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i. Entities
• Something that changes the state of the system
a. Entity Batches
• Collection or set of entities
• The number of entities that arrive in the system at the same time is known as the batch size
• The previous batch may have had only one entity, whereas the next batch has more than one
• In collecting entity arrival data it is usually easier to collect the batch interarrival time
• Interarrival time is considered input data that the practitioner would have to provide for the
model
c. Entity Attributes
• Entities may also possess attributes
• These are variables that have values unique to each entity in the system
• Attribute ARRTIME would store the simulation system time that the entity arrived in the
system
• In the case of airline passengers, the attribute PASSTYPE could hold a value corresponding
to the type of passenger the entity represents (i.e. first-class passenger, coach-class
passenger)
ii. Queues
• Queues are the simulation term for lines
• Another characteristic of simple systems is that once customers enter the system, they must
enter the queue
• Once entities enter the queue, they cannot depart/leave before receiving service
iii. Resources
• Resources process or serve the entities that are in the queue
• Barbers
• Loan officers
• Factory machines
• ATMs