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Credits Special Thanks to:

Written By: Clinton J. Boomer, Benjamin Sye Pointer,


From Clinton:
Joey Wallace,
and Richard Rittenhouse Lou Agresta, Daemon R. Allwardt, Matt Banach,
Cultural Consultation By: David Chart and Kathryn Daniel Brakefield, Phil Brucato, Nick Esposito, Dylan
Williams Hanny, Dr. Christopher Hazlett, Derek Reeverts, and
Developed By: Clinton Boomer and Josh Heath Dr. Amul Tevar
Edited By: Josh Heath
Art By: Bradley McDevitt, Dylan Hanny, Dave Allsop, From Josh:
Mike Franchina, Dean Spencer, Hugo Solis, White Wolf All my patrons from Werewolf: The Podcast, both
Art Packs, Rob Necronomicon, JE Shields, Andrea Payne present and past. You help keep the motivation going.
Cover Design By: jim pinto with art by Dean Spencer Thank you!

Michael, Dove, Jim, JD, Matt, Zak, in particular thank


you for everything you helped build with A World of
Rage.

© 2022 White Wolf Entertainment AB. All rights reserved. Vampire: The
Masquerade®, World of Darkness®, Storytelling System™, and Storytellers Vault™
are trademarks and/or registered trademarks of White Wolf Entertainment AB. All
rights reserved.
For additional information on White Wolf and the World of Darkness, please,
visit: www.white-wolf.com, www.worldofdarkness.com and www.storytellersvault.com.
Table ofContents
Chapter 1: Project Echidna 9
Lose Faith All Who Enter Here 11
Here be Monsters 19
Arachno-Rilla 21
Biohazard-Bat 22
Brain-Fetcher 23
Carnivora Ultima Optimus Maximus 30
Flaming Snake-Jaguar Express 31
Giant Goddamn Napalm Worm 32
Hen’i no Neko 33
King of Corpses 35
NEW GIFT: Raise Hungry Corpses 35
Hungry Corpse 37
Lookie-Loo Hooty-Hooter 38
Mean Lil’ Bundle of “Fuck You” 39
Mr. Grins, the Sphere that Knows Only Hunger 40
Murder-Fuck-Icorn (AKA “Neo-Aughisky”) 43
Nuclear Underworld Motherfucker Dragon 44
Particularly-Diseased Pigeon 46
Pit of Infinite Chihuahuas 47
Psycho-Murder Chimp 48
Pure Goddamn ‘Murikan Patriotism Elemental 53
Shape of Fear 54
Super Doom Monkey, the Monkey of Doom 55
Wall of Shrieking Hell 55

XI/NS Adjustor (“Sins Adjustor”) 57

Meet the Team 61


“Doctor” Aloysius P. Abernathy 61
Mother St. Hideous 63
Abigayle Tsembelis 67

Chaz ‘Brew Dog’ Logan 68


Table of Contents 3
Chapter 2: New Fomori Powers 71
Adaptive Regeneration: 72
Appetite for Obscenity 73
Awaken the Baneklaive 74
Birth-Forth Bane. 77
Hogling (Smog Elemental) 79
Serpent-in Steel, Knight of Blazing Hatred 80
Blight Child 80
Nocturna (Night Hag) 81
Blood-Drinkin 82
Blood Glutton 82
Blood-Parched 82
Body-Horror Blade 83
Coils of Malfeas 88
Consume Lacerations 89
Crown of Balefire 89
Dance Behind the Shroud of Sanity. 90
Distort Inertia 91
Eat People 92
Echoes of the Thunderwyrm 92
Enhanced Beast-Mode 94
Enhanced SUPER Beast-Mode 94
Flesh of Unlimited Suffering 94
Font of Evil Will 95
Freakish Speed 95
Gore-Drenched Harmony of the Echoing Baneklaive 96
Grant the Heart’s Blackest Longing 97
Reek of Burning Desires 97
Greater Gifts of Malfeas 101
Heavy Armor 101
Heightened Formula Pool 102
House of Ten-Thousand Demons. 102
Humanoid Projectile 104
Illusions 105
Improved Flight 105
4 BOOK OF THE WYRM COMPANION
Improved Hideous Strength 106
Improved Homogeneity 106
Improved Regeneration 107
Implode Skeletal-Structure 108
Insculpt the Rune of Shattering Elements 108
Magic Blood 110
Mind-Shattering Blindspot 110
Nice Guy 111
Obscene Reflexes 114
Obtain Meat-Suit 114
Paint with Flesh 116
Riddle of the Baneklaive Haruspex 116
Roiling Biohazardous Murder Cloud 118
Rouse the Twisting Bane Within 119
Screams in the Mind 120
Sever the Baneklaive Homunculus 121
Shed Ruin 122
Shitstorm 123
Singularity of Razor & Flesh 124
Smilin’ Straight White MAGA Jesus 124
Storm of the Fulgurous Baneklaive 125
Super-Death Wyrm-Karate Organ-Exploding Technique 128
Tele-Psychosis 130
Totemic Baneklaive-Patronage 132
Transmute Flesh to Filth 137
Traveler in Nightmares 138
True Illusions 140
Twisted Gifts 141
Unholy Blessing. 142
Vomit Flies 143
Wicked Weapons of Malfeas 144
Wyrmish Glamour 145
Yet Still More Hideous Breath 145
Appendix 1: The “First Team on Speed-Dial” Chart-Chart 147
Appendix 2: Sidebars 163

Table of Contents 5
Warnings

This book is a collection of various Wyrm projects that The second is basically Players Guide to Fomori: Book
could have been separate books, but we’ve decided 2, Back for More. If you want to play Dark X-Men,
to put them out as one singular project. This book Players Guide to Fomori was the book for you, and this
has gross stuff. The Wyrm is disgusting, and the tone expands, extends, and disgorges more mechanics for
of this book is often twisted black humor. This was you to create Fomori than you’d ever need, with an eye
intentional, making it slightly slapstick and gross was toward using it for W20.
done not to diminish the horror of the Wyrm... but to
satirize it and diffuse the heaviness of the corruption After this we have two appendixes. The first is a
the Wyrm engages in. I’m going to tell you upfront random creation system for First Teams. This is what
there are parts of this book I (Josh Heath) would never I’d call silly grim-dark. But, you can adjust it easily
use in a game. But, it’s your game. With your player’s enough to make it straight dark if you want. Whatever
consent it is ok to go dark, to go splatterpunk, to go works for you, but this part gets into the Sam Raimi
gross B movie-esque and this book gives you tools to style horror of things.
go there. But, DO NOT SPRING THIS BOOK ON
YOUR PLAYERS. Tell them you will be using it. Tell The second appendix is side-bars we cut from the
them what elements you are considering using. Use a Fomori powers section. Some of these are GREAT
consent checklist. Use lines and veils. Use the X-card. storytelling advice for these powers or for running
DO SOMETHING TO GET THE OK BEFORE YOU these games. But… honestly, they really messed with
RUN THIS STUFF. the flow of the powers (which are already complex)
and we moved them out to make it easier to read.
This book is broken up into two big sections.
I hope you enjoy this book. But. Trigger Warnings
The first part is Project Echidna, which focuses on won’t cover everything here. If you can imagine vile
non-human fomori and the horrors of creating wyrm things, they are probably at least vaguely referenced
spawned pseudo-animals. We also have some major here.
NPCs you can use to ‘humanize’ the Project and what
it crafts. Tread carefully.

Warnings 7
Chapter 1:
Project Echidna

Hell is empty
And all the devils are here.”
— The Tempest (1610-1611)
A Personal Aside & Content Warning, or “No Werewolf: The Apocalypse tabletop Chronicle, one
Animals Were Harmed in the Making of this of several participants in a cooperative storytelling
Roleplaying Supplement” troupe, it is absolutely vital that you are worthy of the
trust placed in you by your players: actively tuned-in
This book is gross, and full of terrors. to the feelings, needs, hopes, fears, goals, and – above
Which makes a certain amount of sense, after all: it’s all – yes, triggers of your fellow participants in shared-
a big bad book about body-horror & illegal military- world story-craft.
grade medical experimentation, about unrestrained Violence against animals is a MAJOR trigger for –
capitalism and deepest spiritual corruption, about again, to be clear – most people.
inhuman monsters of nightmare and the far-worse,
all-too-human beasts-with-bright-smiles who delight in And it is not to be trifled-with.
playing at a kind of twisted, stunted, omni-malevolent
godhood. If you’re not someone who tears-up – or occasionally
even breaks down sobbing – when you think about
This is not, however, a book about how animal-abuse the preview for Marley & Me, or the one for Art of
is “kewl” or “edgy” or “fun”. Racing in the Rain, please understand that lots of us
do. And we, the people who have Does the Dog Die?
Animal-abuse is, in point of fact, none of those
things. bookmarked on our smart-phone for quick reference,
would very much like to enjoy our fun game of super-
To state it as clearly as possible: our feelings about powered warriors of Gaia ripping monsters & finance-
people who hurt animals are best expressed through bros into festive intestine-confetti without experiencing
the character of John Wick, as seen in the excellent any absolute gut-wrenching emotional trauma, thank
John Wick documentary film-series. you oh-so-very much.
Period. End of statement. Pentex is evil. They hurt animals.
Much more importantly, the material in this book Werewolf: The Apocalypse player-characters are…
must be handled with care: as a Storyteller within your well, if not maybe “good,” technically, then at the very
Chapter 1: Project Echidna 9
least (by most standards) they’re at-minimum “morally electron microscope, slicing through the very last &
grey”. finest femtometer to the barest sliver of Planck-length
gravity-wave, and you’ll spot – right there – a little
…and they don’t hurt animals. Polaroid selfie of the Wyrm smiling up at you, flipping
In fact, they brutally eviscerate people who hurt you off, banging your mom, and holding-up a itty-bitty,
animals. tiny handmade sign which reads, “hey buddy! fuck you,
I’m evil!”
Very few themes are stronger or more-central to the
experience of Werewolf: The Apocalypse than this. If you absolutely must make a nod to the fact that
The wisest Stargazer & the drunkest Fianna, the most the rabid fomor charging headlong at the player
tragic grim-dark Silver Fang & the most pants-less characters is (technically) made outta animal-parts,
Bone Gnawer, the most slaughter-happy Red Talon clarify that the foul demon-spirit animating the rotten,
& the most bleeding-heart Child of Gaia, the most infected meat-husk is a Bane, hopelessly corrupted by
ancient Zhong Lung mystic & the most ADHD-addled the Wyrm… but that – in the moment of swift, clean
Corax prankster are – just this once! – in utterly death by the hand of Gaia’s Chosen – the true spirit of
perfect agreement: people who hurt animals are bad. the animal, utterly unharmed, goes free: able, now, to
enter the great cycle of rebirth once more.
Simply put: DO NOT FORCE YOUR PLAYERS
TO HURT ANIMALS. To summarize: you cannot accidentally hurt a dog by
killing a dog-fomor any more than Sonic the Hedgehog
Do not give them the choice to hurt animals. can “accidentally hurt a bunny-rabbit” by smashing-
open some dumb drill-machine.
Do not make “hurting animals” an option to achieve
victory. …and even then, with that rule very firmly
established and in-place, some stuff in this book will
Do not dangle the risk of accidentally hurting animals still hit too close to home for some players. And that
in front of them as a threat. is where YOU – as Storyteller – have an opportunity
Not as a moral puzzle. Not as a “gotcha”. Not as a fun to shine: the exact moment any player expresses the
twist on the genre. slightest discomfort at the concept of an animal-fomor,
you are both empowered & obligated to hit the
Very little in the World of Darkness is hard-&-fast, motherfucking brakes.
black-&-white, right-&-wrong, set-in-stone.
Make it a different monster.
But this is.
A big spider. A creepy land-eel. A mega-size
And it’s not open for debate. cuttlefish.
SO: the monsters in this book are not sympathetic A genetically-engineered cockroach/starfish/
or misguided or pitiable or misunderstood. They are centipede, maybe.
not cute. They are not lovable. They are not animals
in any real sense. They are suits of meat power-armor Or just a mass of stitched-together clowns.
piloted by Banes, used only to actively fuck the Gaian Whatever.
Realm directly up the butt.
Final word: this book is for use in telling cool, fun,
More specifically: Brain-Fetchers don’t whimper or interesting, scary stories with your friends.
beg, Psycho-Murder Chimps don’t doodle or play with
blocks, and the Wall of Shrieking Hell doesn’t fucking If it is – instead – used to traumatize a player who
“just want him some snuggles”. is grieving the loss of a beloved family-member, you
should be ashamed; furthermore, please be aware
These obscenities of sinew & sorcery are genuine that I, personally, hate you and will fistfight you in
capital-E evil, at a cellular level. a hotel parking lot the exact moment I am given an
Sub-cellular-level. Molecular-level. Atomic-level. opportunity to do so.

Below the liver, below the kidneys, maybe even Thank you for your time.
below the colon. - Clinton J. Boomer
We don’t know.
Gaze down at the most base components of the
quantum-foam uncertainty substructure of one of
these ugly critters with a bleeding-edge tunneling
10 BOOK OF THE WYRM COMPANION
Lose Faith All Who
Enter Here

“Bill, if I may add one thing? All those who dare


oppose EES will stand knee-deep in the blood of their
own children.”
— Richard Hertz, CEO of EES [Everything
Except Shoes]; Freaked (1993)

Project Echidna (W20 Book of the Wyrm, pg. 139) Or a Vhujunka murder-shaman.
is the redheaded stepchild of Project Iliad: our efforts
in binding increasingly-godawful Bane-spirits into Or god-help-us a Nexus Crawler.
specially-bred animal-hosts consistently overlooked, Yeah, there are several reasons Pentex isn’t just
underfunded, back-burnered, and dismissed out-of- shoveling money at acquiring more of those.
hand by the powers-that-be, from the Pentex Board
of Directors themselves all the way down through Worse still, the official stated design-goal behind
the Sub-Division chiefs to the middle-managers and the development of a Fomarch isn’t simply “build a
pencil-necked paper-pushers in what passes for “human super-fomor who can singlehandedly fuck a skyscraper
resources” around here. in half”; instead, it’s the creation of a controllable
asset capable of fully concealing its powers, adopting an
There are reasons for this, of course.
outwardly-human guise.
Echidna’s results are prohibitively expensive to
… and that’s at least marginally sane by (at
produce (and maintain!). They can’t be reliably
minimum) the very loosest of human standards.
replicated, they’re annoyingly time-consuming to
develop from first gestation all the way to full field- Echidna hasn’t produced one of those. And simply
readiness, and every single goddamn one of them is put: we never fuckin’ will, neither.
wildly unpredictible during any type of real live-fire
scenario. Sure, the top-tier best-of-the-best of our Yet – unlike the fine folks at Project Lycaon –
monsters can outperform even a true Fomarch – the Echidna also isn’t innovating new Mockery Breeds.
crown jewels of Special Projects Division! – in terms of
sheer killing-power… but hey, so can a nuke. And unlike the groundbreaking work being done
within the crucible of Project Aeneid, Echidna also
Or a fully-grown Thunderwyrm. can’t claim to be funneling tens of millions of dollars
Lose Faith All Who Enter Here 11
in wasted dark-money toward conquering the absolute
bleeding edge of weaponized next-generation psychic
phenomenon.
Heck, unlike the … whatever-the-fuck they’re doing ALL CREATURES, GREAT & SMALL
over at Project Deepwater, Echidna can’t even boast a The various fomori detailed here were built
sprawling multi-billion-dollar secret undersea research from animal stat-blocks originally appearing in
platfom dreamed-up over a thirty-seven-martini-lunch Mage: The Ascension 20th Anniversary Edition
by a syphilitic Jazz-Age oil-baron with a squid fetish. (pg. 618-620) and V20: Ghouls & Revenants (pg.
But we’re also – unlike the poor bastards over at 172-176) combined with Fomori Powers from Were-
Project Metamorphosis – not all dead. wolf: The Apocalypse 20th Anniversary Edition (pg.
429-439), W20 Book of the Wyrm (pg. 130-138),
So we’ve got that going for us. Freak Legion: A Players Guide to Fomori, and
Which is nice. Possessed: A Player’s Guide in addition to the new
Powers detailed below.
In short, our greatest claim to fame is that we
haven’t been liquidated & sold-off as “gently used
parts” (yet) in the wake of fucking-up a high-priority
Mockery Breed rollout. Yet.
No wonder we’re considered a bottom-tier, D-list, A Brief Word of Clarification Regarding
not-ready-for-prime-time, also-ran joke.
Non-Human Fomori
Or, well … at least for now, that is.
The monstrosities birthed from the deniable-ops
See, the future is suddenly looking very bright indeed labs operated by Project Echidna are, quite simply put,
for Echidna: the unexpected whirlwind departure of living atrocities: twisted and abhorrent things, knitted
Neuro-Dynamic Labratories & Project Lycaon from of Wyrm’s wet obscenity & Weaver’s burning hubris,
beneath the authority of Iliad during the last Board born under neither the protection nor the authority of
of Directors shake-up has left Sub-Division Director Mother Gaia.
Francesco looking with new-found paranoia and In short, they are not normal animals. They have
hunger at the many departments under his control, never been normal animals. They cannot be turned
tryin’ to sniff-out a big-ass flashy win that a clever back into normal animals. They have more in common
Black Spiral Dancer could claim quick, easy credit for. with a flaming box of lead-paint-coated Halloween
That’s where we come in. decorations & clown-porn than they do with normal
animals. They are nothing more or less than Banes-
As some of the guys around the lab like to say: it’s in-flesh, capable only of viewing normal animals –
only going to take one flaming nuclear chitin-blade- especially non-fomor members of their parent species
draped rabid venom-tiger the size of fucking schoolbus – as tasty snacks & disposable playthings.
to completely wipe out an ecoterrorist “caern” – and, To reference a no-longer-canon ruleset from two
incidentally, do the work of a full eighty-fomor First decades ago, an animal-based fomor has an effective
Team battalion, and for half the price – before the “Autonomy” score of zero-point-zero-zero, if not
Board of Directors finally starts taking Project Echidna actually a negative one.
seriously.
Put more specifically, the Children of Rat can
Maybe we’ll finally get that ping-pong table. breathe easy for once: Rat’s ban on slaughtering vermin
Fingers crossed! does not apply to any rodent-based fomor generated
by Project Echidna. Nor to anything else those sick
fuckers at Pentex might cook up: Bane-bred flies, lice,
and cockroaches are all fair game.
In point of fact, it is the righteous duty of every
loyal servant of Gaia to execute every last one of
these pieces of shit where they stand, by any means
necessary: a Fianna who brutally slashes-out the throat
of some horrible, eye-covered, seventeen-legged,
sewage-dripping deer-based obscenity spat-out by
Echidna should expect whatever the exact opposite is of
12 BOOK OF THE WYRM COMPANION
a stern rebuke from Great Stag & the mighty shades of …or “from a safe distance, lol” since a dosed-up
the Wild Hunt, for example. fomor can cover vastly more ground than any sane
person would reasonably expect, and significantly
A nice fruit basket, maybe. faster than a human can shit their pants.
To clarify further: this is a book of genuine,
irredeemable, no-bullshit monsters. Meat & bone,
Equipment, or “Look, Ma! No thumbs!”
ooze & gristle, thorn & sinew, venom & tendril, these Most of the creatures in this book are, by default,
beasts exist only to elicit terror and revulsion in the quadrupedal and not particularly bright.
hearts of Werewolf: The Apocalypse players and
characters alike. Which is to say that – for the most part – they’re
monsters who run, fight, and hunt on all fours (or the
…and while they’re unresponsive to the niceties equivalent): they don’t do things like turn doorknobs,
of normal werewolf/nature-spirit interactions, these operate cellphones, drive cars, or use guns. When
beasts are absurdly receptive to the Animal Control storytelling combat, be sure to fight fair: an animal-
Fomori Power; as such, “high-performance” animal- based fomor should receive all the benefits (such as the
fomori pumped-out by Project Echidna’s ever-more- doubled base land-speed, improved jumping-distance,
fruitful labs are being fielded alongside (very nervous) and enhanced senses) of a Garou in lupus or hispo form
human-based fomori – in specially-equipped assault- in exchange for their lack of opposable thumbs.
designation First Teams with shockingly high turn-over
rates – with increasing regularity. In fact, some of these monsters – particularly fomor
rats, pigeons, dogs small enough to fit in a purse, and
Unleash the beasts. Take a bite out of some wolf- anything else smaller than a human head – should
assholes. And have fun! probably also benefit from an increased difficulty at
hitting them with ranged weapons (see Targeting a
On the Topic of Cranial Bombs Specific Shot; W20, pg. 295).
By default, everything produced by Project Echidna Some of them can also hold their breath for hours.
(meaning basically everything in this book) is fitted
– long before it leaves the lab – with one (1) big-ass Some of them can track by scent.
white-phosphorous-&-balefire cranial bomb, intended
Some can see in the dark.
to serve as an emergency “safety measure”: this high-
performance, wildly-unsafe explosive device can be … or can echolocate.
remote-detonated by a handler (or other higher-up
within Project Iliad) in the very, very likely event that Lots of ‘em can also move silently through duct-
the fomor ever goes just totally bat-shit, balls-out, eat- work.
your-face berserk.
A few possess brachiation or swim-speeds.
When the bomb goes off, it deals twelve dice of
Shit, some of ‘em can even fly!
aggravated damage to the fomor as well as to anything
currently within arm’s reach of the fomor’s skull. This And without a jetpack!
is toned-down to a mere ten dice of aggravated damage
in the case of your smaller-sized fomori (like rats, Not that one of these things would know how to
housecats, pigeons, poodles, and shit), and dialed up to use a jetpack, obviously.
fourteen or more dice of hot, flaming, totally X-treme These hideous, drooling bastards would be lucky to
nacho aggravated damage for the very biggest of the puzzle-out pants.
18-wheeler-eating bastards.
Point is: the standard animal-fomor “equipment list”
These bombs also serve as GPS tracking-beacons: – if we had bothered to write it out at the bottom of
allowing Project Iliad to pinpoint their asset’s current every stat-block, which we didn’t – would be: cranial-
location & trajectory, and to rapidly deploy a retrieval- bomb (implanted) and none.
designation First Team when it’s time for the big bad
monster to come home for several more rounds of Now …that’s not to say that Pentex doesn’t
drugs & invasive surgery. Additionally, the absolute occasionally pimp these critters out for a throw-down
most cutting-edge next-gen cranial bombs also have fight: particularly high-performance fomori intended
a combination spinal-injector & fluid-compression to see direct combat against the Garou are routinely
reservoir-suite built right in: allowing their handler to outfitted with silver-edged “claw caps” (designed to
administer a quick dose of Formula Z (see below) or fit over their nails & teeth, causing them to attack
Fomorol (W20 Book of the Wyrm, pg. 186) to their as silver weapons), and most such fomori also boast
monster from a safe distance. integrated body armor: the equivalent of reinforced
Lose Faith All Who Enter Here 13
clothing (Armor rating 1, Dexterity penalty 0) or even to maturity rather than (for example) just dosing-
a Kevlar vest (Armor rating 3, Dexterity penalty 1) up a bunch of homeless guys with experimental
plated-over & stitched directly into their skin. psychoactive chemicals, locking them in a room full
of Bane-riddled raw meat, tossing-in a few knives,
BTW, neither of these adjustments have been blasting some J-pop, and hoping for the best.
included in the stat-blocks below, so … go nuts.
Putting it bluntly: each & every fomor created by
Claw-caps & stitched-in body-armor can, of course, Project Echidna is a unique work of art.
come loose or get damaged: a botch on any Brawl or
Athletics roll by a tech-augmented fomor removes the But it doesn’t matter how unutterably badass your
benefit of a randomly-selected piece of equipment it mega-scorpion/octo-shark/death-bear cyber-mantis
currently has installed until such time as a certified python-hybrids are if the goddamn things won’t stop
lab-tech can fit it back on properly. shitting-out all their internal organs across the floor a
mere seventy-two hours after hatching.
ALSO: some particularly forward-thinking design
studios – such as Danmakuden Dynamic (an affiliate of Enter, then, the geniuses over at Panacea
Ichibashi, a subsidiary of Hallahan Fishing Company), Pharmaceuticals.
the First United Blargarian Church of Squaid the
Redeemer (a splinter-faction of Incognito), and the Using a hyper-concentrated variant of life-extension
Dick Meatsweats Collective (very proudly sponsored by wonder-drug Anagath F45.6 pioneered by Harold
O’Tolley’s, the Family Place!) are actively pushing to Zettler & his top-flight team in Beaumont – codename
incorporate a wide variety of Wyrm-tainted cybernetics “Formula Z” – Project Echidna has finally been able to
(W20, pg. 465-466) into their newer designs; the stabilize dozens of experimental living weapons that
military application of such dark shenanigans are, technically speaking, composed near-entirely of
is – simply put – a whole new universe of pure, cancer, infected sewer run-off, bone-spurs, hate, and
unadulterated, over-the-top bullshit. acidic biohazardous napalm.
Thus, the section on use & abuse of chromed-out,
wired-reflexes, dermal-plated Psycho-Murder Chimps
on your unsuspecting players is intentionally blank: left Z-Enhanced Fomori have the following traits:
as an exercise for the reader. • Enhanced Vitality: a Z-enhanced fomor
Note: Danmakuden, roughly translated, means adds one die to all Strength-related and
something akin to “Hall of Bullet Curtains”: this Dexterity-related dice rolls; in effect, every
wicked military-biotech lab takes its name – the Z-enhanced fomor gains +1 to Strength
eponymous ‘bullet curtain’ – from the Japanese and to Dexterity (these bonuses are not
term for what are (in the States) better known as included in the sample stat-blocks below).
‘bullet hell’-type shooters. The corporation styles • Hideous Strength: a Z-enhanced fomor
itself accordingly, as a distinctly retro-game, side- can spend one point from its formula
scrolling, 16-bit, maximum-difficulty kind of slick & pool (below) to exchange its extra die of
hypermodern. Strength for a single automatic success on
all Strength-related rolls for the turn. In
Due to the complexity of the Japanese language, melee and brawling combat, this automatic
the same word can also mean “Lord Bullet Curtain” Strength success is applied as normal to
(although it would be pronounced “Danmaku-dono” damage-roll results.
弾幕殿]) • Wicked Cunning: a Z-enhanced fomor
displays eerie, dangerous levels of greater-
Formula Z, or “what the fuck is Harold than-animal intellect & awareness: most
Zettler doing, and why aren’t we stopping Z-enhanced fomor still can’t speak or read,
him?” but they can certainly understand human
speech and body-language, they can learn
One major stumbling-block for Project Echidna over
any Skill, Talent, or even Knowledge that
the last few decades has been the simple, infinitely-
infuriating fact that the vast majority of fomori, could be acquired by a human in their
whether lab-grown or wild-caught, measure their post- situation… and most begin formulating
possession life-expectancy in months – or even weeks escape-plans immediately. In game-terms,
– rather than in years or decades. a Z-enhanced fomor can gain and spend
Experience Points (W20 pg. 244) like any
This is significantly more of a pain in the ass other Storyteller character: a Z-enhanced
when you have to monitor the little radioactive Psycho-Murder Chimp isn’t just dangerous
toxin-dripping fuckers all the way from conception because it has a Strength of 9. It’s also
14 BOOK OF THE WYRM COMPANION
dangerous because it can figure out how In theory, a Z-enhanced fomor can be
to operate a key-pad, start a chainsaw, and manipulated into following orders through
hotwire a bus. the promise of receiving another dose…
• Formula Pool: a Z-enhanced fomor but in practice, a Z-enhanced fomor will
possesses a maximum formula pool of one simply rip the arms off of whoever dangles
+ its Stamina; a Z-enhanced fomor may a dose in front of it and then jam the vial
spend a single point from this pool each of Formula Z into its arm as hard as it can,
turn as a reflexive action to perform one of hoping to shatter the glass & to slice-open
the following feats: a big enough wound that the drugs will go
o heal one level of lethal or bashing into its bloodstream slightly more quickly.
damage • Derangement: every Z-enhanced fomor
o activate a Fomori Power ability (in suffers from at least one Derangement
place of spending Willpower, Rage, or (W20 pg. 485-486), above and beyond
Gnosis) the expected level of frothing omnicidal
o activate its Hideous Strength (above). psychosis one might expect from a Bane-
bred, drug-addicted animal fomor locked
Once per scene, a Z-enhanced fomor may in a research-lab-themed torture dungeon
heal a single Health Level of aggravated to be poked in the face for all eternity (or
damage by spending five points from its until it dies in combat).
formula pool (at a rate of one point per • Love of Zettler: For unknown reasons, all
turn) and a point of Willpower. If the Z-enhanced fomori love & cherish Harold
Z-enhanced fomor ever has a total formula Zettler, treating him like some kind of
pool of one or lower, it loses its bonus otherworldly messiah and obeying him
die of Dexterity. Z-enhanced fomori instinctively.
refresh their formula pool only through • Prolonged Life: As long as a Z-enhanced
receiving treatments of Formula Z, which fomor receives a treatment of Formula Z at
can be administered only under sterile least once a month, it does not age, cannot
laboratory conditions by trained Panacea fall ill, and cannot die of “natural causes”.
Pharmaceuticals personnel.
Formula Z has not been approved for use on human-
• Murderous Instincts: all Z-enhanced based fomor, despite Harold Zettler’s repeatedly-stated
fomori frenzy just like Leeches (W20, pg. interest in ramping-up production & distribution
453), rolling Willpower to resist frenzy. worldwide.
During particularly tense scenes (such as
during combat!), a Z-enhanced fomor must He’s thinking maybe they could add it to breakfast
succeed at an additional Willpower roll cereals. You know, for children!
each round whenever it becomes frustrated
or immediately begin suffering violent Notes on the upcoming stat blocks:
hallucinations (which can then trigger
frenzy, hilariously). If the Z-enhanced Let’s Talk Fangs & Claws
fomor currently has a formula pool of Since most of the subjects selected for enhancement
one or lower, the difficulty of all frenzy by Project Echidna – unlike the baseline-human
rolls it makes is lowered by three, and subjects experimented-upon by other departments of
it doesn’t need to roll to avoid suffering Special Projects Division – already have nice sharp
violent hallucinations from an overdose on nails & teeth, the Claws and Fangs Fomori Power
Formula Z. (W20, pg. 431) isn’t nearly as ubiquitous among the
• Zettler’s Secret Sauce: a Z-enhanced stat-blocks below as it would be in any “normal”
fomor gains one of the following Gifts: assortment of Garou-killin’ fomor write-ups.
Blur of the Milky Eye (W20 pg. 161),
Heightened Senses (W20 pg. 158-159), As a Storyteller, however, you can always choose to
Resist Pain (W20 pg. 166), or any other add it back into the mix: since a one-time dip into that
Gift (Level 2 or lower) of the Storyteller’s power grants both a Strength +1 aggravated-damage
Choice; alternatively, a Z-enhanced fomor bite and a Strength +1 aggravated-damage claw-
gains a single additional Fomori Power. maneuver to a human-based fomor (who, by the rules,
• Addiction: a Z-enhanced fomor rapidly can’t even attempt a Strength -1 bashing-damage
develops a hyper-detailed internal bite or claw-attack without it), the power should –
timetable for when it begins to crave arguably! – increase the Strength +1 lethal-damage
another dose of Formula Z, and that bite of an alligator or wolf to somewhere in the range
timetable is always “right the fuck now”. of Strength +4 aggravated.
Lose Faith All Who Enter Here 15
Now… only you, of course, can truly judge exactly cognizant that – in actual point of fact – it’s probably
how much aggravated damage being thrown around not gonna happen.
by the bucketful is right for you, your table, and your
Chronicle. After all, bus got places to be.

Versus, you know, how much is just way, way too And the Red Talon has oil-executives to rend
goddamn much. asunder.

Anyway, have fun! The up-shot of all this is that Banes jammed into
Project Echidna’s monsters don’t have to waste a
Wait, where’s the [Immunity to Delirium] bunch of precious time & energy fucking around with
Fomori Power at? the hard-wiring of their fleshy hosts: unplugging a mess
of neurotransmitters, scrubbing-down pre-civilization-
Pretty much every human-based fomor gets era muscle-memory, and rerouting from “scream like an
Immunity to the Delirium as a fun lil’ sign-on bonus idiot, piss yourself, faint, cry, mutter ‘gang-related, PCP,
with the Wyrm right straight off the bat: purged in a gang-related, PCP’ to yourself for six weeks, and be sure to
single heartbeat of that species-wide brainwashing by ignore the obvious signs of PTSD” to “uh … maybe don’t
Gaia’s chosen warriors the exact moment they undergo do that”.
full-body possession by a Bane.
Which means that the beasts below – each one
It all just comes with the package, man. outfitted with a full suite of four Fomori powers,
to represent that they’re absolute top-of-the-line
specimens, fresh from the best of Project Echidna’s
…which is not to say that it’s free. highest-tier worldwide labs – didn’t have to pay for
Lol. Immunity to Delirium.

Wyrm don’t give-out freebies, buddy. Never has,


never will. If that comes as a nasty surprise to you,
well… boy, you’re gonna hate the next couple of DESIGNER’S NOTE
shocking twists.
Actually, by the rules, you’re allowed to add
ANYWAY: the standard-issue human-based fomor an any arbitrary number of Fomori Powers to an
(who only gets three Fomori powers, let’s not forget) individual fomor as you see fit: the only real limit
has to spend a third of his “sexy cool new superpowers” as to how high you can stack ‘em on a single freak
budget on short-circuiting ten-or-so-odd millennia is your own best guesstimate as to how many it’ll
of hardwired ancestral fear-memory: wiping the take before your players all wad up their character
fully-automatic hyper-drive amnesia-inducing panic- sheets and pelt you with them, screaming “bullshit”
attack that kicks-in for regular folk whenever a Garou at the top of their lungs.
unleashes Crinos live & in-stereo.
Fomori Powers, I’ve found, are – in a lot of ways
Even the mighty Ferectoi, Larvae of the Wyrm- – a lot like jellybeans. Or marshmallows! Y’know:
Him-Own-Goddam-Self, have to spend 20% of their a little handful, like three to five of ‘em? It can be
i-shit-you-not five starting Fomori Powers (that’s as a yummy treat between meals.
much as a true Fomarch!) on buying-up a nice lifetime
supply of Delirium-B-Gone… or risk losing their cool An entire seventeen-pound bag of them, all
in abject, pants-shitting terror the very first time a at once? You’ll have to get your stomach pumped.
friendly Nuwisha pops-up in Manabozho to say “hey-o … that said, though, have you ever wondered
there bro-ski, how’s it hangin’?” exactly how may marshmallows you could fit in your
The Impergium was no joke, kids. mouth at the same time? Reckon it’s more than your
lame roommate could handle. You should totally
But the thing is… non-human animals aren’t affected bet him $50 that you can school his punk ass.
by the Delirium. The very shyest doe & the absolute
twitchiest raccoon in the forest alike regard a slavering
Red Talon in Crinos with the jaded, seen-it-all
detachment of a pair of born-&-bred New Yorkers
observing a forty-thousand-pound city bus careen
through rain-slick, heavy midday traffic: fully aware In fact, you could throw a fifth Fomori Power onto
that, yes, it will kill the absolute living fuck out of any one of the creatures below – might we humbly
them near-instantly if it smashes into them, but also suggest the excellent & ever-popular Bestial Mutation,

16 BOOK OF THE WYRM COMPANION


Exoskeleton, Invisibility, Regeneration, Venomous
Bite, or Wings? – and still only hit the base starting
point for a Ferectoi.
… technically.
On the other hand, if you’re worried that one of the
bad beasties listed below will turn your fresh-faced
pack of eager Cliath Children of Gaia Philodoxes &
charming Bone Gnawer Theurges into a sad, crimson-
splattered cautionary tale within the space of a single
combat-round?
Well, feel free to yank one (or even two!) of those
Fomori Powers off the chassis and just … eh, let’s say
“tuck it away for later,” maybe.
Don’t worry.
You’re not cheating your players of a good story
well-told, nor of an appropriate challenge.
You’re simply ensuring that when
they finally face-down the Kevlar-plated
Z-enhanced silver-claw-capped Nuclear
Underworld Motherfucker Dragon with
Heightened Formula Pool and Singularity
of Razor & Flesh – a few hundred XP
& half a dozen Ranks later – that they’re
all properly pissed-off about what Project
Echidna is up to, ready to get their rage
on… rather than, for example, having
all quit the Chronicle in disgust after a
particularly bullshit first-session TPK.

Lose Faith All Who Enter Here 17


Here be Monsters

“How’s a little blast like that supposed to beat a


critter that cost more’n Operation: Desert Storm? I got
super-powers in here you don’t even have names for.”
— Seth Cowie, the Six-Billion Dollar Bastard;
The Authority, Vol. 1, #29
To: Special Agent Arthur Johnson, FBI; Atlanta Field Office
From: Danielle May; Field Reporter, Weekly Star News-Magazine

Good evening, Special Agent Johnson.


Writing this out at 4 am – in this cheap hotel, with its flickering vacancy-sign and yellowing bed-linens
that I’m near positive were once supposed to be white – I can’t help but feel a sense of dread.
Not for what’s coming for me.
That part, I’ve made my peace with.
And though I’m frightened for the people that I love, I do not fear the end to my own chase.
It’s the fear that – when you read what I’m about to tell you – that you’ll think I’m crazy.
Just saying out loud what I’ve come to believe makes me sound crazy to myself, so I can barely imagine
what I’ll sound like to someone who hasn’t seen what I’ve seen. However, I beg you to withhold final judgment
until you’ve listened to the tapes I’ve provided, looked at the photographs I’ve gathered, and listened to the tes-
timony of the men & women I’ve spoken with.
There are monsters out there, Agent Johnson.
Real monsters. Beasts that defy all earthly explanation in their horror, hunger, and capacity for carnage.
Worst of all, I believe they’re being manufactured: created for purposes beyond reasoning or comprehension.

Here Be Monsters 19
Biological weapons? Something worse? Devils in the darkness.
Please, Agent Johnson: you seemed like a good man when we spoke in Atlanta, all-too-briefly, so many
years ago. Like an honest man. Like someone who could listen.
Someone has to expose the truth.
I’m sorry that I do not think that it will be me.
And it’s a shame, too, because the bastards deserve it.
God, if they don’t deserve it after what they’ve done … and what they’ve covered up.
I hope your luck proves better than mine, sir.

Sincerely,
Danielle May

20 BOOK OF THE WYRM COMPANION


Arachno-Rilla Rilla’s presence while it is invisible, but
the Gift cannot pinpoint the fomor’s exact
(fomor gorilla) location.
• Wall-Walking: the hands and feet of
Attributes: Strength 9, Dexterity 4, Stamina 7, an Arachno-Rilla are sticky, allowing
Perception 4, Intelligence 4, Wits 3 it to scale sheer surfaces as quickly as it
can run along the ground. Any surface
Abilities: Alertness 3, Athletics 4, Brawl 4, Stealth 5 providing more traction than the rain-
slick side of a glass skyscraper does not
Willpower: 7 require a Dexterity + Athletics roll for the
Arachno-Rilla to traverse at full speed.
Health Levels: OK, OK, -1, -1, -1, -1, -3, -5,
• Webbing: an Arachno-Rilla can spew
Incapacitated
massive amounts of translucent inch-
Armor rating: 4 (eleven soak dice, total) thick webbing, similar to that of a spider;
webbing created by an Arachno-Rilla has
Attack: Bite (Strength -2 lethal); rend (Strength +0 six soak dice and three Health Levels. An
lethal) Arachno-Rilla can use this webbing to trap
its prey: a victim must make a Strength
Fomori Powers: Exoskeleton, Invisibility, Wall- roll (resisted by the web’s Strength of 8)
Walking, Webbing to escape. Webs created by an Arachno-
Rilla are nearly impossible to see from a
distance without a Perception + Alertness
roll (difficulty 7), but the range of these
webs is only as far as the Arachno-Rilla
can reach (they can’t be tossed or thrown
as a ranged attack). An Arachno-Rilla
must make an Intelligence roll to create
complex (non-instinctual) designs with
its webbing, like forming a seal over a
doorway or a ladder down from the ceiling.
An Arachno-Rilla – unless caught sleeping
or otherwise completely unaware – is
always armored in a thin weave of steel-
hard silk that provides three levels of
temporary armor but applies no penalty to
Dexterity (included above): armor created
in this way takes three turns to weave and
lasts for two scenes.
Deeply beloved creation of Dr. Lance Satō, the Black
• Exoskeleton: an Arachno-Rilla has a hard, Spiral Dancer kinfolk who acts as team lead over at
gnarled, ossified carapace sporting bizarre Danmakuden Dynamic, the vanishing Arachno-Rilla is
ivory growths, which grants it +3 Strength a true wonder of shrieking, omnimalevolent madness:
and +3 Stamina (included above). The capable of silently emerging from the shadows to snap
appearance of an Arachno-Rilla is so bones & suck out the marrow in a way that an 800-lbs.
nightmarish & impossible that merely colossal cannibal silverback simply should NOT be good
seeing it incites the Delirium. at.
• Invisibility: an Arachno-Rilla may spend When not being sent-out on surgical-strike kill-
a point of Willpower and roll its Wits + missions, the Arachno-Rilla mostly likes to pull
Stealth (difficulty 7) to warp light around people’s limbs off and web them up in intricate designs
itself, becoming invisible until the end – which, from a certain angle, kinda look like primitive
of the scene or until it enters combat. kanji – in horrid, mind-bending whorls all around its
Anyone specifically searching for the fomor bulletproof-glass enclosure, which Dr. Satō claims is
while this ability is active can attempt proof of near-human sentience. He says it’s trying to
to contest its roll with a Perception + communicate.
Alertness roll (difficulty 8). The Gift:
Sense Wyrm may still detect an Arachno- Dr. Satō is, by the way, making his colleagues
increasingly nervous.
Here Be Monsters 21
… especially since he keeps requesting more & more • Exoskeleton: a Biohazard-Bat has a hard,
housekeeping staff to clean the enclosure while the gnarled, ossified carapace sporting bizarre
Arachno-Rilla is very clearly NOT “just sleeping with ivory growths, which grants it +3 Strength
its eyes open” or “out for a walk”. and +3 Stamina (included above). The
appearance of a Biohazard-Bat is so
On that topic: Dr. Satō really, REALLY wants to nightmarishly impossible that seeing it
dose-up his next batch of critters with a few rounds of incites the Delirium.
Formula Z, which he hopes will boost the creature’s • Toxic Secretions: all the bodily fluids
spider-attributes (granting it Extra Limbs or a – blood, sweat, drool, and tears – of a
Venomous Bite, most likely), or perhaps even unlock Biohazard-Bat are hyper-pressurized toxic
some of the shark DNA he spliced into the mix when waste, inflicting damage on anything that
no one was looking (potentially granting it Claws and comes into contact with the foul little
Fangs, Regeneration, or Water-Breathing). fucker. Any creature biting or clawing a
Harold Zettler has expressed great interest in seeing Biohazard-Bat is automatically splattered
video footage of whatever happens. with corrosive chemicals, as is anyone
else coming into physical contact with a
Biohazard-Bat Biohazard Bat. These fluids, which drip
from it at all times, inflict three dice of
(fomor bat) aggravated damage on contact with skin
(or cloth)… and, worse, they’re sticky:
Attributes: Strength 4, Dexterity 3, Stamina 5, a round after dealing initial damage,
Perception 3, Intelligence 1, Wits 2 the fluids deal two additional dice of
aggravated damage, and the chemicals deal
Abilities: Alertness 3, Athletics 3, Stealth 2 a single final die of aggravated damage the
following round before finally going inert
Willpower: 2 (each round of damage requires a new soak
Health Levels: OK, -1, -3, Incapacitated roll). These chemicals are potent enough
to burn through cloth instantly, but cannot
Armor rating: 0 (five soak dice, total) burn through metal or concrete.
Attack: Bite (Strength +0 lethal, +3 aggravated Oh. Yeah, this piece of shit.
damage from Toxic Secretions [see below])
The original intention behind the design of
Fomori Powers: Exoskeleton, Toxic Secretions (x3) the Biohazard-Bat was to augment our airborne
capabilities: dropping a swarm of these bastards out of
the sky (possibly from a helicopter) during a nighttime
raid on an eco-terrorist “caern” was, in theory,
supposed to give an assault-designation First Team an
utterly insurmountable advantage.
And yeah, they certainly make an entrance. But like
any Project Echidna fomor, they’re frustratingly slow to
gestate… and the lethal toxins coursing through them
simply aren’t powerful enough to keep a wolf-monster
down, even when they explode in a shower of sizzling
gore. Note that – due to how fragile the goddamn
things are, which they have to be to stay light-weight
enough to even vaguely fly – the “point where they
‘splode good” is usually after only a single solid, bone-
shattering smack from a nine-foot-tall wolf-headed
killing-machine named Jethro.
So, yeah. We’d love it if these things were bullet-
proof, could regenerate, and were about a thousand
time more acidic. But they’re not.
Yet.
…which, by the way, isn’t to say that the boiling
chemical fuck-stew these shits have instead of blood
22 BOOK OF THE WYRM COMPANION
won’t kill or cripple careless lab-technicians by the • Brain Lickin’: a Brain-Fetcher can temporarily
dozen. Jesus, keeping these things is a nightmare. reduce a victim’s Intelligence (or any Mental
Attribute) by touch. Touching the target
Until we can figure out to mass-produce the bastards requires a Dexterity + Athletics roll; if the
– preferably outside of a laboratory environment, the roll succeeds, the Brain-Fetcher may spend
way Flesh Packs & Freakfeet (W20 Book of the Wyrm, one point of Willpower as a free action and
pg. 132) can go viral in the wild – and unleash ‘em in roll Stamina + Primal-Urge (difficulty 6);
waves of hundreds (shit, we’d settle for dozens), this the target can resist with a Willpower roll
entire program is all but a dead end. (difficulty 6). If the victim scores fewer
successes on thier Willpower roll than the
Brain-Fetcher Brain-Fetcher, the Brain-Fetcher removes
one point from one of the victim’s Mental
(fomor mastiff) Attributes (chosen by the Brain-Fetcher). This
drain doesn’t inflict physical damage, but heals
Attributes: Strength 7, Dexterity 3, Stamina 6, at the same rate as aggravated damage; the
Perception 3, Intelligence 2, Wits 3 Brain-Fetcher may choose to lick any target it
has bitten or grappled with its tongue in the
Abilities: Alertness 3, Athletics 2, Brawl 3, Empathy same round as a free reaction (this still costs a
2, Intimidation 2, Primal-Urge 3, Stealth 2, Survival point of Willpower), but this drain heals like
(Tracking) 4 bashing damage.
• Exoskeleton: a Brain-Fetcher has a hard,
Willpower: 3 gnarled, ossified carapace sporting bizarre ivory
growths, which grants it +3 Strength and +3
Health Levels: OK, -1, -1, -2, -2, -5, Incapacitated Stamina (included above). The appearance of
Armor Rating: 0 (six soak dice, total) a Brain-Fetcher is so nightmarishly impossible
that seeing it incites the Delirium.
Attack: Bite (Strength +1 lethal); claw (Strength -1 • Frog Tongue: a Brain-Fetcher can make a
bashing); tongue (Strength +0 bashing) free Dexterity + Athletics roll immediately
before its action to attack a target up to two
Fomori Powers: Brain Lickin’, Exoskeleton, Frog yards away. The Brain-Fetcher can perform all
Tongue, Regeneration standard grappling maneuvers using only its
tongue, and use of its tongue to pull a grabbed
target adds a two-dice bonus to the Brain-
Fetcher’s Strength dice-pool.
• Regeneration: a Brain-Fetcher heals one level
of bashing or lethal damage each turn. Healing
a level of aggravated damage requires a full day
and the expenditure of a Willpower point.
The Brain-Fetcher is the latest in a long line of
retrieval-designation fomor designs: in theory, this bad
hunting-hound can be assigned a single human (or
near-human) target, track its quarry across any given
terrain in nearly any set of environmental conditions,
overcome an arbitrary level of active defense in the
course of pursuit, disable the target while keeping the
designated target alive and intact, then make rendezvous
– target in tow – with Project Echidna handlers at a
designated drop-point.
On paper, the Brain-Fetcher meets all those criteria
with flying colors.
In the actual field, it tends to go fuckin’ psycho and
bring back more in the way of “shredded meat” than it
does any type of “useable assets,” especially when dosed-
up with Formula Z… but some of the next-generation
designs coming out of the Dick Meatsweats Collective,
complete with a suite of secondary mutations unlocked
Here Be Monsters 23
by Zettler’s secret sauce (including Extra Speed, Font
of Evil Will, Invisibility, and Wings) show a great
deal of early promise.
Eh. We’ll keep dicking around with it.
One of these days, the Brain-Fetcher is gonna wow
the whole Board of Directors by, like, retrieving a
sitting U.S. Senator or dot-com billionaire who thinks
he’s too rich & powerful to stay bought… but who’s
suddenly all-too-eager to recommit his loyalty to
Pentex, panicked smile plastered to his face and mind-
melting doggy-slobber dripping out of his hair.
Until then, it makes a hell of a bunker-buster against
entrenched eco-terrorist enclaves.

24 BOOK OF THE WYRM COMPANION


Snarling Beast Wreaks Havoc Thanks to Local Bleeding-Hearts
From the audio-files of Danielle May:
I’m not going to lie, recorder: this assignment feels like punishment for turning down Bob at the company
Christmas-party.
But I’m not going to let the pig bastard win.
That son of a bitch.
How dare he assign me to follow up on a bunch of six-month-old cases that’ve already been picked-over by
every last cub reporter in the Midwest looking to make a name for themselves off the weird, the macabre, the
twisted, and the outright fucked-up?
If he thinks sending me out to the boonies in – (pause) “Emerald Oaks, Indiana,” apparently – is gonna stop me,
then that balding asshole has got another thing coming.
Alright, first impressions: Emerald Oaks is a quiet town, nestled out here in the middle-of-nowhere god-
forsaken Indiana. My little decade-old Toyota isn’t exactly much to look at, but she gets some good gas-mileag …
and I’m thankful for that, considering how long the drive is.
This is a sleepy town: one that holds an annual Pinecone Fest (whatever the hell that is?) and whose crime
rate makes the town’s law enforcement – which consists of two deputies and a 65-year-old sheriff by the name of
Wilbur McClannahan – seem superfluous.
It’s the sort of place one might retire to live out their days sipping cold tea or hot cocoa, season depending, on
the front porch, and maybe take up… hell, I don’t know.
Bird-watching, possibly.
There’s nothing to suggest that this was the site of one of the most deadly & brutal wild animal attacks – state-
wide – in the last twenty years.
The Bevins were a fairly typical American family:
Jack Marshall Bevins, 39, husband and father; he held a promising position working in the research and
development sector for a prestigious Chicago-based pharmaceutical company.
Lindsey Ann Bevins, 36, wife and mother; former kindergarten teacher.
Two children: Kelsey Ann Bevins, 17, who – if the pictures of her room were any indication – enjoyed bad
indie-rock and B-Grade horror films from the 80’s.
And the lone surviving member of the Bevins family: one Kevin Arthur Bevins, age 13, who was found hiding
in the trunk of his parent’s car only after the police had made two full passes through the house. He was too
terrified to answer them when they called for him.
I stopped for lunch in a small diner – called, simply, Henriette’s – just inside the town’s borders and went over
the collection of photos from the attack.
I forget that ‘regular people’ aren’t used to the sort of graphic horror found in the kind of photos that have
become my livelihood since making reporter.
When the waitress came to refill my coffee, she gasped out loud.
In her defense, she did suppress an outright scream.
The mangled remains of Jack Bevins – his hands looking like he’d thrust them into an industrial wood chipper,
his genitals torn away, and most of the right side of his head completely gone – are enough to put even me off my
chicken & waffles… but it’s nothing compared to what happened to the others. Recalling what happened to that
family, recorder, I-I don’t know.
I think it’ll take a little more than bourbon before I can recollect that for you.
Here Be Monsters 25
Pay for lunch. Find the hotel. Call Bob.
Resist the urge to tell him that I’d rather set myself on fire than sleep with him.
Tomorrow, the sheriff’s deputy is supposed to show me around the property.
---
Deputy Sherriff Pete Horner has only been on the force for the last year & a half, and already his star is well
on the rise… while Sheriff Wilbur McClannahan has found himself fallen-from-favor with the good townsfolk of
Emerald Oaks after the gruesome demise of the Bevins family.
Small-town politics being the temperamental beast that they are, it seems that ol’ Wilbur has no current plans
to run for reelection, and Pete here is already all-but-anointed as his successor: driving through town, one can
readily spot the Horner for Sherriff campaign-signs hung-up in innumerable shop-windows & seemingly sprouted
from the green grass of front lawns like ugly toadstools.
All it took was one look at him, standing there by his cruiser as I pulled up to the Rockwell-esque two story
log-home (hilarious what upper-class white people will consider a ‘cabin’) to see why.
Pete Horner played varsity football for Emerald Oaks High – possibly as a quarterback, or as a tight-end, or in
some other mind-numbingly-dull position that I don’t actually care to know anything about – before going off to
some state school somewhere, joining Tau Upsilon Phi, suffering a minor knee-injury that ended his prospects in
professional football, and graduating at the top of his class in law enforcement / justice administration.
He turned down some big-money offers in private security to move back to the old homestead: here, now, to
either care for his ailing & aged mother or to marry his high school sweetheart.
One or the other, probably.
I wasn’t paying much attention.
Pete has a distinct ‘look’ about him: broad shoulders, square jaw, dark hair, cocky smile.
He looks more like a Hollywood leading man playing a small-town deputy than any actual small-town deputy.
And his knee … well, it looks to have healed just fine.
“Awfully long drive to come to see a mess that’s already been all scrubbed clean, ma’am,” Pete says with a
playful wink, tipping his hat to me. His words were relaxed, easy – maybe even flirtatious – and followed-up with
a picture-perfect smile that was all shiny, movie-star white teeth.
I’m as unlaid as a stack of bricks, and something about Pete Horner’s warm voice makes my skin absolutely
want to crawl off back to the hotel for a long, hot shower.
One involving lye & scrub-brushes.
He’s a handsome devil with the flat, dead eyes of a shark.
“I think I just wanted an excuse to get out of the city,” I say, throwing in a little laugh… but, honestly, I’m not
sure I even cared if he believed that lie.
He smiles at me.
The house is what you’d expect.
Most of the personal effects, of course, are long gone; all that remains now is the somehow uncomfortable
emptiness of a home with no foreseeable occupancy.
The front door is gone.
Not broken down but GONE.
I question my chaperone about this, and he tells me that it’s because – for “safety reasons” – anything that
might have contained even a scrap of the dog’s DNA had been removed from the home, just in case the attack
was caused by rabies.
26 BOOK OF THE WYRM COMPANION
I make sure to not let-on how much bullshit I detect in that statement as I go through the door… and then
it’s the blood alone that draws my eyes: not the clean squares where photos once hung, and not the thick, musty
animal-stink that seems to linger even now.
From the photos, I know that this blood belongs to Lyndsey Anne Bevins.
I know she died right there, trying in vain to buy her daughter a precious few moments to flee.
I don’t even realize I’ve stopped breathing as I cross the threshold and enter the home.
Some invisible force makes me pause at the bottom of the stairs.
“It tore through the doors to the kid’s rooms, upstairs,” Pete says, smiling. “Big dog. This’s why I’m a cat person,
right here. One of these big mastiffs goes mad? Well, there’s not much you can do about it… especially if you’re
some vegan, pencil-neck candy-ass like Jack Bevins was. Didn’t even keep a gun in the house, can you believe
that? Plenty of book-smarts, but not a lick of common sense.”
There’s a shake of his head and maybe even a cursory attempt at empathy, sure.
But I’ve known too many fakes, liars, and frauds – simply from dating in the greater Chicago area – to not
recognize that Deputy Peter Horner doesn’t give a single flying fuck about the Bevins family.
“I guess so,” I say.
I hate the way my voice sounded in that house.
---
I returned to the hotel intent on slapping-together the sort of journalistic hack rush-job that starving writers
use to keep the lights on.
There was nothing new at the house: just blood stains on wood, scratch marks on door frames, and that awful
fucking smell.
Sheriff Wilbur McClannahan, however, had other ideas.
He met me at the hotel in a pair of old denim blue jeans and a button-down shirt that – when combined with
the pointed toes of his leather boots – somehow managed to summon-up images of an aged cowboy: one too
weathered & beaten-down by the elements, by the hard roll of years, to provide this world with even one of what
precious few fucks he had left to give.
From the fierce way his blue eyes hit me, my first impression was that he – like a dozen corrupt law-
enforcement officials before him – was there to warn me off of the story.
But that didn’t make any sense.
Certainly not when the story was already splashed across a dozen other pages, months ago, and all I intended to
do was regurgitate those pieces and show my balding asshole editor Bob that I could be just as bull-headed as he
was.
It’s not till I see him raise his hands – and spot that Sheriff McClannahan is carrying a bottle of high-end
bourbon & a pair of plastic cups – that I realize he’s come to me to talk.
“Wasn’t a dog.”
These are the first three real words I get out of the old bastard, and those only come after two of those plastic
cups full of Kentucky bourbon are already empty.
His voice has all the qualities of a gravel road: a rough, hard-worn almost-growl that, if I were still in the ‘bad
decisions’ phase of my life, I might have found sexy.
I frowned at him.
“What do you mean, ‘it wasn’t a dog’? Are you saying that someone killed the Bevins Family? That… what?
That they were murdered?”
Here Be Monsters 27
I was sitting on the edge of the hotel’s bed while the sheriff took a seat by the window.
I had yet to touch my bourbon.
“I’m sayin’,” the Sheriff growled, looking me dead in the eye and raising a single eyebrow, “that it wasn’t any
dog that killed Jack Bevins and the rest of them.”
The look in his eye made my blood run cold.
“Oh, now, most certainly,” he continued, “Jack came into town on the regular: buyin’ up big ol’ bag after bag of
dog food, and sure as hell he had SOMETHING with him & his family up here… but it wasn’t any dog like I’d
ever seen. Whatever it was Jack stole from work, he should have left it there.”
Those blue eyes hit me again, and suddenly I wanted that drink of bourbon very badly.
Just the way he said it: as if my understanding about the dog – or my lack thereof – was somehow of critical
importance.
“Stole?”
This was new, and with it came the stirrings of investigative instinct.
“Try to understand,” the Sherriff said. “I saw the thing. Put four bullets in the fucking monster, and I don’t
think it even slowed down. Just looked at me, then ran off into the woods. It was too big just to be a dog, had
some sort of… shell… carapace? …whatever you want to call it.”
I rolled the cup in my hand.
He sighed, looking away. “The company that Jack worked-for, the pharmaceutical company? They sent a group
of ‘doctors’ out to make sure that nothing had been ‘contaminated’: waved a bunch of memos and court orders in
the mayor’s face, and the case was closed. But, to my understanding, Jack took the mutt from work. Guess maybe
he thought he was saving the goddamn thing.”
The good sheriff paused and dipped his hand into the breast pocket of his shirt, producing a worn and
crumpled pack of cigarettes.
A strike of a match later, and plumes of stale smoke were assaulting my already-taxed allergies.
He looked me in the eye once more. “Kelsey Bevins ain’t dead, neither.”
My eyes must have gone wide. “She’s not?”
“Not to my knowledge,” the Sherriff said. “She’s missing… and it’ll be a quite a nasty shock to the mayor’s
office if she turns up again, since his hand-picked coroner declared her legally dead several months ago. She
was staying at a friend’s house – a Miss Abigayle Whitlock, friend of hers since back in kindergarten, having
whatever teenagers have instead of sleepovers these days – on the night of the attack; officers on the scene,
myself included, counted four adult bodies spread across the house, and we figured one of them must have been
Kelsey.”
I drank my bourbon. “Four?”
“All the initial reports from the first-responders have been lost, of course – misfiled, they say – but the theory
at the time was that ‘a relative or family friend’ was visiting on the evening of the attack; later on, we deduced
that at least two adult men, identities still unknown, were in the Bevins home that night. As to their reasons for
being there? I could only speculate.”
“So,” I said, “where’s Kelsey Bevins?”
“Well… that, Miss May,” he said, “I would most surely like to know. She disappeared from the Whitlock family’s
home in the early hours of the next morning; Abigayle hasn’t said word one about where she might have gone
to. Her parents – wisely, in my estimation – gave up trying to correct the official police report regarding Kelsey’s
death after a week.”

28 BOOK OF THE WYRM COMPANION


“Jesus,” I muttered. “What happened to this story?”
It seemed like a reasonable question at the time.
“Buried,” he said, frowning. “Scrubbed clean. After the lawyers for the pharmaceutical company spoke with
the mayor – and with a few select members of the city council, and with someone up at the governor’s office – it
was decided from on-high that my office would turn over all associated evidence to the corporation. Bunch of
stuffed suits, the lot of them: what my pappy would have called ‘no-good-sonsabitches’. And maybe it was just my
gut, but… something didn’t sit right. So, I held onto something from Jack Bevins’ private office, down in the
basement.”
He narrowed his eyes at me.
“Miss May, I’m too old to go chasing-down leads. In fact, I think I’m gonna retire & move to New Mexico. Got
a sister out that way.”
Wilbur paused, then lifted himself from the seat just enough to dig a hand into his back pocket.
The folded piece of paper that he brought-forth and laid upon the cheap hotel table didn’t look like much,
then: wrinkled, faded, worn, and coffee-stained. God only knew where the old man had been keeping it hidden,
or how many times he’d taken it out to glance over it himself.
It took me a moment to process what I was seeing.
Addresses, with strange names written-out beside them.
Names that made no sense to me:
Wall of Mr. Grins, Murder Chimp, Corpse-King
Of course, there was also a smattering – here and there – of much-more-mundane names: real live human
people-names, and it’s with those that I aim to find my way in.
At the time, in all honesty, I half-wondered if maybe Jack Bevins just had a secret love-affair with weird,
violently-angry punk-rock bands… but the way that Sheriff McClannahan tapped the paper with a boney, pale
finger drove home to me that he – at least – was deadly serious.
The sheriff left without fanfare: thanked me for my time and wished me all the best.
It’s a long time before I could go to sleep.
I should just crumple the paper up, write my piece, and forget the whole thing ever happened; instead, I polish
off my plastic cup of bourbon and spend the night fitfully tossing in my sleep.
Bad dreams of scratching at my door.

Here Be Monsters 29
Carnivora Ultima Optimus Maximus is 39 yards per turn
o normal running speed for a human
(fomor bear) is 20 yards per turn, normal running
speed for a quadruped fomor is 40 yards
Attributes: Strength 7, Dexterity 6, Stamina 4, per turn, normal running speed for the
Perception 5, Intelligence 2, Wits 3 Carnivora Ultima Optimus Maximus
is 60 yards per turn
Abilities: Alertness 5, Athletics 4, Brawl 4, • Font of Evil Will: The Carnivora Ultima
Intimidation 3, Primal-Urge 4 Optimus Maximus effectively has a Willpower
of 9 (rather than 4, as normal) for purposes of
Willpower: 4 (9 for purposes of activating Fomori activating Fomori Powers.
Powers) • Freakish Speed: The Carnivora Ultima
Optimus Maximus adds a die to all Dexterity
Health Levels: OK, OK, OK, -1, -1, -1, -3, -3, -5,
dice rolls; in effect, it gains +1 to Dexterity
Incapacitated
(already included above). At will, the fomor
Armor rating: 4 (fourteen soak dice, total) may spend a point of Willpower to lose this
+1 to Dexterity until the end of its round; if it
Attack: Claw (Strength +0 lethal); bite (Strength -2 does so, it may thereafter take an extra action
lethal) (without splitting its dice-pool) at the very
end of the round. This is treated identically
Fomori Powers: Extra Speed, Font of Evil Will, to spending a point of Rage for an additional
Freakish Speed, Mega-Dexterity action (W20, pg. 266 and 288).
• Mega-Dexterity: The Carnivora Ultima
Optimus Maximus has the benefit of three
additional dots of Dexterity (already noted
above); it incites Delirium whenever it moves.
On paper, and for all tax-related purposes, the First
United Blargarian Church of Squaid the Redeemer is a
tiny – but incredibly charitable! – evangelical religious
organization whose membership stands united in faith
by a single, solitary, rock-solid, staunchly-held, and
utterly-unswerving belief: that Squaid Blargo (M20
Book of the Fallen, pg. 166) was a divinely-ordained
prophet, a holy messenger hand-selected by God the
Father Himself to deliver the literal Word-from-on-
High of the Creator Almighty.
It is, additionally, a matter of bone-deep conviction
– if the feds ever ask – to such fervent believers that
any & all derivative works based-upon (or inspired-by)
Blargo are also the literal divine word of God.
For those unfamiliar with Squaid Blargo’s alleged
• Extra Speed: The Carnivora Ultima Optimus “sacred texts” – such as the execrable Harem of 10,000
Maximus can take one extra action per turn Screams or the nightmarishly obscene The Warm Velvet
without splitting its dice pool. This also allows Sheathe; or, Where We Put the Blade – this specific
it to multiply its normal speed by 1.5: claim by the church is decidedly ordinary, mundane,
o normal walking speed for a human is 7 commonplace, and slightly less interesting than
yards per turn, normal walking speed watching beige paint dry on an off-beige minivan in
for a quadruped fomor is 14 yards per slow-mo.
turn, normal walking speed for the Anyone with a solid background in the more
Carnivora Ultima Optimus Maximus obscure banned literature of the late-medieval-era
is 21 yards per turn would, of course, surely find such a claim dubious-in-
o normal jogging speed for a human the-extreme… as would anyone with enough dark-
is 13 yards per turn, normal jogging web-savvy to have stumbled across any part of the
speed for a quadruped fomor is 26 yards Blargoverse. Especially the fan-fiction.
per turn, normal jogging speed for the
Carnivora Ultima Optimus Maximus …and ESPECIALLY the fan-art. Makes the skin
30 BOOK OF THE WYRM COMPANION
crawl just thinking about it. eaters-of-meat’ in utterly dog-shit dog-Latin.
In all fairness, of course, the vast majority of Can you really blame ‘em for mixin’-up a batch or
Americans have never heard of Squaid Blargo. two? And selling ‘em to Pentex? And then spending
the money on discreetly buying-up some new church-
Which is probably for the best. owned property for Discipleship “prayer retreats”?
Scratch just a little bit at the harmless, non-
denominational, vaguely-liberal, purposefully- Flaming Snake-Jaguar Express
inoffensive, Protestant-Lite surface of the First United (fomor jaguar)
Blargarian Church of Squaid the Redeemer, though…
and you’ll soon discover a vast, weird mélange of UFO Attributes: Strength 4, Dexterity 3, Stamina 3,
conspiracy-theories, fascist ramblings, illegal porn,
faux-Satanic ideology, and more bizarre shenanigans Perception 3, Intelligence 2, Wits 3
still. This is, of course, pretty much exactly what Abilities: Alertness 3, Athletics 3, Awareness 3, Brawl
one would expect from an ironic, i-troll-u-lol-based 3, Empathy 2, Intimidation 2, Stealth 4
“religion” founded by a splinter-faction of Incognito
(W20 Book of the Wyrm, pg. 40) to serve as a Willpower: 4
combination money-laundering-tax-dodge & in-joke.
Health Levels: OK, OK, -1, -1, -2, -2, -5, -5,
…thing is, though, that there actually are a few true Incapacitated
believers –hidden very carefully under another level or
Armor rating: 0 (three soak dice, total)
two of smirking asshole-ery – scattered throughout the
ranks of the First United Blargarian Church. Attack: Bite (Strength +1 lethal); claw (Strength +1
lethal)
To be clear, they don’t believe that Squaid Blargo was
a holy messenger sent by God. Fomori Powers: Extra Limbs, Extra Speed, Phoenix
Form, Venomous Bite
After all, they don’t believe in God. Nor in any
other sort of greater or higher “benevolent spirit”.
But they do believe that he served as a messenger
for… something.
Something old, and cruel, with power and deep
knowledge of many secret things.
One and all, these believers are very scary &
dangerous people.
A few of them – all particularly bored, clever,
angry, and industrious young persons with a graduate-
level background in computer science, biochemistry,
folklore, or electrical engineering, among a number of
other, darker passions – have pooled their resources to
form the Discipleship of Blargo Transcendent.
These newest disciples are hard at work, tirelessly
& ‘round the clock, decoding the grotesque spells
& rituals – several of which, turns out, represent
actual, authentic goddamn black magic – hidden in the
foul, abhorrent pornography of Blargo’s texts … and,
interestingly, in some of the especially-profane work of
his many later “acolytes”: works from the 1700s, 1800s,
and 1900s including The Third Tongue of Baphomet,
The Abyssal Choir, and A Death of One Million Cuts.
Long story short, they found a recipe for something:
a frothing-psychotic, ravenous piranha/grizzly-bear
• Extra Limbs: The Flaming Snake-Jaguar
hybrid; a tome of erotic poetry penned by one of
Express has a shitload of limbs and gains
Blargo’s more-obsessive 1800s-era “fans” refers to the
three extra dice on all Grapple attempts.
beast as ‘the last, final, and most-perfect-of-all-possible
Here Be Monsters 31
• Extra Speed: The Flaming Snake-Jaguar In point of fact, the horrible thing has been so
Express can take one extra action per turn successful that Pentex higher-ups have ordered a
without splitting its dice pool. This also dozen more units to be produced for deployment
allows it to multiply its normal speed by across urban, North American battlegrounds: if the big
1.5: kitty can nuke an entrenched dinosaur-shaman camp
o normal walking speed for a human is 7 in the middle of the jungle with a single well-timed
yards per turn, normal walking speed no-scope decapitating strike, just imagine how much
for a quadruped fomor is 14 yards per more damage it could do to a bunch of bums & winos
turn, normal walking speed for the squatting around a burn-barrel, drinkin’ hooch beneath
Flaming Snake-Jaguar Express is 21 an overpass.
yards per turn
o normal jogging speed for a human is 13 Giant Goddamn Napalm Worm
yards per turn, normal jogging speed
for a quadruped fomor is 26 yards per (fomor constrictor snake)
turn, normal jogging speed for the Attributes: Strength 6, Dexterity 2, Stamina 5,
Flaming Snake-Jaguar Express is 39
yards per turn Perception 2, Intelligence 3, Wits 2
o normal running speed for a human
is 20 yards per turn, normal running Abilities: Alertness 2, Athletics 3, Stealth 3
speed for a quadruped fomor is 40 yards Willpower: 4
per turn, normal running speed for the
Flaming Snake-Jaguar Express is 60 Health Levels: OK, -1, -1, -2, -5, Incapacitated
yards per turn
• Phoenix Form: The Flaming Snake- Armor rating: 1 (six soak dice, total)
Jaguar Express may spend one point of Attack: Constrict (Strength +1 bashing per turn)
Willpower and roll Stamina (difficulty 7).
On a success, it is completely immolated: or Constrict (Strength +5 lethal per turn)
the flames it exudes are considered a while Body Expansion is activated
raging chemical fire (three Health Levels
of damage; difficulty 9 to soak) and affect Fomori Powers: Body Expansion, Exoskeleton,
anyone and anything it touches. The Hazardous Breath, Hazardous Heave
effects last one turn per success on its
activation roll. Flames created by the
Flaming Snake-Jaguar Express do not harm
it, but the flames may ignite anything they
touch (including buildings or vehicles it
occupies).
• Venomous Bite: if the Flaming Snake-
Jaguar Express inflicts at least one Health
Level of damage with a bite, its foaming
mouthful of iridescent poison inflicts
Strength +2 dice of aggravated damage;
this special damage cannot be soaked.
However, any use of the Gift: Resist
Toxin (W20, pg. 174) entirely negates this
additional damage.
A product of the Gutierrez & Madison Research
Group, a bio-design studio affiliated with Rainbow
Inc., the Flaming Snake-Jaguar Express is intended
to act as an all-purpose, high-speed seek-&-destroy
engine in the ongoing War for the Amazon: a creature
capable of moving through dense, poorly lit terrain
with lightning speed, then taking-down a single high-
priority target (or several).
At this job, the Flaming Snake-Jaguar Express
succeeds admirably.
32 BOOK OF THE WYRM COMPANION
• Body Expansion: A Giant Goddamn Napalm …mostly because the damn things don’t like being
Worm can spend one point of Willpower in a box and can casually burn their way out of any
and roll Strength + Athletics (Difficulty conventional shipping-device capable of being lifted &
6); on a success, it triples in size (becoming transported by a human-passing Pentex agent.
approximately thirty feet long) for one hour
Still: despite how dangerous they are to any First
or until the end of the scene, whichever
Team unlucky enough to get saddled with deploying
comes first. While this ability is active, the
one, nothing quite beats the look of horror on some
Giant Goddamn Napalm Worm adds 10 yards
dumbass wolf-boy’s face when he gets grabbed-up by a
to its speed per turn; if it botches a soak roll
thirty-foot-long thrashing nightmare-penis that pukes
while this ability is active, however, its brittle liquid hellfire.
bones shatter: dealing one Health Level of
unsoakable lethal damage. Hen’i no Neko
• Exoskeleton: A Giant Goddamn Napalm
Worm has a hard, gnarled, ossified carapace (fomor panther)
sporting bizarre ivory growths, which grants it
+3 Strength and +3 Stamina (included above). Attributes: Strength 4, Dexterity 6, Stamina 3,
The mere appearance of a Giant Goddamn Perception 3, Intelligence 2, Wits 3
Napalm Worm is so nightmarishly impossible
that seeing it incites the Delirium. Abilities: Alertness 3, Athletics 3, Brawl 3, Empathy
• Hazardous Breath & Hazardous Heave: A 2, Intimidation 2, Primal-Urge 3, Stealth 4
Giant Goddamn Napalm Worm can vomit
Willpower: 4
a spray of corrosive, flammable toxins on
any creature within reach. This requires a Health Levels: OK, -1, -1, -2, -2, -5, Incapacitated
Dexterity + Brawl roll (normal modifiers
from Firearms attacks [W20, pg. 293] apply); Armor Rating: 0 (three soak dice, total)
the base damage of this attack is only a single Attack: Bite (Strength +1 lethal); claw (Strength +1
Health Level of aggravated damage, plus an lethal)
additional die of aggravated damage for each
success beyond the first on the initial attack Fomori Powers: Gaseous Form, Extra Limbs, Mega-
roll, but the substance is horrifyingly caustic: it Dexterity, Shadowplay
inflicts two additional Health Levels of damage
each turn until the substance is washed off • Gaseous Form: A Hen’i no Neko can
or the subject dies. This ability can be used spend a point of Willpower to boil its body
into a gaseous state; the transformation
once per scene per dot of Stamina the Giant
takes one turn, and it cannot remain
Goddamn Napalm Worm possesses (five times
gaseous for more than a single scene.
per scene, by default). The fomor is always
Changing back instantly (rather than
immune to the effects of its own hazardous automatically, at the end of a scene)
breath. requires a second point of Willpower.
The creatures produced by Operation: Rot-Walk While in this gaseous from, a Hen’i no
– a decentralized European flesh-engineering house Neko retains its physical integrity and
drawing their untraceable crypto-currency funding speed, even in a strong wind, and can
from Campesi Gerontological Research – are always, in move wherever a cloud of vapor might
a word… extreme. drift; it cannot be inhaled while in this
form.
It’s about what you expect from guys in masks who • Extra Limbs: A Hen’i no Neko has a
only show up to work via web-cam, ordering robots shitload of limbs and gains an extra three
& underpaid interns around a “temp-lab” thrown- dice on all Grapple attempts.
together in an abandoned Soviet-era slaughterhouse • Mega-Dexterity: A Hen’i no Neko has
in the middle of the woods, designed to automatically the benefit of three additional points of
firebomb itself into oblivion after 48 hours. Dexterity (included above). A Hen’i no
Neko incites the Delirium whenever it
ANYWAY: as a tactical asset, the Giant Goddamn moves.
Napalm Worm is as dangerous to Pentex operatives as • Shadowplay: A Hen’i no Neko can
it is to eco-terrorist forces: the dream of utilizing the manipulate shadows, pulling the world
creature as a kind of suitcase nuke (transporting it to beneath a veil of twisting darkness:
the battlefront in a Styrofoam container before letting the Hen’i no Neko rolls Wits + Stealth
it loose to “get large”) is as-yet unrealized. (difficulty 6) to activate this ability, which
Here Be Monsters 33
shrouds any area the Hen’i no Neko can see skyscraper on a remote island in Southeast Asia.
(up to about 30 yards in diameter) with
predatory gloom for one turn per success. Man, those assholes over at the Five Metal Dragons
The Hen’i no Neko may also spend a point really wanted that guy to be alive.
of Willpower to increase this duration, And boy-oh-boy, we really super-duper wanted him
causing the shadows to last for the entire dead. Lol.
scene. Creatures caught in the coils of this
shifting unnatural darkness must first take Point being: in theory, the Hen’i no Neko can kill
an action – often forcing the victim to anyone or anything, anywhere & anytime; if the target
split their dice-pool – to roll Perception is in a non-hermetically-sealed environment that
+ Occult (difficulty 6); a creature with includes “air” – as an abstract concept – this 300-lbs.
fewer successes on this roll than the Hen’i slaughter-engine can blanket the victim (and all of his
no Neko’s activation-roll suffers a penalty bodyguards) in a swath of inky darkness before sliding
[+1 to all difficulties per success below the silently from the shadows, eviscerating its target, and
Hen’i no Neko] on all rolls that rely on flowing back out like wind.
sight for remainder of the round. A Hen’i
no Neko always sees effortlessly through In actual practice, keeping this thing in a cage is a
shadows it creates (no roll required), and full time job… and no, it’s not particularly good at
any victim with supernatural senses (such following orders (such as to “selectively target specific
as a Gift that increases Perception or a individuals” or “not eat other Pentex assets”).
vampire’s Auspex) adds one automatic
success to their roll. Each success on the Still, though.
activation-roll also adds one die to rolls Work-in-progress.
involving Stealth or Intimidation made
by the Hen’i no Neko while the power is Our efforts in laying-down the groundwork – the
active. hard part – are done.
An answer to the Flaming Snake-Jaguar Express from Now it’s just time to fine-tune the machine.
Japanese bio-design-house Danmakuden Dynamic, the
Hen’i no Neko is intended to serve in a more specialized …oooh. Wait wait wait. ‘Machine,’ huh?
assassination-role: a monster capable of executing an Y’know, maybe if we add-in some cyberware parts…
“unreachable target,” like (just for example) a guy
locked in an impenetrable vault at the very top of a
34 BOOK OF THE WYRM COMPANION
King of Corpses command at any given time (see below).
• Twisted Gifts: A King of Corpses possesses
(fomor rat) the Level 3 Gift: Raise Hungry Corpses
(below).
Attributes: Strength 1, Dexterity 2, Stamina 2,
We don’t have a firm grasp as to how – precisely – the
Perception 2, Intelligence 3, Wits 2 mad geniuses posting on dark-web message-boards as
Abilities: Alertness 2, Athletics 3, Stealth 3 part of Operation: Rot-Walk originally went about the
task of producing a King of Corpses.
Willpower: 3 (8 for purposes of activating Fomori
Powers) What we do know is that the formula is old. Very old.
Magic-of-the-ancients type of old.
Health Levels: OK, -1, -5, Incapacitated
Apparently, the variety of Bane used to breed these
Armor rating: 0 (two soak dice, total) little fuckers is produced only under very specific, very
gross circumstances that – for complex reasons – are
Attack: Bite (Strength +0 lethal) significantly less common in the modern day than
Fomori Powers: Gifted Fomor: [Raise Hungry they were way back in the way-back, when people just
Corpses], Greater Gifts of Malfeas, Font of Evil Will, threw all their garbage & sewage into a big pit on the
Twisted Gifts outskirts of the village and occasionally set fire to it
when the stink got too bad.
…oh, yeah: and we also know that the Nezumi,
a rare type of Japanese(?) were-rat super-ninja eco-
terrorist, are highly proficient at infiltrating certain
online communities, and also are very good at killing
people who delve too deeply into “rat-secrets, best left
buried”.
Dear sweet lord, that was a lot of dead morally-
questionable nerds that got mailed to us.
And in such small packages.
So, yeah. It isn’t a LOT to go on, admittedly.
But the rat’s out of the bag, now: Project Echidna
has proof-of-concept that a King of Corpses can be
produced under laboratory conditions. It’s only a
matter of time before we brute-force the how.

