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PRACTICAL RESEARCH 2
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Introduction
Electronic gadgets are pervasive in the recent times. What had been once
thought to be a perk of business executives and affluent people are now being utilized by the
masses for various purposes. These gadgets can be used for entertainment, for buying and selling,
and for communicating. Information had steadily become more accessible that it had literally
needed only a touch of a button or a few taps on a screen to gain access of relevant and
accurate sources.
The field of education is observed to be not far behind these developments in
information technology. Significant developments in computer and information technology in the
20th century such as portable data drives, office productivity software, most especially the Internet
have become useful to educators well into the 21st century. Subject matter topics as well as the
methods and techniques to teach them are now easily shared over the Web either in text or video
form. Educators and students around the world had benefited substantially through these
developments, and technologies for education are continually progressing.
Tablets and smartphones were once considered as equipment for business
executives and affluent people. However, the original purpose of the tablet computer is to
educate children. Alan Kay, among the proponents of the development of the tablet computer,
envisioned DynaBook in 1972, a “personal computer for children of all ages”, a device that can
be used by both the teacher and the child to streamline education. While the DynaBook never
went into production, it inspired electronics manufacturers to delve into the possibility of
producing tablet computers for office productivity, of which the companies and their products
had varying degrees of success. Early incarnations of tablet computers were bulky, expensive,
and not very user-friendly, which kept it away from educators and students alike.
Smartphones on the other hand were developed for office productivity and
business communications (Savage, 1995), but its current definition has expanded significantly from
its original purpose. Since the implementation of the iOS and Android operating systems for tablets
and smartphones in 2007, there has been a significant increase in phone capability and
functionality, and a significant decrease in cost for Android-powered phones.
The present features and capabilities of both tablets and smartphones encourage
developers to create programs that aid in educating children. The US Department of Education
have implemented the use of these devices in their schools. Even in the Philippines, there have
been institutions which deployed these devices, however sporadic. The present government has
expressed its desire for implementation of these gadgets to replace textbooks (Pal, 2011).
However, the Philippine education system as a whole had been slow in pursuing a
nationwide implementation. The burden then shifts to the teacher’s individual utilization of these
equipment, and another problem becomes evident. What keeps teachers from using these
equipment? What factors influence their individual use these gadgets for teaching? This study shall
attempt to determine the factors and study the trends that influence their utilization of tablets and
smartphones in teaching.
Research Paradigm
As presented in the paradigm above, this study will strive to determine if there are
significant relationships between the profiles of the teachers, which are identified by age, sex,
years of teaching experience, salary, and the type of device they are using, and their levels of
utilization of tablets and smartphones in terms of in-class presentations, grading, note-taking, social
networking, compilation of materials for research, and use of simple apps.
Likewise, this study will investigate if there are significant relationships between the
teachers’ level of device familiarity and the device’s cost of operation and maintenance and its
utilization in teaching.
Research Hypothesis
This study offers the following proposed answers to the specific problems identified:
1. The profile of the teachers, indicated by age, sex, years of teaching experience, salary,
and devices used have no significant effect on their utilization of tablets and smartphones
in teaching.
2. The teachers’ familiarity with their device does not significantly affect their utilization of it
in teaching.
3. The cost of operating and maintaining the device has no significant effect to its utilization
in teaching.
Definition of Terms
Listed below are terms and concepts which are defined according to how they
are used in this study:
1. Apps – shortened form of the word application (Merriam Webster Mobile Dictionary, 2015),
refers to programs installed into a smartphone or tablet which enables the device to
perform tasks required by the user, such as gaming, office productivity, multimedia, and
the like. Apps may be obtained from the iTunes App Store for iOS devices and Google Play
for Android devices.
2. Cost – the market value of the device including the amount of resources needed to
operate and maintain it. Includes the cost of using a data plan or internet service to
download and install necessary apps.
3. Device Familiarity – refers to the ability of the user to competently operate his tablet or
smartphone, modify its settings, and install and use apps that increase their productivity.
4. Educational Apps – apps which purpose is for educating its user. Some may be utilized for
classroom tasks or supporting the education system. These are specifically categorized as
such in the App Store and Google Play.
