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Three Crowns Movement Orders

Pansarbataljon 1985 A Unit Leader may issue one Movement Order each turn.
Blitz Move
Formations in the Force In the Movement Step before the Unit Move, roll a die:
Your force must contain at least one formation. If greater than or equal to Skill, the Leader and any Team
0-2 0-2 within 6"/150cm immediately move up to 4"/10cm.
If Team does not move further, it Shoots at Halted ROF.
Otherwise, whole Unit is Out of Command and Moved.
Follow Me!
Three Crowns In the Movement Step after the Unit Moved, Unit Leader
Pansarkompani Three Crowns Move 4"/10cm forward and rolls a die:
(Strv 103C or Strv 104) Pansarskyttekompani If greater than or equal to Leaders Courage, Teams within
0-1 0-1 6"/150cm and Line of Sight Move 4"/10cm forward.
Teams within 6"/15cm and Line of Sight of Leader
cannot Shoot.
Shoot and Scoot
Three Crowns In the Assault Step instead of Assaulting, roll a die.
Three Crowns Stormkanonkompani If greater than or equal to Leader’s Skill, Leader and
Bandpansarvärns- Teams within 6"/150cm that did not Move,
kompani now Move 4"/10cm.
Cross Here
Support Units Available to Your Force Declare in the Movement Step before the Unit Moves.
0-1 Pansarvärnspluton Teams rolling to Cross Difficult Terrain within 6"/150cm
Granatkastarpluton of Leader reduce their Cross number by 1,
0-1
0-1 Luftvärnsrobotpluton but cannot Shoot or Assault.
0-3 Luftvärnsautomatkanonplutoner Dig In
Epbv 3022 OP Instead of Moving in the Movement Step roll a die:
0-1
0-1 Haubits Batteri or If greater then or equal to Skill, any Infantry Teams within
Bandartillerikanon Batteri 6"/150cm of Leader dig Foxholes gaining Bulletproof
Pansarvärnshelikopter Rote Cover.
0-1
0-1 AJ37 Viggen Attack Grupp Teams attempting to dig foxholes Shoot with Movement
ROF and cannot fire an Artillery Bombardment.
Pansarkompani Stab Pansarpluton
Strv 103C – Three Crowns Strv 103C – Three Crowns
* Tank Formation * Scout * ILL Mortar * Dozer Blade * Hull-mounted Gun * * Tank Unit * Scout * ILL Mortar * Dozer Blade * Hull-mounted Gun *
Courage 3+ Skill 2+ Courage 4+ Skill 3+
Moral 3+ Assault 4+ Moral 4+ Assault 4+
Remount 2+ Counter Attack 3+ Remount 2+ Counter Attack 4+

IS HIT ON 4+ IS HIT ON 4+
Front Side Top Front Side Top
15 8 2 15 8 2

Tactical Terrain Dash Cross Country Dash Road Dash Cross Tactical Terrain Dash Cross Country Dash Road Dash Cross
10”/25cm 16”/40cm 24”/60cm 28”/70cm 4+ 10”/25cm 16”/40cm 24”/60cm 28”/70cm 4+
Weapon Range ROF Anti- Fire- Notes Weapon Range ROF Anti- Fire- Notes
Halted Moving Tank Power Halted Moving Tank Power
10.5cm L7 gun 40”/100cm 2 1 19 2+ Laser Rangefinder, 10.5cm L7 gun 40”/100cm 2 1 19 2+ Laser Rangefinder,
Smoke Smoke
7.62mm AA MG 20”/50cm 3 3 4 6 7.62mm AA MG 20”/50cm 3 3 4 6
2x 7.62mm MG 16”/40cm 2 2 2 6 2x 7.62mm MG 16”/40cm 2 2 2 6