NEW GIFT: Raise Hungry Corpses


• Gifted Fomor: A King of Corpses possesses the
Level 3 Gift: Raise Hungry Corpses (below). A King of Corpses can spend a point of Willpower,
• Greater Gifts of Malfeas: A King of Corpses then make a Wits + Stealth roll (difficulty 8). Each
possesses the Level 3 Gift: Raise Hungry success on this roll allows the King of Corpses to
Corpses (below). In addition, a King of reanimate a single dead human body within one yard,
Corpses may always spend points of temporary infusing the meat with something like a mockery of
Willpower (in place of points of Rage or points malevolent sentience; each such reanimation costs the
of Gnosis) to activate any Gift it possesses; King of Corpses one point of temporary Willpower.
similarly, a King of Corpses may choose to roll
Willpower (rather than the listed Attribute The King of Corpses may spend this Willpower even
+ Ability, if any) when activating any Gift it if it has already spent Willpower during this turn.
possesses. If the King of Corpses cannot – or chooses not to –
• Font of Evil Will: A King of Corpses is pay the Willpower cost of raising additional hungry
considered to have a Willpower of 8 (rather corpses past a certain number, its extra successes on the
than 3, as normal) for purposes of activating activation-roll are simply lost.
Fomori Powers; however, it is still limited to
a maximum of three hungry corpses under its
Here Be Monsters 35
TRUEST CORPSE-CRAFT
Normally, use of this Gift to create an arbitrary number of undead servitors takes about three seconds.
However, a necromancer with time, patience, and an artistic streak (which, it should be pointed-out, very
much does not include the vermin-level-intellect, instinct-driven King of Corpses) may – while creating a new
hungry corpse – choose to spend one additional point of Willpower and one full hour reshaping a single
corpse as she desires.
When her Gift is used in this way, the necromancer gains access to 10 Freebie Points (W20 pg. 114) that
she may apply to her undead servant; the necromancer might choose, for example, to:
• increase the hungry corpse’s Appearance and Charisma by 1 apiece (allowing the corpse to pass for
a living human)
• increase its Strength by 2
• increase its Melee to 2 and its Alertness to 3
• grant it the Huge Size, Danger Sense, and Lucky Merits (W20 pg. 473; pg. 483)
…or otherwise reshape the creature’s capabilities as the necromancer sees fit.
A hungry corpse cannot gain Backgrounds, Rage, Gnosis, Willpower, or Gifts (but see below); a hungry
corpse cannot gain any Knowledge Ability (such as Academics or Law), and it cannot again any Mental or So-
cial Attribute nor Ability in excess of its creator’s Trait score: a necromancer with a Manipulation of 1 cannot
create a hungry corpse with a Manipulation of 2, for example, nor can a necromancer with a Firearms of 2
create a hungry corpse with a Firearms of 3.
This special “re-shaping” of the hungry corpse may be performed only a single time, when the hungry
corpse is created: an individual hungry corpse cannot benefit from use of this Gift more than once. If the
hungry corpse is ever destroyed and then subsequently reanimated, the necromancer may activate this Gift
again, but its effects do not stack.
The Storyteller is the final arbiter of what benefits a necromancer may and may not apply to her hungry
corpse when it is created and should veto any ability she feels is inappropriate.
This special Gift may be gained multiple times, at ever-increasing Ranks:
If this Gift is selected a second time, as a Rank 4 Gift, the necromancer may choose – during her hour
spent reshaping her servitor – to additionally insert a summoned Bane into the hungry corpse, creating a
unique undead fomor under her control. The hungry corpse gains a single Fomori Power of the necromancer’s
choice (usually Berserker, Claws & Fangs, or Exoskeleton,).
If this Gift is selected a third time, as a Rank 5 Gift, the hungry corpse gains a second Fomori Power
If this Gift is selected a fourth time, as a Rank 6 Gift, the hungry corpse gains a third Fomori Power.
A necromancer must first have ready access to a Bane that she desires to bind within her new hungry
corpse in order to make use of this Gift at higher Ranks; most necromancers therefore craft new hungry corpses
within a Pit or Nephandic Node, or make use of the Gift: Call of the Wyrm (W20, pg. 169) before beginning
the process of reshaping a new specialty-corpse.
This artform is one “school” of Baneklaive Sorcery, a shamanistic tradition currently being developed by
Wyrm-magicians under the direction of Nightmaster W20 Umbra: The Velvet Shadow p. 46.

36 BOOK OF THE WYRM COMPANION


Hungry Corpse A hungry corpse is mindless, and it isn’t a person,
but it also isn’t a philosophically value-neutral “tool”:
Attributes: Strength 3, Dexterity 2, Stamina 4, it is evil, in the purest sense of the term. Whatever
crude, dull little spark of magically-invoked mental
Charisma 0, Manipulation 0, Appearance 0, processing-power it has coiling behind its dead black
eyes will always seek to perform acts of violation and
Perception 0, Intelligence 0, Wits 0 murder: a hungry corpse, told to kill everyone in a
Abilities: Brawl 2 room, will preferentially target helpless innocents in
combat first, for example.
Willpower: zero (resists all attacks and effects as if it
A hungry corpse has a die-pool of zero for purposes
had a Willpower rating of 10)
of Perception + Alertness, and thus only notices
Health Levels: OK, OK, OK, OK, OK, OK, OK, OK, extremely blatant stimuli: in general, the sort of
OK, OK, destroyed in-your-face, glaringly obvious things (like gunshots,
lights turning on, or a nearby police car exploding)
or OK, -1, -1, -2, -2, -3, -3, -4, -4, -5, destroyed [10 that a completely average person – with Perception
Health Levels; see below] 2, Alertness 0 – would notice even while suffering a
-2 dice penalty on all rolls… like, for example, while
Attack: Bite (Strength +1 lethal), punch (Strength bleeding-out on the floor Wounded (or Mauled!).
+0 bashing)
A hungry corpse soaks all damage as bashing.
A hungry corpse always acts last in a turn (unless
there are mitigating circumstances), and never The dice-pool of a hungry corpse is not generally
attempts to dodge in combat nor perform maneuvers affected by damage, as it does not feel pain, but injuries
dealt by fire, magic, and the fangs & claws of Fera are
more complex than “grab, hit, bite, tear”.
capable of rending-apart the dark enchantments which
A hungry corpse is immune to the Delirium. puppet the shambling dead: these injuries impose a
one-die penalty on all die-pools for every two Health
Levels of damage – rounded down – inflicted, as noted
Here Be Monsters 37
above under the second Health Level track.
A hungry corpse is incapable of healing any damage
it suffers but can be repaired by the necromancer
who crafted it simply through reactivation of the
Gift initially used to create it: overwriting the hungry
corpse’s current battle-damaged state with a fresh,
uninjured stat-block.
A hungry corpse has no mind and feels nothing
but an empty hunger to consume warm flesh; as such,
these horrors are immune to all emotion- and mind-
manipulating powers and Gifts. Unless otherwise
noted, a hungry corpse is perfectly loyal to its
creator: it cannot be usurped from the control of the
necromancer who created it.
A hungry corpse continues to decay: slowly rotting
from meaty putrescene to blood-caked bone and
creaking, leathery sinew.
A hungry corpse has no goal except to obey &
protect its necromantic master, which is usually a
King of Corpses. A King of Corpses has no goal but • Screams in the Mind*: At will, a Lookie-
to create more dead human bodies; regardless, it’s a Loo Hooty-Hooter may establish full-audio
rotten fucking Wyrm-tainted lump of curdled rat-meat telepathic communication with a single
fundamentally incapable of communicating anything Wyrm-creature it can see. It may only
much more complex than “follow me & kill everything maintain contact with a single Wyrm-
that moves”. creature it can see at any given time. An
unwilling Wyrm-creature targeted by this
A necromancer immediately becomes aware if a effect may always end communication
hungry corpse she has created is destroyed, no matter at any time, at will as a free action. A
the distance between her and the rotting flesh-husk. Wyrm-creature in telepathic contact
The necromancer may also casually dismiss the foul with a Lookie-Loo Hooty-Hooter may
energies animating any hungry corpse she has created always choose to become temporarily
at any time as a reflexive action. blind: while doing so, the targeted Wyrm-
creature instead sees through the eyes of
A necromancer may maintain a total number of the Lookie-Loo Hooty-Hooter (as well as
corpse-servants equal to her Willpower. hearing though its ears).
• Sense the Unnatural: At will, a Lookie-
Lookie-Loo Hooty-Hooter Loo Hooty-Hooter may roll Perception
+ Primal-Urge (difficulty 6) to sense the
(fomor owl)
presence of supernatural entities (such as
Attributes: Strength 2, Dexterity 3, Stamina 2, Garou, fellow fomori, vampires, mages,
and spirits) within 20 yards. An additional
Perception 3, Intelligence 2, Wits 3 roll of Intelligence + Enigmas (difficulty
6) may be required to identify the specific
Abilities: Alertness 3, Athletics 2, Brawl 2,
variety of supernatural creature; a creature
Intimidation 2, Primal-Urge 3
in telepathic communication with the
Willpower: 3 Lookie-Loo Hooty-Hooter also may make
this roll (at +1 difficulty). Once it has the
Health Levels: OK, -1, -1, -2, -5, Incapacitated “scent” of a creature, a Lookie-Loo Hooty-
Hooter may thereafter hunt the unnatural
Armor Rating: 0 (two soak dice, total) entity as normal, via the Tracking (W20,
Attack: Claw (Strength +0 bashing); bite (Strength -1 pg. 284) and Shadowing (W20, pg. 274)
lethal); lick (2 aggravated) rules. Possession of the Scent of Running
Water Gift (W20, pg. 161) completely
Fomori Powers: Screams in the Mind*, Sense the negates use of this power.
Unnatural, Twisted Senses, Voice of the Wyrm • Twisted Senses: A Lookie-Loo Hooty-
38 BOOK OF THE WYRM COMPANION
Hooter is able to peer across the Gauntlet. Is it the biggliest and flashiest gene-modded monster
To do so, the Lookie-Loo Hooty-Hooter on the market? Certainly not.
expends a point of Willpower and rolls
Perception + Primal-Urge against the But our in-house analysis shows that a First Team
appropriate difficulty for “peeking” (the equipped with one of these bad birds in their loadout
difficulty is usually the local Gauntlet- has a significantly higher chance of achieving their
rating when peeking from the physical mission-objective… or even of coming back alive!
world, or the Gauntlet-rating +3 when
peeking from the Umbra). While this Mean Lil’ Bundle of “Fuck You”
power is active, a Lookie-Loo Hooty- (fomor domestic cat)
Hooter can also identify Garou (and other
Fera) in any of their forms: a Fera outside Attributes: Strength 5, Dexterity 3, Stamina 3,
of Crinos form appears to have the outline
of her Crinos form surrounding her. A Perception 3, Intelligence 2, Wits 3
Lookie-Loo Hooty-Hooter also identifies Abilities: Alertness 3, Athletics (Climbing) 4, Brawl
Wyrm-creatures on sight (no activation- 2, Empathy 3, Intimidation 1, Primal-Urge 2, Stealth 4
roll, Willpower-expenditure, or need
to declare intent required) regardless of Willpower: 3
any deceptions employed by the Wyrm-
creature. When using this ability, the eyes Health Levels: OK, -1, -2, -5, Incapacitated
of the Lookie-Loo Hooty-Hooter take on Armor Rating: 0 (three soak dice, total)
an unnatural glow.
• Voice of the Wyrm: the tongue of a Attack: Bite (Strength +0 bashing); claw (Strength +0
Lookie-Loo Hooty-Hooter is long & lethal); rake (Strength +1 lethal)
serpentine, allowing it to speak the vile
languages of the Wyrm rarely uttered Fomori Powers: Phoenix Form, Unnatural Strength,
outside Malfeas. When this ability is Venomous Bite, Wyrmish Glamour
used, all creatures within hearing-range
(except Wyrm-creatures) must attempt a
Willpower roll (difficulty 8); on a failed
roll, each victim loses half of her current
temporary Gnosis points. This power can
only be used successfully on a given victim
once per encounter, although multiple
attempts can be made. The tongue of a
Lookie-Loo Hooty-Hooter can also be used
as a weapon (included above).
Finally, a success story!
A variant on the “canary in a coal mine” concept,
developed by Chicago-based design-studio Jetpacks &
Sugar-Bombs LTD. (a division of NikNak Computing),
the Lookie-Loo Hooty-Hooter is an invaluable early-
alert system bio-engineered explicitly for use by First
Teams: eco-terrorist shapeshifters capable of limited • Phoenix Form: A Mean Lil’ Bundle
four-dimensional movement between real-space & a of “Fuck You” may spend one point of
sort of higher-conceptual “dream-realm” cost Pentex Willpower and roll Stamina (difficulty 7).
tens of thousands of dollars a year in lost revenue, On a success, it is completely immolated:
equipment, and personnel. the flames it exudes are considered a
raging chemical fire (three Health Levels
Well… no more! of damage; difficulty 9 to soak) and affect
Through utilization of this living psychoactive anyone and anything it touches. The
equipment, a First Team can scan the so-called dream- effects last one turn per success on the
realm for incoming dangers while also identifying fomor’s activation roll. Flames created by
human-passing eco-terrorists and shutting down enemy the Mean Lil’ Bundle of “Fuck You” do
“spell-casters” with mana-suck. not harm it, but the flames may ignite
anything they touch (including buildings
& vehicles it occupies).
Here Be Monsters 39
• Unnatural Strength: A Mean Lil’ Bundle Mr. Grins, the Sphere that Knows Only
of “Fuck You” is a grotesque mass of
bulging, skin-shredding musculature that Hunger
incites Delirium in mundane witnesses: (fomor lion)
it adds four dots to its Strength Attribute
(included above). If a Mean Lil’ Bundle Attributes: Strength 8, Dexterity 4, Stamina 7,
of “Fuck You” attempts a roll on the Feats
of Strength table (W20 pg. 270-271), Perception 4, Intelligence 3, Wits 3
it goes on a berserk rampage for a full Abilities: Alertness 3, Athletics 3, Brawl 3, Empathy
scene immediately after the feat has been 3, Intimidation 5, Primal-Urge 2, Stealth 3
achieved.
• Venomous Bite: If a Mean Lil’ Bundle Willpower: 4 (9 for purposes of activating Fomori
of “Fuck You” inflicts at least one Health Powers)
Level of damage with a bite, its foaming
mouthful of iridescent poison inflicts Health Levels: OK, OK, -1, -1, -2, -2, -5, -5,
Strength +2 dice of aggravated damage; Incapacitated
this special damage cannot be soaked.
Armor Rating: 1 (eight soak dice, total)
However, any use of the Gift: Resist
Toxin (W20, pg. 174) entirely negates this Attack: Bite (Strength +2 lethal); claw (Strength +1
additional damage. lethal)
• Wyrmish Glamour: At will a Mean Lil’
Bundle of “Fuck You” can choose to appear Fomori Powers: Exoskeleton, Coils of Malfeas*, Font
to the human eye as a completely normal of Evil Will*, Shitstorm*
housecat; this illusion is confirmed by
cameras & mundane recording equipment
of all types, but is otherwise relatively
weak: it cannot fool the senses of any
creature immune to the Delirium (no roll
required). In addition, use of any fomori
ability by the Mean Lil’ Bundle of “Fuck
You” shatters the illusion instantly.
An innovative spin on the Flaming Snake-Jaguar
Express, designed by the Dick Meatsweats Collective
for use in covert infiltration and extraction missions,
the Mean Lil’ Bundle of “Fuck You” consolidates the
killing-power of its larger cousin into a much smaller
package: trading-out speed and power for the very
sneakiest of sneaky-time camouflage.
Perfectly at home in the urban, suburban, and
exurban jungle – where sixty-two percent of the U.S.
population lives, despite covering only three-point-
five percent of the nation’s land-area – the Mean Lil’
Bundle of “Fuck You” is the ultimate ace-in-the-hole
hidden weapon for a retrieval-designation First Team • Exoskeleton: Mr. Grins, the Sphere that
operating in hostile or high-surveillance territory: it Knows Only Hunger, has a hard, gnarled,
hits like a hulking battle-ready combat-fomor and ossified carapace sporting bizarre ivory growths,
burns like a torched industrial cleaning-chemical which grants him +3 Strength and +3 Stamina
plant, but it appears (to the naked eye) like just a tiny, (included above). The mere appearance of
mewing, precious baby ball of kitten-fluff. Mr. Grins is so nightmarishly impossible that
seeing him incites the Delirium.
Too bad that breeding these little horrible pieces of • Coils of Malfeas*: Mr. Grins, the Sphere that
shit is so expensive, partially due to how many lab- Knows Only Hunger, may spend one point
techs they kill annually. of Willpower as a free action to activate this
ability for the remainder of the scene or for
one hour, whichever comes first; no roll or
action is required to activate this ability. While
40 BOOK OF THE WYRM COMPANION
this ability is active, Mr. Grins may manipulate the area that could be manipulated are ripped-
objects using a power similar to telekinesis, apart when this ability is activated: a 300-lbs.
except that his gifts can only affect matter that corpse might be torn into four 50-lbs. slabs,
is desecrated, defiled, rotting, corroded, cursed, three 25-lbs. chunks, and a crimson spray of
on-fire, or otherwise tainted; in general, this smaller “bits,” for example. All objects lifted
must be something that the average human into the air in this way begin whipping around
would recoil from touching. This ability Mr. Grins in a tight, horrifying tornado of
can only affect matter within a number of gore & filth. Mr. Grins is never harmed by the
yards equal to the 5x the current temporary quick orbit of these unsavory objects; however,
Willpower of Mr. Grins. This ability moves any creature within 10 yards of Mr. Grins
objects as if with a Strength and Dexterity while this ability is active suffers a -2 dice
each equal to his current temporary Willpower. penalty on all dice pools and suffers one level
This ability cannot affect animate creatures of bashing damage each turn.
– other than Mr. Grins – directly: Mr. Grins
cannot throw another fomor or Wyrm-creature Okay, so this one is a genuine win from Danmakuden
using this ability, though he can use it to fly. Dynamic.
In addition, Mr. Grins may puppet a corpse,
giving it a semblance of life, or animate a spray As a massive “centerpiece” monster, the basic Mr.
of burning, blood-slick wreckage into a “filth Grins chassis has all the deadly killing-power of an
elemental” or “atrocity golem” if he possesses a apex predator hunting-cat while also boasting more
temporary Willpower of 4 or higher: a creature ability to manipulate the battlefield than nearly any
constructed in this way possesses a Strength, other monster produced by Echidna. This one’s a
Dexterity, Stamina, and number of Health knock-out.
Levels each equal to (his temporary Willpower …the only flaw in the design is that everyone and
-3).
everything that sees Mr. Grins immediately tries to kill
• Font of Evil Will*: Mr. Grins, the Sphere that
it, literally as quickly as possible.
Knows Only Hunger, is considered to have a
Willpower of 9 (rather than 4, as normal) for Oh, and also? Turns out that lions are surprisingly
purposes of activating Fomori Powers. expensive to experiment-on.
• Shitstorm*: While Mr. Grins is using the
Coils of Malfeas Fomori Power, above, he may But the next generation of these biteful, spiteful
spend one more point of Willpower as a free death-balls is being re-designed from the ground up
action to additionally lift all objects weighing to incorporate Formula Z: giving them a significantly
up to 100 lbs. in his immediate vicinity increased “battery” of juice to draw their power
(within 10 yards) that could be manipulated from, and hopefully keeping them alive – via the
by use of that Fomori Power. Larger objects in Regeneration Fomori Power – just a little bit longer.

Lab Explosion Kills 30, Authorities Not Ruling Out Eco-Terrorism


From the audio-files of Danielle May:
North Mississippi State Hospital, Tupelo, Mississippi
The man in the hospital bed no longer looks like a man.
The form is too small, lacking bits of vital mass beneath the blue cheap cotton of the hospital sheet; the mind takes
a single awful extra second to process the fact that he is missing all his limbs save for a single arm. He looks like some pitiful
mockery that has been interwoven with all manner of tubes and apparatuses: machines track his heart beat, his meals are
liquefied so that the ruined hole which might pass for a mouth may consume, his dignity has been stripped & replaced with a
colostomy bag.
The most disturbing thing, of course, is not that which is ruined but that which somehow – impossibly – remains
untouched: a single blue eye tracks my movement, hideously aware of both my presence and of the owner’s own hellish
conditions.
There was no family to stand vigil for him as he weathered the initial pain of his recovery, and there are none now to
congratulate him on emerging from the clutches of his own demise, alive at least if not fully intact. This in itself isn’t entirely
unusual: many people don’t have families.
Hell, I myself barely have one to speak of.
Unfortunately, that is not this man’s case: he has a son – who works as a mechanic and lives in the Smiling Acres
Here Be Monsters 41
trailer park just outside of Tupelo proper – who is now vacationing in the Bahamas.
The man in the bed is Doctor Arthur Edward Fields.
He has not spoken a single word in the eighteen months he’s spent in recovery.
And he is the second name on my list.
[The following is the audio-file of our interview]
Danielle May: Doctor Fields? My name is Danielle May; I’m a reporter with the Weekly Star. I spoke to your son on the phone:
he asked me to pass on his regards from the Bahamas and gave me permission to ask if you’d be willing to answer a few of my
questions.
Arthur Fields:
Danielle May: He didn’t seem too broken up about you, to be honest. Must have been one hell of a settlement after that
accident.
Arthur Fields: *wet, phlegm-laden wheezing*
Arthur Fields: lawyers
Danielle May: Sir?
Arthur Fields: Lawyers. Lawyers call it ‘green salve’. The money. Cures… cure anything. Greedy little …ungrateful shit …took the
money and left me here to ...to rot. *coughing continues*
Danielle May: Please, sir? Don’t get too excited; I just have a few simple questions.
Arthur Fields: Thought it was a …just an animal. Uglier, and stronger, but …but we didn’t know. No, we didn’t know. No, it… it
plotted. It waited… We didn’t know!
*the once-steady track of his heartbeat has begun to dance much more rapidly*
Danielle May: What animal, Dr. Fields?
Arthur Fields: Not a goddamn animal! All that glass in the labs… just… shattered it all. Those people… they were the lucky
ones.
Danielle May: Sir? You- that doesn’t make any sense.
Arthur Fields: That’s what I’m telling you. It wasn’t an animal; it was something else. Something that smiles… and those first
victims? They were the lucky ones… the rest of us saw what it did with them. Bringing them back, like sick puppets? The things
it made them do…
Danielle May: How did it? Sir, during the court case, your son initially said that – ah, the quote was “something was shipped to
your facility,” unquote, before recusing himself from the case. Weren’t there any …safety protocols, sir? A contingency plan?
Arthur Fields: The bombs don’t always work.
Danielle May: Bombs?
Arthur Fields: They tell us …tell us that the bombs work, but we tried …It just didn’t detonate. The new formula, maybe. Gave
it control. I tried…
*wheezing, wet and horrid, finally breaks into fits of coughing*
Danielle May: Sir? What is this about bombs?
Arthur Fields: Cranial explosives - they’re meant as a last… last… resort. Implanted upon creation. At the creation of the beast.
Danielle May: Sir? Doctor? Are you saying there are companies out there making these… things? That it wasn’t an explosion
that destroyed your lab?
Arthur Fields: It grinned...
Nurse: [entering room] Excuse me, miss? We’ve just received a call from Mr. Fields’ family. They’ve asked us to remove you
from the room.
Danielle May: What? I’m sorry, I just got permission this morning. Are you kidding me?
Nurse: You’ll have to come with me, ma’am. My sincere apologies. Please don’t make me call security.

*CLICK*
42 BOOK OF THE WYRM COMPANION
Murder-Fuck-Icorn (AKA “Neo- this “horn” deals (Strength +2) aggravated;
the horn may be used twice in a single
Aughisky”) turn (the Murder-Fuck-Icorn does not need
(fomor horse) to split its dice pool to make these two
attacks). Alternatively, the Murder-Fuck-
Attributes: Strength: 8, Dexterity 2, Stamina 7, Icorn can charge an opponent to strike for
more damage (Strength +5 aggravated),
Perception 3, Intelligence 2, Wits 2 but making this attack requires at least ten
feet of running-distance first, and no other
Abilities: Alertness 3, Athletics 3, Brawl 1, Empathy 2
attacks are possible in the same round.
Willpower: 2 o Exoskeleton: A Murder-Fuck-Icorn is –
effectively – a solid ton of gnarled, ossified
Health Levels: OK, OK, OK, OK, -1, -3, -3, -3, -5, -5, horse-shaped living bone-&-leather
Incapacitated platemail filled with three hundred pounds
of worms, which grants it +3 Strength and
Armor Rating: 1 (eight soak dice, total) +3 Stamina (included above).
Attack: Chainsaw Horn (see below); trample o No Organs: Firearm attacks against a
(Strength +1 bashing); bite (Strength -2 lethal) Murder-Fuck-Icorn deal bashing damage
(rather than lethal damage) and all
Fomori Powers: Colony Powers (Chainsaw Horn, bashing damage dealt to a Murder-Fuck-
Exoskeleton, No Organs), Dispersion, Extra Speed, Icorn is halved, rounded down, before its
Regeneration soak. A Murder-Fuck-Icorn isn’t really
harmed by bullets because… well, bullets
can’t really do much to a Murder-Fuck-
Icorn except splinter its easily-repaired
heavy-plate: the worms that compose its
“meat” aren’t subject to organ rupture,
organ failure, internal bleeding, muscle
damage, severed tendons, broken bones,
nerve damage, or any of another dozen
horrible things a gunshot wound can
inflict on a normal horse.
• Dispersion: A Murder-Fuck-Icorn may spend
a point of Willpower to evacuate the entire
constituency of its worm-swarm from its body,
leaving behind only a wet, leathery “suit”
of pale, empty armor. A Murder-Fuck-Icorn
automatically uses this power if reduced to
Incapacitated, with no action or expenditure
of Willpower required. While its swarm is free,
a Murder-Fuck-Icorn mentally controls the
writhing three-hundred-pound mass of worms,
which has the following attributes: Strength
1, Dexterity 4, Stamina 2, Stealth 5, and 7
Health Levels (suffers no wound penalties
until totally destroyed). This mass is immune
to most kinetic damage (including firearms,
• Colony Powers: A Murder-Fuck-Icorn has falling damage, most melee weapons, and
Colony Powers, much like a Hollow Man most natural weapons) but is not immune to
fomor (W20 Book of the Wyrm, pg. 134-134; fire, electricity, or magic… and is especially
see below). Whenever it chooses to utilize any vulnerable to area-of-effect attacks including
of its Colony Powers (or the Dispersion fomori the Cutting Wind and Invoke the Spirits of
power, below), a Murder-Fucki-Icorn incites the Storm Gifts (W20, pg. 200-201) and, for
Delirium in all mundane witnesses who behold example, grenades. A Murder-Fuck-Icorn may
its grotesque, worm-swarm nature. remain in this form for any length of time; it
o Chainsaw Horn: a hideous biomechanical must thereafter spend one point of Willpower
living chainsaw erupts from the forehead to force the mass of worms back into its greasy
of the Murder-Fuck-Icorn. An attack with husk to reanimate its body (although doing
Here Be Monsters 43
so heals one Health Level of damage of any Times change, and the shape of warfare shifts
kind). eternal.
• Extra Speed: A Murder-Fuck-Icorn can take
Enter, then, today – at the bright and terrible dawn
one extra action per turn without splitting its
of the third millennium, and of the final battle – the
dice pool. This also allows it to multiply its
powerful, all-new Neo-Aughisky: a warhorse of the
normal speed by 1.5: Wyrm, redesigned & reimagined for the modern era!
o normal walking speed for a human is 7
yards per turn, normal walking speed for Combining the elegant, swarm-based efficiency of
a quadruped fomor is 14 yards per turn, the Hollow Men fomori breed – one of the eldest of
normal walking speed for a Murder-Fuck- the Wyrm’s servitor races – with the majestic frame of
Icorn is 21 yards per turn a fallen Bygone, this is a steed worthy of only the most
o normal jogging speed for a human is 13 terrible and potent of the Corruptor’s minions.
yards per turn, normal jogging speed for
NOTE: the Murder-Fuck-Icorn cannot be
a quadruped fomor is 26 yards per turn, ridden. It will kill you. Also, do not look
normal jogging speed for a Murder-Fuck- directly at the Murder-Fuck-Icorn. It will kill
Icorn is 39 yards per turn you. Also, do not attempt to befriend, tame, or
o normal running speed for a human is 20 otherwise “handle” the Murder-Fuck-Icorn in
yards per turn, normal running speed for any way. It will – our lawyers insist we tell you
a quadruped fomor is 40 yards per turn, this – kill you very much dead, until you are
normal running speed for a Murder-Fuck- very entirely murdered, at which point it will
Icorn is 60 yards per turn hump your corpse into paste.
• Regeneration: A Murder-Fuck-Icorn heals
one Health Level of bashing or lethal damage As nightmarish as these things are, plans are
each turn as long as there are sufficient worms currently afoot to dose a few of them up with Formula
within its immediate vicinity to absorb; these Z. We’re kinda hoping to unlock the Wings Fomori
worms are added directly to its biomass, Power, to be honest… but at this point, we’re just
throwing more gasoline on the fire for shits & giggles.
mending its splintered armor & replenishing
the swarm of gross, writhing invertebrates that Nuclear Underworld Motherfucker
have replaced its internal organs, musculature,
soft tissues, and skeletal system. Healing a Dragon
level of aggravated damage requires a full day (fomor alligator)
of total immersion in a pool of worms and the
expenditure of a Willpower point. Attributes: Strength 6, Dexterity 3, Stamina 6,
Perception 3, Intelligence 2, Wits 3
Abilities: Alertness 3, Athletics 2, Brawl 3, Stealth 3
HOLLOW MEN, 20TH ANNIVERSARY Willpower: 5
EDITION
W20: Book of the Wyrm does not include de- Health Levels: OK, OK, OK, -1, -1, -1, -2, -5,
tailed a write-up for the Dispersion Fomori Power; Incapacitated
as such, the text of this ability is adapted from Freak Armor Rating: 1 (seven soak dice, total)
Legion: A Player’s Guide to Fomori (1995, 1999),
pgs. 37, 41, 59-61, and 106-107. Attack: Bite (Strength +1 lethal); tail slap (Strength
+0 lethal)
Fomori Powers: Fiery Discharge, Phoenix Form,
Regeneration, Wings
• Fiery Discharge: A Nuclear Underworld
Once upon a time, glorious Black Spiral Dancers
Motherfucker Dragon may spit a gout
rode the fabled Aughisky to war against the Gaian
of flaming, radioactive bile at will; an
camps: astride these Bane-infused stallions, the greatest attack of this type requires a Wits +
of their berserkers were unstoppable killing-machines, Athletics roll, and normal modifiers from
cutting swathes of gore through cubs & kinfolk Firearms attacks (W20, pg. 293) apply.
peasantry alike. This attack can be made once every other
round. The base damage of this attack
is 5, and each success on its attack roll
44 BOOK OF THE WYRM COMPANION
not only increases a Nuclear Underworld while its wings are active, is only 3 yards/
Motherfucker Dragon’s chance to hit, turn, and it can push to a max of 4 yards /
but also defines the range of the attack in turn.
yards/meters. Damage from these infected,
irradiated biohazardous napalm-secretions Once again, give it up to the clever boys at
is aggravated, but is reduced to lethal if Operation: Rot-Walk for taking an insane, dangerous
the target possesses the Gift: Resist Toxin idea and just running with it.
(W20, pg. 174). Inspired in equal parts by Jörmungandr, by Hitler’s
• Phoenix Form: A Nuclear Underworld pet alligator Saturn, and by the Zmei (WtA: Rage
Motherfucker Dragon may spend one Across Russia, pg. 84-89), the Nuclear Underworld
point of Willpower and roll Stamina Motherfucker Dragon is a powerhouse, very nearly
(difficulty 7). On a success, it is completely worth its sheer weight in collateral damage when it
immolated: the flames it exudes are drops onto the field.
considered a raging chemical fire (three
Health Levels of damage; difficulty 9 to In terms of flaming radioactive reptilian tonnage,
soak) and affect anyone and anything that’s a LOT.
it touches. The effects last one turn per
success on its activation roll. Flames Dosing one of these puppies up with Formula Z is
created by a Nuclear Underworld probably a terrible idea.
Motherfucker Dragon do not harm it,
…yeah. We’re gonna do it anyway.
but they may ignite
anything they touch
(including buildings or
vehicles occupied by the
Nuclear Underworld
Motherfucker Dragon).
• Regeneration: A
Nuclear Underworld
Motherfucker Dragon
heals one level of
bashing or lethal damage
each turn. Healing
a level of aggravated
damage requires a full
day and the expenditure
of a Willpower point.
• Wings: A Nuclear
Underworld
Motherfucker Dragon
can unfurl horrid,
unnatural wings:
while these wings are
extended, it may fly at
twice normal human
jogging speed (26 yards
/ turn). With effort, a
Nuclear Underworld
Motherfucker Dragon
can push its speed:
adding double its
Dexterity score to
its flight-velocity in
yards/turn for one
round; this requires a
point of Willpower. A
Nuclear Underworld
Motherfucker Dragon’s
vertical movement,
Here Be Monsters 45
Particularly-Diseased Pigeon Pigeon must succeed at a Dexterity +
Athletics roll; the victim can attempt to
(fomor pigeon) dodge (but not parry or block) such an
attack (also using Dexterity + Athletics). A
Attributes: Strength 1, Dexterity 3, Stamina 2, Particularly-Diseased Pigeon only needs one
Perception 3, Intelligence 2, Wits 3 success to infect a victim: the Particularly-
Diseased Pigeon then expends one point of
Abilities: Alertness 3, Athletics 2 Willpower. The victim can then resist the
infection by rolling Stamina + 3 (difficulty
Willpower: 1 (6 for purposes of activating Fomori 8). The victim takes six Health Levels of
Powers) aggravated damage, reduced by one Health
Level per success on the resistance roll.
Health Levels: OK, -1, -5, Dead
The damage heals at the rate of one Health
Armor Rating: 0 (two soak dice, total) Level per week. Mystical healing (such as
Mother’s Touch or even Resist Toxin) can
Attack: Harassment (-1 die on all target’s dice pools remove the immediate damage; however,
while being harassed) the victim will feel miserable for a week for
each level of damage inflicted. During this
Fomori Powers: Font of Evil Will*, Infectious Touch, time, the victim takes a two-die penalty to
Noxious Miasma, Poisonous Tumors all physical actions. A victim cannot be
affected by more than one use of Infectious
Touch at a time.
• Noxious Miasma: A Particularly-Diseased
Pigeon can waft a noxious cloud of toxic
spores at will, affecting all creatures within
one yard. Using this ability requires a
Dexterity + Athletics roll (difficulty 8); a
single roll is made against all victims within
range simultaneously. Each victim within
range can oppose this roll with Stamina
+ Primal-Urge (difficulty 8). For each
success by which the Particularly-Diseased
Pigeon’s roll exceeds the victim’s, a victim
is immobilized for one round (although
expending a point of Willpower negates
this effect for a round) due to coughing,
wheezing, tearing up at the eyes, and
gagging. Victims are immobilized and
incapacitated, although they can defend
themselves normally.
• Poison Tumors: A Particularly-Diseased
Pigeon is covered in noxious tumors that
ooze a poisonous pus. When a Particularly-
Diseased Pigeon is hit by an attack (even if
the attack doesn’t deal damage), the tumors
splatter everyone within reach. Victims
within a yard must immediately attempt
to soak three dice of lethal damage (or five
dice if the Particularly-Diseased Pigeon is
bitten). If a Particularly-Diseased Pigeon is
• Font of Evil Will*: A Particularly-Diseased attacked with a melee weapon, the attacker
Pigeon is considered to have a Willpower of can attempt a Dexterity roll (difficulty 6)
6 (rather than 1, as normal) for purposes of to avoid the splatter and the need for a
activating Fomori Powers. soak roll. Anyone attacking from a distance
• Infectious Touch: A Particularly-Diseased with a firearm is safe, of course, but a
Pigeon can infect a victim with sickness Particularly-Diseased Pigeon hit with bullets
through touch; this requires flesh-to-flesh will still splatter pus on anyone within one
contact, and the Particularly-Diseased yard, whether friend or foe.
46 BOOK OF THE WYRM COMPANION
Intended to serve as an urban “suppression-system” • Exoskeleton: A Pit of Infinite Chihuahuas
– acting as an aide to hazmat-suited Pentex forces has a hard, gnarled, ossified carapace sporting
during street-to-street fights with Glass Walkers and bizarre ivory growths, which grants it +3
Bone Gnawers – the Particularly-Diseased Pigeon Strength and +3 Stamina (included above).
is a product of Jetpacks & Sugar-Bombs LTD: their The appearance of a Pit of Infinite Chihuahuas
signature design. is so nightmarishly impossible that seeing it
incites the Delirium.
Unfortunately, the Particularly-Diseased Pigeon – in • Font of Evil Will*: A Pit of Infinite
combat – suffers from most of the same limitations
Chihuahuas is considered to have a Willpower
as the above-mentioned Biohazard-Bat: although
of 8 (rather than 3, as normal) for purposes of
they can be bred more quickly in captivity, the little
activating Fomori Powers.
avian bastards still aren’t nearly resilient enough to
• Vomit Chihuahuas: A Pit of Infinite
withstand multiple hits from a Garou opponent.
Chihuahuas can spend one point of Willpower
Worse, their intended targets (especially the fucking
Bone Gnawers) are annoyingly resistant to the most and roll Stamina + Athletics (difficulty
deleterious effects the Particularly-Diseased Pigeon 8); on a success, it vomits-out a grotesque
can produce: as a shock-troop unit employed to “rain & emaciated 100 pound, greyhound-sized
fire” on a pack of eco-terrorists, they notoriously exoskeleton-clad mega-Chihuahua in a
underperform the promised metrics. cascade of maggots, rotting meat, and dog-shit.
This hideous thing has the following statistics:
Of course, since the former CEO of Jetpacks &
Sugar-Bombs was sliced-up and fed to his senior design Attributes: Strength 2, Dexterity 4, Stamina 3,
team last quarter, the next round of these oozing little Perception 4, Intelligence 1, Wits 3
shits should be MUCH more dangerous.
Abilities: Alertness 2, Athletics 1, Brawl 3, Stealth 2
Pit of Infinite Chihuahuas
Willpower: 3
(fomor Chihuahua)
Health Levels: OK, OK, -1, -1, destroyed
Attributes: Strength 4, Dexterity 3, Stamina 5,
Attack: Strength +1 bite (lethal)
Perception 3, Intelligence 1, Wits 3
A mega-Chihuahua created in this way
Abilities: Alertness 3, Athletics 3, Empathy 2, Stealth crumbles to a smear of chitin and rotten,
2 meaty, blood-splattered dogshit when
Willpower: 3 (8 for purposes of activating Fomori destroyed: no creature would ever mistake a
Powers) “pooch” vomited-up in this way for a natural
creature. This creature serves the Pit of Infinite
Health Levels: OK, -1, -5, Incapacitated Chihuahuas in all ways for one hour or until
the end of the scene, whichever comes first;
Armor Rating: 0 (five soak dice, total) after this time, it collapses in on itself in a
Attack: Bite (Strength +1 lethal) spray of blood as normal. For each additional
success on its activation roll, a Pit of Infinite
Fomori Power: Exoskeleton, Font of Evil Will*, Chihuahuas vomits-up one additional mega-
Vomit Chihuahuas, Wyrmish Glamour Chihuahua.
• Wyrmish Glamour: A Pit of Infinite
Chihuahuas can choose to appear to the
human eye as a completely normal Chihuahua
at-will; this illusion is confirmed by cameras
& recording equipment of all types, but is
otherwise relatively weak: it cannot fool
the senses of any creature immune to the
Delirium (no roll required). In addition, use
of any fomori ability by the Pit of Infinite
Chihuahuas shatters the illusion instantly.
Okay, so this one is a real show-stopper.
Built as a canine answer to the Mean Lil’ Bundle of
“Fuck You” – a true cornerstone of unconventional
Here Be Monsters 47
postmodern suburban warfare, or at least it will be Psycho-Murder Chimp
once we get some of the kinks ironed-out – this is
an asset with unsurpassed deep-strike potential: a (fomor chimpanzee)
single human-passing Pentex field operative with a
Attributes: Strength 8, Dexterity 4, Stamina 3,
large purse can (in theory) deliver & deploy a nearly-
unlimited number of disposable kill-agents as casually Perception 3, Intelligence 2, Wits 3
as flipping a switch: vast swarms of mega-Chihuahuas
pile into the combat-zone in a frenzy of rotting teeth Abilities: Acrobatics 3, Alertness 3, Athletics
(Climbing) 4, Brawl 2, Empathy 1, Intimidation 2
& chitinous claws, then evaporate into nothing more
than messy smears when the job is done. Rage: 5
On paper, any high-end shopping center or country Willpower: 3
club where a wealthy woman might carry a tiny dog
is a mere push-of-a-button away from being the next Health Levels: OK, -1, -1, -2, -2, -5, Incapacitated
smoking-crater victory-zone for the Wyrm. Armor Rating: 0 (three soak dice, total)
…in practice, these vicious little shits are infamous Attack: Bite (Strength + 1 lethal); claw (Strength +0
for going “off-script” without the slightest warning: lethal)
snipping off the fingers of their handlers and then
bolting in blind panic the exact moment something Fomori Powers: Berserker, Numbing, Regeneration,
even moderately threatening approaches them, yipping Unnatural Strength
like hell the whole time while spraying piss & giant • Berserker: A psycho-murder chimp has a
mutant servitors in every direction. Rage pool of 5 and may use Rage exactly
as if it were Garou (W20, pg. 144-145),
Plans to inject a few of ‘em with Formula Z and then including to remain active after falling
airdrop the results (with or without parachutes) onto a below Incapacitated. Psycho-murder
suspected Gaian caern-enclave are being fast-tracked chimps are also vulnerable to frenzy (W20,
to Sub-Division Director Francesco’s desk as we speak, pg. 261-262).
and not a moment too goddamn soon. • Numbing: A psycho-murder chimp may,
at any time, spend one point of Willpower
and roll Stamina (difficulty 6). On a
success, it suffers no wound penalties and
has three extra Health Levels until the
end of the scene. When this power wears
off, these extra Health Levels disappear;
if it is below Incapacitated at this time, it
dies: dissolving completely into an ooze
of sizzling muscle, bubbling viscera, and
steaming bone.
• Regeneration: A psycho-murder chimp
heals one level of bashing or lethal damage
each turn. Healing a level of aggravated
damage requires a full day and the
expenditure of a Willpower point.
• Unnatural Strength: A psycho-murder
chimp is a grotesque mass of bulging,
skin-shredding musculature that incites
Delirium in mundane witnesses: it
adds four dots to its Strength Attribute
(included above). If a psycho-murder
chimp attempts a roll on the Feats of
Strength table (W20 pg. 270-271), it goes
on a berserk rampage for a full scene after
the feat has been achieved.
The Psycho-Murder Chimp is Echidna’s answer to
the sad discontinuation of the olde-skool “Take One”
Gorehound of Slaughterhouse Video sleezoid-cinema
48 BOOK OF THE WYRM COMPANION
fame: a full six-foot-eight, four-hundred & fifty pounds
of solid, homicidal, teenager-killin’ masked slab-muscle
compacted into a mere four-foot-ten, one-hundred-&-
twenty-pound ball of screeching hate.
When it comes to delivering hardcore slasher-horror
direct to your door, nobody gives it to you – hard, fast,
and deep – quite like Echidna!
… now, okay, sure: Pentex may not exactly need
another wildly-uncontrollable ‘roided-out berserker
psychopath model for use in combat. And sure, these
bloodthirsty bastards are a handful even at the best of
times. Five little monkeys, jumping on the bed, plus
they all have super-strength and rage-issues and don’t
feel pain until they’ve killed everything within a half-
mile with their bare hands.
But if you can get ‘em pointed in the right direction?
Ugh. Yeah … sweet Jesus wept, they’re still a shit-
show.

The Testimoy of Jack Monroe Evans, Sole Survivor of the Sunny Shell Gas Station
Massacre
From the audio-files of Danielle May:
I hate Florida.
I hate the humidity, I hate the heat, I hate the traffic and – most of all – I hate the small towns.
Thus far, the only good thing that I can say about the great state of Florida is that the next man on my list
was much easier to contact: the O’Tolley’s where we had agreed to meet was just beginning to hum to life with
its midday rush of lunch-goers and – if anyone paid special attention to my entrance – I didn’t notice. And I was
watching.
I was, in fact, starting to get paranoid.
Last night, I learned that former Sherriff Wilbur McClannahan died three weeks ago in a single-car
automobile accident – drunk driving, they say – a block from his home.
The parents of Abigayle Whitlock died two weeks ago in a tragic household accident; Abigayle herself is
missing, presumed dead, and wanted for questioning.
Doctor Arthur Fields died last week of complications from his injuries.
His son, the one who gave me permission to speak with Arthur, took his own life last night.
Using a service-revolver belonging to Wilbur McClannahan.
According to the office of newly-elected Sherriff Pete Horner in Emerald Oaks, foul play of any kind is not
suspected & no investigation is ongoing. But they did want the name of the motel I’m staying-at, here in Florida,
just in case they needed to contact me with any new details.
I hung up on them.
Hope it was fast enough.
I had no real idea what the man – the next name of my list – looked like: I had only this location & a few
Here Be Monsters 49
details from the local paper… but one glance around the fast-food eatery and it became clear.
He was the only one who wasn’t eating.
In fact, dear recorder, it looked as though he hadn’t been eating for a long time.
Perhaps a very long time.
“Emaciated” is simply too kind of a word; “radically starved” seems somehow more appropriate.
A wild crop of bushy red hair, dry as tinder, and a face that must have been naturally lean – even before
this radical starvation; now, pushing into outright gaunt – finish-out my new contact’s very few notable features:
a dull-looking man, skinny & clearly sick, unremarkable in any other way.
Jack Monroe Evans is, however, the sole survivor of the Sunny-Shell Gas Station Massacre.
“Mr. Evans, I presume?”
I flash him the prettiest smile I can: the one that says I’ll listen, and I’ll care.
There’s a moment where he almost seems to not see me… no, that isn’t right.
A moment where he seems to see through me, as if I were a transparent apparition rather than a living
thing of flesh and bone. For a moment, his green eyes swim up to me.
There’s a quiet, broken anger to them that I wasn’t expecting.
“Look, lady, you said on the phone you got my name off some sort of… list? From a dead guy, somewhere
in Indiana? Well, guess what: I don’t know any dead guys up in Indiana.”
Evans’ voice is all confrontation. He’d already made up his mind to be cantankerous: a soul for whom
bluster has always been the best defense.
“What about a doctor from Mississippi?”
The question leaves my lips before I can help myself.
There’s a single moment, then, where I believe that Jack Evans is very seriously considering just standing
up and walking away. His back straightens-out, and his eyes tear away from me to resentfully watch the other
patrons go about their meals.
High notes of color begin reaching his sunken cheeks.
There’s nothing I can do to stop him if he starts to leave.
Nothing.
“No,” he mutters. “No, I don’t.”
He’s beginning to see me as a waste of his time. I can feel it.
He does not, however, get up and walk out.
“Fair enough. Does the name ‘Psycho-Murder Chimp’ mean anything to you?”
…now, there’s a pause.
And the furrowing of a brow.
Evans’ finger has begun to beat against the table rapidly, like he’s trying to tap out a message in Morse
code; he’s a ball of jangled nerves, given a good swift kick by what I’m not entirely sure – at this point – is a name
or simply a quick description.
“Not a thing,” he mutters.
Jack is putting up his ‘wall’ now. Surly, sour, and guarded.
I let my voice go a little softer – and a little more imploring – than I might otherwise have felt
50 BOOK OF THE WYRM COMPANION
comfortable with.
“Will you tell me what happened at the gas station that night?”
I’ve got plenty of time to hate myself later.
There’s long pause, and I wonder if he’ll turn me down; instead, his head tilts to the side just a little, like
he’s wondering if he can trust me.
“Cops already figured it out,” he says. “I was wrong. It was just some… y’know, kids in monkey costumes,
all high on bath salts.”
“Except,” I say, “…that’s not really what happened, is it?”
I turn my recorder on without thinking.
[The following is the quoted testimony of Jack Monroe Evans]
We were driving back from visiting Kelli’s parents, in Sanford, and we’d decided to pull over for a few
drinks and some more gas for the trip home.
It was a quiet night: the stars were out, and Kel had been stressed from the meeting with her parents
anyway, so we figured a little pit-stop wasn’t out of the order. Junk food always helps a long ride go down better,
doesn’t it? I think I might have been low on cigarettes, too… though Kelli constantly stayed on my ass to quit ‘em
before they put me in the ground.
It must have been, uh, around 9 o’clock when we walked into the gas station?
Nothing special going on. The clerk looked like he hadn’t moved from behind the counter in the last ten
years, and the only other people inside was some Indian dude and his wife, and this middle-aged lady with bad,
dye-job red hair checking out with case of cheap beer under one arm and a big carton of cigarettes tucked under
the other.
I figured I’d swing by the can while Kelli handled snack-detail.
That’s…
That’s really… you know?
That’s the only reason I’m alive.
I’d just undid my belt when I heard the glass break, and the screaming start.
I wasn’t even thinking when I threw open the door to see what was going down.
These… things …they were pouring through the windows, almost seeming to lope, and they didn’t even
slow down. I watched one of these little hairy bastards put its thumbs through the eyes of the guy behind the
counter while two more tore chunks of flesh from the lady’s back while she tried to cover the cigarettes – at
least, I think that’s what she was trying to do?
For a minute, I was just… stunned. Like someone from a war movie, who’d just witnessed the man beside
him blown to pieces? My brain wouldn’t work, and I just…
I just eased myself back into the bathroom.
The screams - I tried to pretend that I didn’t know which ones were Kelli’s.
I tried to, like… will myself back out the door to help her, to save her, but these things - their screeching.
It was this awful, rage-filled sound. It was louder than the screams.
I couldn’t make myself move.
I couldn’t… do you understand? I couldn’t.
The coroner said there were parts of Kelli that they couldn’t find - a few fingers, an ear, most of her scalp.
The police said they think the teenagers or meth-heads or bikers or whoever might’ve kept ‘em as trophies, but...
Here Be Monsters 51
I think the monkeys ate them.
I just hid. Hid like a coward, until the sounds stopped.
I don’t know how long I was hidden there. Just that, when I poked my head out again?
Well, I’ll go to my grave with what I’ve seen.
They weren’t human. Too fast. Shape was all wrong. They were something… worse.
*CLICK*
Evans left me with one final souvenir before he got up from that table: a cellphone that’s almost five
years old, ancient by cellular standards.
But the camera – while nothing compared to those of today – is nevertheless functional.
And as I navigate the gallery of photos, I find the pictures that Jack took from his hiding place.
They make me vomit immediately.
I’ve seen bad shit before. You can’t be a woman in the journalism business and be able to afford to be
squeamish… but this is something else.
The sheer brutality of it reminds me of something out of an old 80’s slasher-flick: the gore is deceptively
heavy, and the brain can’t help but try to rationalize it away as some sort of special effect or trick of props and
camera-work.
These are neither effects nor tricks, however - these are people.
Very dead, very real people.
The atrocities in those photos do not need to be described by words. Limbs pulled from bodies, bloody
rags the only remaining bits of the Indian couple that Evans mentioned; long, muscular arms with all-too-human
hands trying to pry a man’s torso open.
All the while, I’m wondering just how Evans really survived: I have a hunch that says these things were
collected after their release, and that the gas station was just a little ‘collateral damage’.
The thing about this job is that it teaches you to smell a bullshit cover-up from a mile away.
Recorder, I think it’s worth mentioning that I’m starting to get the feeling of being watched. At least three
times today, I spotted the same car following me. At my motel, the manager informed me there had been men in
suits, who came by looking to speak with me.
I… I think I’ll make copies and send what evidence I’ve gathered to an old friend.
Just in case.
<End>

52 BOOK OF THE WYRM COMPANION


Pure Goddamn ‘Murikan Patriotism triples in height (becoming approximately
nine feet tall with a wingspan of about 21
Elemental feet) for one hour or until the end of the
(fomor eagle) scene, whichever comes first. While this
ability is active, a Pure Goddamn ‘Murikan
Attributes: Strength 7, Dexterity 2, Stamina 6, Patriotism Elemental adds 10 yards to its
speed per turn; if it botches a soak roll
Perception 3, Intelligence 2, Wits 3 while this ability is active, however, its
brittle bones shatter: dealing one Health
Abilities: Alertness 3, Athletics 2, Brawl 2,
Level of unsoakable lethal damage.
Intimidation 2 • Exoskeleton: A Pure Goddamn ‘Murikan
Willpower: 3 Patriotism Elemental has a hard, gnarled,
ossified carapace sporting bizarre ivory
Health Levels: OK, OK, -1, -1, -2, -2, -5, growths, which grants it +3 Strength and
Incapacitated +3 Stamina (included above). The mere
appearance of a Pure Goddamn ‘Murikan
Armor Rating: 0 (six soak dice, total) Patriotism Elemental is so nightmarishly
Attack: Wing Swipe (Strength +0 bashing); claw impossible that seeing it incites the
(Strength +0 bashing); bite (Strength -2 lethal) Delirium.
• Eyes of the Wyrm: The eyes of a Pure
or Wing Swipe (Strength +4 bashing); claw Goddamn ‘Murikan Patriotism Elemental
(Strength +4 bashing); bite (Strength +2 burn with a whirlwind of livid, hideous
lethal) while Body Expansion is activated flame: ashen-white, feverish scarlet, and
a sick, bloated-corpse cerulean. Anyone
Fomori Powers: Body Expansion, Exoskeleton, Eyes of who looks a Pure Goddamn ‘Murikan
the Wyrm, Roar of the Wyrm Patriotism Elemental in the eyes must
make a Willpower roll (Difficulty 8) or
remain frozen – immobilized in abject
horror – for (five turns minus their Wits
rating; minimum one turn). Averting one’s
gaze so as to not look the Pure Goddamn
‘Murikan Patriotism Elemental directly
in the eyes during combat increases the
Difficulties of most actions by +1 or +2
(Storyteller’s call) depending on the
precise maneuver in question.
• Roar of the Wyrm: A Pure Goddamn
‘Murikan Patriotism Elemental can strike
terror in the hearts of all those nearby
with a primal scream. The Pure Goddamn
‘Murikan Patriotism Elemental spends
one Willpower and rolls Charisma +
Intimidation; each opponent within thirty
feet can resist this power with one success
on a Willpower roll (or by spending
a point of Willpower). Those affected
behave as though in a Fox Frenzy: they
must run as fast as they can away from
the Pure Goddamn ‘Murikan Patriotism
Elemental. This fear lasts for two turns per
success on the fomor’s activation roll.
What the boys at the Dick Meatsweats Collective
may lack in the way of “class” or “elegance,” they
MORE than make up for with sheer, balls-out lack-
• Body Expansion: A Pure Goddamn of-subtlety: with all the quiet, dignified grace of an
‘Murikan Patriotism Elemental can spend exploding eighteen-wheeler ramping over a strip-
one point of Willpower and roll Strength club into a professional-wrestling-themed roadside
+ Athletics (Difficulty 6); on a success, it fireworks-stand, the Pure Goddamn ‘Murikan
Here Be Monsters 53
Patriotism Elemental is a shock-&-awe thunderstrike • Bestial Mutation: The Shape of Fear may
just itching to get itself unleashed on some pinko- make a Dexterity + Primal-Urge roll as a
commie gang of patchouli-stinking, borscht-slurping, standard action; on a success, it shreds open
latte-sippin’, new age hippy weirdos. to unleash a sanity-shattering monster of
alien design and unclean purpose. While in
Plans to jack one of these babies up with Formula Z this form, the Shape of Fear gains +2 to its
and turn it loose on a screaming crowd of skinny-jeans- Strength, Dexterity, and Stamina (already
wearing, NPR-listening eco-terrorists have hit only included above); the Shape of Fear may remain
one minor snag: there simply aren’t enough bald eagles in this form as long as it desires, and may
out there to reliably produce more of the monsters. return to its normal form at-will (requiring
another Dexterity + Primal-Urge roll). The
Which means that the next round might end up
Shape of Fear induces Delirium while in this
having to be scratch-built out of vulture-bits &
enhanced form.
buzzard-parts, which is … you know.
• Font of Evil Will: The Shape of Fear is
It’s probably fine. considered to have a Willpower of 9 (rather
than 4, as normal) for purposes of activating
Shape of Fear Fomori Powers.
• Illusions: (see New Fomori Powers, below)
(fomor tiger) • True Illusions: (see New Fomori Powers,
below)
Attributes: Strength 7, Dexterity 6, Stamina 6,
The fine folks at the Gutierrez & Madison Research
Perception 4, Intelligence 3, Wits 3 Group may not have the raw output of more prolific,
Abilities: Alertness 3, Athletics 3, Brawl 3, Empathy high-profile Echidna contractors like Danmakuden
3, Intimidation 5, Primal-Urge 2, Stealth 3 Dynamic or Jetpacks & Sugar Bombs LTD, nor do they
produce monsters quite as visceral as Operation: Rot-
Willpower: 4 (9 for purposes of activating Fomori Walk or the Dick Meatsweats Collective… but when
Powers) it comes to rewiring big cats into nightmarish killing
machines, they’re always on the ball.
Health Levels: OK, OK, -1, -1, -2, -2, -5, -5,
Incapacitated A sharp departure from the fire-&-forget, spray-&-
pray design of the Flaming Snake-Jaguar Express, the
Armor Rating: 1 (seven soak dice, total) Shape of Fear is a subtle, slow-burn psychological-
Attack: Bite (Strength +2 lethal); claw (Strength +1 operations predator built to terrorize and disorient
lethal) its prey with maximum fallout: the first few live-fire
clinical trials in the deep jungle suggest that their use
Fomori Powers: Bestial Mutation, Font of Evil Will, in a densely-packed urban environment will result in
Illusions, True Illusions resounding success (and a shitload of dead civilians).
That is, if the goddamn things would just stop
escaping captivity.

54 BOOK OF THE WYRM COMPANION


Super Doom Monkey, the Monkey of heals one level of bashing or lethal damage
each turn. Healing a level of aggravated
Doom damage requires a full day and the
(fomor gorilla) expenditure of a Willpower point.
• Venomous Bite: If the Super Doom
Attributes: Strength 9, Dexterity 4, Stamina 7, Monkey inflicts at least one Health
Level of damage with a bite, its foaming
Perception 4, Intelligence 4, Wits 3 mouthful of iridescent poison inflicts
Abilities: Alertness 3, Athletics 4, Brawl 4, Stealth 5 Strength +2 dice of aggravated damage;
this special damage cannot be soaked.
Willpower: 7 However, any use of the Gift: Resist
Toxin (W20, pg. 174) entirely negates this
Health Levels: OK, OK, -1, -1, -1, -1, -3, -5, additional damage.
Incapacitated
One last entry from the Dick Meatsweats Collective,
Armor rating: 1 (eight soak dice, total) this big-ass ugly hunk of man-murder is meant to
Attack: Bite (Strength -2 lethal); rend (Strength +0 be the all-American XXXL “king” of heavy-hitting
lethal) frontline combat fomori: a direct competitor to the
sleeker & more efficient Japanese-built Arachno-Rilla,
Fomori Powers: Exoskeleton, Extra Limbs, it’s certainly a beef-tacular powerhouse.
Regeneration, Venomous Bite
Is it reliable? No. Is it efficient? No. Is it cheap?
HELL NO.
But does it deliver the goddamn goods in terms of raw-
ass murder?
Uh, also no… unless you consider the total loss of
the first facility to get one of these bastards up-and-
running a successful “delivery of the goods,” in which
case very much yes.