5. Platform – the operating system that runs on a smartphone or tablet. It refers to either
Apple’s iOS or Google’s Android.
6. Salary – the amount a teacher receives after a specific pay period, excluding the bonuses
and additional compensation he or she may receive.
7. Smartphones – Phones that are capable of accomplishing various tasks. These phones
implement capabilities previously found only in personal computers and other gadgets,
such as office productivity, high-definition multimedia and gaming, location tagging and
GPS guidance, and internet connectivity. Operationally pertains to phones developed
after 2007 and are running either iOS or Android operating systems.
8. Tablets – Devices that share most of the capabilities of smartphones, albeit with a larger
screen size. They also run on iOS or Android operating systems. Tablet computers
developed before 2007 are excluded from this category.
9. Utilization of Smartphones and Tablets in Teaching – the use of the said device in teaching-
related tasks such as in-class presentations, marking or grading, note-taking, social
networking, compilation of materials for research, and simple apps for focused reasons
(MacNeill, 2015).
10. Years of Teaching Experience – refers to the number of years a teacher has in the teaching
profession in which he or she has taken teaching loads.
CHAPTER 3
RESEARCH METHODOLOGY
This chapter shall discuss the methods and actions to be taken to answer the stated
problem of this study. This chapter shall present the method of research to be used, the sampling
procedure and sampling size, the data gathering instrument, and the statistical treatment of the
collected data.
Research Design
The descriptive method of research shall be utilized in this study, due to the nature
of the variables that will be studied. This method will help in profiling the respondents and in
determining their levels of device familiarity, perception of device cost, and utilization of the
device in teaching. This method also shall help identify if the stated independent variables have
any effect on the respondents’ utilization of their devices in teaching.
Calderon and Gonzales (1993) refers to descriptive research as the method of
describing and interpreting what is. It is primarily concerned with conditions of relationships that
exist and the effects that are being felt. It also involves the interpretation of the meaning or
significance of what is described. Thus, this approach makes it suitable for this study.
Sampling Procedure
This study will use systematic random sampling in determining the population
sample. Due to the unavailability of the exact teacher population, this study shall instead include
20% of the total number of private high schools, which is 28 schools. Four high school teachers shall
be selected from each of the participating schools. Two male and two female teachers shall be
selected to give equal representation of the sexes in the study.
The total sample size will be at 112 private high school teachers.
Research Instrument
A questionnaire will serve as the main data gathering instrument for this study, due
to its simplicity and reliability. This study will utilize an original questionnaire based on the indicators
of the variables being studied.
The questionnaire will consist of four parts:
The profile of the teacher respondents will consist Part 1 of the questionnaire. In this
part, data concerning their age, sex, years of teaching experience, monthly salary, and type of
device platform will be collected.
Part 2 will be used to collect data on the respondents’ device familiarity. This has
four sub-parts, namely, basic controls of the device, device features and functions, general utility
applications, and education and teaching-related technologies.
Part 3 consists of the indicators for device cost, namely actual cost of the device,
network subscription cost, and cost of app purchases.
Part 4 will be about the respondents’ utilization of the device in teaching. This will
be measured in terms of in-class presentations, recording and computing student marks or grades,
making, storing, and retrieving notes and reminders, communicating and interacting with
students, browsing and compiling materials for research, and using education or teaching-related
apps.
Books
Calderon, J. & Gonzales, E. (1993). Methods of research and thesis writing. Valenzuela, Metro
Manila: National Book Store
Merriam-Webster Mobile Dictionary (2015). Massachusetts: Merriam-Webster
Related Studies
Savage, P. (1995). Designing a GUI for business telephone users [Electronic version]. Interactions,
2(1), 32-41.
MacNeill, F. (2015). Approaching apps for learning, teaching and research. In Andrew Middleton
(Ed.), Smart learning: Teaching and learning with smartphones and tablets in post
compulsory education (255-257). Sheffield, UK: Sheffield Hallam University
Related Literature
Pal, A. (2011). High school students find learning exciting with use of iPads. Philippine Daily Inquirer.
Retrieved February 14, 2016, from http://newsinfo.inquirer.net/32989/high-school-students-
find-learning-exciting-with-use-of-ipads