of pitcher, catcher, and 3B is in effect.
- If possible, the fielder gets the runner at 2B. Bases are backed up in case of errors.
- The 1st baseman reads the bunt. If he charges, he yells “One!” to wave off the
pitcher. If not, he goes to cover his bag.
- The pitcher covers the 1B side. Once he fields the ball and makes the play, he is
responsible for covering home. Otherwise, he backs up 3B.
- The 3rd baseman covers the 3B side. Once he fields the ball and makes the play, he
covers home. Otherwise, he runs back to 3B.
- The catcher covers anything short. If he fields the ball and makes the play, he then
goes back to cover home. If the 3rd baseman fields the ball, he runs to cover 3B.
Otherwise, he backs up 3B.
- As always, the outfielders back up bases. The LF starts toward 2B, if the play goes
to 1B, he runs to back up 3B.
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C. Runner on 2B – regular coverage
CF
RF
LF
SS 2B
1B
3B
H
C
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D. Runner on 2B – rotation coverage (read pick)
This bunt coverage incorporates an optional pick play. Practice is necessary for smooth
communication (verbal and non-verbal) between the infielders and the pitcher.
CF
RF
LF
2B
SS
3B 1B
P
H
C
- The catcher signals rotation – touches both knees and double wipes left arm.
- In this coverage, the corners charge early towards the plate with the intent of getting
the lead runner at 3rd base.
- There is a specific order of movement once the runner takes his lead:
o SS yells, “Back!” and runs to 3B while the 3rd baseman charges.
o 2B reads the runner. If he wants to attempt the pick, he “flashes” the
pitcher by sticking his throwing hand straight out and charging for 2nd
base. The pitcher then makes his move.
o If the runner leans towards 2nd base, the 2B yells, “Back!”. The 2B heads
for 1B and the 1B charges towards home. The 1B yells, “Go!” so the
pitcher knows when to pitch (a lefty pitcher will see the 1B break).
o The pitcher can also use a high fastball and a slide step to disturb the
batter’s timing and form.
- Otherwise, the bunt coverages are straight forward
o The 3B, pitcher, and 1B cover their zones.
o The 2nd baseman covers 1B, the SS sprints to covers 3B.
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CF
RF
LF
SS 2B
1B
3B
H
C
- The catcher signals triangle – touches both knees and face – 3 touches.
- This defense is appropriate for “squeeze” situations - most likely to occur with bases
loaded, less than two outs, and a full count.
- Aggressive offensive teams may try to score 2 runs if a play is made at 1st base.
- It is critical for the 3rd baseman to recognize the bunt and charge.
- The 3rd baseman, pitcher, and 1st baseman all charge. Whoever thinks he has it yells
“ball!”
- The 2nd baseman covers 1B.
- The SS sprints to covers 3B, but must react back to 2B if the runner is safe at 1B.
- The catcher covers anything short but must cover home.
- As always, the outfielders back up bases.
- If there is also a runner on 1st base, the 2B yells “Runner!” if the man on 1st base tries
to advance.
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Steal Coverage
- Runners on 1B and 3B
a. Use the 0-4-5-6 catcher’s rectangle
b. 0 = catcher’s throw straight through to 2B
c. 4 = dead number
d. 5 = catcher’s immediate throw to 3B
e. 6 = catcher’s immediate throw to SS. The SS takes two steps toward 2B
and comes to get throw from the catcher. SS decision to throw to home,
3B, or run at the runner.
Pick-Off Plays – pitchers should not make a throw to a base unless the coach has OK’d
the move. Rather, pitchers should vary the looks they take at runners and the timing of
the looks. Pitchers can step off the rubber if a runner takes an excessive lead.
A popular philosophy is that the best time for a pitcher to get an opponent out is
when he is batting, not when he is standing on base.
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- “Dirt Play” – could have runners at any base
a. Catcher throw dirt in the direction of the base where he will throw
b. Player who is covering base on throw will acknowledge with hat
adjustment
c. Catcher makes immediate throw after pitch
- “Drop Glove” – could have runners on any base
a. Catcher throws dirt in direction of base where pitcher will pick-off if
needed.
b. Catcher taps to indicate to which base to throw - (right leg – 1B, cup – 2B,
left leg – 3B)
c. Catcher drops glove down slightly
d. Pitcher throws ball to that base after that 1001 count
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Drills
Hitting Drills
Hitting drills are designed to help batters learn the feel of proper technical execution.
Batters (and volunteer coaches) must be told the specific goal of each drill, what to focus
on when executing, how to set-up for the drill, and any safety guidelines.
Soft Toss
Purpose: Allows the batter to focus on a number of batting techniques: stance, load,
keeping hands inside, etc.
Procedure: Toss one ball at a time. For a pitch on the inside corner, the ball is tossed to
the front of the hitter front side hip. For a pitch on the outside corner, toss to the “belly
button”.
