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SPORTS EVENT MANAGEMENT PLATFORM FOR COLLEGES

A Design Project

Submitted to

The Faculty of Computer Engineering

In partial fulfilment

of the requirements for the Degree of

Bachelor of Science in Computer Engineering

(BSCPE)

Carl Matthew T. Salazar

Lovely Princess B. Vibar


December 2020

CHAPTER 1

Introduction

On a daily basis, you need to participate in sports for a healthy lifestyle. The Sports Event

Management Platform for colleges objective is to provide which manages the activity of many

sports at a time. It also manages the selection activity of college student and to state level. The

college students will consume less amount of time when compared to manual paper work

through the automated system. The system will take care of all the servicing activity

immediately.

Background of the Study

The purpose of this research is to provide and organize how system manages the sports activities

in android phones. This research brings the entire manual process of sports event online which is

built using android phones.

Objective of the Study

Following are the objectives of the study:

 Overcomes the dependency of a single person handling all the sport activity.
 Multiple teacher can use the web interface to login and perform the desired task.

 Easy results generation and view rankings.

Significance of the Study

The sports management platform for colleges processing and decreases the amount of time spent

when compared to manual paper work through the automated system or to android phones,

providing information and then manage system regarding sport event of the college.

Scope and Delimitation

Scope

The sports management platform for colleges processing and decreases the amount of time spent

when compared to manual paper work through the automated system or to android phones,

providing information and the management system regarding sport event of the university.

Delimitation

The helps in saving a lot of time as it becomes easy to access information on various sports

events happening in colleges. It provides access to multiple users or to the students register from

anywhere and anytime.


Conceptual Framework

The conceptual framework of this sports events management platform for colleges was based

on the following: It will consist of three elements; Input, process and the output. These three

aspects will be discussed in detail, which will help the reader or user on the outcome of the

study. This framework serves as a guide and information on how to use the equipment which is

recommended in the conduct of the survey.

These are the things needed to develop a study of a sports events management platform

for colleges. To achieve the objectives, to provide and organize how system manages the sports

activities in android phones.

Input Process Output


Knowledge Requirements Rapid Application Development
(RAD)
 Data Gathering  Sports events
 Sports Event Business Modeling management
Management platform for
 Defining problems
colleges
Software Requirements  Objectives
 Risks
 Internet
 Requirements
 Adobe Photoshop
Data Modeling
Hardware Requirements
 Data Gathering
 Android phone
 Scope and Delimitations
 Sports Event
Management
Process Modeling
 Architectural Prototype
 Development Plan
 Design
Application Generation
Definition of Terms
Sports- an activity involving physical exertion and skill in which an individual or team competes
against another or others for entertainment.
Event- a sports that happens, especially one of importance.
Management- planning, organizing, directing and controlling a sports event.
Platform- the declared policy about sports event management.
Healthy Lifestyle- helps to keep and improve people's health and well-being.
State Level- is district versus district match on the other hand National level matches is
conducted by players coming from different states.
Automated System- is a combination of both software and hardware which is designed and
programmed to work automatically without the need of any human operator to provide inputs
and instructions for each operation.
Web Interface- the interaction between a user and software running on a Web server.
Multiple Users- more than one student who uses the app.
Internet- the wifi connection to run the app.
Adobe Photoshop- the editor to create the app.
Android Phone- the medium to use in order to run the app.
Architectural Prototype- is primarily a learning and communication vehicle used to explore
and experiment with alternative architectural styles, features, and patterns in order to balance
different architectural qualities.
Development Plan- is the process of creating an action plan based on awareness, values,
reflection, goal-setting and planning for app development.
Design- the creative appearance of the app.
Coding Details- the codes that will input to create the app.

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