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User Guide: Camera Griptools
User Guide: Camera Griptools
user guide
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Spring 2012/ugv21
Friesland AV | Camera GripTools - user guide 2
Contents
CHAPTER 1 GENERAL CONSIDERATIONS...................................................................4
ABOUT THIS USER GUIDE ...............................................................................................4
RELEASE....................................................................................................................4
CREDITS ....................................................................................................................4
DEMO LIMITATIONS .....................................................................................................4
GETTING HELP ............................................................................................................4
MINIMUM SYSTEM REQUIREMENTS (MAC/WIN) ................................................................4
INSTALLING CAMERA GRIPTOOLS (WINDOWS) ...................................................................5
INSTALLING CAMERA GRIPTOOLS (MAC) ..........................................................................5
ACTIVATING THE SOFTWARE (MAC/WIN) .........................................................................5
FINDING/STARTING GRIPTOOLS (MAC/WIN) ....................................................................5
INSTALLING SEPARATE CAMERA GRIPTOOLS XTENSIONS (MAC/WIN) ......................................5
CINEMA 4D INTERFACE SUPPORT ..................................................................................5
KNOWN ISSUES...........................................................................................................6
COMMON PITFALLS WHEN CAPTURING MOTION IN REAL-TIME ................................................6
GETTING MORE INFO ....................................................................................................6
DEFINITION OF SOME TERMS USED IN THIS MANUAL. ............................................................6
OVERVIEW .............................................................................................................. 26
THE EDITOR CAMERA CONTROL DIALOG. ......................................................................... 26
LEGAL ................................................................................................................... 38
FRIESLAND AV & MULTIMEDIA .............................................................................. 38
Friesland AV | Camera GripTools - user guide 4
Release
'Camera GripTools' is a virtual grip system as a plug-in for Maxon CINEMA 4D. Camera
GripTools is released by Friesland AV. It simulates a real world camera grip system,
from tripod to crane and handheld. It also enables you to control virtual all properties
of objects in the virtual world. All this can be done using hardware and virtual input
devices within a systematic and coherent user interface.
Credits
Concept and programming: J.J. van Akker
Additional programming: ing. J.A.J. van Akker
Consultant: D. ('Grip') Plantinga
Demo limitations
1. Motion recording disabled.
2. Max one input device per session.
3. Up to the first 3 controllers of the input device are useable.
4. Up to the first 2 buttons of the input device are useable.
5. Timeline up to max 3 seconds (the default number of frames at C4D startup).
If you have changed this setting, GripTools will protest. Just change the
‘ProjectSettings->Maximum Frames back to 90 frames again.
6. Opening/saving files including GripTools Tags is not supported.
7. The Editor camera is disabled.
Getting help
Use this manual and the readme in the plug-in folder.
Extra info and news will be available at our website
http://www.frieslandav.com/camgriptools.php
support for the Behringer BCF2000. The iXplorer is a virtual camera using the
iPhone. We add additional input devices on a regular basis.
Known Issues
We do not completely support the CINEMA 4D Undo system.
Chapter 3 Introduction
What is Camera GripTools?
The Camera GripTools plugin is a set of software tools to move objects and control
properties in CINEMA 4D with a wide range of input devices.
So we started out with GripTools, attempting to virtualize the classic camera mounting
systems. Just to give the camera in 3D it's full storytelling capabilities.
Property control
Camera GripTools can also control properties of objects, like the intensity and color of
light. Or the size of a balloon, or the effect of deformers, or physics parameters or…..
You can do all this in real time, with a surprising range of input devices.
GripTools has become a way to move not only cameras but all kinds of objects and
object properties in a natural and very intuitive way.
1. Handheld
2. Tripod
3. Dolly
4. Crane
5. Heli
6. Plane
7. Stunt Plane
8. Car
9. Flying Platform
10. Custom
Nine Control modes are specialized presets, controlling position and rotation axes.
These modes can be used to mimic camera mount systems, like tripod, crane, etc.
But you can also use these to mimic other typical object motion. The “Handheld”
mode for instance comes in handy to control a characters head with an iPhone! A
number of these modes are less camera specific, like the airplane, car, etc.