A number of variations on the soft toss are useful for developing certain traits:
Backside Toss
Purpose: Develop quick hands
Procedure: Tosser sets up in a deep, catcher position and tosses through the strike zone.
Toss one ball at a time. Be patient with this drill. The batter will need some repetition to
make contact.
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Anti-sweep Toss
Purpose: Encourage keeping hands inside the ball (discourage reaching out for the ball)
Procedure: Position the batter facing the side net within a batting cage. Use the bat to
establish the distance between the batter’s stomach and the net. Set up similar to the
backside toss and ask the batter to hit the ball without touching the net.
Two-ball Toss
Purpose: Develop focus on the ball and a quick bat release
Procedure: Standard soft toss setup, but with two balls. The tosser will toss both balls at
the same time and call out “top” or “bottom” when the balls are at the top of the arc. The
batter must react quickly and hit the proper ball. Once the drill is familiar, the tosser
should also occasionally remain silent – the batter should remain in the load position and
NOT swing.
Direct Toss
Purpose: Similar to batting practice, allows the batter to see a variety of pitch locations
and speed. Two batters doing this drill can share a batting cage.
Procedure: Tosser sits on a bucket and remains completely behind a BP net for safety. If
the net has holes, do not use. Batter takes normal stance and works through a variety of
pitch locations and speeds. Tosses are delivered underhand.
Round of BP
Purpose: Typically done at the end of practice to change from drills into a more
competitive but fun activity.
Procedure: Have the players line up in the on deck circle with their helmets on. A coach
throws BP. Each player comes up to hit and continues to hit as long as they hit a ball fair
that would be a hit (coach’s discretion). Up to five hits per batter. If the batter hits a
foul, pop fly, or misses, they go to the end of the line. Coaches can call for bunts as well.
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Pitching Drills
One Knee Drill
Purpose: Freeze the lower body and focus on developing proper upper body and arm
motion.
Procedure: Pitchers pair up and kneel on their throwing-side leg. The player with the
ball will turn his glove-side shoulder toward his partner and extend his throwing arm
back, hand on top of the ball. He then throws the ball with a follow through that includes
bending forward and getting the throwing elbow past the opposite knee.
Towel Drill
Purpose: Practice reaching forward to establish a release point in front of the body.
Procedure: Place a chair several feet in front of the pitcher. The pitch should hold a
dishtowel with the first two fingers (ala fast ball grip) and take a full windup. As the
wrist snaps during the release, the towel should hit the chair. Once the towel is easily
making contact with the chair, move the chair slightly farther away. The intent isn’t to
create giant pitching strides (keep the stride consistent) but rather to encourage the
pitcher to reach forward.
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Infield Drills
4-Corners
Purpose: Practice strong throws, two hand targets, and basic footwork for turning a
double play
Procedure: Divide the team into groups at each base and home plate. Using just one ball,
begin throwing from one base to the next in clockwise direction. The fielders can begin
in a 1st base-style position for the first few cycles. The focus at this point is throwing
footwork and accuracy. The target for each throw is the neck of the next fielder.
When the team can throw consistently, add basic footwork. Each receiving fielder begins
behind the bag and steps on the bag with his glove-side foot, catches the ball, plants his
back foot on the far side of the bag (out of the way of the virtual runner), steps towards
the next base, and delivers an accurate throw. As the players get comfortable with the
drill, the step-catch-throw motion should be fluid and coaches can increase the speed.
Backstop drill
Purpose: Practice making pass ball plays at the plate.
Procedure: Put several balls along the backstop behind the catcher. As the catcher to
squat behind the plate and the pitcher to stand where he finishes his follow-through.
When the coach yells “Cover!” the catcher must turn around, go for a ball, look quickly,
and backhand the ball to the pitcher running in. The pitcher works on fielding the ball and
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making the tag. The catcher works on positioning his body for a thumb-down backhand
to the pitcher about knee high. The pitcher straddles the 3rd base foul line in front of the
plate.
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Outfield Drills
Toss Fly Balls
Purpose: Provide controlled situations for outfielders to practice the fielding basics.
Procedure: Line up the outfielders of to the side. Ask one outfielder at a time to take a
position 50 ft from the coach. The coach will point left or right and the OF will break
into a sprint. The coach then lofts the ball and the OF positions for the catch. The
coaching is looking for specific mechanics:
• The first movement is a drop step to the proper side.
• Try to keep your eyes on the ball.
• Catch with two hands, above the head, and on the glove side to aid in a quick
transfer for a throw.
• Locate the ball and determine the angle to run:
o If time permits, circle the ball, and catch the ball with momentum forward
towards the target.
o If time is short, sprint on a direct angle to where the ball will land.