Three Crowns Three Crowns

Pansarkompani Stab Pansarpluton


Tank Company HQ Special Rules Strv 103C Platoon Special Rules
ILL Mortar: Instead of shooting, the ILL Mortar: Instead of shooting, the
1x Sterv 103C 4 Points team may illuminate an enemy team 3x Strv 103C 12 Points team may illuminate an enemy team
Units In Formation within LOS and 24”/60cm as if that team within LOS and 24”/60cm as if that team
2x Strv 103C 8 Points
1 Pansarkompani Stab fired last turn. fired last turn.
2-4 Pansarplutoner (Strv 103C) Laser Rangefinder: No to hit penalty for Laser Rangefinder: No to hit penalty for
range over 16”/40cm. range over 16”/40cm.
0-1 Pansarskyttepluton Dozer Blade: Mine Clearing Device. The Dozer Blade: Mine Clearing Device. The
tank can DIG IN as infantry but gains tank can DIG IN as infantry but gains
Concealment and Gone to Ground instead. Concealment and Gone to Ground instead.
Scout: They are Gone to Ground unless Scout: They are Gone to Ground unless
they shoot or Assault.. they shoot or Assault..
Smoke: Can Shoot Smoke ammunition. Smoke: Can Shoot Smoke ammunition.
Hull-mounted Gun: Strv 103C may only Hull-mounted Gun: Strv 103C may only
fire its main gun in its front arc when fire its main gun in its front arc when
stationary. stationary.
Pansarkompani Stab Pansarpluton
Strv 104 – Three Crowns Strv 104 – Three Crowns
* Tank Formation * ERA Armour * ILL Mortar * * Tank Unit * ERA Armour * ILL Mortar *
Courage 3+ Skill 2+ Courage 4+ Skill 3+
Moral 3+ Assault 4+ Moral 4+ Assault 4+
Remount 3+ Counter Attack 3+ Remount 3+ Counter Attack 4+

IS HIT ON 4+ IS HIT ON 4+
Front Side Top Front Side Top
13 8 2 13 8 2

Tactical Terrain Dash Cross Country Dash Road Dash Cross Tactical Terrain Dash Cross Country Dash Road Dash Cross
10”/25cm 16”/40cm 20”/50cm 24”/60cm 2+ 10”/25cm 16”/40cm 20”/50cm 24”/60cm 2+
Weapon Range ROF Anti- Fire- Notes Weapon Range ROF Anti- Fire- Notes
Halted Moving Tank Power Halted Moving Tank Power
10.5cm L7 gun 40”/100cm 2 1 19 2+ Laser Rangefinder, 10.5cm L7 gun 40”/100cm 2 1 19 2+ Laser Rangefinder,
Smoke, Stabiliser Smoke, Stabiliser
7.62mm AA MG 20”/50cm 3 3 4 6 7.62mm AA MG 20”/50cm 3 3 4 6
7.62mm MG 16”/40cm 1 1 2 6 7.62mm MG 16”/40cm 1 1 2 6

Three Crowns Three Crowns

Pansarkompani Stab Pansarpluton


Tank Company HQ Special Rules Strv 104 Platoon Special Rules
ILL Mortar: Instead of shooting, the ILL Mortar: Instead of shooting, the
1x Sterv 104 3 Points team may illuminate an enemy team 3x Strv 104 9 Points team may illuminate an enemy team
Units In Formation within LOS and 24”/60cm as if that team within LOS and 24”/60cm as if that team
2x Strv 104 6 Points
1 Pansarkompani Stab fired last turn. fired last turn.
2-4 Pansarplutoner (Strv 104) Laser Rangefinder: No to hit penalty for Laser Rangefinder: No to hit penalty for
range over 16”/40cm. range over 16”/40cm.
0-1 Pansarskytteplatoon ERA Armor: Tank have a Side Armor ERA Armor: Tank have a Side Armor
rating of 16 against HEAT weapons. rating of 16 against HEAT weapons.
Smoke: Can Shoot Smoke ammunition. Smoke: Can Shoot Smoke ammunition.
Stabiliser: Tank can move 14”/35cm at Stabiliser: Tank can move 14”/35cm at
tactical, gaining a +1 penalty to hit. tactical, gaining a +1 penalty to hit.
Machine-guns cannot shoot and teams Machine-guns cannot shoot and teams
cannot Assault if it moves more than cannot Assault if it moves more than
10”/25cm. 10”/25cm.
PansarskytteKompani Stab Pansarskyttepluton
Pbv 302 Mech HQ – Three Crowns Pbv 302 Mech – Three Crowns
* Infantry Formation * HQ Transport * * Infantry Unit *
Courage 3+ Skill 2+ Courage 4+ Skill 3+
Moral 3+ Assault 4+ Moral 4+ Assault 4+
Rally 3+ Counter Attack 3+ Rally 4+ Counter Attack
4+

