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Light Tank

Team Captain

Team Name

Tank Name

Driver Name Driver Skill Location


Hull

Tank Critical Damage


Regular 20 space for recording modified movement Engine
Movement Left Track
Tank Right Track
Cautious 10 space for recording modified movement Driver
Movement

Gunner Name Gunner Skill Location


Turret

Weapon CR ER Sh Pen Dam Reload Special AoF


Autocannon 40 60 2 4 5 6 Mechanical Loading 360

Critical Damage To Hit modifiers Morale Penalty


Turret 0-25% target -1 Over ER -1
Gun Soft cover -1 Under CR +1
Gunner Hard Cover -2 Com Spot +1
You moved -1 Scout Spot +1
They moved -1

Commander Name Command Skill Location


Turret

Available Orders
Driver Gunner Commander All
Move Forward Fire Spot Change Position
Move Backwards Aim Target Wait
Pivot Reload Reassess
Cautious Forward Rally
Cautious Backward
Tank Special Blitz Bunny
Rules
Light Tank

Command Centre

Driver Gunner Commander


MOVEMENT RELOADS
LAST TURN LAST TURN

Interval 1 Interval 1 Interval 1

Interval 2 Interval 2 Interval 2

Interval 3 Interval 3 Interval 3

Interval 4 Interval 4 Interval 4

Interval 5 Interval 5 Interval 5

Damage Report
Hit Points 20

Allocation Table No Area Targeted Turret Targeted Hull Targeted Tracks Targeted
Turret 1-2 1-4 1 1-2
Hull 4-7 6-7 2-8 3-5
Tracks 8-10 8-10 9-10 6-10

Left Left Front Armour Right Right Critical Hit Table


Track Side 4 Side Track 1-3 4 5-9 10
Turret

Arm. Arm. Arm. Arm.


Gunner Commander Turret Gun
3 3 3 3

Turret Armour 1-3 4 5-9 10


2
Hull

Driver Commander Engine Ammo

Rear Armour 1-7 8-10


3
Tracks

Temporary Damage Sustained


Damage

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