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TRESSAL (he/him)

A salty and snarky teenager, Tressal resents his elders for dragging
him into petty political struggles. Originally sent on a mission to
use his dark magic gifts to collect and consolidate power to bring
back to Neolandia, he’s grown fond of unfamiliar Xadian cultures,
and he increasingly questions the isolationist beliefs he was taught.

Devotion ④ Liberty ⑧
I am only just beginning I’m getting a feel
to learn the value for the value of
of companionship. my independence.

Glory ⑥ Mastery ⑧
VALUES

I was raised to seek I’m better at what I do


conquest but find it than most people, and
tiresome of late. like to make a show of it.
Agility
Justice ⑥ Truth ⑩
There is a need to right Hero worship is for Awareness
wrongs, but it depends suckers; they all lie
on how I feel. to stay powerful.
Influence
Neolandian Isolationist ⑧
ɬ Hinder: Gain one Ⓟ ● when you switch out this Intellect
distinction’s die rating for a ④.

Dark Acolyte ⑧ Spirit

ɬ Hinder: Gain one Ⓟ ● when you switch out this


distinction’s die rating for a ④. Strength
DISTINCTIONS

ɬ Price of Darkness: When you use a magical creature


asset in any dice pool with your Dark Magic
specialty, step up or double Dark Magic.
Convert that asset into Corrupted stress after
the roll.
SPECIALTIES
Brooding Wanderer ⑧
Cooking ⑥ Dark Magic ⑥ Politics ⑥
ɬ Hinder: Gain one Ⓟ ● when you switch out this
distinction’s die rating for a ④.
ɬ Bad to the Bone: Recover either Afraid, Exhausted,
Afraid
or Insecure stress when you create a bad situation
out of your own actions
Angry
ASSETS Corrupted
STRESS

Dark Magic Spells ⑧


Exhausted
• Semalf Gnippiks Gnipael (Dancing Flames)
• Cigam Rouy Laever (Reveal)
Injured
• Eciov Eht Laets (Silence)

Insecure

© and ™ Wonderstorm Inc, 2021. Cortex system © Fandom Inc. All rights reserved. Tales of Xadia Tressal

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