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Pansarbataljon 1985 A Unit Leader may issue one Movement Order each turn.
Blitz Move
Formations in the Force In the Movement Step before the Unit Move, roll a die:
Your force must contain at least one formation. If greater than or equal to Skill, the Leader and any Team
0-2 0-2 within 6"/150cm immediately move up to 4"/10cm.
If Team does not move further, it Shoots at Halted ROF.
Otherwise, whole Unit is Out of Command and Moved.
Follow Me!
Three Crowns In the Movement Step after the Unit Moved, Unit Leader
Pansarkompani Three Crowns Move 4"/10cm forward and rolls a die:
(Strv 103C or Strv 104) Pansarskyttekompani If greater than or equal to Leaders Courage, Teams within
0-1 0-1 6"/150cm and Line of Sight Move 4"/10cm forward.
Teams within 6"/15cm and Line of Sight of Leader
cannot Shoot.
Shoot and Scoot
Three Crowns In the Assault Step instead of Assaulting, roll a die.
Three Crowns Stormkanonkompani If greater than or equal to Leader’s Skill, Leader and
Bandpansarvärns- Teams within 6"/150cm that did not Move,
kompani now Move 4"/10cm.
Cross Here
Support Units Available to Your Force Declare in the Movement Step before the Unit Moves.
0-1 Pansarvärnspluton Teams rolling to Cross Difficult Terrain within 6"/150cm
Granatkastarpluton of Leader reduce their Cross number by 1,
0-1
0-1 Luftvärnsrobotpluton but cannot Shoot or Assault.
0-3 Luftvärnsautomatkanonplutoner Dig In
Epbv 3022 OP Instead of Moving in the Movement Step roll a die:
0-1
0-1 Haubits Batteri or If greater then or equal to Skill, any Infantry Teams within
Bandartillerikanon Batteri 6"/150cm of Leader dig Foxholes gaining Bulletproof
Pansarvärnshelikopter Rote Cover.
0-1
0-1 AJ37 Viggen Attack Grupp Teams attempting to dig foxholes Shoot with Movement
ROF and cannot fire an Artillery Bombardment.
Pansarkompani Stab Pansarpluton
Strv 103C – Three Crowns Strv 103C – Three Crowns
* Tank Formation * Scout * ILL Mortar * Dozer Blade * Hull-mounted Gun * * Tank Unit * Scout * ILL Mortar * Dozer Blade * Hull-mounted Gun *
Courage 3+ Skill 2+ Courage 4+ Skill 3+
Moral 3+ Assault 4+ Moral 4+ Assault 4+
Remount 2+ Counter Attack 3+ Remount 2+ Counter Attack 4+
IS HIT ON 4+ IS HIT ON 4+
Front Side Top Front Side Top
15 8 2 15 8 2
Tactical Terrain Dash Cross Country Dash Road Dash Cross Tactical Terrain Dash Cross Country Dash Road Dash Cross
10”/25cm 16”/40cm 24”/60cm 28”/70cm 4+ 10”/25cm 16”/40cm 24”/60cm 28”/70cm 4+
Weapon Range ROF Anti- Fire- Notes Weapon Range ROF Anti- Fire- Notes
Halted Moving Tank Power Halted Moving Tank Power
10.5cm L7 gun 40”/100cm 2 1 19 2+ Laser Rangefinder, 10.5cm L7 gun 40”/100cm 2 1 19 2+ Laser Rangefinder,
Smoke Smoke
7.62mm AA MG 20”/50cm 3 3 4 6 7.62mm AA MG 20”/50cm 3 3 4 6
2x 7.62mm MG 16”/40cm 2 2 2 6 2x 7.62mm MG 16”/40cm 2 2 2 6
IS HIT ON 4+ IS HIT ON 4+
Front Side Top Front Side Top
13 8 2 13 8 2
Tactical Terrain Dash Cross Country Dash Road Dash Cross Tactical Terrain Dash Cross Country Dash Road Dash Cross
10”/25cm 16”/40cm 20”/50cm 24”/60cm 2+ 10”/25cm 16”/40cm 20”/50cm 24”/60cm 2+
Weapon Range ROF Anti- Fire- Notes Weapon Range ROF Anti- Fire- Notes
Halted Moving Tank Power Halted Moving Tank Power
10.5cm L7 gun 40”/100cm 2 1 19 2+ Laser Rangefinder, 10.5cm L7 gun 40”/100cm 2 1 19 2+ Laser Rangefinder,
Smoke, Stabiliser Smoke, Stabiliser
7.62mm AA MG 20”/50cm 3 3 4 6 7.62mm AA MG 20”/50cm 3 3 4 6
7.62mm MG 16”/40cm 1 1 2 6 7.62mm MG 16”/40cm 1 1 2 6
Pansarskyttekompani Pansarskyttepluton
Mech Company HQ Special Rules Pbv 302 Mech Platoon Special Rules
HQ transport: Pbv 302 Transport Team Assault 5: Team hits on a 5+ in Assault.
2x SMG teams 1 Points remains part of the HQ Unit. 2x SMG teams HEAT: Target armor is not increased for
2x Pbv 302 1x MG team range over 16”/40cm. Affected by BDD
Units In Formation 3x Carl Gustav teams and Chobham.
