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Michael Moorcock is a highly in uential English writer. His career has mostly
specialised in fantasy and sci- , and whilst some of his novels have been highly
literary, he was a rm exponent of sword-and-sorcery, particularly in the sixties
and seventies.
He has often commented on the craft of writing, but one of his most unique and
interesting techniques is his plan for writing a book in three days. He was talking
about sword-and-sorcery at the time, the fantasy inheritor of pulp ction, and the
books in question were typically 60,000 words, but even so, there’s a lot to be said
for his methods. Despite the general medium, the power of his work has been huge,
and his best-known character, Elric, is one of fantasy’s great standouts.
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Michael Moorcock
* First of all, it’s vital to have everything prepared. Whilst you will be
actually writing the thing in three days, you’ll need a day or two of set-up
rst. If it’s not all set up, you’ll fail.
* Model the basic plot on the Maltese Falcon (or the Holy Grail — the
Quest theme, basically). In the Falcon, a lot of people are after the same
thing, the Black Bird. In the Mort D’Arthur, again a lot of people are after
the same thing, the Holy Grail. It’s the same formula for westerns, too.
Everyone’s after the same thing. The gold of El Dorado. Whatever.
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* The imagery comes before the action, because the action’s actually
unimportant. An object to be obtained — limited time to obtain it. It’s
easily developed, once you work the structure out.
* Time is the important element in any action adventure story. In fact, you
get the action and adventure out of the element of time. It’s a classic
formula: “We’ve only got six days to save the world!” Immediately you’ve
set the reader up with a structure: there are only six days, then ve, then
four and nally, in the classic formula anyway, there’s only 26 seconds to
save the world! Will they make it in time?
* The whole reason you plan everything beforehand is so that when you
hit a snag, a desperate moment, you’ve actually got something there on
your desk that tells you what to do.
* Once you’ve started, you keep it rolling. You can’t a ord to have
anything stop it. Unplug the phone and the internet, lock everyone
out of the house.
* You start o with a mystery. Every time you reveal a bit of it, you have to
do something else to increase it. A good detective story will have the
same thing. “My God, so that’s why Lady Carruthers’s butler Jenkins was
peering at the keyhole that evening. But where
was Mrs. Jenkins?”
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* In your lists, in the imagery and so on, there will be mysteries that you
haven’t explained to yourself. The point is, you put in the mystery, it
doesn’t matter what it is. It may not be the great truth that you’re going to
reveal at the end of the book. You just think, I’ll put this in here because I
might need it later. You can’t put in loads of boring exposition about
something you have no idea of yourself.
* Divide your total 60,000 words into four sections, 15,000 words apiece.
Divide each into six chapters. You can scale this up or down as you like,
of course, but you’ll need more days — and stamina — for longer books,
and keep chapters at 2.5k max. In section one the hero will say, “There’s
no way I can save the world in six days unless I start by…” Getting the rst
object of power, or reaching the mystic place, or nding the right
sidekick, or whatever. That gives you an immediate goal, and an
immediate time element, as well as an overriding time demand. With
each section divided into six chapters, each chapter must then contain
something which will move the action forward and contribute to that
immediate goal.
* Use the Lester Dent Master Plot Formula. [[I’ll put the formula at the end
of Moorcock’s tips — Ghostwoods]] You must never have a revelation of
something that wasn’t already established; so, you couldn’t unmask a
murderer who wasn’t a character established already. All your main
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characters have to be in the rst part. All you main themes and
everything else has to be established in the rst part, developed in the
second and third, and resolved in the last part.
* There’s always a sidekick to make the responses the hero isn’t allowed
to make: to get frightened; to add a lighter note; to o set the hero’s
morbid speeches, and so on. The hero has to supply the narrative
dynamic, and therefore can’t have any common-sense. Any one of us in
those circumstances would say, ‘What? Dragons? Demons? You’ve got to
be joking!’ The hero has to be driven, and when people are driven,
common sense disappears. You don’t want your reader to make common
sense objections, you want them to go with the drive; but you’ve got to
have somebody around who’ll act as a sort of chorus.
