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CYBORG ROUGHNECK
CHARACTER FOLIO
Character Name: Mila Braun
Archetype: Cyborg
Career: Roughneck
1
CHARACTER SHEET
Your character sheet provides all the information you need
5 3 2
to play the game. It also provides a place to write down BRAWN Agility Intellect
your current status, weapons, armor, and equipment.
sequence, even on a successful check. They cancel and are Science (Int) kk
canceled by Advantage a symbols. Society (Int) kk
The Net (Int) kk
COMBAT SKILLS RANK DICE POOL
Brawl (Br) kkkkk
Melee (Br) 2 llkkk
ABILITY PROFICIENCY DIFFICULTY CHALLENGE BOOST SETBACK
Ranged (Heavy) (Ag) 2 llk
k l k l j j Ranged (Light) (Ag) kkk
Gunnery (Ag) kkk
3 4
SOAK WOUND THRESHOLD
6 14 CHARACTER HEALTH STATS:
5 6 3 Your Soak score reduces incoming damage and can
prevent wounds. Your Soak score is equal to the sum
STRAIN THRESHOLD M/R DEFENSE of your Brawn and the Soak value of your armor.
11 0 0 4
Wounds represent physical damage to your body. If
your Wounds exceeds your Wound Threshold, you are
WEAPON SKILL RANGE DAMAGE DICE POOL knocked out and suffer a Critical Injury. Wounds can
be recovered by the Medicine skill and Health Elixirs.
Macro-Wrench Melee Engaged 9 llkkk
Strain represents exhaustion, mental trauma, and
• You deal 9 damage on a hit +1 per uncancelled s.
being stunned. You may voluntarily suffer 2 strain
• You may spend aa to cause your target to be knocked prone. 5 to perform an extra maneuver on your turn. Strain
While prone melee attacks against them gain j, but ranged
attacks against them and melee attacks they make gain j. comes and goes more quickly than wounds. If your
• You must have a Brawn of 3 to use this weapon. Strain ever exceeds your Strain Threshold, you pass
• You may inflict a Critical Injury with aaaa. out.
Laser Rifle Ranged (Heavy) Medium 8 llk Your Melee/Ranged Defense Ratings represent the
added difficulty to hit your character be either a melee
• You deal 8 damage on a hit +1 per uncancelled s. 6 or ranged weapon in combat. Anytime an Adversary
• You add j to all attacks with this weapon.
• You may spend aa to cause the target to suffer 8 damage at the targets your character with any attack, you get to add
start of their next turn (Burn). a number of Setback dice to their pool equal to your
• You must spend a maneuver to Prepare this weapon before it can rating based on whether it is either a Melee or Ranged
be used in an encounter. attack.
• You may inflict a Critical Injury with aaa.
GEAR, EQUIPMENT, & OTHER ITEMS
Heavy spacesuit (+1 soak), Cybernetic arm (+1 Brawn), PAD, THE PLAYER’S TURN:
Union member card, 1 slap-patch (painkillers), 90 credits
On each turn, you can perform 1 action and 1 Maneuver, in any
order.
ABILITIES
Adjusted to Cybernetics: Once per session as an out-of-turn inci- AN ACTION MAY INCLUDE: A MANEUVER MAY INCLUDE:
dental, you may spend a story point to have Mila heal 2 strain. • Perform an Attack • Move
Union Member : Once per session, Mila may collect a small favor • Use a skill • Aim
from a member of Humanity Labor or Human First, even if they • Exchange your 1 Action • Take Cover
don’t owe Mila a favor. for an additional Ma- • Ready or Stow a weapon
Grit: Increase Mila’s strain threshold by 1. neuver or item
Resourceful Mechanic : When Mila makes a Mechanics check • Interact with your
to repair system strain or hull trauma on a vehicle, she repairs one environment
additional system strain or hull trauma.
• Engage or Disengage
Big Guns: Mila’s encumbrance threshold is 15, instead of 10. Mila • Stand up
reduces the Cumbersome rating of any weapon she carries by 1, to a
minimum of 3. You can suffer 2 strain to perform a second maneuver.
Body Guard : Once per round, Mila may suffer 1 strain to use this You cannot perform more than 2 maneuvers on your turn.
talent as a maneuver. She chooses one ally engaged with her, until
the end of Mila’s next turn, she upgrades the difficulty of all combat You can also perform any number of incidentals.
checks targeting that ally once. AN INCIDENTAL MAY INCLUDE:
Martial Weapon Master: When armed with a Melee weapon, Mila • Drop an item, or let go of
may use this talent to make an Average (kk) Melee check as an someone.
action. If successful, she forces one engaged target to drop a weapon • Say something.
they are holding, or forces them to move range band in a direction
of her choosing. • Look around.
• Gesture.
• Make minor movement.
Character Name: Mila Braun
Archetype: Cyborg
Roughneck
ADVANCEMENT! Career:
STRAIN THRESHOLD M/R DEFENSE Triumph t symbols count as Success s symbols and
t may also be spent to trigger a powerful positive conse-
11 0 0 quence.
Advantage a symbols indicate a positive side effect or
WEAPON SKILL RANGE DAMAGE DICE POOL a consequence, even on a failed check. They can cancel and
Macro-Wrench Melee Engaged 9 llkkk are cancelled by Threat h symbols.
• You deal 9 damage on a hit +1 per uncancelled s. Failure f symbols can cancel Success s symbols. If
• You may spend aa to cause your target to be knocked prone. there are enough Failure f symbols to cancel out all the
While prone melee attacks against them gain j, but ranged f Success s symbols, the check is a failure.
attacks against them and melee attacks they make gain j.
• You must have a Brawn of 3 to use this weapon. Despair d symbols count as Failure f symbols (they
• You may inflict a Critical Injury with aaaa. d cancel Success s symbols) and may also be spent to trig-
Laser Rifle Ranged (Heavy) Medium 8 llk ger a powerful negative consequence.
• You deal 8 damage on a hit +1 per uncancelled s. Threat h symbols indicate a negative side effect or con-
• You add j to all attacks with this weapon. h sequence, even on a successful check. They cancel and are
• You may spend aa to cause the target to suffer 8 damage at the canceled by Advantage a symbols.
start of their next turn (Burn).
• You must spend a maneuver to Prepare this weapon before it can
be used in an encounter.
• You may inflict a Critical Injury with aaa.
GEAR, EQUIPMENT, & OTHER ITEMS ABILITY PROFICIENCY DIFFICULTY CHALLENGE BOOST SETBACK
MOTIVATIONS
STRENGTH FLAW DESIRE FEAR
Courageous: Whether it’s piloting Intolerance: Mila dislikes clones Love: Mila doesn’t let her desire Change: Mila has a solid and com-
an orbital transfer vehicle at high and bioroids, seeing them as show, but she’d like to meet someone fortable life. She likes its stability and
speeds through a construction “things” that have taken jobs from nice to settle down with and be her fears things that might upend it.
zone or diving into a fight to drive her friends. spotter when she’s benching.
off strikebreakers, nothing phases
Mila.