(See the next chapter)
Mode 10, the “Custom” mode is a special mode, a free mode, not predefining
anything. You can use this mode to control all other properties of objects which are
not specifically related to rotation or position (however, you can do that as well !).
(See Custom Mode chapter)
Friesland AV | Camera GripTools - user guide 11
The Tripod
The Dolly
The Crane
How a crane can look like is illustrated in the Camera GripTools logo. The crane is a
long arm with the camera on top. Weight is balanced with a counter weight at the
short-end. Sometimes the crane is mounted on a vehicle, a car or a rail dolly. The
Crane has the typical half sphere shaped movement space. In GripTools, the channels:
camera pan, tilt and zoom, can be recorded separately from the crane arm rotation,
tilt and track. If you want to position the crane then add a track and position the track
by using the attribute manager position coordinate settings. If you add the crane as a
child to a ‘Null’ object you can position the Null object but you won’t see the arm
drawn anymore.
The Helicopter
This mode Has no visual representation in CINEMA 4D.
It just gives an object the properties of a simple
helicopter. It can turn, go up and down and has a
speed control. You can add vibration with the default
C4D tools.
The Airplane
Have fun flying over your scene. The plane
implements, Up, down, speed and banking
control. It's relatively easy to fly, once you
have the channel assignment and a feeling
for scale. The motion is limited on the roll
and pitch axes, to prevent getting in
complicated situations. There’s no visual representation in CINEMA 4D.
The Car
Ok, there is a steer and a speed control. Get that old steering
wheel with pedals for the pc. There’s no visual representation
in CINEMA 4D.
Flying Platform
There have been so many situations when I looked in the viewfinder of a real camera
and wished I was able to float, just miraculously weightless. The Flying Platform
makes this dream come true.
I don’t know how such a device would look like,
but I imagine something like this. Anyway, it has
no visual representation in C4D. Just use it as a
vehicle for a camera or other object. The axes are:
left/right, forward/back and up/down. While the
camera operator does another wonderful move,
the grip flies the magic carpet. We find it very
useful. The Platform has two operating modes. By
applying the ‘continuous’ filter(default), the
motion is relative. Switching off the ‘Continuous’
filters, or using ‘Exponential ’filter, the position becomes absolute. By tuning the
channel ranges with the slider in the TopDisplay, you can scale the motion to the
scene.
Friesland AV | Camera GripTools - user guide 13
Handheld Camera
This is the mode to control all natural axes of an
object; Pan, Tilt, Bank and Position in 3
dimensions. This is in fact an object with 6
degrees of freedom (6DOF). You can think of it as
a real handheld camera. There is an extra
channel: ‘Zoom’. You have good and free axes
control with a (6DOF) virtual tracker like the Polhemus Patriot (not in Basic/MIDI
version) or any other 6D tracker The Camera is represented by the standard CINEMA
4D Camera symbol.
Stunt Plane
Basically the same as the Airplane mode, but has
more physical real control/motion behavior. The
Stunt Plane is more difficult to fly, but adds reality.
It has no limitations on the roll and pitch axes.
There’s no visual representation in C 4D.
Friesland AV | Camera GripTools - user guide 14
CameraGripTools opens as a
modal dialog and can be docked
in the C4D layout. The screen
layout can be saved.(Window-
>Layout->Save as startup layout)
The main GripTools Dialog will only show the settings for the currently selected
GripTools Tag and only if a Tag is selected.
A Tag with a channel in the Custom Mode can be placed on any object. For example
a Null Object can service more than one object/property on other objects. The Custom
Mode is independent of the object it is attached to.
This is the view for 1 object (camera) in a preset mode: the “Tripod” mode
fig.4
4.1 A button to remove a channel dragged and dropped from the Attribute manager.
4.2 A dropbox. Drag the property you want to control from the Attribute manager.
4.3 A Combo box. If the dragged property is a vector, you can select the component
here. (X,Y,Z/H,P,B/R,G,B) Disabled here because the current channel is no vector.
Friesland AV | Camera GripTools - user guide 18
fig.5
5.1. The big led Frame rate display. It offers visual feedback about frame speed related
data.
5.2. Indicator of the type of frame speed display. Here it’s set to fps (Frames per
Second).
