Professional Documents
Culture Documents
edge is going to be short lived. The technology that feeds the distribution channels of the digital
entertainment industry is constantly changing. The industry itself has become saturated with
competition and the services offered to consumers by online streaming companies has become
monotonous. This information is nothing new, Netflix used to have the most user friendly
interface and the lowest price for subscribers, once that was no longer the case they broke into
creating award winning content; and their competition has followed suit. It may seem like there
is no longer an edge to be gained but there are numerous opportunities to ensure the
Netflix realizes that one of the best ways to defend the company’s market position is to
control the way content is distributed. Recently they have been in communications with
Comcast (a cable and internet provider) to help leverage themselves into a position that will
create a long lasting and profitable relationship with a lead internet provider. The deal allows
for Netflix users to have more bandwidth than other individuals that are streaming without
Netflix. This will allow the company to still offer the most content with better streaming quality
The competition is already scrambling to try to combat Netflix’s strategic actions and is
looking for anything to maintain a competitive edge. Amazon and HBO, two of Netflix’s main
competitors, are in talks with one another to allow HBO’s award winning content to become
part of Amazon’s premium membership package. Redbox has paired with Verizon to improve its
position and secure its online streaming business with Redbox Instant which is displayed on the
website with the sub text By Verizon. Still the Netflix and Comcast agreement is the most
Though the above will cement in Netflix as having the most reliable streaming service a
step has to be taken to keep them at the forefront of the industry and to do that a look has to
be taken at how they began. Netflix used existing technology and services to essentially create a
new industry which put other entertainment companies (like Blockbuster) out of business. The
reason they were successful was because they “changed the game”. The next step to
reinventing the entertainment industry is cross utilization with the video game industry. The
software that Netflix has developed for content streaming on various platforms can be
adaptable to online gaming. The suggestion is not that they break into video game
development but rather that they pair with an existing, successful company already operating
in video game development. Of course the only threat to this concept is that said merger will
not work and in turn be rejected by consumers, because as of right now there hasn’t been a
company with the financial success as Netflix paired with the distribution channels that Netflix
The company recommended for the partnership is Electronic Arts (EA). EA has been at
the forefront of the video game industry for the past 25 years by creating games with high
quality graphics and engaging story lines. The EA brand is synonymous with gaming quality.
However, the company has fallen short in mobile gaming and struggles to gain traction in said
market, showing that EA has a severe lack of guerilla marketing techniques paired with a
plethora of distribution issues. That being said the partnership will not only benefit EA but also
Netflix.
For the partnership to be successful EA must have an application within the Netflix
application. Meaning when a user selects Netflix on their digital platform they will have the
option to enter into a secondary app which of course will be EA. Once opened users will have
EA is weak in current generation software but has the capabilities to improve drastically.
The key for their future success is to develop mobile ready games of high caliber; a higher
caliber than its competition and with over 4 billion dollars in revenue in the last 12 months they
have the capital to branch into the ever so profitable mobile gaming sector. By far EA’s biggest
issue is getting their games to the consumers. Using Netflix’s distribution channels they will give
direct access to over 37 million digital subscribers. Another thing to note is that more gamers
are buying their games digitally through their gaming console or phone and relying on cloud
storage. Gamers pay a nominal fee to store their console games on a cloud server which has
proved to be a successful method for games designed for gaming consoles. This new concept
will focus more on mobile device gaming as to not drastically displace their current distribution
network.
As for Netflix, they will be able to bring in new subscribers because of their newly
developed app within an app that will allow users to access the latest gaming content from EA,
which could be considered as the another bonus for subscribers along with the already existing
vast selection of content. By securing the necessary agreements from internet providers for
increased bandwidth Netflix has the capability to support online gaming. If implemented
correctly Netflix can increase revenue drastically and will become associated with another facet
of quality entertainment.
In addition, a notable benefit to both companies is that their software development
departments will double in size over night. Both have successful R&D departments, and both
Every successful industry culminates in a “bubble”, and once that bubble bursts a lot of
its members lose substantial capital and in most cases go out of business. By pairing Netflix with
EA both companies will diversify their position in the entertainment markets therein limiting
their overall risk while increasing exposure to the consumer. The app within an app concept is
revolutionary and something that neither of the companies’ competitors are using; once
integrated into each companies’ business models they concept should catapult both companies
to the top of the entertainment industry by now having a revolutionary concept with a
reasonable price.