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s Name s s Advantages s

s Archetype s
s Occupation s Willpower
keep it together
s Appearance s
Fortitude Reflexes
endure injury avoid harm

s Relations s

Reasoning Intuition
investigate read a person

Perception s Disdvantages s
observe a situation

Coolness Violence
act under pressure engage in combat
s Dark Secrets s
Charisma
influence others

s Dramatic Hooks s

Soul
see through the Illusion

s Stability s
s Gear and weapons s Composed
Moderate stress: Uneasy
-1 to Disadvantage rolls Unfocused
s Wounds s
Serious stress: Shaken
Serious wounds (-1 ongoing) Stabilized -1 Keep it Together Distressed
-2 to Disadvantage rolls Neurotic
Critical stress: Anxious
-2 Keep it together Irrational
-3 to Disadvantage rolls Unhinged
Critical wounds (-1 ongoing) +1 See Through the Illusion
The GM makes a Move Broken

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