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DETECTIVES Var gp al asia 3 f (troduction You open your eyes and get the biggest shock of your life— it just ended, and you're Re MILE RISE Em Jee Tw a Le eR ERI group has gathered around your mortal remains, studying them with fascination. OAR aM OME Ll MOL AB CMO TTT ar Me CL ee You need them to discover how your life ended, and who's responsible so the culprit can be brought to justice and you can rest in peace! The Goal of the Game Paranormal Detectives is a party game with an element of deduction. CO Ce aR ae Ra Cc ROR m Deen oed Peete rae eas Care te CMe tess NCE ST Coy the Detectives will communicate with the Ghost, asking questions about the details of the crime. The first Detective who guesses all 5 key elements of the story correctly will be the winner, together with the Ghost. Components B71 Main board Ghost Interaction cares 4 ost Meter markers De onsen nC ee Eee ee CCR Oca eee Cis TOO ATURE GE OC ORE auC ene Cee ence stile ee Rema cy is appropriate for the younger audience. All stories with references to drugs and sex have a icon in he upper-right comer of the card, eo @ Piace the Main Board and the quill pen sheet in the middle of the table @D. @ Place the Ghost Meter markers, Talking Board markers, Wound markers, and Hangman Knots Fee en eet (3) (3 Pet en eyes geen eRe me nT E73 ferent tags ttre emigre three Ghost Interaction cards, the deck of Tarot cards and a pen ce @ 4Vother players choose (or are randomly assigned) one of the Detectives and take: Cenc bccn cay Renebarcare Coto csoh scutes stesso bP MBN cle CCR me AConR Oem oe igen tomes Reg rw pen@ @ =zch Detective discards to the game box all SETAC MTSU NMC EN ae MST Oy SCO CR CR CE asec Cosette) COUCRCoMCU R Tena AIR EAWLE: In a 5-player game, discard the cards TAME ee eRe t ee aren Tao gc laso Ne o te eP icles eee ac ag e The following table below Sees oy eaii Pv enaty = Biren cn ance oceans Interaction card you played. @ Adter the chost answers, all Detectives make notes Che iitsea teeter ies our death? @ Discard the interaction card you playedbacketo\the 7 ost Pomc ene nee Oy MRR oes CER UCT MCKCR gh nel ELEC oars) renee Cosma Cons o aCe): | Rp (olet should tell out loud what you believe are the 5 Key words acs A quess should consist of five Key words written on the Story card: ~& WHO - who was the person or creature responsible eRe ann ereaN cece Uae cn an Cenc Cos nem ee Ce See nce ct led to the victim’s death, but not on purpose. It might be the victim themselves. WHO usually refers to an occupation or their relation to the victim. eM Mere eco m Te MOOTED $j WHERE - Where was the place or location where the death happened? It is usually an area, OLR ORAS cots RnCe Cotes Fee Tn) eae ED CON Ng PCAC RUCE NC koe COR Natt R eek CR ils Oka) Eto e eRe Le eke es LaLa ae az ee cc] BST MC CERO Brie mee eRe CUCL BUCH aoe element) which was the direct cause of the victim's death. te LTC A LCE OTA ACE ate Fea OER SS ot a ORCS eR Ce Cece ees gee eee te a ENaC Oa ae CSCS CC a CSc ee Coen Cae me Cease ence ne era DEA nee Dace eee eon ake CR ocr Ee metas nC es icc eed Coreen een ei The Key in category WEAPON is an axe, The Ghost should accept hatchet or tomahawk, The Ghost Be eee eee rd SNe Nah SOT ee ee Lg eRe eee R Te Eel )e e001 EMCI MT Solving the Mystery and Partial Progress After you make a guess, there are two possibilities: BCs sero a ble ENE Cron can anctc nck tee ne bhatt Recreate teri © Partial Progress: If you guessed some but not