Wall of Shrieking Hell


(fomor bear)
Attributes: Strength 10, Dexterity 2, Stamina 10,
Perception 5, Intelligence 2, Wits 3
Abilities: Alertness 5, Athletics 4, Brawl 4,
Intimidation 3, Primal-Urge 4
Willpower: 4
• Exoskeleton: The Super Doom Monkey Health Levels: OK, OK, OK, -1, -1, -1, -3, -3, -5,
has a hard, gnarled, ossified carapace Incapacitated
sporting bizarre ivory growths, which
grants it +3 Strength and +3 Stamina Armor rating: 4 (fourteen soak dice, total)
(included above). The appearance of the
Super Doom Monkey is so nightmarish & Attack: Claw (Strength +0 lethal); bite (Strength -2
impossible that merely seeing it incites the lethal)
Delirium. or Claw (Strength +4 lethal); bite (Strength
• Extra Limbs: The Super Doom Monkey +2 lethal) while Body Expansion is activated
has a shitload of limbs and gains an extra
three dice on all Grapple attempts. Fomori Powers: Armored Hide, Body Expansion,
• Regeneration: The Super Doom Monkey Exoskeleton, Mega-Stamina
Here Be Monsters 55
build the “ultimate roadblock” – as a sort of living, mobile
bulwark against rampaging wolf-blooded eco-terrorist
shapeshifters, the Wall of Shrieking Hell was scrapped as
a failure after only a handful of limited-run security-team
deployments (primarily stationed outside North American
Pentex facilities in heavily-wooded, low-population areas).
The prevailing wisdom, upon the abandonment of later
development-cycles and the cessation of further funding,
was that there’s simply no use in trying to “withstand” or
“outlast” the sheer scale of damage-output generated by
an enraged – and truly committed – shapeshifting eco-
terrorist: the frothing-mad wolf-humping bastards simply
churn-out more hurt than anything Pentex has built can
take for more than a handful of seconds (minutes, at most).
Worse, some eco-terrorists – not all, of course, but some,
particularly the so-called ‘clever coyote & crow’ shifters –
chose to just go around the Wall of Shrieking Hell rather
than trying to brute-force hack their way through it.
Which, to be honest, kinda seems like cheating.
But the lesson was learned: no matter how big we make
• Armored Hide: A Wall of Shrieking the stupid things, no single fomor can hope to cover
Hell has an additional three dice for every last entrance, exit, nook, and cranny of a black-site
soaking lethal and bashing damage campus simultaneously.
(included above). It may also use these
dice to attempt to soak aggravated damage Final verdict? We’re playing offense here, baby. Not
defense.
(difficulty 8).
• Body Expansion: A Wall of Shrieking After all, even a total commitment – 100% investment
Hell can spend one point of Willpower – to defense isn’t a “winning” move. It’s just a way to lose
and roll Strength + Athletics (Difficulty more slowly. And buddy, Wyrm don’t like to lose… even
6); on a success, it triples in height if it has to destroy the entire board in a single frenzied,
(becoming approximately eighteen feet frothing-mad bid to claim the most Pyrrhic of all possible
tall while standing, or nine feet tall on zero-sum victories.
all fours, and weighing about a ton) for
one hour or until the end of the scene, Since then, all of the really top-flight fomori design-
whichever comes first. While this ability programs have focused near-exclusively on putting the
is active, a Wall of Shrieking Hell adds Gaians and their rapidly-dwindling supply of allies firmly
10 yards to its running speed per turn; if on the defensive: producing light-armor, heavy-payload,
it botches a soak roll while this ability is fast-&-fragile troops by the dozen. In the calculus of the
active, however, its brittle bones shatter: Wyrm’s sick accounting, a single cheaply-stamped-out
dealing one Health Level of unsoakable assault rifle racked with half a dozen silver-jacketed rounds
lethal damage. is worth more than any ten-thousand layers of Kevlar
• Exoskeleton: A Wall of Shrieking Hell plating, especially when the payroll office doesn’t have to
has a hard, gnarled, ossified carapace cut that dumbass dead First Team private a paycheck next
month.
sporting bizarre ivory growths, which
grants it +3 Strength and +3 Stamina With the development of Formula Z, however, there’s
(included above). The mere appearance been some renewed interest in getting the Wall of
of a Wall of Shrieking Hell is so Shrieking Hell back on its feet, so to speak. After all, with
nightmarishly impossible that seeing it enough magic monster-go-go-juice pumping in the twisted
incites the Delirium. thing’s pitch-dark veins, it might be able to act as a very
• Mega-Stamina: A Wall of Shrieking Hell obvious, very distracting frontline bullet-sponge: stomping
has the benefit of three additional points ahead of a more covert assault or retrieval-unit, drawing
of Stamina (included above). hostile fire just as long as it takes for the assassin-squad to
perform their surgical kill-strike.
Developed back in the ‘80s, under the Reagan
administration, as part of a now-defunct sub-program I mean, we can always remote-detonate the big dumb
within Echidna – Project Hecatoncheires, an attempt to thing’s cranial bomb when its heart stops.
56 BOOK OF THE WYRM COMPANION
XI/NS Adjustor (“Sins Adjustor”) to roll Willpower (rather than the
listed Attribute + Ability, if any) when
(fomor mandrill) activating any Gift it possesses.
• Mega-Intelligence: An XI/NS Adjustor
Attributes: Strength 6, Dexterity 4, Stamina 4, has all the benefits of three additional
points of Intelligence (included above);
Perception 4, Intelligence 7, Wits 3
when the creature chooses to reveal its
Abilities: Alertness 3, Athletics 4, Brawl 4, Stealth 5 full brilliance, it incites Delirium in all
mundane witnesses who behold the sheer,
Willpower: 7 horrid goddamn speed & accuracy of its
preternatural thought-processes.
Health Levels: OK, OK, -1, -1, -1, -1, -3, -5,
Incapacitated The creation of the xenobiological-intelligence/
nonhumanoid-sentient matter-adjustment entity – or the
Armor rating: 1 (five soak dice, total) XI/NS Adjustor, for short (pronounced “sins adjustor”)
Attack: Bite (Strength -2 lethal); rend (Strength +0 – is a success-story of the highest order.
lethal) See, the thing is, the official goal of Project Echidna
Fomori Powers: Gifted Fomor (x2), Greater Gifts of isn’t necessarily to just spawn an endless horde of
Malfeas, Mega-Intelligence disposable, dumb-as-hell living weapons (we hesitate
to call ‘em “super-soldiers” since a soldier should – at
least in theory – be capable of doing stuff like “follow
an order” or “claim an objective,” even in the most
abstract terms) for the Board of Directors to fling
directly into Gaia’s big, dumb bitch-face like so many
fistfuls of infected sewage, high explosives, and poison-
tipped ninja-stars.
Now, sure: the inherently-destructive nature of the
Bane forces the hand of even the most clever bio-
engineer toward the creation of creatures that are – at
a sub-cellular level – driven to shred everything around
them into a spray of red ruin dotted only by smoking
craters. And while “a dude with a sniper rifle” may be
more than a physical match for nearly any member of
Kingdom Animalia, our own best & brightest scientists
can casually top that little strategic imbalance by
doubling-down on the plethora of inborn advantages
inherent to creatures who can (just for example) fly,
see in the dark, run at sixty miles an hour, hunt by
scent, scale a tree at the speed of a man’s dead-sprint,
casually vault a six-foot chain-link fence, or lift a
• Gifted Fomor: AnXI/NS Adjustor thousand-plus times their own body weight.
possesses the Level 3 Gift: Beautiful Lie
All of this, of course, tends to result in Echidna
(W20, pg. 427).
pumping-out military-grade killing-machines covered
• Gifted Fomor: An XI/NS Adjustor in venom-dripping spikes, oozing acid & balefire,
possesses the Level 3 Gift: Reshape with innumerable slavering jaws strong enough to
Object (W20, pg. 154). shatter concrete into dust & just enough limbs to grab
• Greater Gifts of Malfeas: A XI/NS something human-sized and pull it apart while biting
Adjustor may select Gifts of Level 3 or big chunks out of the juicy sections.
lower (rather than Gifts of Level 1 or
2) from the Homid, Ahroun, and Black Sometimes, the monsters are also “fast & sneaky” or
Spiral Dancer lists. In addition, an XI/ “bulletproof & unkillable”.
NS Adjustor may always spend points
Results may vary.
of temporary Willpower (in place of
points of Rage or points of Gnosis) to But the high-concept, multi-dimensional spirit-
activate any Gift it possesses; similarly, entropy work being done by the Discipleship of Blargo
an XI/NS Adjustor may always choose Transcendent has yielded something altogether new: a
Here Be Monsters 57
non-human-based fomor that can think.
And not just think… but also plan, reason, design,
develop, and implement strategies completely
alien to a more conventional, semi-human-centric XI/NS ADJUSTOR TECH
psychology. So far, those few XI/NS Adjustors who’ve A standard-issue Pentex-manufactured FT-13
been turned-loose to “play” with Pentex equipment heavy semi-automatic pistol (W20, pg. 303), after
have handily reengineered existing weapons-systems, a few moments of tinkering by an XI/NS Adjus-
engines, architectural schematics, online databases, tor, metamorphoses into a horrid, semi-organic,
and even crime scenes: a First Team with a XI/NS half-melted and grotesquely webbed-looking thing;
Adjustor on-hand to back-their-play can limp out of it gains the following properties:
the most brutal, unsubtle, mass-casualty, front-page-
news firefight with a smile, knowing that any mundane • the difficulty of any Firearms roll is reduced by 1
investigator will confirm with a glance that it was “just during the round immediately following an action
another exploding meth lab.” spent to aim; this bonus stacks with the normal
benefit of Aiming (W20, pg. 292)
You should see what they can do with an attack- • invisible to metal detectors
helicopter.
• shots are fully silenced to a barely-audible whisper
Ever wanted to pilot an actual, no-bullshit, invisible- (like in a bad action-movie)
ass flying saucer? With death-rays? … as well as any seven of the following properties
Plans are already underway to increase output of (as chosen by the XI/NS Adjustor).
fresh XI/NS Adjustors exponentially over the coming • deals +1 die of base damage*
months, incorporating innovative new Bane- • difficulty of all Firearms rolls made to use the
summoning & cellular-development procedures weapon are reduced by an additional -1 after an
created by the XI/NS Adjustors themselves. In fact, by action spent aiming*
this time next year, a quarter of all First Teams in the • range increases by 10 yards*
field could be deployed with a XI/NS Adjustor as part • capacity increases by 5 rounds*
of their unit: riding shotgun, performing maintenance
on bleeding-edge-tech wave-motion guns & power- • is also capable of firing full-auto, three-round bursts,
armor, or even calling the shots. and sprays
• can accept (and subsequently fire) any caliber of
All of this, of course, is going exactly according the ammunition
plans of the XI/NS Adjustors.
Any property marked with [*] may be selected
up to three times; these benefits stack.
A standard Pentex-issued Kevlar vest, similarly,
warps into an unnerving, full-body, carapace-like
suit of heavy-plate armor: it protects the wearer
from temperature extremes between -50 and 140
degrees Fahrenheit, all radiation-exposure, and
functions both as a hazmat suit and as pressur-
ized diving gear, providing all the benefits of a
self-contained breathing system (eliminating all
exposure to smoke, airborne poisons and diseases,
toxic fumes, and even vacuum). This self-contained
breathing-system functions underwater as well as
in other liquid environments; vision impairment
from the wearer’s environment (such as smoke or
muddy water) still applies.
This suit’s armor-rating is 7, rather than 3, and
the Dexterity-penalty is doubled (to -2).
Similar adjustments may be made to other
objects, at the Storyteller’s discretion.

58 BOOK OF THE WYRM COMPANION


WAIT … THESE THINGS HAVE ‘MEGA-INTELLIGENCE’!? WHAT?
So.

According to the base rules – W20, pg. 435 – the Mega-Attribute fomori power can only be applied to a
Physical Attribute (such as Strength, Dexterity, or Stamina).
That said, the canon Take 2 Gorehound (W20 Book of the Wyrm, pg. 133-134) is explicitly stated to
possess Mega-Intelligence, which establishes precedent for a bit of… “wiggle-room” in the rules.
And what, pray tell, is Mega-Intelligence?
Well, let’s assume that an Intelligence at dot 5 is – as per rules-as-written – effectively baseline-human
maximum: world-class, Nobel laureate, gold-medal blue-ribbon geniuses. Your PCs can expect to deal
with an antagonist wielding this level of raw intellect in the case of an Ancient Vampire (W20, pg. 454)
or a high-ranking Developmental Neogenetics Amalgamated scientist (W20, pg. 466), each one of them
a recognizable cut-above some mere Cyborg Soldier or Fallen Mage.
Let’s further assume that a few humans – your classic IQ 180+ polymaths, maybe one of those once-in-a-
generation super-geniuses who do things like “create entire new sciences” – are rocking what would be
treated, at the table, as Intelligence of 6; within the context of your own Werewolf: The Apocalypse
Chronicle, this is the range of creatures like an Inquisitor (W20 Book of the Wyrm, pg. 176) or a base
Chulorviah Elder (W20 Book of the Wyrm, pg. 178).
Let’s even further assume that anything beyond that – we’re talking an IQ solidly north of 200 – might
show up once-in-a-civilization; by the rules, there simply isn’t a way to play any kind of character with
an Intelligence of 7: such an entity would be as-much-smarter than “human max” as a gifted kid is above
the slowest guy in the room.
That’s where your good pal, Ol’ Doc “Doctor” Aloysius P. Abernathy (see Meet the Team, below) is
sittin’ at the moment.
Finally, let’s also assume that an entity with that magnitude of raw smarts could, in theory, gain & spend
experience points: this would allow the XI/NS Adjustor to – with time & effort – pick up just a few dots
in Computers, Crafts, Enigmas, Medicine, Occult, Science, and Technology.
…and to maybe bump its Intelligence by plus-one.
Technically, after all, there’s no rule against it.
Now, to be clear, an Intelligence of 8 is terrifying. Exposure to such sheer processing-power should leave
even the brightest of humans sputtering & bewildered: a top-flight team of the hundred most brilliant
minds on the planet wouldn’t be able to out-think such an entity any more than a group of a particularly
dull-witted children could cook-up a clever plan to trick Batman.
What could a monster with an Intelligence score of 8 do? Think like Professor Moriarty, but a great deal
smarter: anything it damn well sets its cold, alien mind to accomplishing.

Here Be Monsters 59
For Immediate Release

The Weekly Star News-Magazine is saddened today to announce the death of junior gossip-colum-
nist Danielle May, who died in the early hours of Sunday morning of apparent heroin-overdose in her
hotel room while on assignment in Oregon.

Her managing editor, Robert A. Housegrove, says, quote, “We here at the Weekly Star offices are
really a close-knit bunch – more of a family than anything – and we all loved Dani enormously; she & I
even had something of an on-again-off-again romantic relationship, if you can believe that, despite our
age-differences. Sort of a courtship, I think you’d call it, like the Ross & Rachel of our team. But we all
now recognize, I think, that Dani’s struggles with addiction to crack & other opioids must have made
pursuing something like that – in the long term – impossible. Well… we’ll all sure miss you, Dani-girl,
and we know you’re up there right now, chasing leads in heaven!”

She leaves behind no close family.

60 BOOK OF THE WYRM COMPANION


Meet the Team

“Jesus Christ. Ivan, you’re going to ruin your fucking


skates.”
“Ha! I ruin everything!”
— Slick & Ivan; Hobo with a Shotgun (2011)

Everyone working for Project Echidna is an absolute staff: a managerial practice frowned-upon even within
piece of shit. Special Projects Division.
Would you like to know more? When questioned regarding these allegations,
Aloysius always swears on his medical license that “such
“Doctor” Aloysius P. Abernathy tall tales are all merely that: purest unfounded hokum &
side-show balderdash!”
An affable, easy-smiling, hobo-chic Black Spiral
Dancer kinfolk out of Wyoming, the Doc likes to affect And then he laughs way too loud & just a little too
a fun, old-timey carnival-barker circus-ringmaster long.See, the thing is that Ol’ Doc Abernathy has no
persona around the office. He routinely sports a top- medical license. He never technically attended medical
hat-‘n-tails at board-meetings and in surgery, branding school. Or veterinary school. Or even so much as a non-
Fomorol (W20 Book of the Wyrm, pg. 186) as his accredited taxidermy-by-mail-order correspondence-
“patented wellness-electrifizing & health-revitalization school.
elixir,” and referring to the mega-scale black-ops
workspace he presides-over as – depending on the day We’re not even totally sure that he went to middle-
– his “Cavalcade of Carnal Curiosities,” his “Escritoire school, come to think of it.
of the Utterly Unspeakable,” or his “Menagerie of He did, however, read plenty of real messed-up
Motherfuckery Most-Macabre”. comics & porno-mags as a kid, and that has to count for
These are several of his more harmless eccentricities. something. Plus, he has what you might call “hands-on
experience”: the sort of stuff they can’t teach you at your
Much more seriously, the Doc has also been credibly fancy animal-colleges with their professors and diplomas
accused of ordering his subordinates to strip-down & and ethics-boards and pants and such-like, where a
knife-fight naked (in specimen cages, next to sleeping simple man with a simple dream of huffing a can of
fomori) for the amusement of his higher-ranking senior spray-paint gets treated like some sort of creepy weirdo.
Meet the Team 61
In fact, the jury is still out on whether the good “Doctor” Aloysius P. Abernathy was built
“doctor” – and yes, you can legitimately hear the using the Kinfolk Character Creation rules
air-quotes hung around the man’s title whenever his (W20, pg. 379) – giving him a slightly better
colleagues discuss his recent work – is , in point of starting stat-set than the average human-based
fact, actually literate in his native English or is… hell, I fomori (W20, pg. 429) – then enhanced with a
don’t know. set of three Fomori powers. Although he’s not
particularly dangerous in straight-up combat,
Just real good at guess-work when it comes to with a bit more experience under his belt he
performing surgery, maybe? could become a true terror in the war on Gaia.
Despite all this, Aloysius is easily one of the most Attributes: Strength 1, Dexterity 2, Stamina 2,
successful bio-technicians currently employed by
Project Echidna. At the end of the day, he gets results: Charisma 4 [Air of Confidence], Manipulation 7
possessed of a burning, singular vision unmarred by [Malarkey], Appearance 4 [Genial],
mere concerns of “biological impossibility” or “regard
for life” or “knowledge of organic chemistry”. Perception 4 [Uncanny Instincts], Intelligence 7
[Trivia], Wits 4 [Cunning]
He’s a hell of a charmer, too.
Abilities: Academics 4 [History of Veterinary
People just… really like him, you know? Medicine], Alertness 2, Brawl 1, Drive 1, Empathy
3, Etiquette 3, Expression 3, Firearms 1, Larceny
In point of fact, the Doc is quite possibly the single 3, Occult 1, Medicine 4 [Experimental Zoological
most intelligent & manipulative entity currently Physiology], Streetwise 2, Subterfuge 4 [Feigned
working for Project Echidna: you see, Ol’ Doc Innocence]
Abernathy was always a bright boy… but these days,
since his awakening, he’s also a Take 2 Gorehound Backgrounds: Mentor 3 [Uid Áed Breeds-Aughisky,
bonded to a unique Bane that’s picked-up some of the Rank 4 Homid Black Spiral Dancer Theurge], Pure
tricks of an Enticer (W20 Book of the Wyrm, pg. 130- Breed 5, Resources 3
131).
Kinfolk Powers: Immunity to Delirium
The doc has a very keen, very specific desire to
make cool, fucked-up monsters. And, much more Fomori Powers: Animal Control, Mega-Attribute
importantly, he now has the means to do so. After all, (Intelligence), Siren’s Veil
his abominations speak for themselves.
Sometimes literally. • Animal Control: Ol’ Doc Abernathy may
“I’ll fucking kill you all,” is what they usually say. spend one point of Willpower and roll
Manipulation + Animal Ken (difficulty 6). If
That always makes the Doc chuckle. successful, Ol’ Doc Abernathy can force one
animal per success anywhere within 120 yards
to do as he bids for the remainder of the scene.
Each command must be simple and can’t be
longer than five words.
• Mega-Intelligence: Ol’ Doc Abernathy has
the benefit of three additional points of
Intelligence (included above).
• Siren’s Veil: Ol’ Doc Abernathy adds two to
all of his Social Attributes (included above);
at will, he may roll Appearance + Empathy
against a difficulty of a target’s Willpower to
appear as their literal ideal mate, even radically
changing his apparent age and gender. If this
roll fails, he simply appears to be an attractive,
quirky, charming gentleman with a devilish
twinkle in his eye. In addition, use of any
supernatural ability by Ol’ Doc Abernathy
shatters the illusion instantly.
Willpower: 5
Equipment: Ol’ Doc Abernathy – whether in the lab
62 BOOK OF THE WYRM COMPANION
or at home – is usually outfitted in reinforced clothing her to prey from the shadows upon the humanity she
(Armor rating 1, no Dexterity penalty) and he once served, lapping from the very gutter the blood of
routinely carries a standard-issue Pentex-manufactured the people she claimed to so care-for.
FT-13 heavy semi-automatic pistol (W20, pg. 303)
with two magazines of basic ammunition and one …while the other story goes that her so-called
magazine filled with silver-tipped rounds. “embrace” was a misguided act of beneficence: some
butt-ugly would-be saint among the leeches smelled
If embedded with a First Team as an on-site the infection quickening in her blood and – in
specialist, field-testing one of his latest monsters, Ol’ desperation – transformed her: seeking to spare the
Doc Abernathy is usually outfitted in a Pentex-issued poor, reverent, prayerful young girl from a long and
Kevlar vest (Armor rating 3, Dexterity penalty 1; not very painful death shitting her lungs out in a squalid
included above), and he totes a Pentex PX-66F assault dung-pit.
rifle with six magazines of ammunition (three standard,
three silver).
He always has his finger very close to the button,
ready to blow the cranial bomb of any monster
he created… and he won’t hesitate to “dial K for
KABLOOEY” if he loses control of a critter just
because the fucking thing has somebody else’s face in
its mouth at the moment, Pentex employee or no.
The Ol’ Doc is pretty confident in his ability to
bullshit his way past whatever review-board “censures”
him for “wasting company resources”.

Mother St. Hideous


Mother St. Hideous is an emaciated, grotesque,
seven-foot-tall, and several-century-old rotting skeletal
blood-drinking corpse-monster with a Bane tethered to
what very little remains of her soul.
She was, in life (as far as we can tell), a particularly
pious and God-fearing young nun – probably a Child
of Gaia Kinfolk & very possibly one of the so-called Either way, Mother St. Hideous spent the next few
Fair Folk, but no one is exactly sure – who devoted her dark centuries going real fucking crazy: her hardcore
days to the care of impoverished orphan-lepers and her Catholic nun-guilt didn’t square particularly well
evenings to the silent, worshipful veneration of her with becoming a leering, unblinking nightborn
Lord & Savior. predator of gore-streaked menace. Hunched in the
As a midwife & general-practice “wise-woman” – coiling darkness eternally just beyond the low, dull
whether helping cattle give birth in fields or helping firelight, she watched generation after generation of
peasants give birth, usually not in fields – she was devout believers die gasping in the icy mud: cut-down
considered a borderline miracle-worker. relentlessly night-by-night in never-ending wars,
famines, and – you guessed it! – plagues.
She never personally claimed to wield the divine
light, but plenty claimed it on her behalf. Approximately twenty-five million people succumbed
to the Black Death between 1347 and 1351. That’s
NOW: there are two very different stories as to how more than seventeen thousand fresh corpses a day.
she came to cross-over into foulest undeath some
unknown number of centuries ago (it was probably less Every day, for a half-decade.
than a millennia back?), and there’s strong evidence to
It’s enough to bring a tear to your eye.
support both theories.
According to the one story, the nun who would The sobbing leech-nun did what she could to help
become Mother St. Hideous was targeted for the Curse people, freakish monstrosity though she was.
of the Bloody Man by a spiteful, unholy monster of the It was never enough, of course.
night who desired nothing more than to shatter her
faith & innocence alike: twisting her (allegedly once After all… on the rare occasions when she could
very lovely) visage into a thing of nightmare, forcing convince a dying backwoods family that she wasn’t
Meet the Team 63
literally the devil-in-shrieking-flesh, creeping out of Disposable as she may be to her mentor, Mother St.
the snowy, endless black forest in the dead of a cold Hideous actually does one hell of a job in her assigned
midwinter evening to steal their immortal souls, position: her stunningly inhuman looks aren’t a
her clumsy homebrew cures for syphilis, scurvy, and liability among the freaks & monsters she presides-
smallpox were hardly better than “literally not doing over, her command over animals gives her near-total
anything at all”. control of the things the science-boys cook-up, and her
affinity for fomori & radical medical experimentation
Introductory microbiology, the theory of vitamins, makes her a perfect fit to very carefully critique the
and even the most basic of soap-based hand-washing work being done on Dr. Zettler’s behalf.
procedures were still centuries away, after all.
Plus, her bone-deep conservatism keeps Echidna
She exterminated entire villages – performing mercy- precisely on-schedule.
kills on dozens of families at a time – to prevent the
virulent, incurable spread of what a 21st-century med- See… most of the lab-rats toiling away beneath
fomor would call “the sniffles”. Echidna’s banner think no one is watching.
They say when Harold the Zettler found her – in a They’re wrong.
graveyard just outside of Berlin in the late 1600s – her
misshapen and tragic face steaked with fresh scarlet The entire operation has a very important part to
tears, she was ready to walk into the sun: to end, play in Zettler’s endgame against Mother Gaia. He’s
finally, all the ceaseless nights of panicked screams and been planning this for centuries, after all.
miserable groaning, unbreakable fever and bone-deep Now… the science & sorcery aren’t there. Not just
body aches, of blood-wet coughing, forever and ever, yet, anyway.
amen.
But under the careful, watchful gaze of Mother St.
It was then the grinning vampire took her far below Hideous, it’s all coming along quite nicely.
the earth, to a secret chamber where dwelled a three-
headed dragon and its servants, and there he showed
her the true face of God.
Attributes: Strength 6 [Steely Grip], Dexterity 3,
When she emerged, many nights later, Mother St. Stamina 6 [Unbreakable],
Hideous was born anew in the service of Our Lord the
Charisma 7 [Commanding Voice], Manipulation 8
Wyrm, and of his Son & Prophet: Harold the Zettler.
[Appeal to Authority], Appearance 2*,
“Omnicide,” she whispers in a cracked whisper of
Perception 4 [Detail Oriented], Intelligence 4
ecstatic prayer.
[Probability Calculation], Wits 4 [Cool-Headed]
She dreams now only of the wasteland: of corpse-
Abilities: Academics 4 [History of Religious Medical
pale skies lit by rotting, pulsating black stars and
Practice], Alertness 2, Animal Ken 3, Athletics
a cold, howling infinity of creaking, twisted-iron 3, Brawl 2, Enigmas 3, Etiquette 3, Intimidation
atrocity-forests rising from endless inky oceans of 3, Medicine 5, Melee 1, Occult 5 [Esoterica of the
thick-clotted, pitch-dark blood. She can smell the chill Fomori], Rituals 4 [Mystic], Subterfuge 3
wind which carries only ash, aluminum, rust, and the
agonized echoes of one hundred billion restless and Backgrounds: Fetish 3 (see below), Mentor 5 (Dr.
violated corpses, picked-at by swift, mindless predators Harold Zettler, Division Director [Special Projects
shat-forth from nightmare. Division]), Resources 3, Rites 4 (see below)
“Oblivion,” she gasps. “Ruin. Despair.” Willpower 10; Gnosis/Rage/Blood Pool: 25; may
spend up to 5 points of blood per turn (see below)
These nights, Mother St. Hideous acts as a liaison
to Project Echidna for the Division Director of Special Fomori Powers: Animal Control, Exoskeleton, Rat
Projects, entrusted with “correctly administering Head, Siren’s Veil
doses of Formula Z” on his behalf… and, much more
importantly, with keeping tabs on the many things • Animal Control: Mother St. Hideous may
they aren’t telling the Board of Directors. With her spend one point of Willpower and roll
assortment of abilities, she can do the majority of this Manipulation + Animal Ken (difficulty 6).
job from inside the walls & plumbing of even the most If successful, Mother St. Hideous can force
secure Pentex facility: a ghost in the clockwork. one animal per success anywhere within 120
yards to do as she bids for the remainder of
Best of all, Dr. Zettler will be exactly zero percent the scene. Each command must be simple and
inconvenienced when she gets murdered. cannot be longer than five words.
64 BOOK OF THE WYRM COMPANION
• Exoskeleton: Mother St. Hideous has a hard, for Strength and Stamina, 6 for Dexterity;
gnarled, ossified carapace sporting bizarre ivory this increase lasts for the remainder of the
growths, which grants her +3 Strength and +3 scene.
Stamina (included above). The appearance
of Mother St. Hideous is so nightmarish & • Mother St. Hideous can also spend a point
impossible that merely seeing her incites the of blood to take an extra action in a turn.
Delirium. • Mother St. Hideous may also spend a
• Rat-Head: at will, Mother St. Hideous can roll blood point to heal one Health Level of
Dexterity + Athletics (difficulty 6) to collapse lethal or bashing damage (note that, due
her skeletal structure and squeeze through any to her unliving nature, all bashing damage
opening the size of a quarter (or larger). The to Mother St. Hideous is halved before
effect lasts for one “slide” through a hole (until soaking, and she suffers bashing damage
Mother St. Hideous reaches an area wider from firearms).
than her base size). A failed roll means that
Mother St. Hideous becomes stuck; escaping • However, it may take several nights of
on her own requires further attempts, but each intense feeding for Mother St. Hideous
successive attempt increases the difficulty by to recover from aggravated injuries: she
one. While squeezing like this, Mother St. suffers aggravated wounds from the claws
Hideous can move at half her normal running and teeth of Garou, from the sun itself
speed. Because she does not need to breathe, (treat as fire), from fire, and from certain
Mother St. Hideous can make extensive use of Gifts and Charms. Once per scene, Mother
water (and sewage) pipes: moving between the St. Hideous may heal a single point of
sinks & toilets of a Pentex facility with casual aggravated damage by spending five points
ease. of blood and a point of Willpower.
• Siren’s Veil: Mother St. Hideous adds two to • Mother St. Hideous will frenzy – just like
all of her Social Attributes (included above); a Garou – if presented with sufficient
at will, she may roll Appearance + Empathy provocation and rolls Willpower to
against a difficulty of a target’s Willpower to resist frenzy. If presented with dire insult,
appear as their literal ideal mate, even radically serious threat to life and limb, or utter
changing her apparent age and gender. If this humiliation, Mother St. Hideous needs
roll fails, she simply appears to be an attractive, at least three successes to resist attacking
ethereal, vaguely “fairy-like” manic pixie the cause of her distress; if she is exposed
dream girl. In addition, use of any supernatural to fire or sunlight, she must roll or flee
ability by Mother St. Hideous shatters the in abject terror (as per a fox frenzy). The
illusion instantly revealing her true form number of successes needed is based on
(which has an Appearance score of 0). the magnitude of the threat; full exposure
Equipment: Mother St. Hideous wears a nun’s to direct sunlight always requires three
successes.
habit and – sometimes – carries a standard-issue
Pentex-manufactured FT-13 heavy semi-automatic • Mother St. Hideous lacks both Rage and
pistol (W20, pg. 303) with two magazines of basic Gnosis and must spend points of blood
ammunition and one magazine filled with silver- in place of those resources to activate her
tipped. See also Fetish and Rite, below. Gifts.
Vampire Powers: Merits: Huge Size (W20, pg. 473) and Lucky (W20,
pg. 483)
• Mother St. Hideous may use the bite
combat maneuver, which deals Strength Flaws: Monstrous (W20, pg. 474) and Deranged
+1 aggravated damage. Each turn, she may (W20, pg. 478)
thereafter drain three blood points from
the victim: each point of blood drained Derangement: Mother St. Hideous is a true
from a human deals one Health Level of believer. More specifically, she believes Bane-
lethal damage. bound fomori leeches (like her) are God’s
chosen people, destined to rule the world
• Mother St. Hideous may use the stolen openly with the swift coming of Apocalypse
blood trapped within her icy-cold corpse & the final victory of the Wyrm. She must
to increase her Physical Attributes at a expend a point of Willpower – whenever
rate of one dot per blood-point spent to presented with an opportunity to “apply the
increase the attribute, to a maximum of 9 divine principles of entropic hyper-evolution”
Meet the Team 65
to a fellow fomor – to avoid doing-so to the Note that all vampires possess a Wyrmish
exclusion of all other tasks. variant of the Gift: Taking the Forgotten
(W20 pg. 162), allowing the leech to drink the
Fetishes: Wyrmflesh (W20 Book of the Wyrm. pg. blood of a human and then erase the victim’s
184) memory of the nightmarish experience.
Gifts: Blood Sacrament of the Immortal Defiler (new, Rite: Mother St. Hideous knows the Rite of the
see below), Cassandra’s Blessing (W20 Book of the Flayed God (W20 Book of the Wyrm, pg. 124-125),
Wyrm, pg. 119), Cloak of Shadows (W20 Changing which has benefits comparable to Totem Gift (W20
Breeds pg. 186), Moon Dance (W20 Changing Breeds pg. 158); at any given time, she carries a single article
pg. 130), Shadow Sway (W20 Changing Breeds, pg. of clothing – such as a belt, cloak, crown, or pelt –
275) bound with the stolen power of a ritually-flayed Bane
or Gaian spirit. Only she may benefit from donning
this unique item. If this object is destroyed, she may
create another when next she enters the heart of a
BLOOD SACRAMENT OF THE IMMORTAL Black Spiral Dancer Pit (at the side of Dr. Zettler).
DEFILER Donning or removing the item requires a single action
This horrid and blasphemous Gift calls on the and costs two points from her blood pool; the effects
chains of the Weaver and the foulness of Wyrm of donning this fetish are up to the Storyteller, but the
to mimic the power of Mother’s Touch (W20, pg. transformation is usually physical and grotesque in the
164): drawing the beneficiary into the cold coils of extreme.
the vampire’s poisonous and corruptive embrace
even as it mends-together claw-shredded flesh
and re-knits bullet-shattered bone. This gift is not
taught by spirits, even by Banes, for it is a work of MOTHER ST. HIDEOUS IN V20
crimson-stained darkness unique to vampire-kind. Mother St. Hideous is presented here as an
System: The vampire spends one point of Gno- Ancient Vampire, using the rules from W20 pg. 453-
sis (blood), pouring a dribble of foul, cold undead 455. She is intended only to serve as an antagonist
ichor into the mouth of her intended subject. The in a Werewolf: The Apocalypse 20th Anniversary
vampire then rolls Manipulation + Occult, difficulty Edition chronicle: any Storyteller should be able
6: each success on this roll heals one level of lethal to run any creature or character included in this
or bashing damage; the vampire may also heal ag- supplement using only the W20 line of books.
gravated damage in this way, although it costs the For those Storytellers with access to the Vam-
vampire one point of Willpower for each level of pire: The Masquerade 20th Anniversary Edition
aggravated damage to be healed in this way. who wish to incorporate those rules, however,
After receiving the benefit of this blood sacra- Mother St. Hideous might be best represented as
ment, the subject views the vampire as her master a 6th or 7th generation Nosferatu Antitribu on the
and will not willingly disobey the vampire for a Path of Evil Revelations (V20: Dread Names, Red
period of one month; in addition, the subject does List, p. 121-123), and her use of Rite of the Flayed
not age during this time of subservience. After God might best represented through use of Horrid
gaining the benefit of this Gift on three separate Form (V20, pg. 242).
nights, the subject is permanently bound as a servant
of the vampire.
This special Gift may not be used to heal vam-
pires, werewolves (or other Fera), spirits, nor any
creature dedicated to Gaia (such as a Kami); it is,
however, highly efficacious at healing injuries dealt
to fomori, mortal Wyrm-mages, and other entities
in service to the Defiler.

66 BOOK OF THE WYRM COMPANION


Abigayle Tsembelis quite firmly under his thumb.

A Ferectoi raised by a high-ranking South African Attributes: Strength 5 [Lower Body], Dexterity 5
[Preternatural Grace], Stamina 4 [Tireless],
international-accounts executive with Circinus Brands
(a Pentex-subsidiary cigarette & tobacco company) and Charisma 3, Manipulation 5 [Forked Tongue],
a parade of his terrified young trophy wives, Abigayle Appearance 4 [Exotic],
is beautiful, feral, and utterly devoted to the cause of
exterminating the very last pockets of Gaian Garou Perception 4 [Eyes in the Back of Her Head],
resistance across the wild places of the world. Intelligence 4 [Probability Calculation], Wits 4
[Ambushes]
She considers herself a sort of glamorous, jet-setting,
international big-game hunter, with apartments in Abilities: Alertness 3, Animal Ken 3, Athletics 3,
Empathy 2, Enigmas 2, Firearms 4 [Assault Rifle],
Canada, Mozambique, Tanzania, Namibia, Montenegro,
Intimidation 4 [Physical Threats], Leadership 2, Occult
Uruguay, Belarus, Cambodia, and Argentina; her
3, Performance 4 [Body Language], Primal-Urge 4
greatest love is walking the deep, moonlit dark – far [Hunting], Rituals 2, Science 3, Stealth 3, Streetwise 4
from the sound from any city – with a high-powered [Gangs]
rifle in-hand and the taste of blood on her lips, beautiful
monsters padding obediently at her side. Backgrounds: Allies 2, Contacts 4, Resources 5
Fomori Powers: Animal Control, Gifted Fomor (x3),
Immunity to Delirium, Regeneration, Twisted Gifts
(see below)
Formula Pool: 5
Willpower: 7
Equipment: Abigayle Tsembelis always carries a
standard-issue Pentex-manufactured FT-13 heavy
semi-automatic pistol (W20, pg. 303) with two
magazines of basic ammunition and one magazine filled
with silver-tipped rounds, along with a silver-edged
combat knife; while in the field with her “babies,” she
also wears a Pentex-issued Kevlar vest (Armor rating
3, Dexterity penalty 1; not included above), and totes
a Pentex PX-66F assault rifle with six magazines of
ammunition (three standard, three silver).
In addition, Abigayle always has a six-month supply of
Formula Z hidden somewhere very near her.

Abigayle works with Project Echidna in a number of Her access to other equipment is limited, for the most
roles, primarily as a “field-agent” and unofficial in- part, only by her imagination and the ability of her
doting sponsors to swiftly accommodate her requests.
house one-woman First Team: she’s terrifyingly adept at
bringing-in live specimens of big game for the lab-coat Fomori Powers:
boys to play around with, and she’s the only creature
alive crazy enough to work directly with the absolute • Animal Control: Miss Tsembelis may spend
most dangerous monsters Echidna has pumped-out. one point of Willpower and roll Manipulation +
Animal Ken (difficulty 6). If successful, she can
One of these days, Miss Tsembelis is going to walk in force one animal per success anywhere within
the door of a deniable-ops lab, calmly requisition three 120 yards to do as she bids for the remainder of
unstable man-eating abominations that no one else will the scene. Each command must be simple, and
even look at, one reinforced transport helicopter, and can’t be longer than five words.
a disposable helicopter pilot… and in the space of one • Gifted Fomor: Miss Tsembelis has access to the
very ugly weekend, she’s going to solve a Garou-related Gift: Distractions (W20, pg. 169).
problem that’s been bugging the top brass of Pentex for • Gifted Fomor: Miss Tsembelis has access to the
over a decade. Gift: Pulse of the Prey (W20, pg. 161).
• Gifted Fomor: Miss Tsembelis has access to the
No wonder Harold Zettler has very quietly gotten her Gift: Strength of Purpose (W20, pg. 167).
Meet the Team 67
• Immunity to Delirium: Miss Tsembelis is Z (unless provoked by something so upsetting
immune to the Delirium. that it might cause a Garou with a Rage score
• Twisted Gifts: Miss Tsembelis may select from of 1 to check for frenzy).
any Gift-list (rather than from the Homid, • Zettler’s Secret Sauce: Miss Tsembelis has an
Ahroun, and Black Spiral Dancer lists only) additional Fomori Power (included above).
for use of the Gifted Fomor Fomori Power; • Derangement: Miss Tsembelis suffers from
she may always spend points of temporary extreme paranoia as a result of her abuse of
Willpower (in place of points of Rage or Formula Z: she displaces all manner of ills onto
points of Gnosis) to activate any Gift she imaginary external sources and simply cannot
possesses; similarly, Miss Tsembelis may choose trust other people; the difficulty of all of her
to roll her Willpower (rather than the listed Social die rolls (when dealing with “humans”)
Attribute + Ability, if any) when activating is increased by one. Certain suspicious
any Gift she possesses. She is still limited to behaviors, such as tampering with her food or
selecting Gifts of Level 2 or lower. entering her room without permission, will
trigger a frenzy check. Note that her paranoia
Z-enhanced Fomor: does NOT apply to fomori animals, whom she
• Enhanced Vitality: Miss Tsembelis adds one loves, nor to Harold Zettler: she considers him
die to all Strength-related and Dexterity- a sort of otherworldly master (or even messiah)
related dice rolls; in effect she gains +1 to and obeys him instinctively.
Strength and to Dexterity (already included • Prolonged Life: As long as Miss Tsembelis
above). receives a treatment of Formula Z at least once
• Hideous Strength: Miss Tsembelis can spend a month, she does not age, cannot fall ill, and
cannot die of “natural causes”.
one point from her formula pool to exchange
her extra die of Strength for a single automatic Chaz ‘Brew Dog’ Logan
success on all Strength-related rolls for the
turn. In melee and brawling combat, this Chaz is a visionary.
automatic Strength success is applied as
normal to damage-roll results. I mean, like, all his Tau Upsilon Phi fraternity-
• Formula Pool: Miss Tsembelis possesses brothers – Porn-Stache, Truck-Nutz, DVDA, Puke-
a maximum formula pool of 5 (one + her Bucket, even Fuck-Chewbacca – all totally say so… and
Stamina); she may spend a single point from those bros?
this pool each turn, usually to heal one level of
lethal or bashing damage, to activate a Fomori
Power ability (in place of spending Willpower,
Rage, or Gnosis), or to activate her Hideous
Strength (above). Once per scene, Miss
Tsembelis may heal a single Health Level of
aggravated damage by spending five points
from her formula pool (at a rate of one point
per turn) and a point of Willpower. If Miss
Tsembelis ever has a total formula pool of one
or lower, she loses her bonus die of Dexterity.
Miss Tsembelis may refresh her formula pool
only through receiving doses of Formula Z,
which are usually administered only under
laboratory conditions by trained Panacea
Pharmaceuticals personnel.
• Murderous Instincts: Miss Tsembelis frenzies
just like a Garou. During any particularly
tense scene (such as during combat!), Miss
Tsembelis must succeed at a Willpower
roll whenever she becomes frustrated
or immediately begin suffering violent Those bros are tight, man.
hallucinations. If Miss Tsembelis currently has
a formula pool of one or lower, the difficulties See? It’s like… your boy Chaz isn’t content just being
of all frenzy rolls she makes are lowered by a high-powered six-figure salary RED Network junior-
three, and she doesn’t roll to avoid suffering chief-executive and Associate Assistant-Producer on
hallucinations from an overdose on Formula Mega Cage: TACO NIGHT RAW!
68 BOOK OF THE WYRM COMPANION
Naw, bro. [Boy-Band Handsome],
He has ideas, man. Big ideas. Big, cool, sexy, badass, Perception 3, Intelligence 2, Wits 4 [Getting Away
rock-star ideas. with Evil Shit]
Unlike the dull, out-of-touch old stuffed-shirts who Abilities: Academics 2, Athletics 3, Brawl 2,
“run” the “company,” Chaz has his finger on the true Computer 2, Drive 2, Empathy 2, Etiquette 3, Firearms
pulse of the modern American disaffected suburban 2, Intimidation 3, Leadership 3, Melee 1, Subterfuge 3
teenager & alienated urban professional twenty-
something: angry, jaded, bored, poor, depressed, lonely, Backgrounds: Allies 3, Contacts 5, Resources 4
helpless, hopeless, raised on instant social-media
stardom & anonymous image-board shock-horror, they Fomori Powers: Armored Skin, Disguise, Immunity to
crave the extreme. Delirium, Tongue of Typhon

People’s faces coming off & homeless people


drowning each other for cash. Yeah. See, your boy • Armored Skin: Chaz can soak (and heal)
Chaz knows what Americans really wanna see when
lethal damage as if it were bashing damage
they click on that sketchy link.
• Disguise: Chaz can hide his true appearance
…and he’s ready to give it to ‘em. Good & hard, with ease, looking exactly as he did before his
right where it hurts. Bane-possession. He can drop the disguise if he
desires, but rarely does so.
And no: it isn’t the same played-out boring-ass • Immunity to Delirium: Chaz is immune to the
“for-profit-prisoners forced into MMA grudge-fights” Delirium.
garbage that his bosses are still peddling, as if we were
• Tongue of Typhon: Chaz has access to the
perpetually stuck in the late 2010s.
Gift: Persuasion (W20, pg. 153).
Jesus. Get with the times, old man.
Willpower: 5
While the stodgy, grey-haired Boomers in the
boardrooms argue about “ratings,” trying to get folks to Equipment: Expensive car; concealed pistol (usually
“tune in” their “television sets” to “the program” like a standard-issue Pentex-manufactured FT-13 heavy
this was Happy Days or some shit, Chaz is busy building semi-automatic pistol [W20, pg. 303] with two
an on-demand, live-streaming, mobile-friendly, ads- magazines of basic ammunition and one magazine filled
free subscription-service empire – powered by dark- with silver-tipped rounds); top-of-the-line smartphone;
web cryptocurrency & off-shore money-laundering, high-end tablet.
where the real cash-grab is in selling-off user-data – for
discerning gentlemen who wanna watch, like, gladiator
games from ancient Rome, man.
But, with, like… hot chicks getting fed to fuckin’
lions & shit.
Chaz recently became aware of Project Echidna,
and of their monster-making mission-statement, and
of their potential for mass human casualty, and he
fell in love instantly… for a definition of “love” that’s
applicable to a narcissistic sociopath date-rapist with
delusions of competence.
He wants to make “sexy single moms with big boobs
fight the Beast From Hell for the promise of $1,000
in tax-free cash” the next big internet sensation, and
– unless someone in the Garou Nation can get their
shit together and stop him – he’ll certainly kill a lot of
people trying to make it happen, bro.
Attributes: Strength 3, Dexterity 3, Stamina 4
[Washboard Abs],
Charisma 4 [Seems Like Such a Good Dude],
Manipulation 5 [Soulful Baby-Blues], Appearance 4
Meet the Team 69
Chapter 2:
New Fomori Powers

“I mean, X-Ray Strength, Rainbow Breath, Speed-


Squared and Shame-Vision alone would be enough
to topple most 21st-century Western Economies… and
that ain’t even counting the Nuclear Poop-Vision the
President got ol’ Seth for his birthday last year.”
— Seth Cowie, the Six-Billion Dollar Bastard;
The Authority, Vol. 1, #29)
[Editor’s Note: this chapter is a long list of new perhaps, by the Wyrm’s more-formidable sorcerous
Fomori powers, many that build on each other to legions: Hellcats and Kuko with the Cat-Magic or Fox-
become intricate subsystems. In a lot of ways, this is Magic Merit, respectively (W20 Changing Breeds, pg.
a player’s toolbox as much as a Storytellers... but, it’s 208), Nephandi in service to Malfeas, and the seven
a toolbox for players willing to play Fomori. Tread immortal Apepnu (and their own servants, the Asekh-
carefully with those types of games, but if Freak Legion Sen and Amkhat) have all been observed wielding the
is your thing, roll with it.] dark enchantments found here.
The many powers bestowed upon the Wyrm’s fleshy In general, any entity in service to the Wyrm more
playthings are beyond reason, sanity, or counting: impressive than “some schmuck with a Bane jammed
infinite in their twisted and cancerous variety, alike in him” can score themselves access to a sweet,
only in their malevolence. sweet Fomori Power for a mere 3 XP (the same price
as buying-up a Rank 1 Gift from the Black Spiral
Several of the more horrible ones are below.
Dancer gift-list); each subsequent Fomori Power to be
Majestic & Twisted Enchantments purchased thereafter is the same cost as the last one,
plus +3 XP.
Note that the abhorrent supernatural abilities
detailed below are not – necessarily – unique to the Yes, getting that tenth Fomori Power costs 30 XP.
fomori: as the least of the Wyrm’s earthly forces & Fomori themselves do not have access to this
most disposable of his pawns, several particularly option, because – and this is a very important point to
interesting (and useful) powers exhibited over the remember – it sucks to suck.
millennia by the unending tide of Bane-possessed
mortal flesh they represent have been… acquired,
Chapter 2: New Fomori Powers 71
Drones & Kami & Gorgons, oh my! creativity in terms of survival as they’re torn to
shrieking ribbons.
So… sure, fomori may be the most-famous & most-
populous of the so-called “Possessed”. It’s evolution, baby.

And they’re definitively the central focus of this System: The fomor must already possess the
book, which is – arguably – mostly about the animal- Regeneration (W20, pg. 436) and Improved
based creations of Project Echidna (or at least it was, Regeneration (below) Fomori Powers before she may
until scope-creep set in; sue me). select this Power.

But a crafty & cagy Storyteller undoubtedly Whenever the fomor suffers damage, she may
remembers the Wyrm, for all his grandiose center-stage choose to spend a point of Willpower (or Rage, if she
awfulness, hardly has any kind of “monopoly” on the wants) as a free reaction to “mark” the specific injury:
esoteric practice of hot-gluing spirits spun-out-of-the- identifying the cause of her harm at a sub-cellular
Umbra directly to the facial-area of matter, energy, and level. Once the marked injury is fully healed, the
flesh born from the Gaian Realm. fomor automatically rolls Willpower, difficulty 6, as
a free reaction: on a success, she thereafter becomes
In fact, several of the Powers listed below are highly highly resistant to further harm of the same type for
appropriate – with, perhaps, a few slight tweaks in the remainder of the scene or for one hour (whichever
flavor & mechanics – for use by other varieties of comes first).
Possessed: a battered old 1950’s-era television with
Grant the Heart’s Blackest Longing, a stuffed-toy This resistance usually comes in the form of a new
monkey with a Wyld-centric variation of Super-Death Fomori Power, selected by the Storyteller: a fomor
Wyrm-Karate Organ-Exploding Technique, or a caught in the gout of a flamethrower-blast might gain
cardboard cut-out of a pretty lady happily eating soup the Hell’s Hide (W20, pg. 434) Fomori Power, for
(recently escaped from the supermarket) with Distort example, while a fomor shredded-open with blades,
Inertia & Nice Guy might be weird, sure… but they’re fangs, bullets, or claws might exhibit the Heavy
hardly the most bizarre Gorgons any group of PCs Armor (below) or Mega-Stamina Fomori Power (W20,
could ever hope to encounter. pg. 435).
At the other end of the spectrum, a Drone capable of If her body decides to just boost her ability to
generating chain-restraints mechanically identical to withstand pain, she might develop the Berserker or
the Agonizing Thorns of the Ebon Maze power or of Numbing Power, or even Font of Evil Will (below).
converting a disobedient living entity – in whole or in
part – into a block of more “structurally perfect” matter At the Storyteller’s discretion, even stranger
(with results based on Transmute Flesh to Filth) is effects are possible: a fomor who is blinded by
pretty thematically on-the-nose; being able to erupt an attack might suddenly erupt with dozens
with a bio-mechanical Body-Horror Blade or suit of or hundreds of bizarre, insectoid compound
Heavy Armor is doubly-so… and those Powers also eye-clusters, twitching ear-canals, drooling
work for cyborgs! inhuman nostrils, and other sensory organs,
for example, blossoming around her head,
And, honestly, what kind of Kami doesn’t deserve bursting-forth from the flesh of her hands &
Improved Regeneration? forearms, rising from her chest, and sprouting
from newly-generated “feeler limbs”. This
Without question, though, the big winner from this
suite of novel sensory-tissues allows her to take
list is probably Birth-Forth Bane, which can – with a
actions without suffering any penalty from
minimum of difficulty – be re-tooled into Unveil the
blindness… and reduces the difficulty of all her
Worldly Naturae, Release Special-Purpose Pattern
Spider, and Holy Shit Here Comes a Wyldling, Perception rolls by 2!
respectively (listed in reverse order). In general, the fomor gains a single new Fomori
Power (or the equivalent), plus one additional new
And now, the List Fomori Power for every two successes beyond the first
Adaptive Regeneration: Injury breeds mutation. on her Willpower roll: a fomor with three successes
After all, the introduction of entropy to any on her Willpower roll would gain two new Powers
system created-by, and essential-to, the continued until the end of the scene, for example, while a fomor
performance and well-being of an organism leads – in scoring five successes would gain three new Powers.
all cases – inexorably to death. But some particularly…
“robust” neo-biological systems can exhibit an
absolutely enormous amount of spontaneous, violent
72 BOOK OF THE WYRM COMPANION
Agonizing Thorns of the Ebon Maze: The fomor bones, suicide notes, ash, and – at the Storyteller’s
may call-forth whispers & ghost-reflections of those discretion – even stranger things: a fomor drinking
same bindings which forever trap the Wyrm of Balance water from a swimming pool where a child drowned
in the very heart of Malfeas. would find herself quite refreshed indeed.
System: The fomor spends one point of Willpower This horrid Power is particularly common
(or Rage, if she has it), selects one creature she can see
that is not already bound by use of this ability, and rolls among those who practice Baneklaive Sorcery, the
Willpower (difficulty 7); the target may attempt to shamanistic tradition of Wyrm-magicians trained by
resist with a Willpower roll (difficulty 7). Nightmaster W20 Umbra: The Velvet Shadow p. 46.
If the fomor wins this contested roll, her target is
wrapped in chains, webs, tentacles, and hideous coils
of wickedly barbed branches drawn-forth from the 15% CONCENTRATED POWER OF WILL
depths of Malfeas. While her target is bound in this An astute reader may notice that the majority
way, he cannot move from his current position and of Fomori Powers listed here use a basic Willpower
suffers a one-die penalty on all Physical-based rolls for roll for their activation, as opposed to – for example
every two successes (rounded down) achieved by the – a Dexterity + Occult roll or Perception + Crafts
fomor. These bindings cause her victim excruciating
roll or Appearance + Repair roll (or whatever) to
agony. A creature bound in this way must succeed at
a Willpower roll, difficulty 6, before she may use any “make ‘em go boom-sauce”.
ability requiring concentration (usually meaning any This on purpose.
ability that can’t be used in Frenzy). Much like the rules presented within V20:
A creature bound in this way can burst free by Rites of the Blood (see The Blood and the Will, pg.
acquiring a total number of successes on a series of 130), this text seeks to make building & running
Strength checks (difficulty 6) equal to the Willpower fomori – above all – SIMPLE: the faster that you,
of the fomor over any number of rounds. Checks of this as a Storyteller, can go from “oooh, that’s a nasty
type are not subject to the penalty on Physical-based dick-move” (or “oh crap, I need some fun dispos-
rolls noted above. able murder-monsters real quick”) to “yes, and I
also know what dice to roll right now,” the better.
Bindings created in this way last one scene, one
hour, or until destroyed (whichever comes first). Not having to recall, off the top of your head,
whether a given Power requires the fomor to first
Appetite for Obscenity: The boundless hunger of possess a medical doctorate (or a strong background
the Wyrm’s tempestuous champions can be sated in theoretical particle physics, or a Masters in
– temporarily – in many strange and unwholesome 15th-century Italian alchemical practice, or even
ways. how to put on pants) to use their god-awful reali-
System: The fomor may draw sustenance from any ty-shattering mojo with anything approximating a
number of unnatural sources, gaining up to ten points level of dangerous, Garou-threatening competency…
of Gnosis (if she has it) or Willpower each day from well, it increases your available simplicity-of-design,
the consumption of objects thick with corruption and which is always nice.
nightmare resonance. No single object consumed in As always, you – the Storyteller, not “you the
this way can provide more than three points of Gnosis player,” get the fuck out of here with that bullshit
(or Willpower), and most such objects provide only a – are the final arbiter of how the corrosive, night-
single point. Objects to be consumed must be things marish miracles of the Wyrm actually work: if you
associated with depravity, monstrosity, decay, or excess:
feel like the Consume Lacerations, Heavy Armor, or
the fomor gains no benefit from consuming gravel,
unless it’s from a spot where a mortal was assaulted or Improved Regeneration Fomori Power, for example,
killed. should use Intelligence + Medicine (or Stamina
+ Athletics, or Wits + Occult, or even Strength +
The fomor can even gain Gnosis from eating normal Brawl) instead of Willpower, for example, go for it.
human food, so long as she eats it in front of a starving
You are correct to do so, because it’s your table
person; alternatively, she might smear the food with
blood or other bodily fluids first. and your Chronicle.
Also, you are a total badass.
The fomor may also gain Gnosis from consuming
murder weapons, stolen wedding rings, rare art, illegal Hope you’re having fun with the book!
drugs, human flesh, maggots, vomit, feces, insects,
Chapter 2: New Fomori Powers 73
[Editor’s Note: This following power is the lynchpin As always, the Storyteller is the final arbiter
to a multitude of other powers in this chapter. of what Fetishes can (and cannot) be used to
Imagine it like the center part of a lego set... a sick build a Baneklaive. A Wyrm-tainted D’siah
twisted lego set.] or Labrys of Isthmene is an excellent choice,
while a set of Mirrorshades or a Monkey
Awaken the Baneklaive: The first stirrings Puzzle – no matter how Bane-corrupted it
of such foul magic, like the echoes of storm upon might be – is right out.
a far-distant mountainside, surely presage the swift
coming of Apocalypse. Of course, any serious practitioner of Baneklaive
Sorcery will be doing her absolute damndest to get her
System: First off, the fomor needs herself a good ol’- grubby little mitts on a real-live, genuine-&-actual,
fashioned Wyrm-dedicated Fetish capable of slicing a honest-to-fuck Baneklaive (W20 Book of the Wyrm,
motherfucker open & gutting ‘em like a trout. pg. 184): an object referred-to – quite annoyingly – by
such magicians as a “True Baneklaive”.
This could be as simple as a jagged-edged shard from
a brutally shattered Harmony Flute (W20, pg. 221) – This is, sadly, far from being their most odious,
perhaps not “suitable as a wind instrument”, technically, annoying, and most-antisocial habit.
though certainly usable as a shiv – but which should, in
all honesty, probably be at least a Fang Dagger (W20, But, at least for the moment – until she can murder
pg. 224) blessed by a Theurge of the Black Spiral enough people to claim one of those sick grand prizes
Dancers, or… I mean, seriously, what’s even the point? for her very own – whatever horrid lil’ piece of ugly,
gore-spattered, semi-sharp Wyrm-tainted flotsam or
Jesus, people. Have a little class. ephemera the fomor has got on-hand will do the trick;
Show some decorum. in no time at all, she’ll have a nasty, person-stabbing,
so-called “False Baneklaive” of her very own!
The ability to actually activate said Fetish is also
required. Please note that “being able to activate a …she’d just better hope that no other Wyrm-
Fetish” is the exclusive domain of those fomori who also magicians spot her ass totin’-around a battered,
possesses the Spirit Ties Fomori Power (W20, pg. 479) murder-stained Poopi Suzi doll with a crack-pipe head
or who claim some alternate access to a Gnosis pool & sharpened legs, or she’ll be the laughing-stock of
(such as fomor Kinfolk and fallen Fera), which makes the entire international catty-asshole-fomor-wizard
this Power – in technical terms – rare as all living hell. community.

Under the care & direction of Nightmaster,Theurge


and master of the Abyss:W20 Umbra: The Velvet
Shadow p. 46, unfortunately, the artform grows with
every crimson-stained sunrise.
At will, the fomor may choose to spend a point of
Gnosis while holding her awakened, non-dormant
Baneklaive (see below) in-hand; upon doing-so, the
object is thereafter treated as a knife (W20, pg. 302)
that deals aggravated damage for the remainder of the
scene.
While activated in this way, the Baneklaive retains
any other properties or powers the Fetish may normally
possess: a Brush of the Ancients (W20 Book of the
Wyrm, pg. 183) can still be used to paint, for example,
but it also functions as a good-quality dude-guttin’
blade for the duration of the scene, thereby sparing the
Storyteller the annoyance of trying to determine what
penalties “using a paintbrush in a knife-fight” should
impose.
The correct answer, in the case of the aforementioned
Brush of the Ancients, is “none, because it’s 100% a
knife that deals aggravated damage right now (in addition to
being a paintbrush).”
74 BOOK OF THE WYRM COMPANION
ANYWAY: the fomor may only “awaken” a human) in an obscene, agonizing ritual that takes at
new ceremonial “Baneklaive” in a place marked by least one hour to complete; upon killing her latest
unnatural horror. For various reasons, a Baneklaive victim, the fomor re-commits herself to the twisted
can’t be awakened on consecrated earth or on holy power of her awakened Fetish by expending another
ground of any kind, and – in most instances – such seven points of Gnosis, Willpower, or pints of vital
an artifact of utter foulness may be wrought-in-full bodily fluid – which, this time, can’t come from the
only in haunted, desolate, shadow-draped, carnage- sacrificial victim – onto the Fetish.
splattered places far from the sight & knowledge of
mundane humanity: an abandoned stretch of suburban After completing the sacrifice, the fomor rolls her
sewer where some kids went missing back in the 70s, Willpower (difficulty 6; difficulty 5 if she’s using
for example, in the “experimental unnecessary surgery a Pit or a Nephandic Node), with the following
adjustments:
wing” of a rotting mental hospital, or in the gleaming,
opulent penthouse apartment of a prolific serial-killer. • If the sacrifice was a member of an endangered
species, like a koala or a giant panda, the
A true Pit (or no-bullshit Nephandic Node) is, of
creature counts as a human (no change to the
course optimal. If no such location happens to be
difficulty).
available, the fomor can try to make-do in a filthy gas-
• If the sacrifice was a supernatural creature
station bathroom, just off the interstate, where meth
– such as a fellow fomor, a member of the
is readily exchanged for humans-as-property & at least Kinfolk, a leech’s ghoul, a creature with True
one guy has died. Faith, or something similar – the base difficulty
Once a suitable site of nightmarish consecration is decreased by one (to difficulty 5; difficulty 4
has been selected, the fomor can get to work. The if she’s using a Pit or a Nephandic Node)
awakening of a Baneklaive requires seven hours of • If the sacrifice was a particularly powerful
uninterrupted work each every twenty-four hour supernatural entity – like a member of the
cycle for a period of one full week, usually – but not Fera – the difficulty is further decreased by one
necessarily— performed over the course of seven nights. per Rank of the sacrifice (difficulty 4 for a
At the end of each hour of ritual dance & prayer, the Cliath Garou, for example; difficulty 3 if she’s
would-be-magician must expend one of the following using a Pit or a Nephandic Node). So, hey…
into the slowly-awakening Fetish: best of luck catching & restraining that Elder,
friend-o!
• a point of Gnosis • If the sacrifice was a large, non-supernatural
• a point of Willpower mammal – like a horse or a bull – the base
• a full pint of fresh, vital bodily fluids (from any difficulty is instead increased by one (to 7).
source, it doesn’t matter) • If she’s feeling cocky, the fomor can try
sacrificing something as simple as a dog, a goat,
At the end of each seven-hour ritual-block, the or a pig, which increases the difficulty by two
fomor performs a roll in an extended Willpower (to difficulty 8).
challenge (difficulty 7; difficulty 6 if she’s using a Pit or • In an emergency, the fomor might even try
a Nephandic Node). After all seven of these rolls have sacrificing a cat, an owl, a serpent, or another
been made, the fomor combines her successes: if they iconic “witch’s familiar” animal – like a raven
total 21 or more (requiring, on average, 3 successes – which increases the difficulty by three (to
from each ritual-block), a new Baneklaive is fully difficulty 9).
awakened. • In theory, a sufficiently huge quantity of rats &
cockroaches could feed the fomor’s Baneklaive
There’s no penalty for failure to awaken a new (at difficulty 10), but this… seems like a bad
Baneklaive. idea?
It’s just annoying & time-consuming. On a success, the fomor’s Baneklaive comes out of
And it wastes good pig-blood. (or remains out of) dormancy; the fomor also gains one
point of temporary Willpower or Gnosis, her choice,
That shit ain’t cheap. per extra success on this roll.
Once awakened, the freshly-empowered Fetish If the fomor fails at this upkeep roll, her Baneklaive
remains in this state – alive, alert, and bonded forever falls dormant until the full ritual sacrifice is performed
to its fomor creator – until destroyed. again – properly, this time – which usually means
waiting another month & retrying.
That said, an awakened Baneklaive does require
upkeep: once per month, the Fetish must be plunged If the fomor botches the roll, the Baneklaive instead
into a living sacrifice (optimally, this is a helpless takes her as its due sacrifice.
Chapter 2: New Fomori Powers 75
This, uh… in theory, might be survivable? By some An awakened, non-dormant Baneklaive radiates foul
creatures? energies similar to the vast, sick roil of rot & balefire
at the heart of a full-on Pit; such an object is, in many
If so, it most certainly hasn’t been survived by any ways, basically a mobile Wyrm Caern – complete with
recorded practitioners thus far. a resident Totem-Bane! – that the fomor can tuck
Once she’s got herself a fancy-schmancy new in her back pocket and/or use to stab people. This,
Baneklaive to her name – all awakened & attuned to of course, provides the would-be-dark-lord with any
her soul and shit – the fomor may freely draw from her number of advantages; flip side of the coin, such an
Baneklaive’s wellspring of vile spiritual power: each object is glaringly obvious to those tuned-in to this sort
week, her Baneklaive generates a number of points of thing: the difficulty to detect the fomor – or her
of Essence equal to twice the base Level of the Fetish lingering presence – using the Gift: Sense Wyrm is
used as a chassis to build the damn thing: a Harmony reduced by an amount equal to the number of points of
Flute (Level One) spits out 2 points of fresh Essence Essence currently stored in her Baneklaive (minimum
each week, a Fang Dagger (Level Three) gives 6 points difficulty of 3).
of Essence each week, and an actual I-shit-you-not I guess something about totin’-around a pocketful
True Baneklaive pukes up motherfucking ten points of of pure Wyrm-taint just attracts all the wrong kinds
Essence each week. of attention from all the worst kinds of people, from
This pool empties at the end of each week; all Gaian-aligned Garou who want to eviscerate you all
unspent points of Essence are thereby wasted. the way down to Black Spiral Dancers who want to
eviscerate you.
While her Baneklaive is in-hand, the fomor may pull
from her Baneklaive’s free-floating Essence to refresh Weird.
her temporary Willpower or her temporary Gnosis A fomor may awaken any number of Baneklaives,
at a one-to-one rate: she drains one point of Essence but only one such object may exist out-of-dormancy
from her Baneklaive for each point of temporary at any given time. All other Baneklaives the fomor
Willpower or temporary Gnosis she chooses to regain. has awakened automatically fall dormant – ready to
She can also “recharge the battery” of her Baneklaive be called back into service with but a single sacrificial
with fresh Essence (up to a maximum of what her rite – whenever she performs the upkeep ritual for her
Baneklaive automatically generates each week) if she current “favored” Baneklaive.
comes across a source of free Willpower or Gnosis in
excess of what her body can handle – such as through The fomor may also cause any awakened, non-
the Appetite for Obscenity Fomori Power (above) or dormant Baneklaive she carries to fall dormant at
the Soul-Eating Special Property of a Body-Horror any time, at will, as a free action: when employed to
Blade (below) – and she can even casually convert one avoid detection by a member of the Fera with the
type of spiritual power into another on-the-fly: pouring Gift: Sense Wyrm, this technique is the metaphysical
a point of temporary Willpower into her Baneklaive, equivalent of opening all the windows in your van &
increasing its Essence by one, then draining a point of trying to fan-out all the weed-smoke real quick-like as
Essence back out of the Baneklaive to gain a point of you’re getting pulled over.
temporary Gnosis.
Hey, it might work!
There’s no limit to how many points of Essence
she can exchange in this way at any given time and Last, but most certainly not least, a fomor who’s
performing an exchange neither requires focus or an bonded to an awakened Baneklaive – whether that shit
action of any kind. is dormant or not – may increase her Gnosis Trait via
the expenditure of experience points… rather than
At the Storyteller’s discretion, a fomor wielding an through re-buying the goddamn Spirit Ties Power
awakened, non-dormant Baneklaive may have a few … over-&-over.
extra options when activating certain Fomori Powers.
A quintet of such blasphemous twists of spirit-magic The fomor’s base cost in XP is always current
are detailed below, beneath five specific Powers – Gnosis-rating x 3 points, rather than x2 (like it is for
Body-Horror Blade, Dance Behind the Shroud Fera; W20, pg. 244), but use of an attuned Baneklaive
of Sanity, Freakish Speed, Obtain Meat-Suit, and makes it even vaguely possible.
Traveler in Nightmare – that can be boosted.
These special Baneklaive Augment rules are entirely
optional, meant only to give the Storyteller another set
of fun, scary toys to play with.