5.3 The Double slider. To optimize object control, we have added a new graphic
component. It comes in two flavors, Circular and Linear.
5.4 The button area with several switches to control specific functions.
(fig.6)
The main object information bar. The object that belongs to the selected GripTools
Tag is shown. The main controls for the object are here.
6.1. The object record preselect check. Used to in/exclude recording of a complete
object (with all it’s channels).
6.2 The name of the object that holds the GripTools Tag. Press to locate the object in
the Manager.
6.3. & fig.7 The GripTools mode selection box. The box is by default set to “Off”.
6.4. By using the Disable checkbox, you can completely disable GripTools’ control over
this object
(fig.7)
Friesland AV | Camera GripTools - user guide 19
All channel controls are grouped horizontally in line. The illustration shows the
channels of an object in tripod mode (Pan/Tilt/Zoom).
(fig.9)
9.1. A button to make a channel the current channel and show the special Circular or
Linear slider (fig.5).
9.2. Per channel control animation mode selection:
Direct: the input device is in control of the object.
Play: the recorded animation keys control the motion.
Rec: the device is in control and the motion is recorded.
9.3. The channel input device assignment selection. When you start a device,
GripTools makes a list of the device’s controls. This list is enumerated when you press
on the channel’s controls combo (fig.10). This enables you to assign the control from
the device you want to use to the object channel you want to control. Even more: you
can assign one physical control to more than one object channel or to other objects’.
Or you can control different properties of one object with the physical controls of
multiple devices. You can use more devices to control one object with lots of channels
(line a Crane).
(fig.10)
The devices are numbered as below (D)Device. Device member, Sub device number,
the control number and the device name + control name. Just click on the combo and
select a device +control. Now the object channel is assigned to the selected physical
controller of the input device. Some GripTools Xtensions can enable more than one
‘physical’ device, like the HID Xtension. The HID Device is for example 3 with 2
Joysticks connected. Controller 12 of joystick 2 would show as: D32.12
Friesland AV | Camera GripTools - user guide 20
(fig.11)
There are two filter types, 'Exponential' and ‘Continuous’. The first one adds an oily,
damping behavior or 'feel' to a move. This is straight fluid head, with a slightly
different effect. The latter, continuous, is different; it adds continuous movement.
Maybe the concept is not clear at first sight, but we will show the difference. Adding a
panning force to a tripod causes the head to rotate. If you remove your hand, the
tripod stops panning. The Rotation speed is directly related to your muscle force and
stops when you remove it. A joystick does not quite well simulate this behavior. Add a
force to a stick and the camera will pan. If you remove the force of your hand, the
stick returns to its center position and with it the camera. That's fine if you want so,
but the behavior looks as if there's a rubber string attached to the handgrip: The
physical position of the stick has a direct and fixed relation with the angle of rotation
of your virtual object. That's where the continuous mode comes in: The movement of
the stick will now control the pan/tilt velocity. Returning the stick to the center
position will reduce the angular velocity to zero. The rotational slider in the graphic
display has no function in this filter mode.
These two modes together are an approximation of the real thing. However, if you use
a rotational or linear slider based input device instead of a regular spring-loaded
joystick, then the relation between control position and virtual object rotation is
restored.
(fig.12)
fig.13
This slider type is intended for non angular, linear type control, zoom, position, etc. It
has 2 mouse hotspots to drag (7) & (4).The numbers (1) and (3) can be preset to the
minimum and maximum deviation. Values can be selected from a popup by right
clicking on either number. The numbers at the top left and right (1) & (3) are the
extreme values, (5) and (6) are the fine-tuned output values, adjustable with mouse
dragging with the hotspots (7) and (4).In the illustration example, the channel is
mapped from +18...+200.This could be in millimeters, say the focal length of a zoom
lens. You can drag the sliders (7) and (4) to say, 22 and 28.Now the full controller
motion of your input device is mapped to a zoom from 22 to 28 millimeter. This allows
for precise fine-tuning. The little arrow (2) gives feedback from the object actual
position.
If you use the input in combination with the continues mode filter, the extreme value
3, at the top right, can be used to control the value of the controlled object’s motion.
You can reach rocket travel speed, if used with an object’s position. See ‘The fluid
head settings’ for more info.