IS HIT ON Infantry Save


4+ 3+ IS HIT ON Infantry
Save
4+ 3+

Tactical Terrain Dash Cross Country Dash Road Dash Cross


8”/20cm 8”/20cm 12”/30cm 12”/30cm Auto
Weapon Range ROF Anti- Fire- Notes
Halted Moving Tank Pow
er
Tactical Terrain Dash Cross Country Dash Road Dash Cross
8”/20cm 8”/20cm 12”/30cm 12”/30cm Auto SMG team 4”/10cm 3 3 2 6
Or Miniman 12”/30cm 1 1 12 5+ Heat, Slow Firing
Weapon Range ROF Anti- Fire- Notes
Halted Moving Tank Power MG team 16”/40cm 7 4 2 5+
SMG team 4”/10cm 3 3 2 6 Carl Gustav 24”/60cm 1 - 18 3+ Heat, Assault 5

Three Crowns Three Crowns

Pansarskyttekompani Pansarskyttepluton
Mech Company HQ Special Rules Pbv 302 Mech Platoon Special Rules
HQ transport: Pbv 302 Transport Team Assault 5: Team hits on a 5+ in Assault.
2x SMG teams 1 Points remains part of the HQ Unit. 2x SMG teams HEAT: Target armor is not increased for
2x Pbv 302 1x MG team range over 16”/40cm. Affected by BDD
Units In Formation 3x Carl Gustav teams and Chobham.
1 Pansarskyttekompani Stab 3x Pbv 302 6 Points Slow Firing: +1 To Hit for Moving ROF.
2-3 Pansarskytteplutoner
0-1 Pansarpluton
(Strv 103 or Strv 104 )
0-1 Pansarvärnspluton
Stormkanonkompani Stab Bandpansarvärnskompani Stab
Strv 103C – Three Crowns Stripbv 302 – Three Crowns
* Tank Formation * Scout * ILL Mortar * Dozer Blade * Hull-mounted Gun * * Tank Formation * Amphibious *
Courage 3+ Skill 2+
Moral 3+ Assault 4+ Courage 3+ Skill 2+
Remount 2+ Counter Attack 3+ Moral 3+ Assault 4+
Remount 4+ Counter Attack 3+

IS HIT ON 4+
Front Side Top IS HIT ON 4+
15 8 2 Front Side Top
4 3 1

Tactical Terrain Dash Cross Country Dash Road Dash Cross


Tactical Terrain Dash Cross Country Dash Road Dash Cross
10”/25cm 16”/40cm 24”/60cm 28”/70cm 4+ 10”/25cm 16”/40cm 24”/60cm 28”/70cm 3+
Weapon Range ROF Anti- Fire- Notes
Weapon Range ROF Anti- Fire- Notes
Halted Moving Tank Power
Halted Moving Tank Power
10.5cm L7 gun 40”/100cm 2 1 19 2+ Laser Rangefinder,
20mm Auto 20”/50cm 3 2 6 5+
Smoke
7.62mm AA MG 20”/50cm 3 3 4 6 Cannon
2x 7.62mm MG 16”/40cm 2 2 2 6 7.62mm MG 16”/40cm 1 1 2 6