76 BOOK OF THE WYRM COMPANION


Birth-Forth Bane: The greatest horror – the truest
majesty of the Wyrm – lurks not in the physical world,
but in those nightmare-realms beyond mere flesh and
blood, wood and stone. As such, the power to tear-
aside the Gauntlet which separates these realities,
acting as a living gateway to Malfeas, remains one of
the most fearsome tools in the arsenal of the Wyrm’s
legions.
System: The fomor may cause a Bane (W20, pg.
441-448) to manifest in the Gaian Realm, much as if
that Bane possessed the Materialize Charm (W20, pg.
366; see also Mage the Ascension 20th Anniversary BANE ENHANCEMENTS MENU
Edition pg. 493); more specifically, the physically-real
Wyrm-entity emerges directly from the fomor’s body: • 1 Bane point per additional dot of any
crawling out of her mouth, spilling from an open Attribute
wound, or tearing its way into the world from another • 1 Bane point per 2 dots of Abilities
orifice entirely. • 1 Bane point per three dots of Rage, Gnosis, or
Willpower (may be divided as the Storyteller
Witnessing the birth of a Bane into physical reality desires)
incites Delirium.
• 1 Bane point per 5 points of Merits
To activate this ability, the fomor spends one point • 1 Bane point per additional Health Level;
of Willpower (or Gnosis, if she wants to) and makes a for each Health Level gained in this way, the
Willpower roll (difficulty 8). Bane grows by about a foot: a Bane with seven
Health Levels is approximately five-to-seven
Some type of foul spirit must be present on the
feet tall, while a Bane with ten Health Levels
other side of the Gauntlet for this Power to
is eight-to-ten feet tall. Banes that stand ten
function. It’s less than useless while assaulting
or more feet tall can make use of Combat
a sacred Garou caern, for example, and
Maneuvers like Jaw Shear, Swallow Whole,
only 100% reliable in areas where the local
and Great Bite (W20 Changing Breeds, pg.
Penumbra is a full-on Blight or Hellhole. As
213-215) if they have the means – meaning
such, most fomori with this Power also possess
“claws & fangs” – to do so.
the Power Twisted Gifts (below) and the • 2 Bane points: any one Fomori Power
Gift: Call of the Wyrm (W20, pg. 169)… • 1-5 Bane points: any Gift from any Gift-list,
although such abilities aren’t technically a one Bane point per Level of the Gift
prerequisite.
A summoned Bane – before adjustments, see below Oh, and the Storyteller can spend one additional
– stands approximately two-to-four feet tall, has two Bane Point for each Health Level of bashing damage
dots in each Physical Attribute, one dot in each the fomor willingly chooses to accept when the Bane is
Mental Attribute, zero dots in all Social Attributes, no born.
Abilities, four Health Levels, a Rage of zero, a Gnosis This special damage cannot be soaked.
of zero, a Willpower of 1, and is limited in combat to Note that while a simple failure on this summoning-
basic strikes (such as punches & body-tackles). roll just means that the fomor can’t find a Bane within
effective range of her call – or, at the very least, can’t
The number of successes achieved by the fomor on find one willing to cash-in on a free round-trip ticket
her roll, however, can greatly increase the raw power- to the Gaian Realm – a botch on the roll results in the
level of the Bane called-forth from the other side of the fomor accidentally drawing the attention of a wicked
Gauntlet: a single success on the roll to activate this spirit-critter too big & ugly for her Power (and quite
Power grants the Storyteller a total of 13 Bane Points possibly for her body) to handle: the Bane rips into
to spend on the menu below; each success beyond the the world through the “sudden weak point in the
first on this activation roll adds 1 extra Bane Point to Gauntlet”– the fomor – with a set of 13 Bane Points,
the Storyteller’s budget. plus an extra helping of 1d10 Bane Points.
Chapter 2: New Fomori Powers 77
These special extra-bonus Bane Points arise from • 2 successes: The Bane behaves favorably
Health Levels of unsoakable bashing damage, dealt toward its summoner and will perform a simple
directly to the fomor. service (such as “kill that guy”) in exchange
The Bane spends the remainder of the round, during- for the promise of future payment: often
which it’s summoned, physically pulling-free of the committing a certain specific act of violence,
fomor’s flesh-forged Penumbra-interface. If it has Rage defilement, or self-debasement in a certain
(or something similar), it can spend such a resource place at a certain time – as determined by the
immediately upon being summoned to take an action Storyteller – in a way that “feeds” the Bane.
(technically, an EXTRA action) at the very end of the In general, this means performing some minor
round (W20, pg. 266). ritual action, which is invariably some ugly
Otherwise, the Bane is pretty clearly busy. combination of unpleasant, illegal, destructive,
The newly-summoned Bane thereafter rolls for its and immoral (roll 1d10 or make some shit up):
own initiative (instead of using the fomor’s), starting at 1. loudly repeat a specific cruel lie to at
the very top of the next round. least seven listeners between the hours
of at 3:33 AM and 4:44 AM
The Storyteller, not the fomor, builds the Bane. The
fomor, in fact, merely serves as a warm, wet portal for 2. transcribe a short message (which will
the Wyrm-spirit to force its way into physical reality: in a be dictated to you in a nightmare), and
heavily-polluted urban sprawl, the fomor might very well hand-deliver it to a particular address
summon a H’ruggling or a Wakshaani, for example… but 3. watch a specific person, chosen by
she can’t choose which specific variety of Wyrm Elemental the Bane, for 1d10+3 hours during
will step across the Gauntlet, nor can she send the evil spirit a specific day within the next week;
back home early if she accidentally lets one in she doesn’t it’s totally okay with the Bane (if not
like. with the target) if the target spots you
watching them, but don’t let the target
Once the Bane has been summoned, well… here’s leave your sight
the tricky part. 4. shoplift a single specific item and leave
it in a specific nearby place within 24
Controlling a Bane is a task significantly more-easily-
hours
accomplished in theory than it is in actual practice;
5. sit on a specific rooftop at some point
additionally, the more powerful the Bane, the more
within one week and kill every single
difficult it is to wrangle the goddamn thing. At any
one of a specific kind of animal (such
time after a newly-summoned Bane appears on this side
as pigeons or rats) that you see within
of the Gauntlet, the summoning fomor may choose
to roll Manipulation + Occult (difficulty equal to the a three-hour period
number of successes scored on the initial summoning- 6. cook a sumptuous meal, a task
roll + 4) as a regular action; if the fomor wants to try requiring a minimum of three hours,
this at the exact same time she’s already got a Bane and leave it in a specific place at a
literally coming out of her, uh… she’s probably gonna specific time – usually in a sewer –
have to split her dice-pool. within the next week
7. create an art-object, a task requiring a
Anyway, the number of successes achieved by the minimum of one hour, and leave it in
fomor on this special roll determines the total degree of the home of a specific person (chosen
so-called “control” she can manage to exert over the by the Bane) known to you without
Bane: being seen by anyone
8. burn a book and smear the ashes on
the door of a specific person, chosen
• Botch: The Bane immediately attacks the by the Bane
fomor. 9. stand completely naked (but not
• Failure: The Bane rips free of any control; it unarmed) at a specific spot at midnight
may attack anyone it desires or sprint off into 10. push someone – anyone, doesn’t
the night. matter who – into traffic within one
• 1 success: The Bane acts as it pleases, but it week
does not attack its summoner. • 3 successes: The Bane performs any
78 BOOK OF THE WYRM COMPANION
one service for the fomor it is capable of Or she can decide to make a deal …
completing within one minute (such as “get
me inside this building” or “kill all those guys”) A summoned Bane remains in the Gaian Realm
in exchange for the promise of future payment, for a number of scenes or hours – whichever comes
as above. first – equal to (the total Willpower of the summoner
• 4 successes: The Bane performs any one task + the Willpower of the Bane) before returning safely
for the fomor that it is capable of completing to the Umbra; if the Bane’s temporary physical form
in the space of one hour (such as “get me is destroyed before this time, it immediately falls into
back to a First Team facility” or “bring me the Slumber (just as if it had lost all of its Essence in the
phone of the guy in this picture”) in exchange spirit-realm) upon being banished back across the
for the promise of future payment, as above. Gauntlet.
• 5+ successes: The Bane performs any one task
that the fomor asks of it, even one that may Sample Banes
take several hours to complete (such as “go
Each of the Banes below was created with a budget
to this address, enter without being seen, and
of 13 Bane Points. Any fomor who achieves
bring me the ring worn by the well-dressed
a greater number of successes than the barest
gentleman in the basement”) or that might
minimum (or who willingly accepts a few Health
risk its physical safety in exchange for the
promise of future payment, as above. Levels of bashing damage) during a summoning
will, by necessity, summon a more potent spirit.
Even if the fomor flat-out botches her control-roll, Hogling (Smog Elemental)
the fomor can always attempt a new control-roll
(requiring another action) each turn. Each control- Attributes: Strength 3, Dexterity 6, Stamina 3,
roll after the first increases the difficulty by +1, which
Charisma 0, Manipulation 0, Appearance 0,
stacks: if the difficulty on the first control-roll is 6, for
example, the second one is difficulty 7, the third roll is Perception 1, Intelligence 1, Wits 1
difficulty 8, and the fourth roll is difficulty 9.
A botch, nastily, amps-up the next control-roll Abilities: none
difficulty by +2 (instead of +1) while also causing the
Willpower: 1
Bane to very specifically attack the fomor.
Health Levels: OK, OK, -1, -1, -2, -2, -5,
The only reason the fomor can’t attempt to reign-in Incapacitated
her Bane is if the now-corporeal spirt:
Armor Rating: 0 (three soak dice, total)
a) sprints, cackling, into the night to gleefully
commit an enormous variety of war-crimes just a Attack: Bite (Strength +1 aggravated), claw (Strength
little bit too quickly for the fomor to follow, or… +1 aggravated)
b) it pulls all of the fomor’s vital organs & life-
Fomori Powers: Claws and Fangs, Mega-Dexterity
giving juices out of the fomor’s body, thereby
causing the fomor to die. [already included above]

Making a control-roll doesn’t otherwise cost Gifts: Sky Running (W20, pg. 201)
anything: just time, focus, and the risk of botching
the roll like a chump (thereby drawing the Bane’s
attention as a fun target for violence while also giving
the next roll’s difficulty a solid +2 boost).
If she wants, a fomor with the Spirit Ties Fomori
Power (W20, pg. 479) or some alternate access to a
Gnosis pool (such as a fomor Kinfolk or fallen Fera)
can spend a point of aforementioned Gnosis to make a
control-roll as a free reaction rather than as an action;
alternatively, she can spend the point of Gnosis to
reduce the difficulty of her control-roll by 2.
Chapter 2: New Fomori Powers 79
Serpent-in Steel, Knight of Blazing Hatred
Attributes: Strength 6, Dexterity 3, Stamina 5,

Charisma 0, Manipulation 0, Appearance 0,

Perception 1, Intelligence 1, Wits 1

Abilities: Melee 2

Willpower: 4

Health Levels: OK, OK, -1, -1, -2, -2, -5,


Incapacitated

Armor Rating: 0 (five soak dice, total, before use of


Heavy Armor)

Attack: Sword of Saint Abhorra Ascendant (Strength


+3 aggravated)

Fomori Powers: Body-Horror Blade: Flesh-Devouring


(see below), Exoskeleton [already included above],
Heavy Armor (see below)

Blight Child
Attributes: Strength 2, Dexterity 3, Stamina 2,

Charisma 0, Manipulation 0, Appearance 0,

Perception 1, Intelligence 1, Wits 3

Abilities: Occult 2

Willpower: 6

Rage: 7

Health Levels: OK, -1, -2, -2, Incapacitated

Armor Rating: 0 (two soak dice, total)

Fomori Powers: Agonizing Thorns of the Ebon Maze


(see above)

Gifts: Bolt (W20 Changing Breeds, pg. 133)


80 BOOK OF THE WYRM COMPANION
Nocturna (Night Hag) only 4; the difficulty to kiss an active opponent
in melee combat is 7. If the Nocturna inflicts
Attributes: Strength 2, Dexterity 3, Stamina 2, at least one Health Level of damage with her
Charisma 2, Manipulation 2, Appearance 2, kiss, the infectious waste dripping from her
lips inflicts Strength +2 dice of aggravated
Perception 1, Intelligence 1, Wits 3 damage; this special damage cannot be soaked.
Abilities: Empathy 2 However, any use of the Gift: Resist Toxin
(W20, pg. 174) entirely negates this additional
Willpower: 1 damage.
Health Levels: OK, OK, -1, -1, -2, -2, -5, • Siren’s Veil: A Nocturna adds two to each of
Incapacitated her Social Attributes (included above); at will,
a Nocturna may roll Appearance + Empathy
Armor Rating: 0 (two soak dice, total) against a difficulty of a target’s Willpower to
Attack: Kiss (Strength -1 bashing, see below) appear as their literal ideal mate, even radically
changing her apparent age and gender. If this
Fomori Powers: Illusions, Pustulent Kiss, Siren’s Veil roll fails, the Nocturna simply appears to be
• Illusions: (see below) an attractive dark-haired woman. Use of any
• Pustulent Kiss: The difficulty to walk up and supernatural ability by the Nocturna shatters
kiss an unaware, helpless, or interested target is her illusion instantly.

Chapter 2: New Fomori Powers 81


Blood-Drinkin’: Like some kinda big-screen horror-
movie-ass vampire mofo you can really dig the hell out
of a tasty human snacky-treat, baby.
System: The fomor can perform the Bite combat SNACK-TIME WITH YOUR CHEF, THE
maneuver: this inflicts Strength -1 dice of bashing WYRM, OR “HOW MUCH BLOOD OL’ BOY
damage (unless the fomor has big, nasty, sharp-pointy GOT IN ‘IM ‘ERE?”
teeth from another source). Baseline normal humans find themselves light-
After biting a human, the fomor can choose to headed – much as if they had just donated a pint of
drain blood from her victim as a free reflexive action, blood – after the removal of a single blood point,
and she may then spend that blood to gain an extra and two blood points is often considered to be the
action or to heal her wounds, as per an Ananasi (W20 maximum amount that can be removed “safely”
Changing Breeds, pg. 60). Her maximum blood pool from an adult human. Taking three or more points
is 5, she may reflexively drain a single point of blood of blood from a human is dangerous (in some cases
from a grabbed, grappled, clinched, or held (W20 pg. lethal) to the victim, risking hospitalization; taking
299) victim per turn – inflicting a single Health Level five blood points from an average human will kill
of unsoakable lethal damage per point drained – and him (unless he receives immediate medical care,
she may spend one point of blood per turn; for obvious and even then it’s a bit iffy)… while taking any more
reasons, the fomor may also reflexively drain a single
than that will murder a human deader than disco.
point of blood each turn from a helpless, dazed or
immobilized (W20 pg. 249) victim. For humans, losing a blood point means
suffering a Health Level of lethal damage; if the
A fomor who decides to “go to town” on a victim fomor decides to drain a victim completely, an
may choose to also spend her regular action sucking, average human holds about ten points of blood.
allowing her to drain a second point of blood in the
same round; doing so may require her to spend blood For victims that are mere Extras (W20, pg. 254),
(or Rage, or to split her dice-pools) if she wants to assume that a creature “killed” through blood-drain
anything else the same round. – ‘cuz they lost four blood points, and thus took
four Health Levels of damage – is out of the fight,
Blood Glutton: Yum. but could conceivably be revived by an ally if the
System: The fomor must already possess the Blood- fomor stops there.
Drinkin’ Fomori Power, above, before she may select Of course, the fomor might also decide to just
this Power. drink-down all ten blood points, over five-to-ten
rounds, ‘cuz they’re yummy. Getting those last few
The fomor’s maximum blood pool increases to 10;
drops occasionally requires a little bit of squeezing.
her Appearance score drops by 1 for each blood point
beyond the 5th she holds in her system at any given Bring a straw!
time.
If the fomor’s Appearance drops to zero because of
this, she (temporarily) becomes observably inhuman
times, and its effects stack; each time this Power is
in some unique & hideous way: her skin might burn a
brilliant & vivid scarlet, for example, while her body selected, the fomor’s maximum blood pool further
temperature rises to a blazing 111 degrees Fahrenheit increases by 5: if this Power is selected a second time,
(44 degrees Celsius), her gut distends unnaturally, and for example, she gains a maximum blood pool of 15.
her eyes shine a putrescent yellow.
Blood-Parched: Some folks are just… extra thirsty,
Fomori with this Power exhibit all manner of you know?
grotesque body-deformations, including mosquito
wings that produce a cacophonous droning noise System: The fomor must already possess the Blood-
(but that don’t actually lift the fomor off the ground), Drinkin’ Fomori Power, above, before she may select
constellations of solid-black spider-eyes, huge hairless this Power.
twitching bat-ears, and drooling lamprey-maws. These The fomor may reflexively drain three points of
temporary “enhancements” are distributed seemingly
blood (rather than one) from a victim each turn. The
at-random, in particularly unwholesome & disturbing
fomor may additionally choose to spend a regular
places around the body, with little regard to the
niceties of “bilateral symmetry” action – potentially requiring her to spend blood, to
spend Rage, or to split her dice-pools – to drain a fourth
This special Fomori Power may be selected multiple point of blood in the same round.
82 BOOK OF THE WYRM COMPANION
The fomor’s abhorrent, alien physiology becomes may – should she fail on her activation-roll – choose
highly dependent on this sustenance: every 24 hours, to pull her weapon free early but doing so prevents
the fomor loses a single blood point from her pool as her from regaining her lost Health Level of aggravated
the scarlet material is metabolized into her unnatural, damage when the effect of this Power ends (see below).
Bane-tainted flesh. A fomor who loses a point of blood
in this way doesn’t need to eat (or to drink water) On a botch, the point of Willpower is spent and the
for the next 24 hours … but may still do so if she so Health Level of aggravated damage is dealt, but the
chooses. fomor can’t force her weapon to emerge from her for
the rest of the scene.
Much like an Ananasi (W20 Changing Breeds, pg.
60), a fomor with this Power suffers no real penalties If the fomor achieves three or more successes on the
for having an empty blood pool, but many freaks activation roll for this Power, she reduces all difficulties
develop a horrid secondary Derangement related to use the weapon in combat by one.
to their alien biomechanics. A fomor so afflicted is With five or more successes on her activation roll,
wracked with desire to consume hot blood from fresh, the fomor may additionally re-roll a single attack or
living, human (non-fomor) sources, and must expend damage roll made with the weapon during the same
a point of Willpower – whenever presented with a scene.
clear opportunity to feed upon a novel victim – to
avoid doing-so, violently, to the exclusion of all other When this Power is fully activated, the fomor gains
tasks, responsibilities, and duties. A fomor with a use of a single melee weapon of her choice.
“topped-off” blood pool, however, may freely ignore
this compulsion: saving her spicy Willpower points for This hideous object, pulled from her body, may be
later. crawling with maggots, covered with screaming faces
contorted in hellish agony, or spark with the obsidian
Fomori exhibiting this type of “harmless lightning of deepest Malfeas: in all instances, the mere
idiosyncrasy” are usually segregated together in sight of such a weapon incites the Delirium. Weapons
specialty night-fighting First Team units, kept well of this kind take many forms, from elegant death-
away from baseline-human Pentex assets. dealing katanas carved of Thunderwyrm-chitin to
massive claymores studded with weeping human eyes,
Body-Horror Blade: Although uncommon in the from titan-sized warhammers cut from rotten meat, still
modern day, since ancient times the foot-soldiers of dripping with viscera, to jagged-bone flesh-chainsaws
the Wyrm have wielded terrible instruments of pure that continually spray blood – and less-identifiable
annihilation drawn directly from their sizzling flesh. fluids – as they scream affronts to Gaia.
System: The fomor spends a point of Willpower This weapon deals Strength + 1 aggravated damage,
(or Rage, if she has it), suffers one unsoakable Health is difficulty 5 to use in close combat, and gains a single
Level of aggravated damage, and rolls her Willpower, Special Property of the fomor’s choice from the list
difficulty 7. below.
Baneklaive Augment: A fomor wielding In general, this Special Property is chosen when the
her awakened, non-dormant Baneklaive may Power is gained and is the same each time the weapon
spend a point of Gnosis in place of spending a is drawn. However, a focused fomor may attempt to
point of Willpower or Rage when she activates re-shape her internal weapon with a Wits + Occult
this Power; if she does so, her weapon grows roll, difficulty 8, in a painful drug-fueled ritual that
from her Baneklaive (rather than from her requires at least an hour of prolonged concentration in
body) and she does not suffer a Health Level of a haunted space consecrated to the Wyrm. Success on
aggravated damage. this roll deals one Health Level of unsoakable bashing
damage to the fomor, failure deals a level of unsoakable
On a success, the fomor draws-forth her weapon lethal damage, and a botch (as might be expected)
instantly; on a failure, she begins pulling her weapon deals a level of unsoakable aggravated damage.
free but must wait three full turns before the weapon is
fully ready: the jagged teeth of her meat-chainsaw are This grotesque weapon merges once again with the
still growing-in, for example, or the hilt of her chitin- fomor’s body at the end of the scene or after one hour,
forged katana has fully sprouted from her sternum… whichever comes first; the fomor may choose, at that
but the razored edge is still inextricably enmeshed in time, to expend an additional point of Willpower
her circulatory system. (or Rage) to maintain her weapon’s existence for
one additional hour or for one additional scene, as
The fomor is free to act normally during this time: appropriate.
she does not need to spend further actions “drawing”
the weapon as it slowly emerges from her. The fomor The fomor may always choose to reabsorb her
Chapter 2: New Fomori Powers 83
weapon at any time as a free reflexive action. wielded as a Semi-Automatic Shotgun (W20, pg.
303) with unlimited ammunition; when wielded
If this weapon is removed from the grasp of the
fomor early, it decays to bits of cartilage, rot, and in this way, the weapon deals lethal damage
infected, bubbling ooze at the end of the round… then (rather than aggravated). The fomor chooses one
erupts once more from the fomor’s body – appearing in Special Ammunition Type from the list below
her hands, ready to use – immediately before her next when this Special Property is selected:
action.
o Acid-Drenched Thunderwyrm-Teeth: When
When the fomor absorbs her weapon back into her used as a shotgun, the weapon deals -4 dice
body and ends the use of this Power, she instantly of base damage but deals aggravated damage
regenerates her lost Health Level of aggravated (rather than lethal); a creature struck by a
damage… unless the weapon was drawn from her body blast from the weapon suffers an additional 2
early after a failure on her activation roll, as noted dice of aggravated damage, soaked separately,
above. the following round (difficulty 6 to soak).
o Jagged-Razor Bone-Slivers: When used as
This special Fomori Power may be gained multiple a shotgun, the weapon deals -1 die of base
times; each time it is selected, the fomor adds one
damage but automatically ignores up to
additional Special Property, chosen from the list below,
to her weapon. three points of armor. This specific Special
Ammunition Type may be selected multiple
Body-Horror Blade Special Property Menu: times, and its effects stack: a weapon with
Jagged-Razor Bone-Slivers [x3], for example,
• Bathed in Power: Choose any two Fomori Powers
deals -3 dice of base damage and ignores up to
(other than Body-Horror Blade, for the love of
nine points of armor. The fomor may always
god). When her weapon is fully in-hand, the
choose to apply a smaller number of “doses” of
fomor may gain one of these Powers by activating
this Special Ammunition Type to an attack, if
it; activating the other Power causes her to
she desires.
“switch-out” the currently weapon-bound Power
o Nasty, Sharp, and Pointy: When used as
for the other. The fomor may activate either
a shotgun, the weapon deals +1 die of base
Power in one of three ways:
o use a normal action (no roll required) damage. This specific Special Ammunition
o spend a point of Willpower (or Rage) as a Type may be selected multiple times, and its
free reflexive action effects stack: a weapon with Acid-Drenched-
o take the life of a living creature with the Thunderwyrm-Teeth & Nasty, Sharp, and
weapon (allowing her to activate a Power Pointy [x2], for example, deals -2 dice of
instantly, for free, without spending an base shotgun damage, aggravated; the target
action or splitting her dice-pool) then suffers 2 dice of aggravated damage (as
• Bone-Crunching: Immediately after the weapon normal) the following round.
successfully deals damage (a minimum of one o ‘Splodin’ Tumor-Loogie: When used as
Health Level, after soak) the victim must succeed
a shotgun, the weapon deals -2 dice of
at a free Willpower roll (difficulty 6) or suffer the
effects of being stunned (W20, pg. 292) until the base damage to its primary target; when its
end of his next round: unable to take any action projectile detonates, however, it then deals [-1
except to stumble around dazed, with all attack die/2 yards out] of lethal damage to everything
rolls against him at -2 difficulty. The expenditure else in the area: this means 6 dice of lethal to
of a point of Willpower by the victim reduces the first target, 5 dice to everything within
this stun to a mere two-dice penalty on all rolls two yards, 4 die to everything within four
for the round, while spending an actual point of yards, and so-on all the way down to one die
Rage negates the stun-effect for the round entirely. of lethal damage to anyone 10 yards away
The fomor may also “boost” her stun by spending
from the target (assuming that the blast
a point of Willpower (or Rage) immediately after
the victim soaks: when she does so, the stun lasts doesn’t have any other Special Ammunition
for three turns (instead of one), the victim reduces Types applied to it that increase the base
the duration of the stun by one round per success damage of the shot).
on his Willpower roll, and the victim’s difficulty o Synaptic Reshuffling: This unique Special
on her upcoming roll increases to 8. Ammunition Type may only be added to
a ‘Splodin’ Tumor-Loogie shot; when the
• Bullet-Vomiting: The weapon may also be freely projectile detonates, it also scrambles &
84 BOOK OF THE WYRM COMPANION
disjoins the mental processes of every living the Breeze (W20, pg. 199) can push away the
creature within ten yards of the detonation- fumes, but not the sludge itself. This specific
point. Every thinking creature caught in Special Ammunition Type may be selected
this blast gains all the “benefits” of the multiple times, and its effects stack: each time
Tele-Psychosis Fomori Power, below, for the it’s selected, the sludge and the fumes each
remainder of the scene, and their “free mind-
reading” roll goes off a total of three times increase the damage they deal by two dice of
during the scene. Anyone in the area gets lethal damage.
an immediate Willpower roll (difficulty 6). o Tumor of Gore-Slick Calcification: This
Each success on this roll reduces the number unique Special Ammunition Type may only
of involuntary mind-reading occurrences by be added to a ‘Splodin’ Tumor-Loogie shot
one, and four or more successes cancels the that is also a Tumor Full of Infected Waste
brain-scrambling effect entirely (thereby shot. When the projectile detonates, the
also sparing the victim any distractions sizzling bile sprayed over everything in the
from ambient mental static). A botch on area rapidly hardens into a dense, solid mass
this Willpower roll, however, results in the
of semi-organic, contagion-ridden resin:
victim performing an involuntary mind-
reading on someone within ten yards every something like pustulent basalt – formed by
round... at least, that is, until they hit frenzy the rapid cooling of liquid iron – bubbling
or go unconscious. This specific Special with hot plastics & liquefied death. Each
Ammunition Type may be selected multiple round on her action, immediately after a
times, and its effects stack. Each time it’s creature suffers additional damage from the
selected, the difficulty of the Willpower roll toxic sludge of a Tumor Full of Infected
to shrug-off the psychic assault increases by Waste, the creature also gains one of the
+1, the area of effect increases in size by +5 following (her choice):
yards in radius, and the number of involuntary
• she suffers a one-die penalty on all
mind-reading occurrences suffered by the
victim increases by one. A weapon with Dexterity-related dice pools
Synaptic Reshuffling [x3], for example, hits • she suffers a two-dice penalty on all
every thinking creature within twenty yards Perception-related dice pools
of the detonation-point, each creature’s “free • her movement-speed is halved, rounded
mind-reading” roll goes off a total of five times down: because normal humans jog at a
during the scene. Each creature so affected rate of 13 yards per turn and run at a rate
gets a Willpower roll (difficulty 8), and six of 20 yards per turn, a baseline human
or more successes are required to cancel the who selects this effect twice (for example)
brain-scrambling effect entirely.
may jog at a rate of only 3 yards per turn
o Tumor Full of Infected Waste: This unique
or flat-out run at a rate of 5 yards per turn
Special Ammunition Type may only be added
to a ‘Splodin’ Tumor-Loogie shot. When the A creature reduced to a Dexterity score
projectile detonates, it also coats everything of zero or lower by this effect is effectively
within ten yards of the detonation-point with frozen – immobilized, able to take only
a thick layer of bubbling biohazardous sludge, purely mental and social actions (such as
which very rapidly begins filling the same area screaming for help, activating Gifts that
with toxic gas. Direct expose to the sizzling require no external movement, or having a
liquid deals 2 dice of lethal damage each turn, panic attack, for example) – while a creature
on the target’s action, until it’s washed-off, reduced to a Perception score of zero or lower
while exposure to the fumes deals 2 more is effectively blind, deaf, and utterly numb,
dice of lethal damage each turn (also on the able to smell and taste only the thick, clotted,
target’s action). Creatures with any level of tar-like poison coating her, with all sensory-
poison resistance or immunity to poison (such organs otherwise filled-in & glued-shut.
as leeches and those with the Gift: Resist The congealing sludge eventually becomes
Toxin) are immune to the gas, but not the glass-like – still oozing, ever so slightly, like
sludge; a creature outfitted in a full biohazard 120-degree asphalt warping under a gout
suit is effectively immune to both. The sludge of balefire – and subsequently shatters into
and gas dissipate after about ten minutes shards of irritating organic-metal dust after
unless cleared-away early: use of the Gift: Call about ten minutes (as normal for a Tumor
Chapter 2: New Fomori Powers 85
Full of Infected Waste shot). This specific fomor may choose to spend a point of Willpower
Special Ammunition Type may be selected (or Rage) as a free reflexive action and roll her
multiple times, and its effects stack; each Willpower, difficulty equal to (her opponent’s
time it’s selected, a creature affected by the Stamina + Athletics + 1). If she scores at least
sludge suffers an additional “debuff” of her four successes on this special roll, and at least
two Health Levels of damage from the attack go
choice (an extra die of Dexterity-penalty, two
unsoaked, the opponent loses an eye in a shower
extra dice of Perception-penalty, or an extra of gore. An eye destroyed in this way can be re-
halving of her movement-speed) each round, grown by healing two levels of aggravated damage.
immediately after suffering damage from the • Flesh-Devouring: The weapon deals two additional
sludge of a Tumor Full of Infected Waste Health Levels of damage (Strength +3 instead of
effect: a creature hit by a Tumor of Gore- Strength +1, for example). This specific Special
Slick Calcification [x3] shot, for example, Property may be selected multiple times, and its
might choose to gain a two-dice Dexterity- effects stack: if this Special Property is selected
penalty and a two-dice Perception-penalty three times, for example, the weapon deals
Strength +7 damage (as per a standard chainsaw).
on her first found after suffering damage,
• Meat-Tainting: While her weapon is in-hand,
then choose to suffer a four-dice Perception- the fomor may always track any creature she has
penalty and halve her movement-speed again wounded with the weapon. She always knows the
on the following round. direction to any creature wounded by the weapon,
although she does not know the precise distance
o Ultra-Sonic Blast-Shards: When used as a to her quarry.
shotgun, the weapon may fire a three-round • Hellhole-Consecrating: The fomor may strike
burst without increasing the difficulty of the the ground with her weapon as a regular action,
attack roll; after firing her weapon in this spend a point of Willpower (or Gnosis, if she
way, the fomor must wait one full combat desires), and roll Willpower at a difficulty equal
round before she can fire her weapon in the to the difficulty for a Hatar to cross the Web
same way again. During this “cooldown” into the Umbra (W20 Changing Breeds, pg. 61).
round, she may freely use the weapon in close Upon doing so, she infects the area immediately
combat (rather than in ranged combat) or surrounding the impact-point of her strike,
marking a small circle (with a radius in yards equal
make ranged attacks with her weapon using
to her Willpower plus her number of successes on
a different Special Ammunition Type she the activation-roll). The earth here becomes one
possesses. with Malfeas itself: a jagged mound of shattered,
steaming crimson stone, an eerie expanse of
This specific Special Property may be selected
smooth black glass suspended above an infinite
multiple times; each time it is selected, the fomor pit, or a carpet of squirming, infected corpses with
may choose two additional Special Ammunition broken backs (as determined by the Storyteller).
Types from the list above; she may choose to This section of marked ground is not mobile
“double-dip” (or even triple-dip!) certain Special and does not move with the fomor. This unholy
Ammunition Types – noted above – that can be consecration lasts until the end of the scene or for
selected multiple times. The fomor may always one hour, whichever comes first. While standing
mix-&-match her Special Ammunition Types as on this ground, the fomor gains one automatic
she desires, switching between them or combining success on all soak-rolls, ignores all damage that
them on the fly. would normally be dealt as bashing, suffers bashing
damage instead of lethal whenever she would
• Enchantment-Shattering: Whenever the fomor normally suffer lethal damage, and suffers lethal
strikes an opponent with this weapon, she may damage instead of aggravated whenever she would
spend a point of Willpower (or Rage, if she normally suffer aggravated damage. The difficulty
has it) to roll Willpower (difficulty 7) as a free for a Wyrm-creature to cross the Gauntlet on this
action; the target resists with a Wits + Occult roll ground is reduced by 1 per successes achieved by
(difficulty 7). If the fomor wins this contested roll, the fomor on the activation-roll. The difficulty
each success subtracts one die from her victim’s for a Gaian to cross the Gauntlet on this ground is
next dice-pool to activate or use a supernatural increased by 1 per successes achieved by the fomor
ability (such as a Garou’s or leech’s Gifts, a mage’s on the activation-roll.
Spheres, and so on). • Infection-Dripping: Whenever the fomor strikes
• Eye-Detonating: Immediately after the weapon an opponent with her weapon, she may choose
deals damage, before her opponent soaks, the to spend one point of Willpower (or Rage, if she
86 BOOK OF THE WYRM COMPANION
has it) and roll Willpower (difficulty 3 + the cannot be absorbed by the fomor. Instead, they
victim’s Stamina) to infect her victim with a simply splatter across the nearby Umbra (rapidly
hideous, flesh-eating disease. On a success, the drawing swarms of Banes). Note that use of this
victim suffers one Health Level of lethal damage Special Property requires use of Gnosis (rather
the next turn (at the beginning of her action), than Willpower): as such, it can only be used by a
plus one additional level of lethal damage on each fomor who possesses the Spirit Ties Fomori Power
subsequent turn at the start of her action for a (W20, pg. 479) or by a fomor with some alternate
number of turns equal to the number of successes access to a Gnosis pool (such as a fomor Kinfolk or
scored by the fomor. This damage may be soaked fallen Fera).
as normal, at a difficulty equal to (the Stamina of • Tempest-Screaming: The fomor may throw the
the fomor +3). Black Spiral Dancers, leeches, her weapon, attacking an opponent up to a number
fellow fomori, and all other Wyrm-creatures are of yards away equal to the [Strength of the fomor
immune to this damage, as are any targets with the x 5]. After being thrown in this way, the weapon
Gift: Resist Toxin (W20, pg. 174). rots to nothingness and then instantly erupts once
• Nerve-Rending: While a victim of the weapon more from the fomor’s body: ready to be used again
retains even a single Health Level of damage dealt in the very same round.
by the weapon, all of the victim’s wound penalties • Utterly Overwhelming: The fomor uses Strength
are doubled. + Melee to attack with the weapon rather than
• Pretty-Boy-Breaking: An opponent struck by this Dexterity + Melee.
weapon loses one dot from his Appearance Trait • Wreathed in Balefire: Roaring with unclean
for each Health Level of damage he suffers; this flame, the weapon deals one additional Health
reduction is healed like bashing damage. A human Level of aggravated damage, soaked separately
killed in this way leaves behind a particularly (Difficulty 5 to soak). In addition, the mere touch
grotesque and terrifying corpse: a scene of of the weapon may ignite combustible objects.
nightmare fully capable of inciting the Delirium. This ability may be selected up to three times:
• Seething with Tribal Hatred: Choose a single if selected a second time, the weapon instead
Gaian Tribe, such as the Glass Walkers or Red deals two additional Health Levels of aggravated
Talons, or a single less-populous Changing Breed damage (Difficulty 7 to soak); if selected a third
(such as the Corax or Nuwisha). Choose any time, the weapon instead deals three additional
two Special Properties listed here (such as Bone- Health Levels of aggravated damage (Difficulty 9
Crunching & Soul-Eating, or Nerve-Rending & to soak).
Meat-Tainting) that the weapon doesn’t have, • Writhing & Twisting: The weapon is grotesquely
or that the weapon could still take a few more flexible: the fomor has +2 dice on all attempts
times (like the boost from Wreathed in Balefire made to disarm an opponent using the weapon,
to [Wreathed in Balefire x3] or from [Flesh- adds +1 to her dice-pool when the weapon is used
Devouring x2] to [Flesh-Devouring x4]). The to block, adds +1 difficulty to all of her opponent’s
weapon gains these Special Properties whenever attempts to block attacks made by the weapon,
it’s wielded directly against Fera or Kinfolk of the and the weapon automatically ignores up to three
appropriate type. points of mundane armor. This specific Special
Property may be selected multiple times, and its
• Soul-Eating: The fomor may choose a single
effects stack: if this Special Property is selected
victim she can see within 15 yards that she
three times, for example, the fomor has +6 dice
has already damaged with her weapon, spend
on all attempts made to disarm an opponent using
a point of Gnosis, and roll Gnosis (Difficulty
the weapon, adds +3 to her dice-pool when the
7). For each success on this roll, she draws-out
weapon is used to block, adds +3 difficulty to all of
one point of temporary Gnosis from her target;
her opponent’s attempts to block attacks made by
these points are added directly to the fomor’s the weapon, and the weapon automatically ignores
temporary Gnosis pool. A target without Gnosis up to nine points of mundane armor.
to draw-from instead loses temporary Willpower.
A target without further Willpower to draw-from
instead suffers one Health Level of unsoakable
lethal damage per remaining success: his body
drained of vitality and the metaphysical spark of
life. A living creature killed via use of this dark
magic appears to have died – in extreme pain – of
exposure, starvation, melancholy, exhaustion,
and thirst. Points of temporary Gnosis stripped
from her victim in excess of the fomor’s normal
maximum Gnosis-pool are lost by her target but
Chapter 2: New Fomori Powers 87
Coils of Malfeas: In wounded and infected touching a dead body. The level of desecration
places, growing more numerous each day, the edge that must be applied to an object before it
of the Gaian Realm abuts – along a slick, jagged can be manipulated is extreme, and subject to
4th-dimensional axis – the very heart of the blasted Storyteller discretion. In general, this ability
nightmare-scape spoken-of as the Black Spiral couldn’t be used to manipulate an abandoned
Labyrinth; with twisted will, the fomor may scrub this church-pew covered in faux-Satanic graffiti…
gaping tear in reality raw and bleeding. but it could move the same object if it was also
covered in fresh “bodily fluids”.
System: The fomor may spend one point of
Willpower (or Gnosis, if she has it) as a free action This ability can only affect matter within a number
to activate this ability for the remainder of the scene of yards equal to 5x the current temporary Willpower
or for one hour, whichever comes first. No roll or + current temporary Gnosis of the fomor. This ability
action is required to activate this ability. While this moves objects as if with a Strength and Dexterity
equal to the current temporary Willpower + temporary
ability is active, the fomor may manipulate objects
Gnosis of the fomor.
using a power similar to telekinesis, except that her
gifts can only affect matter that is desecrated, defiled, This ability cannot affect animate creatures – other
rotting, corroded, cursed, on-fire, or otherwise tainted; than the fomor herself – directly. The fomor cannot
in general, this must be something that the average throw another fomor or Wyrm-creature using this
human would recoil from touching. ability, though she can use it to fly.
Thus, for example, the fomor could use this In addition, the fomor may puppet a corpse,
ability in an average alleyway to move a giving it a semblance of life, or animate a spray of
filth-caked rusty dumpster or fling a mound of burning, blood-slick wreckage, for example, into a
wet diapers & used needles, but not to throw “filth elemental” or “atrocity golem” if she possesses
a motorcycle. Likewise, the fomor could not a temporary Willpower + temporary Gnosis of 4 or
lift and fling a coffin – unless the coffin was higher. A creature constructed in this way possesses a
currently on-fire or doused with biohazardous Strength, Dexterity, Stamina, and number of Health
human waste – but the fomor could lift the Levels each equal to the temporary Willpower + the
corpse inside, as most humans hesitate before temporary Gnosis of the fomor-3.

88 BOOK OF THE WYRM COMPANION


Consume Lacerations: For the Wyrm, even The fomor may end this heightened effect early in a
entropy & death themselves may be swallowed whole. cataclysmic blast of hyper-concentrated Wyrm-flame,
which results in one of the two following horrible things
System: The fomor may touch a single willing happening:
Wyrm-creature and spend a point of Willpower (or
Gnosis, if she has it). For the remainder of the scene • the fomor projects a single gout of balefire up to
(or for one hour, or until the fomor chooses a new 30 yards. This requires a Dexterity + Athletics
target, whichever comes first), as long as the fomor’s roll to hit, and normal modifiers from Firearms
target is within ten yards, the fomor may automatically attacks [W20, pg. 293] apply; the base damage of
choose as a free reflexive action to accept one half – this attack is eight dice of lethal damage
rounded up – of any damage dealt to her target: if the • the fomor’s crown of balefire bursts like a
target would normally suffer three levels of bashing hideous nova of carcinogenic plasma. This
damage after their soak, for example, the fomor may scorches everything within one yard of the
take two of these Health Levels of damage (leaving her fomor for six dice of lethal damage, and deals -1
target with one). die/2 yards out to everything else (to a minimum
of 1 die of lethal damage, 11 yards away). The
While this power is in effect & the fomor’s target fomor and all other Wyrm-creatures in this area
remains in-range, the fomor may also spend a point are utterly immune to this damage, as are those
of Willpower as a regular action to roll Willpower creatures with the Resist Toxin Gift.
(difficulty 7); each success on this roll heals one level
of bashing, lethal, or aggravated damage to the fomor’s This special Power may be selected twice.
target.
If it’s selected a second time, the fomor may – while
The power is, for obvious reasons, usually associated the heightened version of her Bale Armor is in effect, as
with fomori also blessed with the Numbing and described above – choose to spend yet another point of
Regeneration Powers … but neither is technically Willpower (or Gnosis, if she wants) and roll Willpower
required. (difficulty 8). On a success, she becomes a massive,
walking conflagration of diseased & grotesque unholy
Crown of Balefire: The entropic, unwholesome emerald flame for a total number of rounds equal to her
flames of Oblivion – the final, twisted fate of all matter
number of successes on this roll (or until her ongoing
and all energy, of all order and all flesh trapped within
heightened effect ends, whichever comes first).
this doomed Tellurian – burn ever higher & ever more
brightly: counting down these last few seconds until While her super-double-heightened Bale Armor is
Apocalypse. roaring, physical reality itself within about five yards of
System: The fomor must first possess the Gift: Bale the fomor begins to rip apart at the seams, unspooling
Armor (W20 Book of the Wyrm, pg. 121), either into puddles of seething iridescent oil, choking clouds
through the Gifted Fomor Power or through another of black ash, and shards of irradiated glass-dust: her
source – such as because the fomor is a fallen Kinfolk or presence twists holy symbols into obscene ruin, rusts
Fera, for example – before she may gain this Power. iron, cracks steel, freezes water, burns-out lightbulbs,
spoils milk, rots food, sickens animals (imposing a -2
While the fomor’s body is wreathed in that terrible dice penalty on rolls made by baseline humans & other
green-black radiance, she may choose to expend an living creatures), and causes man-made objects to fail:
additional point of Willpower (or Gnosis, if she has ropes fray, paint peels, concrete splinters, and electronic
it) and roll Willpower (difficulty 7); on a success, speakers spit only static & screams.
the sickening off-jade flames greatly intensify in their
obscenity: roiling from her hands and dripping from her At the Storyteller’s discretion, the light of
eyes for a number of rounds equal to 2 + her number of these flames may produce even more bizarre &
successes on this activation roll. She lowers the difficulty horrible effects: the glare of Malfean radiance
of all Intimidation rolls she makes during this time might cause photographs near the fomor to
by 2, and she utterly destroys any mundane electronic fade, blur, or shift – showing the eerie, alien
device she so much as brushes against: cellphones melt, geometries & entities native to the other side of
engines vomit blue smoke, and magnetic locks sputter the corroding Gauntlet – while normal animals
& fail. Within one yard of her, lights flicker, computer choke on sprays of their own blood, spitting out
screens seize with static, automatic doors fail to open (or words of ecstatic worship in those unnatural
fail to close), and vending machines flash nothing but tongues spoken only in the farthest, most
error messages. This effect does not hinder firearms with lightless depths of Malfeas. This doesn’t deal
electronic components, and it represents a significantly any additional direct damage in combat, but it
less-powerful, less-focused effect than the Gift: Jam surely leaves a wash of otherworldly horror in
Technology (W20, pg. 153-154). the fomor’s wake.
Chapter 2: New Fomori Powers 89
In addition, the fomor is utterly immune to all Dance Behind the Shroud of Sanity: Nothing
non-magical ranged attacks while cloaked in this moves more swiftly that the foul whispers of the Wyrm.
dark, towering pillar of balefire. Mere “bullets” are
reduced, in-flight, to a nothing more than a weak puff System: The fomor spends a point of Willpower and
of radioactive ash, a sharp ringing noise, and a small- rolls Willpower (difficulty 6) to activate this ability.
but-noticeable spike in the pediatric-brain-tumor On a success, her body instantly transforms into a
incidence-rate across three counties. Mundane (non- roiling mass of balefire, a spatter of flesh-colored liquid,
magical) melee weapons inflict injury upon the fomor and a whirlwind of thrashing ghost-tendrils. She then
as normal for their first strike but are swiftly melted moves up to 40 yards in a single direction chosen by
upon contact with the flame: inflicting three dice of the fomor.
lethal damage to the wielder in the process. Baneklaive Augment: A fomor wielding her
Foes who dare touch the fomor, meanwhile, instantly awakened, non-dormant Baneklaive may
suffer a six dice of aggravated damage (difficulty 8 to spend a point of Gnosis in place of spending
soak). a point of Willpower when she activates this
Power. If she does so, she slices a hole in reality
Magical melee weapons – such as klaives, when this Power is activated, stepping between
ironhammers, and fang daggers – are not harmed by two points without passing through any of the
these flames; similarly, purely mental (and social!) intervening space.
attacks pass through this blaze unimpeded.
Upon arriving at her selected destination, the fomor
If the fomor chooses to end her mega-heightened immediately returns to her previous form. The sight of
effect with a blast – either as a single focused gout or this movement incites the Delirium.
as nova of diseased flame (as noted above) – she may
choose one of the following options as she vents the The fomor, while in this momentary whirlwind-form,
raw, burning totality of her hatred: is only a bolt of wet, hot wind breathed-forth from
Malfeas. She may freely pass through any barrier rain
• triple her range/area-of-effect could pass through. She is not slowed by iron bars but
• deal aggravated damage (rather than lethal) is instantly halted by a thin sheet of glass, for example.
• deal 3 additional dice of damage If the fomor, while in this strange state, encounters an
• increase the soak-difficulty to resist her blast obstacle that she cannot bypass, she instantly reverts to
by +2 her previous form. While in this discorporate form, the
• heal a single Health Level of aggravated fomor is immune to most mundane attacks & weapons;
damage against the few dangers that can threaten her – such
• heal three Health Levels of lethal damage as certain Gifts – she gains +1 die to her dodge-rolls
• heal all current Health Levels of bashing for each success she achieved on the activation roll,
damage above.
• all victims may roll Wits + Occult (difficulty This special Fomori Power may be selected multiple
7) as a free action, the fomor opposes this roll times; each time it is selected, the fomor moves an
with a Willpower roll (difficulty 7). If the additional 20 yards whenever she activates this ability.
fomor wins this contested roll, each of her Thus, if this Power is selected three times, the fomor
successes subtracts one die from the victim’s moves 80 yards whenever this ability is activated.
next dice-pool to activate a supernatural
ability

90 BOOK OF THE WYRM COMPANION


Distort Inertia: The precious
“physical laws” governing the Gaian
Realm weep and shit themselves in
the face of such awful power as may
be granted by the Wyrm.
System: The fomor may focus
her attention upon one in-motion
projectile she is aware of (such as
a bullet in-flight or a car that has
been thrown at her), spend one
point of Willpower or Gnosis, and
roll Willpower (difficulty 6). For
each success on her roll, the fomor
alters the flight-path of the selected
projectile by up to 30 degrees,
sending the projectile in a new
direction of her choice.
Even a single success causes
the projectile to miss its intended
target, although the fomor may – if
she desires – choose a new target
in the projectile’s corrupted line-
of-fire; redirecting a missile directly
back at its original source requires
a total of six successes (altering
the trajectory of the projectile 180
degrees). Hitting a specific target in
this way requires a Wits + Firearms
roll (difficulty 8); any creature
successfully targeted in this way
may, of course, attempt to dodge or
block as normal.
This ability is used reflexively on
an opponent’s turn and doing-so
costs the fomor one action during
her next turn. She must choose to
split her dice pool (as normal) in
order to perform both this action
and then also take an action on her
own turn. This decision – to split
her dice-pool or to forgo her next
action entirely – is made reflexively,
when this Power is activated.
This horrid Power is particularly
common among those who practice
Baneklaive Sorcery, the shamanistic
tradition of Wyrm-magicians
trained by Nightmaster W20
Umbra: The Velvet Shadow p. 46.

Chapter 2: New Fomori Powers 91


Eat People: Yep, them’s some good eatin’. of eating both the brain and the heart of the same
human, for example, nor can she gain the benefit of
System: The fomor requires ten full minutes of eating both his eyes and his tongue.
uninterrupted, unfettered access to a helpless living
human. This human will not survive the experience, Of course, that’s not to say she can’t enjoy eating
although he doesn’t die until the very end of the them.
Power’s ritualistic activation-action.
Just that doing-so doesn’t provide her any extra juice
Note that the fomor is automatically (metaphysically speaking).
considered to have “eaten” any human she
The fomor can hold a total number of benefits from
kills using the Soul-Eating weapon special
use of this ability at any given time equal to one half
quality, via the Body-Horror Blade Fomori
of her Willpower + her Gnosis, rounded down, and
Power (above); she may always freely choose
additional uses of this ritual are wasted. If the fomor
which “parts” of the victim are specifically
has a Willpower of eight and a Gnosis of zero, for
consumed.
example, she can invade a coma ward and then spend
The fomor spends one point of Willpower (or forty minutes snacking – using this Power four times
Gnosis, if she’s got it) and then rolls Willpower on four helpless mortals – eating the brain of each and
(difficulty 8); if this roll is successful, the fomor gains gaining up to +4 total in her Metal Attributes, divided-
any one of the following benefits – depending on up as she sees fit.
which part of her victim she ate – for 24 hours:
If she eats the internal organs of a security guard an
• Eyes & Ears: Memories stripped from the hour later, she gains one point in a Physical Attribute
sight and hearing of the victim, including the only if she willingly loses one of the bonus dots to her
names and faces of his allies and the passwords Mental Attributes.
to his security systems (for example); although
much of this information is meaningless to the This horrid Power is particularly common
fomor, she can remember anything the victim among those who practice Baneklaive Sorcery, the
ever saw or heard shamanistic tradition of Wyrm-magicians trained by
• Hands & Tongue: One point in an Ability Nightmaster W20 Umbra: The Velvet Shadow p. 46.
possessed by the victim Echoes of the Thunderwyrm: No entity born
• Internal Organs: One point in a Physical to stride the sunlit world can fathom the majestic,
Attribute ancient chthonic power wielded by Earth’s true
• Brain: One point in a Mental Attribute inheritors: they who swim the night-black, liquid-iron
• Heart: One point in a Social Attribute
oceans far beneath the mountainside forests of wolves
The fomor may always choose to also eat the face of and shrieking cites of men alike. Before their awful
her victim, if she so desires; if she does so, and then might, the finest weapons forged by “hands” are mere
spends another point of Willpower (or Gnosis), she pitiable dust & laughable trinkets.
may take on the general appearance of the victim –
System: The fomor must first possess the Gift:
enough to pass as the victim while presenting their
Allies Below (W20, pg. 426), either through the
ID, at least – at-will as a free reflexive action for the
Gifted Fomor Power or through another source – such
full duration of the ritual’s effect. People who actually
as because the fomor is a fallen Kinfolk or Fera, for
knew the victim, even casually (just as, like, a neighbor
or coworker, for example), aren’t automatically fooled example – before she may gain this Power.
by this disguise… especially if the fomor has a radically Note that in most instances, a Wyrm-creature
different height, weight, gender, or body-type from the must very specifically expend Gnosis to activate Allies
victim. Below, making that Gift the exclusive domain of those
As such, an infiltrating fomor will require much fomori who also possesses the Spirit Ties Fomori
more complex skills than just this Power, which Power (W20, pg. 479) or who claim some alternate
represents the mystical equivalent of cutting-off the access to a Gnosis pool (such as fomor Kinfolk and
victim’s face and stapling it over her own. fallen Fera). A fomor with the Greater Gifts of
Malfeas or Twisted Gifts Fomori Power, however,
For each additional success on her activation roll, may spend points of Willpower (in place of points of
the fomor retains the benefits of this ritual cannibalism Rage or of Gnosis) to activate any Gift she possesses.
for one extra day. She may choose to end this benefit For this reason, the Gift: Allies Below and this Power
at any time as a free action. are slightly more common among the Wyrm’s teeming
legions than might otherwise be expected.
An individual human meal can only provide a single
benefit listed above. The fomor can’t gain the benefit
92 BOOK OF THE WYRM COMPANION
Immediately after the fomor activates Allies Below and klaives can hurt a tendril, but pepper-spray &
– meaning “within the next few combat rounds” – she tasers (for example) are a complete waste of time.
may choose to expend another point of Willpower (or
Gnosis, if she has it) and roll her Willpower (difficulty Tendrils are, of course, also immune to the Delirium;
7). On a success, the fomor calls-up one or more vast their senses are utterly alien but are observably capable
Thunderwyrm tendrils from the area of her quake: of detecting minute tremors in the air – via unknown
these lashing tentacles represent a mere shadow of the means – well enough to approximate a baseline
incredible power truly wielded by such creatures… but human’s visual acuity (we call it “blindsight”).
such potency is often still far more than enough to rip And if the biology of a tendril is incomprehensible
through stone & steel like a bullet passing through to surface-dwellers, the intellect of such a thing – if
empty air. it can even be called that – is easily a thousand times
The coiling tendrils tear from the ruined earth in more bizarre still. Tendrils are flat-out immune to all
a spray of shattering stone, as if burrowing up from emotion- and mind-manipulating powers & Gifts, and
deep beneath the thin veneer of sanity painted over any “psychic connection” made with a tendril ends
the world. This Power cannot be used if the fomor is frenzy, amnesia, depression, and psychosis.
in a helicopter or on the top floor of a skyscraper, for THUNDERWYRM MENU
example. If she’s in a basement, a sewer, a cave-system,
or a set of catacombs, however, the fomor may cause • 1+ points: call up a single basic tendril per
the tentacles to rip in through the walls or even to point spent; these emerge within line-of-
emerge from the ceiling, if she so desires. sight of the fomor from any spot of ground
that was shaken by her use of Allies Below
Each success on her activation-roll grants the fomor • 1+ points: increase the Strength of a
one point to spend on the Thunderwyrm Menu, single tendril by one dot per point spent
below. If the fomor desires, she may spend any number • 1+ points: increase the Dexterity of a
of points of temporary Willpower (or Gnosis) when single tendril by one dot per point spent
this Power is activated to add one additional point to • 1+ points: increase any Ability (or pair
her budget per-point-spent. of Abilities) of a single tendril by 2 dots
per point spent; note that while a tendril
A basic tendril, before adjustments, is six feet long
may benefit from an increase in Brawl or
and possesses Strength and Dexterity ratings each
Athletics (used to dodge), it has minimal
equal to the fomor’s Willpower rating (or to her
use for something like Academics or Law
Gnosis rating, if she desires); any enhancement to the
… and also has no way to communicate
fomor’s Strength or Dexterity Trait from a Fomori
• 1+ points: increase the length of a single
Power (such as the Exoskeleton, Mega-Dexterity, or
tendril by six feet per point spent
Unnatural Strength Powers) is added to the tendril’s
• 1+ points: add one Health Level to a
Strength and Dexterity ratings, respectively. single tendril per point spent
Each tendril also has one dot in each Mental NOTE: all points to be spent on the Thunderwyrm
Attribute, zero dots in all Social Attributes, no Menu must be expended simultaneously.
Abilities, four Health Levels, a Rage of zero, a
Gnosis of zero, a Willpower of 1, and is limited in The fomor does not “command” the tendrils she
combat to slams & constriction-attacks: both inflict pulls up from the depths. The tendrils, instead,
(Strength +1) lethal damage and breaking the grasp reflexively seek-out & crush-into-paste anything
of a constricting tendril requires the victim to win a within reach that isn’t sufficiently Wyrm-tainted. In
resisted Strength roll (difficulty 6) against the tendril. general, they’ll also follow the shouted orders of the
fomor (shouting doesn’t require concentration or an
Tendrils roll their own initiative and take actions action) as to which specific creature they’ll messily
separately from the fomor; they do not suffer wound rip-asunder next, but tendrils can’t be instructed to –
penalties. A tendril soaks both bashing damage for example – type something out on a smartphone or
& lethal damage using the fomor’s Stamina; any steer a car.
enhancement to the fomor’s soak pool from a Fomori
Power (such as Armored Hide, Heavy Armor, or Tendrils called-up from the rotten heart of the world
Hell’s Hide) is also added to the tendril’s soak pool. collapse into pale, sickly-green chunks of oily, rubbery
putrescence at the end of the scene, after one hour,
Tendrils cannot otherwise soak aggravated damage. when destroyed, or when they leave line-of-sight of
Tendrils are, however, immune to balefire, to the fomor (whichever comes first), evaporating into
poison, to disease, and to anything else that – while nothingness swiftly thereafter.
detrimental to normal human or animal biology –
couldn’t damage a slab of marble. Bullets and dynamite
Chapter 2: New Fomori Powers 93
Enhanced Beast-Mode: Most fomor capable of gain bonuses to their Physical attributes while in non-
pulling-off actual shapeshifting – from “vaguely human, human forms – the nigh-legendarily badass “Strength
at least in silhouette” to “super-hideous ultra-mega- +4, Dexterity +1, Stamina +3” bonus-set of a Garou
beef-death-squid-cockroach-monster” format – are still entering Crinos being only the most famous example
a long way off from matching the sheer, unadulterated, – members of the Ratkin gain a +3 to Perception in
rage-fueled killing-power that is the sacred birthright Rodens form (W20 pg. 419).
of Gaia’s True Chosen Warriors entering full-on Crinos
So, like …there’s precedent, man.
form.
These bonuses are set when the Power is gained. A
…that said, there are a few exceptions.
fomor who chooses to gain Dexterity +3 and Wits +2
System: The fomor must already possess both the when she activates her Bestial Mutation gains this
Bestial Mutation Fomori Power (W20, pg. 430-431) same bonus each time.
and be able to pass for human (usually through use of
one of the following Powers, but the Storyteller is free This special Fomori Power may not be selected
to use her discretion) before she may select this Power: as either a Bestial Power or as a Stand-By Power for
purposes of the Enhanced Beast-Mode Power.
• Disguise (W20 Book of the Wyrm, pg. 137)
• Siren’s Veil (W20 Book of the Wyrm, pg. 130- Flesh of Unlimited Suffering: Pain is a source of
131) infinite strength.
• Wyrmish Glamour (below) System: Whenever the fomor suffers non-aggravated
• be a Ferectoi (W20 Book of the Wyrm, pg. 131- damage from a physical, kinetic source – such as from
132), so she always looks outwardly human until a gunshot, knife-wound, being hit by a car, or being
she chooses to reveal her hellish powers, and she yeeted through a building, for example – the freak may
doesn’t even have to pay for it. choose to roll Stamina, difficulty 7, before she rolls her
When this Power is gained, the fomor chooses two normal soak.
Fomori Powers she does not already possess or that she Making this roll is not an action.
could select an additional time; she may designate one
or both of these (as she desires) as Bestial Powers. If Each success on this roll subtracts one Health Level
the fomor selects only a single Bestial Power, the other from the total damage dealt by the attack. The fomor
chosen Power is automatically designated as a Standby loses one point of Willpower (or Rage, if she has
Power. any) for each Health Level of damage she “absorbs”
by means of this Power. Losing Willpower or Rage in
The fomor may use Standby Powers whenever she has
this way is reflexive, automatic, and is not considered
not activated her Bestial Mutation.
an expenditure of Willpower or Rage for purposes of
When the fomor activates her Bestial Mutation, normal limits. A fomor with a Rage Trait of 5 and
she loses access to any and all of her Standby Powers Willpower 10 who wishes to spend all 5 points of Rage
and immediately gains access to all Bestial Powers she and three points of Willpower to absorb eight Health
possesses. Levels of damage, for example, may do so.
Under no circumstances can the fomor achieve For every two Health Levels (rounded down) of
access to both her Standby Powers and to her Bestial damage absorbed in this way, the fomor gains one
Powers simultaneously. temporary dot of Strength. She loses one dot of this
temporary Strength at the end of each subsequent
Enhanced SUPER Beast-Mode: When it’s time to scene. Dots of Strength gained by use of this Fomori
party, you will party hard. Power ignore normal limits. A fomor with a base
System: The fomor must already possess both the Strength of 1 may (briefly) increase her Strength to 10
Bestial Mutation Fomori Power (W20, pg. 430-431) (or higher!) by use of this Fomori Power, requiring her
and the Enhanced Beast-Mode Power (above) before to absorb absolutely catastrophic amounts of damage.
she can select this Power. After her “absorption roll,” the fomor still gets her
When the fomor activates her Bestial Mutation, she normal soak roll.
gains an additional 5 dots to spend on her Attributes Use of this Fomori Power incites the Delirium in
(other than Appearance) as she sees fit. No single mundane witnesses, and the fomor – once “juiced-up”
Attribute may be boosted by more than 3 dots in with kinetic energy – incites Delirium just by existing
this way, but the fomor may otherwise increase her with a Strength score above 5.
Attributes (including Social and Mental Attributes)
as she desires. While the majority of Fera primarily
94 BOOK OF THE WYRM COMPANION
Font of Evil Will: Twisted spirits in the thrall of the away in her third timeline. At the end of the
Wyrm delight in empowering their fleshy playthings round, she chooses which of these three is
with the most wicked & baleful of magics. now “dominant”: if she desires, the grenade
still explodes in an enemy’s face and she still
System: The fomor is considered to have stabbed a guy in the chest, but the reality
a Willpower pool five points higher (maximum she winds up in is the one where she bolted.
Willpower of 10) for purposes of activating Fomori Witnessing this bullshit pretty obviously
Powers. These special “Evil Willpower” points are incites the Delirium.
tracked separately and may only be used to activate
Fomori Powers: they serve as an extra battery of juice, This special Fomori Power may be gained up to three
but do not affect the basic, inherent Willpower of the times:
fomor.
• If it’s selected a second time, the fomor adds
Points of “Evil Willpower” are replenished another additional die to all Dexterity-related
according to the normal rules (W20, pg. 146). dice rolls. In effect, she gains an extra +1
This special Fomori Power may be selected to Dexterity (for a total of +2 Dexterity).
more than once; its effects stack. Whenever she spends a point of Willpower
to lose her Dexterity bonus, she loses the +2
Freakish Speed: The fastest animal in the world, Dexterity and may take two additional actions
boasting a top velocity of over 180 miles per hour, is – (still without splitting her dice-pool) at the
unquestionably – a cow that has been dropped out of a very end of the round.
helicopter. Now, while there’s technically nothing those • If this Power is selected a third time, the fomor
egghead lab-coat boys over at Project Echidna have adds yet another additional die to all Dexterity-
cooked-up just yet that can reliably match those speeds related dice rolls. In effect, she gains an extra
(and survive), well… emphasis on the yet. +1 to Dexterity (for a total of +3 Dexterity).
System: The fomor adds a die to all Dexterity dice When she spends a point of Willpower to lose
rolls; in effect, she gains +1 to Dexterity. her +3 to Dexterity, she may take a total of
three extra actions (without splitting her dice-
Note that this bonus stacks with the +1 to pool) at the very end of the round.
Dexterity granted to any Z-enhanced fomor
with a current formula pool of 2 or higher,
giving such a creature a total of +2 Dexterity.
…which, you know, is only really important for
Z-enhanced fomori, but there you go.
At will, the fomor may spend a point of Willpower
to lose this +1 to Dexterity until the end of her round;
if she does so, she may thereafter take an extra action
(without splitting her dice-pool) at the very end of the
round. This is otherwise treated identically to spending
a point of Rage for an additional action (W20, pg. 266
and 288). The fomor may not gain additional actions
from both sources in the same turn (even if she also
possesses the Berserker Fomori Power).
Baneklaive Augment: A fomor wielding her
awakened, non-dormant Baneklaive may
spend a point of Gnosis in place of spending a
point of Willpower or Rage when she activates
this Power. If she does so, she slices reality
into multiple timelines. In each timeline,
she takes the action she desires to take, then
reflexively collapses all timelines back into
a single cohesive whole (of her choosing) at
the very end of the round. Through the use of
this ability, she might charge an attacker in
her first timeline, throw a grenade at another
attacker in her second timeline, and run
Chapter 2: New Fomori Powers 95
Gore-Drenched Harmony of the Echoing the chump inflicted by the fomor, specifically using her
Baneklaive: The awful power to rewrite reality Baneklaive: no fair pouring some of the dude’s blood onto
itself – to carve one’s desire directly into the shrieking, your Baneklaive out of a plastic bag, or having your big
thrashing, helpless bone & sinew of the cosmos – pounds buddy stab a guy with your Baneklaive and then puff-
in your veins …and, much more importantly, in the puff-pass it right back to you, or shooting a guy & then
unworthy veins of all those around you. wiping your Baneklaive on the blood-splatter.

Can you hear it, sweet & beckoning? Once the fomor has a sympathetic connection
established with a viable chump or two, she can (as
“Spill me,” it cries. “Splatter me all over the sidewalk mentioned above) choose to have them pay the piper,
& use dark magic to get free tacos!” metaphysically speaking, when she spends Willpower
or Gnosis manifesting her dark magics: she makes a
Oh, blood-of-other-people. You’re so silly. Willpower roll (difficulty 6) as a free reaction at the
System: While wielding her awakened, non-dormant same time that she activates her Gift or Power, and
Baneklaive (see Awaken the Baneklaive, above), chooses a single viable chump she can see within ten
the fomor gains access to the following three special yards… or more, if she’s feeling spicy.
abilities: Her target, meanwhile, may attempt to resist with a
• As a free reaction, the fomor may always choose Willpower roll (difficulty 7).
to deal a single unsoakable Health Level of For each success the fomor achieves on this roll
aggravated damage to herself. Whenever she (minus, obviously, the number of successes achieved by
does so, she adds one point of temporary Gnosis her target), the fomor does one of the following:
or Willpower (her choice) to the associated
pool. • she dumps a single point of Gnosis-loss (or
• As a regular action, the fomor may also choose Willpower-loss) into the target, up to a
to deal a single unsoakable Health Level of maximum loss equal to the cost of activating the
aggravated damage to herself. Whenever she Gift or Power
does so, she may roll her Willpower (difficulty • increases her range with this Power by 10 yards
6). She then adds one point of temporary Gnosis
As per the Transmute Flesh to Filth Power, below,
or Willpower (her choice) to the associated
if the target of the effect is not within range after the
pool (or set of pools), plus an additional point
fomor’s successes are counted & spent, the Power simply
of temporary Gnosis or Willpower per success
fails.
achieved on her roll.
• As a free reaction, the fomor may choose to Once her target is on the hook for paying-off the
have another nearby creature whose blood slicks fomor’s magical debt, things get interesting. A target
her Baneklaive pay some portion of the Gnosis- with a Gnosis-pool can, of course, simply pay the cost
cost (or Willpower-cost, her choice) of a Wyrm- in temporary Gnosis at a one-to-one rate. Similarly, a
tainted supernatural ability – rather than pay it creature with a few points of Willpower to spare can do
herself – as she evokes it. the same.
…okay, so, as to that last one. A target without any Gnosis to draw-from, however,
who gets hit with a nasty lump of Gnosis-debt first suffers
A bit of clarification: in order to get some other the loss of a point of temporary Willpower for each point
chump to pay for her foul blaze of black magic – which, of Gnosis to be covered, then immediately eats a full-on
in all likelihood, will end up being used to set the unsoakable Health Level of lethal damage per point
aforementioned chump’s head on fire, one way or of “Gnosis” lost (to pay for the conversion of “using
another – the fomor’s Baneklaive must first, very literally, Willpower in place of Gnosis”).
be wet with the chump’s blood.
A target without temporary Willpower to draw-from,
This is the first step in establishing what occult meanwhile, instead suffers a single Health Level of
nerds call “sympathetic resonance” between the fomor, unsoakable lethal damage per point of Willpower that
her Baneklaive, her sorcery, the chump, and (most would otherwise be lost.
importantly) the chump’s lifeforce.
If the target was supposed to pay Gnosis, this damage
All living things are precious, you see. stacks. A baseline human with three full points of
‘Cuz they’re all made out of valuable parts! Gnosis-debt & a Willpower of two first suffers three
of Health Levels of damage, then loses both points of
To further clarify: the chump’s blood has to have temporary Willpower, then takes another Health Level of
come into contact with the Baneklaive via an injury to damage.
96 BOOK OF THE WYRM COMPANION
For victims who are mere Extras (W20, pg. 254), This does not include Kinfolk, sorcerers, leeches,
this, uh …well, it removes ‘em from the fight instantly, Garou, or any other rando supernatural.
basically.
Limiting as that might seem, regular everyday folk
A member of the Fera, on the other hand, simply loses capable of setting-off this Power represent something
three points of Gnosis. like 99.9% of the population. So, you know, maybe
hunt around a little bit:
Then, very rapidly thereafter, most-likely also gets a
few points of Rage. Reek of Burning Desires: A fomor with the Grant
the Heart’s Blackest Longing Power may choose to
End of the day, this Power is real useful for stabbing a taste the wind for the roiling stench of unfulfilled
random security guard, activating a Power like Release hopes, whispered wishes, and dreams deferred on the
the Infinite Balefire-Enema Apparatus (not included in breeze …though most such fomor lack the patience
this book), and then having the guy bleeding-out on the (and esoteric training) to do so competently.
floor pay for it – and quite possibly explode – rather than
pay for it yourself. System: The fomor spends a point of Willpower (or
Gnosis, if she wants) and rolls Perception + Occult
It is not super good for pulling the same kind of stunt (difficulty 7). A success on this roll increases the range
with a Garou, who will kill your ass deader than dog- of her sense-of-smell to 10 miles for one hour. Each
shit if you don’t ace all the rolls the exact first time you additional success either increases the range of her
attempt it. scenting-ability by an additional 10 miles or increases
As an aside, other supernatural creatures – like leeches the duration of this effect by one hour, as the fomor
& ghosts & stuff! – can pay using their own spiritual chooses.
equivalent of Gnosis: blood for the blood-suckers, This effect may be cancelled, as the fomor desires, at
“pathos” for the traditionally-less-corporeal among the any time as a free action.
undead (assuming, of course, that the fomor can get
something approximating blood from a walking corpse on While the senses of the fomor are increased in this
her Baneklaive), and “glamour” for the Fair Folk. way, her desire-attuned scenting-ability can pick out
the hot, sour breath of normal baseline humans who
The target can always choose to pay a higher cost, speak their needs, hopes, wants, and fears aloud without
as well. A target might willingly lose a point of Gnosis devoting their pleas to a higher power: a guy who
in place of a point of Willpower, or decide to suffer an says “I’m begging you, let the Jets make the playoffs and
unsoakable Health Level of lethal damage in place of I will build several shrines in your honor” – addressing
losing temporary Willpower. no specific deity – will ping the fomor like he had
It’s weird, but …who knows why monsters do the weird just belched a meaty, lite-beer-flavored mustard-burp
shit they do? directly up the fomor’s nose (even though his comment
isn’t phrased as an “I wish…” statement).
Grant the Heart’s Blackest Longing: Whatever If the human says, “dear sweet Jesus, I swear to Christ
sick desires the mortal mind may conjure, the sanity- I’ll never drink again,” or “please, God, just kill my fucking
shattering glory of the Wyrm may see fulfilled in flesh: stepdad,” however, the fomor smells nothing.
in full, and ten-thousand-fold.
For the most part, any statement that begins with
System: First off, to use this power, the fomor must “I wish…” will have a nice, thick, nasty stank of
hear the phrase “I wish…” stated aloud – live and desperation to it: easy to follow. The fomor always
in-person, not in a recording or on video-chat or over knows the immediate direction toward – and the
a phone call or whatever – by a normal, non-magical, rough distance to – any speaker she sniffs-out via use
baseline human within line-of-sight including, but of this ability. Once she has the scent, the fomor may
not limited to, bored 24-hour gas-station clerks, angry thereafter hunt the speaker as normal, via the Tracking
soccer moms, frustrated rush-hour commuters, and (W20, pg. 284) and Shadowing (W20, pg. 274) rules.
irritated waiters. Some desires burn, writhing & spitting venom, much
In fact, even non-fomor Pentex executives & First more grotesquely than others, of course …and thereby
Team members are valid targets. That is, the sort of release a significantly stronger scent. Dudes who make
people who (theoretically) sorta know what they’re lots of self-pitying little wishes, near-constantly day-in-
doing, Wyrm-magic-wise, and who – much more &-day-out, develop something like the stale, lingering
importantly – should most definitely know not to mess stench of a two-&-a-half-pack-a-day chain smoker. An
around with any of this shit. odor this strong reduces the difficulties on all rolls made
by the fomor to hunt, track, or shadow the selected sad-
Ever. sack by anywhere from -1 to -3.
Chapter 2: New Fomori Powers 97
The fomor may, of course, choose to act – or not act DARK MIRACLES MENU
– on information she gains in this way as she desires,
and studious use of this ability can provide her with • 1 Dark Miracle point per added dot of any
ample access to a number of desperate people more- Attribute
than-likely willing to make a very foolish wish in the • 1 Dark Miracle point per 2 added dots of
very near future. Abilities
• 1 Dark Miracle point per three added dots
Note that the fomor can’t actually grant an of Rage, Gnosis, or Willpower (may be
outwardly-verbalized wish (see below) using her Power divided as the fomor desires)
unless she specifically hears the wish spoken aloud • 1 Dark Miracle point per 5 points of
AND the prospective wisher is in her direct line-of- Merits added or Flaws bought-off
sight. The fomor may very well have to jump in a • 1 Dark Miracle point per 3 points in
van, drive her happy ass across town, break into an any set of Backgrounds (W20, pg. 138)
apartment, and ask a guy – currently sobbing in his related to the world of baseline humans:
darkened bedroom – to repeat himself with the whole Resources, Allies, and Contacts, for
“I wish” thing. example; as Storyteller, you may also
consider allowing Backgrounds such as
Something about his …dad? His ex-wife? His boss? Fame, Influence (V20, pg. 114-115) or
C’mon, buddy. even Backup (M20, pg. 306). Note that
Backgrounds increased in this way may
Speak up. very well exceed any sort of “normal
limits” otherwise attainable only by a pack
While this sense-augmenting ability is in-effect, the pooling their Backgroundsl however, this
difficulties of all non-hunting-related die-rolls made Power cannot grant dots in Ancestors or
by the fomor are increased by 1; difficulties on rolls Fetish (for example) to a human
involving real mental acuity or sharp intellectual focus • 1 Dark Miracle point per Health Level
are instead increased by 3. A fomor with the Merit: added; for each Health Level gained in
Concentration (W20, pg. 475) reduces these penalties this way, the wisher grows by about a foot
by one: to +0 and +2, respectively. in height
Reek of Burning Desires is not a separate Fomori • 2 Dark Miracle points: any one Fomori
Power; the ability to utilize this special trick is Power
inherent to the Grant the Heart’s Blackest Longing • 1-5 Dark Miracle points: generate the
Power: it simply represents a “step up” in training. effects of any Gift (1 point per Level of the
Gift) on behalf of the wisher
This phrase – “I wish…” – must be immediately • 1 Dark Miracle point: generate any
followed by a clear, direct statement of what the lesser magical effect, like conjuring an
human wants: mumbling, trailing-off, or getting O’Tolley’s cheeseburger and fries from
interrupted cancels the activation instantly. Tiny nothing, or tweaking the subject’s height,
pauses & slight re-wordings of the wish are allowable, weight, or their apparent gender (without
up to a point: “Boy, I sure do wish my in-laws were dead” altering the wisher’s actual Appearance
and “Gee, you know what I wish? That all this whole Trait)
fucking office would get burned to the ground” are totes • 1 Dark Miracle point: increase the
allowable & both work fine. duration of the wish’s effects by 1d10
scenes or 1d10 hours (whichever comes
“We wish you a merry Christmas,” on the other hand, first); the fomor can guess how long the
ain’t gonna cut it. wish will last, within a rough range of
Once the fomor has a properly-phrased wish about an hour or two either way
dangling in front of her, all fat & juicy, the fomor may Once the fomor grants the wish, the victim OOPS
spend a point of Willpower (or Gnosis, if she has it) NO I MEAN RECIPIENT gains all the benefits for
and roll Willpower, difficulty 7. Each success on this one hour or one scene (again, whichever comes first):
roll allows the fomor to spend one Dark Miracle point this is a temporary boost, at best.
on the menu below, granting the wish (by, in this case,
adjusting the wisher and/or reality as she sees fit): When the wish wears off, the entire wish-effect
ends: instantly, violently, and in the absolute most
destructive way possible. For example: a car purchased
with temporarily-increased Resources instantly locks-
up as the engine annihilates itself, temporarily-boosted
Strength fails spectacularly, and borrowed Appearance
98 BOOK OF THE WYRM COMPANION
or Intelligence fails hard enough to make the wisher People who die from this life-expectancy-reduction
feel even uglier and dumber (and patheticer) than he effect (effectively an overexposure to the direct
was before he made the wish, like the big dumb stupid energies of Malfeas) leave behind very creepy corpses,
ugly loser he is. capable of – in some cases – inciting the actual
Delirium: riddled with tumors, full of colorful metallic
If she so desires, the fomor may also delay the fungus with a thick smell of rust to them, pregnant
results of the wish by up to 24 hours, allowing with clumps of bizarre semi-solid inorganic growths
for the effect to kick-in only when appropriate. that might be …bits of architecture?
If a dude says “I wish I could kick my boss’s ass,”
for example, a wish-granting fomor (scoring Current best guess is that they’re stillborn Wyrm-
three successes) could happily oblige by tainted Structural Geomids (W20, pg. 449) or
slapping him with the Exoskeleton Fomori something of similar “base building-blocks-of-
Power and two free dots of Brawl. consensus-reality” nature.
(Note that if the fomor had scored two But, to clarify, that’s not exactly settled science.
more successes, she could have also thrown-
on Berserker, Regeneration, Unnatural OH!
Strength, or anything else the Storyteller And last but not least: if the recipient of the wish’s
considered appropriate to such an open-ended benefit dies within 24 hours of making the wish,
wish.) as a direct unintended consequence of making the wish
…which is all great, except that the wisher (see below), the fomor gets her expended point of
isn’t even going to see his boss until the next Willpower (or Gnosis) back and then also gets two
day at work, at which point the wish (if more points – of whatever type she wants – added
granted immediately) will have worn off. directly to her current pool of temporary Willpower,
Rage, or Gnosis.
Thus, the fomor may choose to put the wish
on a delayed timer: the wish will kick-in when These points are free and are assigned as the fomor
the unlucky boss next crosses paths with his desires: she could score one Rage, one Gnosis, and one
disgruntled employee, then fade at the end Willpower, if she wanted to, or cash-in all three as
of the scene. If anyone ever asks the poor Willpower.
schmuck – who walks into work the next
Up to her.
day & punches his boss’s head clean off his
body, potentially while inciting Delirium in After all …she’s the big winner in Vegas tonight,
himself (and others!) the whole time – what baby.
happened, he’ll remember only wishing that
he could kick his boss’s ass …and then a cut- The fomor always gets a quick psycho-spiritual
scene. Like in a movie. “heads-up” immediately before her investment in
cruelty pays off. Less than a minute, but enough time
Fade to black. to activate a Power or two (and thereby make room for
Suddenly he’s at work, his boss screaming in the incoming bolt of stolen life-essence & squandered
terror. cosmic potential).