• Do not extend the glove until the last moment.
Fence Drill
Purpose: Practice fielding balls that hit the fence.
Procedure: This drill uses outfielders and a relay. The outfielders form a line in left,
right, or center field. A coach about 15 feet from the fence throws the ball so that it lands
against the fence. From a fielding position about 20 feet in front of the fence, an
outfielder sprints to the fence, plants his back foot, picks up the ball, listens for the relay's
voice, and throws to him.
Overlap Drill
Purpose: Let outfielders practice communicating, taking angles to the ball, and backing
up each other.
Procedure: Two lines of outfielders about 40 feet apart face a hitter with a catcher. Balls
are hit between the two fielders. One outfielder calls for the ball and takes a direct angle
to the ball. The other outfielder takes a deep angle and backs up his teammate, ready to
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field the ball. Players can put balls in buckets to save time and arms. Players rotate to the
end of the opposite line.
Blooper Drill
Purpose: Practice communication on balls hit between the infield and outfield.
Procedure: A catcher, middle infielders, and outfielders take their normal fielding
positions. Hit bloopers between the infielders and outfielders. Emphasize the infield
going back hard until called off. If necessary, outfielders should dive for bloopers to
make the catch. Players return the ball to the catcher at home.
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Relay Competition
Purpose: Work on hitting the cut off properly while making the throws and relays as fast
as possible.
Procedure: Divide players into teams. Each team has one player at each end and one or
more “relays” in the middle. Each team has one ball. On “GO” the first player throws to
the relay person in the middle who turns and throws to the player on the other end. The
throws are then reversed. The fastest time wins.
With younger players, focus on accurate throws and the relay person turning towards his
glove side. With the older players, throws to the relays should be targeted to the neck.
Throws to the players on either end should be targeted at the belt buckle to simulate a tag.
The relay players should move their feet so they can the ball in a position to make a quick
transfer and throw to the next person.
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Throwing Drills
Wrist snap (all ages)
Purpose: Warm up routine. Help younger players develop the snap stage of a throw.
Procedure: Players line up 15ft across from a partner in a kneeling position, throwing
side knee down. Support the throwing arm under the elbow with the glove. Hold the
throwing elbow above the shoulder and toss the ball to the partner using only the wrist.
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Situational Drills
Live Batting Practice
Purpose: Combined infield and outfield practice with batting practice.
Procedure: Divide the players into three groups of 4. The first group of 4 is in the
outfield, with one player on “bucket duty” (as balls are hit, the fielders throw to the
person with the bucket and he puts it in the bucket). The second group is at the 4 infield
positions. The third group is hitting. One coach is prepared to hit fungos to the OF and
another is prepared to hit to the IF. Of the hitters, one player is up to bat, a second is on
deck shagging foul balls, a third is hitting off the tee and a 4th is running the bases,
playing the ball live as it is hit. One coach is throwing BP. If the hitter hits the ball fair,
the fielders play it live and the runner also plays it live (if the runner scores, he goes back
to first base). If the ball is foul or not hit, the coaches will fungo to the IF and OF. You
must time it so a live ball is not hit the same time as a fungo is hit. On the 5th hit, the
hitter runs it out and becomes the base runner. The base runner goes to tee work, the tee
guy goes on deck and the on deck hitter starts hitting live. All OF switch OF positions
and likewise with the IF positions. After the first hitting group has hit, they go to OF, the
OF group goes to IF and the IF group comes in to hit.
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Procedure: Put players at each of the infield positions. Have the rest of the team put on
helmets and line up at 1st base. The base runners will each run the bases in this pattern:
lead off on the first pitch; steal on the second. Allow only one runner on base at time.
The first runner gets a lead at first. The pitcher delivers the ball and the runner takes a
secondary lead. The catcher attempts a pick-off at first and the runner tries to get back in
time. On the next pitch, the runner attempts to steal second and the catcher tries to throw
him out. The players repeat this process at second. At third base, the second pitch is a
deliberate passed ball/wild pitch that gives the catcher and pitcher a chance to practice a
tag at home.
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Infield – the Skipper Way
Age Comment: This set of infield drills can be performed by teams of any age. Tailor
the speed and repetitions to your team. Ask the infielders covered 2nd base to catch the
ball in front of the bag to shorten the throw for early season and for younger players.
Coaches can have players take turns at each position and will definitely want more than
one catcher.
Step 1 – “Star”
Practice this drill with one baseball until it is routine. A second baseball can be added,
after the 2nd throw, once the players are comfortable.
1st throw – Catcher to SS
2nd throw – SS to 1B
3rd throw – 1B to 3B
4th throw – 3B to 2B
5th throw – 2B to Catcher
1st Ball – hit to 3B who fields GB/shows ball to runner/throws to 1B who throws to Catcher.