Three Crowns Three Crowns


Stormkanonkompani Stab Bandpansarvärnskompani Stab
Assault-Gun Company HQ Special Rules Tank-Destroyer Company HQ Special Rules
ILL Mortar: Instead of shooting, the Amphibious: Treat Impassable Water as
2x Sterv 103C 8 Points team may illuminate an enemy team 1x Strpbv 302 1 Points Difficult Terrain.
1x Sterv 103C 4 Points within LOS and 24”/60cm as if that team Units In Formation
Units In Formation fired last turn. 1 BandpansarvärnsKompani Stab
1 Stormkanonkompani Stab Laser Rangefinder: No to hit penalty for 2-3 Bandpansarvärnsplutoner
range over 16”/40cm.
2-3 Pansarplutoner(Strv 103C) Dozer Blade: Mine Clearing Device. The 0-1 Pansarskyttepluton
0-1 Pansarskyttepluton tank can DIG IN as infantry but gains 0-1 Pansarvärnspluton
Concealment and Gone to Ground instead.
Scout: They are Gone to Ground unless
they shoot or Assault..
Smoke: Can Shoot Smoke ammunition.
Hull-mounted Gun: Strv 103C may only
fire its main gun in its front arc when
stationary.
Bandpansarvärnspluton Pbv 302 Transport
Ivk-91 – Three Crowns Pbv 302 – Three Crowns
* Tank Unit * Amphibious * ILL Mortar * * Tank Attachment * Amphibious * Passengers 3 *

Courage 4+ Skill 3+ Courage 4+ Skill 3+


Moral 4+ Assault 4+ Moral 4+ Assault 4+
Remount 3+ Counter Attack 4+ Remount 4+ Counter Attack 5+

IS HIT ON 4+ IS HIT ON 4+
Front Side Top Front Side Top
5 2 1 4 3 1

Tactical Terrain Dash Cross Country Dash Road Dash Cross


10”/25cm 16”/40cm 24”/60cm 28”/70cm 3+ Tactical Terrain Dash Cross Country Dash Road Dash Cross
Weapon Range ROF Anti- Fire- Notes 10”/25cm 16”/40cm 24”/60cm 28”/70cm 3+
Halted Moving Tank Power Weapon Range ROF Anti- Fire- Notes
9cm KV90S73 24”/60cm 2 1 18 3+ Laser Rangefinder, Halted Moving Tank Power
Heat
low-pressure gun 20mm Auto 20”/50cm 3 2 6 5+
7.62mm AA MG 16”/40cm 3 2 2 6 Cannon
7.62mm MG 16”/40cm 1 1 2 6 7.62mm MG 16”/40cm 1 1 2 6

Three Crowns Three Crowns

Bandpansarvärnspluton Pbv 302 Transport


Ivk-91 Platoon Special Rules Pbv 302 Transport Special Rules
Amphibious: Treat Impassable Water as Attachment to Pansarskyttepluton and Amphibious: Treat Impassable Water as
4x Ivk-91 6 Points Difficult Terrain. Pasarskyttekompani Stab. Difficult Terrain.
ILL Mortar: Instead of shooting, the Passengers: Team can carry Infantry
3x Ivk-91 4 Points
team may illuminate an enemy team teams as Passengers.
2x Ivk-91 2 Points within LOS and 24”/60cm as if that team
fired last turn.
Laser Rangefinder: No to hit penalty for
range over 16”/40cm.
HEAT: Target armor is not increased for
range over 16”/40cm. Affected by BDD
and Chobham.
Volvo TL31 Transport Granatkastarpluton
Volvo TL31 – Three Crowns M41/C 12cm – Three Crowns
* Unarmored Tank Attachment * Passengers 3 * * Infantry Unit *
Courage 4+ Skill 3+
Moral 4+ Assault 5+
Courage 4+ Skill 3+ Rally 4+ Counter Attack 5+
Moral 4+ Assault -
Rally - Counter Attack -
IS HIT ON Infantry Save
4+ 3+
IS HIT ON Tank Save
4+ 5+