all of the Keys correctly, the Ghost notes anywhere on your Investigation sheet the single number from 0 to 4. This number tells you how many Keys TC orca Mem NOs Com rSces CnC nen Tne eno ae eyed PVCS Teste gsr sect coun pice ne cogsta etter soni only know that some progress has been made, Suimte Cnert Coe TUCO ae as aCe Seco Ranch tin esacseee eee ey PSA nec Cc te SCOR CC enraged trae ee Le ora track the order and level of success of all Detectives! guesses. EXAMPLE Claire the Nun makes her second, and final attempt PO OO Cora: Ti Ea ra een oat oR LPR Ie BO Ike a MO Meee ee) Bei B ies Bet ROLLE TARO If your guess resulted in only partial progress, the Ghost gives all Detectives an additional clue PA OR Cota Greco CR rRtch cc eutek Cece em Cnr is allowed to ask a question before the clue is offered, though all Detectives are allowed to observe clue and may take notes. Each Ghost Interaction card can only be used once per game and is ret eer cas End of a Detectives Turn Once your turn is complete, the Detective to your left ta ee Roane pcrecken ts @ A detective core ROmCRer esac Say Mystery, In this case, this Detective SOReRU a reteate st Cia ut hate ea © 41 Detectives run out of Interaction cards or have all made two attempts to guess the story and PO CC ee eet nese Cct attest cce Rutan Cee ea tts sole winner of the game! In case of a tie, the player who guessed the most Keys first is the winner, 27) TU ROE aeRO RRP Le Td first attempt to guess the Story was by Claire the Nun. She guessed 3 EOE RENO M eer EL O OOO Re Me Oe. aT Naa Christopher tried again and he got 4 correct answers again. Finally, OE w mee Mea. ae aR aT PE nee Ba ae Wo guesses. As a result, Loe) ICR a Del een Ee esa Td Sr NIe eden rah a Stories and Card Sorting Paranonnal Detectives relies on its stories, each of which can only be ites MA RU ele accor ce eMC ES) be Aer TC CS eee rca ett) bag to avoid using them in future games. ROC NCR eee Cee TCT eR ese ne NA OCS NEC ner ance Cooperative Variant You may play Paranormal Detectives as a fully cooperative game. In this variant, all Detectives Pree RUE NC SaeU muy ae on nthe Chae antec Ccoe Ces eICRnTa ees oars ote Peto Roc Core CoC ee Ce Mp ee Core cn Cesar cent Cont SOMERS eC Cmte tice icnas Allplayers (including the Ghost) win only if they correctly guess all five Keys. The number of interaction cards used is their score. Consult the score with the table below. Number of used Interaction cards Cod sa Novice Ghost Hunters Ve) Snes eden cee) STO pcre R ec eas ted Cia PRU ree sre Interaction Cards naa eRe PULe Roe CRC BE CRC en EeCieeeiCany Orme Chom amit ore The Ghost is allowed to use the back sides of some of es) chosen cards to cover part of the othercards, in order to show SUD oR A Ro ata CBr eae ates tet eae COR co ei ae Rcaaeae Sy A NC en ead tern ee eR Lea eee aeRO EET e en Board 02 Tae Tae OT Oe zr places markers accordingly: SUC eae eeR eR tepe Tere 7 SOR eta esa CREE ete Perec etot elt ecogies SEoee eeu kel Cat Cat ont Eat Scuen te cock Ons TEs Dnen Ceres one The Ghost plac TDS RRC eb one group of letters (not a single lette: een ae Eee Ccr ETT — jonailly, the Ghost is allowed to put one or Sa oe of the markers on colors instead of on a preic ee ane oie oe att eee cot) Meter markers on diferent scales of MIE The Ghost is asked ee eer preens vert answer to the question pO oT MPT ae eee eee mea) Uae a5 SN ee LOLS Ley SEES td Light - Heavy See Cold -Hot Ye - Old (10) Conte) 7

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