Of course, most investigations by mundane, Note that the victim of the fomor’s wish-
non-Garou authorities will begin & end with granting Power must die as a direct and
the cops poking the dude’s dead body with unintended consequence of – very specifically
a stick (after security guns him down with – making the wish before the fomor can
extreme prejudice), possibly pausing long score her payout in hot, hot, dirty, nasty, tasty
enough to jot-down “looks like drugs done it”. life-energy; any other cause of death – erring
on the side of “nope” – means the fomor gets
Immediately after a wish wears off, someone – either nothing.
the wish-recipient or the fomor, fomor’s choice! – has
their life expectancy reduced by 1d10 years. EXAMPLE ONE: A sad-sack convenience-
store clerk mentions offhandedly that he
FUN FACT: life expectancy (at birth) in the wishes he were rich. Spooky Sally Razor-
United States for 2020 was 77.3 years: male Eyes – a fomor First Team member – spends a
life expectancy was 74.5 years and female life point of Willpower and activates this Power:
expectancy was 80.2 years. Please see the internet skyrocketing the clerk’s Resources Background
for more fun facts about life expectancy statistics for for a few hours (she’s guessing around seven).
use in your Werewolf: The Apocalypse game. The clerk’s phone pings, alerting him that
Chapter 2: New Fomori Powers 99
137 million dollars was just deposited into his apartment atop a luxury hotel, from which he may take
bank account. Upon checking his account, the his private helicopter to his exclusive new nightclub
clerk screams: jumping up & down with joy. just outside of city limits.
Johnny Chainsaw-Dick, a member of Spooky
Sally’s First Team, shoots the clerk in the head Only a few hours later, however – probably by
– spraying his brains across the convenience morning – there’s no record of the victim ever having
store – and takes the clerk’s phone, which the stayed at the hotel. His fancy clothing crumbles to ash,
First Team uses to pay for a hotel room. and his “nightclub” is a long-abandoned warehouse.
The impeccably-dressed driver of his limo can be found
Sally receives no return on her investment in wrapped in rags, sleeping-off a wine hangover in an
Willpower, nor does she receive any additional alleyway behind the hotel, while the limo & helicopter
Willpower (or Rage, or Gnosis). are simply… gone.
EXAMPLE TWO: A sad-sack convenience- All those hot, fashionable party-goers at the club?
store clerk mentions offhandedly that he
wishes he were rich. Spooky Sally Razor-Eyes They were, it turns out, just an encampment of
– being clever – asks him why he wants to be broken-hearted, hollow-eyed addicts squatting in the
rich: what would he even buy with such epic- shadows of the dusty warehouse. But they’re haunted
god-loads of money? And, like …why not just by tantalizing dreams of that one sweet night for the
wish for a lifetime supply of that? The clerk, rest of their very short, sad, pitiable lives.
upon considering that Spooky Sally seems
pretty cool, mentions that he would spend his
money on purchasing methamphetamines.
Spooky Sally coaches him – oh-so-very
gently – into stating out-loud that he
specifically wishes he had a lifetime supply of
methamphetamines: enough to kill a rhino, so
he could party like the ultimate rock star.
Spooky Sally spends a point of Willpower
and activates this Power: giving the clerk a
few dots of Stamina (& maybe the Mega-
Stamina Fomori Power, just for fun-sies) for an
hour, plus jacking his Resources Background
to 5: enough for him to have enough meth
(retroactively purchased & used before his
shift) in him to kill a rhino. The clerk departs,
a whirlwind of party-hard, dropping his pants
as he goes. Spooky Sally removes his wallet
from his pants pocket, with which she will
later pay for a hotel room.
When the clerk’s heart explodes in his chest – or he
dies from gunshot wounds, or whatever – an hour
later as the wish wears off, Sally receives-back her
point of Willpower and then additionally gains
two more points of temporary Willpower (or Rage,
or Gnosis, as she desires).
When this special Power is used to increase the
Background of a victim, such as his Resources or his
Allies rating, the wisher is always assumed to-have-
had direct access to this newly-established level of
retroactively-gifted opulence & social authority for up
to one full week. Thus, if the fomor bumps the victim’s
Resources from 0 to 5, for example, the victim could
tear-away his ratty trench-coat to reveal a $25,000
suit beneath, with matching $10,000 wristwatch;
the victim could then snap his fingers to summon
a limousine, used to deliver him to his penthouse
100 BOOK OF THE WYRM COMPANION
Greater Gifts of Malfeas: The raw mystical killing- a Rage action if she also desires to attack; on
power of the very Maeljin Incarna themselves flows in a success, the fomor wields her hideous active
the twisted veins of the fomor. Boo-yah. defense skillfully enough to add 3 additional
soak-dice to her pool.
System: Whenever the freak gains a new Gift via
the Gifted Fomor Power, she may select a Gift of Level Armor protection gained in this way stacks with all
3 or lower (rather than selecting a Gift of Level 1 or other armor worn by the fomor.
2). For every two points of armor the fomor gains in
This special Fomori Power may be selected multiple this way beyond the first, the freak also suffers one of
times: each time the Power is selected, the maximum the following effects (her choice, when the Power is
Level of Gift the fomor may gain increases by one (to a activated):
maximum of Level Six). • the fomor loses one die from all Dexterity-
Note that – unless the fomor also possesses the related dice pools: for example, if the fomor
Twisted Gifts Fomori Power (see below) – the freak gains 3 points of armor, she suffers a one-die
may still only select from the Homid, Ahroun, and penalty on all Dexterity-related dice pools; if
Black Spiral Dancer lists: use of this Power may grant she gains 5 points of armor, she suffers a two-
use of Stolen Hide (W20 Book of the Wyrm, pg. 122) dice penalty on all Dexterity-related dice pools
• the fomor loses two dice from all Perception-
to a fomor who already possesses Grave Claws (W20
related dice pools: for example, if the fomor
Book of the Wyrm, pg. 121), and it totally provides
gains 3 points of armor, she suffers a two-dice
VIP, all-access backstage passes to Gifts like Patagia,
penalty on all Perception-related dice pools; if
Touch of the Eel, Crawling Poison, and even Balefire
she gains 5 points of armor, she suffers a four-
(W20, pg. 427-428) …but it can’t get you Call the
dice penalty on all Perception-related dice
Rust or Gift of the Termite (W20, pg. 175), for pools
example. • the fomor’s movement-speed is halved: because
In addition, the fomor may always spend points of normal humans jog at a rate of 13 yards per
temporary Willpower (in place of points of Rage or turn and run at a rate of 20 yards per turn, a
points of Gnosis) to activate any Gift she possesses; fomor who gains 5 points of armor, for example
similarly, the fomor may choose to roll her Willpower (selecting this effect twice) may run at a rate of
(rather than the listed Attribute + Ability, if any) only 5 yards per turn
when activating any Gift she possesses. The fomor may mix-&-match these effects as
Heavy Armor: Shrouded in a twitching fortress of she desires: if she gains 7 points of armor, she may
razor-draped plate, the fomor strides the battlefield to choose to suffer a one-die penalty on all Dexterity-
Apocalypse like a living tank. related dice pools, suffer a two-dice penalty on all
Perception-related dice pools, and half her movement
System: The fomor spends one point of Willpower rate (allowing her to run at a rate of only 10 yards per
(or Rage, if she has it) and rolls Willpower, difficulty turn). In addition, the fomor may reduce the amount
6. For each success on this roll, the fomor gains one of armor granted to her by use of this ability by any
point of armor protection (W20, pg. 291) for the amount, at will as a free action, causing her armor to
rest of the scene. In addition, an attacker botching a fall away like infected scabs.
Brawl or Melee roll against the fomor during this time
Armor that provides only two soak-dice of
instantly suffers a number of dice of aggravated damage protection, after all, has no drawback.
equal to the attacker’s own Strength Trait.
Or, well, except for one: while this Power is active, at
If the fomor desires, she may also generate a all, the fomor’s Appearance Trait (if any) is reduced to
physical shield at this time: this shield occupies zero. She can pass for human in silhouette, maybe, at a
one of the fomor’s limbs. Each turn, the fomor distance …but definitely not up-close or under any kind
may take an action to perform a Dexterity + of halfway-decent lighting.
Melee roll (difficulty 6), usually requiring the
fomor to either split her dice-pools or to use

Chapter 2: New Fomori Powers 101


Heightened Formula Pool: Some of the products House of Ten-Thousand Demons: The fomor
of Project Echidna are special-bred to hold near- becomes a roiling flesh-tide, with each and every part
limitless volumes of the life-enhancing Formula Z. of the freak given horrid new life: a gore-slick horde of
independent, malevolent limbs.
System: This special Fomori Power may only be
System: This one is dangerous, and rare, and very
selected by a Z-enhanced fomor. likely to kill an incautious fomor …which is probably
The maximum formula pool of the Z-enhanced the number one reason it’s rare as it is.
Fomor is increased by 5. The fomor must first possess the Regeneration
Fomori Power (W20, pg. 436) before she may select
This special Fomori Power may be selected more this Power.
than once. Its effects stack.
The fomor spends a point of Willpower (or Gnosis,
if she wants) and rolls Willpower (difficulty 7) to
activate this Power. A success on this roll summons a
single lesser Bane from the local Umbra, inviting the
dark spirit into the fomor’s body, alongside the Bane
(or Banes) already jammed in there.
As noted above, under the Birth-Forth Bane
Fomori Power entry, some type of foul spirit
must be present on the other side of the
Gauntlet for this Power to function: it’s less
than useless while assaulting a sacred Garou
caern, for example, and only 100% reliable in
areas where the local Penumbra is a full-on
Blight or Hellhole. As such, most fomori with
this Power also possess the Power Twisted
Gifts (below) and the Gift: Call of the Wyrm
(W20, pg. 169) …although such abilities
aren’t technically a prerequisite.
Anyway: this incorporeal being, once summoned,
boasts 1 dot apiece in each Mental Attribute
(Intelligence, Wits, and Perception) and a single dot
of Willpower. Each success beyond the first on the
activation-roll, however, greatly increases the quality
of the newly-possessing specimen: adding 1 extra Bane
Point to the Storyteller’s budget, to be spent on the
menu below.
BANE ENHANCEMENTS MENU
• 1 Bane point per dot of Mental Attributes
• 1 Bane point per 2 dots of Abilities
• 1 Bane point per three dots of Rage,
Gnosis, or Willpower (may be divided as
the Storyteller desires)
• 1 Bane point per 5 points of Merits
• 1 Bane point per additional Health Level;
for each Health Level gained in this way,
the fomor increases in size, usually growing
by about a foot.
• 2 Bane points: any one Fomori Power
• 1-5 Bane points: any Gift from any Gift-
list, one Bane point per Level of the Gift
Note, again, that the Storyteller builds this new
Bane, not the fomor. The fomor merely serves as a
102 BOOK OF THE WYRM COMPANION
temporary “glove” for the Wyrm-spirit to wear in she can always – as a free reflexive action –
order to interact with reality: in a heavily-polluted choose to lose an eye instead of suffering a
urban sprawl, the fomor might very well summon a Health Level of damage; so long as the eye wasn’t
H’ruggling or Wakshaani, for example …but she can’t destroyed by aggravated damage, she can also
choose which specific variety of Wyrm Elemental will choose to regrow an eye in place of regenerating
step across the Gauntlet to join her flesh. a Health Level of lethal damage (since she
retains her Regeneration Fomori Power). She
The fomor maintains telepathic contact with her rolls initiative (and takes actions) separately
new summoned Bane under all circumstances, with from her body and doesn’t suffer wound penalties
no roll or action required; this Fomori Power may be from wounds inflicted on her body: she’s in the
activated multiple times in rapid succession, allowing gunner’s seat, on the walkie-talkie with the guy
for a small horde of Banes to inhabit the body of the driving the big-rig, so him getting shot thirty
fomor simultaneously. times doesn’t really inconvenience her. She can
Banes summoned in this way remain for one hour or even survive decapitation, up to a point: if her
until dismissed by the fomor, whichever comes first; body is totally destroyed, the fomor must heal 10
the fomor may always dismiss any number of Banes she Health Levels of damage and spend a point of
has summoned by use of this Power at any time, at-will, Willpower to regrow her full body.
as a free reflexive action. Her body, meanwhile, retains all of its normal
Once this Power is successfully activated, the fomor Health Levels (usually seven), and is piloted
must immediately assign her new Bane to an existing by the possessing Bane. The body may move,
body-part she already possesses: make attacks, throw shit, set things on fire, and
generally otherwise rampage brutally as the Bane
• her core mass (torso and all limbs, unless desires. It has access to all of the fomor’s base
a limb is otherwise assigned to another Physical Attributes (her Strength, Dexterity,
Bane) and Stamina) and to all of her Fomori Powers
• a single arm (including Regeneration), but must spend from
• her lower body (including any & all legs) its own Rage, Gnosis, and Willpower pools to
• one novel extremity or set of novel use any of ‘em that have an activation-cost. The
extremities (such as a pair of wings, a tail, possessing Bane may also bring along its own
an extra arm jutting from her sternum, or Powers (like Exoskeleton!) which – again – it
a mass of thrashing tendrils comin’ out of has to pay to activate on its own. The Bane-
her butt) possessed body rolls initiative (and takes actions)
separately from the fomor & doesn’t suffer any
The new Bane, once assigned, takes over that body-
kind of penalties from wounds inflicted to “its”
section and “gets comfortable” for the rest of the round:
head. The Bane gets to run around and be a
the chosen mass of flesh mutates even more horribly,
dick in 3-dimensional physical space up to the
bulging with unholy abundance (including, for example,
erupting with eyes & less-savory sensory organs). point that the body dies, which may or may not
be at the same time as the person upstairs. Note
In effect, the chosen body-part is thereafter directed that the Bane doesn’t get access to the fomor’s
(under the fomor’s telepathic oversight & supervision) by Abilities: if the Bane wants to engage in Brawl,
the new Bane, while the fomor continues to “pilot” the Melee, or Firearms combat, it has to use its own
remainder of her body: Ability rating.
If the fomor chooses to place a Bane in charge of her core If the fomor chooses to place a Bane in charge of a
mass… single arm…
she retains control of only her head (and of her she retains control of the rest of her body, while
various associated head-centric body-functions): her arm is free to do whatever it is that Banes are
she can speak, look around, spend Willpower into (usually something horrible). She retains
(and Rage & Gnosis), bite people who get too all of her normal Health Levels (usually seven),
close to her, use Fomori Powers like Crown of and can do anything that a person – who is
Balefire, Frog Tongue, and Voice of the Wyrm, missing an arm – can do. She rolls initiative and
and otherwise do all manner of horrible shit. takes actions separately from her evil demon-
During this time, the fomor is also considered a possessed arm & doesn’t suffer wound penalties
small target – with all combat difficulties to target from damage inflicted to her arm. If her arm is
her increased by two – and she is reduced to only destroyed completely, she can expend 3 “Health
four Health Levels. As long as she has at least Levels worth of regeneration” and a point of
one of her (two original human) eyes remaining, Willpower to regrow it.
Chapter 2: New Fomori Powers 103
Her arm, meanwhile, becomes a lashing, Humanoid Projectile: Rag-doll go WHEEEE!
independent creature of pure hate (sort of like
a snake) that happens to be attached to the System: The fomor must first touch her target,
fomor’s shoulder. It’s considered a small target which is obviously easiest if the target is already
(with all combat difficulties to target it increased grabbed, grappled, clinched, or held (W20 pg. 299).
by one) with two Health Levels, access to all If her target is dazed or immobilized (W20 pg. 249),
of the fomor’s Physical Attributes (Strength, the fomor can effectively touch her target without first
Dexterity, and Stamina) and to all of her Fomori making an attack-roll. Likewise, if her target is just
Powers (including Regeneration). The Bane may caught totally off-guard, the fomor can casually poke
very well have brought-along some of its own the dude right in the chest.
Fomori Powers, like Numbing or Berserker or
Unnatural Strength. As always, it has to spend If not? Well, the fomor has to make physical contact
from its own pools to use Powers or Gifts with before this power can “go off” …which may require the
an activation-cost. The Bane-possessed arm rolls fomor to split her dice-pool. Dangerous stuff.
initiative and takes actions separately from the Ever poke an Ahroun in the chest?
fomor and doesn’t suffer any kind of penalties
from wounds inflicted to its host. Note that When this Power is used, the fomor spends one
the Bane still doesn’t get any kind of access to point of Willpower (or Rage, if she’s got it) and rolls
the fomor’s Ability Traits: if the Bane wants to Willpower (difficulty 6) to ‘splode her target back like
engage in Brawl, Melee, or Firearms combat, it they just caught a shotgun blast, crashing to the ground
has to use its own Ability rating. roughly ten yards away a split-second later. Resisting
this sudden corruption of several important, well-
If the fomor chooses to place a Bane in charge of her known, named laws of physics requires the victim to
lower body… make a free Dexterity + Athletics roll, difficulty 7, and
the rules are broadly the same as those for the score more successes than the fomor …or go for a ride.
fomor relinquishing control over an arm, except Getting yeeted in this way deals a number of dice
that the Bane is significantly more likely to of bashing damage equal to the Willpower of the
bring-along the Extra Speed Fomori Power:
fomor when her target strikes a solid surface, and
allowing the fomor to sprint at eerily inhuman
automatically knocks the target prone (W20, pg. 269).
speeds while also calmly blazing forth with her
Each additional success on the activation roll beyond
Uzis on full-auto (in effect, the fomor is treated
the first sends her target flying an additional 5 yards
as “stationary” while her Bane-possessed lower
and deals one additional die of damage to her opponent.
extremities skitter around all hibbilty-pibbilty,
running up walls like Riverdance). The fomor may choose to place her target nearly
anywhere within the range of her blast that she wants.
If the fomor chooses to place a Bane in charge of a
Tossing her opponent across a rooftop, onto a highway,
novel extremity or set of extremities…
into the jaws of another Wyrm-critter, or out the
the rules are broadly the same as those for the window of a building, if she so desires.
fomor relinquishing control over an arm (or
her legs!), except that the fomor doesn’t lose The fomor can deal lethal – or even aggravated! –
use of an arm (or of her legs!): a fomor who damage with this technique by throwing her opponent
passes command over her wings to a demonic into (or onto) something inherently more dangerous
“autopilot” can do whatever the hell she wants than “the ground”. If she throws her opponent
while in-flight, including Sudoku puzzles or through a glass coffee table, into a rack of knives, or
catching a quick nap, while a fomor who gives onto a blazing-hot stovetop, for example, damage
her scorpion-tail the job “kill those guys” can from this attack is dealt as lethal (if not aggravated)
send a quick email while her tail does its thing. damage. The fomor can even attempt to strike another
opponent with her yeeted victim, if she desires. The
This horrid Power is particularly common targeted opponent can attempt to dodge the incoming
among those who practice Baneklaive Sorcery, the missile as normal, and the potential damage dealt
shamanistic tradition of Wyrm-magicians trained by by this Power is divided equally between the thrown
Nightmaster W20 Umbra: The Velvet Shadow p. 46. victim and the target.

104 BOOK OF THE WYRM COMPANION


Illusions: This ability allows the fomor to conjure Improved Flight:
a set of minor phantasms which confound either the
sight, the hearing, or the sense-of-smell of all her From torn and shattered skies, the slavering legions of
victims. She may evoke the scent of rot, the image of the Wyrm descend.
a face (or silhouette) at the window, or the sound of System: The fomor must first possess the Wings
thunder, gunshots, police sirens, or shattering glass (for Fomori Power (W20, pg. 439) before she may select
example). She can duplicate precise voices, faces, and this Power. This special Fomori Power may be selected
even the scent of very specific rot, but she must possess
more than once; each time it is selected, the fomor
intimate knowledge of any creature or object she
may choose one of the following benefits:
desires to fabricate.
• the fomor’s flight-speed increases from jogging
The fomor may use this phantasm to mask or cover
speed (normally 13 yards/turn for humans) to
an existing stimulus (drawing the illusion of an empty
street over herself) or to invent from nothing (creating 15 miles per hour (45 yards/turn)
the sound of a voice on the phone). Maintaining this o the fomor’s flight-speed increases from
phantasm requires concentration: before the fomor 15 miles per hour to 30 miles per hour
may perform any action that would require a roll, she (90 yards/turn)
must first succeed at a free, reflexive Willpower roll o the fomor’s flight-speed increases from
(difficulty 7) to hold the illusion’s subtleties in-place. 30 miles per hour to 45 miles per hour
Failure on this roll causes the phantasm to shatter. (135 yards/turn)
o the fomor’s flight-speed increases from
Phantasms created by this Power cannot directly deal 45 miles per hour to 60 miles per hour
damage. The illusion of a car striking a victim doesn’t (180 yards per turn)
hurt or knock the victim over, illusory flames don’t o the fomor’s flight-speed increases from
burn, an illusory blade can’t cut, and illusory bullets 60 miles per hour to 75 miles per hour
fired from an illusory gun “always miss”. In point of (225 yards per turn)
fact, most fomor with this ability are very careful to • the fomor’s vertical movement, while in-flight,
not include such elements in their illusions, since it’s is at half speed (rather than at less than one-
a dead giveaway. That said, phantasms can definitely quarter speed): the fomor can gain 6 yards of
indirectly deal damage. Drawing the illusion of a packed altitude per turn (rather than 3 yards/turn)
nightclub over a victim’s senses might cause him to o the fomor’s vertical movement, while
walk off the edge of a building, for example. in-flight, is at full speed (rather than
System: The fomor spends a point of Willpower (or half speed): the fomor can gain 13
Gnosis, if she’s got it) to craft her chosen phantasm, yards of altitude per turn (rather than
filling an area of roughly 20 cubic feet with images, 6 yards/turn)
sounds, or scents as she desires. This illusion persists • the fomor flies without the benefit of wings
until the end of the scene, until the fomor leaves the – simply hanging in-air and moving in the
area (such as by stepping out of the room), or until a direction of her choice as she desires – and
creature immune to the Delirium somehow pierces the may hover indefinitely without requiring
illusion. Once the illusion is broken by any victim, it concentration
swiftly fades to mere filth-riddled hallucination. A fomor may not choose any benefit listed above
The fomor may also casually dismiss her phantasm at until she has selected the previous benefit in the chain
any time as a reflexive action. (if such a chain exists). A fomor who has gained this
Power twice may choose to fly without the benefit of
This horrid Power is particularly common wings and to increase her vertical movement to half
among those who practice Baneklaive Sorcery, the speed while in-flight, for example, and she may – upon
shamanistic tradition of Wyrm-magicians trained by gaining this Power a third time – choose either to boost
Nightmaster W20 Umbra: The Velvet Shadow p. 46. her flight-speed to 15 miles per hour or to increase
her vertical movement to full speed while in-flight…
but she can’t jump straight to 60 mile an hour flight
without hitting all the earlier stops along the way.

Chapter 2: New Fomori Powers 105


Improved Hideous Strength: Some particularly other supernatural effect targeting the fomor is
nasty creatures, raised since first gestation on utterly increased by +2.*
absurd doses of Formula Z, respond to the strange • Whenever the fomor is subject to a Gift,
alchemical substance in truly terrifying ways. Power, magic spell, or other supernatural
effect, she may – as a free reaction – spend a
System: This special Fomori Power may only be point of Willpower (or Gnosis) and roll her
selected by a Z-enhanced fomor. Willpower. Each success on this roll cancels
one of her opponent’s successes to utilize the
The Z-enhanced fomor adds one additional die to all supernatural effect. The difficulty of the fomor’s
Strength-related dice rolls; in effect, it gains an extra Willpower-roll is the same as the base difficulty
+1 to Strength (for a total of +2 Strength). Whenever of the supernatural effect targeting her. If the
it spends a point from its formula pool to exchange fomor is hit with Body Wrack (W20, pg. 174),
its extra die of Strength for an automatic success on for example, and all rolls to use a Gift on her
Strength-related rolls for the turn, it loses both dice suffer a +2 increase in difficulty – because she
(and gains two automatic successes). selected that option from this list previously
– the fomor rolls her Willpower (difficulty of
This special Fomori Power may be gained twice. If it
her own Stamina +3), while her opponent rolls
is selected a second time, the Z-enhanced fomor adds
Gnosis (difficulty of the fomor’s Stamina + 5).
another additional die to all Strength-related dice rolls; • As long at the fomor has physically touched
in effect, it gains an extra +1 to Strength (for a total her target during the last scene, she may – at
of +3 Strength). Whenever it spends a point from its will, as a regular action – spend a point of
formula pool to exchange its extra dice of Strength for Willpower to cancel the benefit of a single
an automatic success on Strength-related rolls for the ongoing Gift, Power, magic spell, or other
turn, it loses all three dice (and gains a total of three supernatural effect enhancing her target. This
automatic successes). supernatural effect ends instantly and cannot
be reactivated until the end of the scene (after
Improved Homogeneity: Conform, deviant.
that, the supernatural effect can be reactivated
System: The fomor must already possess the as normal). Permanent magical effects inherent
Homogeneity Fomori Power (W20, pg. 434) before she to a supernatural entity cannot be canceled by
may select this Power. This special Fomori Power may use of this Power: the benefit of Razor Claws
be selected more than once; each time it is selected, the (W20, pg. 171) could be cancelled, but not a
fomor chooses one of the following benefits: Garou’s inherent ability to shapeshift; similarly,
a leech’s use of the Gift: Eye of the Cobra,
• The range of the fomor’s Homogeneity Power Heightened Senses, Persuasion, or Resist Pain
increases by 20 yards.* (W20, pg. 454) could be disrupted, but not the
• The difficulty of any activation-roll made by an walking corpse’s inherent immortality or thirst
opponent to use a Gift, Power, magic spell, or for blood.
106 BOOK OF THE WYRM COMPANION
• Whenever any non-human, supernatural to be fully inhuman. Oops.
creature – such as a leech, fomor, mage, or
member of the Fera – is within range of the That will, BTW, cause certain Garou – and most
fomor’s Homogeneity Power, that creature’s leeches! – to fly into frenzy.
Appearance Trait automatically drops by 1 (to Improved Regeneration: Some things just won’t
a minimum of zero) as the creature’s “mask” stay dead.
begins to slip: their hidden freakishness laid-
bare for all to see. This reveal of the awful System: The fomor must already possess the
truth may not be noticeable – or, at least, not Regeneration Fomori Power (W20, pg. 436) before she
recognizable – by baseline mundane humans may select this Power. At the end of each minute, the
subject to the Delirium, but it’s always noticed fomor heals one level of aggravated damage.
by the fomor (no roll or action required),
as well as by any entity hit with a bout of In addition, at will, the fomor may spend a point
temporary Trait-loss. It feels kinda… itchy. of Willpower (or Rage) as a free reaction to heal a
o Appearance-loss from exposure to level of aggravated damage (instead of healing a single
the fomor’s presence increases by 1; Health Level of lethal damage that round, as normal).
the fomor is flat-out immune to all Alternatively, the fomor may instead choose to spend a
emotion-control Gifts, Powers, and point of Willpower (or Rage) as a free reaction to heal
magic. all of her bashing damage (instead of healing a level of
o Appearance-loss from exposure to the lethal damage that round).
fomor’s presence increases by 1; the
fomor is flat-out immune to all illusion- At will, the fomor may also spend a point of
based Gifts, Powers, and magic. Willpower (or Rage) as a regular action to roll
o Appearance-loss from exposure to the Willpower (difficulty 7). Each success on this roll heals
fomor’s presence increases by 1; the a single level of bashing, lethal, or aggravated damage
fomor is flat-out immune to all mind- to the fomor, in order: if the fomor has two Health
control & mental-manipulation Gifts, Levels of bashing damage, two levels of lethal damage,
Powers, and magic. and two levels of aggravated damage when she uses
o Appearance-loss from exposure to the this Power, then – for example – upon scoring a set of
fomor’s presence increases by 1; the four successes she would remove two levels of bashing
fomor is flat-out immune to any Gift, damage & both levels of lethal damage.
Power, or magic-spell that would limit
her senses in any way: she effortlessly
sees through all magical fog, darkness,
invisibility, and any other effects
that would normally shroud or hide a
supernatural entity.
Any benefit marked with * on the list above may be
selected multiple times; the benefits stack.
… so, regarding that very last Power on the list:
The fomor may not choose any benefit in the
Appearance-loss chain (above) until she has selected
the initial prerequisite, but she may then select later
immunities in the chain in any order.
Appearance-loss inflicted on a supernatural creature
via this Power doesn’t necessarily reveal the exact
nature of the entity in question, but it is thematic: a
leech looks more like the blood-drinking corpse it is,
a werewolf looks more like a snarling dog-man in an
ill-fitting person-suit, and a mage looks (slightly) more
like a drugged-out, wild-eyed reality-bender with a god-
complex.
Note that an entity so-affected doesn’t automatically
rend the Veil when this Appearance-loss occurs…
unless their Appearance drops to zero, revealing them
Chapter 2: New Fomori Powers 107
Implode Skeletal-Structure: It does exactly what Insculpt the Rune of Shattering Elements: It is
it says on the tin. one thing to know the sacred names of wind & wave,
of stone & sky, of flame & forest, and to keep them
System: The fomor spends one point of Willpower forever holy. This path of wicked power, however,
(or Gnosis, if she’s got it) and rolls Willpower begins with acquiring the grotesque inverse of such
(difficulty 7) as she touches an opponent. otherworldly names… and in learning to carve the
Note that the fomor usually has to first have her jagged, abhorrent symbols of these ‘un-words’ into
one’s flesh to form an aegis of twisting blasphemy.
target grabbed, grappled, clinched, or held (W20 pg.
299) before she can just casually “touch her opponent”. Sometimes, after all, the best defense is to just ruin
If her target is dazed or immobilized (W20 pg. 249), whatever touches you.
she can touch her target without making a roll, and
she can do the same thing if her target happens to be System: While wielding her awakened, non-
surprised or caught off-guard. dormant Baneklaive (see Awaken the Baneklaive,
above), the fomor may choose any one substance –
Otherwise, the “touch your opponent” part is gonna such as iron or glass – or one energy-type – such as fire,
require a roll & an action. cold, or electricity – spend a point of Gnosis, suffer a
single unsoakable Health Level of aggravated damage,
Each success on the activation-roll deals one Health and make a Willpower roll (difficulty 7).
Level of lethal damage to her foe as the victim’s bones
erupt inwards: imploding as a spray of jagged shards This damage is from gougin’ a big ol’ horrible rune
even as they thin, twist, and lengthen into wicked into her meaty-bits with her Baneklaive, just to clarify.
blades. Seeing this icon – which represents the “fundamental
antithesis” of her chosen substance or energy-type,
A fomor who achieves five or more successes on as-written in one of the more-primordial tongues of
this roll additionally causes her victim’s ribcage to Malfeas – incites the Delirium, and is immediately
curve inward as it shatters, piercing her victim’s heart: recognizable by anyone who sees it: the rune of ‘un-
this is instantly fatal to any creature incapable of Iron’ doesn’t have to be “read” to be understood or
regeneration… and it’s still incredibly painful (and comprehended; instead, the rune screams its meaning,
inconvenient) to Fera and most other supernatural violently, across every possible wavelength (to the
entities. A leech who suffers this damage to his point that matter & energy themselves back away,
heart, specifically, loses half of his blood points as the slowly, eyeing the exits).
physical “seat of his vitae” erupts in a shower of cold
gore. Such a rune cannot be pronounced – at least, not
by anything born within spitting-distance of what we
Note that the fomor may always choose to cause like to call “not the absolute worst parts of the Deep
lesser effects than full-on instant death: with a bit of Umbra” – but trying really super hard to sound-it-out
time & effort (and a Dexterity + Medicine roll or two), will eventually cause any number of nasty side-effects
the fomor can warp the bones of a helpless opponent (including severe migraines, bleeding from the eyes
into any sick configuration she can imagine: sealing and nose, a precipitous loss of Gnosis, coma, and
the sockets of her opponent’s eyes closed or fusing all death).
the bones of her opponent’s hand into permanent fists?
The fomor is allowed a certain amount of… leeway,
That shit is casual child’s play to a fomor with this perhaps, when selecting her specific chosen substance
Power. or energy-type: bullets (and cars, and baseball bats, and
many other objects!) are made from a wide variety of
Wanna see what she can do when she’s feeling really materials, but the fomor can carve the word ‘un-bullet’
creative? – if she desires – into herself with her Baneklaive and
thereby cover all bullets.
NOTE: the fomor must first possess the Paint with
Flesh Fomori Power (see below) before she may select Won’t do her a lick of good against a car, of course.
this Power.
This doesn’t work on broader categories of dangerous
This horrid Power is particularly common among those things – like ‘un-weapon’ or ‘un-Injury’, unfortunately
who practice Baneklaive Sorcery, the shamanistic – but it does, for whatever reason, work for ‘un-undead’
tradition of Wyrm-magicians trained by Nightmaster (covering all leeches & all ghosts) and ‘un-blade’
W20 Umbra: The Velvet Shadow p. 46. (which covers knives, swords, and claws… but not

108 BOOK OF THE WYRM COMPANION


fangs, chains, solid punches in the nose, getting hit When the effect of this Power ends, the carved-
with a chair, or being run over by a motorcycle). in rune fades to a gross, infected-looking smear of
meat, viscera, and torn-up skin: it becomes illegible,
The word ‘un-water’ can prevent the fomor from cannot be read or recognized, and no long incites
drowning – forcing water away from her, even if the the Delirium. The wound’s viciousness also drops in
water isn’t particularly clean or pure – and the word severity to a Health Level of bashing damage (in other
‘un-poison’ will instantly cancel the effects of any words, it stops being aggravated), which the fomor may
venom, toxin, or deleterious chemical that comes into heal as normal.
physical contact with her.
Effects generated by the rune stack. A fomor who
Most fomor who pick up this ability experiment with writes ‘un-concrete’ on herself, choosing primarily
it a lot – or, at least, as much as they’re able – and are to deal damage, cracks concrete just by touching it
very rarely surprised by what they can and can’t do. with her bare palm; with five or more successes on
her roll – thereby dealing five levels of damage to any
The Storyteller is, of course, the final arbiter of what
concrete she touches each turn – she can push through
words work (and which ones don’t).
a concrete wall of arbitrary thickness at slightly-slower-
The fomor may also choose a single living creature than-walking-speed.
known to her (rather than a given substance or energy-
Of course… if she doesn’t think to spend a little on
type) and write-out the ‘un-name’ of that creature…
boosting her soak-pool, she might have a nasty surprise
but the magic covers only physical contact by that
in-store when the building collapses on her.
specific creature. If the fomor chooses a specific Garou,
the Power won’t protect against physical contact by And unless she’s also willing to write ‘un-rebar’
any other werewolf… and it won’t protect against any on herself, she’ll be stopped short by any concrete
attacks made by her chosen Garou with anything other wall reinforced with those, possibly requiring her to
than fists, fangs, head-butts, and claws: the werewolf monkey-bar around.
can still stab the fomor with a klaive, shoot her with a
gun, or run her over with a car. No, she can’t just write ‘un-wall’ on herself.

It also doesn’t prevent the Garou from using She tried that. It didn’t work.
offensive Gifts on her. If the fomor ever completely soaks any attack made
The fomor also can’t write ‘un-silver’: the word with the selected substance or energy-type – meaning
doesn’t exist, and don’t ask me why. that not a single Health Level of damage gets through
& she totally no-sells that shit – the fomor may
Something about magic, probably. reflexively roll her Willpower (difficulty 8); this
doesn’t require an action. If the fomor achieves a total
For each success on her activation-roll, the fomor number of successes on her Willpower roll greater than
gains one of the following (her choice, made when the the number of Health Levels of damage initially dealt
Power is activated; this involves barely-perceptible by her opponent, one of the following things happens
micro-adjustments to the exact shape of the rune) for (Storyteller’s choice):
one hour or for the remainder of the scene, whichever
comes first • the weapon used to strike the fomor
shatters instantly and is destroyed
• two soak-dice, useable only for soaking damage • the attacker suffers the same damage
from her chosen energy-type or substance: this that was dealt to the fomor (before the
functions similarly to the Hell’s Hide Fomori soak)
Power… and stacks with it, if the fomor carves un-
fire into herself! This is the result of a violent backlash of inverted
• a -1 to her difficulty on all soak-rolls made to soak energy & corrupted matter. A gout of flame that hits a
damage from her chosen energy-type or substance fomor with ‘un-fire’ written on her is converted into a
(as above) burst of balefire, flung right back at the attacker, while
• one additional hour is added to the duration of this a bullet that strikes a fomor with ‘un-bullet’ written
effect on her explodes in a spray of hypersonic shrapnel,
• the fomor deals one Health Level of aggravated specifically striking the shooter (or their firearm; again,
damage, difficulty 8 to soak, to the object (or Storyteller’s choice as to whichever one is cooler &
creature) whenever she comes into physical more cinematic).
contact with it. Damage of this type is soaked
separately, in the event that the fomor punches a
target she’s warded-against
Chapter 2: New Fomori Powers 109
Magic Blood: Oooh! It’s sparkly! this Power.

NOTE: contact a physician immediately if your Whenever the fomor activates Invisibility, she may
blood (or the blood of an associate) begins to visibly choose to pay one extra point of Gnosis (in addition to
sparkle in any way. Project Iliad is not responsible for her point of Willpower) and increase the difficulty of
death or injury associated with (nor death or injury her activation-roll by 1 (to a difficulty of 8). If she does
occurring due to) sparkle-blood, nor may Pentex or any so, and thereafter successfully activates Invisibility,
subsidiary be found liable in the State of California for the difficulty to detect her via any & all other means –
any associated medical condition [including, but not with a contested roll, using the hunter’s Perception +
limited to, incidents of roaring-blood, exploding-blood, Alertness – does not increase; instead, it actually lowers
blazing-blood, burning-blood, happy-dance-y-pants-y by 1 (to difficulty 7).
clown-time party-blood, and full-body spontaneous Thing is, while this Power is in-effect, the eye very
blood-evacuation and/or abandonment]. simply & very actively refuses – violently, if necessary
System: The fomor may always choose to spend a – to perceive the fomor in any way, shape, or form. If
point from her blood pool (see the Blood-Drinkin’ a creature is looking at the fomor while this Power is
& Blood Glutton Powers, above) in place of a point active, that creature goes entirely blind. Simply put, a
of Willpower. She still may not spend more than one creature with the fomor anywhere in their field-of-vision
point of blood from her blood pool per round. automatically fails all rolls based solely on acuity-of-sight,
and all difficulties of all Dexterity-based rolls during this
This special Power may be selected multiple times: time are increased by 2.
• If it’s selected a second time, the fomor may A normal, baseline human gets a little subconscious
also spend blood in place of Gnosis or Rage “tingle” right before the fomor steps into their line-of-
(pick one. Note the fomor must already possess sight, and will smooth-over this relatively minor hiccup
a Rage pool or a Gnosis pool – such as through in their sensory-suite the same way we casually ignore
the Berzerker Power or Spirit Ties Power – forty minutes of total blindness from Saccadic Masking
before she gains any benefit from this Power). every day. The human either reflexively glances up &
• If it’s selected a third time, the fomor may away, checks their phone, blinks, picks a booger out of
spend blood in place of Gnosis or Rage (both). the corner of their eye, takes off their glasses to clean
them, squints, or otherwise studiously doesn’t look at the
fomor.
A traffic cop who’s trying to give the fomor a speeding-
ticket will very specifically gaze off into the middle
distance, rub their eyes, glance into the back seat of the
car, and otherwise do anything & everything they can to
avoid looking directly at the fomor.
This is a good thing, because a human who realizes that
they’ve gone blind from gazing upon the works of Wyrm-
magic – even at a subconscious level – immediately suffers
the full effects of Delirium.
Any type of creature immune to the Delirium feels
a similar “push” to look away from the fomor (for, uh,
“vaguely-defined reasons”), but can fight-through this
alien command with the slightest effort: it requires
no roll, and neither a point of Willpower nor of Rage,
to attempt to stare directly at the thing that not only
cannot be seen, but that makes you blind while you’re
looking at it.
No mundane effect (or Gift of Level 2 or lower) can
pierce this loss-of-sight, but a supernatural creature can
Mind-Shattering Blindspot: – at the very least – look in the general direction of the
It’s nice to be missed, you know? fomor, and can guess where the fomor might be “hiding”
by very quickly glancing back-&-forth in a few other
System: The fomor must already have the Invisibility directions to gauge where the Wyrm-tainted blindness-
Fomori Power (W20, pg. 435-436) before she may select effect begins and ends: this is represented in the lowered
110 BOOK OF THE WYRM COMPANION
difficulty of any contested Perception + Alertness roll Any creature who endures all of this, of course, still goes
(noted above) to sense the fomor. 100% blind whenever the fomor is in (what-would-
normally-be) their field-of-vision… but, hey.
They’ll have a hard time shooting at the fomor with
any type of accuracy, certainly – is she, like, crouching Sometimes, monsters just gotta try, y’know?
behind some …barrels, or something? were there barrels
over there? do you hear barrels? – and they’ll have a bitch This heightened effect can only be shattered by Gifts
of a time blocking or dodging any attack originating of Level 4 or higher, such as Web Tremors (W20
from that general direction, but they can at least tell Changing Breeds, pg. 275), Mindblock (W20, pg. 194),
which side of the room the fomor is on. or similar magic.

And if she leaves their line-of-sight – by, for example, If this Power is selected a third time, the fomor may
leaving the room – a clued-in creature will know in-an- choose to spend a total of one Willpower and three
instant: it’s the exact moment their sight returns. Gnosis whenever she activates Invisibility.

To clarify, all other senses perceive the fomor as- If she does so, any creature attempting to look at
normal: a creature – supernatural or otherwise – can still her while this Power is active must first spend a point
totally hear, smell, touch, taste, and otherwise detect of Willpower (or Rage), then suffer a Health Level of
the fomor in all other ways while this Power is active, lethal damage and two Health Levels of bashing damage
without any increase in difficulty. A blind character is (difficulty 7 to soak) as their body fights them with
completely unimpacted by use of this foul & vile magic everything it has to not look at the fomor. A creature can
(and, most likely, won’t even notice that it’s being used). very easily go permanently blind in this way, as their
eyes would very much rather rupture in their sockets than
Word to the wise? Garou, in general, do not become behold the fomor.
“a lot less dangerous” if they happen to have their eyes
closed or if the overhead lights get turned-off. Crinos Other fun results include embolisms popping in the
still works fine. brain, total cognitive collapse leading to coma, and/or
the witness literally just jamming their own thumbs into
That said, this Power “broadcasts”: just as an invisible their eyes.
fomor can’t be observed by a camera, no creature can a
look at a screen with an image of the fomor anywhere on As before, any creature who endures all of this is still
it while this Power is active. blind while the fomor occupies their line of sight. Worse, this
heightened effect can only be shattered by Gifts of Level
In addition, this effect isn’t broken by the fomor 5 or higher (or similar magic), which makes “breaking
dropping concentration or entering combat. The fomor the spell” pretty much limited to a direct intercession by
retains full use of her ongoing blindness-inducing a higher-order spirit.
invisibility even while she’s kicking a guy right in the
dick or screaming about doing exactly that. The effect of In theory, a hypothetical “fourth-tier” version of
this Power lasts until shattered via use of a Gift of Level this Power could exist: a creature attempting to look at
3 or higher – such, just for example, Clarity (W20, pg. the fomor would have to spend a point of Willpower,
196) or Pierce Illusion (W20 Changing Breeds, pg. 161) then suffer a Health Level of aggravated damage, two
– or for one scene or one hour, whichever comes first. Health Levels of lethal damage, and three Health Levels
of bashing damage (difficulty 8 to soak) as their eyes
This special Power may be selected up to three times. literally burst into flame rather than behold the fomor.
If this Power is selected a second time, the fomor But…
may – whenever she activates her Invisibility Fomori
Power – choose to spend an additional point of Gnosis You wouldn’t do that to your players, right?
(for a total of one Willpower & two Gnosis). If she does,
…right?
any creature attempting to look directly at her while this
Power is active must first spend a point of Willpower (or This horrid Power is particularly common among
Rage) to do so… and then suffer a single Health Level those who practice Baneklaive Sorcery, the shamanistic
of bashing damage (difficulty 6 to soak) as their body tradition of Wyrm-magicians trained by Nightmaster
reflexively tries to do exactly the opposite. W20 Umbra: The Velvet Shadow p. 46.
Creatures – even supernatural ones – will strain Nice Guy: Gosh. He just seemed so… harmless, y’know?
neck-muscles looking away from the fomor as hard as
they can, force their own eyes closed with enough effort System: The fomor must first possess the Gift:
to give themselves a migraine, begin bleeding from Brother’s Scent (W20, pg. 177), either through the
the retinas, suffer full-blown cardiac arrest, faint, and Gifted Fomor and Twisted Gifts Powers or through
otherwise do anything they can to not look at the fomor. another source – such as because the fomor is a fallen
Chapter 2: New Fomori Powers 111
Child of Gaia Kinfolk, for example – before she may few rounds toward the witness – a witness rolls their full
gain this Power. Willpower pool.
Note that in most instances, a user must very Taking actual, physical harm – like genuinely getting
specifically expend Gnosis to activate Brother’s Scent, shot, stabbed, or set on fire – automatically shatters the
making that Gift the exclusive domain of those fomori illusion… but, again, only for the violated witness: “Why
who also possesses the Spirit Ties Fomori Power (W20, is that man hollering & rolling around on the floor? He’s
pg. 479) or who claim some alternate access to a Gnosis going to embarrass the heck out of that poor the woman who
pool (such as fomor Kinfolk and fallen Fera). A fomor shot him! Ugh, he’s obviously just one of those crybaby jerks
with the Greater Gifts of Malfeas or Twisted Gifts who likes to make a big deal & throw a temper-tantrum over
Fomori Power, however, may spend points of Willpower every little thing. Such a shame.”
(in place of points of Rage or of Gnosis) to activate any
Gift she possesses. For this reason, the Gift: Brother’s The actual memories of witnesses aren’t altered or
Scent and this Power are slightly more common among affected in any way – just the baseline ability to process
the Wyrm’s teeming legions than might otherwise be the concept of “strangeness” – so witnesses can be
expected. questioned later by investigating Garou who know what
kinds of questions to ask. Something like “did you see
While the fomor is cloaked by the effects of Brother’s anything out of the ordinary?” won’t cut it, but a question
Scent, she may choose to spend a point of Willpower to like “after the perfectly normal woman finished stabbing
further heighten the effect of her seemingly-mundane her friend to death, what kind of car did she drive away in?”
normalcy. She comes off as utterly dull, boring, average, might bear fruit.
ordinary, and lukewarm, beige-paper bland even as she’s
brutally stabbing a guy to death in the middle of a mall Note that the residual effects of this Power simply
food-court with a pair of fabric scissors. can’t be parsed by a creature who is subject to the
Delirium – “oh, I think she drove off in her friend’s car,
There’s no roll for this. She just does it. actually, which was on fire; also, there was a sale on socks
Any action the fomor takes for the remainder of the that day” – but any creature immune to the Delirium
scene that normally should draw attention (like, for notices the error in their mental-process the exact
example, shouting or starting a fight or kicking down a second it’s brought to their attention.
door) does not immediately shatter her Gift’s illusion. “Oh, shit, wait… they were wearing Pentex uniforms!
Instead, any creature who would normally notice the Fuck, why didn’t I notice that?”
bonkers shit she’s up to first makes a free Willpower roll
– using only half their Willpower Trait (rounded down), This special Power may be selected up to twice.
but adding their entire Rage Trait – with a difficulty
equal to the fomor’s Willpower. If this Power is selected a second time, while this
heightened version of Brother’s Scent (above) is active,
A success on this roll allows the witness to stare rudely the fomor may choose a single target she can see within
at the fomor long enough for the illusion to crack… but 15 yards, spend a point of Willpower (or Gnosis), and
it breaks only for the witness. The witness may thereafter roll Willpower (difficulty 7).
act normally – often by doing things like yelling, pulling
a fire alarm, or trying to shoot the fomor – but everyone For each success on this roll, the fomor draws-out
else notices only that the witness is acting like a total one point of temporary Rage from her target; points
weirdo: “Why is that horrible, dirty old homeless man yelling stripped-away from her target are added directly to the
& pointing at the nice lady over there? She’s clearly just fomor’s temporary Willpower pool. A target without
gutting her screaming friend, like any normal person!” any points of Rage to draw-upon instead loses points of
temporary Willpower. A target without any more points
A failure on this roll forces the witness to look of Willpower to draw-from instead suffers a loss of… (roll
away from the fomor super awkwardly: overcome with d10 on the chart below, rolling a fresh d10 for each
horrified embarrassment, silently hoping that the fomor point of Willpower that would normally be lost):
didn’t spot them gawking.
• 1-3: one dot of Wits
Every time the fomor does something new that would • 4-6: one dot of Perception
also normally attract attention (like, after she finishes • 7-9 one dot of Intelligence
breaking a guy’s knees, she then begins pouring gasoline • 10: re-roll, rolling twice and ignoring 10s;
on him), all potential witnesses to her ongoing bullshit the fomor may choose either of the two
get another free Willpower roll. In the instance of results, if the two rolls indicate different
direct, physical danger to the witness – the difference effects
between the fomor simply kicking in the door,
brandishing a shotgun, versus the fomor full-on firing a
112 BOOK OF THE WYRM COMPANION
Points of temporary Rage (and points of to implant false memories, the degree of memory-
Willpower, and dots of Mental Attributes) stripped alteration she can achieve is dependent solely on what
out of her victim in excess of the fomor’s maximum she wants to accomplish (although the fomor cannot
temporary Willpower pool are lost by her target, but implant anything scary, violent, or traumatizing).
cannot be absorbed by the fomor’s system. Instead, the Given time, the fomor may tweek the subject’s mind
living emotional energy splatters across the nearby only slightly – which is very effective in eliminating
Penumbra (rapidly drawing swarms of Banes); dots of
memories of the fomor using her supernatural powers –
any Mental Attribute lost in this way are healed as if
they were Health Levels of bashing damage. or utterly undo the victim’s entire past: what we like to
call “given’ ‘em the ol’ Spicy Tabula-Rasa Special.”
The fomor may wield this Power against
baseline humans without revealing herself or the use of Memories removed or re-written in this way
the Power, but any creature immune to the Delirium can be retrieved, praise be to Gaia, through the use of
clearly perceives the stolen emotional energies as a powerful magic: usually requiring a Gift (or Rite) of
vibrant, crimson mist: a coil of roiling scarlet, drawn Level 3 or higher; Mokolé and Nagah are immune to
out of the victim & sucked into the dull, shining, this Power, as are leeches of Ancient-class or better
empty void of the fomor’s smile like a whirlwind. As (and mages with the Mind Sphere).
such, use of this Power on any type of supernatural
entity (especially Garou!) is a very-nearly-suicidal Note that the fomor can’t politely request that
proposition. the target actually die – although she could ask him
to walk off a tall building, which tends to accomplish
Of course… if you hit ‘em hard & fast enough, much the same goal in most instances – but she may,
the supernatural critter you popped is gonna be like
if she desires, suggest that the victim should pass out:
“oh, yeah, she pulled out my ability to comprehend ‘fear’ or
‘anger’ as abstract processes; that’s all totally normal and causing the victim to fall asleep for any amount of
healthy, right? It seems fine. She told me it would be fine. time, as directed by the victim’s “friend” (the fomor),
It’s fine.” up to about twelve hours.

See, once all of the victim’s Mental Attributes


falls to zero, the victim falls into a sort of mellow,
hyper-submissive catatonia: awake, sure… but calm, MEMORY-FUCKERY, DOC! … OR “THERE
malleable, suggestible, and easily manipulated. The IS NO MEMORY-ALTERATION FOMORI
victim – if not normally immune to the Delirium –
becomes temporarily immune to the Delirium for the
POWER”.
duration, and becomes otherwise literally incapable of We don’t actually know how many fomori
perceiving the fomor as any type of threat, danger, or with this Power even exist, nor how many work of
aggressor. Or even of remembering that “danger” is “a them for Pentex, but we have an inkling that they’re
thing”. significantly more common than the data suggests.
Current theory is that they’re the product of a rare
The victim isn’t under the “command” of
the fomor during this time, per se… it’s just that, Bane known as an Innocent (W20 Changing Breeds,
well, anything the fomor says or suggests sounds super pg. 142) bonding with a human host to create some-
reasonable, barely an inconvenience: the sort of thing thing like a down-powered Mnetic (W20 Book of
you would gladly do for a neighbor who has always the Wyrm, pg. 161-162) …but, honestly? We can’t
been, like, really polite & super nice. prove that’s even possible (to say nothing of likely).
While the victim is in this state, the fomor can One way or another, if there’s a single breed of
basically do whatever she wants to the victim without fomor out there that represents a genuine nightmare
being questioned: she can “borrow” the target’s wallet, for the Garou to hunt-down & exterminate, it’s
car keys, cellphone, and ID; she can ask the target any these assholes. And they’re out there.
number of directed questions and draw out answers; …or are they?
she can guide the target’s brain-meat like a hypnotist
out of a horror story – implanting post-hypnotic
suggestions & fake memories – or she can simply stab
the victim to death in the middle of a mall food-court
without risking the slightest bit of retaliation from This horrid Power is particularly common among those
either the victim OR the witnesses. who practice Baneklaive Sorcery, the shamanistic
In this state, the victim always answers the tradition of Wyrm-magicians trained by Nightmaster
fomor with complete honesty. If the fomor wants W20 Umbra: The Velvet Shadow p. 46.

Chapter 2: New Fomori Powers 113


Obscene Reflexes: Coiled nerves like twisted wire, which she can forcibly & bodily enter her victim,
set ablaze with the very darkest of spirit-magic: the she can spend a point of Gnosis to crawl directly
twitchiness instilled deep within the Wyrm’s chosen into her victim’s mouth.
borders on fucking precognition. Seeing a fomor enter or exit a meat-suit incites
System: The fomor may reflexively spend a point Delirium.
of Willpower (or Gnosis, if she’s got it) to take one Once the fomor is inside her new meat-suit-to-be, she
additional evasive action in a single round, usually and her target immediately begin an extended contest of
allowing her to dodge one attack with her full dice domination, with each competitor rolling their Willpower
pool, regardless of what other actions she has already (difficulty equal to the Willpower of the opposing entity);
taken (or plans to take) during the round. after each such roll – which takes a full combat round – the
Whenever she chooses to utilize her full inhuman defeated participant suffers a loss of temporary Willpower,
agility in this way, the fomor incites Delirium in those losing a total number of points equal to the number of
mundane witnesses who directly behold her unnatural, successes by which they lost the opposed Willpower-roll.
insectoid grace. NOTE: a fomor who loses on this opposed roll
This special Power may be selected twice. can cough-up points of temporary Gnosis in place of
Willpower; baseline humans, of course, don’t have Gnosis
If it’s selected a second time, the fomor may spend to spend.
a point of Willpower (or, again, Gnosis) and roll
Willpower (difficulty 6) at will as a free reflexive A willing target can – as noted above – choose to spend
action; for each success achieved on this roll, she may a point of temporary Willpower to keep from reflexively
take an additional evasive action, still using her full dice attempting to fight off the fomor in blind panic. Upon
pool, until the beginning of her next turn. doing so, the target relents fully and the fomor is thereafter
treated as if her target had a temporary Willpower of zero.
Obtain Meat-Suit: Ever wanted to try what we call
“given’ ‘em the ol’ Hot Rusty Matryoshka?” If the fomor runs out of temporary Willpower first, she’s
booted back out of her target.
…well, my friend, NOW YOU CAN!
If her target runs out of Willpower first, the fomor rolls
System: First, the fomor will want access to a Willpower yet again (difficulty 7).
comatose, fully restrained, or otherwise utterly helpless
baseline normal human; animals, inanimate objects, For each success on this roll, the fomor gains one of the
following benefits of her choice:
and supernatural entities of any kind are a total no-go.
The target can even be willing, but they’ll need to • She gains total control of her target – pushing
spend a point of Willpower first: this will be a deeply the victim’s mind into the backseat & piloting
unpleasant experience. ‘em around like power armor – for one scene or
for one hour (whichever comes first) before being
Baneklaive Augment: A fomor wielding her automatically puked back out.
awakened, non-dormant Baneklaive may spend • She retains use of a single Fomori Power (that
a point of Gnosis when she activates this Power. she already possesses) of her choice; this special
If she does so, she may use this Power on a fellow Power is hidden – by default – until the fomor
fomor (instead of on a baseline human), and may decides to unveil it as a free reaction: if she selects
even “stack” her entire First Team into a single her Exoskeleton Fomori Power, for example,
individual. the fomor’s target does not gain Strength +3 or
Once she has her target all lined-up, ready to rock-&- Stamina +3 (and her target looks exactly the way
roll, the fomor next needs to – very literally – get inside her they did before becoming a meat-suit); at any
victim, then activate this Power immediately thereafter; time, however, as a free reaction – because she’s
this nightmarish process of full-body invasion can be being shot-at, for example – the fomor may choose
accomplished in a couple of different ways: to “activate” her Exoskeleton in-full: her victim’s
body gains all the benefits and drawbacks of the
• If the fomor has access to something like Gaseous Exoskeleton Fomori Power until the fomor is
Form or Viscous Form, she may activate that hurled up.
Power and then purposefully move into her • She may use a single “activated” Fomori Power
victim. belonging to her meat-suit, just as if that Power
• If the fomor has access to something like Rat belonged to her. As noted below, a practitioner of
Head, she can do basically the same thing (but she Baneklaive Sorcery piloting the body of a fellow
saves herself a point of Willpower!). fomor has free access to all of her meat-suit’s
• If the fomor doesn’t have any other method by- “passive” or “always on” Powers.
114 BOOK OF THE WYRM COMPANION
Each of the listed benefits may be selected multiple the fomor is expelled early, and is stunned until the end
times, and the effects stack. A fomor with five successes on of her next turn. During this time, she can’t do anything
her Willpower roll might choose to stay inside her target except sort of stumble around in a daze (and attack rolls
for three hours and to retain use of two Fomori Powers, for against her reduce their difficulty by -2).
example, or vice versa.
The fomor can also choose to exit her meat-suit
While she’s piloting her unlucky target around, the early, at any time, as part of her action. This is treated
fomor uses her own Mental and Social Attributes – except as movement of more than two yards (W20, pg. 269),
for Appearance! – as well as her own Abilities. During meaning the fomor will have to split her dice-pools –
this time, she uses her target’s Physical Attributes and or spend a point of Rage – if she wants to accomplish
Appearance Trait instead of her own. anything else in the same turn.
A practitioner of Baneklaive Sorcery who is piloting the If the fomor exits her meat-suit purposefully, she emerges
body of a fellow fomor has free access to all of her meat- in the same state she was in when she entered her victim:
suit’s “passive” or “always on” Powers – stuff like Armored if she was in Gaseous Form, for example, her time spent
Hide and Wings – but must spend successes from her in a meat-suit doesn’t count elapsed time against that
activation-roll (as noted above) to access other Powers. Power’s normal duration.
While piloting her meat-suit, the fomor’s aura is partially If the fomor exits her meat-suit because her victim
masked. All uses of Sense Wyrm (and similar abilities) to dies, on the other hand, the fomor arrives without the
sniff-out the fomor are at +2 difficulty …unless the fomor benefit of whatever Power allowed her to access to the
is hiding inside a baseline normal human who happens to victim in the first place. If she was in Viscous Form when
already be pretty corrupt, spiritually speaking – such as an she entered her meat-suit, for example, she thuds out of
Endron senior executive – in which case all difficulties to the victim like a wet (but very solid) lump of annoyed
pinpoint the fomor are at +1 difficulty. potatoes when her victim dies in a hail of gunfire.
If a practitioner of Baneklaive Sorcery is hiding inside When the fomor exits her meat-suit, her victim (who
another fomor, on the other hand, all uses of Sense Wyrm is still at zero Willpower) passes out from a combination
to sniff-out the fomor are actually at a -1 difficulty. of terror and exhaustion. The victim remains comatose
Probably has something about the sheer density of for about an hour, and suppresses all memory of the event
fomori-per-cubic-foot. upon reawakening.

The fomor, while inside her meat-suit, experiences If the fomor was inside a willing meat-suit and her
everything the victim does; she doesn’t get any kind of meat-suit is immune to the Delirium – like, say, because
automatic access to her victim’s memories …but she can a practitioner of Baneklaive Sorcery hitched a ride
spend a point of Gnosis, if she’s got it, and roll Willpower inside a member of her First Team – the ex-meat-suit is
(difficulty 8) to go rootin’ around in her new meat-suit’s unharmed in the wake of the fomor’s departure & may act
skull. On a success, the fomor gains access to her victim’s immediately.
surface-level memories, including the names and faces of
the victim’s co-workers and the passwords to her victim’s
security systems (for example).
For each additional success she achieves on this roll, the
fomor may increase a single Ability – while in her meat-
suit – by one dot, up to a maximum of her victim’s rating
in this Trait. This represents the fomor digging-through
the target’s muscle memory, using her victim’s training as a
helicopter pilot, male model, divorce lawyer, or guitarist –
for example – in place of her own.
A randomly-selected victim is not guaranteed to have
dots in any useful Ability.
If the fomor wants to dive even further, into her victim’s
deep-seated core memories, she’s gonna need the Traveler
in Nightmare Fomori Power (below).
Anyway: if her meat-suit suffers damage, the fomor is
also hit …although she soaks only the damage that gets-
through after her meat-suit soaks first. If her meat-suit dies,
Chapter 2: New Fomori Powers 115
Paint with Flesh: A sister-power to Malleate (W20, Riddle of the Baneklaive Haruspex: The Wyrm
pg. 435), this sick twist of esoterica allows the freak to knows many things, child. Dark & terrible things, yes;
re-work & re-fashion the meat of living creatures on many sweet & shining things, too. Come …and have
the fly. a look.
System: The fomor spends a point of Willpower System: While wielding her awakened, non-dormant
(or Gnosis, if she’s got it), choosing either herself or a Baneklaive (see Awaken the Baneklaive, above),
creature she’s touching to physically re-sculpt: shaping the fomor spends one point of Gnosis and one hour
blood, tissue, and sinew as easily as a she might work a destroying one or more living creatures in a brutal ritual.
lump of wet clay. During this time, the fomor slowly pulls the creature
apart: piece by piece, studying both its anatomy as well as
If she chooses herself, she rolls Willpower with a its death-throes.
variable difficulty:
The fomor may choose to destroy a living creature of
any type, although more valuable living creatures yield
more potent auguries (as noted below):
• Difficulty 6: adjust her height (by no more
than a foot), physical build, voice, facial • Creature is rare (an albino raven or a
features, skin tone, apparent gender, or member of an endangered species): +1 die
otherwise make some other minor cosmetic • Creature is unblemished and pure when the
ritual begins: +1 die
adjustment • Creature is expensive (a purebred bull
• Difficulty 8: duplicate another person (five or show-horse): +1 die per two dots of
successes are required to create a “flawless” Resources or Allies necessary to obtain the
copy of an existing individual) creature, rounded down
• Difficulty 9: temporarily increase her • Creature is illegal to own (a tiger or Burmese
Appearance by 1 per success (requires the python): +1 die
expenditure of one additional point of • Creature is illegal to kill (includes humans,
doesn’t include mice): +1 die
Willpower per dot of increase; a botch on this
• Creature is supernatural (a Kinfolk wolf, a
roll permanently reduces the Appearance Trait serpent that serves as a leech’s ghoul, or a
of the fomor by 1) witch’s cat familiar): +2 dice
• Difficulty 9: temporarily gain a single Physical • Creature is a true believer in the Wyrm’s
Merit (such as Acute Sense, Double-Jointed, majesty and sacrifices itself willingly: +2
Lack of Scent, or even Huge Size; W20, pg. dice
472-473) at a rate of 2 points worth of Merit • Creature is marked (by tattoo or brand,
per success. usually) as the private property of another
magician, not to be touched: +2 dice
If the fomor instead chooses to adjust a target she • Pieces of the creature are ritualistically cast
is touching, she may perform any of the actions listed into Malfeas (burned in a ceremonial pit of
above (at the same difficulty) …or she may choose to balefire): +2 dice (the fomor must supply
reduce the Appearance Trait of her target by one per both her own pit & her own balefire)
success (difficulty 5). She may also impose a Physical • The fomor destroys two or more identical
Flaw (such as Anosmia, Bad Sight, Lame, One Arm, creatures, such as human triplets or a set of
Deaf, Mute, or even Blind; W20, pg. 473-474) on purebred puppies from the same litter: +1
an opponent with the same roll, at a rate of 2 points die per creature destroyed, to a maximum
worth of Flaw inflicted per success. bonus equal to the Gnosis Trait of the fomor
During this ritual, the practitioner of Baneklaive
Sorcery focuses on a specific event known to her that
Adjustments made to any creature are healed as if
she has reason to believe will occur within 24 hours: a
they were Health Levels of lethal damage.
contest between rivals to the position of Sept-Leader at
a local Gaian Caern, for example, or the outcome of an
expected assault on the local wizard-leech mansion by a
This horrid Power is particularly common heavily-armed invading First Team.
among those who practice Baneklaive Sorcery, the
shamanistic tradition of Wyrm-magicians trained by At the end of this hour, the fomor rolls Willpower
Nightmaster W20 Umbra: The Velvet Shadow p. 46. (difficulty 7); including any additional dice gained from
her use of valuable ritual objects and/or the performance
of ritual actions (above).
116 BOOK OF THE WYRM COMPANION
If this roll is successful, the fomor gains some flash
of insight into the future. She may not know the exact
outcome of the event in question, but she gets a general
feel as to how events will unfold if she does nothing
to intervene. In addition, the fomor always catches a
tantalizing glimpse of something previously unknown to
her, if such a thing exists. For example, the Child of Gaia
challenger to the position of Sept-Leader secretly has a
powerful Fetish that he intends to unleash on his rival,
or the wizard-leech HQ is guarded by a huge “gargoyle”
blood-slave thus-far kept hidden from Pentex.
At this time, the fomor also adds a number of dice
equal to the number of successes achieved on her
activation roll to a special Haruspex Dice Pool. The
fomor may add dice from this pool to any roll she makes
that has to do with the event in question, at Storyteller
discretion; once a die is removed from the Haruspex Dice
Pool, it is forever lost.
For Example: Spooky Sally Razor-Eyes & her First
Team, on their way to execute a smash-&-grab against
an eco-terrorist enclave near Baton Rouge, receive orders
to meet with a new contact: a Mr. Stephens, eerily-calm
Black Spiral Dancer and Senior Partner for Circinus
Brands out of New Orleans. A few hours before the
scheduled meeting, Sally dissects a random drug dealer
as part of her divinatory ritual and scores 4 successes: in
doing so, Sally learns that the “Mr. Stephens” they’re
meeting is actually a rascally Nuwisha in disguise when –
in a brief vision – the contact leads the First Team into a
trap.
Less than 24 hour later, as the First Team is ambushed
on the bayou by the Nuwisha’s werewolf buddies (after
wisely skipping their meeting), Sally could choose to
spend up to four dice from her Haruspex Pool to dodge
a single attack made by one of the Garou; she might
instead choose to spend any of those dice attacking the
Nuwisha directly, or making a Perception roll to spot
him. Heck, she could even spend the dice attempting to
smooth-talk a legendary Louisiana back-country Black
Spiral Dancer into hunting-down the were-coyote for
her: approaching the Wyrm-tainted killing-machine as a
sufficiently-humble minion, merely informing the mighty
beast that Mr. Stephens has been imitated by “a Gaian
trickster”, and then rapidly getting the hell out of the
way.
Sally could not, however, choose to spend her Haruspex
dice on any task not directly related to the Nuwisha
threat. If she wants to spend the dice stealing a car, she
may do so only if her car-theft is in some way related to
her Nuwisha foe.
The special Haruspex Pool created by use of this power
automatically collapses after 24 hours, and any dice left
unspent from the Haruspex Pool are wasted.
The fomor may maintain only a single Haruspex Pool
at any given time.
Chapter 2: New Fomori Powers 117
Roiling Biohazardous Murder Cloud: Some In a similar way, any number of other Powers might
fomori can vent poison gas! be linked-together to form grotesque, life-destroying
chains of utterly unique & murderous awfulness!
System: The fomor spends a point of Willpower (or
Rage, if she has it) and rolls Willpower, difficulty 6: For example:
puking out a thick mass of toxic death-fumes which • Agonizing Thorns of the Ebon Maze
hang in the air until the end of the scene or for one automatically goes off, targeting a single
hour (whichever comes first). creature struck directly by a ‘Splodin’ Tumor-
These semi-transparent fumes, like thick car-exhaust, Loogie shot (see the Bullet-Vomiting Special
drift as the fomor commands, and may expand to form Property of the Body Horror Blade Fomori
a hemisphere covering an area up to the size of a city Power, above)
block (85-90 yards). The fomor may also choose to • Invisibility auto-activates whenever the fomor
cover a smaller area or to adjust the shape of this cloud activates the Shed Ruin Fomori Power.
– making a single long wall, a crescent-moon design, or • Crown of Balefire gets turned on – or
filling only a single room, for example – as she desires. heightened! – whenever the fomor misses with
Hideous Breath (see the Wicked Weapons
This massive, unhealthy cloak of shifting toxic gas of Malfeas & Yet Still More Hideous Breath
initially surrounds the fomor in a small radius (10 Powers, below)
yards), but she may direct this miasma as she desires so • The fomor may automatically use Distort
long as it does not leave her line of sight. The cloud of Inertia (no action required) in the round
toxins may move or expand at a rate of approximately immediately following her successful use of
15 yards per turn. Humanoid Projectile.
• The fomor may use Paint With Flesh on any
Living creatures in the area of this cloud rapidly creature she damages via use of her Venom
become extremely uncomfortable, and those who Sacs (see the Wicked Weapons of Malfeas
remain within for more than a few seconds begin to Fomori Power, below)
experience a host of severe, painful, and unpleasant
reactions, similar to direct exposure to pepper-spray: The only limit is your imagination! Go for it!
coughing, wheezing, swelling of the eyes and throat,
running noses, and burning rashes are common. Any creature who witnesses the effects of this
Creatures in the area subtract one die from all Stamina poison cloud on an affected living creature can make a
dice pools (including soak), and those reduced to zero Perception + Medicine roll, difficulty 6 (+2 difficulty
Stamina by use of this technique begin to asphyxiate to diagnose yourself as your lungs fill with blisters; +2
as their lungs swell shut. Additionally, the difficulties difficulty to perform a wellness-check as a free reaction
of all Perception rolls made by creatures in the area are rather than as an actual action), to make a quick, back-
increased by two. of-the-envelope estimate as to how long the patient
has until they’ll suffer another drop in Stamina. On
When a living creature in the area first experiences a success, the first-responder can get a rough window
a drop in their Stamina, roll 1d10; after a number of (less than three minutes, for example, or slightly more
minutes equal to the result, if the creature – against than five minutes), while three or more successes on
all sanity – hasn’t gotten clear of the cloud yet, their the roll narrows it down to an exact number: dude has
Stamina drops an additional dot. Roll another d10 at seven minutes until he dies. It’s go time.
this point to see how many minutes they have before
they lose their third dot of Stamina. These penalties do not affect the fomor, nor
any creature with any level of poison resistance or
This loss-of-Stamina continues until the victim gets immunity to poison (such as vampires and those with
free of the cloud, regaining a dot Stamina each minute the Resist Toxin Gift).
they breathe clean air, or they die.
Similarly, those outfitted in full biohazard suits are
A fomor with this Power may choose to “link” her effectively immune.
Roiling Biohazardous Murder Cloud to another
Power with an activation-cost (such as Body While within her cloud of fumes, the fomor adds a
Expansion or Gaseous Form) she already possesses; number of dice to all of her Stealth dice-pools equal to
if she does so, she cannot activate her Roiling the number of successes she achieved to activate this
Biohazardous Murder Cloud normally. Instead, the Power; she gains this bonus only against those creatures
mass of toxic death-fumes roils-forth from her flesh within the cloud who are impeded by the fumes.
automatically – with no action or expenditure of
Willpower required! – whenever she activates the
linked Power.
118 BOOK OF THE WYRM COMPANION
Rouse the Twisting Bane Within: By the has a total of 9 points to divide between Rage, Gnosis,
ecstatic whispers of a blasphemous liturgy, roiling and Willpower, 9 points worth of Attributes, 9 points
with nihilistic foulness, a servant of the Wyrm may – worth of Abilities, an Essence of 9, and knows a single
very briefly – call-forth slumbering horrors to fullest Charm.
wakefulness. This spirit – a minor Gaffling on the lower end of
System: While wielding her awakened, non-dormant the great ladder of Gaffling success – is an absolute
Baneklaive (see Awaken the Baneklaive, above), the asshole and wants nothing more than to go back to
fomor may spend a point of Gnosis and roll Willpower sleep (preferably after killing something & taking a big
(difficulty 7) to begin a ceremony of metaphysical ol’ dump in the dead thing’s chest-cavity). This Bane
“incitement” in a single object she is touching with her automatically falls back in to Slumber at the end of the
Baneklaive. scene or after one hour, whichever comes first.