2nd Ball – hit to SS who fields GB/shows ball to runner/throws to 1B who throws to Catcher.
3rd Ball – hit to 2B who fields GB/shows ball to runner/throws to 1B who throws to Catcher.
4th Ball – hit to 1B who fields GB/3B yells “4!” – 1B throws to catcher who throws to 3B who
throws to 2B (covered by 2nd baseman) who throws to 1B who throws to catcher.
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Coach should look for:
- Feet move to the target for each throw.
- The catcher swipe tags at home after he receives the 1st throw from 1B.
- Look for controlled throws, not hurried throws.
Two balls are hit, one at a time, to each infielder – one to glove side and one to backhand.
The last ball hit to the infielder is away from the base that he covers.
1st two balls – Coach hits to 3B who throws to 1B. As the 1st baseman throws to the
catcher, the SS yells “Runner!” to simulate runner stealing 3rd base. The catcher throws
to 3B and 3rd baseman makes a swipe tag. The 3rd baseman now throws to 2B who
throws to 1B who throws to catcher.
2nd two balls – hit to SS who throws to 1B. As 1B throws to catcher, he yells “Runner!”
to simulate a steal of second which is covered by the SS who will swipe tag the second
base and throw to 3B who throws to catcher.
3rd two balls – hit to 2B who throws to 1B. As 1B throws to catcher, he yells “Runner!”
to simulate a steal of second which is covered by the 2B who will swipe tag the second
base and throw to 3B who throws to catcher.
4th two balls – hit to 1B who throws to 3B. After the second throw to 3B, swipe tag of
base by 3B who then throws to second base covered by 2B who throws to 1st base
covered by 1B who throws to the catcher.
5th two balls – are for the catcher to simulate a bunt down the first base line and a bunt
down the third base line. On both of these, the catcher throws to 1B. 1B will throw to
second covered by SS who throws to third base covered by 3B who throws to the catcher.
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Two balls hit (one at a time) to Infielder – one to glove side and one to backhand side.
Last ball hit to Infielder is away from the base that he covers on throws from catcher.
1st two balls – hit to 3B who throws to 2B who throws to 1B completing the double play.
After the second GB, 3B will cover his base for the throw to third. As 1B throws to the
catcher, he yells “Runner!” simulating the steal of 2nd base with a runner on third.
Catcher throws to 3B and all Infielders yell “4” for the return throw to the catcher.
2nd two balls – hit to SS who throws to 2B who throws to 1B completing the double play.
After the second GB, SS will cover his base for the throw to second. As 1B throws to the
catcher, he yells “Runner!” simulating the steal of 2nd base with a runner on third.
Catcher throws to second and all Infielders yell “4” for the return throw to the catcher.
3rd two balls – hit to 2B who throws to SS who throws to 1B completing the double play.
After the second GB, 2B will cover his base for the throw to second. As 1B throws to the
catcher, he yells “Runner!” simulating the steal of 2nd base with a runner on third.
Catcher throws to second and all Infielders yell “4” for the return throw to the catcher.
4th two balls – (one GB coming off the bag and the second from behind first) hit to 1B
who throws to SS who throws to 1B completing the double play. If 1st baseman can get
back to the base to cover, the throw goes to 1B. If not, SS decoys throw to first, whirls
and throws to 3B who throws to catcher.
5th two balls – are for the catchers throw to second base that is covered by SS and 2B.
(One throw is covered by SS, and the second throw is covered by 2B). SS/2B throw to
1B to complete the double play. These throws come off simulated bunts in front of the
plate.
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1st ball – hit to the backhand of 3B on the LF foul line. 3rd throws to 1B for the out.
2nd ball – hit to the backhand of SS in the hole. SS throws to 1B for the out.
3rd ball – hit to the backhand of 2nd over the bag. 2B throws to 1B for the out.
4th ball – hit to 1B on the RF foul line who throws to 3B on the bag who throws it to 2B
on the bag who throws to 1B on the bag who throws to catcher.
1st ball – hit to 3B who charges ball and throws to 1B, within one step of touching GB.
2nd ball – hit to SS who charges ball and throws to 1B, within one step of touching GB.
3rd ball – hit to 2B who charges ball and throws to 1B, within one step of touching GB.
4th ball – hit to 1B who charges ball and throws to 3B, within one step of touching GB.
3B throws to 2B on the bag who throws to 1B on the bag who throws to catcher.
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Two balls are given to each infielder. First ball fungo’d by coach and the second rolled
to infielder by catcher just as infielder is fielding the fungo’d ball.
1st ball – hit to 3B who throws to catcher to cut the runner. He fields the slow roller from
the catcher and throws to 1B for the out. Then Infielder runs off the field to his dugout.
2nd ball – hit to SS who throws to catcher to cut the runner. He fields the slow roller from
the catcher and throws to 1B for the out. Then Infielder runs off the field to his dugout.