Tactical Terrain Dash Cross Country Dash Road Dash Cross


8”/20cm 8”/20cm 12”/30cm 12”/30cm Auto
Tactical Terrain Dash Cross Country Dash Road Dash Cross Weapon Range ROF Anti- Fire- Notes
8”/20cm 8”/20cm 14”/35cm 36”/90cm 4+ Halted Moving Tank Power
M41/C 12cm 64”/160cm ARTILLERY 3 3+ Smoke
Bombardment
Mortar

Three Crowns Three Crowns

Volvo TL31 Transport Granatkastarpluton


Volvo TL31 Transport Special Rules M41/C 12cm Mortar Platoon Special Rules
Attachment to Haubits Batteri and Passengers: Team can carry Infantry Smoke Bombardment: Teams in the unit
Luftvärnsautomatkanonpluton. teams as Passengers. 6x 12cm M41/C Grk 5 Points may once per game fire a Smoke
3x 12cm M41/C Grk 3 Point Bombardment.
Pansarvärnspluton Pansarvärnspluton
Pvrbv 551 – Three Crowns PvBv 2062 – Three Crowns
* Tank Unit * Infra-red (IR) * * Unarmored Tank Unit * Infra-red (IR) *
Courage 4+ Skill 3+
Courage 4+ Skill 3+ Moral 4+ Assault -
Moral 4+ Assault 4+ Remount - Counter Attack -
Remount 4+ Counter Attack 5+

IS HIT ON Tank Save


IS HIT ON 4+ 4+ 5+
Front Side Top
4 3 1

Tactical Terrain Dash Cross Country Dash Road Dash Cross Tactical Terrain Dash Cross Country Dash Road Dash Cross
10”/25cm 16”/40cm 24”/60cm 28”/70cm 3+ 10”/25cm 16”/40cm 24”/60cm 28”/70cm 3+
Weapon Range ROF Anti- Fire- Notes Weapon Range ROF Anti- Fire- Notes
Halted Moving Tank Power Halted Moving Tank Power
RBS 55 8”/20cm- 1 - 21 3+ Guided, Heat Pvpj1110 90mm 24”/60cm 2 1 18 3+ Heat
48”/120cm recoilless gun
7.62mm MG 16”/40cm 1 1 2 6 7.62mm MG 16”/40cm 1 1 2 6

Three Crowns Three Crowns

Pansarvärnspluton Pansarvärnspluton
Pvrbv 551 Platoon Special Rules PvBv 2062 Platoon Special Rules
4x Pvrbv 551 4 Points Guided: No To Hit penalty for range over 4x Pvbv 2062 2 Points Guided: No To Hit penalty for range over
2x Pvrbv 551 2 Points 16"/40cm. Cannot hit Infantry unless they 2x Pvbv 2062 1 Points 16"/40cm. Cannot hit Infantry unless they
are stationary in Bulletproof Cover. are stationary in Bulletproof Cover.
HEAT: Target armor is not increased for HEAT: Target armor is not increased for
range over 16”/40cm. Affected by BDD range over 16”/40cm. Affected by BDD
and Chobham. and Chobham.
Infra-red (IR): Roll two dice for night Infra-red (IR): Roll two dice for night
visibility and choose the highest score. visibility and choose the highest score.
Luftvärnsautomatkanonpluton Luftvärnsrobotpluton
40mm L/70 Bofors – Three Crowns Lvrbv 701 – Three Crowns
* Unarmored Tank Unit * Towed * * Tank Unit * Amphibious * Infra-red (IR) *
Courage 4+ Skill 3+
Moral 4+ Assault - Courage 4+ Skill 3+
Remount - Counter Attack - Moral 4+ Assault 5+
Remount 4+ Counter Attack 5+