Friesland AV | Camera GripTools - user guide 23
When you want to use GripTools in real-time with a complex scene, the frame rate will
drop. Using High res materials may also cause the frame rate to drop to a slideshow
tempo (depending on your system specifications). Because of the nature of things,
you'll accept that and adapt your move speed to what seems normal at that moment.
This may lead to final renders (which have correct frame speed) where the camera
behaves very speedy. You have been recording below standard frame speed. We can't
do much about this but we can focus your attention to the issue. And that’s what the
big LED's are for: they show the real frame speed, not the standard. Even more, you
can select what to display.
Clicking with the left mouse button alternates between the 4 modes.
(14.1) is off.
(14.2) GripTools continuously monitors the frame speed. This is the real actual frame
speed, as discussed.
(14.3) this mode displays the difference or the deviation of the standard. If your
standard is 30fps and C4D runs at 21, then the display will show 09.
The frame speed is set to 30 in the Illustration, we run at 30 fps, which is fine.
(14.4) Difference in percentage of set; if the standard setting is 30 and C4D runs at 21,
the display shows 70(%).
Friesland AV | Camera GripTools - user guide 24
fig.15
At the far right are the buttons, each dedicated to a specific function.
From the top to the bottom, from left to right:
8. AD - ALL Direct: set all channels for the current tag to direct control.
9. AR -ALL Record: enable recording for all channels for the current tag.
You only need the master RECORD button (REC) to start recording.
This shortens the 3 step record enabling procedure.
10. AP -ALL (Re)Play: set all channels for the current tag to replay animation.
11. U/D arrows -This three buttons control the key frame interval (frequency)
Click Up arrow to increase, Down to decrease. 1 sets one key frame at
every time frame, 4 sets one key frame at every four time frames.
Friesland AV | Camera GripTools - user guide 25
fig.25
To access the Editor Camera mode, press on the EDc button (fig 25.2).The standard
layout disappears and the slider image in the Graphic display changes into a sphere. A
new dialog appears, with the Editor Camera channels. The standard channels are not
accessible, while in the Editor Camera mode. If you want to return to the standard
mode, press the EDc button again.
fig.26
At the top (fig 26.4) are the camera orbit channels: Azimuth (horizontal rotation) and
Elevation (vertical).
Next, the Distance (from the orbit centre) channel, and the Focal Length (zoom).
All channels can be freely assigned to one of your input device controllers(fig 26.2).
And there is an option to invert the controllers input (fig 26.3).
If have not enough controllers on your input device, you need to use these in both
modes. In that case GripTools will simply disconnect them temporarily from their
originally assigned object channels and re-use them while in the Editor Camera mode,
disabling the animation. The standard assignments are restored, on exiting the Edit
Camera mode. Ideal is to have a device with a lot of controllers available or, even
better, use a dedicated input device: just for the Editor Camera. On such a dedicated
device you need at least 2 controllers (azimuth and tilt), but 3 (distance) or 4 (zoom)
would be nice (Remember: you can connect as many USB devices to GripTools as you
need).
2. "Orbit continuously"
Now the camera keeps rotating horizontal on a set tilted orbit. Just play with it and
you will discover its applications. Lean back and evaluate your scene, while it slowly
rotates.
The camera can orbit around 4 types of centers, selectable in (fig 26.6).
1."Orbit around World Centre": As the name says: rotate around position (0, 0, 0)
An rotation axis is a line around which an objects rotates, a camera for example:
Pan(Panorama) is the horizontal rotation, left the tilt, the vertical rotation,
and below the third rotation: banking.
These are the 6 “physical” axes that define the position and rotation of the camera. If
we would have a camera on our shoulder, we could freely move in the six defined
axes. You can use the GripTools ‘Handheld’ mode to replicate this motion. GripTools
provides 9 specialized presets, called “modes” to mimic this behavior.
Friesland AV | Camera GripTools - user guide 29
4. Click in the object manager on the camera target, and drag the cube in target object
Link.
5. Position both at the centre of the world (0, 0, 0)
Now the camera should look at the cube.