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You’ll also need to know the Lester Dent Master Plot Formula. Lester Dent was a
hugely proli c writer of pulp ction stories, and is particularly remembered for the
Doc Savage tales, which he created and wrote the great bulk of. His masterplan is a
blueprint for classic pulp ction stories, and it retains a lot of power, even today.
2—Most editors who say they don’t want formula don’t know what they
are talking about.
The object on the bulkhead is a formula, a master plot, for any 6000-
word pulp story. It has worked on adventure, detective, western and war-
air. It tells exactly where to put everything. It shows de nitely just what
must happen in each successive thousand words.
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Lester Dent
A year or so ago, a rough form of this master plot was handed to a man
who still had a rst sale to make. If recollection is correct, he sold his next
six yarns written to the master plot.
The business of building stories seems not much di erent from the
business of building anything else. The idea is apparently to get
materials, get a plan, and go to it.
The rough form of this story plan, this master plot, will follow. But rst, it
might be a good idea to consider some of the materials.
to gure out what the hell that meant. It might help to glance over some
barn door variety characterization gags that most professionals use.
A fair idea is to make out a list of characters before starting a yarn. Then
it’s conceivably a better idea to try to get along with half the list.
It’s nice to have tags take a de nite bearing on the story. Not all can,
however.
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It is not a bad idea to use some system in picking names. Two characters
in the yarn may not necessarily need names which look alike. Confusing
the reader can be left to villains. If the hero’s name is Johnson, “J” and
“son” names for the others might be avoided. Too, it may not be the best
idea to go in for all very short names exclusively. And a worse idea is to
go in for all long ones. Telephone books are full of names, but it’s an idea
to twist them around, selecting a rst name here, second one there. If
nothing better is at hand, a newspaper, possibly the obit page, can help.
Now, about that master plot. It’s a formula, a blueprint for any 6000-word
yarn.
A rough outline can be laid out with the typewriter, although some
mental wizards may do it all in their heads. About a page of outline to
every ten pages of nished yarn might serve.
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One of these DIFFERENT things would be nice, two better, three swell. It
may help if they are fully in mind before tackling the rest.
If the victims are killed by ordinary methods, but found under strange
and identical circumstances each time, it might serve, the reader of
course not knowing until the end, that the method of murder is ordinary.
Scribes who have their villain’s victims found with butter ies, spiders or
bats stamped on them could conceivably be irting with this gag.
The di erent thing for the villain to be after might be something other
than jewels, the stolen bank loot, the pearls, or some other old ones.
Here, again one might get too bizarre.
Unique locale? Easy. Selecting one that ts in with the murder method
and the treasure–thing that villain wants–makes it simpler, and it’s also
nice to use a familiar one, a place where you’ve lived or worked. So many
pulpeteers don’t. It sometimes saves embarrassment to know nearly as
much about the locale as the editor, or enough to fool him.
Here’s a nifty much used in faking local color. For a story laid in Egypt,
say, author nds a book titled “Conversational Egyptian Easily Learned,”
or something like that. He wants a character to ask in Egyptian, “What’s
the matter?” He looks in the book and nds, “El khabar, eyh?” To keep the
reader from getting dizzy, it’s perhaps wise to make it clear in some
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fashion, just what that means. Occasionally the text will tell this, or
someone can repeat it in English. But it’s a doubtful move to stop and tell
the reader in so many words the English translation.
The writer learns they have palm trees in Egypt. He looks in the book,
nds the Egyptian for palm trees, and uses that. This kids editors and
readers into thinking he knows something about Egypt.
Divide the 6000 word yarn into four 1500 word parts. In each 1500 word
part, put the following:
1. First line, or as near thereto as possible, introduce the hero and swat
him with a stful of trouble. Hint at a mystery, a menace or a problem to
be solved–something the hero has to cope with.