IS HIT ON Tank Save


4+ 5+ IS HIT ON 4+
Front Side Top
4 3 1

Tactical Terrain Dash Cross Country Dash Road Dash Cross Tactical Terrain Dash Cross Country Dash Road Dash Cross
4”/10cm 4”/10cm 4”/10cm 4”/10cm 5+ 10”/25cm 16”/40cm 24”/60cm 28”/70cm 3+
Weapon Range ROF Anti- Fire- Notes Weapon Range ROF Anti- Fire- Notes
Halted Moving Tank Power Halted Moving Tank Power
40mm L/70 28”/70cm 4 2 11 4+ Dedicated AA RBS 70 48”/120cm 2 - - 4+ Guided AA
Bofors 7.62mm MG 16”/40cm 3 3 2 6

Three Crowns Three Crowns

Luftvärnsautomatkanonpluton Luftvärnsrobotpluton
AA Gun Platoon Special Rules Lvrbt Platoon Special Rules
Dedicated AA: Use full Rate of Fire when Guided AA: No To Hit penalty for range
2x 40mm L/70 Bofors firing at Aircraft. 3x Lvrbv 701 4 Points over 16"/40cm.
2x TL31 Truck 2 Points Towed: Units may be passengers on Can hit tanks or infantry.
3x Lvrbv 701
transport vehicles as they are being 3x 20mm m70 Bofors 6 Points Infra-red (IR): Roll two dice for night
Towed. visibility and choose the highest score.
3x Lvrbv 701
6x 20mm m70 Bofors 8 Points
Luftvärnsautomatkanonpluton Epbv 3022 OP
20mm m70 Bofors – Three Crowns Pbv 302 – Three Crowns
* Unarmored Tank Attachment * Towed * * Independent Tank Unit * Amphibious * Observer * Scout * Infra-red (IR) *
Courage 4+ Skill 3+
Moral 4+ Assault 5+ Courage 4+ Skill 3+
Rally 4+ Counter Attack 5+ Moral 4+ Assault 5+
Remount 4+ Counter Attack 5+

IS HIT ON Tank Save


4+ 5+ IS HIT ON 4+
Front Side Top
4 3 1

Tactical Terrain Dash Cross Country Dash Road Dash Cross


8”/20cm 8”/20cm 12”/30cm 12”/30cm 5+ Tactical Terrain Dash Cross Country Dash Road Dash Cross
Weapon Range ROF Anti- Fire- Notes 10”/25cm 16”/40cm 24”/60cm 28”/70cm 3+
Halted Moving Tank Power Weapon Range ROF Anti- Fire- Notes
20mm m70 20”/50cm 4 2 6 5+ Dedicated AA Halted Moving Tank Power
Bofors 20mm akan 20”/50cm 3 2 6 5+

Three Crowns Three Crowns

Luftvärnsautomatkanonpluton Epbv 302 OP


Lvakan Platoon Special Rules Epbv 3022 Transport Special Rules
Dedicated AA: Use full Rate of Fire when Amphibious: Treat Impassable Water as
firing at Aircraft.
1x EPbv3022 OP 1 Point Difficult Terrain.
Towed: Units may be passengers on You must field: Independent: Unit cannot charge into
transport vehicles as they are being * a team from a Haubits Batteri or contact, is always deployed and is ignored
Towed. Bandartillerikanon Batteri for victory points.
or Observer: Team can spot for any friendly
* a team from Granatkastarpluton artillery unit. Reduce the score needed to
or range in by 1.
* a team from AJ37 Viggen Attack Grupp Infra-red (IR): Roll two dice for night
before you may field a Epbv3022 OP. visibility and choose the highest score.
Scout: They are Gone to Ground unless
they shoot or Assault..
Haubits Batteri Bandartillerikanon Batteri
T4140 10.5cm – Three Crowns Bandkanon 1A – Three Crowns
* Infantry Unit * * Tank Unit *
Courage 4+ Skill 3+
Moral 4+ Assault 5+ Courage 4+ Skill 3+
Rally 4+ Counter Attack 5+ Moral 4+ Assault 5+
Remount 4+ Counter Attack 5+

