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Mind

Attune
Command
Charm
Observe
Might
B
Brawl
Survive
lood

H uman
me
You re a professional hen

ou tr to Charm someone
. W
Traverse
Wreck
Na y y ,

who has seen our work or


y

your ash fighting act with


fl y ,

an increased e ect
E l
f
ff .

Mastery
You can s uee e through an
q z

opening far too small to be


Finesse
Background
possible .
Sneak
Shoot
P ss
a ion
Tinker
Items
Rapier
Pair of fine daggers
D oom Vial of poison
Trick arrows
Bonds Fine lockpicks
_______________ helped me steal something reall valuable from
y
Fine secret identity
someone who is reall dangerous
y . Loaded dice & trick cards
I can trust to back me no matter what
_______________ Disguise kit
I owe a debt to because the
_______________ y _________________
Throwing knives
Beastbane charm
Alchemic fire
Arcane implements
Climbing gear
Potion of healing
H arm Antidote
M ild M ild M ild Mess kit
Ration Some more
M e te
od ra Lantern Spare oil
Bedroll Tent
Ex t eme
r Beartrap Calptrops
L
igh t (3) m
Nor al (5) e
H avy (6)
Experience Coins
Every time you roll a desperate action, mark xp in that action's attribute.
At the end of each session, for each item below, mark 1 xp (in your playbook or an
attribute) or 2 xp if that item occurred multiple times.
You got out of your way to acquire riches or privileges.
You expressed your bonds, blood, or background.
You struggled with issues from your passion or darkness during the session.

Special abilities
At the start of the game and each time your Experience tracker fills up, choose one of the following:
Way in
When you Tinker with a lock to open it, it takes only a fraction of time it normally would.
Way out
When you are in too deep and need to escape, mark 2 Doom and you’re gone. Where did you go?
Quick reflexes
When there's a question about who acts first, the answer is always the same. You.
Jack of all trades
When you must roll 0D, roll 1D instead.
Expertise
Choose an attribute. When you push yourself when performing an action from this attribute, in addition to normal +1D,
choose one: add extra +1D — or — also get an increased effect.
O ne person, many names
When you meet someone for the first time, you can mark 1 Doom to declare that you’ve met them already, but under a
different name.
Connected
When you look for someone or something in a civilized area, you can always find it, even if it takes some time.
Evasion
After you roll 6 or Crit. when Resisting physical harm or consequences of detection, you act with increased effect.
Un er og
d d

When you are outnumbered, you act with an increased effect.


Versatile
Pick an ability from another playbook. You can do it up to three times.

D arkness
When you accept the deal of the Death herself or choose to be touched by the Dark when Meeting your Doom, choose
one of the following:
O ne with the shadows
When you hide in shadows or darkness, you cannot be detected by any normal means until you reveal yourself.
Veno ous m

Choose a drug or poison to which you have become immune. You can mark two Doom to secrete it through your skin or

saliva or exhale it as a vapor.


Bo y-thief
d

When you successfully Charm someone, you may mark 3 Doom to dissipate into dark fog and possess their body.
Beast
You succumb to the Darkness completely and become an NPC. Describe, what horrifying form your former husk will take.

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