This ceremony takes about half a minute (ten For each additional success on her roll, the fomor
combat rounds) to enact in full. gains one of the following benefits (her choice, made
once all of her successes are fully counted):
In order for this Power to do anything at all, the fomor
must touch a single mundane, inanimate physical • she may reduce the number of rounds
object with her Baneklaive at the exact moment she required to fully rouse the Bane by one; this
activates this Power. It doesn’t work on living things benefit may be selected multiple times, and the
(like people & pets), un-living things (like leeches & benefit stacks
ghosties), any magical shit (like Fetishes & Talens), or • she may increase the duration of the Power’s
non-corporeal “things” (like an email or the smell of effect by one scene (or one hour); this benefit
farts). may be selected multiple times, and the benefit
stacks
Furthermore, her chosen object must have at least • she may increase the raw majesty of the
some preexisting level of Wyrm-taint, even if it’s Bane by one: if this benefit is selected a single
just the residual spirit-backwash inherent to being time, for example, the Bane has a total of 10
an (otherwise mundane) Pentex product: a pack of points to divide between Rage, Gnosis, and
Circinus-brand cigarettes, a greasy O’Tolley’s double- Willpower, 10 points worth of Attributes, 10
cheese, a laptop made by Sunburst Computers, or a points worth of Abilities, an Essence of 10,
classic Falcon Motors muscle-car will all do the trick… and knows two Charms. This benefit may be
but any object more cosmically-aligned to the Weaver selected multiple times, and the benefit stacks
(or to Wyld, or to Gaia) is 100% guaranteed to not • she may demand that the Bane empower the
wake up. desecrated object (see below)
• she may demand that the Bane do some
Assuming the fomor has a Wyrm-tainted object
fucked-up spirit-shit (see below)
within reach, she may activate this Power as described
above. On a success, she begins the laborious process If the fomor chooses to demand that her new-
of calling the Bane within the object out of Slumber,
causing it to wake fully within the Penumbra.
A newly-awakened Bane called-forth by this Power
can communicate telepathically with the fomor who
roused it, is stuck in the Penumbra (unless it has the
Materialize Charm), has a very small amount of semi-
sentience paired with an absolutely absurd amount of
nihilistic hate, and is bound very tightly to the now-
desecrated object to which it serves as a barely-aware
Umbral reflection. A creature in the Penumbra who
observes the Power’s effect take-hold basically sees a
mostly-mundane object – like, for example, a pack of
cigarettes, a burger, a laptop, or a muscle-car – appear
in the spirit-realm & then immediately start screaming
violent threats and weird, non-human blasphemies.
The Storyteller, not the fomor, builds this foul spirit
using the basic Bane-creation rules (W20, pg. 441);
note that unless the fomor invests a great deal of
energy awakening the Bane – see below – the Bane
Chapter 2: New Fomori Powers 119
awakened Bane empower the real-world object it has access to the Corruption Charm, capable of
reflects, she may spend another point of Gnosis – as a whispering sweet words of hedonistic abandon into
free reaction – at the exact moment the Bane awakens; the ears of all who’ll listen… but it’s just as likely to
she then rolls Willpower again (difficulty 7). On a also possess the Flood Charm (dousing the room &
success, the Bane is forced to do her bidding, filling everyone in it in low-quality piss-water), or the Shatter
the desecrated object with foul magic in one of the Glass Charm, causing nearby mirrors and windows to
following ways (Storyteller’s choice): explode.
• the object functions as a Bane-Talen (W20, Screams in the Mind: Servitors of the Wyrm have
pg. 227-229) except that it requires no Gnosis- a grotesque affinity for sharing the most blasphemous
roll to activate the object.
of knowledge more swiftly than even wind & howl
• the object functions as a Fetish (W20, pg.
can hope to carry. Prolonged use of this cancerous
221-227; see also W20 Book of the Wyrm, pg.
telepathic communication has been shown to cause
183-186, for additional Bane-Fetishes) of Level
Two or lower, which requires both a Gnosis- insanity, total organ failure, and catastrophic death in
roll for attunement as well as for activation. lab-animals (as well as in lab technicians).
• the object grants the bearer a single Fomori System: At will, the fomor may establish telepathic
Power of the Storyteller’s choice: a desecrated communication with a single Wyrm-creature it can
set of Pentex-issued riot-gear might warp & see. She may only maintain contact with a single
grow into the Exoskeleton Power, for example, Wyrm-creature she can see at any given time. An
while a desecrated cigarette might bestow the
unwilling Wyrm-creature targeted by this effect may
Fiery Discharge Power upon whoever smokes
always end communication at any time, at-will, as a
it
• the object grants the bearer the benefit free reflexive action. A Wyrm-creature in telepathic
of a Gift (of Level Two or lower) of the contact with the fomor may always choose to become
Storyteller’s choice. A desecrated revolver temporarily blind: while doing so, the targeted Wyrm-
might grow tooth-like, saliva-dripping bullets creature instead sees through eyes of the fomor (as well
inside its chambers, for example, granting its as hearing though her ears).
wielder the Gift: Hands Full of Thunder
(W20, pg. 184), while a desecrated bullet
might inflict the Gift: Beastmind (W20, pg.
184) on a single foe it strikes.
• the object behaves in some other inexplicable
& nightmarish way of the Storyteller’s choice.
A desecrated baggie of cocaine might function
as Fomorol, for example, while a desecrated
Pentex visitor’s-badge might add +2 to the
difficulty of activating any Gaian Gift against
the bearer.
Once her newly-awakened Bane has fully bent to the
fomor’s will and is actively empowering the desecrated
object it reflects, the fomor instantly knows the general
parameters of what the fun, cool new desecrated object
now does (with no roll or action required). However,
the Storyteller is free to be vague as to the exact
rules-mechanics: “this gun won’t run out of bullets” or
“the badge protects the wielder from Gaian magic” are
perfectly acceptable.
If the fomor chooses to command the Bane to
perform spirit-magic, the final effect is… uh, pretty
much left up the Storyteller?
After all, only the Storyteller knows exactly what
Charms the entity has access to, or what the creature’s
stat-block even looks like: a spirit of drunken, furious
stupor awakened from a desecrated bottle of Blue
Stripe Lite – only from King Breweries! – most likely
120 BOOK OF THE WYRM COMPANION
Sever the Baneklaive Homunculus: Who says Attributes: Strength 2, Dexterity 5, Stamina
you can’t be everywhere at once? 1, Charisma 1, Manipulation 3, Appearance 0,
Perception 3, Intelligence 2, Wits 3
System: At any time while this Power is not active
– and while she’s wielding her awakened, non-dormant Abilities: Alertness 3, Athletics 3, Brawl 3,
Baneklaive (see Awaken the Baneklaive, above) – the Intimidation 2, Stealth 5
fomor may spend five points of Gnosis, suffer a single
Willpower: 5 (has zero points of temporary
Health Level of unsoakable aggravated damage, reduce
Willpower)
her permanent Gnosis Trait by five (but see below),
and roll Willpower (difficulty 8). Gnosis: 5 (taken from the fomor)
If this roll is successful, a hideous miniature duplicate Health Levels: OK, OK, OK, -2, -2, Destroyed
of the fomor crawls out of the fomor’s mouth (or pulls
itself from one of her wounds, or births itself from a Armor Rating: 0 (1 soak-die, total)
tumor on her back, or otherwise emerges directly from
Attack: as per the fomor, except -1 die to all
the fomor’s flesh); this creature obeys the fomor in
damage-die pools due to size
all ways and exists for a total of one hour per success
rolled on the fomor’s activation-roll before collapsing Fomori Powers: as per the fomor, but see
into a liquescent, rotting pile of cancerous, failed below
pseudo-organs.
A homunculus may always draw temporary
The fomor may also choose to destroy her Willpower & Gnosis from the Essence-pool of its
homunculus at any time as a free reaction. creator’s Baneklaive – as well as deposit temporary
Willpower & Gnosis into the Baneklaive – as if the
When a homunculus dies or is destroyed – for
Baneklaive were in-hand.
any reason or by any means – the creating
fomor immediately increases her permanent A homunculus always has all of the same Fomori
Gnosis Trait by five (resetting the original Powers as its creator… except for Sever the Baneklaive
score of her Gnosis Trait). This does not Homunculus (and any other Powers the Storyteller
return lost points of temporary Gnosis, only simply doesn’t want to deal with; feel free to also
the capacity of the fomor to hold & wield such swap-out Birth-Forth Bane); in exchange for this
power. loss, the fomor may choose a single new Fomori Power
A homunculus, much like a physically-summoned for which she otherwise meets the prerequisites –
Bane (see Birth-Forth Bane, above) spends the entire like Exoskeleton, Extra Speed, Invisibility, Mega-
round during-which it’s created pulling-free of the Dexterity, Siren’s Veil, Umbral Passage, or Wings
fomor’s body. If it has access to Rage (or to something – and apply it to her homunculus as it is created.
similar), it can spend such a resource immediately The fomor automatically maintains full-audio
upon being summoned to take an action at the very telepathic communication with her homunculus, and
end of the round (W20, pg. 266). – at will – may choose to become temporarily blind:
It thereafter rolls for its own initiative, starting at the while doing so, she both sees through eyes of her
top of the next round. homunculus and hears though its ears.

Seeing a homunculus being puked into the Gaian


Realm incites Delirium.
A homunculus is always emaciated, serpentine, and
coiling – with bendy-flexible “bones” made of cartilage
and three times as many at joints as a human – and
at least two feet shorter than the fomor who birthed
it: usually no bigger than three-&-a-half feet tall,
weighing about 30 pounds. It otherwise appears to be a
particularly grotesque and deformed clone of the fomor
(since it has an Appearance of zero)… but if the fomor
already has an Appearance of zero & an eerily-skeletal
physique, the two are a creepily-perfect match.
A homunculus possesses the following base Traits:

Chapter 2: New Fomori Powers 121


Shed Ruin: In the event of an emergency, the fomor x her Strength) yards of her. When she does so, she
can very briefly reduce herself to – generally – the way and her target each make opposed Dexterity or Wits
Banes perceive humans: an undifferentiated, barely- rolls (difficulty 6; each combatant chooses which
animate, chunky-meat-jelly-golem, lacking things Attribute to roll). If the fomor gains more successes
like “vital organs” and “essential biological processes”. than her opponent, her target is briefly entangled in
During this time, her heart, brain, kidneys, liver, the lacerated, dripping flaps of skin and thereby suffers
lungs, spleen, pancreas, and seventy-one other organs a +2 difficulty on all Dexterity- and Perception-based
(including both her entire digestive tract and her
rolls (including most attacks) for one turn per success
circulatory system!), are – along with somewhere in the
neighborhood of two hundred and six bones – replaced by which the fomor beats him.
with a roughly equal mass of infected, gooey, somewhat This occurs in combat as a free reaction, at the same
crunchy carne asada-themed person-flavored stew. The
time the Power is activated, and does not require the
fomor may, in this way, allow an incoming attack to
pass over her or through her (and yeet the outermost fomor to spend an action or to split her die-pool: if the
layer of her destroyed, unsalvageable flesh at a nearby fomor is “gutted” by an enraged Garou, she can yeet her
target while she’s at it), then instantly re-solidify into torn-up skin directly into dude’s face the exact moment
something approximating human… minus the total she yoinks it off.
mass destroyed by the attack, and also some generally
non-essential body-part stuff like “skin” and “hair”.
System: This special Fomori Power can be activated
as an interruption, during an opponent’s action, after
damage to the fomor has been determined; activating
this Power is never an action, and it can only be used if
the fomor doesn’t currently have the Short Flaw (W20,
pg. 473).
The fomor spends a point of Willpower (or Rage, if
she’s got it) and rolls Willpower, difficulty 6. For each
success on this roll, one Health Level of damage – of
any type – dealt to the fomor is negated; this includes
aggravated damage, damage dealt by Fetish-weapons,
and damage dealt by magical attacks, including lethal
Gifts and/or the claws & fangs of a pissed-off Garou.
In many ways, this ability functions as a second –
significantly more powerful! – soak roll, useable only
after the first soak roll has already been applied.
Immediately after using this ability, the fomor either
temporarily gains the Short Flaw or – if she possesses
it – temporarily loses the Huge Size Merit (W20,
pg. 473). Her Appearance likewise drops by 2. If the
fomor’s Appearance drops to zero due to this loss, she
cannot pass for human and may very well incite the
Delirium; either way, seeing this Power actually used
most definitely incites the Delirium. The fomor suffers
the effect of her temporary Flaw (or temporary Merit-
loss) and her attendant loss to her Appearance-score
until she is able to replace her missing body-mass, even
if all other damage to her is healed or regenerated. The
fomor must consume at least a full pound of Wyrm-
tainted food (possibly including the flesh of other
fomori, or maybe just by making a quick swing through
the O’Tolley’s drive-thru) for every Health Level of
damage negated by use of this Power.
When this Power is used successfully, the fomor
may additionally fling the torn sheet of bloody,
shredded flesh at an opponent within a range of (5
122 BOOK OF THE WYRM COMPANION
Shitstorm: If you consider ‘power’ to mean “becoming • her Shitstorm acts as passive defense, providing
the very heart of a literal hurricane of rot, radioactive cover: the difficulty of any ranged attack to hit
flame, and infectious human waste,” then yes: the Wyrm the fomor while this effect is active is increased
offers great power. by +1. This option may be selected multiple
times, and its effect stacks. The fomor may
System: While the fomor is using the Coils of Malfeas choose to “boost” her passive defense as a free
Fomori Power, above, she may spend one more point of reaction at the beginning of her turn: if she does
Willpower as a free action to additionally lift all objects so, the normal increase in difficulty of a ranged
weighing up to 100 lbs. in her immediate vicinity (within attack to hit her doubles (to +2, for example,
10 yards) that could be manipulated by use of that
if this option is selected a single time), but all
Fomori Power. Larger objects in the area that could be
manipulated by use of that Fomori Power are ripped-apart ranged attack rolls she makes until the beginning
when this ability is activated: a 300-lbs. corpse might be of her next turn suffer her base penalty.
torn into four 50-lbs. slabs, three 25-lbs. chunks, and a • her Shitstorm serves as active defense: whenever
crimson spray of smaller “bits,” for example. she is attacked in close combat, the fomor
makes a single free counterattack upon her foe
All objects lifted into the air in this way immediately without even thinking about it. The fomor rolls
begin whipping around the fomor in a tight, horrifying Willpower, difficulty 7, as a free reaction; if this
tornado of gore & filth. The fomor is never harmed by roll is successful, the fomor inflicts a base damage
the quick orbit of these unsavory objects, and she is never of (the fomor’s [temporary Willpower + her
splattered with drips or clots of foul material; instead, temporary Gnosis]-1) bashing. This option may
she actually comes out of the experience perfectly spotless: be selected multiple times, and its effect stacks.
dirt, sewer-water, and bloodstains lift from her when this The fomor may make a total number of free
Power is activated, joining the whirlwind. counterattacks each round equal to the number
Any creature within 10 yards of the fomor while this of times she has selected this option.
ability is active suffers a -2 dice penalty on all dice pools
and suffers one Health Level of bashing damage each
turn (on their action).
Note that successful use of this Fomori Power is highly
dependent on the local environment: if it’s activated in
an average office-building, within a suburban home, or in
the middle of the desert, this Power might do precisely…
uh, nothing at all.
Seriously, though: is there really anything just laying
around that the average person would be sincerely
hesitant to touch? I mean, like, the Power can certainly
yank a dirty toilet out of the floor, but that’s probably
about it.
If the Power is used in an abandoned slaughterhouse or
beside a pit full of broken glass soaked in raw sewage, on
the other hand, creatures unlucky enough to get caught
in the tornado suffer lethal damage instead of bashing.
This special Fomori Power may be selected multiple
times; each time it is selected, the fomor may choose one
of the following options:
• her Shitstorm increases in size & intensity:
its area increases by 10 yards & the amount of
bashing damage done to creatures in the area
increases by one Health Level. This option may
be selected multiple times, and its effect stacks.
Thus, if the fomor had selected this Power three
times (and this option twice), any creature
within 30 yards of the fomor – while this ability
is active – would take a -2 dice penalty on all
dice pools and eat three levels of bashing damage.
Chapter 2: New Fomori Powers 123
Singularity of Razor & Flesh: …and I’ll form the botch… except the fomor can divvy-up the Health
head. Levels of aggravated damage among the would-be
participants in her ascension to kaiju-hood as she sees
System: The fomor spends three points of Willpower fit: if Spooky Sally tries (and fails) to combo-move
(or Rage, if she wants) over the course of three turns, with her First Team crew-mates Johnny Chainsaw and
choosing – as she does so – any number of willing Earl “Red-Shirt” Johannsson IV, for example she can
fomori within 10 yards of her, up to a maximum totally just dump both Health Levels of agg into Earl
number of fomori equal to her permanent Willpower (rather than deal with ‘em herself).
Trait.
Eh. He’s probably used to it by now.
The initial activation of this Power requires an
action, which means the fomor will need to split her If the fomor achieves three or more successes on her
dice-pools if she wants to accomplish anything else at activation roll to use this Power, she may – whenever
the same time she activates this Power, but the fomor she spends a point of Willpower to gain the benefit of
is otherwise free to act normally during round two & a Power possessed by a fomor fused with her until the
round three of her mutation into her ultimate uber- beginning of her next turn – choose two such Powers,
kaiju death-form. or she may gain the benefits of a single Power for one
full minute.
At the end of her third turn, immediately after her
final point of Willpower (or Rage) is spent, the fomor With five or more successes on her activation roll,
rolls Willpower as a free reflexive action, difficulty 7; the fomor instead gets one of the following (her
she then physically erupts into a huge, nightmarish choice) whenever she spends a point of Willpower to
fountain of eyes, limbs, tongues, and teeth: engulfing borrow from the suite of Powers possessed by all the
all chosen willing participants within 10 yards of her in various fomori fused with her:
a wave of viscera and a flare of grotesque, flesh-colored
• three Powers, held until the beginning of her
luminescence.
next turn
On a success, the fomor instantly reassembles into • two Powers, each held for one full minute
a towering amalgamation of all participating fomori, • a single Power, which lasts until the fomor
gaining the following benefits: drops out of singularity kaiju-mode
• she gains +1 to her Strength, Stamina, and The effects of this Power last for one scene or for one
Perception for each fomor added to her bulk hour, whichever comes first. At any time, the fomor
• she gains two additional Bruised Health Levels may choose to release all fomori currently added to
for each fomor added her mass, dividing all Health Levels of damage she has
• she gains one extra die on all Physical suffered among the participants (as they exit her body)
Attribute-related actions for each fomor added as she sees fit.
• she may always use the Ability-rating of
another fomor fused with her: if she has Smilin’ Straight White MAGA Jesus: Pentex
a Firearms of 2 and engulfs a fomor with would just like to take a moment to state, officially, that,
Firearms 4, for example, she may choose to use quote, “eternal & incomprehensible suffering await all those
the higher Trait-rating instead of her own who dare question the infinite love, joy, forgiveness, and/or
• she may use any equipment carried by any abiding compassion of the Pentex Corporation, its Board of
fomor she incorporates into her gestalt Directors, its majority shareholders, or any associated legal
• she may spend a point of Willpower as a free entity,” end-quote, as well as that… [squints at notes]…
reflexive action to instantly gain the benefit …uh, “believe in us or die.”
of any Power possessed by any fomor currently
fused with her; she gains the full benefit of that We will not be taking follow-up questions at this time.
Power until the beginning of her next turn
• her Appearance drops to zero and she incites System: The fomor may spend a point of Willpower
Delirium simply by existing (or Gnosis) and roll Willpower, difficulty 7; her number
of successes determines how many baseline normal
On a botch, her three points of Willpower (or Rage) humans – meaning those affected by the Delirium – are
are spent, and she totally explodes on-cue, but she can’t taken-in by the fomor’s bright, shiny, angelic-seeming
quite rebuild herself into either a super death-monster mask for the remainder of the scene, as noted on the
or back into her original form: she instantly suffers one chart below.
Health Level of aggravated damage – soaked as normal
– for each fomor she meant to pull into her bulk. If there are more witnesses present than the fomor
can influence, she automatically affects those with a
On a failure, the same basic thing happens as a lower Willpower first. She may always choose to affect
124 BOOK OF THE WYRM COMPANION
a smaller number of people – down to a single target – if Storm of the Fulgurous Baneklaive: Like a
she so desires. cackling thunder-wizard of ancient myth, the fomor
may shatter the very heavens above to release the full
The fomor can’t affect any creature immune to the
fury of onrushing Apocalypse.
Delirium with this Power, nor can she affect any target
with a total amount of temporary Willpower greater This is – to be abundantly clear – the fomor jamming
than her own current total. her Baneklaive directly into the domain of Wyld, with
all the “do not do this, you dumb idiot” safety-sticker
1 success One person warnings very studiously ignored.
2 successes Two people System: While wielding her awakened, non-dormant
3 successes Five people Baneklaive (see Awaken the Baneklaive, above), the
fomor spends a point of Gnosis and makes a Willpower
4 successes Ten people roll (difficulty 8, but see below). She may, when
activating this Power, also choose to spend a few extra
5 successes Twenty people points of Gnosis before she rolls; this, to clarify, does
6+ successes Everyone in the fomor’s NOT make use of this Power safer.
immediate vicinity: an entire church, football If you’re looking for “safe,” my friend, you’re very
stadium, country-western bar, or potluck much in the wrong place.
Those affected by this Power feel their favor A single success on the fomor’s activation-roll
turn exclusively to the fomor. She radiates palpable causes her summoned storm to arrive after 13 + 2d10
“sacredness” for a very small, sad, angry, narrow- hours (for an average of 24 hours), minus 1d10 hours
minded definition of the sacred that mostly reinforces (rolled separately) per additional success achieved
the prejudices & stereotypes the viewer already has. on her activation-roll. This means, on average, the
To those enraptured, the fomor seems confident, storm rolls-in somewhere around 13 hours later, for
fascinating, brilliant, strong, wealthy, well-spoken, well- example, if the fomor nets three total successes on her
reasoned, white, and – above all – holy. activation-roll.
More importantly, Fomori Powers and other Each extra point of Gnosis thrown-at-the-problem
supernatural effects the fomor wields or creates during during activation further reduces the timer-delay on
this time have the following three advantages when the storm’s arrival by 1d10 hours-per-point-spent.
witnessed by a human under the sway of this Power: A result of five successes on the activation roll – or
of “one success & four extra Gnosis, lol”– therefore
• they do not incite Delirium creates a result of [13 + 2d10 - 4d10 hours, which the
• they appear to be “angelic” in nature, rather Storyteller may choose to simplify to 13-2d10 hours,
than “demonic” if she’s so inclined] until storm-fall… which can, in
• affected humans will seek the fomor’s approval, theory, cause the storm to arrive instantly.
and will consider all of her actions in the most
favorable way possible The Storyteller is encouraged to roll these d10s
privately: the fomor may be given a rough estimate as
Note that this state of enraptured adoration does to when her storm will hit – the Storyteller can choose
NOT make a human immune to the Delirium, nor does to announce a “time of arrival,” adjusted by 1d10-5
it mask physical danger. The fomor can casually activate hours (also rolled secretly) – but the only way to get
her Bestial Mutation Power, for example – complete the storm here on anything approaching a schedule is
with Exoskeleton and Wings – and walk around glad- to have it kick in the doors right fuckin’ now.
handing at the bar while those under the sway of her
Power gaze upon her with near-worshipful awe… but If the storm hits at the exact moment the fomor
the exact moment she rips out somebody’s throat, she’s activates her Power, the storm is very clearly unnatural:
gonna have some ‘splainin’ to do. formed of Wyrm-tainted precipitation, the foul &
ichorous thunderheads called-down by the fomor
The fomor may cancel her use of this Power at any vomit hypodermic needles, deformed invertebrates,
time as a free action. If she thereafter incites Delirium, severed fingers, rotting meat, eyes from a wide variety
the effect retroactively covers all of her actions while of various unclean species (goats and squid are
this Power was active. particularly common, don’t ask me why), maggots,
feces, or any number of other strange & disturbing
This horrid Power is particularly common among substances.
those who practice Baneklaive Sorcery, the tradition of
Wyrm-magicians trained by Nightmaster W20 Umbra: This is not under the control of the fomor, to be
The Velvet Shadow p. 46. clear.
Chapter 2: New Fomori Powers 125
Even if the storm doesn’t show up for 33 hours, shrouding hallways with fog, blasting doors off their
it’s still uncomfortably weird. A thing of ill omen & hinges with icy 60-mile-an-hour winds, and flicking
eerie portent. During the oily downpour, calves are bolts of lightning through the flaming, rain-drenched
born with two heads, milk sours and turns black, dogs wreckage of cubicles from one’s fingertips – is always at
speak the blasphemous Name of Malfeas and cough-up +2 difficulty.
bloody maggots, eggs in the supermarket shatter-open
into swarms of flies, church-statues weep blood, tumor- Once her storm has arrived in-full, the fomor may
filled rats swarm from suburban storm-drains, fish (in theory) direct the tempest, and can attempt to
arrange their flopping corpses to spell-out vile occult generate any one of the following effects at-will:
symbols as they fling themselves to shore, and the dead • Fog: Vision is impaired and sounds are
can be heard moaning: tossing restlessly in their graves. muffled; a +1 difficulty is imposed on all
These unmistakable signs of Apocalypse are Perception rolls that involve sight and
witnessed (and might even be photographed, video- hearing, and the effective range of all ranged
recorded via cellphone, and shared on social-media) attacks is halved.
by 3d10 people; in the modern day, of course, such • Rain or Snow: As fog, above, but Perception
unhealthy & ominous occurrences don’t get much rolls are impaired to a much greater extent;
media attention, mostly relegated to the “News of the the difficulty modifier for all such rolls rises
Bizarre” section of the local penny-saver and a small to +2. In addition, the difficulty on all Drive
community of obscure cryptid-hunting blogs… but rolls also increases by two… and these stack,
those who know what to look for – like the Garou and for Perception + Drive rolls made to (for
their allies! – can readily catch the scent of a fomor example) spot someon sprinting across the
who wields this Power, and anything more frequent road to seek shelter.
than use of this Power once-per-month is all-but- • Winds: The wind-speed rises to around 30
guaranteed to attract the attention of somebody. miles per hour, with gusts of up to twice that.
Ranged attacks are much more difficult: +1 to
Best case scenario (for the fomor), it’s a very Firearms attacks and +2 to thrown weapons
confused meteorologist. and archery. During gusts, a Dexterity +
Athletics roll (difficulty 6) is required to
Worst case scenario (for everyone), it’s a pissed-off keep any standing character caught in the
pack of Red Talons: furious children of Twister, Wyld’s path of the wind from getting knocked-on-
Keeper-of-Wisdom and brother to Earthquake & their-ass; this roll requires an action, which
Volcano. may force targets to split their dice-pools or
They are not here to fuck around. to spend Rage. When gale-force winds are in
effect, papers go flying, objects are flung with
A storm, once called-down by a Baneklaive, cannot abandon, and other suitably cinematic effects
be “cancelled” nor “ended early”. Instead, it lasts for are the rule (rather than the exception).
3d10 minutes before boiling into incoherence once • Temperature Change: The local temperature
more. can be raised or lowered by up to 10 degrees
Fahrenheit, to a minimum of -50 degrees or a
The area affected by this storm is no more than maximum of 140 degrees.
three-to-four miles in diameter, centered on the • Lightning Strike: This attack inflicts a base
fomor… although the arrival of the storm can cause a of 10 dice of lethal damage. Body armor does
cascade-effect that blankets a much larger area (which not add to the target’s dice-pool to soak this
means the effects are ongoing, but the fomor can no damage.
longer control it even-in-theory).
Altering the effect of the ongoing storm – like,
The base difficulty of the Willpower-roll used to say, by blanketing a specific area nearby in heavy
invoke this Power is, as noted above, variable. It’s rain, clearing the fog around herself so she can see,
dependent on current local weather conditions, hitting someone with a bolt of lightning, dropping
and the Storyteller should grant a bonus (-1 or -2 the temperature by another 10 degrees, or causing
difficulty) for relatively minor increases to pre-existing an intense wind to start …or to stop, or to change
inclement weather: boosting a light drizzle to a severe direction, or to increase for the remainder of the round
thunderstorm is -1 difficulty, while kicking a severe into a gust, requires the fomor to spend an action &
thunderstorm into a full-on blizzard is -2 difficulty. make a Willpower roll, difficulty 8.
Other end of the spectrum, a penalty of up to +2
difficulty applies when summoning a storm in the The fomor may also choose to spend a point of
middle of a sunny day beneath a cloudless azure sky. Gnosis, thereby reducing this difficulty to 6.
The difficulty to evoke this Power indoors – On a failure, the storm does whatever it wants:
126 BOOK OF THE WYRM COMPANION
the Storyteller may choose to roll on the Random Random Baneklaive-Induced Storm-Effects (roll
Baneklaive-Induced Storm-Effects chart (below) to d10):
generate effects, or – and this is very important – she
can totally just make something up. 1. The storm goes eerily quiet (… too quiet); roll
twice next round
On a botch… well, congratulations! The fomor can 2. The storm blankets everything in thick fog, as
– if she survives – now tell everyone she survived being above; roll again in 1d10 rounds
struck by lightning! It’s a great conversation-starter! 3. The storm unleashes heavy rain (or hail or
Super fun at parties! snow), as above; roll again in 1d10 rounds
4. The storm kicks-up a 30 mph wind, blasting
Whenever the fomor wants to hit a specific target directly away from the fomor (in the direction
she can see with a bolt of lightning, she must – as she’s facing); roll again in 1d10 rounds
noted – first roll Willpower to control her storm 5. The storm kicks-up a 30 mph wind, screaming
enough to direct it with anything even approaching into the fomor’s face; roll again in 1d10 rounds
“accuracy”. If she succeeds, she immediately makes 6. The wind surges into a gust, venting in
another Willpower roll (this time, for free!), whatever direction it was going last (if it
with a difficulty of 6 if the target is in-the-open wasn’t active, roll a d10: 1-5, it starts-up in the
& unobstructed, difficulty 8 if the target is near direction the fomor is facing; 6-10, it goes the
something – like a big metal doorframe or a computer opposite way); roll again next round
– that might attract (and thus divert) the bolt, or 7. The temperature increases by 10 degrees
difficulty 10 if the target has full cover (like, because Fahrenheit; roll again next round
he’s behind a glass window or inside a car). 8. The temperature drops by 10 degrees
Fahrenheit; roll again next round
A bolt – upon hitting a target – melts their 9. A bolt of lightning strikes someone the fomor
cellphone, fries the engine of anything they’re in (or is looking-at; roll again next round
touching), permanently disables any kind of magnetic 10. A bolt of lightning strikes the fomor, lol; roll
lock they might happen to be carrying, and also again next round
demagnetizes their credit card and hotel room-key.
Furthermore: within about a yard of the target, the
lights flicker, computers seize-up, automatic doors fail
to open (or fail to close), and machines flash nothing
but error messages. This doesn’t hinder firearms with
electronic components, and this short-out represents a
significantly less-powerful, less-focused effect than the
Gift: Jam Technology (W20, pg. 153-154): a nearby
bolt of lightning can make a car’s engine fail, after all,
but it can’t randomly keep a plastic knife from cutting.
Normal modifiers for Firearms attacks (W20, pg.
293) apply to a thrown bolt of lightning, up to a point,
but, like… dude, the “projectile” is anywhere from
half-an-inch to five-inches wide, burns hotter than the
sun, has a range of two-&-a-half miles, and moves at
approximately 270,000 miles per hour.
The very fastest bullets, for comparison, travel at just
over 1,800 miles per hour.
On a failure, the bolt goes astray.
On a botch, the fomor is – somewhat unsurprisingly
– struck by lightning.
During any round the fomor isn’t directing her storm
– or during which she fails her roll to successfully direct
it, as noted above – the storm goes full-on, hardcore
honey-badger:

Chapter 2: New Fomori Powers 127


Super-Death Wyrm-Karate Organ-Exploding • allows the fomor a single re-roll on one Super-
Technique: Sometimes, just sometimes, certain very… Death Wyrm-Karate Organ-Exploding
special Banes can be found coiled ‘round the magnetic Technique-related die-roll; on this special re-
strips of sticky, uncomfortably weird old VHS tapes. roll, all 1s are treated as 2s
You know the ones: you can find ‘em at garage-sales, • increases the duration of the Power’s effect by
jammed into creepily-stained cardboard boxes, each one hour or one scene (whichever comes first)
cassette filled to the brim with ridiculous mega-gore, • allows the fomor to use her dots in Super-Death
blood-shower, grindhouse martial-arts revenge-epic Wyrm-Karate Organ-Exploding Technique
exploitation-films: think Fist of the North Star, Riki-Oh: in place of her dots in a single Talent, Skill,
The Story of Rikki, Mortal Kombat, The Raid: Redemption, or Knowledge of her choice – selected when
Braindead [AKA: Dead Alive], Ninja Scroll, Ninja this Power is activated – such as Intimidation,
Assassin, and/or Urotsukidoji: Legend of the Overfiend Melee, Primal Urge, Stealth, or even
(Extended-Cut, Extra-Jump-Kicking Groin-Explosion something as ridiculous as Academics, Law, or
Edition). Medicine

Sometimes, those very same (very naughty) Banes The fomor may also spend two successes from her
also devote a great deal of attention to some of the activation-roll to gain a single Fomori Power for the
creepier & more violently insane parts of the internet, duration of the effect. When she does so, she must
where matters of unarmed combat – more specifically, shout-out a suitably bizarre, badass name for the specific
how to kill people with your bare hands & feet – are style or stance she’s unlocking: Fist of Rupturing God’s
lovingly dissected. Testicles for Unnatural Strength, for example, or Lord
Centipede Sprints to Take a Dump in Gaia’s Grave for
And at great length. Extra Speed.
Long story short: sometimes, the fomori such Banes These effects always stack. If the fomor achieves
come-to-inhabit know “kung-faux”. a total of five successes on her activation roll, for
example, she may choose to increase her total number
NOW: to be very, very clear, this isn’t a “real” martial of dots in the Super-Death Wyrm-Karate Organ-
art in the sense of “an actual practice” that might “be Exploding Technique Ability by five, to increase her
used” by “actual people” in “this, the world that IS, number of dots in the Ability by four & lower all of
that is NOT just a sociopath’s-playground of unending, her difficulties to use the Ability by one, to increase
wall-to-wall, bat-shit, over-the-top, cartoonishly hyper- her dots by three & use her dots in that Ability in
saturated ultra-violence”. place of her dots in Drive for two hours, or any other
Still, though. combination of effects.

Wyrm-Style Kung-Fu. The fomor may always cancel her current use of this
Power at any time as a free action.
Or something horribly, horribly “like it”.
The unique Ability to which the fomor gains
System: At will, at any time while this Power is not- temporary access through successful activation of this
yet-active, the fomor may spend a point of Willpower Power – Super-Death Wyrm-Karate Organ-Exploding
(or Gnosis, if she has it) and roll her Willpower Technique – is both a Skill and a Knowledge, and
(difficulty 6). access to this Ability cannot be gained in any other way. It
may neither be learned nor taught except through the direct
A success on this roll increases the die-pool of the tutelage of an actual Bane living inside your soul.
fomor by one for all uses of the Super-Death Wyrm-
Karate Organ-Exploding Technique Ability (see Unlike all other entities, the fomor may – after
below) for one hour or for one scene – whichever comes gaining this Power – purchase dots in the Super-Death
first – effectively granting the fomor a single dot in that Wyrm-Karate Organ-Exploding Technique Ability
unique Ability. Each extra success on this roll grants the using experience points (W20, pg. 244). She gains the
fomor one of the following (chosen by the fomor when benefits of any dots she has in this Ability only while
the Power is activated): this Power is active: the fomor may spend 5 XP to raise
her base number of dots in the Super-Death Wyrm-
• augments the fomor with an additional dot Karate Organ-Exploding Technique Ability to 2, for
in the Super-Death Wyrm-Karate Organ- example; if she does so, she gains no benefit of any kind
Exploding Technique Ability from the Ability in general, but gains the full benefits of
• reduces the difficulties of all Super-Death having 3 (or more!) dots in the Ability while this Power
Wyrm-Karate Organ-Exploding Technique- is active.
related rolls by 1 (down to a minimum difficulty
of 3)
128 BOOK OF THE WYRM COMPANION
The Super-Death Wyrm-Karate Organ-Exploding to a minimum of zero – until all damage dealt
Technique Ability cannot be used in fox-frenzy. in this way is healed.
While this Power is active, a fomor with dots While this Power is active, the fomor also gains access
in Super-Death Wyrm-Karate Organ-Exploding to the following four unique Combat Maneuvers:
Technique gains the following abilities:
• Organ-Detonating Strike: Through the
• she may always choose to substitute her ancient, esoteric fighting-stratagem of infusing
dots in that Ability in place of her dots in entropy directly into the vital system of a
Alertness, in Athletics, and in Brawl. She foe – via the secret art of hittin’ ‘em real good
likewise always deals lethal damage with her – the fomor inflicts one [1] metric shitload of
punches, kicks, and all other unarmed strikes, aggravated damage to her target.
like head-butts – rather than bashing damage o Roll: Dexterity + Super-Death Wyrm-
– unless she’s dealing aggravated damage (such Karate Organ-Exploding Technique;
as via the Organ-Detonating Strike Combat Difficulty: 5; Damage: Strength +2/
Maneuver, below). aggravated (or Difficulty: 6; Damage:
• she may always block and parry weapon- Strength +3/aggravated if combined
attacks unarmed, at no increased difficulty or with Flying Psycho Spin-Kick, below)
risk of incurring damage from – for example • Wyrm-Dragon Step: Writhing along
– slapping a sword with her bare hand. Yes, unharmonious wavelengths of twisted thought
this includes attacks made with firearms. Unlike & diseased memory faster than the human
everyone else, who is “obeying” some vague eye can follow, the fomor deftly sidesteps any
“semblance” of “physics,” the fomor can attack (close or ranged) made by an attacker
straight-up fist-block an Uzi blast and (in she can see. This maneuver acts as a dodge
theory) live to tell the tale. The base difficulty (W20 pg. 289), except as noted below.
to block semi-automatic fire is 9; the difficulty o Roll: Dexterity + Super-Death Wyrm-
to block automatic fire is 10. Karate Organ-Exploding Technique +
• she is always considered to be making a 3 dice; Difficulty: 6
running leap (rather than a standing jump) • Flying Psycho Spin-Kick: The fomor whips
for purposes of using both her Strength and around in place, rises into the air like a
Athletics Traits on any roll made to jump mountainside, and descends like a blazing
(W20, pg. 271). thunder-strike… then yeets a solid, bone-
• she cannot suffer damage from a fall so long crunching kick like a mother-fucker...
as she is not Incapacitated. Guiding her fall is o Roll: Dexterity + Super-Death Wyrm-
instinctual and does not require any action on Karate Organ-Exploding Technique;
the part of the fomor. The fomor cannot fly, Difficulty: 5; Damage: Strength +3/
technically, but she must otherwise obey the lethal (or Difficulty: 6; Damage:
laws of physics – while in midair – only in the Strength +3/aggravated if combined
loosest sense. She can, while jump-kicking, with Organ-Detonating Strike,
“kick off” off of anything (including nothing- above)
at-all, although each such “double jump” • Apocalyptic Nuke-Strike: Hurling herself
increases the difficulty of her next jump by +1) through the air, the fomor focuses the entirety
to change her direction or gain altitude. The of her mass into a single devastating blow
only real limit to how high she can combo her capable of making reality itself her bitch. In
jumps while executing flying-tornado-super- this moment, she and her target become the
kicks is that – eventually – the difficulty of her metaphorical “flaming freight-train of razor-
Strength + Athletics checks made to jump blades” and the “vaguely-human-shaped lump
hits the double-(or-even-TRIPLE)-digits. of pudding” spoken-of in the art-form’s sutras.
• she may always choose to suffer a single Each success on her initial attack roll adds one
unsoakable Health Level of lethal damage additional die to the strike’s damage. Normally,
rather than pay the activation-cost of a Fomori for each success above the first the fomor
Power in points of Willpower, Rage, or Gnosis; scores on her attack roll, she adds one more
she eats one Health Level of damage for each die to the damage dice pool (three successes
point she refuses to spend. Wounds suffered on her attack adds two more damage dice, for
in this way appear to be caused by extreme example). When using her Apocalyptic Nuke-
physical and mental exhaustion, dehydration, Strike, however, three successes on her attack
and mortification of the flesh in meditation. roll adds five dice to the damage pool: three
Each point of damage accepted in this way also dice for her raw successes, plus two dice for her
reduces the Appearance of the fomor by one – “successes above the first (as normal)”.
Chapter 2: New Fomori Powers 129
oRoll: Dexterity + Super-Death Wyrm- Tele-Psychosis: A significant step up from the
Karate Organ-Exploding Technique; lamentable “teledementia” of yesteryear (Freak Legion,
Difficulty: 6 (Difficulty: 7 to instead pg. 46), this ability isn’t nearly as fatal to users. Which
execute this maneuver as a kick; is not to say that use of this power is in any way safe,
Difficulty: 7 to deal aggravated our lawyers very much insist that we clarify.
damage; Difficulty: 8 to pull-off a kick
that also does aggravated damage); System: Whenever the fomor is within line-of-sight
Damage: Strength + 2 + successes/ of any thinking creature, or within 10 yards of such a
lethal (or Damage: Strength + 3 + creature (even if they’re on the other side of a concrete
successes/lethal, if executed as a kick) wall), the difficulties of all die-rolls are increased by 1.
• NOTE: a fomor cannot use Apocalyptic All rolls involving mental acuity or sharp intellectual
Nuke-Strike more than once every five turns. focus are instead increased by 3.
While this Power is active, the enhanced fomor is Note a fomor with the Merit: Concentration (W20,
surrounded by an eerie phantasmal “glow” of pure, pg. 475) reduces these penalties by one – down to +0
balefire-fueled ass-beatery: shattered jade-flames seethe and +2, respectively – although fomori with that Merit
from her, extoling her in dark flickers of hell-flame – are, admittedly, significantly less common these days
twisted to form the grotesque rune-kanji of Malfeas – as than Pentex would prefer.
a hyper-efficient, fully-automated, industrial-grade
Maybe if they stopped dumping so many goddamn
dick-crushing, windpipe-collapsing, and spine-removing
neurotoxins in the local water-supply.
engine.
Eh. They’ll dick around with it.
This aura is visible only to those creature who are
immune to the Delirium… and to anyone else who Oooh, we could try dosing-up some fomori with
either physically touches the fomor or who witnesses meth!
her commit violence. Seeing this flare to life immediately
after she totally jump-kicks a dude’s head straight off ANYWAY: once per scene (or hour), the fomor is
his torso and then roars away on his motorcycle at 120 granted a free, reflexive Perception + Primal Urge
miles an hour incites the Delirium, for obvious reasons. roll, difficulty 6; if this roll is successful, the fomor
automatically reads the surface thoughts of one thinking
In addition, if the fomor fails or botches a roll that creature somewhere within her little 10-yard bubble.
is currently augmented by use of this Power – meaning
any roll in which she uses her dots in Super-Death Yes, even if she doesn’t want to.
Wyrm-Karate Organ-Exploding Technique – she may Yes, even if she was not previously aware that such a
simply choose to cancel the action. She doesn’t get the creature was present.
action back, of course, but she’s spared the unpleasant
consequences of her failure. She didn’t quite make Yes, even if it’s on the other side of the Gauntlet.
that sprinting leap to the next rooftop over? Didn’t
precisely pull that sick drift under the 18-wheeler on Of such things are nightmares made.
her motorcycle? Didn’t so much “crush that dude’s skull In addition, at will, the fomor may choose a target
instantly” as she did “box the Ahroun’s ears & piss him she can see and roll Intelligence + Subterfuge against
off real good”? (difficulty of the victim’s current temporary Willpower
Did not, it turns out, move with the exact amount total). The fomor may then pluck one basic item
of speed and silence necessary to effortlessly slip past a of information – such as her victim’s name, phone
shotgun-toting Kinfolk caern-guard on high alert? number, birthdate, or password – from her victim’s
mind for each success on this roll.
Didn’t manage, god-help-us, to yeet that balefire
grenade entirely far enough? Deep secrets and buried memories are much harder
to claw-out than surface emotions, basic observations,
No matter. The fomor chose not to even try, daydreams, and unspoken comments: requiring five or
then; instead, she spent her action… uh, silently more successes to access.
contemplating the deepest esoteric mysteries of Super-
Death Wyrm-Karate Organ-Exploding Technique or On any type of failure on any roll related to this
whatever, like the one time she punched a guy in the Power, the fomor is overwhelmed with mental anguish
neck so hard that his dick fell off. and spirals into a harrowing psychic feedback-loop: she
effectively frenzies for the remainder of the scene or
‘Kay, who’s up? Next combatant in the initiative for one hour (whichever comes first). On a botch, her
order? Anyone? Bueller? frenzy instead lasts 24 hours.
If she wants, the fomor can choose to spend a point
130 BOOK OF THE WYRM COMPANION
of Willpower (or Gnosis, if she’s got it) at the moment a fellow fomor, a leech, a sorcerer, etc.) is significantly
she activates this ability, rather than using it for free; if more difficult. The fomor first has to spend a point
she does so, she reflexively closes-off the feedback-loop of Willpower (or Gnosis) to even connect with the
before going ass-fang, bat-shit bonkers on a failed roll. mind of such a creature, she can’t spend Willpower
(or Gnosis!) to establish a quick set of basic safety
But who has the time & energy to do all that?
measures, and the difficulty of all reading-rolls
Reading the mind of a supernatural entity (a Garou, increases by +2.

Chapter 2: New Fomori Powers 131


Totemic Baneklaive-Patronage: Unlike the Fera be listening at the time.
– even the Mockery Breeds! – the fomori as a whole This is the metaphysical equivalent of picking up
don’t really have any kind of… “in” with the greater the ichor-dripping Bakelite phone that rests in the
entities of the spirit-realm. throbbing, hideous heart of an active Pit and dialing a
This is for reasons, of course: fomori don’t have random number in the Malfeas area-code.
packs, nor any type of access to the Rite of the Totem
(W20, pg. 213), nor are they the beneficiaries of any
Totem-Roll (roll 1d10)
kind of more-personal relationship with any of the • 1: Whippoorwill
Incarna… unlike, say, the connection between Raven • 2: Kirijama, the Hidden Foe
& his Corax, or between Cockroach & the Samsa, • 3: Green Dragon
or even between Relshab the Faceless Eater & his • 4: Fallen Bat
adopted Yeren. • 5: Hakaken, the Heart of Fear
But a clever practitioner of Baneklaive Sorcery can • 6: Dark Fungus
“hack the Umbra,” so to speak: using her own personal, • 7: Relshab, the Faceless Eater
portable Wyrm-Caern to call-down favors at a whim. • 8: G’lough, the Dance of Corruption
• 9-10: roll another 1d10:
Doing-so – to be clear – is very, very dangerous. o 1-2: a lesser-known but no-less-
terrifying Wyrm-Totem such as Kendi,
System: At any time while this Power is not the Frill-Necked Lizard, or Ngadu-
active – and while she’s wielding her awakened, non- dagali, the Brolga
dormant Baneklaive (see Awaken the Baneklaive, o 3-7: a traditionally-Gaian Totem
above) – the fomor may spend a point of Gnosis either currently or historically in-
and roll Willpower (difficulty 7) as a regular action: conflict, struggling against corruption,
intoning an obscene prayer of supplication. such as Clashing Boom-Boom, Tsetse
A success on this roll increases the Totem Fly, or Minotaur; the fomor contacts a
Background of the fomor by one for one scene or one splinter-aspect of that Incarna (such as
hour, whichever comes first, effectively granting her Fuck Thunder-Gun, Wyrmish aspect
a single dot in the Totem Background if she doesn’t of Clashing Boom-Boom), which
already have one; each additional success on her may yet rise as a separate, opposing
activation-roll grants the fomor one of the following entity: much in the way that Unicorn
benefits (her choice, made when the Power is & Black Unicorn or Easy Credit &
activated): O’ Might Dolla’ serve as “shadows”
to one another, a pair of distinct-yet-
• an additional dot in the Totem Background, as related Incarna
above o 8-9: one of the Maeljin Incarna: roll
• an increase in the duration of this effect by one on the Urge-Wyrm Chart (below)
hour or one scene, whichever comes first to determine the ruling Urge-Wyrm
(such as Angu or Abhorra) and
Unlike the vast majority of other non-Fera, the select the relevant Maeljin Incarna in
fomor may – after gaining this Power – purchase dots service to that entity (Lady Aife or
in the Totem background using experience points Lord Steel, respectively). Note: three
(raising her Background at a rate of a single dot in of the twelve Urge-Wyrms (Foebok,
Totem per 3 XP spent); the fomor may not pool her Vorus, and Mahsstrac) currently
Totem Background with other fomori, nor with Fera, have no Maeljin Incarna: in such an
and is never considered to be “part of a pack” (even instance, the fomor calls upon the
among Black Spiral Dancers). closest equivalent entity – Hakaken,
The fomor gains the benefits of any dots in Totem the Heart of Fear, in the case of
she possesses only while this Power is active. The fomor Foebok, or Green Dragon in the case
might spend 9 XP to raise her base Totem Background of Mahsstrac – or asks the temporary
to 3, for example; if she does so, she gains no benefit of blessing of whatever is actively
any kind from the Background during her day-to-day seeking to ascend (descend?) to the
existence, but instead gains the full benefits of Totem 4 status of that Maeljin Incarna: this is
(or better!) while this Power is active. unbelievably dangerous, to be clear.
o 10: roll yet another d10: on a 1-7, roll
The fomor cannot choose a specific Wyrm-Totem to on the Urge-Wyrm Chart (below);
follow; instead, her Power merely allows her to beg the on a 8-10, roll on the Greater Wyrm-
indulgence of whatever malevolent Incarna happens to Incarna Chart (even further below)
132 BOOK OF THE WYRM COMPANION
The Urge-Wyrm Chart several things happen.
1. Foebok, The Urge of Fear All of them in quite rapid succession.
2. Vorus, the Urge of Greed
3. Mahsstrac, the Urge of Power All of them very bad.
4. Abhorra, the Urge of Hatred If the Incarna traditionally serves as a totem…
5. Angu, the Urge of Cruelty
6. Ba’ashkai, the Urge of Violence …it checks the current Totem-rating of the
7. Khaaloobh, the Urge of Consumption fomor: if this rating is high enough for the
8. Pseulak, the Urge of Lies fomor to serve as a Bastard of the entity in
9. Sykora, the Urge of Paranoia question under other circumstances (like, “if
10. Gree, the Urge of Despair the fomor was a Black Spiral Dancer”), the
Incarna then checks to see if the fomor has
The Greater Wyrm-Incarna Chart been obedient to its Ban over the last [1d10
1. H’rugg, Wyrm of Sludge days]: a fomor drunk-dialing Whippoorwill
2. Hoga, Wyrm of Smog better boast a final Totem-rating of at least
3. Furmas, Wyrm of Balefire 6, for example, and best come-to-play with
4. Wakshaa, Wyrm of Toxins a Totem-rating of 9+ when standing before
5. Beast-of-War, the Wyrm of Calamity Green Dragon.
6. Eater-of-Souls, the Wyrm of Consumption
The amount of personal sin-history the
7. Defiler Wyrm, the Wyrm of Corruption
8. [Roll twice on the first Totem-Roll chart, Incarna real-quick double-checks for any kind
directly above, and choose either result] of Ban-breaking offense is purposefully left
9. [Roll twice on the Urge-Wyrm Chart, above, random, giving a practitioner of Baneklaive
and choose either result] Sorcery just a little bit of wiggle-room… while
10. [Roll twice on this, the Greater Wyrm- also making her paranoid about violating an
Incarna Chart, and choose either result; entire laundry-list of bizarre blue-&-orange-
on another result of 10, unfortunately, the morality behavioral taboos.Whippoorwill
fomor is physically hauled into the very depths doesn’t give a shit if the fomor has “held a
Malfeas to join one or more very annoyed moot in its honor” recently, but will quite
Wyrm-Incarnae in-the-flesh, along with violently deny the supplications of any fomor
everyone & everything within about three who has harmed a bird in the last [1d10 days],
yards of her; even a single success on a free, while Green Dragon will laugh in the face of
immediate Wits + Alertness or Dexterity + any fomor who has fled in mortal terror from
Athletics roll, difficulty 6, is enough to spare a battle lately – and will then set their head on
nearby creature from also takin’ this one-way] fire – but “lately” (in this case) could very well
mean “yesterday” or “in the last week-&-a-
Once the fomor has a Wyrmish Incarna “on- half”.
the-line”, so to speak, she suddenly finds herself –
metaphysically speaking – stripped naked, kneeling In the case of traditionally-Gaian totems, wherein
in supplication at the foot of the Incarna’s towering the fomor is contacting a foul, Wyrm-tainted splinter-
throne of rot & horror, surrounded on all sides by the aspect of a more-powerful & better-known entity (like
teeming Bane-legions of its personal retinue. Fuck Thunder-Gun, Wyrmish aspect of Clashing
Boom-Boom), the Incarna is exceptionally likely to
This is usually accompanied by overwhelming, full- offer a truly staggering amount of leeway regarding
sensory-suite hallucinations. “prior obedience” to a “Ban”. The Incarna might have
something it wants the fomor to do now, like as a
Visual, auditory, olfactory, you-name it: the fomor is
favor – see Birth-Forth Bane, above, for examples of
freaking there, in-stereo.
“bargains” the fomor might be able to strike with such
To clarify: it’s not teleportation, but it sure as fuck an entity – but it most likely does not care whether the
feels like it. fomor has remembered to, like, stay in broccoli, brush
her drugs, say no to school, and eat her teeth every
At this time, the Incarna cannot be deceived. The morning over the last… eh, week-or-so.
fomor’s soul is splayed-open & laid bare before this
god-tier servant of the Wyrm. The fomor would have Although rare in the extreme, practitioners of
better luck muttering lies to the periodic table of Baneklaive Sorcery who wield this Power can be
elements than “tricking” such an entity. In the next identified – by those who know what to look for –
half-second, during the remainder of the fomor’s action by their nearly-religious habits of always sleeping
(but before the next combatant in initiative-order), upside-down (to appease Fallen Bat), preserving their
Chapter 2: New Fomori Powers 133
anonymity (to appease Kirijama, the Hidden Foe), might get super mad if you’re not chopping-down or
feeding dead bodies to wild mushrooms (to appease the poisoning at least an elm-grove or two whenever you
Dark Fungus), wordlessly devouring any meal placed have a free weekend… but an entity on the order of “the
before them (to appease Relshab, the Faceless Eater), Manifestation of All Plants, Ever, Being or Having-Been
explicitly terrorizing their victims before killing them Blighted” or “the Fundamental Idea of Consumption” is
(to appease Hakaken, the Heart of Fear), and violently pretty much fine with, y’know, just knowing that your ass
opposing the “status quo,” even when the status quo exists in 21st-century society.
benefits them (to appease G’lough, the Dance of
Corruption). Ever been in a car? Lived in a building? Worn shoes?
Eaten something?
All of this, to be very clear, is fucking exhausting.
We’re cool. You’ve done your part, big guy.
If the fomor has a high-enough Totem-rating to
approach the randomly-selected Wyrm-Incarna in The bad news: the Background Cost of a greater
question, and she meets the obligations of the entity’s Ban, Wyrm-Incarna starts at 13 (& just goes up from there).
the fomor reaps all the benefits of having the Incarna – This is, just in case you were wondering, because
or, much more accurately, a Jaggling-level avatar of the G’lough, the Dance of Corruption (W20 Book of the
Incarna in question – serve as her Totem for the duration Wyrm, pg. 127) requires a Totem-rating of 12 to take his
of this Power’s effect. big, weird, horrible ass as a totem… and there’s not a single
If the fomor hits the jackpot with an Incarna she’s been member of the Maeljin Incarna (or the Urge-Wyrms, or
obedient-to & crushes the Background Cost of such an the Elemental Wyrms, or the Triatic Wyrm) who thinks
entity by five or more (like if she greets Whippoorwill of themselves as a “lesser god” than Squirmy G’lough, who
boasting a Totem of 11+, for example), she gets a little – again, metaphysically speaking – has spent the last eight
extra somethin’-somethin’: the Storyteller may, if she billion years or so sitting in the very back of the classroom.
desires, choose to roll on the Wyrm-Incarna Blessing Yes, this is significantly more expensive than taking
chart, below. Katanka-Sonnak, literal face of the sun & high chief
If the fomor doesn’t meet the required Totem-rating, Incarna of Helios (Rage Across the Heavens, pg. 28) as a
the Incarna punishes the presumptuous tool both swiftly totem.
& brutally. This means a Health Level of aggravated See, thing is… Helios is a true top-ranking Celestine: a
damage for every point by which the fomor failed to meet preening, self-obsessed, hyper-macho pretty-boy born at
the Totem-rating requirements: three Health Levels, for the literal dawn of ages – four and a half billion years ago,
example, to a fomor who dares approach the throne of noting that the concept of “dawn” legitimately didn’t exist
Green Dragon with a paltry Totem 6. until he ignited – and forged by the Triat themselves to
If the fomor hasn’t been obedient to the entity’s act as the center of all attention – and light, and matter,
Ban, however, the Incarna deals 1d10 Health Levels of and heat, and gravity, and sexiness – within approximately
aggravated damage to the fomor, minus a single Health fifteen trillion kilometers (100,000 AU), famous for being
Level of aggravated damage per base dot of Totem the a vain, cocky, brash, conceited, selfish prick even for a
fomor possesses (to a minimum of one Health Level of super-god-tier entity for-whom the phrase “it’s HIS solar
damage). system, baby, and we’re all just living in it” is a 100% totally
accurate & valid statement.
However, if the Incarna doesn’t traditionally serve as
a totem … Sure.

…it checks the current Totem-rating of the Totally.


fomor, compared against its own level of power; Story checks out.
the Storyteller determines what the Background
Cost of taking such an entity as a totem would But let me tell you this: old boy’s got nothing on the
be, if such an entity was in the habit of taking narcissistic arrogance of the Wyrm’s minions.
Bastards.
ANYWAY: in keeping with the hideous, cruelty-
Which it is not. flavored, arbitrary senselessness of the ultimate Wyrm-
Incarnae, a Storyteller may decide to randomly determine
The good news: higher-order, cosmic-level Wyrm- the current “cost” of buying the Wyrm-Incarna’s favor
Incarnae don’t really have “bans” or “rules to follow” according to the following formula:
in any meaningful sense: the corrupted spirit of some
random elm-tree, after all, might care if you’re polite to roll 1d10 + 13 (just for being better & cooler
that blighted elm, specifically, and the spirit of a whole than G’lough) + [1 for an Urge-Wyrm; 2 for an
fallen forest (or of Blighted Elms, as an abstract concept) Elemental Wyrm; 3 for a Triatic Wyrm]
134 BOOK OF THE WYRM COMPANION
…which gives us a nice range of 17-26 dots in Totem as drenched torture-porn flicks. Lesser minions do not possess
a base Background Cost for taking (for example) Eater- supernatural abilities and are not immune to the Delirium. If
of-Souls, Wyrm of Consumption, as a totem. This seems all you need is a swarm of dudes to kick in the door, guns
both utterly insane as well as just about on-par with the blazing, though… they’ll do the trick.
power-level we’re talking about.
Average minions are a cut above in terms of both
If the fomor has a high-enough Totem-rating to approach combat-potential & magical ability: Enticers, Flesh Pack
the entity, at least in the entity’s half-mad & self- alphas, Freakfeet, Gorehounds, Normalites, Shadowfiends,
obsessed estimation, the Wyrm-Incarna blesses the fomor Sons of Typhon, and Toads (W20 Book of the Wyrm, pg.
according to the following chart: 130-139) are good examples of average minions… as are
Kinfolk, Black Spiral Dancers & other corrupted Fera of
Wyrm-Incarna Blessings [roll 1d10]: Rank 0-1, and young vampires (W20 pg. 453-454).
• 1-3: The fomor gains one additional Fomori Greater minions are things like Rank 2-3 Black Spiral
Power (chosen by the Wyrm-Incarna; see Dancers & other corrupted Fera, revenants (W20 pg.
sidebar), plus an additional Fomori Power for 457), Hollow Men (W20 Book of the Wyrm pg. 135),
every two successes beyond the first on her and materialized phantasmi (W20 pg. 446): creatures who
activation-roll. A fomor with three successes most-likely outclass the practitioner of Baneklaive Sorcery
on her Willpower roll to activate Totemic by an order of magnitude… and who can swing a fight
Baneklaive-Patronage, for example, would gain in the fomor’s favor in-a-heartbeat when told to do so by
two new Powers for the duration of the effect, their dark master.
while a fomor scoring five successes would gain
three new Powers. To clarify further: not even a theoretical “ultra-elite”
• 4-6: The fomor adds her number of successes level of minion would ever begin to cover Black Spiral
on her activation-roll to all Social dice-pools Dancers (or other fallen Fera) of Ranks 4-6, truly ancient
involving Wyrm-creatures (broadly defined). vampires (W20 pg. 454-455), actual ferectoi (W20 Book
The fomor gains this bonus even if a Wyrm- of the Wyrm, pg. 131), Fomarchs (W20 Book of the
eaten creature she’s dealing-with has no idea why Wyrm, pg. 139-141), Nephandi, or Nexus Crawlers: those
the fomor comes off as so charming, trustworthy, aren’t minions, they’re forces of nature & acts of god (for
likeminded, and affably depraved: even the most particularly foul and profane definitions of “nature” and
learned, elder leech-wizard will basically just “god,” respectively).
think the fomor is, like… super cool, man.
Minions sent by the Wyrm-Incarna to serve as “aid” to
• 7: The fomor is granted two “lesser minions” of
the fomor arrive no sooner than the very top of the next
the Wyrm-Incarna (see below) to aid her for the
round, and roll initiative separately. Minions may arrive
duration of this effect, plus two additional lesser
slightly later during the same scene (at the Storyteller’s
minions per success on her activation roll.
discretion), but will never take so long to show up that
• 8: The fomor is granted a single “average the fomor doesn’t get at least some benefit from calling-
minion” of the Wyrm-Incarna (see below) to aid upon the aid of a Wyrm Incarna. If the fomor is in a tense,
her for the duration of this effect, plus an extra hostage-negotiation stand-off, a horde of minions sent by
average minion per success on her activation her indulgent Wyrmish overlord might crash the party
roll. over an hour later, just when they’re needed most: plowing
• 9: The fomor is granted a total of one “greater a stolen minivan through the front of the building, guns
minion” of the Wyrm-Incarna (see below) to aid blazing, to “give the fomor a lift” in the half-second before
her for the duration of this effect for every two the shit truly hits-the-fan.
successes on her activation roll, rounded down.
• 10: Roll again, rolling twice & keeping both If, however, the fomor’s head is already literally wedged
results (any results that are rolled twice stack in the jaws of a pissed-off Crinos when she thinks to use
with one another), disregarding all results of 10 this Power, the best any Wyrm-Incarna can probably do
on this re-roll. is to have a very confused, several-thousand year-old,
Impergium-era Phantasmi materialize somewhere vaguely
Lesser minions, just to clarify, are effectively baseline- nearby – knitting itself a fresh new body out of cinder-
normal humans who can aim a gun, swing a bat, knife a blocks, shattered-glass, infected human waste, and twisted
guy with a ritual blood-letting dagger, or drive a car with rebar – to jump back, once more, into the business of
relative competence: the Government Agent (W20, pg. “fightin’ the servants of Gaia”.
459) is a good example of a lesser minion. These guys
are actually pretty dangerous, as humans go: cultists, Over the last twenty-thousand-or-so-odd years, after
bikers, street-gang brawlers, corrupt cops, petty criminals, all, at least one fomor has died just about everywhere;
corporate leg-breakers on the Pentex-payroll, and admittedly, the rates have increased somewhat
horror-junkies who’ve watched just a few too many gore- (exponentially) in the last few decades.
Chapter 2: New Fomori Powers 135
ALSO: note that minions aren’t loyal to the practitioner
of Baneklaive Sorcery and do not take orders from her. If the
fomor activates this Power while she’s stuck in a jail cell
after a bad firefight on the wrong side of town, scores five
successes on her activation-roll, adds +5 to whatever her
base Totem Background is (presumably very high), aces
the nightmarishly-arbitrary Background Cost to gain
the indulgence of her randomly-selected Wyrm-Incarna,
then rolls a 9 on the chart above to receive the aid &
assistance of two greater minions…
Well, an entity like Pseulak, the Urge-Wyrm of Lies
(or its Maeljin Incarna, the Honorable Maine duBois,
Esquire) might send a friendly Black Spiral Dancer lawyer
& her fast-talking Bitter Grin lover to throw several
million dollars’ worth of red-tape, Magadon NDAs,
wrongful-arrest lawsuits, and vague threats of “calling the
mayor” at the legal process until the cops (now absolutely
drenched in flop-sweat) release the fomor from custody
with big, shaky, blind-panic smiles.
On the other end of the spectrum, Hellbringer –
Chieftain of Rage, General of the Armies of the Wyrm &
Patron of Abuse, Maeljin Incarna of Ba’ashkai, the Urge
of Violence, incarnation of brutality and high servant to
Beast-of-War – is probably just gonna have a matching
pair of silent Gorehounds kick in the front doors of
the police station & carve a bloody swath through
the building, killing literally every single thing they
encounter until the fomor has a (mostly) unobstructed
path to an exit.
The fomor can expect similarly absurd “help” from
anything else that answers her call.
The worst news: if the fomor doesn’t meet the required
Totem-rating, the Incarna punishes the fomor in ways
the authors of this book are not comfortable describing in
detail: mechanically-speaking, this means a Health Level
of aggravated damage for every point by which the fomor
failed to meet the Background Cost: twenty Health
Levels, for example, to any fomor who dares booty-call
Eater-of-Souls, Wyrm of Consumption (on a bad day,
when his cost is 26) with a paltry Totem 6.
This special Power may be selected multiple times.
For each time this Power is selected after the first, the
fomor rolls an additional time on the Totem-Roll chart,
above, whenever she activates this Power. If this Power is
selected three times, for example, she rolls three times on
the Totem-Roll chart & picks her favorite result.
The fomor still only gets a single Wyrmish Incarna
on-the-line… but this can help narrow-down her odds of
getting a result that she actually wants.

136 BOOK OF THE WYRM COMPANION


Transmute Flesh to Filth: Sometimes, the how… although, in theory, an otherwise healthy dude
greatest magic of all is the ability to turn a guy you who gets rushed to the emergency room with 5% of
don’t like into a piñata filled with piss-soaked broken his body-mass converted into dead cockroaches could
glass, filthy VHS copies of Slaughterhouse Video survive the ordeal.
grindhouse torture-porn sleaze (still banned in the
UK!), and a half-dozen haunted, knife-wielding, Chunks of animate filth trapped within the victim’s
coked-up “Poopi Suzi & Double-D Cici” dolls, body attempt to exit as swiftly as possible, dealing a
available now from Avalon Toys. single Health Level of bashing damage apiece each
turn as they try to pull free (this damage may be soaked
System: The fomor chooses one target she can see. as normal). Each round, on the fomor’s turn, she rolls
This special Fomori Power normally has a range of only 1d10: on a 6 or higher, a single mass of animate filth
one yard, but can (in theory) shoot exactly as far as stuck inside the victim tears fully free – dealing that
the fomor can squint. If the target of the effect is not another Health Level of lethal damage as it does so –
within range after successes are counted (see below), and goes running off; lumps of animate filth have a
the Power simply fails. single dot in all Attributes, zero dots in anything else,
a single Health Level, and (if not otherwise smashed
The fomor then spends one point of Willpower (or
Gnosis, if she’s got it) and makes a Willpower roll with a brick) die after about a minute: collapsing into
(difficulty 6); the fomor may then spend her total a liquescent, rotting pile of cancerous, failed pseudo-
resulting successes in the following ways: organs.