IS HIT ON Infantry Save


4+ 3+ IS HIT ON 4+
Front Side Top
1 1 0

Tactical Terrain Dash Cross Country Dash Road Dash Cross


Tactical Terrain Dash Cross Country Dash Road Dash Cross 10”/25cm 16”/40cm 24”/60cm 28”/70cm 3+
Immobile Immobile Immobile Immobile - Weapon Range ROF Anti- Fire- Notes
Weapon Range ROF Anti- Fire- Notes Halted Moving Tank Powe
Tank Power r
Halted Moving
T4140 10.5cm 80”/220cm ARTILLERY 4 4+ Smoke 15.5cm m/60 96”/240cm ARTILLERY 5 2+ Magasine, Smoke
Bombardment
Bombardment
Haubits Or Direct Fire 24”/60cm 2 1 13 1+ Brutal, Smoke
Or Direct Fire 24”/60cm 2 - 11 3+ Smoke
7.62mm AA MG 16”/40cm 3 2 2 6

Three Crowns Three Crowns


Haubits Batteri Bandartillerikanon Batteri
Howitzer Battery Special Rules SP Field Artillery Battery Special Rules
Smoke Bombardment: Teams in the unit Magasine: Bandkanon 1A counts as two
6x 10.5cm Haubits may once per game fire a Smoke 4x Bandkanon 1A 12 Points teams when calculating the number of
6x TL31 Truck 8 Points Bombardment.
2x Bandkanon 1A 6 Point guns firing in a bombardment, due to its
3x 10.5cm Haubits Smoke: Can Shoot Smoke ammunition. high rate of fire.
3x TL31 Truck 4 Point Smoke Bombardment: Teams in the unit
may once per game fire a Smoke
Bombardment.
Brutal: Infantry and Unarmored Tank
units reroll successful saves.
Smoke: Can Shoot Smoke ammunition.
Pansarvärnshelikopter Rote AJ37 Viggen Attack Grupp
HKP 9A Flight – Three Crowns AJ37 Viggen Flight – Three Crowns
* Helicopter Aircraft Unit * Hunter-Killer * * Strike Aircraft Unit *
Courage 4+ Skill 3+ Courage 4+ Skill 3+
Moral 4+ Moral 4+

IS HIT ON Aircraft Save IS HIT ON Aircraft Save


4+ 5+ 4+ 4+

Tactical Terrain Dash Cross Country Dash Road Dash Cross


--- Unlimited --- Auto
Weapon Range ROF Anti- Fire- Notes
Halted Moving Tank Power

Tactical Terrain Dash Cross Country Dash Road Dash Cross 30mm akan 8”/20cm - 3 11 5+ Anti-Helicopter

--- Unlimited --- Auto RB76 8”/20cm- - 1 27 2+ Brutal, Guided,


HEAT
Weapon Range ROF Anti- Fire- Notes 36”/90cm
Halted Moving Tank Power ARAK 70 20”/50cm SALVO 3 6 One Shot
RBS 55 8”/20cm- 1 - 21 3+ Guided, Heat
Rocket Pods
48”/120cm

Three Crowns
Three Crowns
AJ37 Viggen Attack Grupp
Pansarvärnshelikopter Rote AJ37 Viggen Flight Special Rules
HKP 9A Flight Special Rules Guided: No To Hit penalty for range over
Guided: No To Hit penalty for range over 4x AJ37 Viggen 16 Point 16"/40cm. Cannot hit Infantry unless they
2x HKP 9A 6 Points 16"/40cm. Cannot hit Infantry unless they 2x AJ37 Viggen 8 Points are stationary in Bulletproof Cover.
are stationary in Bulletproof Cover. HEAT: Target armor is not increased for
HEAT: Target armor is not increased for range over 16”/40cm. Affected by BDD
range over 16”/40cm. Affected by BDD and Chobham.
and Chobham. Brutal: Infantry and Unarmored Tank
Hunter-Killer: Teams can use Terrain units reroll successful saves.
for Concealment and can be Gone to Anti-Helicopter: Can shoot at
Ground unless they shoot. Helicopters.
One Shot: ARAK 70 rocket launchers can
only fire once per game.

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