3rd ball – hit to 2B who throws to catcher to cut the runner. He fields the slow roller from
the catcher and throws to 1B for the out. Then Infielder runs to play first base for the
final throw.
4th ball – hit to 1B who throws to catcher to cut the runner. He fields the slow roller from
the catcher and throws to 1B (covered by 2B) for the out. Then Infielders run off the
field to the dugout.
Again, the purpose of this infield is to make every possible throw that may happen in the
game practiced prior to the game you are playing at that time. To make the opponent
watch you when you take infield before games. Prove to your opponent that you can play
catch and throw.
Any team can do this infield and it does make players move their feet to catch and throw.
Concentration and focus is needed to make sure that no one is injured during this infield.
Players need to know where the ball is going and where it is coming from. Players will
learn to be visual and verbal during infield.
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Practices
Always have a written and timed practice plan. Start on time. Both players and parents
will get the idea.
Get commitments from volunteer dads/moms at the outset. The team needs at least three
coaches present to have a well-organized practice.
Make the warm-ups count - make them efficient, purposeful, and timed.
Run 3 to 4 stations at a time (tee work, soft toss, live pitch, infield practice/outfield
practice, pitching drills, etc.). Avoid players waiting in lines. Change things up
periodically after warm-ups.
Pitching and fielding will make you competitive more easily than hitting.
Work on pitching from day 1. Develop 4 to 6 players as pitchers and at least two others
as catchers.
Hitting live pitching is far more useful than hitting machine pitch.
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Slow Jog
Stretch Legs
Stretch Torso
Stretch Arms
Throwing - 10 minutes
One partner should be on foul line and the other in the outfield.
4-corners throwing
Ground Balls
Pop-ups / Fly Balls
Hitting on field or in batting cage/s
Fielding balls hit by batter or hitting off of batting tees
Note: Groundball and Flyball stations need to be outside of the playing field if the
players are hitting on the baseball diamond.
Scrimmage
Work-up
Cut-offs / Relays
Run-Downs
Base Stealing
Base Running – rounding, tagging up, look-in, look-out, etc.
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Note: the above is standard at all practices. The routines below vary from practice to
practice.
Outfield drills.
- Ground ball basics.
- Fly ball basics
Hitting Drills.
- Set up hitting stations based on equipment and volunteer help available.
- Basic T drill
- Soft toss drills
- Balance beam slow motion swing drills while waiting your turn batting.
- Hitting live and off pitching machine when time permits.
- Bunts (basics of sacrifice bunt, slap bunting, drag bunting, etc.).
o Note: a left-hand slap hitter should be able to run from home to 1B in 3.0
seconds. Otherwise, it’s a waste of time to teach.
Basics of Running.
- Include the mechanics of running, running from home to first (ground ball), rounding
the bag, and advancing bases.
- When time permits, include steals (straight and delayed), hotbox plays, and sliding.
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Warm-ups
Jogging
Dynamic stretching
Throwing
o Wrist snaps for 5 minutes
o “21” for 10 minutes
o Long toss for 10 minutes
Outfield warm-up
Pitcher warm-up
(starter and reliever, with catchers in full gear)
Review signs with catcher
Full motion on all pitches
10 fastballs – down the middle
10 change ups – down the middle
3 curves (if pitcher permitted to throw curves)
5 fastballs inside
5 fastballs outside
2 change ups
2 high fastballs
3 fastballs
In dugout:
Review game plan
Review batting order
Review offensive and defensive signs
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Coaching Decisions
Starting line up
Hitter Quality or Traits
1 Good eye, patient, excellent knowledge of strike zone, seldom K’s, high
percentage on base, puts the ball in play, very quick and fast.
2 Good bunter, knows how to advance the runner, good speed, contact hitter.
3 Best offensive player, has power and high batting average.
4 Best power hitter, high RBIs, handles pressure.
5 Next best batter.
6 Next best batter.
7 Similar to #2 hitter, not as much base speed, draws walks.
8 Weakest batting average in line up.
9 Gets on base any way possible, weak hitter, but quick and fast.
Substitutions
- Good speed
- Smart
- Knows how to come hard and slide
- Timing of substitutions:
a. Usually late in the game or when you need to advance a runner
b. The starting athlete is slow or not good at sliding, etc.
- Alternatives:
a. Get everyone in the game
b. Big lead, play the bench
c. Change the makeup of the game for the opponent
d. Pull the pitcher because loss of confidence
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1st Base Coach
The batter base runner is the responsibility of the 1B coach until he rounds first and goes
toward second. Once the runner advances toward 2nd base, the 3B coach takes over.
On leads off 1B, the 1B coach helps the runner spot the pitcher’s movement and brings
him back on pick plays.