6. Add a GripTag both the camera and the cube.
13. Click on play for a moment to update the current settings on the screen.
14. Click on the cube's GripTools Tag to select it.
15. Set it to the Car Mode. Assign two free axes of the input device to steer and speed.
16. You can click on Reset Position and Reset Rotation buttons, in the GripTools
Graphic Interface, to reset the cube's pos/rot.
18. Select in the perspective view menu: Cameras->Scene Cameras->Camera. You can
see the cube now from the POV of the camera (the balloon).Zoom out a little to get a
wider view.
Tips: You can make motion smoother by applying some filtering on the cam/crane
rotation/tilt/zoom)
Try to make the shot spectacular by rotating the crane, while taking a sharp turn with
the car. Extra devices and more operators will make things easier.
Friesland AV | Camera GripTools - user guide 34
The Dolly.
In the first place there are the default applications of the grip modes. The Tripod is
pretty standard, but in the Dolly mode it is transformed into a tripod on rails.
Experiment with the smooth movements that are possible. However, the rails do not
need to have straight and flat shapes. The fun of the virtual rail is the possibility to
create 'impossible' rail tracks. Splines can be shaped in three dimensions. Try a vertical
spline rail. Draw a spline around an object, or make extremely long rail tracks.
The Crane
A crane in the virtual world is so much fun. You can position the center of the crane-
arm in the center of an object or scene. You can now rotate precisely around and
hover above a set. The crane arm is adjustable, even to extreme lengths, think of the
possibilities. To position the crane where you want use a spline object as a track. If
you have enough axes on your input device, use a spline rail track to put the crane on
the move.
Advanced Moves
If you try, you'll soon discover how complex a move can be. Ask for assistance. A good
'Grip' or a crane operator is worth his weight in gold. The smooth balanced moves he
or she can produce add so much value. Use two joysticks or a dedicated device, to
carefully lay your tracks. If the motion is still too complicated, try and split. Record the
dolly motion first(crane in a null object), then the crane (rotate/lift) and then the
camera motion plus zoom. Record over and over, and dub moves, until you are
satisfied.
Export motion
You can export recorded tracks to other (specialized) 3d applications. The resulting
animations can, when rendered, be composited with renders from CINEMA in for
instance Combustion or Adobe AfterEffects.
Finally
Very interesting is the handheld mode, using physical 6 axes of freedom motion
tracking plus zoom control by an controller from a second device.
Friesland AV | Camera GripTools - user guide 35
The Xtension manager starts mapping the installed Xtensions at C4D startup. It does
not connect physical devices before starting the Xtension. So, before you start an
Xtension from the menu be sure that the devices you are going to use, are connected.
What will happen when loading a scene file containing GripTools Tags using one or
more Xtensions attached in the following situations:
In all above cases, GripTools will step trough all assigned channel and search for the
assigned axis names. It simply sets channels with missing assignements to ‘Off’.
Keep in mind that USB is a dynamic system, where results are not always
predictable.
Friesland AV | Camera GripTools - user guide 37
Friesland AV | Camera GripTools - user guide 38
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trademarks of Sony Computer Entertainment Inc. ‘BCF2000’, ‘BCR2000‘, are trademarks of BEHRINGER® Specielle
Studio Technik GmbH. ‘TrackIR’ and ‘NaturalPoint‘ are Trademarks of NaturalPoint Inc. ‘Vinten’, ‘Vector’ and ‘ITBox’
are trademarks of The Vitec Group plc. ‘Camera GripTools’, ‘Xtension’ and ‘iXplorer’ are trademarks of FRIESLAND AV &
MULTIMEDIA. All other product and brand names mentioned in this manual are used for identification purposes only.
They may be trademarks or registered trademarks, and, as such, remain the exclusive property of their respective
holders. Their use neither constitutes a claim of the trademarks by FRIESLAND AV & MULTIMEDIA. FRIESLAND AV &
MULTIMEDIA is not related or associated with one or more of the aforementioned companies. The Software is not
designed, manufactured, sponsored or distributed by the aforementioned companies, with the exception of the
iXplorer, only available in the Apple App Store. Friesland AV & MULTIMEDIA reserves the right to change the names,
features and prices of all its products at any time. FRIESLAND AV & MULTIMEDIA accepts no liability for any loss which
maybe suffered by any person who relies either wholly or in part upon any description, photographs or statement
contained herein.