• one success: add 10 yards to the fomor’s


range with this ability
• one success: convert a small portion
(5-10% of the victim’s body-mass) of the
victim’s internal organs into a chunk (or
splatter) of inanimate filth; this deals one
Health Level of lethal damage (bashing
damage to leeches & other undead) that
may be soaked as normal
• two success: convert a small portion
(again, 5-10% of the victim’s body-mass)
of their internal organs into a thrashing
mass of animate filth, trapped within the
victim’s body; this effect deals one Health
Level of lethal damage that may be soaked
as normal, and continues to deal additional
damage as the Wyrm-spawn attempts to
escape (see below)
• five successes: the victim’s heart is either
transmuted into something horrible (like
a three-day-old used diaper or a severed
mannequin-head filled with centipedes)
or is pierced by something horrible (like
a spear of rusted rebar or an unwashed
mop used to clean crime scenes in porno-
theaters, which has suddenly replaced his
pancreas). A baseline human hit with this
effect dies instantly, although supernatural
targets are often just very, VERY pissed off:
a leech hit with this effect, specifically,
loses half of his blood points as the
metaphysical “seat of his vitae” erupts in a
shower of cold gore.
Investing even a single success in the transmutation
of a target’s flesh usually kills a baseline human
within a few minutes, regardless of what material or
substance his internal organs are converted into or
Chapter 2: New Fomori Powers 137
Traveler in Nightmares: An evolutionary “step If the fomor continues to abuse this Power over the
up” from Project Aeneid’s groundbreaking Nightmare course of several days – or evenings – the Storyteller
Command (Possessed: A Player’s Guide, pg. 115), this should tally-up the fomor’s number of successes each
newest psychic weapon in the Wyrm’s vast arsenal has a time she uses the Power after the first. Each time the
chance of utterly revolutionizing the War on Gaia. fomor’s ever-growing bank of successes exceeds the target’s
permanent Willpower Trait, the target loses a dot of
Or of crispy-frying the brains of a shitload of psychics. Willpower (and the fomor’s “bank” of successes resets to
zero).
System: The fomor spends a point of Willpower, finds a
comfortable place to rest, and mentally pictures a creature A dot of permanent Willpower lost in this way can be
known to her. She then rolls Willpower, difficulty 7. regained after a week’s worth of peaceful, uninterrupted
On a success, the fomor falls into a catatonic trance and sleep. These dots can also be healed via certain Gifts:
immediately knows whether or not her target is currently either Fabric of the Mind or Head Games (both W20,
asleep. If her target is awake, the fomor may choose to pg. 170) can be used to restore the victim’s full Willpower
remain in this catatonic trance – during which time she’s Trait instantly, while use of Dreamspeak (W20, pg. 169)
effectively in a coma – until her target falls unconscious, at can bring back one dot per successful activation of that
which point this ability activates. Gift.
Baneklaive Augment: A fomor wielding her A fomor who uses this Power more than three nights in
awakened, non-dormant Baneklaive may spend a row begins to suffer the effects of the Nightmares Flaws,
a point of Gnosis in place of spending a point of as noted above, although her difficulty is reduced to 6.
Willpower when she activates this Power. If she
does, she automatically activates the “deeper” This special Fomori Power may be selected up to twice.
version of this Power (just as if she had selected
If this Power is selected a second time, the fomor may
the Power twice).
choose – whenever she activates this Power – to enter her
If her target is simply inaccessible – because her target is target’s dreaming mind much more forcefully. If she does
a Bastet, for example, asleep in their Umbral Den-Realm so, the base difficulty to activate this Power increases to 8.
(W20 Changing Breeds, pg. 210) – the fomor instantly The difficulty further increases (to 9) if the fomor has only
knows this Power can’t be used, although she doesn’t a casual knowledge of her intended target (like working
automatically understand why. from a photograph of a target she’s never actually met)
and increases even further – to 10 – if the fomor only has
The fomor may end her trance at any time as a free a single glimpse to work-from. Her memory of seeing a
reaction. Exiting her trance ends the effect of this Power photograph of the target that one time, for example.
instantly, although it may be re-activated at any time.
On the other hand, if the fomor intimately knows the
If her target is asleep (and not otherwise-inaccessible), target – including their name, face, scent, touch, and taste
the target is instantly plunged into a nightmare. The fomor – her difficulty is reduced back down to 7.
may choose to “direct” this nightmare or simply allow her
target’s subconscious to do its thing. Either way, the target When the fomor activates this Power to enter her
regains no points of temporary Willpower from a night target’s dreaming mind more forcefully, she dives deep, past
of sleep (assuming the fomor stays in-trance in order to the surface-level storm of her target’s nightmare, down into
maintain these nightmares), and the target is mentally the target’s memories. She automatically remains “locked-
exhausted after awakening. The target must succeed on a in” for one full hour; each success on her activation roll
Willpower roll, difficulty 7, or suffer a one-die penalty for causes the fomor to stay locked within her victim’s lowest-
the next 24 hours (as per the Nightmares Flaw; W20, pg. level dreamscape for one additional hour.
477).
The fomor cannot choose to end this effect early.
A botch on the target’s Willpower roll inflicts a new
2-point Phobia on the target, chosen by the fomor; a While invading a target’s dreamscape, the fomor can see
second botch increases this to a 3-point Phobia (see W20, what her target is experiencing – the active nightmare –
pg. 477). far above, covering the sky from horizon to horizon.

Sadly, the fomor can’t actually “learn” anything from Down here, on the “ground floor” of the mind (and far
passively observing the target’s drawn-up nightmares. The below, deep into the subterranean bedrock of the target’s
storms of warped symbolism & fractured memory-shards mind), the fomor can wander the vastness of her victim’s
unique to each dreamer are utterly incomprehensible to an psyche. This realm takes the rough shape of a sprawling,
outsider at the best of times, and the dreams of the Fera – labyrinthine library woven-through a city, a palace, a
and other supernatural creatures – are even weirder. forest, a desert, a machine-filled manufacturing-facility, a
circuitous cave-system, a futuristic art-gallery, or another
…that said, of course, be sure to see below. mega-scale environment filled with bookshelves…
138 BOOK OF THE WYRM COMPANION
alongside salons, parlors, amphitheaters, walls covered in library. A middle-aged Fera with zero dots in the
photographs (or runes, or children’s crayon-illustrations), Ancestors Background has a library with the acreage of
post-modern statue-gardens, and other “information a good-sized skyscraper… but the library of any Fera with
repositories” that represent memories the target routinely Ancestors 1 will easily occupy several city blocks, and the
accesses. library of any Fera with Ancestors 3 is likely to be the size
of a small nation-state.
Inside the nightmare, the fomor is a creature of pure
psychic projection, and her physical Traits and Fomori The library of a creature with Ancestors 5 occupies
Powers offer no benefit. She may not use Armored Hide multiple continents of memory, riddled with impossible
to soak damage, for example, nor add her Unnatural towers and vast, echoing mazes cut deep into the earth.
Strength when attempting to open a door. During this
time, her Manipulation score replaces her Strength, her This goes triple for anyone with Mnesis (W20 Changing
Charisma score replaces her Dexterity, her Intelligence Breeds, pg. 210-211). Such a creature is effectively immune
replaces her Stamina, and her temporary Willpower to use of this Power, and is mostly mentioned here only a
replaces her Health Levels. very dangerous mind for a foolish fomor to accidentally go
wandering around (and then get eaten by a dinosaur).
If the fomor is reduced to zero temporary Willpower by
damage suffered within the nightmare of her victim while If the fomor can’t immediately find what she’s looking-
she’s not locked-in, she’s ejected from the dream and suffers for, she may re-enter her victim’s mind at a later date and
an unsoakable Heath Level of bashing damage to her pick up her search where she left off. Hours spent looking
living form. for a specific memory can be ticked-off, one by one, by the
Storyteller until the fomor finds what she’s looking for…
If this happens while she IS locked-in, damage to her or until some big, horrible thing haunting the stacks rips
form translates directly to Health Levels of bashing damage her into messy giblets.
(which can wrap-around into lethal & eventually even
aggravated damage, given time); each Health Level of Once a proper text – or black-box theater, or weird
damage suffered also takes an hour off her time-limit of diorama, or bizarre series of interlinked oil paintings –
being locked-in. containing the desired memory has been found, the fomor
and her target each make an opposed Wits + Primal Urge
If her target awakens while the fomor is still in the roll (difficulty equal to their opponent’s Willpower). If the
dreamscape, the fomor is both “unlocked” from being fomor wins, she’s able to decipher the desired information:
unable to awaken and likewise expelled: the total collapse pulling knowledge from the text or otherwise gleaning a
of the labyrinth’s structure “kills” the psychic projection of sliver of hidden truth through direct, mental interaction
the fomor instantly. with the illogical, metaphor-soaked gibberish-physics of
the victim’s “sorting system”. On a failure, the fomor has to
Now that she’s inside, the fomor can go digging through start over completely. Finding the same bit of information
her victim’s subconscious for secrets. filed-away in a different part of the nightmare library.
Each nightmare-library is unique, decorated & arranged Once this information has been obtained, the victim
according to the subconscious of the owner, although there instantly becomes aware: she knows only that someone
are some commonalities. The libraries of warriors – like the broke into her nightmares and took a secret from
Garou, and also pretty much all of their enemies – tend to the depths of her memory, however, and she does not
be slashed-through with rivers, waterfalls, and steaming automatically know who performed this theft (or what was
lakes filled with all the blood they’ve ever spilled, and the taken).
echoes of every creature the owner has ever killed walk
among the stacks. To be very clear: a nightmare library is a dangerous place,
filled with monsters lurking among the memories: in
A nightmare-library is not arranged or ordered in addition to the shades of all those she’s killed, the victim
any sane fashion, but the fomor may rapidly develop a herself wanders along the long, crooked pathways of the
strange sense for the …general direction toward whatever library in fully physical form: insensate and immune to all
knowledge she seeks. Searching for any individual memory damage, any creature immune to Delirium will remember
– such as learning the name and current mailing-address the face of the fomor (and the specific set of memories the
of the victim’s mentor, or finding where the target hid fomor was casually rooting-through) when she wakes up,
a powerful Fetish – within the target’s library requires should the two cross paths.
1d10-3 hours, plus one hour for each dot of Willpower
the target has, plus an additional hour for every decade the The odds of the target randomly bumping into the fomor
target has walked the world. aren’t particularly high – eh, maybe a one-in-ten chance
per hour? – but if the fomor spends enough time looking,
Any target who has access to the Ancestors Background it’s bound to happen.
also adds the lifetime experiences of all those ancestors
they routinely communicate-with (in dream) to their
Chapter 2: New Fomori Powers 139
True Illusions: As per the Illusions Fomori Power, Once the fomor has set her automated phantasm, she
above, except the fomor may spend a second point of must re-activate the Illusions or True Illusions Fomori
Willpower (or Gnosis) when activating this ability. Power again to resume control, effectively overwriting
Upon doing so, the freak doesn’t need to choose a the ongoing illusion with a fresh (and more actively
single sense to fool. Instead, her phantasm overlays directed) phantasm, either simultaneously dismissing
all of the senses her victim may possess (in this way, her prior effect or choosing to add-in a new layer-of-
she may alter the sight and scent and taste of rot, for illusion that interacts with the first.
example). If this Power is selected a third time, the fomor may
The fomor must first possess the Illusions Fomori choose – when she activates an automated multi-
Power (above) before she may choose this Power. sensory phantasm with True Illusions – to spend a
fourth point of Willpower (or Gnosis). When doing so,
The fomor may even create tactile illusions with this her phantasm becomes permanent until shattered: she
Power. A pistol might be twisted to feel like a broom- can get leave the scene, get on a bus, and come back
handle in the hand of her victim, for example, or the six weeks later to find the illusion still running in the
air in a warm, dry room might be made to read as cold background.
and damp.
The fomor immediately becomes aware if an illusion
A tactile phantasm drawn over nothing at all – the she has made permanent in this way is shattered, no
difference between touching the illusion of a painting matter the distance between her and the now-undone
imposed on a bare cement wall, versus the illusion of phantasm; many practitioners of Baneklaive Sorcery
a bare cement wall placed in the middle of an empty use this as part of a multilayered defense installed
hallway – has no substance, but can still confound within their lair, weaving obvious illusions over more
mortals. A baseline normal human “pressing” against a subtle enchantments.
phantasmal wall reflexively mimes the action, knowing
somewhere deep inside that he doesn’t really want to A fomor may maintain a number of permanent
know what will happen if he truly shoves on it… and illusions equal to her Willpower Trait.
topples forward into darkness. Any creature immune to If this Power is selected a fourth and final time,
the Delirium, however, can put her hand right through well… the fomor may – whenever she activates the
such a hastily-constructed mirage automatically True Illusions Fomori Power – spend an extra point
shattering the illusion (no roll required). of Willpower (or Gnosis) and choose a single victim
who’ll suffer the full effects of her illusion… and will
This special Power may be selected up to four times.
continue to do so even if the phantasm is shattered by
If it’s selected a second time, the fomor may also another creature, ending the phantasm for all other
choose to spend a third point of Willpower (or Gnosis) victims.
when she activates the Illusions or True Illusions
Remember when I said that phantasms created by
Fomori Power. When doing so, she may “release” her
the Illusions Fomori Power can’t deal real damage?
illusion to behave in a simple, repetitive way without
That the illusion of a car striking a victim doesn’t hurt,
her active direction. The fomor might set her phantasm
illusory flames don’t burn, an illusory blade can’t cut,
to replicate a chill autumn wind blowing down a dark and illusory bullets fired from an illusory gun “always
and leaf-strewn street, for example, complete with miss”?
flickering streetlights and the low patter of rain, then
leave it to play in the background while she shoots Yeah, that was all bullshit.
somebody or takes a phone call.
By means of this Power, the fomor ramps up the
Any low-level automation woven into an illusion effects of her illusion enough to simulate genuine
must be simple enough to describe in a single sentence: wounds in a single victim. This can even cause lasting
“a guard walks back and forth in front of a steel door” physical trauma in the form of long-term nerve
or “a couple argues in the next room”; anything more damage and permanent Derangements (W20, pg. 485).
complex is right out. The fomor could have cars drive Although the illusion can’t actually break bones or
past the house, but they’d be the same cars over and tear skin, it can convince the victim that her spine is
over, on a loop. totally shattered, and the psychosomatic effects are
indistinguishable under anything but an X-ray.
Direct interaction by a victim with an animate
or highly-reactive element of a phantasm set to “I’m sorry, but we still can’t find the medical
“autopilot” is likely to shatter the illusion. The source of your chronic pain, sir. You say you
phantasmal guard will continue patrolling even if the were… uh, ‘hit by a train’? Interesting. Oh, no.
victim tries to interrupt the guy, for example, and the No, I’m just noting something on my chart
illusory couple will never stop arguing. here.”
140 BOOK OF THE WYRM COMPANION
The fomor rolls Willpower (difficulty equal to Twisted Gifts: Any spirit born of Gaia can fall to
the victim’s current temporary Willpower +2). Each the service of the Wyrm… bringing their strangest and
success deals one level of unsoakable bashing damage most-potent Gifts with them to the cosmic banner of
or lethal damage (as the fomor desires) to the victim. mindless, maximum-fallout mutual suicide.
The fomor may set a hard limit as to the maximum
amount of damage that can be dealt by her phantasm System: Whenever the freak gains a new Gift via
before rolling. She never risks accidentally knocking- the Gifted Fomor Power, she may select from any
unconscious a victim she merely intends to torture. Gift-list (subject to Storyteller approval), rather than
selecting solely from the Homid, Ahroun, and Black
Any creature immune to the Delirium targeted by Spiral Dancer lists. She is still limited to selecting Gifts
this Power may first attempt to shatter the illusion of Level 2 or lower.
(as noted above) for herself, if the damaging effect is
wildly improbable. All other creatures witnessing the In addition, the fomor may always spend points of
illusion – especially those immune to the Delirium – temporary Willpower (in place of points of Rage or
can attempt to shatter the illusion as normal, and are points of Gnosis) to activate any Gift she possesses.
never harmed by the “dangerous” effect (like the room Similarly, the fomor may choose to roll her Willpower
suddenly bursting into flame, for example, or huge (rather than the listed Attribute + Ability, if any)
blades ripping through the wallpaper as the ceiling when activating any Gift she possesses.
starts to drop).
Use of this Wyrmish variant of the original Gift
Use of this Power cannot actually kill the fomor’s is always clearly corrupted. A fomor who employs a
victim: a creature “eaten” by a horrid swarm of foul version of Wuxing (W20, pg. 195), for example,
centipedes that erupt from his skin and then begin perverts the very nature of matter, energy, and of
biting him, for example, simply loses consciousness for reality itself in doing so; in short, this ability cannot be
the remainder of the scene. mistaken for the true Gift.
The victim heals all of his damage instantaneously if In some cases, this represents significantly more than
he can be convinced the damage he took was illusory… a mere “change in flavor” regarding the effect of a Gift.
but convincing him may take some doing: this requires A fomor wielding Elemental Favor (W20, pg. 184)
at least three successes on a Charisma + Empathy cannot call-upon uncorrupted urban or postmodern
roll (difficulty equal to the Willpower of the fomor elementals – entities of the Weaver composed of
illusionist). electricity, glass, steam, steel, paper, plastic, concrete,

Chapter 2: New Fomori Powers 141


rubber, magnetism, asphalt, radio, or pure atomic Unholy Blessing: Consecration to the Wyrm’s
energy – any more than she could use the same Gift to unearthly power imbues the wicked with deadly might.
demand service from those primeval elementals born
of the ancient & uncharted root-state of the world, System: The difficulties of all rolls made by the freak
shaped only by the Wyld. Unbridled entities of flame, to activate any Fomori Power with an activation-roll
stone, wood, ocean, wind, lightning, iron, rain, sand, (such as Ectoplasmic Extrusion or Noxious Breath)
clay, fog, and magma will ignore her utterly. are lowered by 2.
The fomor may, however, readily demand the This special Fomori Power may be taken multiple
obedience of the Wyrm’s foul children, obscene times; its effects stack.
spirits tainted by the corruption of the world as it
dies: unwholesome entities of balefire, sludge, smog,
toxin, filth, corporate branding, rot, sewage, blight,
rust, cesspools, radiation, biohazardous waste, and
carcinogenic “cheez-food product” the color of marine
rescue equipment (warning: does not contain food, or
product) leap to obey her with wicked, sadistic glee.
Note that, in combination with the Greater Gifts
of Malfeas Fomori Power (above), this may allow
a fomor to access nearly any Gift in the World of
Darkness setting. Some of the more popular Gifts
among the Wyrm’s legions are Bolt (W20 Changing
Breeds pg. 133), Call of the Wyrm (W20, pg. 169),
Call the Breeze (W20, pg. 199), Call the Rust (W20
pg. 175), Create Element (W20, pg. 155-156), Cutting
Wind (W20, pg. 200), Electroshock (W20, pg. 184),
Elemental Gift (W20 pg. 160), Elemental Meld (W20
Changing Breeds pg. 134), Grasp the Beyond (W20
pg. 165), Hands of the Earth Lords (W20, pg. 199),
Invoke the Spirits of the Storm (W20 pg. 201), Part
the Wall (W20 Changing Breeds pg. 284), Possession
(W20 Changing Breeds, pg. 131), Pulse of the
Invisible (W20 pg. 165; pg. 309), Quicksand (W20,
pg. 187), Reshape Object (W20, pg. 154), Scrying
(W20 pg. 198), and Strength of Will (W20 pg. 172).
Note some Gifts – such as Fistful of Filth and Odious
Aroma (W20 Book of the Wyrm, pg. 175) – might
be made freely available to a fomor without selecting
this Power: although they’re not Homid, Ahroun,
or Black Spiral Dancer Gifts, they’re DEFINITELY
thematically-appropriate to a fomor.
On the other hand, certain very carefully guarded
Gifts – like Gaia’s Breath (W20 Changing Breeds,
pg. 116) or Veil of the Wani (W20 Changing Breeds,
pg. 160) – are very simply not available to any fomor:
if the Gurahl and the Nagah haven’t lost their
most-sacred treasures to the Garou Nation in the
last quarter-million years, the odds of some mouth-
breathing asshole at Pentex getting his grubby lil’ mitts
on such a rarity is approximately nil.

142 BOOK OF THE WYRM COMPANION


Vomit Flies: [eerie droning noises intensify] to “step” into the area of the cloud: her body
withers and collapses, an empty husk… while
System: The fomor spends a point of Willpower (or the mass of her cloud coalesces to reform her
Rage, if she’s got it) and rolls her Willpower (difficulty body elsewhere; use of this ability instantly
6). On a success, she pukes up huge gouts of flies in a ends the effects of the cloud
thick black spray like a firehose out of nightmare. This
swarming filth occupies an area approximately 10 yards A fomor may not choose any benefit listed above
across. The swarm initially surrounds the fomor, but until she has selected the previous benefit in the chain
she may direct the swarm as she desires so long as it (if such a chain exists): a fomor who has gained this
does not leave her line of sight. Power twice may choose to deal bashing damage with
her swarm, for example, and she may – upon gaining
The unclean cloud moves at a rate of approximately this Power a third time – choose to teleport using her
15 yards per turn. The difficulties of all rolls made by swarm or to deal lethal damage, but she could not
creatures in the area are increased by two; this penalty choose to “skip ahead” and deal aggravated damage
does not affect the fomor. with her swarm or to drain Gnosis into her own
Gnosis-pool.
This mass is immune to most kinetic damage
(including firearms, falling damage, most melee
weapons, and most natural weapons) but is not
immune to fire, electricity, or magic… and is especially
vulnerable to area-of-effect attacks including the
Cutting Wind and Invoke the Spirits of the Storm
Gifts (W20, pg. 200-201) and grenades. If this swarm is
targeted by an area-effect that deals damage, the cloud
is dispersed for one round per Health Level of damage
that would normally be dealt.
The cloud otherwise persists for one minute per
success rolled by the fomor to activate this Power or
until she dismisses the effect (a free action).
This special Power may be selected multiple times.
Each time it is selected after the first, the fomor may
choose one of the following special abilities:
• all living creatures other than the fomor suffer
a Health Level of bashing damage (difficulty
6 to soak) at the end of each turn – on the
opponent’s action – spent within the cloud
o the cloud instead deals lethal damage
(difficulty 7 to soak)
o the cloud instead deals aggravated damage
(difficulty 8 to soak)
• any creature trapped within the cloud loses
one point of temporary Willpower (or Gnosis,
their choice) at the end of each turn spent
within the cloud
o the fomor gains one point of temporary
Willpower at the end of each turn in
which her swarm drains one or more points
of Willpower (or Gnosis)
o the fomor instead gains a point of
temporary Gnosis at the end of each turn
in which her swarm drains one or more
points of Gnosis (or at least five points of
Willpower)
• the fomor may choose to become temporarily
blind; while doing so, the fomor instead sees
through the eyes of the swarm
• the fomor may spend a point of Willpower

Chapter 2: New Fomori Powers 143


Wicked Weapons of Malfeas: A true champion o blast everything in a 10-yard-radius area
of the Wyrm, assembled of sizzling sinew & and living centered within 10 yards of her; all creatures in
nightmare, the fomor possesses a most grotesque & the area suffer 3 dice of lethal damage or 2 dice
unwholesome edge. of aggravated damage, chosen when the Power is
selected. The fomor and other Wyrm-creatures
System: The fomor chooses one of the following in this area are immune.
benefits when this Power is gained: • Instincts for Violence: Whenever she is attacked
in close combat (usually with a Melee or Brawl
• Big Claws: Claw-attacks made by the fomor deal
roll), the fomor may make a free counterattack
two additional dice of damage; if the claws of the
upon her foe without even thinking about it, as if
fomor would normally deal Strength + 1 damage,
her body was not entirely her own: striking with a
for example, they now instead deal Strength + 3
head-butt, shoulder-check, backhand, knee-strike
damage. These massive talons – each a minimum
of eight inches long – impose a three-dice penalty or with another limb unique to the fomor: a wing-
on all Dexterity rolls involving use of the hands for buffet, tentacle-flex, or tail-swipe, for example.
any purpose other than “stabbin’ folks with yer’ big The fomor rolls Dexterity + Brawl (difficulty7) as
sharp fingers” (including use of any firearm or any a free reaction. If this roll is successful, the fomor
melee weapon), and the fomor must concentrate inflicts a base damage of Strength -1 lethal (often
very carefully when attempting to use her fingers to still enough to kill a human). No more than one free
push the buttons on a laptop or turn the pages of a counterattack of this type may be made per turn.
book. These penalties apply to Ferectoi (and other • Nasty, Nasty Poking-Bits: The fomor gains access
fomori, such as Sons of Typhon, capable of hiding to a special Combat Maneuver, which deals Strength
their Powers) only when the true nature of such an + 2 aggravated damage (difficulty 7), that the freak
entity is fully revealed. A Larvae of the Wyrm who may use with a single novel appendage – tail, tendril,
currently has his nine-inch claws & giant monster tentacle, etc. – gained from the Extra Limbs Fomori
teeth “tucked away” has no problem flipping his Power or from another Power (such as Wings, or
credit card around or using his smartphone. Note hideous scorpion-centaur legs inflicted on the fomor
this Fomori Power does not grant access to claws; by her Extra Speed). Note this Power alone does not
instead, it only enhances existing claws already grant the fomor a new extremity or appendage; it
possessed by the fomor. only enhances an existing non-human-standard limb
• Bigger Teeth: Bite-attacks made by the fomor deal already possessed by the fomor into a deadly weapon.
two additional dice of damage; if the bite of the • Stretchy Parts: The fomor’s neck, limbs, fingers,
fomor would normally deal Strength + 1 damage, and torso can extend and elongate, at will, up to
for example, it now deals Strength + 3 damage. two yards per point of Stamina or Willpower (her
The hideous razor-blade fangs & oversized jaw- choice) possessed by the fomor. The skin surrounding
muscles of the fomor prevent her from speaking the extremity doesn’t gain any particular elasticity,
intelligibly, although she may still grunt. This does causing the chosen limb to twist away from the
not impede the fomor from using Powers of any fomor along a stringy, taught thread of viscera and
kind (such as Voice of the Wyrm). As above, this muscle tissue. Witnessing the fomor use this ability
penalty doesn’t apply to those rare fomori capable incites the Delirium. Use of this Power may allow
of hiding their Powers until the exact moment the fomor to bite, strike, and grapple an opponent
their true nature is fully revealed. Note this Fomori at range. In addition, the fomor might choose to
Power does not grant access to a bite attack; it only uncoil her neck to peer down a hallway and around
enhances an existing bite attack already possessed a corner, or to send a single hand onto the roof of a
by the fomor. nearby building. Extending a body part requires an
• Hideous Breath: At will, the fomor may vent a action (but no roll or expenditure of Willpower).
caustic blast of flesh-eating worms, acidic wind, Any part of the body unfurled in this way may be
shattered glass, rotting meat, obsidian lightning, “snapped back” to its normal size and shape instantly,
venom-dripping swords, or other, stranger including in response to the action of another
instruments & energies of death. She may use character. This special Power may also be used
one of the following (chosen when the Power is to increase the range of any fomor’s non-human-
selected): standard limbs. A fomor with the Frog Tongue
o project a single bolt up to 30 yards: this attack is Power may strike an opponent up to two yards
difficulty 5, it requires a Dexterity + Athletics away with her tongue, as normal, plus an additional
roll to hit, and normal modifiers from Firearms two yards for each point of Stamina or Willpower
attacks [W20, pg. 293] apply. The base damage she possesses. Note that limbs unfurled in this way
of this attack is 6 dice of lethal damage or 3 dice may be attacked anywhere along their length, and
of aggravated damage, chosen when the Power is that decapitation will still kill the fomor as normal
selected, or (usually meaning instantly).
144 BOOK OF THE WYRM COMPANION
• Venom Sacs: The fomor chooses one natural attack SO … WHY TAKE WYRMISH GLAMOUR?
she possesses: bite, claws, tail-stinger, serrated Wyrmish Glamour was added to this text
talons, wing-razors, body-barbs, etc. Immediately with the intention that it serve as a sort of “happy
after damaging a target with an attack of this type, medium” between the Disguise Fomori Power (W20
the fomor may spend one point of Willpower (or Book of the Wyrm, pg. 137) and Siren’s Veil (W20
Rage, if she has it) and roll Willpower (difficulty Book of the Wyrm, pg. 130-131).
3 + the victim’s Stamina) to activate her venom.
On a success, the victim suffers one Health Level of To clarify: they’re both excellent powers.
lethal damage the next turn (at the beginning of his Unfortunately, the Disguise Fomori Power
action), plus one additional level of lethal damage specifically allows the fomor to “look exactly as they
each subsequent turn at the start of his action for did before they were possessed” …which isn’t much
a number of turns equal to the number of successes use to a fomor animal (born with a Bane already
scored by the fomor. This damage may be soaked as jammed inside ‘em); Siren’s Veil, on the other
normal, at a difficulty equal to (the Stamina of the
hand, provides bonuses to Appearance, Charisma,
fomor +3). Black Spiral Dancers, leeches, her fellow
fomori, and all other Wyrm-creatures are immune to and Manipulation – all Attributes that an animal-
this damage, as are any targets with the Gift: Resist fomor, let’s be honest, is probably never going to
Toxin (W20, pg. 174). use – and further provides access to an activated
ability that (within the context of most Chronicles)
This special Fomori Power may be selected multiple it probably shouldn’t use.
times; each time it is selected, the fomor may choose a
new benefit from the list above.
Wyrmish Glamour: Don’t trust anyone. Or any
thing.
base damage from the first attack. This special
System: The fomor can choose to appear to the
benefit may only be added to Hideous Breath
human eye as a completely normal human (or, in the
case of an animal fomor, as a normal member of its fired as a single bolt (rather than as an area-of-
parent species) at-will. This illusion is confirmed by effect blast).
cameras & recording equipment of all types, but is • Armor-Piercing: The fomor’s Hideous Breath
otherwise relatively weak: it cannot fool the senses automatically ignores up to three points of
of any creature immune to the Delirium (no roll armor.
required). • Burning: Any creature struck by the fomor’s
Hideous Breath suffers an additional 4 dice of
In addition, use of any supernatural ability by the lethal damage or 3 dice of aggravated damage,
fomor shatters the illusion instantly. as appropriate for the blast, the following
round (difficulty 6 to soak); a creature who
Yet Still More Hideous Breath: The things that cleans herself completely – by submerging
come out of the fomor are just goddamn nightmarish.
herself in water, for example – ignores this
System: The fomor must first possess Hideous secondary-damage effect.
Breath (via the Wicked Weapons of Malfeas Fomori • Deadly: The fomor’s Hideous Breath deals
Power, above) before she may select this Power. additional damage. A blast that deals lethal
damage increases its base damage by 3 dice,
The fomor chooses one of the following benefits while a blast that deals aggravated damage
when this Power is gained: increases its base damage by 2 dice.
• Arcing: Immediately after a creature is struck • Extreme Range: The range of the fomor’s
by the fomor’s Hideous Breath, the fomor may Hideous Breath increases by 30 yards.
choose an additional target within five yards of
This special Fomori Power may be selected multiple
the creature struck and make a free additional
attack against that foe with her Hideous times; each time it is selected, the fomor may choose a
Breath. This attack uses the same dice-pool new benefit from the list above.
as the first attack but suffers a +1 difficulty
for each yard of distance the arc must cross
to hit this extra foe. It also deals -2 dice of
Chapter 2: New Fomori Powers 145
Appendix 1: The “ First
Team on Speed-Dial”
Chart-Chart

“Us super-creeps weren’t built to think. We weren’t put together to teach the masses
what they can aspire to — we’re just here to show them what they’ll get if they ever step
out of line.”
— The Commander, Team Leader of ‘The Americans’; The Authority,
Vol. 1, #14
[Editor’s Note: I love charts, and random creation of of her Chronicle: fully-realized antagonist-NPCs
characters, enemies, and all things that randomize to burdened with all the rich, complex tragedy and
create interesting things you’d never create on your own. pitiable horror of Shakespearean villains; vainglorious
What follows is a really weird set of charts. I mentioned foes who stand all-too-starkly as warped, ugly
this earlier, but these charts are at times a bit off the wall, caricatures of ‘good guys in a world gone bad’; mad
even silly. But, they should give you a good starting place beasts with which she might contrast the heroism &
for creating really gross First Teams or other groups of sacrifice of her – often admittedly flawed – jaded &
Fomori your players are going to have to go toe-to toe world-weary player-characters.
with. If you’ve read the First Team Dossier Books... well,
this set of charts has a similar humor to those. And if you … and sometimes, y’all just need a quick & dirty,
are thinking... humor? Right now, and you’ve read those randomly-generated First Team of douchebags, clowns,
books. Well, you’re in a similar place to me while reading assholes, scumbags, jerk-offs, and gross-out dudes in
some of these. At times they are funny. At other times they unwashed black leather trench-coats with skeevy,
are stomach turning, and honestly, that is what Pentex and pencil-thin moustaches who can puke hypersonic
fomori represent. The horror that is so... ridiculous that murder-turds ‘cause they just love committing arson,
we laugh and then probably feel bad about it in the end. It’s home-invasion, and violent assaults on old people so
so rancid we consider having a shower after. So, as with damn much.
anything in this book. Walk in carefully, and with at least a
pinch of salt] These charts are designed to help with that second
Sometimes, a Storyteller desires a lovingly-crafted, one.
highly-detailed crew of cutthroat mercs & all-too- Go grab some ten-sided dice.
human monsters; she wants a mélange of the strange &
disturbing, slowly woven throughout the background Let’s get nuts.

Appendix 1: The First Team on Speed Dial Chart 147


Who do these fuckers work for? (sponsoring What’s their First Team designation? (meaning:
Subsidiary & possible Team Name/Nickname!) what kind of crew are these assholes, exactly?)
• 1-3 Magadon Incorporated: Doctor Feel-Bad • 1-2: All-Purpose.
& Associates, the Night-Nurses, Death Panel, o Roster: Glorious Team Leader,
the House-Call Horrors, Dr. Bob’s Bad- Second-in-Command, Brains of the
Medicine Brigade, Public Enema #1 (with a Operation, Heavy Firepower, Support
bullet) (10% chance to sub-out [roll 1d10:
• 4-6 Endron International: Oil-Dollar Elite 1-3, Brains of the Operation; 4-6,
Security, Kardashev-Raijen Group [Force Heavy Firepower; 7-10, Support] for a
Alpha], the Burned Sons of Moloch Unbowed, Wildcard)
Smokey & the Drillteam, Slippery Weasels • 3-4: Assault.
• 7-8 King Breweries: The Party-Bus, Drunk o Roster: Glorious Team Leader,
Tank Omega, Frat House Fuck-Squad 9, Puke Second-in-Command, Heavy
& Rally, The Faced & the Faded, Bootlegger Firepower x2, Support (10% chance to
Dick’s On-Call Alcohol-Poisoning Service sub-out [roll 1d10: 1-5, one of the two
• 9-10 a smaller Pentex subsidiary (roll on the Heavy Firepower team-members; 6-10,
chart below) Support] for a Wildcard)
• 5-6: Ranger.
Smaller Subsidiaries o Roster: Glorious Team Leader,
1. Ardus Enterprises: Waste Managers, Second-in-Command, Brains of the
Midnight Janitorial, Cleaning Crew, Operation, Heavy Firepower, Support
Dumptruck & the Nasty Boys, Biohazardous (10% chance to sub-out the Second-
Retaliators in-Command for a Wildcard)
2. Avalon Incorporated: Big-Toy Boys, Pretty • 7-8: Support.
Princess Tea-Partiers, Doll Squad 7, Tickle- o Roster: Glorious Team Leader,
Time Friends, Attic-Box Irregulars Second-in-Command, Brains of the
3. Circinus Brands: Big Top Bob’s Smokin’-Hot Operation, Support x2 (10% chance
Murder-Circus, Clown Patrol, Lung-Butter to sub-out [roll 1d10: 1-5, Brains
Corp, Carcinoma-&-U Fan Club, Twist of of the Operation; 6-10, one of the
Smoke-&-Mirrors two Support team-members] for a
4. Falcon Motors: Thump-Pumpin’ Diesel-Boys, Wildcard)
the Road Rash Crew, Red-Eye Red-Liners, the • 9-10: Retrieval.
Motor-City Motherfuckers, Route Six-One- o Roster: Glorious Team Leader,
Sixers Second-in-Command, Brains of the
5. Full Force Solutions: Church of the One True Operation x2, Support (10% chance
Gun, Mega-Compensators, Boom-Boom Boys, to sub-out [roll 1d10: 1-5, one of
Amendment-One Adjudication Financial, the two Brains of the Operation
Back-the-Blue team-members; 6-10, Support] for a
6. O’Tolley’s: Burger-Lickers, Fry Boys, Night Wildcard)
Shift Horror-Show, Shake-Machine Breakers,
Hot-Grease Express
7. The RED Network: Chopper 5, First On-
Scene, Camera-Crew, Fame-Makers, News-
Cycle Editorial
8. Siren Cosmetics: Hot Mamas, Pretty Boys,
Bosom Buddies, Switchblade Kisses, Xtreme
Yoga-MILF Murder Squad
9. POW Comics: The Penetrators, The Fuck-
Tastic Five, Justifiable-Homicide League
of America, Ecchs-Factor, Teenager-Killin’
Titans
10. Tellus Enterprises: Hardware Humpers,
Basement-Dwelling IT Monsters, Overnight
Tech-Guys, Cheese-Puff Monkey-Stains,
Biological Warfare Online Customer-Service
Department [On-Site Mobile Division, Unit 7]
148 BOOK OF THE WYRM COMPANION
MEMBERS: 10: BALEFIRE SHARK (please note
that the balefire shark is, most likely, not
Glorious Team Leader: actually the leader of the team, and in
1. Battle-hardened, tattoo-covered human all probability needs a good amount of
badass, all hopped-up on cocaine & Delerex help remembering to put on pants in the
Lupus-7. morning; that said, the full-time job of the
2. Charming blond fomor super-soldier: Captain “second-in-command” and anyone else on
the team who doesn’t want to get eaten is
American-Super-Corporate-Man USA,
therefore pretending – repeatedly & very
AWAY!
loudly – that the balefire shark is totally
3. Dull, straight-laced, horned-rim-glasses-
in charge and that all the balefire shark’s
ass-wearin’ head-office suit (probably from
ideas are good ones)
accounting) who can rip off his skin to become
an obscene monster. Second-in-Command
4. Eerily-intelligent, well-mannered, inhuman
faceless-mass of muscles, genitals, tendrils, and 1. Cruel, grizzled Kinfolk vet of the Amazon War
hate. with a big-ass necklace of severed human ears.
5. Just a Black Spiral Dancer 2. Crueler, more-grizzled, one-eyed, heavily-
6. A “well-intentioned extremist” Kinfolk scarred cigar-chompin’ fomor vet of the
werewolf-hunter who long-ago sold out to the Amazon War with an even bigger necklace of
man and now hates himself almost as much as severed not-all-human ears.
he hates the Garou. 3. Quirky “lover” of the Team Leader, giving
7. Wyrm-cult true-believer sorcerer; think off some very twisted, very deeply unhealthy
“hardcore Charles-Manson-meets-David- Bonnie-&-Clyde-meet-John-Wayne-Gacy-&-
Koresh” vibes. Pogo-the-Clown codependence vibes.
8. Ninja-vampire-fetish commando in a shiny, 4. Wise old shaman and/or ancient sensei
skintight black-latex bulletproof bodysuit, master… who just-so-happens to be Kinfolk,
with the blood of something much more
packing a silver katana (note: is most-likely
esoteric, bizarre, and sinister than a mere Black
not actually a vampire or a ninja).
Spiral Dancer pumping through the veins
9. A no-bullshit Bane, who speaks to the team
surrounding his icy, eerily-calm heart.
while on-mission through equipment carried
5. Ot-nay oo-tay ite-bray Skull Pig (W20 Book
by – or imbedded within! – the second-in- of the Wyrm, pg. 154-155) or Kerasi (W20
command, the brains of the operation, or the Book of the Wyrm, pg. 171-173) who serves
support. the Team Leader as a groveling, comically-
10. Roll 1d10: 1-5, a Yeren (W20 Book of the dimwitted toady.
Wyrm, pg. 173-175); 6-10, a Wyrm-corrupted 6. 2-extrem-4-U grindhouse shirtless crossbow-
Fera other than a Garou [roll another d10]: huntin’ white-trash redneck antihero badass;
1: Corax [roll 1d10: 1-6, Buzzard; 7-10, Black Spiral Kinfolk and seasoned vet of many
once-Gaian Corax seduced to dance the a backwoods Garou-Wyrmboy war.
Black Spiral 7. Young Vampire (W20, pg. 453-454) who has
glided silently through the worst of Earth’s
2: Asura-ridden Bastet, specifically a … wars for the last 60-to-90 years
[roll 1d10: 1-2, Hellcat (ex-Ceilican); 3, 8. Mysterious, sexy, exotic, tarot-reading Wyrm-
Bagheera; 4, Balam; 5, Bubasti; 6, Khan; 7, witch, like something straight out of the most
Pumonca; 8, Qualmi; 9, Simba; 10, Swara] xxx-ploitative possible direct-to-motel-pay-
per-view sequel to Balbina: Zombie Gladiator
3-4: Kumo (50% chance to secretly be of Mexican Satan’s Bathhouse 3 (available now,
working against Pentex) ONLY from Slaughterhouse Video!)
9. Ninja-vampire-fetish commando in shiny,
5: Kuko (fallen Kitsune)
skintight black-latex bulletproof bodysuit
6-8: Mad Destroyer (fallen Ratkin) – this one is covered in blood-red, possibly
meaningless icons! – also packing a silver
9: psychopathic Mokolé so memory- katana (note: is, again, most-likely not actually
twisted by prolonged exposure to a malicious a vampire or a ninja); there are still a lot of
Innocent (W20 Changing Breeds, pg. 142) that he these left over from the ‘90s.
thinks he’s freaking Smaugodzilla Von Tiamat or 10. Possibly-human former “Deep State/NWO”
something; 50% chance to specifically identify as assassin, armed with a very-nearly-regulation
‘Braney’ (W20 Book of the Wyrm, pg. 161-162) USMC combat-utility knife constructed of
Appendix 1: The First Team on Speed Dial Chart 149
mysterious Roswell-metal (which has all 9. Smiling, super-genius “Take Two” Gorehound
manner of bizarre & curious properties; for (W20 Book of the Wyrm, pg. 133-134) serial
example, it floats in water and can “home-in” killer, sprung from prison by Pentex and
on Egyptian hieroglyphics); a sassy, Southern, implanted with a cranial bomb – which he really
hardcore-alcoholic, white-haired dandy who doesn’t seem to be very worried about – always
starts talkin’ old missions after a few beers: at least two steps ahead of everybody.
grab the absolute weirdest, most paranoid 10. Ancient Vampire (W20, pg. 454-455) + 200-
conspiracy nonsense you can find & read 400 XP, several levels of raw power above
aloud to your heart’s content …“That night, anything else on the team …if not the entire
Hillary summoned us to the base two miles Chronicle. The big question: is it here as part of
‘aneath the Pentagon, where we was briefed by some huge, complex, centuries-long scheme? Or
the President— oh no, not by Bill, by the real just slummin’-it for cheap thrills?
president. Any-hoo, mission was simple: we were
to kill & replace the cast of …hmm, well, let’s just Heavy Firepower
say, ‘of a certain popular long-running network- 1. Shirtless, screaming, bulletproof fomor goin’
television sitcom I’m not at liberty to discuss hardcore two-gun-mojo with his matching
specifically at this time’. Jen, well …she was pair of spike-covered, belt-fed assault shotguns
the tough one. Real tough. Lot of good men died (W20, pg. 303).
trying to take her down. Real good and mean, 2. Blaster-fomor who barfs acid, shoots eye-lasers,
if you take my meanin’. ‘Course, this was all pisses napalm, shits grenade-tumors, whatever.
before the lizard-man surgeries; those babies used 3. Crazed sorcerer! He’s flingin’ fireballs,
4:44-doorway energy, if you can believe it. Crazy lightning bolts, magic missiles, screamin’
bastards.” medusa-heads, pixie-dust bottle-rockets,
Brains of the Operation fractal-thunder-necro-darts, and god-knows-
what-else all willy-nilly!
1. Disgruntled, hateful, quick-witted Glass-Walker- 4. Take-Two Gorehound (W20 Book of the
Kinfolk techie & 90s-electronica enthusiast. Wyrm, pg. 133-134) gun-bunny with a big,
2. Project Iliad scientist who left her cushy lab- clanking bag full of utterly absurd guns: a
job to “see the beauty & power of the Wyrm Soviet-made, five-chamber, revolver/rifle-
up-close, before it’s too late”; dangerously insane hybrid loaded-up with depleted-uranium
and eerily affable. 30×173mm autocannon rounds, designed for
3. Asshole know-it-all corporate suit, probably a Cold-War-era anti-aircraft “boarding-actions”
Son of Typhon (W20 Book of the Wyrm, pg. in (or near) hard vacuum? Yeah, she switched-
137) or a Toad (W20 Book of the Wyrm, pg. out the barrel-alignment to fire from the
137-138), sent by the home office to “keep tabs” bottom chamber in the cylinder, soldered-in
on the team’s leader; might also be a Ferectoi a higher-quality set of pistol-grips, scratch-
and therefore scary as all hell built a state-of-the-art trigger-mechanism, and
4. Young Vampire (W20, pg. 453-454) cyberpunk hand-modded a telescopic stock that collapses
badass with a smattering of “computer-magic” into the upper receiver. It’s her seventeenth-
and several decades of experience committing a favorite of all her “little toys”; wait ‘till you
wide variety of information-crimes. see this next one: it fires over twenty-two-
5. Bitter, jaded, dangerously calm, two-weeks-from- hundred ultra-sonic, homemade one-point-
retirement FBI Special Affairs Division (W20, five-millimeter caseless incendiary rounds a
pg. 459) black-ops agent on-loan to Pentex for minute! From a gel propellant!
“one last mission,” popping Delerex Lupus-7 & 5. Some asshole in an ultra-high-end, bleeding-
washing it down with bottled water exactly on edge-tech hazmat suit (Armor rating 6;
schedule. Does not like speaking to (or looking Dexterity penalty -2) with a Balefire Thrower
directly at) other team-members. (W20 Book of the Wyrm, pg. 184-185).
6. Project Odyssey psychic who is very much not 6. Masked, mute slasher with a massive chainsaw
having a good time. & hockey-mask: last of the o.g., Olde-Skool
7. Fomor hacker who found something deep, deep Gorehounds (W20 Book of the Wyrm, pg.
in the darkest abyssal trenches of the dark- 133-134), ready & able to yeet a cop into his
web (which promptly possessed him); alien & own squad car, through his partner, then chuck
unnerving even by fomori standards. the whole flaming mess in a lake like a Frisbee.
8. Aging, self-loathing baseline-human occult 7. Hulking, sexy vampire – “vampire?” – with a
scholar & leech-expert; a pathetic “monster big-ass, Bane-blessed, rune-covered battle-axe
groupie” desperate to be turned into a vampire (or possibly great-sword): cosplayer or actual
but too uncool to ever get picked. brooding undead medieval warrior?
150 BOOK OF THE WYRM COMPANION
8. Incel edgelord with an oversized handgun filth-caked chutes of castle latrines under
used in an infamous mass shooting; he bought siege – and a survivor of the Black Death.
the gleaming slab of cold, shiny death with Also quite possibly just an unbelievable
cryptocurrency off a Pentex-owned corner asshole who is also a liar.
of the dark-web built to facilitate the rapid, 2. Creepy-sexy ninja-vampire-fetish “nurse”
untraceable exchange of heroin & particularly- in a shiny, skintight white-latex bodysuit
illegal porn. The firearm itself is terrifyingly (decked-out in big-ass, gleaming red
impressive: it’s a Wyrm-fetish, it’s sentient, and crosses), packing a set of silver scalpels and
it whispers to him ceaselessly. In point of fact, syringes.
the boy is – in many ways – actually the gun’s 3. 300-pound, 4-foot-long, 3-foot-tall, fully-
familiar. robotic (we …think?) decommissioned
9. Just a regular guy with a rare blood-type who early-2000s experimental military-grade
had an experimental Wyrm-science mega- “police dog,” observably possessed by a
weapon forcibly grafted to his arm; now Bane; might technically be some type of
forced to obliterate designated targets (as if corrupted Gorgon (or even Drone?), but is
from orbit!) by his “handler” on the team. most definitely a dumb, vicious fucker who
Kept in a drugged-out, near-comatose, very- – for reasons unknown – follows the orders
sweaty nightmare-state when not actively of the Team Leader to-the-letter.
deployed in the field. On occasion, isn’t dosed 4. Eerie, emaciated, crone-like figure who –
with Delerex Lupus-7 quite on-schedule and somewhat unsettlingly – talks and dresses
thereafter spends the entire firefight in the like a ‘90s teen mall-goth. Claims to
screaming panic of Delirium. be in contact with Satan via her Ouija
10. Dorky, pencil-necked, 97-pound-weakling board. For reasons far above the pay-
with absurdly-thick taped-up glasses & a bad, grade of anyone else on the team, Pentex
greasy, slicked-down haircut, dressed like the apparently believes her … and has ordered
dorkiest imaginable dork from a 80s-era teen them to do as she says, when she says to
sex-comedy about hot college shenanigans in do it, or get shot directly in the head by
the 1950s; probably named “Poindexter” or the Team Leader. Fortunately, she doesn’t
“Gilbert”. Often covered in blood-splatters; offer-up “commands” particularly often.
always smiling. He’s a full-on, no-shit, actual 5. Super-Genius Take-Two Gorehound, who
risen-from-the-grave Revenant (W20, pg. 456- is a … [roll 1d10]
457) who hits like a freight train & regains 1-3: Non-licensed
Pathos – the weird, walking-corpse-version psychopharmacological chemist &
of Rage/Gnosis – from pursuing his Dark emergency trauma-surgeon, endlessly
Passions, which are apparently: brewing-up exciting new pills in motel
a. “being a spree-killer” (as per Stoking bathtubs (using simple, common
Fury’s Furnace, W20, pg. 172) household ingredients!); pushes his
b. “being a cringy, obsequious little toady candy-colored drugs on the team
to the biggest, most fascist alpha-male almost as much as he pops ‘em by the
around” handful. Both despised and needed by
c. “killing anyone who questions (or the rest of the team.
demeans) the unrivaled, ultimate babe- 4-6: Self-taught automotive mechanic
scoring hyper-masculinity of the current & stunt-driver: a world-class, speed-
object of his creepy, borderline-worshipful demon wheelman who can turn a
admiration” beige, suburban soccer-mom minivan
into a top-performance dragster (or
When not on-mission, he can be found into a high-yield bomb) in less than
propped-up in front of a television: drooling, an hour and who’s pretty sure he can
unblinking, twitching, and occasionally fly a helicopter. Or maybe a 747. Or
chuckling to himself softly. The television does possibly both.
not need to actually be ON to keep him… uh, 7-9: Amateur-experience (yet
“entertained,” I guess? expert-level) safecracker, mechanical
Support engineer, and purely-intuitive “locked-
room intrusion” enthusiast, capable
1. Hollow Man (W20, Book of the Wyrm, of opening nearly any door if given
pg. 134-135) just stuffed chock full-o’-rats; access to a sufficiently-large junkyard
quite possibly a medieval peasant – once, and a few hours to “play”. Note that
long ago, forced at sword-point to scale the neither the door nor the surrounding
Appendix 1: The First Team on Speed Dial Chart 151
structure are guaranteed to survive this companion.
exchange. 5. Phantasmi (W20, pg. 446) that’s inexplicably
10: Master of the darkest (and dankest) bound to another member of the team, rather
of martial arts; see the Super-Death than to a specific “place of death,” which can
Wyrm-Karate Organ-Exploding Materialize on-command.
Technique Fomori Power, above. 6. Something horrible & minotaur-shaped that’s
6. Shadowfiend (W20 Book of the Wyrm, pg. either a Wyrm-eaten Apis (W20 Changing
136-137) with a few extra XP. Breeds pg. 230) dragged up from the depths of
7. Normalite (W20 Book of the Wyrm, pg. Malfeas after several hate-filled millennia to
135) with several dozen extra XP. commit savage acts of Stone-Age-era mass-
8. Redcap (W20, pg. 458) who most definitely murder or – in the style of Temenathus the
hasn’t signed any forms, nor filled-out any Great (W20 Book of the Wyrm, pg. 140)! – is a
“new employee onboarding” paperwork, sweet-ass fomarch designed to look like one.
nor sat through any meetings about 7. Actual no-bullshit Corrupter (W20 pg. 456),
synergy, nor in any other way accepted that ‘cause why not throw a fallen mage at the
she’s even a freelance employee of Pentex problem?
…but who – when she gets a random 8. Undead “gargoyle” on-loan from some crazy-
after-hours booty-call from her drinkin’- ass blood-wizard currying favor with Pentex;
buddy on the team [what Pentex calls her it’s actually a weirdly twisted Young Vampire
“handler”] – will invariably show up only with Physical Attributes (instead of Social) as
moments later to wreck shit, split skulls, rip primary, plus the Fomori Powers of Armored
arms out of sockets, kick torsos open, and Hide, Claws and Fangs, Exoskeleton, and
dip her cool-lookin’ hat in fresh-spilled Wings in place of the normal “Gifts” that
gore. She could also use a few bucks, if you leeches pick up. If you’re feeling especially spicy,
got any. For the bus. Or …maybe, like, try making it an Ancient Vampire with some
some smokes? combination of Horns of the Impaler (W20
9. Holy Hunter (W20, pg. 459) who has pg. 427), Might of Thor (W20 pg. 181), Spirit
somehow convinced himself that the of the Fray (W20 171), Stonesight (W20
“angels” who guide his sacred blade Changing Breeds, pg. 117), Troll Skin (W20,
haven’t been very quietly replaced with pg. 181), Visceral Agony (W20 pg. 174),
giggling Wyrm-spirits; the problem arises, Ways of the Urban Wolf (W20 Book of the
psychologically, because …well, where do Wyrm, pg. 119), and/or the Fomori Powers of
you draw the line? Was it really an angel, Berserker, Body Barbs, Extra Speed, Lashing
all those years ago, who told him to kill all Tail, Mega-Stamina, Sense the Unnatural,
those monsters in the sewer? What about and Unnatural Strength. Keep it out of direct
the old people in that apartment last year? sunlight and don’t bleed too much around it:
Those creatures (were they teenagers?) it’ll totally pull all your limbs off and slurp-down
in the woods last summer? Better not to the entirety of your recently-pulped bodily
question it. fluids like you were a particularly shrill, squirmy
10. Something from the most foul, obscure pouch of Capri-Sun.
bowels of the World of Darkness, like … 9. Bloodbat (W20 Book of the Wyrm, pg. 166-
fuck, I don’t know, the Ka Luon or some 167)!
shit. Dust-off those dirty old Clinton-era 10. Hollow-Man, jammed chock full of … [roll
sourcebooks that never got reprinted & try 1d10]:
to stump even the hardcore fans. 1. Ants!
2. Maggots!
Wildcard 3. Wasps!
4. Leeches!
1. Cybered-out, ‘90s-tech, skateboarding punk- 5. Daddy Long-Legs!
rock Anurana with kewl-shades, a rad ‘tude, 6. Starfish! Or cuttlefish! Or squid!
and a screaming neon purple Mohawk (& a Whichever is most horrible to your
fuckin’ cranial bomb, just in case he tries any players!
funny shit). 7. Poison-dart frogs!
2. Young Vampire with a whole bizarre assortment 8. Honey badgers!*
of weird, Wyrmish necromancy powers. 9. Underfed alley-cats!*
3. “Doctor” Aloysius P. Abernathy (see Meet the 10. Alligator snapping turtles!*
Team, above), field-testing a new project.
4. Abigayle Tsembelis (see Meet the Team, *[Note: this fomor most definitely has the Huge
above), training a beloved new hunting- Size Merit (W20, pg. 472-473)]
152 BOOK OF THE WYRM COMPANION
… Okay, so what are their names? 34. Fubar
35. Phones
Chart Zero 36. Bats
1-2: Roll a pair of 10-siders & make a two-digit 37. Box Cars
number: 3 and 7, for example, can be 37 or 73. Then 38. Hatchet
consult Chart 1. 39. Hack-Job
40. Pretty Boy
3-4: Roll a pair of 10-sided dice, make a two-digit 41. Sledgehammer “Dick” Richardson
number, and add 100. Then consult Chart 2. 42. Kincaid
43. Kilroy
5-6: Roll a pair of 10-sided dice, make a two-digit 44. [ROLL 1d10: on a 1-5, roll for a Team
number, and add 200. Then consult Chart 3. Complication; on a 6-10, roll for a Personal
7-8: Roll a pair of 10-sided dice, make a two-digit Complication, then RE-ROLL FOR A NAME!]
number, and add 300. Then consult Chart 4. 45. Keloid
46. Cock-Horse
10: Roll for a Personal Complication first (below), 47. Crapshoot
then come back here & re-roll for a name. 48. Crud-House
49. Crunch-Hose
Chart 1 50. Crucifixion P. Wainwright
1. Skidmark 51. Doc Ham-Sucker
2. Hotpants 52. Little Tammy Murder-Doll
3. Beeftips 53. Iceman
4. Mad Dog 54. Shot-Caller
5. O’Doyle 55. [ROLL 1d10: on a 1-5, roll for a Team
6. Reaper Complication; on a 6-10, roll for a Personal
7. Lynch Complication, then RE-ROLL FOR A NAME!]
8. Big Papa 56. T-Bone
9. Rigs 57. Short-Stack
10. Roadkill 58. Knuckles
11. [ROLL 1d10: on a 1-5, roll for a Team 59. Thick-Knives
Complication; on a 6-10, roll for a Personal 60. Wreckin’ Bawl
Complication, then RE-ROLL FOR A NAME!] 61. Crowbar
12. Sasquatch 62. Stunch Jump-Cock
13. Skin-Fry 63. Koko T. Basilisk
14. Hash Tag 64. Gonuts the Clown
15. Lil’ Vein 65. Bitchface Wackenhut
16. Baby Joker 66. [ROLL 1d10: on a 1-5, roll for a Team
17. Sharpies Complication; on a 6-10, roll for a Personal
18. Tank-Nails Complication, then RE-ROLL FOR A NAME!]
19. Mr. Scrappy 67. Horacio Grey-Pubes
20. Giggles 68. Fungus McMasturbator
21. Lil’ Lady Six-Counts 69. Vincenzo VonSaintEvil-o
22. [ROLL 1d10: on a 1-5, roll for a Team 70. Humongous J. Uber-Satan
Complication; on a 6-10, roll for a Personal 71. Whipdick Meat-Johnson
Complication, then RE-ROLL FOR A NAME!] 72. Triple Wedgie
23. Double Felony 73. Reverse-Enema Steve
24. Big Magic 74. Francois “Fricassee” Le’Balefire
25. El Cheapo 75. Sodomy O’Two-Counts
26. Flaco 76. Snarl McPube-Gnarl
27. Pirate Bitch 77. [ROLL 1d10: on a 1-5, roll for a Team
28. All-City Complication; on a 6-10, roll for a Personal
29. Numbers Complication, then RE-ROLL FOR A NAME!]
30. O-Dog 78. Funk Boxcutter
31. Frosty 79. Bitch-Biter Thompson
32. Deez-Nuts 80. Greasy, Horrible Lil’ Marc (of Marc’s Discount
33. [ROLL 1d10: on a 1-5, roll for a Team German “Meat” Emporium)
Complication; on a 6-10, roll for a Personal 81. Chester Q. Snitchfixer
Complication, then RE-ROLL FOR A NAME!] 82. “Major” Mojo VonMooseknuckle-on-Bismarck
Appendix 1: The First Team on Speed Dial Chart 153
83. Fuck-Knuckler Hard-On Complication; on a 6-10, roll for a Personal
84. Hog-Dots T. Waterhouse Complication, then RE-ROLL FOR A NAME!]
85. Paulie D. Ricardo, the Party-Fuckin’ Rhino 123. Special Agent Vance Herakles
86. Slapmeat Titty-Wrangler 124. Napalm Fujimaki
87. Kewl Swordz Junior 125. Doc “Doctor” Squirt-Squart
88. [ROLL 1d10: on a 1-5, roll for a Team 126. Sample-Size O’Malley
Complication; on a 6-10, roll for a Personal 127. Blister “Mister” Purple
Complication, then RE-ROLL FOR A NAME!] 128. Lunchbox Fist-Biter
89. Crack Shack 129. Washing Machine Full of Hotdogs
90. Jonestown 130. Blazo Glory-Boy
91. Fuck-Nugget 131. Blasto Glory-Hound
92. Slapdick Nacho-Pocalypse 132. Glory-Hole Bob Gary
93. [37-Hour Darkwave Remix] 133. [ROLL 1d10: on a 1-5, roll for a Team
94. Three-Finger Pete Complication; on a 6-10, roll for a Personal
95. Nine-Finger Francis Complication, then RE-ROLL FOR A NAME!]
96. Coffin-Filler Jefferson 134. Bishop Le’Stabwounds
97. Smallpox O’Hallahan 135. Jo-Jo Johnny, the Jimmy-Jack Smuggler
98. Bazooka José, Dog-Fightin’ Mother-Fucker 136. Puke-Magnet
99. [ROLL 1d10: on a 1-5, roll for a Team 137. Wink Jaggoffer
Complication; on a 6-10, roll for a Personal 138. Dirk Snuffbucket
Complication, then RE-ROLL FOR A NAME!] 139. Ol’ Pickle-Shittin’ Sasquatch
100. Smash-Meat Anderson 140. Sandwich-Pants McGee
141. Smarty McFarts
CHART 2
142. Ax-Handle Johnson
101. Mufflin Snuffer 143. Beef Hardbeef
102. Muffler Stuffin’ 144. [ROLL 1d10: on a 1-5, roll for a Team
103. Orange-Whip the Speculum Complication; on a 6-10, roll for a Personal
104. Phenom E. Anal Complication, then RE-ROLL FOR A NAME!]
105. Pinkie Punchguts 145. Spin Chuckguts
106. Hank-o the Spank-Bank-o Crank-o 146. Ace “One-Shot” Cash
107. Pancho Regular (pronounced “rey-hoo-lar”) 147. Shart Kill-Money
108. The Mighty Honez (spelled “Jones”) 148. Fudge Plum-Sniffler
109. Little Vinny Two-Slugs 149. Scrote Ham-Dick
110. Chop Six-Dicks 150. Choad Ass-Meats
111. [ROLL 1d10: on a 1-5, roll for a Team 151. Grigori St. Murder-Bastard
Complication; on a 6-10, roll for a Personal 152. Lady Constance VonPutrescence
Complication, then RE-ROLL FOR A NAME!] 153. Smackmeat Q. Wolpertinger
112. Fifteen Getcha-Twenty 154. Barney Boxmuncher
113. “Duane-O McMixxy Sea-Oh-Double-I-Ate” 155. [ROLL 1d10: on a 1-5, roll for a Team
… or, more accurately, DUA/NEU: MCMXCI Complication; on a 6-10, roll for a Personal
(C-0118), a brass nameplate affixed to a futuristic Complication, then RE-ROLL FOR A NAME!]
bulletproof spacesuit; the letters & numbers stand for 156. Candy Cock-Crusher
‘Deep-Universe Analysis / Navigation Exploratory-Unit: 157. Lacy Uber-Pubes
(Mission Launch-Date) Year 1991, Crewmember Zero- 158. Cueball Q. Christ-Puncher
One-One-Eight’ 159. Booty-Smash Betty, BBQ Barbarian-Princess
114. Derek “Derelict” D-Rock the Fomori-Shock 160. Boop the Snoot
Super-Gaia-Fistin’ Mega-Wyrm-o Double-Genocide 161. Shank Headmeats
Hellscape-Licker OH!-bama (bam-ba-lam) 162. Gape O’Guthole
115. Dick McSandblast 163. Ninja P. Cockstab
116. Phil McKraken (and his puppet, Cooter- 164. Sweet Betty Bedspins
Biscuits) 165. Tequila Kate
117. Nathaniel “Forced-Entry” Nazarene 166. [ROLL 1d10: on a 1-5, roll for a Team
118. Ethan VonEmpty Complication; on a 6-10, roll for a Personal
119. Doug Complication, then RE-ROLL FOR A NAME!]
120. The Viscount St. Sebastian De-La-Dogshit 167. Tyrone “Seven-Fister” Tyrell
121. Sister-Reverend Nefertari Apophis-Devouring- 168. Scooter-Toots
Ra (certified snake-handler) 169. Whack-a-mole Willis
122. [ROLL 1d10: on a 1-5, roll for a Team 170. Johnny Fuck-Goblin
154 BOOK OF THE WYRM COMPANION
171. Chupacabra D. Odinson 217. Big Billy Knife-Fondler
172. Chutzpah “Brass Nuts” Hernandez 218. Wangchun Lewis, Gutter-Licker
173. Yes-Man Ivanovich 219. Charlie the Asshole Psychopath (with a large
174. Ariana Arkansas, the Knife Whisperer knife)
175. Siberian “Laser-Tag” Knowles 220. Elvis T. Frankenstein-Dick
176. “Blackout” Becky Body-Count 221. “Duodenum” Pete Macaroni-Nose
177. [ROLL 1d10: on a 1-5, roll for a Team 222. [ROLL 1d10: on a 1-5, roll for a Team
Complication; on a 6-10, roll for a Personal Complication; on a 6-10, roll for a Personal
Complication, then RE-ROLL FOR A NAME!] Complication, then RE-ROLL FOR A NAME!]
178. “Trashley” McHurricane Ashley 223. Sparky, the Dog that Shits Napalm
179. Sedgwick Dropdead 224. The Right-Reverend M.K.-Ultra Double-
180. Caruthers “mincemeat” Smith-Incorporated Reverse Antichrist
181. Ditchweed Dale 225. Nine Horse-Tranq Alice
182. Overkill Chu 226. “Road-Head” Randy L. Roughneck
183. August “Knife-Fight” Winters 227. Masochist Ricky
184. Jimminy Fistful-of-Razors 228. Gimp-Mask Suzette & the Snuffy-Snuggle
185. Hoyt “Blasting Cap” Smythe-Avon-on- Friends
Buckshire 229. El Diablo Blanco Pendejo Máximo Grande
186. Wax-On Nine-Irons 230. Eyesore Sampson
187. “Juicy” Goodness T. Gracious 231. Fudgewick Q. Lichtenstein
188. [ROLL 1d10: on a 1-5, roll for a Team 232. Gross Bobby Headhole
Complication; on a 6-10, roll for a Personal 233. [ROLL 1d10: on a 1-5, roll for a Team
Complication, then RE-ROLL FOR A NAME!] Complication; on a 6-10, roll for a Personal
189. Smegma-Breath Scoliosis-Boy Complication, then RE-ROLL FOR A NAME!]
190. Wise-Ass O’Brian 234. Fisticuffs O’Dopplebock
191. Blaze Firestormer 235. Sebastian “Mastication” Johansson
192. Ol’ Stab-a-Han Callahan 236. Drea “On-Drea” Fo’Shey-Yay Bumble-Eyy-Yah
193. Callie “Too-Short” McAss-Murder Cash-Paya Hater-Playa
194. Clown-Filled Mike 237. Wang-Cock d’Bangkok
195. “Six-Puck” Hockey-Hose Phil 238. Lance “Ricecooker” Brown-Note
196. Pig-Fucker VonMacho 239. Pencil-Eyes McMartigan
197. Rat-Bastard J. Wentworth the Third 240. Sashay “Sassy” Brass-Balls
198. Boyd “Back the Blue” Bastardson 241. Eight Pounds of Cool
199. [ROLL 1d10: on a 1-5, roll for a Team 242. Dinosaur McSwampdick
Complication; on a 6-10, roll for a Personal 243. Patrick “Mushy” Magnet-Mouth
Complication, then RE-ROLL FOR A NAME!] 244. [ROLL 1d10: on a 1-5, roll for a Team
200. Adorable Lil’ Cannibal Mickey J. Small-Time Complication; on a 6-10, roll for a Personal
Chart 3 Complication, then RE-ROLL FOR A NAME!]
245. Rabbit-Ears VonSoapscum
201. Lil’ Dog-Eating Rolf 246. Burn-Ward Clovis
202. Sea-Monkey H. Jesus 247. French “Fancy Style” Ashbury
203. Slade “Assman” Shark-Toberfest 248. Providence Glory-Houser
204. Windpipe Punch-Holer 249. Bastard Greg Housegrove, the Kitty-Cat Killer
205. Wicked J. Samaritan 250. Winch Pickhook
206. Big “Goddamn” Evil Jesus 251. April “Juicebar” Cheese-Tits
207. Horse-Dick Fischer 252. One-&-Done Lockheed
208. Nicky F. Scratchman, Satan’s Lil’ Step-Bastard 253. Mushrooms O’Leary
209. Craig “King Me” Crownworth 254. Murph the Squrff
210. Pitt Fuck-Weasel 255. [ROLL 1d10: on a 1-5, roll for a Team
211. [ROLL 1d10: on a 1-5, roll for a Team Complication; on a 6-10, roll for a Personal
Complication; on a 6-10, roll for a Personal Complication, then RE-ROLL FOR A NAME!]
Complication, then RE-ROLL FOR A NAME!] 256. Squirmy Mitch
212. Dirt “Skeert-Skeert” McGert 257. Pantsleg Baby-Sharpener
213. Bunny VonMammy-Rammer 258. Petrock Drunk-Text
214. Elias P. Stench-Throne 259. Alexander “Xander” Douche-Canoe
215. Dr. Acula A. Dracula, Freelance Pre-/ 260. Caine Youngmeat
Postmortem Organ-Donation Specialist 261. Skintendo Cheese-Shart
216. Wendell “Widdle Slashes” Adamson 262. White Joey Fishdick
Appendix 1: The First Team on Speed Dial Chart 155
263. Wine-Drunk Nancy-Pants Ray-Gun 309. Fish-Market Haywood
264. Scottie “Wine Bottles” Clown-Maker 310. Brand-o “Brand X” Ecklebottom
265. Babycakes Switchblade 311. [ROLL 1d10: on a 1-5, roll for a Team
266. [ROLL 1d10: on a 1-5, roll for a Team Complication; on a 6-10, roll for a Personal
Complication; on a 6-10, roll for a Personal Complication, then RE-ROLL FOR A NAME!]
Complication, then RE-ROLL FOR A NAME!] 312. Piss-Shivers Mahoney
267. Funk-Soul Meat-Brandy 313. Triceratops Garcia
268. Whiskey-Piss Glen 314. Chrome-Dome
269. Ham-Jab Hockeyteeth 315. The Great Fuckwit-ski
270. “Plan B” Patrice VonViolent-Heaves 316. Lord Iron-Turd
271. Spuds Spork-Teeth 317. Randy Toybox
272. Our Lady of Immaculate Brownouts 318. Maxx Mullet-tude
273. Kooky-Pooch Bartholdi 319. The Zilla Gorilla Fo’ Shilla
274. Janine “Neeners” Grout-Cleaner Drinker 320. Chuck-Roast
275. Danny-Boy “Danimal Control” Dank-Shocker 321. Topher the Gopher
276. Hostile Houston “Tex” Dallas 322. [ROLL 1d10: on a 1-5, roll for a Team
277. [ROLL 1d10: on a 1-5, roll for a Team Complication; on a 6-10, roll for a Personal
Complication; on a 6-10, roll for a Personal Complication, then RE-ROLL FOR A NAME!]
Complication, then RE-ROLL FOR A NAME!] 323. Topper McBullet-Stopper
278. Ebaum W. Westermarck 324. Stank-Meat Grillz
279. Eats J. Pisser-Cake 325. Marky da Smila
280. Double-Dutch “Urge-In-Ya” Virginia 326. Big Wang the One-Eyed Pirate
281. Slaughter-Hockey P. Pipework 327. Frenchy Too-Fast
282. Brand “Brandle” Dog-Maker 328. Scoots McGoots
283. Ouch McShort-Pants 329. Wheels
284. Ultraviolet T. “Ass-Mockery” Smythe 330. Boxcars
285. Friend-O, the Anus-Pulverizing Robot 331. Shiny Dan
286. Sharp-Edge Wackenbottom 332. Psych-Out
287. Edges “Edgy” Rot-Writher 333. [ROLL 1d10: on a 1-5, roll for a Team
288. [ROLL 1d10: on a 1-5, roll for a Team Complication; on a 6-10, roll for a Personal
Complication; on a 6-10, roll for a Personal Complication, then RE-ROLL FOR A NAME!]
Complication, then RE-ROLL FOR A NAME!] 334. Murder-Fuck Kyle
289. Pretzel-Dick Ichiro 335. Hose
290. Crash “Ham-Holster” Hammock 336. Hoser
291. Pain-Toy T. Smooshman, “Attorney” at “Law” 337. Dozer
292. Cletus “Kilobyte” Crowe 338. Slow-Poke
293. Cassidy D’Punching-Bag 339. Big Dawg
294. Kingfish “None Given” Nun-Puncher 340. Dog-Biter Leroy
295. “Mind-Break” Martha Squee-Juicer 341. Steel-Toe
296. Chimp-Licker Rodriquez 342. Jackie Five-Knives
297. Klappo, the Clown who Loves Dynamite 343. White-Out Willie
298. Emperor Blee-Arggh Ultrom, the Cosmo-X- 344. [ROLL 1d10: on a 1-5, roll for a Team
Devastator Complication; on a 6-10, roll for a Personal
299. [ROLL 1d10: on a 1-5, roll for a Team Complication, then RE-ROLL FOR A NAME!]
Complication; on a 6-10, roll for a Personal 345. Wipe-Out Winky
Complication, then RE-ROLL FOR A NAME!] 346. Spider-Craig
300. Professor Stockley F. Bachmann, Licensed 347. Lady’s-Night Nick
Homicide-Scientist 348. Clarence Jacko, the Sniper-Bait Whacko
CHART 4 349. Gulch Stump-Fuck
350. Doc Silvers
301. Klaus “Monster-Fucker” Straus 351. Punkin’-Eatey Petey
302. Fuck-Stump 352. Horseshoes
303. Numb-Nuts 353. Goat-Bite
304. Skull 354. Shrugz
305. Half-Pipe 355. [ROLL 1d10: on a 1-5, roll for a Team
306. Fuck-Nose Complication; on a 6-10, roll for a Personal
307. Dick “Dick-Weasel” Wessel-Bottom Complication, then RE-ROLL FOR A NAME!]
308. Calliope “Cauterized” Wound 356. Doormat
156 BOOK OF THE WYRM COMPANION
357. Two-Fence Team Complications
358. Yard-Long
359. Simperin’ Jesse 1. The team’s leader is deeply unpopular, and the
360. Leg-Day crew is this close to just fraggin’ the asshole
361. Inch-Worm, the “Core Soldier” already …optimally, of course, in a way that
362. Metal-Mouth Pentex won’t catch. “Accidentally” letting their
363. Motor-Mouth boss get killed by the PCs would, of course,
364. Smart-Mouth provide excellent cover.
365. Hump-Monkey 2. A pair of conspiratorially-minded team-members
366. [ROLL 1d10: on a 1-5, roll for a Team are officially 1,000% sick of the absolute bullshit
they put up with as underpaid, undervalued,
Complication; on a 6-10, roll for a Personal
observably-expendable employees of Pentex;
Complication, then RE-ROLL FOR A NAME!]
they’re planning to exit the organization as soon
367. Posse “Comatose” Irregular
as possible, hoping to spend a little more time
368. Ten-Gallon
murdering & terrorizing innocent folk outside
369. Six-Gun
the supervision of such a stifling, image-conscious
370. Washout
corporate culture.
371. Wainscotting
3. One of the team members is a mole: servant to
372. Dingleberry an ancient Wyrm-cult, their goals and the goals
373. Hambone of Pentex may not be (are not) even vaguely
374. Ham-Doctor compatible.
375. Ham-Hock 4. The team leader is completely and utterly insane,
376. Spam-Jock even by the standards of the Wyrm’s minions.
377. [ROLL 1d10: on a 1-5, roll for a Team This is beginning to have repercussions, and bad
Complication; on a 6-10, roll for a Personal ones, which are about to start getting much worse.
Complication, then RE-ROLL FOR A NAME!] 5. A team-member is losing control of their powers;
378. Pop-&-Lock something (or someone) is definitely going to
379. Drop-&-Shock explode. And soon. And at the worst possible time.
380. Doc Ham-Fingers 6. The team’s “brains-of-the-operation” is actively
381. Hampton “Ham-Radio” Operator scheming to rid themselves of the second-in-
382. Stank Strange-Meat, Ham-Warlock command …and, quite naturally, thereafter
383. The Nutty Mortician assume both that individual’s position of authority
384. The Psychopathically Homicidal Professor on the team and their much-superior pay grade.
385. Dr. Randy T. Archeologist, PHD in There’s a chance that one or two other team-
Undergraduate-Level Medieval Religious Studies members may also need to go. Well …you know.
386. “Rad Chad” Chadwell V. Chaddington III Omelets, and all that.
387. Wayne-O da Insane-O 7. The last mission went badly, and Pentex won’t
388. [ROLL 1d10: on a 1-5, roll for a Team forgive any more screw-ups; the team fights with
Complication; on a 6-10, roll for a Personal ruthless efficiency and absolute abandon, with
Complication, then RE-ROLL FOR A NAME!] no thought given to retreat. If the PCs kill-off all
389. Regular Wayne-O but a single less-than-loyal member of the team,
390. Ol’ Sammy Smorf-Snorffer however, the survivor will happily betray Pentex in
391. Paulie Deez-Nutz exchange for the promise of protection from his
392. Snitch McBitch bosses … which presents a fun moral quandary for
393. Bullet “Biter” Breckenridge the pack. What do they do with the opportunistic
394. Brady “2-Shady” Vanderlootz turncoat?
395. Wolfgang “Amadeus” Motown, AKA The 8. The team is being actively hunted by one or more
Motor-City Motherfucker pissed-off Fera, specifically [roll 1d10]:
396. Jesus H. Get-Fucked 1: a pair of goth Corax
397. Wrong-Hole Rodriquez 2: a lone Ceilican with the Cat Magic Merit
398. Happy Harry Hobo-Murder (W20 Changing Breeds, pg. 208)
399. [ROLL 1d10: on a 1-5, roll for a Team 3: an Ananasi, disguised as a vampire (who is
Complication; on a 6-10, roll for a Personal disguised as a werewolf)
Complication, then RE-ROLL FOR A NAME!] 4: four smiling Kitsune
400. “Insane” Guy Flavor-Mouth Ferrari’de’Possay, 5: a trio of bickering Ratkin
Mayor of Clown-Smash Town 6: an Ice-Stalker Gurahl; “Do svidaniya, Garou.