Guidelines:
- Hustle to and from the 1B coaching box at all times.
- Never say anything to a member of the other team if their dugout is on the 1B side.
Ignore any improper comments from them.
- Allow the head coach the opportunity to represent the ball club in any dispute.
- Know the arm strength of the left fielder. You must assist the batter-runner in
advancing when the ball is hit to the 3B side of the shortstop.
- Assume a position in the coaching box as deep as possible so the batter-runner can
easily pick you up as he approaches 1B on a ball hit to LF. Stay close to the
baseline.
- When assisting the batter-runner, use the following visual signs:
a. No sign, you want the runner to run through the base
b. Arms up, round the base aggressively but look for the ball. Hold unless
error.
c. Wave arm in circular motion means go to the next base.
d. Flash the sign when the runner is halfway to 1B.
- The batter-runner must read a poor throw and react appropriately.
- Make the runner aware of the number of outs and other runners. If he misses a sign
or is confused, help him out.
- When the runner leads off, watch the fielders behind him (2B, RF) for pick off
attempts. If the runner’s lead is too short, say, “okay one”. If the lead is too long,
say “back one”. If you detect a pickoff move, yell “back…back”.
- Inform the runner when the defense makes shifts.
- Attempt to read the pickoff moves of the defense.
- Encourage the runner to advance on pass balls and wild pitches. Also, steal on balls
in the “dirt” when appropriate.
- On base hits with the lead runner advancing from 2B or 3B to home, yell at the
batter-runner “make the throw go through”. Watch for the cut play on your runner.
- Inform the runner on short fly balls and tag up plays.
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3rd Base Coach
Guidelines:
- Hustle to and from the 3B coaching box at all times.
- Never say anything to a member of the other team if their dugout is on the 3B side.
Ignore any improper comments from them.
- The head coach will argue with the umpires.
- Know the arm strength of each defensive player. You must assist the batter-runner in
any situation where they cannot see the ball.
- Move around in the coaching box to keep sight of the ball and remain visible to your
runners. Move towards home when sending the runner and then move toward left
field to pick up the next runner.
- You must know the speed and base running ability of each player.
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Guidelines for advancing base runners:
Swing Delayed
Runners Outs Bunt Steal Hit/Run Away Squeeze Steal
1B 0, 1 Great Good Good Normal N/a Ok
2 Seldom Good Great Normal N/a Good
2B 0, 1 Good Seldom Good Normal N/a Ok
2 Seldom Ok Great Normal N/a Good
3B 0, 1 for hit Seldom No Normal Good Good
2 Seldom No No Normal Bunt/run Great
1B & 2B 0, 1 Ok W/fake bunt Maybe Normal N/a Good
2 Seldom Ok Good Normal N/a Good
1B & 3B 0, 1 Seldom Or dbl steal Maybe Normal Good Great
2 Seldom Or dbl steal Yes Normal Seldom Great
2B & 3B 0, 1 Seldom Seldom Seldom Normal Great Yes
2 Seldom Seldom Seldom Normal Seldom Yes
Loaded 0, 1 Seldom Seldom No Normal No Seldom
2 Seldom Seldom No Normal No Seldom
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- Ground ball and line drive guidance
a. Runner on first (or first and second)
i. Must go on all ground balls.
ii. Avoid getting into a double play using a hard, safe slide.
iii. If ball is in front of runner, the runner makes the decision on going
to 3B.
iv. If ball is behind runner, the runner looks to the 3B coach for the
decision.
v. Generally, on ball behind you with 2 outs, always take two bases.
b. Runner on second
i. Advance on any ground ball through the infield and most behind
you.
ii. Freeze on all line drives – see it through.
- Runner on Second
a. Bring him home with two outs. Always take the extra base.
b. Tag on deep fly balls and fly balls to RF when RF is weak.
c. Bring him on any obvious weakness in the defense.
d. Always look for and exploit any weak arms (side arm throws, rainbows).
e. Take third on (after) throw from left side to 1st base.
f. Take third with idea of scoring on a ground ball behind you.
i. If 1st baseman drops the ball, you will score before he picks up the
ball and recognizes that you are going. The trail runner should
take second if possible.
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Interaction with Players, Umpires, and Parents
Umpires are the absolute authority on the field, regardless of the accuracy of the call,
crowd reaction, or age of the umpire. The decision of an umpire is final.
Only the head coach should address the umpire and only after the umpire grants time.
All conversations should be conducted in a well-mannered tone with the objective of
learning the umpire’s perspective.
No player should interact with an umpire other than to respond to a question, request time
out, or ask for the count.
With coach permission, a catcher may interact with an umpire to learn the strike zone.
Following a pitch, the catcher can ask the umpire about the pitch location: “Blue, was
that pitch low?” or “Blue, was that pitch too far off the white?”