1 Pansarskyttekompani Stab 3x Pbv 302 6 Points Slow Firing: +1 To Hit for Moving ROF.
2-3 Pansarskytteplutoner
0-1 Pansarpluton
(Strv 103 or Strv 104 )
0-1 Pansarvärnspluton
Stormkanonkompani Stab Bandpansarvärnskompani Stab
Strv 103C – Three Crowns Stripbv 302 – Three Crowns
* Tank Formation * Scout * ILL Mortar * Dozer Blade * Hull-mounted Gun * * Tank Formation * Amphibious *
Courage 3+ Skill 2+
Moral 3+ Assault 4+ Courage 3+ Skill 2+
Remount 2+ Counter Attack 3+ Moral 3+ Assault 4+
Remount 4+ Counter Attack 3+
IS HIT ON 4+
Front Side Top IS HIT ON 4+
15 8 2 Front Side Top
4 3 1
IS HIT ON 4+ IS HIT ON 4+
Front Side Top Front Side Top
5 2 1 4 3 1
Tactical Terrain Dash Cross Country Dash Road Dash Cross Tactical Terrain Dash Cross Country Dash Road Dash Cross
10”/25cm 16”/40cm 24”/60cm 28”/70cm 3+ 10”/25cm 16”/40cm 24”/60cm 28”/70cm 3+
Weapon Range ROF Anti- Fire- Notes Weapon Range ROF Anti- Fire- Notes
Halted Moving Tank Power Halted Moving Tank Power
RBS 55 8”/20cm- 1 - 21 3+ Guided, Heat Pvpj1110 90mm 24”/60cm 2 1 18 3+ Heat
48”/120cm recoilless gun
7.62mm MG 16”/40cm 1 1 2 6 7.62mm MG 16”/40cm 1 1 2 6
Pansarvärnspluton Pansarvärnspluton
Pvrbv 551 Platoon Special Rules PvBv 2062 Platoon Special Rules
4x Pvrbv 551 4 Points Guided: No To Hit penalty for range over 4x Pvbv 2062 2 Points Guided: No To Hit penalty for range over
2x Pvrbv 551 2 Points 16"/40cm. Cannot hit Infantry unless they 2x Pvbv 2062 1 Points 16"/40cm. Cannot hit Infantry unless they
are stationary in Bulletproof Cover. are stationary in Bulletproof Cover.
HEAT: Target armor is not increased for HEAT: Target armor is not increased for
range over 16”/40cm. Affected by BDD range over 16”/40cm. Affected by BDD
and Chobham. and Chobham.
Infra-red (IR): Roll two dice for night Infra-red (IR): Roll two dice for night
visibility and choose the highest score. visibility and choose the highest score.
Luftvärnsautomatkanonpluton Luftvärnsrobotpluton
40mm L/70 Bofors – Three Crowns Lvrbv 701 – Three Crowns
* Unarmored Tank Unit * Towed * * Tank Unit * Amphibious * Infra-red (IR) *
Courage 4+ Skill 3+
Moral 4+ Assault - Courage 4+ Skill 3+
Remount - Counter Attack - Moral 4+ Assault 5+
Remount 4+ Counter Attack 5+
Tactical Terrain Dash Cross Country Dash Road Dash Cross Tactical Terrain Dash Cross Country Dash Road Dash Cross
4”/10cm 4”/10cm 4”/10cm 4”/10cm 5+ 10”/25cm 16”/40cm 24”/60cm 28”/70cm 3+
Weapon Range ROF Anti- Fire- Notes Weapon Range ROF Anti- Fire- Notes
Halted Moving Tank Power Halted Moving Tank Power
40mm L/70 28”/70cm 4 2 11 4+ Dedicated AA RBS 70 48”/120cm 2 - - 4+ Guided AA
Bofors 7.62mm MG 16”/40cm 3 3 2 6
Luftvärnsautomatkanonpluton Luftvärnsrobotpluton
AA Gun Platoon Special Rules Lvrbt Platoon Special Rules
Dedicated AA: Use full Rate of Fire when Guided AA: No To Hit penalty for range
2x 40mm L/70 Bofors firing at Aircraft. 3x Lvrbv 701 4 Points over 16"/40cm.
2x TL31 Truck 2 Points Towed: Units may be passengers on Can hit tanks or infantry.
3x Lvrbv 701
transport vehicles as they are being 3x 20mm m70 Bofors 6 Points Infra-red (IR): Roll two dice for night
Towed. visibility and choose the highest score.
3x Lvrbv 701
6x 20mm m70 Bofors 8 Points
Luftvärnsautomatkanonpluton Epbv 3022 OP
20mm m70 Bofors – Three Crowns Pbv 302 – Three Crowns
* Unarmored Tank Attachment * Towed * * Independent Tank Unit * Amphibious * Observer * Scout * Infra-red (IR) *
Courage 4+ Skill 3+
Moral 4+ Assault 5+ Courage 4+ Skill 3+
Rally 4+ Counter Attack 5+ Moral 4+ Assault 5+
Remount 4+ Counter Attack 5+
Tactical Terrain Dash Cross Country Dash Road Dash Cross 30mm akan 8”/20cm - 3 11 5+ Anti-Helicopter
Three Crowns
Three Crowns
AJ37 Viggen Attack Grupp
Pansarvärnshelikopter Rote AJ37 Viggen Flight Special Rules
HKP 9A Flight Special Rules Guided: No To Hit penalty for range over
Guided: No To Hit penalty for range over 4x AJ37 Viggen 16 Point 16"/40cm. Cannot hit Infantry unless they
2x HKP 9A 6 Points 16"/40cm. Cannot hit Infantry unless they 2x AJ37 Viggen 8 Points are stationary in Bulletproof Cover.
are stationary in Bulletproof Cover. HEAT: Target armor is not increased for
HEAT: Target armor is not increased for range over 16”/40cm. Affected by BDD
range over 16”/40cm. Affected by BDD and Chobham.
and Chobham. Brutal: Infantry and Unarmored Tank
Hunter-Killer: Teams can use Terrain units reroll successful saves.
for Concealment and can be Gone to Anti-Helicopter: Can shoot at
Ground unless they shoot. Helicopters.
One Shot: ARAK 70 rocket launchers can
only fire once per game.