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@ . r ) ad In this fungi card game, e eo mE e r) orig ae ont rrr rice ee cae Sen ies ee RO kate Pee On nt) be crowned champignon! 2-484 tid 8a INSTRUCTIONS 30 e e GAME SETUP CY (2-PLAYER EXAMPLE) UCR OUN TCD PON Netd PEDIC) IS) era Ra Derr ei eet F Bee eee AN FS) ee Player 2 e - PS TUPe > ee aa They get first choles acres these 2 cards and pets Corey value) setue © Shuffle the 60 fungi cards and al 6 cards to each player, down. These cards are not to be revealed to other players. @ Place the remaining cards in facdown stack where everyone can reach them. This is your main fungi stack. © Place the foraging point tokens next to the deck of cards. er en I Coaeerna try to gather cere oe rere ae ' | PLAYER 2 FORAGED CARD omic) \ nl i n ¥ mr pi GAME PLAY Play starts with the lost player who ‘ate @ mushroom. Players look at their hands but do not reveal their cords The starting player chooses 1 card hand and puts it faceup on That card is the lead color is round. The player to the left must play @ card matching that color. If they do not have a card matching that color, they must play any card from their hand. ENOING A ROUND After each player has played 1 cord, the card with the highest value of the lead color wins the round. The winner has the first opportunity to “forage” any 1 of the cards played that round. They place the card on the table next to them as the start of their foraged card collection. The second highest player chooses next, and so on, unti each player has chosen a card At the end of each round, each player takes 1 card from the main stack to replenish their hand. Players should always start a round with 6 cards in their hand. © The winner of @ round ie always the first to stort the next round. Play continues to the left again. MOTE: 4 player who has ployed card that does not match the lead color cannot win the round but can still choose a card after everyone If more than one player has played a card that doesn’t match the lead color, the one that played the higher value chooses next. If there is af for the highest value, the player that played their card first chooses next. oe eT Peel ottributes indicated at the bottom of the cards. These special cards include cluster cards, action cards, and wild Perec Cr oe Cees Pee eee eee aT oS cares Baar These cards or orn gathering clusters and earning Foraging points. The card will indicate whether you need 2, 3, or 4 fungi penne ae ee ere ees TAN akan Sea eMac) trey © If you have the required fungi to Peer Pear RC RTC Pen eee ee the fungi cards to complete the cluster Peek eee ee eee Then take o foraging point token equal cor Oe ee aint) rm CeO aa Peat niere fageietastiar’ ACTION CAROS These cards will show one of three Cee eer ere ety steal, swap, or protect. itty ere ees eee eee ener player's foraged card collection. This includes any cards that have been comer ey Donner ornare hy your foraged cards. When you choose @ steal cord, if you want to steal, YOU CAN ONLY 00 THIS AT THE TIME THIS Ie na Feta eee erere cary Be eee eee mee es player. This can include a card that has just been swapped by another player in that round and can include ener a enero een eet er ac OCR MnP aur Cntr ISCO una r US ee eee ere poet rene cre complete your cluster. Citas 0 pee Sree cr ec now protected and cannot be stolen, swapped, or moved to protect another Seer ee ee a Re Tea Rea urs RERUN Ge Oi aera ne and Pere eee ey ete hed protect another card, inclu See eae © If you use the card that protected to compl protect card cannot then be used to eae eet Cee eer Er) pene tere) Oost CD es TS These powerful cards are multicolored and can count as any colored fungi when played or used to Pee ee sree! eer arenes | Pee meee ea Sra. eee s ee eon et Se eet Rennes an ere et prea eens eenres rear 10 foraging points and is crowned pemeriee a eeeeeeeeetry pian eet ee ete) Toe meee ire ont pence eens COO Car Tay

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