Batters also need to learn the strike zone of each umpire. Any player looking back at an
umpire following a pitch is asking for a strike to be called. Players should never
communicate their opinion of a call with body language.
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Interaction with Parents:
Parents can be an excellent source for assistant coaches, statisticians, and team logistical
support. Parents can be passionate about their child’s happiness and may be prone to
sharing specific opinions. The coaching staff is well advised to conduct an organizational
meeting at the first gathering to set expectations.
Sample Parent Meeting Topics (tailor to your league and age group)
Philosophy
Put the ball in play
Put the kids in position to succeed
Get as sophisticated as the team/player will allow
Goals
Have fun
Learn more about baseball technique and strategy
Evolve into error free defense
Evolve into consistent run production
Season
12 practices, 18 games, potential for additional scrimmages as well
We will play against 3 other in-house teams and these other leagues/cities…
The schedule is not yet final, but will be posted online shortly.
Opportunities for post-season play, tournaments, and all-star play will be communicated.
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Positions and Playing Time
The league requires only one at bat and three consecutive outs in the field in a game.
We plan to play each player in both infield and outfield in each game.
Coaches will ask each player for favorite and hated positions.
We plan to follow a 1/3, 1/3, 1/3 approach.
We will attempt to keep defensive playing time roughly equal, but not promised.
Players missing practices or games may see reduced playing time.
Batting
Every player will bat regardless of whether he is playing in the field.
Batting statistics will be tracked and will be a key input to the batting order.
On base percentage and foot speed will also be key inputs to the batting order.
Each game will start at the top of the batting order.
Players batting at the bottom of the order will move up as performance dictates.
Coach Rules
Run between the lines.
Players must call coaches if they cannot attend a practice or game.
No food or seeds in the dugout.
Only coaches and players are permitted in the dugout.
Maximum of 3 coaches (all with background checks) permitted in dugout during a game.
No hat, no play.
Long pants and cups are required to practice.
No parent discussions before or during a game. Afterwards.
Umpires, coaches, and players will make mistakes - shouts from the stands do not help.
Lessons
All players will benefit from lessons.
Skill development can increase dramatically with repetition using proper form.
When someone wants to learn how to hit a stationary round ball by swinging a flat
surface (golf), lessons are the norm. When someone wants to learn how to hit a fast
moving round ball, possibly curving, by swinging a curved surface, lessons SHOULD be
the norm.
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Equipment
Every player must wear a hat, long pants (ideally baseball pants), and a cup to every
practice. Cleats are recommended (rubber through Little League, metal once in Babe
Ruth). Helmets are provided in Little League. Players must provide their own helmet
once in Babe Ruth.
Baseball bats are provided at the younger ages but are generally not provided in the older
teams.
An approximate sizing chart is shown below. Check with your specific league (and any
specific tournaments) for size limitations.
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What is the negative number on the aluminum bat?
The negative number is the “drop” or “differential” of the bat – the difference between
the weight (ounces) and length (inches) of the bat.
Example: A 30” bat weighing 19 ounces has a drop of –11.
Little League allows for a bat with a 2 1/4” barrel and a –12 drop maximum.
Tonka Babe Ruth does not have official bat size restrictions, but most teams will play in
tournaments and interleague games that do have restrictions. Here are recommendations
that would meet past restrictions:
- 13-year-olds - max of 2 5/8 inch barrel and no lighter than –9.
- 14/15 - max of 2 5/8 inch barrel and no lighter than –5.
- 16/17/18 - max of 2 5/8 inch barrel and no lighter than -3.
- MN High School Rules – max of 2 5/8 inch barrel and no lighter than -3.
Junior Babe Ruth (13, 14, & 15 year olds) is a transition time and bat restrictions differ
by league. For example some leagues, including TBR, allow 2 3/4 inch barrels. Others
enforce the -3 drop at age 15. The guidelines above should work for all Babe Ruth games
and 99% of the outside games in which TBR might participate.
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Baseball Wisdom
Coach to Player
No one will take you out of the game because you worked too hard! You may be told
you are out of the game because you are not good enough. Don’t be outworked.
Playing the game of baseball is precious and short lived. Treat it right and it will give
you memories for life!
The longer we live, the more we realize the impact attitude has on our life. Attitude is
more important than the past, than education, than money, than circumstances, than
failure, than successes, than what others think, say, or do. It is more important than
appearances or skill. It is not something that can be bought or won in a lottery. It will
make or break a team…a church… a home. The remarkable thing is that we have a
choice every day regarding the attitude we will embrace for that day. We cannot change
the inevitable. The only thing we can do is play on the one thing we have, and that is our
attitude. Life is 10% what happens to us and 90% how we react to it. We are in charge
or our attitudes and the life we live. If being the best really means something to you, you
will be.