2. The hero pitches in to cope with his stful of trouble. (He tries to
fathom the mystery, defeat the menace, or solve the problem.)
3. Introduce ALL the other characters as soon as possible. Bring them on
in action.
4. Hero’s endevours land him in an actual physical con ict near the end
of the rst 1500 words.
5. Near the end of rst 1500 words, there is a complete surprise twist in
the plot development.
counts the rings on Eloise’s tail, if nothing better comes to mind. They’re
not real. The rings are painted there. Why?
DON’T TELL ABOUT IT. Show how the thing looked. This is one of the
secrets of writing; never tell the reader–show him. (He trembles, roving
eyes, slackened jaw, and such.) MAKE THE READER SEE HIM.
If so, ne. These outlines or master formulas are only something to make
you certain of inserting some physical con ict, and some genuine plot
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twists, with a little suspense and menace thrown in. Without them, there
is no pulp story. These physical con icts in each part might be
DIFFERENT, too. If one ght is with sts, that can take care of the pugilism
until next the next yarn. Same for poison gas and swords. There may,
naturally, be exceptions. A hero with a peculiar punch, or a quick draw,
might use it more than once.
When writing, it helps to get at least one minor surprise to the printed
page. It is reasonable to to expect these minor surprises to sort of
inveigle the reader into keeping on. They need not be such profound
e orts. One method of accomplishing one now and then is to be gently
misleading. Hero is examining the murder room. The door behind him
begins slowly to open. He does not see it. He conducts his examination
blissfully. Door eases open, wider and wider, until–surprise! The glass
pane falls out of the big window across the room. It must have fallen
slowly, and air blowing into the room caused the door to open. Then
what the heck made the pane fall so slowly? More mystery.
Suspense must be the sugar which draws the ies. And possibly it’s
coupled up with the MENACE, a slightly intangible thing at rst glance.
Menace shouldn’t be hard to recognize in a story. It’s that /feel /of
terrible things to happen to the hero and every other decent person. It
might be built up by repeated references, a word dropped now and then,
and by making the villain particularly bad.
There it is. Take it, do what you can with it, while I go on deck, put on the
diving hood, and have another try at that galleon, with the wife up the
mast to keep an eye on the reefs for sharks and barracuda.
Note: Most published articles have interesting histories behind them. This
one might interest some of you. Lester Dent sent us a modest little six-
page article just about the time this magazine was going to press. The
last line of the article mentioned his master plot formula; the famed
master plot that has fed every Lester Dent story for the past several
years.
We wondered if Mr. Dent would share that formula with the fraternity. We
phoned his hotel in New York. “Sorry, Mr. Dent has gone to La Plata, Mo.”
We phoned the village postmaster at La Plata. “Sorry, Mr. Dent is on his
yacht, the /Albatross/.” “Where?” “O Miami someplace; my goodness,
why?” The long distance operator in Miami, a student of human nature if
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there ever was one, asked us a question: “How long has Mr. Dent been on
his yacht?”
“Well, you see if he’s just bought a yacht he’s on deck running up ags,
and then running them down again.”
“Oh.”
“But if he’s had it for a while, he’s below listening to his radio. If you want,
I’ll have the police put out a call for him on short wave.”
About two hours later a startled voice called us from Florida and asked
what the hell we were up to. It seemed that every yacht o Miami caught
the call and began signaling the /Albatross /while the rest of that busy
little city came down to the wharf to see L-e-s-t-e-r D-e-n-t, a man
obviously wanted by the police.
We explained demurely. And of such stu are authors made that Mr. Dent
agreed to send along his famed formula, although he added, with a
touch of homespun: “I hadn’t ought to.”
It’s a pretty ne thing for an author to share such a hard-won secret with
his competing professionals, so if you like this piece, we have a mild
suggestion to make. Buy a copy of /Doc Savage /on the newsstands
and if you like the lead story, tell the publishers so in a letter.
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