Appendix 1: The First Team on Speed Dial Chart 157


Tell your elders: with Russia, from love.” 7: the Heavy Firepower
7: a Zhong Lung who is done with this shit
8: a Camazotz who has spent the last several 8: the Support
millennia in the Deep Umbra 9: the Wildcard
9: a visibly-uncomfortable Samsa
10: a “subtle” – read as: QUITE UNSUBTLE 10: roll again, this time rolling twice (as always,
– Same-Bito ninja with all the silent, shadow- rounding down toward 1 if you hit the same
master grace of a hulking, six-foot-ten nuclear number twice; on a pair of 1s, roll on the Team
warhead in a trench-coat Complications chart, above)
…of a Rank, at minimum, equal to the PCs, actively
looking to murder every single member of the …with a burning, homicidal passion, and –
team only after violently extracting certain furthermore – is very much looking forward to
carefully-guarded information from one or more “accidentally” killing them.
team-members. They hate the Wyrm, obviously 2. …is hardcore addicted to [roll 1d10]:
…but they also quite deeply hate the Garou;
they’ll show up at the absolute worst possible 1-2: Fomorol!
time, potentially (definitely) turning a fight
between the team & the PCs into an apocalyptic 3-4: Wyrm-tainted cigarettes – we’re talkin’ a
three-way warzone. four-pack-a-day chain-smoker, here – produced
9. The team has been given experimental weapons by Circinus Brands! Tell ‘em Big Top Bob sent
to test; these are (most likely) modified standard- you!
issue Pentex-manufactured weapons [usually a FT- 5-6: “imported Cuban-style” Wyrm-tainted
13 heavy semi-automatic pistol and/or a PX-66F cigars that smell like a burning chemical toilet,
assault rifle with silver-tipped rounds [W20, pg. also courtesy of the fine folks Circinus Brands!
303] plus a silver-edged combat knife] … except
that these also [roll 1d10]: 7-8: Brain-’Asplody Sody, the newest highly-
1-2: deal +2 dice of damage caffeinated, maximally-sugared, dangerously-
3-4: have -1 difficulty on all attack rolls sweet carbonated soft-drink from Thaw
5-6: deal one additional die of aggravated damage, Beverages (a subsidiary of King Breweries &
soaked separately (difficulty 8) Distilleries)!
7-8: automatically ignore three points of armor
9-10: Formula Z!
9: allow the First Team member to re-roll one
attack-roll or damage-roll per scene …to the point wherein the First Team member
10: [roll twice, keeping both results; on a match, has to actively spend Willpower to not indulge
these effects stack] their sick addiction when given even the
… and they’ll explode like the tank of a Balefire slightest opportunity to do so; since that’s not
Thrower (W20 Book of the Wyrm, pg. 184- gonna happen, they’ll instead gladly jeopardize
185) if they take a nasty hit, which automatically the mission for just an itty-bitty, quick lil’
happens on a botched Athletics roll. taste of that good stuff. Or two. Or, you know.
10. Boiling-point! Roll twice on this chart, keeping Several.
both results; if you get a match, or roll another
ten, roll for a Personal Complication (below) for 3. …is, unbeknownst to the rest of the First
every member of the First Team. Team, also taking top-secret black-ops orders
from [roll 1d10]: 1-3, Harold Zettler; 4-6,
Personal Complications: Chase Lamont (Joint Director of both the
Acquisitions Division and the Information
The First Team member … Collection Division); 7-9, Kiro Yamazaki
1. …hates another member (or couple of (Subdivision Director of both Project Odyssey
members!) of the First Team, specifically [roll and Project Aeneid); 10, Harold Zettler again!
1d10 on the chart below, rounding down Surprise!
toward 1 if you hit any result that causes the … at some level-of-secrecy (roll another 1d10):
First Team member to hate themselves or that
indicates a non-existent teammate]: 1-3: …and that level of secrecy is “none, lol”.
4-6: Oooh, the “benefactor” has disguised his
1-2: the Team Leader own identity from his pawn completely; the
3-4: the Second-in-Command First Team member has absolutely no idea who
their mystery-boss is.
5-6: the Brains of the Operation 7-9: Gosh, the “benefactor” has convinced his
158 BOOK OF THE WYRM COMPANION
pawn that their mystery-boss is actually [roll 4. …is, unbeknownst to the rest of the First
1d10 on Personal Complication #4 chart, Team, also taking secret black-ops orders from
below] [roll 1d10]:
10: Oh snap, the “benefactor” has fully 1: Benjamin Rushing
convinced his pawn that their mystery-boss is 2: Frédéri Pochard
actually [roll 1d10]: 3: Sir Frederick Appleton
4: Mike Dragons-Wrath
1: a real weird-lookin’ “grey” alien from 5: Jimmy Farrington
Neptune. 6: Darrien Terrell
2: former President of the United States, 7: Andre Baptiste
Ronald W. Reagan. 8: Adrian Newberry
9: Franklin Rubin
3: roll 1d10: 10: Peter Culliford
…and then roll 1d10 again on the level-of-secrecy
1: Elvis chart for Personal Complications #3, above.
2: the British Royal Family
5. …is, unbeknownst to the rest of the First
3: Atlanteans Team, also taking secret black-ops orders from
a mysterious, sabotage-minded outsider, who is
4: Sasquatch actually … [roll yet another 1d10:]
5: Mothman 1: a member of the Technocracy (probably part
of the Syndicate).
6: a Soviet chimp, shot into space 2: a totally “1337” Glass Walker and their
badass monkey-wrenching crew.
7: a guy who might be Iggy Pop 3: one very stressed-out Bone Gnawer.
4: some nut-bag from the Traditions (most
8: actual David Bowie
likely a member of the Mercurial Elite).
9: the fabled monster of Loch Ness 5: a Nuwisha, who is laughing their ass off.
6: a Corax, who is legitimately doing their
10: roll twice, keeping both results best.
7: an Ananasi, who is watching it all unfold
4: composed entirely of 1/2-Off Gravy!
with icy-cold, alien detachment.
magazine coupons from the mid-50s.
8: a Kitsune, who’s represents a perfectly-
5: three goblins named “Scooter” (stacked balanced mix of the Ananasi attitude and
on top of each other, wearing a trench the Nuwisha approach, but who is also much
coat). better-looking while doing-so.
9: some fuckin’ vampire.
6: the starting line-up of the 1967 Detroit 10: a Black Spiral Dancer, for reasons unknown
Lions. & incomprehensible.
7: a wizard! …and then roll 1d10 yet again on the level-of-
secrecy chart for Personal Complication #3,
8: five-time Grammy-award-winning above. And don’t you worry: this First Team
mambo & Latin-jazz composer Tito Puente. member is still a total piece of shit who should
9: an original movie, only on Lifetime MOST DEFINITELY be killed-off by the PCs for
(adapted from the New York Times best- great justice!
selling novel). 6. …appears to be a little kid! They have the
10: [roll 1d10 on the Personal Short Flaw (W20, pg. 473), so they get an extra
Complications #5 chart, below] Freebie Point to spend however they want, plus
they can dress like a terrifying devil-child from
ANYWAY: the First Team member will routinely a bad horror movie – with the school uniform
– at least once per session – go off-mission to & everything – and totally pull it off!
complete some manner of unsavory, clandestine 7. …is just a creepy brain! The greasy, thrashing,
assignment for their “private sponsor”. These little oily lump of meat-turd has scads of hideous
errands, of course, should preferably be completed little tentacles, gross insectile eye-buds, and a
without murdering any fellow Pentex assets or razor-sphincter lamprey-mouth, giving our First
employees, but …hey, man. Shit happens, you Team member the same base Physical stats as a
know? normal rat:
Appendix 1: The First Team on Speed Dial Chart 159
Strength 1, Dexterity 2, Stamina 2; Health Levels: OK, …which the First Team member can pilot-
-1, -5, Incapacitated; Armor 0 (two soak dice, total); around from inside like a mech, using the body’s
bite for Strength +0 lethal stats in place of its own; this “secondary emergency
back-up body” gets all the benefits of all the First
…before, y’know, the application of XP and Fomori Team member’s various Gifts, Powers, and various
Powers and such-like, plus the brain has been other supernatural bullshit (if any); the otherwise-
installed in a … [roll another d10]: brainless body can’t take any actions on its own,
1: mannequin! [Strength 1, Dexterity 1, Stamina though, and must be actively piloted by the First
5; Health Levels: OK, OK, OK, OK, OK, OK, OK, Team member in order to, you know … “do
OK, OK, OK, Incapacitated; Armor 2 (seven soak anything”.
dice, total); punch for Strength +0 bashing] In addition, the only way to actually kill the
2: cyborg! [Strength 6, Dexterity 3, Stamina 7; First Team member is to:
Health Levels: OK, OK, OK, OK, OK, OK, OK, A. specifically target the “brain-area” of the
OK, Incapacitated; Armor 3 (ten soak dice, total); host-body (with head-shots!), increasing the
internally-mounted Pentex PX-66F assault rifle difficulty of any attack roll against the First
(W20 pg. 303) with six magazines of ammunition Team member by +2, as per W20, pg. 295,
(three standard, three silver); use of integrated plus providing the First Team member with all
silver-edged claws for Strength +1 lethal] the cover-&-armor inherent to “gettin’ jammed
3: dog! [Strength 4, Dexterity 3, Stamina 3; Health in a Pentex-approved replacement-skull” as an
Levels: OK, -1, -1, -2, -2, -5, Incapacitated; Armor abstract concept, or…
0 (three soak dice, total); bite for Strength +1 B. methodically destroy the head after the
lethal; claw for Strength -1 bashing] piloted body is ripped into chunky salsa, but
before the brain can wiggle away and escape,
4: panther! [Strength 4, Dexterity 3, Stamina 3; making absolutely certain to stomp on the
Health Levels: OK, -1, -1, -2, -2, -5, Incapacitated; brain (or set it on fire, or put three armor-
Armor 0 (three soak dice, total); bite for Strength piercing rounds through it, or whatever). All
+1 lethal; claw for Strength +1 lethal] of this, or course, may or may not be pure
standard operating procedure for the PCs,
5: normal human! [Strength 2, Dexterity 2, basically depending on how much of a dick
Stamina 2; Health Levels: OK, -1, -1, -2, -2, -5, you are as a Storyteller.
Incapacitated; Armor 0 (two soak dice, total); 8. …is fucking terrifying! They get an extra Fomori
punch for Strength +0 bashing] Power (or a cybernetic augmentation, or a
6: very large human! [Strength 4, Dexterity 2, bound Wyrm-fetish, or something else horrible
Stamina 4; Health Levels: OK, OK, -1, -1, -2, -2, that does pretty much the same thing)!
-5, Incapacitated; Armor 0 (four soak dice, total); 9. …is protected from on-high by the Devil
punch for Strength +0 bashing] himself! The moment they’re in serious danger,
shit suddenly gets real (and real fast): a surprise
7: chimpanzee! [Strength 4, Dexterity 4, Stamina 3; airstrike, a wave of well-armed reinforcements,
Health Levels: OK, -1, -1, -2, -2, -5, Incapacitated; an unnatural earthquake, an emergency-evac
Armor 0 (three soak dice, total); bite for Strength via gunship, or something even more horrible
+1 lethal, claw for Strength +0 lethal] hits the fan all of about three-to-fifteen seconds
later, provided by [roll 1d10]:
8: gorilla! [Strength 6, Dexterity 4, Stamina 4; 1. a Project-Echidna-sponsored, all-
Health Levels: OK, OK, -1, -1, -1, -1, -3, -5, animal-fomor, hyper-experimental
Incapacitated; Armor 1 (five soak dice, total); bite shock-&-awe “First Team”!
for Strength -2 lethal and rend for Strength +0 2. a Flesh Pack alpha (W20 Book of
lethal] the Wyrm, pg. 132) & a horde of
9: shark! [Strength 4, Dexterity 5 (NOTE: may use slavering betas!
Dexterity only while in water), Stamina 4; Health 3. an Inquisitor (W20 Book of the
Levels: OK, -1, -1, -2, -2, -5, Incapacitated; Armor Wyrm, pg. 175-176), who shows-
0 (four soak dice, total); bite for Strength +1 lethal] up for god-only-knows what
inscrutable purpose, then leaves for
10: horse! [Strength 5, Dexterity 2, Stamina 4; reasons equally mysterious!
Health Levels: OK, OK, OK, OK, -1, -3, -3, 3, -5, 4. a goddamn Thunderwyrm (W20
-5, Incapacitated; Armor 1 (five soak dice, total); Book of the Wyrm, pg. 153-154)!
kick for Strength +1 bashing, bite for Strength -2 5. a Bloodbat (W20 Book of the
lethal] Wyrm, pg. 166-167)!
160 BOOK OF THE WYRM COMPANION
6. (roll on the Second-in-Command
chart, above)
7. (roll on the Heavy Firepower
chart, above)
8. (roll on the Support chart, above)
9. (roll on the Wildcard chart, above)
10. (roll again, rolling twice!)
10. …has gotta be fuckin’ kidding me with this shit.
Jesus. For the love of god and all that is holy, roll
twice on the chart above and keep both results.

Appendix 1: The First Team on Speed Dial Chart 161


Appendix 2: Sidebars

[Editor’s Note: These sidebars were written by sidebars in there, right? So, in my nearly infinite
Clinton for inclusion in the Fomori powers sec- wisdom I decided I’d put them here at the end of
tion. But... wow, sidebars really suck to make. So! the book. Because, they are acutally some good
In my infinte wisdom I decided to cut them mer- storytelling advice in a lot of ways, even outside
cilessly from the text! But, then I realized that was of the exact power they were related to. So, check
pretty stupid. But, I’d already done the damage, them out and let us know what you think. Don’t
and honestly, you’ve read the powers, you know die.
it would have been bad to keep a bunch of long

Appendix 2: Sidebars 163


n00b-Bane Spawn-Kill 3000 un-dodge-able, un-block-able, un-soak-able Black-Lo-
tus-Channel-Fireball Vanish-Doom Quickened
The combat-wonks among your players may notice Maximized Empowered Vorpal Energy-Admixture
that a newly-summoned Bane, currently & actively Double-Pun-Pun-Enervation… and, slowly, the silence
ripping its way out of a nearby fomor’s shrieking head- of your utter humiliation is drowned-out by the soft
meat in a pustulent geyser of sizzling maggots, gouts of echo of disappointed groans from the rest of your table
balefire, and thrashing obsidian hell-claws, is… well, as every single player stands up & walks away forever.
just a wee bit “Immobilized,” if you will. No.
And quite understandably so! No fault of its own! Not today, my friend.
Scary and very cool! Because I am here to tell you that such ‘delayed-blast
Thing is, though… since the Bane can’t really “move Bane-removal shotgun enema’ chicanery – such total
around” or “passively dodge” or “do crazy zig-zag ser-
bull-shittery, such shenanigans, such abjectly ugly,
pentine lunges” until the precise moment, at the exact
back-alley, punch-‘em-in-the-dick, jam-a-fuckin’-gre-
end of the normal combat round – at a very special
nade-up-their-ass, and give-‘em-two-to-the-dome-for-
tipping-point – where it rips free in-full & can totally
Jimmy, one-time abuse of edge-case hacks & com-
take actions?
bo-moves – in the very face of the Wyrm’s awful &
Yeah. That, astute players will observe, traditionally
ascendant majesty is noble.
reduces the difficulty to hit the critter by 2.
It is wise. It is glorious. It is honorable, even, under
And those players are correct.
some definitions of the term.
Unfortunately for them, the Bane also has cover (in-
This isn’t a badass, ultimate-unkillable Übermensch
creasing all difficulties to hit the fucker by +2) during
knocking-down some scrawny meth-head kid in a
pretty much every part of the approximately-three-sec-
parking-lot ‘cuz your player doesn’t like the way the
onds that represent a combat round: a rapidly-shifting
NPC ‘looked at him funny’ & needs to work out a bit
percentage of its body-mass is unavailable for targeting
of frustration from bad shit going down at home.
at the time of any such attack, with one or more “hitta-
ble parts” either inside the fomor or not-really-in-this- This also isn’t a fight to the death. This isn’t even a
reality-at-all. war for the survival of the species. This is a one-pack,
All of this basically comes out in the wash, of course, all-or-nothing, winner-take-whatever-fuckin’-survives
and can be hand-waved by most Storytellers… but a last stand for reality and Gaia Herself.
player who really wants to kill a physically-manifesting Wherever it breeds & wherever it dwells, motherfucker.
Bane can – of course! – try to pull-off exactly such a Because if your players have decided that the thing
stunt: taking a shot at the last possible split-second, before them – sculpted with hate out of pure butt-nas-
when ol’ Bane still has one eighth of a pinky-toenail ty, churned-up from the lowest depths of the elemental
(or whatever fucked-up thing it has instead of toenails) plane of nasty-butt & vomited-forth here in a tidal-
still in the fomor’s mouth, 99.999% out-of-cover but wave of sickness by a dreaded nasty-mancer with a foul
before it’s fully mobilized (er, is “non-Immobilized”). specialization in the very dirtiest of butt-magic – is so
Making an attack with such incalculable precision goddamn evil that they’re morally obligated to sneak-at-
and timing, of course, should probably increase the dif- tack it for great justice?
ficulty by at least +1, which kind of defeats the point… Then you, my friend, have WON.
…but you know what? Fuck that. It’s a badass move. You have won, this day, at Storytelling in the only
It’s iconic. It’s cinematic. It’s flashy as hell, high-oc- way we can: by crafting a memorable tale, a war-sto-
tane, snarky, memorable, and/or fun. Best of all, it ry to be recounted again and again, over laughs and
shows that your players care about the game & the sto- drinks, with friends old and new alike.
ry you’re all telling together… even if it’s just the part I salute you.
where they take your horrible fucking death-machine … oh, and as an aside? If you really, really don’t want
monsters seriously. your cool Bane to get one-shotted off the board like a
Seriously enough to fight dirty. total chump before it even gets an action, do be sure to
This isn’t a bored player rolling his eyes and then remember this one very important rule-element of the
soloing the end-boss (right in the middle of a very sexy Fomori Power that I very definitely didn’t just totally
monologue that you practiced all week) with yet another make up, right now, at this very exact second:
164 BOOK OF THE WYRM COMPANION
If the Bane suffers a sufficient total number of Health They’re called Malfean Nephandi, Black Spiral
Levels of damage – before it has completed the process of Dancer Theurges, Vhujunka Obscenity-Engineers, and
fully entering the Gaian Realm, while still tethered (how- any of a very short list of other names & titles, several
ever loosely) to its summoner – such that it would, under of which will literally kill baseline humans to speak
any normal circumstances, be immediately banished right aloud. These creatures are also – across the board, in
back across the Gauntlet and forced into Slumber, the Bane all regards – very deeply inhuman, unclean, sadistic,
may choose as a free reflexive action to deal any number non-sane, alien, and abhorrent. Do not look directly at
them.
of Health Levels of unsoakable aggravated damage to its
…and even they get nervous messin’ with some of
summoner, up to a maximum number of Health Levels of
this shit, protected by wards & safeguards & contin-
damage equal to the summoner’s total Health Levels (sev-
gencies they don’t even have words for.
en, for most fomori). All that aside, tho, let’s admit to ourselves – pri-
For each Health Level of unsoakable aggravated damage vately, if we have to – that humans have a long &
dealt in this way, the Bane gains one additional Bane- inglorious history of crudely manipulating things we
Point, which it spends instantly – most-likely on purchasing totally can’t “comprehend” or “communicate-with” in
additional Health Levels, and also quite possibly on access any kind of “meaningful way”: the idiot scumbag who
to the Numbing Fomori Power – as it messily devours both invests a chunk of his ill-gotten, revenge-porn-fueled
the body and the soul of the fomor foolish enough to act as a meth-money on a pit-bull puppy, hopin’ to score him
gateway across the Gauntlet. some fat cash-money-dollars on the illegal under-
A Bane untethered from its “master” in this way remains ground dog-fighting circuit, is (in his own dumbass
in the Gaian Realm for only a single scene, or for a total scumbag way) already interacting with dozens, if not
number of minutes (rather than hours, as normal) equal to hundreds, of “vast inhuman forces, materials, and enti-
the Willpower of the summoner plus the Willpower of the ties far beyond his paltry understanding of the shape-
Bane, whichever comes first. less & limitless cosmos”.
He probably doesn’t know how the alternator in his
… anyway, enjoy building some awesome monsters!
car works, either.
Or the phone in his pocket.
So. You’ve decided to become a Bane’s pet Or his endocrine system.
atrocity-dealer Try building a human heart, a revolver, or a court
case at home and see how it goes.
Banes aren’t like people. (lawyer’s note: do not try doing that)
They’re not even like weird, cruel, horrible, gross POINT BEING: at the Storyteller’s discretion, a
people. At their very best & friendliest, most polite half-clever fomor can try loudly offering-up a wide
& person-like, most affable & charming, they’re still variety of increasingly lucrative & enticing evil deeds
deeply inhuman, unclean, sadistic, and non-sane: alien as “party-favors” to a rampaging Bane, in a desperate
and abhorrent in a way that only spirit-entities fallen bid to lower her control-roll difficulty; this may be a
to monstrosity and corrupted by purest cosmic nihilism kludgy, desperate effort to exercise control over the
can be. fundamentally uncontrollable, but – in the fomor’s
Banes are fucked-up, basically, even by the standards defense – “metal floats when it’s triangle-shaped” is
of the most grotesque creatures born of flesh… and also a pretty crude & stupid hack, which hasn’t exactly
whatever a fomor is talking-to when she “strikes a bar- prevented humanity from stamping-out ironclads and
gain” with a Bane is invariably some combination of ocean-liners by the tens-of-thousands since the 1850s.
fake-out bullshit, paper-thin mask, and willful halluci- So… suck it, “requirement to understand the raw forces
nation. A fomor can no more truthfully “make a deal” of the living darkness I’m trifling with”!
with a Bane than any rando baseline human off the How does it work? Well, the fomor promises to:
street can hire Stab-O-Face-O the Toe-Eatin’ Murder
Clown (he’s made of eyeless snakes & used condoms! • Injure, abduct, institutionalize, harm, poison,
he lives in the sewer down the street from Julie’s house! corrupt, “enlighten,” or otherwise inconvenience
he knows what you smell like!) to re-grout his kitchen a specific baseline human of the Bane’s choosing,
tile or cover a few shifts down at the office as a new at a specific time and place (also of the Bane’s
Accounts Receivable Supervisor. choosing) within the next week, a task that
Now, to clarify: there are entities who can bargain should require no more than three total hours of
with Banes. dedicated effort: -1 difficulty on control-roll
Appendix 2: Sidebars 165
• Completely destroy the life of a single baseline Pentex, Bane-Summoning
human (chosen by the Bane) in a specific way
(also chosen by the Bane) at a specific time and Fomori gifted with ability to puke out Banes in-the-
place (also chosen by the Bane, lol) within the flesh are rare.
next week, such as – for example – by killing Very extremely rare, actually.
the human’s business rival or romantic rival and
framing them for murder, hooking the human on This is for reasons, of course: on the spiritual end
particularly nasty drugs, or sending the human’s of things, the simple fact is that calling-forth even
entire pornographic search-history to all of their the friendliest (or, in the case of Banes, most eager &
coworkers and loved ones; this is a task that opportunistic) of Umbral entities to physically enter
should require no more than thirteen hours of the Gaian Realm is hard. Such feats have – histor-
effort: -2 difficulty on control-roll ically – never been the work of novice or neophyte
• Fully corrupt a baseline human (chosen by the practitioners of the dark arts, no matter how focused,
Bane) within the next week: causing a psychotic magickally-talented, or empowered with Incarna-level
break, creating a serial killer, or making them totemic sponsorship the would-be-conjurer may be.
100% susceptible to Bane-possession (a task
that, if it can be accomplished, should require no And the practice of yanking evil spirits out of the
more than seventy total hours of dedicated effort Umbra to do your foul bidding has only increased in
by the fomor): -3 difficulty on control-roll difficulty since the end of the legendary Devil-King
• Injure, abduct, institutionalize, harm, poison, Age… especially over the last century or so, as the
corrupt, “enlighten,” or otherwise inconvenience Gauntlet has grown ever more annoyingly unyielding.
a specific supernatural entity (such as a Kinfolk, So while the delicate art of chaining an uncooper-
young leech, or sorcerer) of the Bane’s choosing, ative, thrashing Bane of twisted-iron screams & hot,
at a specific time and place (also of the Bane’s unending bloodshed into a freshly-harvested cloak of
choosing) within the next week: a monumental human skin to craft oneself a fancy set of Wyrm-Fetish
task that should require somewhere around one armor – suitable for fine dining – may be “difficult &
hundred and sixty-eight total dedicated hours of time-consuming” for even an experienced Theurge
maximum effort: -4 difficulty on control-roll of the Black Spiral Dancers or Adsinistratus of the
Unlike the wicked demons & trickster devils of Malfean Nephandi, it’s more along the lines of “fuck-
Puritan fantasy, Banes aren’t really into the whole ing impossible, lol” and/or “stay in your lane, scrub” for
“long-term planning” or “clever bargaining” thing… lesser entities to pull-off successfully.
especially not with fomori. And when it comes to “lesser entities,” well… fomori
Anything beyond ordering-up the next weeks’ worth are so many goddamn orders-of-magnitude in raw pow-
of a hot, nasty immediate-gratification – like the fomor er-level beneath the sheer, awful majesty of the Wyrm’s
guaranteeing that she’ll cause a proud member of the most-terrible servants that they – even the mightiest of
Fera to fall to the Wyrm within one year (and thereby the Ferectoi! – barely begin to rate as “scum under the
become a suitable vessel for Bane-possession), or swear- toilet seat,” to any Bane capable of going toe-to-toe
ing that she’ll spend a decade as the Bane’s willing with a pack of Gaia’s chosen warriors… to say nothing
slave, or pledging to establish a global, secret occult-so- of being favorably compared to mere insects, pawns, or
ciety devoted exclusively to the blood-drenched wor- weapons of war.
ship of her mighty Bane-god if given a century to do so The best a fomor can probably hope for is to be
– is recognizable by the foul spirit-entity as what we in thought-of as a particularly odd-looking jockstrap.
the industry call “bullshit”.
Which, sure. It totes sucks.
Fomori, after all, are barely even disposable skin-suits
to be worn into the tiny, insignificant chunk of real- Life is hard, get a helmet.
ity humans & Fera call the Gaian Realm. Long story And maybe some knee-pads.
short? If a Bane wants something competent done in
real-space, it will find itself a competent inhabitant But the fomori, for all their pitiable status as bot-
of meat-world to make that shit happen… which, by tom-tier losers in the great cosmic game of “who wants
definition, doesn’t include fomori. the schmuck-bait?” have one distinct advantage in terms
166 BOOK OF THE WYRM COMPANION
of punching holes – for shits & giggles – in the Weav- But there’s a world of difference between “industrial
er’s elaborate, lovingly-crafted, universe-spanning farm-raised” fomori and “wild caught” fomori: when a
four-dimensional chain-link fence, forever separating freak comes in from the cold & signs on the dotted line
the realms of flesh from spirit: each and every fomor in to join-up with a First Team, most recruiters will look
existence is a walking (theoretically), talking (again, the other way as long as the dumbass can point a rifle,
theoretically), sentient (sometimes?) example of a a knife, or a pointy stick in the general direction of a
Bane “crossing-over” to take a big ol’ hot, nasty, acidic, Garou.
non-Euclidean piss in 3D meat-world’s Cheerios.
After that, it’s their commanding officer’s problem.
If one Bane can make the jump, it can most assuredly
act as a conduit: jailbreaking other Banes out of Mal- Of course, those First Team field-commanders
feas through a corridor of the very same Wyrm-riddled who’ve actually faced a pissed-off Garou pack and lived
flesh. to tell the tale are – in most cases – more than hap-
py to have an extra (and extra-disposable!) warzone
And where there’s a corner-to-be-cut on the way to combatant on speed-dial, ready to leap into the fray on
yeeting fistfuls of raw sewage directly into the eyes of their side … for a certain very loose definition of “their
Gaia, you can be damn sure that a shitty, conniving side” that mostly boils down to “if a frothing-psychotic
human & his filth-caked managing-director Bane will werewolf is busy killing that ugly thing, the werewolf is
always find a way to cut the absolute fuck out of that therefore very briefly not busy killing ME”.
corner.
Long story short: the total number of active
So, yes. They’re out there, even if they’re currently Bane-summoners fielded by Pentex is slowly but steadi-
outnumbered by (for example) the Nuwisha. ly increasing with each passing financial-quarter on the
Thing is, they’re growing more numerous by the day. fast-track countdown to Apocalypse.

Pentex, for their own part, frowns on use of this Pow- So… where are new Bane-summoners coming from?
er (as well as use of the associated “bargaining-system”
Well, by and large, they’re the products of medi-
routinely employed by summoners, detailed above),
cally-dangerous, meth-fueled, incredibly unsanitary
since it both unleashes hard-to-monitor, hard-to-pun-
“sweat-lodge vision-quest” orgies – often ending
ish entities onto the battlefield while also kinking com-
in mass cannibalism – performed under the care of
plex snags into the otherwise-smooth-&-elegant chain-
Nightmaster: W20 Book of the Umbra: creator of an
of-command: the Board of Directors doesn’t approve
ancient, terrible shamanistic tradition of something
six million dollars’ worth of shiny new silver-jacketed
he calls “Baneklaive Sorcery,” whispered to him in a
assault-rifle rounds every few months just so PFC
dream.
Johnny Chainsaw-Dick can shit-out a “balefire ele-
mental” in the middle of a werewolf-fight… and then Others are trained during “prayer retreats” hosted by
promise to burn down a state-of-the-art oil-refinery full the Discipleship of Blargo Transcendent.
of orphans if the thing will just stop eviscerating the
rest of his First Team & tea-bagging their corpses with And some are self-taught.
its glowing, glorious, Jesus-sized white-phosphorous
Those last assholes are the really scary ones.
testicles.
In general, therefore, Project Iliad has a number of
safeguards in-place to deal with this kind of Bane-mu-
tation cropping up in their test-subjects; those safe-
guards are (a) identify the fomor suspected of having
this Power, and (b) shoot him in the head.
A procedure of this type is sometimes performed out
behind the chemical shed; in other cases, just right
there in the lab.
This is why we have a janitorial staff, after all.

Appendix 2: Sidebars 167


Leeches & Shit: Actual Immortal Undead vs. Gay Media Liberal Elite to blame?” as easily as he can
Pathetic, Gross Bane-Possessed Mortals order an evening O-negative.

A fomor with the Blood-Drinkin’ Fomori Power (es- On a long enough timeline, after all, the surviv-
pecially one with the Blood Glutton, Blood-Parched, al-rate of even the best conspiracy drops to zero.
and/or Magic Blood Powers; see below) is dispropor- And when the final legions of the Wyrm storm
tionately likely to exhibit a specific type of Derange- across the shredded Gauntlet, stomping Gaia’s
ment (W20, pg. 478) associated with their exciting cold and violated corpse into ash-streaked & crim-
new hot, crispy, high-iron liquid diet: a fomor so afflict- son-stained mud on their way to kick the very last
ed must spend a point of Willpower to violate any tra- non-Black-Spiral-Dancer Garou directly in the dick
ditional “rule” of horror-movie vampires: she’s repelled with silver-plated, extra-spikey spiked-boots until he
by garlic, stakes, candles, mirrors, and crosses, she dies from spike-induced, dick-stomping-trauma-relat-
can’t enter a home unless invited-in by someone with ed asphyxiation, Zettler will be far too busy pouring
the authority to do so, and she definitely can’t stand leaded gasoline directly into the root-system of the last
in direct sunlight, or cross running water, or enter a green thing on the planet to bother with crap like “the
church, or do anything else that vampires “can’t do” Masquerade” …although he didn’t get this old without
(at least, according to Hollywood). Some flinch away mastering the art of setting up multi-layered misdirec-
from Bibles, convince themselves they’ve developed a tions, smokescreens, and oh-so-clever traps.
bad allergy to silver, and even stop to count grains of
rice that’ve been deliberately thrown on the ground. For those leeches not in-the-know regarding Zettler’s
master plan – which is pretty much all of them – fo-
A majority even begin sleeping in coffins… or, more mori are disgusting annoyances at the best of times,
accurately, in body-bags. usually exterminated on sight; any fomor who informs
Those fomor who begin to exhibit such dangerous, an actual deathless leech that the two of them are
unhinged breaks from reality are swiftly referred to the fellow “undead masters of the night” will be very lucky
office of Dr. Harold Zettler over at Panacea Pharma- to survive until sunrise.
ceuticals, where a specially-trained staff of surgeons, Or very unlucky, depending on the predilections of
psychologists, and dentists begin the delicate process of the leech in question.
reinforcing the absolute living shit out of these delusions:
sending the fomor back to her First Team with cosmet-
ically-sharpened teeth, bleached skin, red-gleaming
eyes, black leather pants, a corpse-like build, and a box Wait, I’m sorry …did you just say ‘eye-
of “experimental super-sunscreen” (contains an undis- detonating’? Jeebus H. Crackers, wtf?
closed mix of powerful illegal stimulants & Fomorol). Okay, so hear me out.
Because all of this is the glorious, grotesque product Every fomor in the game has access to Falling Touch
of a subtle, ongoing, very deliberate propaganda-cam- (W20, pg. 171-171), through the Gifted Fomor Fo-
paign spearheaded by Harold Zettler (through his con- mori Power. In fact, according to the ‘Quick and Dirty
nections at Slaughterhouse Video as well as at Black Fomori’ guidelines (page 429 of the Core Rulebook),
Dog Games): as “vampires,” certain high-performance Gifted Fomor is one of the most common Powers, only
fomori in service to Pentex can be scary-as-fuck… but slightly less well-represented among the teeming legions
they most certainly don’t have (for example) any type of the Wyrm’s pawns than – as might be expected – Im-
of mind-control or memory-alteration powers. After munity to Delirium.
all, everyone knows that vampires are mere brutes: ob-
vious, crude, blood-thirsty, little more than shambling, Now: making a Sweep Combat Maneuver (W20, pg.
horny gore-drunk corpses, easily forced back by crosses 298) is a Dexterity + Brawl roll (difficulty 8) attack
& silver & holy water, who could never, ever, EVER that doesn’t deal any damage; instead, it simply dumps
bend the minds of mortal men to their whim. an opponent on his duff…where he’s suddenly very easy
prey indeed for a big ol’ nasty full-pack dogpile (W20,
Yes, yes. All according to plan. pg. 301).
In fact, a tacky-as-hell emergency-back-up Mas- Classic stuff.
querade (in case of the catastrophic failure of the first
Masquerade) is prepped for worldwide deployment at You, the astute reader, may recognize this result as
a moment’s notice: Zettler can push-notify approxi- literally “the exact same effect as Falling Touch,” except
mately 81% of the global population that “vampires that the Ahroun (or oh-so-gifted fomor, which we’ll get
are super real / they’re basically zombies / stay tuned to here in a second) doesn’t have to, y’know, so much
to your trusted friends here at RED Network for more ‘sweep the leg’ as she does ‘make the slightest, most
details as they develop / are An-Tifa, China, and the brushing contact whatsoever’ with her target and then
168 BOOK OF THE WYRM COMPANION
roll her Willpower pool… but at a statistically much The Ugly Economy of Willpower vs. Gnosis
lower difficulty (unless she’s routinely getting into fist-
fights with Stamina 5, Athletics 4 Olympic gold-medal- In the grand & cosmic scheme of things, Willpower
ists and/or Stamina 6, Athletics 3 past-borderline-super- is cheap-as-shit.
human, solidly-godlike death-machines).
Every human being on the planet – about eight bil-
Which, you know. Maybe she is. Good for her. lion of us, at last count – has a few dots of it just laying
around. 20% of the population, the largest single block
There’s a reason these people won the War of Rage, of folks, has only two dots to their name (W20, pg.
after all. 263) …but we tend to say “three dots, on average,”
for baseline humans because – and this is important
Note that our Ahroun friend can do this shit all
– there’re approximately 40 million people currently
day, for free, forever: at no cost, no obligation, and no
walkin’ around with a Willpower of ten.
out-of-pocket expense to her. Bet she’s a ton of fun at
parties. They are all, presumably, currently “getting that
bread” on the “grind-style”.
Of course, she can totally choose to pop a point of
Rage (or Willpower!) to get an identical result while As an aside, every Ancient Vampire on the planet
also full-on claw-shredding a dude’s torso open. BTW, has that, too!
this is not a dice-pool-splitting action: it’s a cool thing
that she can just do for funsies, pretty explicitly called- Plus, there are another hundred and twenty million
out in the Gift’s text as such. humans out in the streets, right now, rocking a full-on
NINE dots of pure, un-cut honey-badger energy.
I’m honestly surprised that more fomori don’t abuse
this much more often. Somewhat interestingly, that average holds-true
for non-human animals, as well. Any basic, no-frills,
…so, what’s my point? off-the-rack Chihuahua or Pomeranian has three dots
of Willpower …as do the vast majority of all rats, cats,
Glad you asked. There’s another cool Combat Maneu-
German Shepherds, and bald eagles. Lions, tigers, and
ver, called Eye Pluck (W20 Changing Breeds, pg. 214),
bears – and boa constrictors & chimpanzees! – each
that’s also a pretty high difficulty – 9, in case you’re get a phatty-boom-batty four dots of Willpower apiece
wondering, instead of the 8 for pulling off a Sweep – but are also somewhat more uncommon in a suburban
and it deals damage, but the best part is when you yank environment (no matter how badass gothic-punk it
a guy’s eyeball straight out of his skull when you pull it off may be).
correctly.
Gorillas, meanwhile, have a base Willpower of 7 and
Of course, the Corax don’t exactly have an “Ahroun don’t ask me why.
Auspice” with access to a sexy, special Gift designed (for
example) to let ‘em gouge-out peepers more efficient- DESIGNER’S NOTE: These are facts that I
ly, with haymakers & wing-swipes… but you can sort know only because I am (observably) currently
of imagine how a Gift of that nature would function, writing a book about animal-based fomori &
mechanically-speaking. Right? happen to have the stat-blocks handy.
Right. Eight billion humans with three dots of Willpower
apiece, plus seven billion rats, nine-hundred million
And you can sort of see how one could, say… copy domesticated dogs, and four hundred million cats
that Gift & give it to a fomor, I’m sure. equals over one hundred billion dots of Willpower in
Thus, I give you Eye-Detonating: a hilarious & wacky circulation; this isn’t even counting the three-hundred
Special Property for the Body-Horror Blade Fomori and twenty-thousand gorillas out there.
Power, sure to provide hours of delightful, lighthearted ANYWAY: other end of the spectrum, the entire
fun and amusement! Western Concordiat currently claims just about thir-
As an aside, the Eye-Detonating Special Property teen thousand members, total; a few estimates put rates
might be re-fluffed – for use against a jaded Werewolf: of Garou at about one-per-half-a-million-humans (or
The Apocalypse player who’s “seen it all” over the years 0.0002% of the population), which means …eh, maybe
– to deafen an opponent, shattering an eardrum on one sixteen-thousand of ‘em out there, including every
side per successful execution of a strike, or to slice-away single member in Harano, the Deepest Umbra, or still
at other senses: cutting-off 50% of a Garou’s ability waiting for their First Change?
to taste, smell, or even feel, leaving them helpless & Dying breed, and all that.
terrified in the echoing and empty void…much like the
Wyrm they oppose, and all those who kneel before it.
Appendix 2: Sidebars 169
And other than them, uh …there’s not a whole lot It doesn’t transgress the Veil.
in the way of people out there with a genuine spot of
Gnosis to their name. I mean, there are what …maybe Far worse: it violates causality itself, bending local
twenty total Khan planet-wide? One hundred Ajaba, at reality over the toilet and kicking it in the head as it
most? Twice that number of Gurahl, and at an outside vomits up blood & loose screws.
guess just over a thousand Rokea? A fomor with access to this Power is intended to be
The average amount of Gnosis claimed by any one of terrifying & sinister, seemingly capable of re-writing the
these people is probably no higher than 3. laws of reality from the shadows at a whim, always lurk-
ing behind another doomed puppet. This is, of course,
Okay, sure: there are also werewolf Kinfolk, who within certain limitations. The fomor can’t use this
outnumber true Garou by about 15-to-1 …but they’re Power to suddenly grant to her victim a multinational
still stupid rare and although they can – at least, in multimedia conglomerate, a satellite weapons-system,
theory – wield some Gnosis, it’s a 5-to-7-freebie-point or an entire international airline (since acquiring
investment to make that sort of thing happen (W20, such a thing would – subject to Storyteller discretion
pg. 383). We can expect it to be slightly less common – require at least a month’s worth of paperwork to be
than Huge Size (a 4-pt. Merit), somewhere in terms of exchanged between lawyers, no matter how rich &
rarity between Untamable (the 5-pt. Merit that makes famous the victim may be).
a Garou permanently immune to Dominate) and freaking
Metamorph (the 7-pt. Merit that allows a Garou to Of course, people the fomor is trying to kill (or im-
perform instantaneous shifts without spending Rage & press) don’t need to know all that.
make all changes as if she scored five successes on every The reality-warping magic (magick?) of this Power,
single roll to shift forms). in short, produces brightly-gleaming baubles that are
And even then, it’s a mere pittance: a scarce handful universally cheap, tawdry, garish, and vulgar: reeking
of godhood. of the Wyrm’s self-destructive urges & nihilistic aban-
don. The fomor is thus assumed to be the eye-of-the-
The average amount of Gnosis claimed by any indi- storm: surrounded by an endless procession of tacky,
vidual, randomly-selected Kinfolk is probably zero. tasteless nouveau riche garbage, all gold-plated toilets
and champagne-filled hot-tubs installed in the backs
In other words: being allowed to spend Willpower in of hot-neon-pink stretch Humvees. In general, use of
place of Gnosis is somewhat akin to exchanging ran- this Power is intended to give the fomor (when working
dom weird rocks & cigarette-butts you picked up in the with her victims to get the results she wants) easy access
gas-station parking-lot for mint-condition Babe Ruth to disposable mansions and high-performance sports-
rookie-cards and hundred-karat diamonds autographed cars, exotic island nightclubs and fancy clothes without
by the Virgin Mary. limit or end.
Attempting an exchange like that should probably Employing the Power to actually accomplish some-
deal aggravated damage, if we’re being honest. thing useful – or, god help us, permanent – on the other
hand, is pretty much impossible.
Reek of Burning Desires: Servants of Weaver
hate him! See how he defies Her laws with For example: the fomor can casually nod at her
ONE SIMPLE TRICK! current mark and instantly score the doomed idiot a
set of box-seats at the opera, a dozen front-row tickets
“These magicks are unstable. Corrosive. They will to a rapper’s sold-out show, or a soundproof conference
inevitably lead to chaos. And I am interested in room at the five-star hotel downtown; she can have a
chaos.” luxury SUV pull out of the parking garage beside them
- Adam, Superstar (Buffy the Vampire Slayer; and drive the pair of ‘em across town to his new me-
Season 4, episode 17) ga-yacht – already docked at the marina – without even
having to blink.
Note that use of this special Fomori Power is especial-
ly confounding for Garou attempting to track & kill the On the other hand: using this Power to retroactive-
wish-twisting fomor, since this isn’t a memory-clouding ly-have-purchased the State Park that houses the local
or perception-altering effect: instead, it literally calls-up eco-terrorist caern, and then to tile-over every square
swiftly-collapsing splatters of false wealth & world- millimeter of the property with three layers of bale-
ly prestige directly from Malfeas, painting over the fire-impregnated silver-ordinance proximity mines?
Gaian Realm with glittering fool’s-gold, garish neon,
taut young flesh, reality-warping stupor, and rock-hard
fantasy… leaving behind a mind-rending string of para- Yeah, that’s definitely outside the scope of what the
doxical existence-errors in its cruel wake. fomor can accomplish.
170 BOOK OF THE WYRM COMPANION
Project Scheherazade report of reasons of personal safety – were wary but …
intrigued by the prospect.
Deep beneath the most subterranean sub-vaults of
Endron’s eldest “modern-era” facilities – dating back to With these mighty and obedient djinn at their dispos-
those Cold War, space-race days of punched-card com- al, Johnny K’llasshaa said, the sorcerer-kings of Bhât,
puterized data-entry and reel-to-reel magnetic informa- of Hel’jibb the Unforgiving, and of Zeboim the Can-
tion-storage – a clever & inquisitive monkey-wrench- kered Whore raised from the howling sands the great
ing agent of Gaia might discover several large boxes Brass Fortress of Irem with but a whisper and a single
of musty, mostly-shredded, heavily-redacted Code- crack of shining whirlwind & dark flame most unnat-
Black-Level dot-matrix-printouts detailing the fallout ural: become undying masters over a vast, shadowed
of something called Project Scheherazade… buried, citadel of titanic size, endless blood, and unassailable
unfortunately, within a very-nearly-literal mountain of strength, which stood unconquered for over seven
recalled extra-carcinogenic EEEZ-bake lawn-darts from centuries before vanishing once more – like a fad-
Avalon Toys, anti-recycling/pro-leaded-gasoline propa- ing mirage – into the parched, empty dunescape one
ganda-comics intended for distribution in elementary moonless night.
schools (featuring Planet Man & Three-Mile-Island
Pete!), mint-condition NIXON ’76: FUCK WATER- A small battery of experiments were approved by
GATE and NIXON ’80: FUCK YOU campaign-trail unanimous decision of the group.
buttons, Betamax cassettes of just shockingly misog- What follows is ninety-odd pages of fully blacked-
ynistic unaired Circinus-Brand-cigarette television out redacted text, with only a few legible lines of that
commercials, autographed commemorative photobooks include “Balefire Shark,” “Mashkan-Shapir,” and “The
of the Board of the Directors personally setting the Nameless Angel of Despair”.
Cuyahoga River on fire, and copies of Harold Zettler’s
ill-advised, cocaine-binge-fueled, synth-heavy disco A final tally regarding the cost to Pentex of partic-
album (Ich schlage vor, dass wir die Trennung wieder ein- ipation in this ill-fated venture – as measured in ex-
führen [I suggest that we reinstate segregation]) on vinyl. pended tens-of-millions-of-petro-dollars, irreplaceable
personnel-loss, and total number of overseas black-site
It’s quite possible that Jimmy Hoffa’s corpse is in testing-facilities reduced to pits of unrecognizable
there, too. glowing obsidian shrapnel which emit a color describ-
We don’t know. able only as ‘hot neon pickle’ – cannot, quite frankly,
be expressed as a “number” that can really be “parsed”
Anyway: what little can be pieced-together from the by the “human brain”.
surviving data on Project Scheherazade suggests that –
at some point in the immediate aftermath of the fatal Some of the deniable-ops laboratories burned down
“accident” that took out Hiram Bollingsworth back in in the resultant cataclysmic conflagration-chain were
1959 – a cadre of in-the-know senior executives work- located in cities that don’t even exist anymore, and –
ing out of an Endron International office in Istanbul much more horribly – at this point never actually did.
were approached by a magician calling himself Johnny
Other buildings are still unaccounted-for, and (for all
K’llasshaa: a charming, debonair, possibly-British(?)
we know) may still be in operation.
jet-setting man-of-mystery with a scary number of
multimillionaire and/or highly-placed military-intelli- Somewhere.
gence-director “friends” from across Turkey, Syria, Iraq,
Iran, Oman, and Saudi Arabia. Which is not a comforting thing to think about, late
at night.
In a series of informal, off-the-books meetings held
in a variety of underground hookah-bars, massage All evidence of this debacle (with fiasco-like qual-
parlors, gambling dens, and especially in the private ities) and all associated quarterly loss has been very
back-rooms of a nightclub known as The House of carefully hidden from any chance of discovery by the
Lamps (owned by his “longtime associate” Layla upper echelons of Pentex, and for good reason: if there
Madeer), Johnny K’llasshaa claimed secret knowledge isn’t a psychopath on the Board of Directors who would
of something particularly tantalizing: forbidden rites gleefully rubber-stamp all of the documentation neces-
& rituals – lost since 756 CE, and the ending of the sary to restart the project – this time with 21st-century
so-called “Devil King Age” – employed by the wizards tech & ten times the budget – in sheer hope of “being
of Sodom, Iyrnntorr, and Quin’che-La: the ancient art the guy who personally signed-off on the End of All
of binding Dream-Makers (W20, pg. 443) to the flesh Things, then went and banged his secretary,” there
of mortal hosts. most certainly will be.
Let the record show that the senior executives in In the meantime, the lowest-tier powerhouses pro-
question – names purposefully removed from this duced by Project Scheherazade – fomori with access to
Appendix 2: Sidebars 171
Grant the Heart’s Blackest Longing – still occasion- Yes, even if they should be sharp enough to notice
ally crop up, and in ever-increasing numbers each year the error in their logic: an Intelligence 5, Wits 5, Per-
… suggesting that a sizable hole may very well have ception 5 professional video-editor with Computers 5
ripped-open somewhere in the Deep Umbra, slowly [Specialty: Spotting CGI] and a solidly-above-average
gaping wider with each passing day. Willpower of 7 literally doesn’t even get a roll.
…and as to Johnny K’llasshaa? Something about seeing Wyrm-magics violate con-
ventional physics straight up the bunghole pings the
He was last spotted walking away from Irem, his eve- uncanny valley, the arachnid response, and thirty-plus
ning-wear splattered with blood, into the desert sunset: centuries of prey-animal sense-memory terror just as
lighting a cigarette with a jagged shard of balefire-drip- hard as the primitive monkey hind-brain can register a
ping obsidian as he went. sense of NOPE FUCK I REFUSE.
They say he was laughing. “Uh, Officer? It’s clearly a weird, cringe publicity
stunt for an online street-magic channel. It’s bullshit.”
On Wyrm-Tainted Illusions
Any use of a Gift such as Web Tremors (W20
Normal, baseline mortal humans are automatically Changing Breeds, pg. 275), Pierce Illusion (W20
fooled by the illusions of a fomor wielding the power of Changing Breeds, pg. 161), or a similarly-powerful Per-
phantasm & shadow: their senses simply aren’t sharp ception-enhancing supernatural ability automatically
enough to slice through the coils of Wyrmish en- overcomes any use of a fomori illusion-power. Height-
chantments unless the fomor crafts something utterly ened Senses (W20, pg. 159-159) alone isn’t quite
unbelievable. enough to automatically overcome such phantasms…
but it does lower the difficulty.
In the case of any creature immune to the Delirium,
the victim must first actively seek to pierce the illusion Shed Ruin: Take off your shotgun-blast &
(i.e., the player must tell the Storyteller, directly, that jacket
her character suspects she is being deceived by an illu-
sion). After that, it comes down to an opposed roll: the A word of clarification.
fomor rolls Manipulation + Subterfuge (difficulty 7), Just because the fomor can “dodge” an attack by,
while the victim rolls Perception + Alertness (difficul- for example, allowing a .50 caliber sniper-round to rip
ty 6); the character with the most successes wins (ties directly through her torso with a smooth ripple – like a
go to the illusionist). stone, tossed gently into a cool, still pond – or “evade”
At Storyteller discretion, the victim of an utterly un- a decapitating strike that would (under any normal
believable illusion – such as the sun rising at midnight circumstances) casually bat her head from its tradition-
or the fomor calling-forth an army of ten-thousand al resting-place atop her spine via the simple means of
Black Spiral Dancers from beneath a nearby minivan – deciding to lose eleven or so pounds from somewhere
might receive a bonus to her roll, lowering her difficul- else, it doesn’t mean that the fomor’s equipment don’t
get absolutely bug-fucker-ated in the process: the
ty by 2 or more.
Storyteller should feel free to utterly annihilate any
Baseline normal humans may – again, at Storyteller particularly fragile weapons, armor, gadgets, or other
discretion – attempt to disbelieve in the same way; tech the fomor might be carrying in their load-out.
doing-so first requires the expenditure of a point of After all: your basic, generic lil’ Action Bill manne-
Willpower, and successfully overcoming an illusion quin sculpted from a fistful of raw ground beef don’t
then immediately incites Delirium. Oops. exactly have any “delicate spots” or “vulnerable parts”
A wide variety of mundane recording equipment to get battle-damaged: tear off an arm & toss it to the
(cellphones, video cameras, etc.) can capture the im- pit-bull, and you can (in all likelihood) probably shape
ages & sounds crafted by Wyrm-tainted phantasms, but the various remaining leftovers back into another,
– due to the effects of the Delirium – these universally very-nearly-identical-(albeit-slightly-smaller) lil’ dude.
strike baseline humans as “fake” (W20, pg. 45): seeing … whereas that kitted-out, top-mod Pentex PX-
through the illusion at a distance, with the barrier of 66F sawed-off dual-barrel 7XL-stock assault rifle
a recording in the way, doesn’t cause a full dissocia- with digi-scope, laser sight, iron sight, bipod, sling
tive episode & panic attack… but unless they have a mount, extended mag, double-extended mag, flash
Willpower of 8 or higher (which is only about 7% of suppressor, boom suppressor, recoil suppressor, erection
the population), humans will instinctively dismiss out- suppressor, three unique gauges of rail-system, high-
of-hand any evidence of “magic illusion spells” seen end Mk-9 compensator, double higher-end Mk-13
on-screen as crude hack-work by amateurish would-be over-compensator, all-leather baby-cow reverse-samurai
Hollywood special-effects techs. pistol-grips, whale-skin hubcaps, three triggers, un-
172 BOOK OF THE WYRM COMPANION
derslung triple-barrel grenade launcher (grenades sold oblivion is suffused throughout the entirety of her be-
separately), dual scrotum-washing attachments, seven ing: the juicy bits, the meaty bits, the squishy bits, the
tiers of air-spoilers & tail-fins, nine entire booklets of thinky-bits, and all of ‘em crunchy bits… including the
ultra-chase near-mint hologram-foil BIOLOGICAL shiny, custom aftermarket chrome.
WARFARE: 2013 GAME OF THE YEAR: GOLD
PLATINUM DIRECTOR’S CUT: SUPER SPE- Mr. Absolute Total Badass Jade Hell Dragon
CIAL ADVANCE PRE-ORDER OPERATOR-TI- “I see you’re not willing to do what is necessary to
GER-DRAGON EDITION “clip-wrap” stickers, three win. No techniques are off-limits to me … but you
built-in combat knives, hot-pink neon underglow, hold yourself back? Pathetic.”
spinning rims, personalized vanity plate – ME LURV
2 GEN00BCIDE 4 LIFE – & a phat thirty-seven -- Akuma, Street Fighter 2: Turbo [HD
magazines of balefire-impregnated depleted-uranium, Remix]
silver-oxide-coat ammunition, on the other hand, has
NEEDS. While fomori with this Power are rare in the ex-
treme, the development of far greater numbers of
You can only drop that thing approximately zero such soldiers – and the exquisite “refinement” of their
times before it has to go to the shop for a year. combat-prowess – is the apparent ongoing person-
al pet-project of the mysterious, Shanghai-based,
If she desires, the Storyteller may roll 1d10 on the multi-billionaire investor Niú Bī De Yù Dìyù Lóng:
chart below whenever this Power (or a similar Power!) a major Pentex shareholder with worldwide influence
is used to determine what gear is destroyed: over the international arms, drug, and human-traf-
1. Nothing! The fomor is free! ficking trades, along with… complex ties to the local
2. Weapons (traditionally a Pentex-manufactured Kumo, to certain high-ranking Chinese members of
FT-13 heavy semi-automatic pistol (W20, pg. the so-called Five Elemental Dragons organization, and
303) with two magazines of basic ammunition especially to the Akashayana. Word-on-the-street is Mr.
and one magazine filled with silver-tipped Lóng represents some kind of thousand-year-old “fall-
rounds; silver-edged combat knife (W20, pg. en” grandmaster of their martial-art Tradition, and has
302) dedicated his immortality to hunting-down & killing
3. Armor (traditionally reinforced clothing every single member of the order.
[Armor rating 1, no Dexterity penalty] or …or that he’s, like, the reincarnation of such an
Pentex-issued Kevlar vest [Armor rating 3, entity?
Dexterity penalty 1])
4. Surveillance equipment (night-vision goggles, Sorry, bro. Word-on-the-street don’t know, man.
binoculars, flashlight)
Either way, the Absolute Total Badass Jade Hell
5. Communications devices (Pentex-manufac-
Dragon most certainly keeps killing other ancient
tured radio, cellphone, data-pad)
karate-wizards with his bare hands & taking their stuff;
6. Restraints (handcuffs, bungee cords, chloro-
usually, this occurs only after Mr. Lóng softens-up
form, duct tape, zip-ties)
his target with several minutes of heavy, sustained
7. Recording equipment (cameras, microphones)
high-caliber machine-gun fire and a unending swarm
8. Illumination (road flares, chemical lights, of his “white-belt students”: fomori gifted with the
matches) Super-Death Wyrm-Karate Organ-Exploding Tech-
9. Pentex-approved general-purpose field-kit: nique Power, which he collects like cheap bubble-gum
silver-edged utility-knife with built-in com- trading-cards.
pass, rope, bolt-cutters, water & MRE rations,
water-purification tablets, civilian attire, petty Mr. Lóng then prefers to leisurely descend via heli-
cash, fake civilian ID, and/or fake emergen- copter – as the smoke clears – to survey the burning
cy-responder, local/state law enforcement, wreckage of his newest hidden-mountainside-temple
federal law enforcement, or military personnel real-estate property (soon to be an elite five-star ski-
uniform (complete with corresponding fake lodge!) and personally challenge the highest-ranking
ID) appropriate to the First Team’s current survivor to life-or-death unarmed combat.
mission
10. Oh god. Roll twice. He knows how to say “you are already dead” in over
one hundred languages.
Note, however, that use of this Power doesn’t strip
the fomor of installed cybernetics, whether they be
beneficial (like an integrated set of claws!) or detri- [
mental (like a big, cool-ass cranial bomb!), since the
Bane oh-so-joyously piloting her physical form into
Appendix 2: Sidebars 173
Missing Urge-Wyrms? last-minute shenanigans as a free reaction, immediately
after the activation-roll for this Power has been made,
Karnala, the Urge-Wyrm of Desire, has her talons once her current temporary Totem-rating has been de-
very deeply embedded into Kiro Yamazaki (Subdivi- termined & her new, randomly-selected Wyrm-Incarna
sion Director of both Project Odyssey and of Project has been assigned.
Aeneid); as such, her base level of interest in any lesser
fomor shat-out by Project Iliad, is – effectively – nil. (but before she gets ‘sploded)

Some dumb-ass, spontaneously-generated fomor who This is not guaranteed to save her bacon.
thinks they’re a “wizard”?
But it sure beats dying.
Yeah, that’s of even less interest to her.
And when a practitioner of Baneklaive Sorcery is
… of course, all that being said, she’ll certainly take staring down the barrel of a pissed-off multi-billion-
notice of any Baneklaive Sorcerer who keeps beating year-old cosmic personification of capital-e evil with
the odds over-&-over for a solid decade or so. And a Totem-rating she can count on one hand, anything
what Karnala wants, darling? Karnala gets. she can do to reduce that face-load of aggravated
damage – up-to-&-including “jettisoning her precious
Far other end of the spectrum, Lethargg – the Urge Baneklaive” – is a smart move.
of Apathy – officially does not give even one single fuck
about the existence of any other entity and couldn’t For each point of temporary Essence the fomor
possibly be less interested in any of this shit. spends from her Baneklaive as part of this free reaction,
she gets a single die added to an emergency die-pool
Wyrm Totem Thing Prayers to the Wyrm that she’s gonna roll here in about three seconds; for
Incarnae: bad idea, or terrible idea? each dot of permanent Essence she spends from her
Baneklaive as part of the same free reaction, she gets
“The pie shall be cut in half, and each man shall receive... two such dice (no free successes today, sadly) added to
Death. I’ll eat the pie.”
the same pool.
-- Homer (as King Solomon), Simpsons Bible
She can, if she wants, choose to drain everything
Stories (Season 10, Episode 18; 1999)
she’s got & then double-dip on this one: if she’s got
Just to spell it out as clearly as possible, Powers a True Baneklaive (a Level 5 Fetish with an Es-
granted by an Incarna are themed to – and dictated by sence-pool of ten), she can top-off the thing’s pool
– the entity granting the Power, not to (or by) by the from her own temporary Willpower & Gnosis pools,
supplicant: Furmas, the Wyrm of Balefire, assigns Fiery spend all ten points, then sacrifice all ten points of
Discharge and Phoenix Form – ooh, and Crown of permanent Essence from her Baneklaive as well.
Balefire (above)! – to all those who beg him for inter-
vention, without fail: these are the best of all possible This would net her a final emergency die-pool total
solutions to any problem, in his flawless & eternal esti- of 30.
mation, from traffic-tickets to gunfights to child-custo- Which is good.
dy battles, and he does not want to hear some bullshit
about how the fomor “would prefer the power of flight” She’s probably gonna need it.
just because the fomor is “falling out of an airplane” or
any other lame, material-universe crap. The fomor then rolls all the dice in this die-pool,
looking for an 8 or better (a slight increase from the
Fuckin’ picky little gift-horse-mouth-lookin’-ass little Willpower-roll, difficulty 7, she made a mere moment
sorcerous mother-fuckers. ago); each success on this roll further bumps-up her
Totem-rating by one for the next three seconds: just
Take the superpowers we give you and shut up, man. long enough to tip the scales in the fomor’s favor &
ONE FINAL NOTE: keep her from being annihilated at a sub-atomic level
by a grumpy Wyrm-Incarna.
“Side effects? Side effects? What kind of ‘side effect’
is medically worse than DEATH?” Immediately after the fomor performs this sacrifice,
her Baneklaive is totally destroyed: it no longer func-
– Harry Potter & the Methods of Rationality, tions as a Fetish or as a Baneklaive.
Chapter 100
Furthermore, any Willpower-roll the fomor makes
In the event of an emergency, if the fomor just su- to pull an “emergency back-up Baneklaive” she’s got
per-duper needs to increase her Totem-rating right-the- stashed-away (or that she subsequently awakens)
fuck-now, she can always try sacrificing her Baneklaive out-of-dormancy suffers a +2 difficulty; this penalty
to do so: she can choose to pull this type of panicked, lasts for a number of months equal to the total number
174 BOOK OF THE WYRM COMPANION
of dice the fomor pulled-together into an emergency
die-pool upon sacrificing her last Baneklaive.
This penalty, while it lasts, also applies to any other
interaction with a Bane, and applies at half-strength (a
mere +1 difficulty) on all Social dice-pools involving
Wyrm-creatures, broadly defined; the fomor suffers this
penalty even if a Wyrm-eaten creature she’s deal-
ing-with has no idea why the fomor comes off as such
a sniveling, opportunistic, devious little self-serving
fuckhead.
It’s just, like… written on her aura, man.
That’s because the duration of this penalty represents
exactly how much the fomor betrayed the Bane tied
into her Fetish when she used it as chaff, flinging it
wildly into the jaws of a justifiably-annoyed Wyrm-In-
carna while screaming “oh god no i’ll do ANYTHING
but face the consequences of my own actions!” at the very
top of her lungs in blind panic.
Metaphysically speaking, of course.
Eh.
Well… better him than me, I always say!
Grand Theft Memory, or ‘Corporate-
Controlled Human-Psyche Exploitation 101’
Diving into the memories of Fera – as Pentex has dis-
covered – is fucking dangerous.
Other end of the spectrum, abuse of this Power is
SUPER useful for accessing the long-buried memories
of a regular-ass Joe Six-Pack or Suzie Homemaker.
While the nightmare-scape of a truly ancient leech
(or of some asshole “magician” who credibly claims
a dozen-odd reincarnations) may be an inhospitable,
planet-sized death-zone, a fomor wielding this nasty
little trick can – with time & effort – crack-through
into the private brain-space of a baseline human or
Kinfolk in a way that even the current best-practices
Pentex-approved interrogation-method (quiet place +
chair + duct tape + crowbar [+ sodium amytal, pento-
thal sodium, or secobarbital + razor blade, in the event
of an emergency]) simply cannot match.
The problem, of course, is that fomori with access
to this Power simply aren’t particularly common, and
those few departments within Pentex with access to
such a resource are NOT in the habit of sharing.
A solid breakthrough over at Project Aeneid, howev-
er, could make the process of churning-out a few dozen
more nightmare-diving fomori a much easier prospect.

Appendix 2: Sidebars 175


Book of the
Wyrm Companion
Wow! You bought this book??!!
The Book of the Wyrm Companion is some wild stuff. Inside this book you’ve got
Project Echidna, the people who run it, the monsters they make, and you’ve got little
bits of lore to make them even more horrifying than you intended. That’s just Chapter
1! You’ve also got a whole new mess of Fomori Powers, for if you are looking to run
Freak Legion 2: Electric Boogaloo, and then you’ve got an Awesome Appendix for
generating your own First Team!
The Wyrm Congregates!
Since this is a PDF, it means if you are seeing this you’ve probably read this whole
book. That’s wild! But, thank you for your purchase and support of the Vault. Thanks
for your support and please continue to do great things into the future with your
games! Also, use safety tools when running this stuff? Please?

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