Coach to Coach
Players do not care how much you know until they know how much you care.
Not everyone will like you. No matter how many games you win, not everyone is going
to consider you the greatest coach. Particularly the athletes that don’t play often, the
parents of the athlete you had to discipline, and the opposing coach. Ignore the criticism.
Do what is right for your team. The more success you have, the more criticism you’ll
receive.
Never run up the score. Find a way to keep the score respectable. Earn the respect of
your competitors. Never intentionally embarrass others.
Improve yourself. Make a sincere effort to read books about your sport, attend clinics,
write articles, go to college games, and talk with other coaches. Give back to your sport.
When bad things happen, go back to fundamentals. When you hit a losing streak, put the
trick plays back in the playbook. Practice basics – good things will happen.
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Minimize your pep talks. Be brief and to the point. Most people stop listening after 7-10
minutes.
Never criticize officials in public. Negative criticism inspires a losing attitude. It’s an
excuse for losing.
Spend time with average players. Let your assistants work with the superstars. You
work with the bottom of the order. Make them feel important and they will improve by
leaps and bounds. When the game is on the line, who is up to bat?
Player to Coach
I may forget what you said or did, but I’ll never forget how you made me feel.
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a. Step and swing – don’t combine the two motions
- Make a positive aggressive motion back toward the pitcher
a. Quick – explosive. Go into the ball to hit it.
- Tension free swing
a. Be relaxed and fluid
- Put your head down when you swing
a. Lower your head to watch the ball at the moment of contact
b. See the bat hit the ball…most important phase of hitting
- Use the whole field
a. Go with the pitch
- Hit through the ball, finish high
a. Keep the top hand on the bat as long as possible…it may come off
- Other considerations
a. Swing a controllable bat
b. Keep arms slightly away from body
c. Swing level – keep shoulders and hips level
d. Keep front shoulder in
e. Positive attitude – you know you can hit the ball
f. Work out…lift weights, work with handgrips, etc.
g. Work on form. Swing the bat 100 times per day.
List six ways for the offense to obtain 1st base, without hitting the ball:
1. Base on balls (intentional walk)
2. Hit by pitch
3. Dropped third strike
4. Wild pitch (passed ball)
5. Catcher’s obstruction
6. Pinch runner
A runner can score from 3rd base but not from 2nd base on…
1. Illegal pitch
2. Catcher’s obstruction
3. Wild pitch
4. Passed ball
5. Hard hit ground ball through infield and directly to outfielder
6. Infielder’s error (ground ball)
7. A short pop fly, dropped
8. A short line drive single
9. A sacrifice fly
10. A fly ball dropped by an outfielder
11. A fair pop up dropped by an infielder with two outs
12. A walk to hit by pitch with the bases full
13. A wild throw to the pitcher from the catcher
14. A ground ball, early in the game with runners on 1B and 3B, no outs, and the
defense goes for the double play
15. Pitcher drops the ball to the ground in his wind up
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16. A wild throw by the catcher in a pick off attempt
17. With runners on 1B and 3B, catcher throws to 2B on a steal
18. Runner on 1B or 2B is picked off base while in a run down
19. A suicide squeeze bunt
20. A steal of home
21. An error on an infielder’s throw to first
22. Obstruction by an infielder on a run down play on the runner at 3B
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Resources
Favorite publications:
- Coaching Youth Baseball the Ripken Way, Ripken and Ripken.
- Baseball Strategies – Your Guide to the Game within the Game, Stallings and
Bennett.
- Little League Instructional Guide, Jeff Burroughs.
- Managing Little League Baseball, Ned McIntosh.
- Strike One - A Guide to Proper Pitching Mechanics. Todd Oakes.
- Why Good Coaches Quit - And How You Can Stay in the Game, Anderson and
Aberman.
- Heads-Up Baseball, Ravizza and Hanson.
- Baseball Playbook, Polk.
- Coaching Baseball Successfully, Lopez and Kirkgaard.
- Baseball Coach's Survival Guide, Weinstein and Alston.
- The Baseball Coach's Bible, Kindell and Winken.
- Baseball Skills & Drills, ABCA/Johnson, Leggett, and McMahon.
Favorite links:
Barton's Youth Baseball, http://youthbaseball_e_zine.homestead.com/index.html. Good
source for drills to help beginning coaches teach the game.
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Blank Form - Batting Order / Positions
Prepare the line-up and positions before the game. Hang it on a clipboard in the dugout.
No player needs to ask where he’s batting or fielding.
Keep these sheets so you can track attendance, playing time, and variation in positions.
1 2 3 4 5 6
Brendan 3B 3B sit RF RF 2B
Thomas LF LF sit SS SS SS
Michael P P P sit LF LF
Erik C C C 1B 1B Sit
Joe sit 2B 2B 2B CF CF
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