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COLONIST
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I If

ER FOLIO
CHARACTER SHEET

CHARACTER NAME : l/1-VEX


SPEDES 7)R_0f7)
CAREER COLONf)T


SKILLS RANK DICE POOL
Astrogation lint) 0
••••
Athletics (Brl
Charm (Prl
0
1
••
o+
Coerce (Willl 0

Computers lint)
Cool (Pr)
0
1
••••
o+
Coordination (Ag) 0
••
Deceit (Cun) 0

Discipline (Willl
Knowledge (Intl
0
1

o+++
Leadership (Pr)
Mechanics lint)
0
1
••
o+++
Medicine (Intl 2 oo++
Negotiation (Prl 1 o+
Perception (Cun) 0

Pilot (Agl
Resilience (Brl
0
1
••
o+
Skulduggery (Cun) 0

Stealth (Agl 0
••
Streetwise (Cun) 0

Survival [Cun) 0

Vigilance [Willl
COMBAT SKILLS
0

Brawl (Brl 0
••
Gunnery (Ag) 0
••
Melee (Brl 0
••
Ranged - Light (Agl 0
••
Ranged - Heavy (Agl 0
••
Ability Proficiency Difficulty Challenge Boost Setback Force
Die t Dle 0 Die t Dlee Die O Die • Dle O
3 12
CURRENT

CRITICAL INJURIES

11
CURRENT

Once per encounter, use the Medicine skill to heal an ally. The check is Easy 1+1
if the character 1s equal or below half hrs wound threshold, Average 1++1
rf he
rs above half. and Hard lt +ti rf he exceeds his wound threshold He heals 1
wound per* and 1 strain per t> Once per adventure. you can heal a Critical
Injury The difficulty depends on the Cr1t1cal ln1ury.

WEAPON SKILL RANGE DAMAGE DICE POOL


Light Blaster Ranged - Light Medium
• You deal 5 damage on a hit+ 1 damage per Success *
5
symbol rolled.
••
• Inflict a critical in1ury on a hit for t>t>t>t>.

Stun Grenades Ranged - Light Short


• You deal 8 stun damage on a hit + 1 damage per Success
8 stun
*
symbol rolled. This
••
damage is suffered as strain rather than wounds.
• Spend t>t> for Blast 8: all characters engaged with target suffer 8 stun damage.
• You have 3 stun grenades. Each grenade can be used once.

Fists Brawl Engaged 2


• You deal 2 damage on a hit + 1 damage per Success * symbol rolled .
••
• Inflict a critical in1ury on a hrt for t>t>t>t>t>

GEAR, EQUIPMENT, ft OTHER ITEMS

2 Emergency
Use as a maneuver to heal 4 wounds to a droid. Consumed on use.
Repair Kits
Comlink Allows communication between characters with Comlinks.

Druid Chassis Armor plates provide Soak 1, already included in soak value

Med kit Allows you to repair erm, heal- organic beings by using the Medicine skill

MONEY

400 credits
CHARACTER SHEET

CHARACTER NAME : 41-VEX


SPECIES D.ROfD.
CAREER C!OLONt}T

SKILLS RANK DICE POOL


,
Astrogation lint) 0
••••
Athletics (Brl
Charm (Prl
0
1
••
o+
Coerce (Willl 0

Computers (Intl
Cool (Prl
0
1
••••
o+
Coordination (Agl 0
••
Deceit (Cunl 0

Discipline (Willl
Knowledge (Intl
0
1

o+++
Leadership (Prl
Mechanics lint)
0
1
••
o+++
Medicine (Intl 2 oo++
Negotiation (Prl 1/2 0 + 100
Perception (Cunl 0

Pilot (Agl
Resilience (Brl
0
1
••
o+
Skulduggery (Cun) 0

Stealth (Agl 0
••
Streetwise (Cunl 0

Survival (Cunl 0

Vigilance (Willl
COMBAT SKILLS
0

Brawl (Brl 0
••
Gunnery (Agl 0
••
Melee (Brl
Ranged - Light (Agl
0
0/1
••
++ 10 +
Ranged - Heavy (Agl 0
••
'
SOAK VALUE

3 12
CURRENT

·.
[RITICAL INJURIES

CURRENT

Once per encounter, use the Medicine skill to heal an ally. The check 1s Easy (+ I
if the character 1s equal or below half his wound threshold , Average (++1
1f he
1s above half, and Hard (+++1 1f he exceeds his wound threshold . He heals 1
wound per 'ff and 1 strain per t). Once per adventure, you can heal a Critical
ln1ury. The difficulty depends on the Cr1t1cal ln1ury.

WEAPON SKILL RANGE DAMAGE DICE POOL


-
Light Blaster Ranged - Light Medium 5 ++10+ -
• You deal 5 damage on a hit+ 1 damage per Success 'ff symbol rolled.
• Inflict a critical injury on a hit for titititi.

Stun Grenades Ranged - Light Short


• You deal 8 stun damage on a hit + 1 damage per Success
8 stun
••
'ff symbol rolled. This
damage is suffered as strain rather than wounds.
• Spend tit) for Blast 8: all characters engaged with target suffer 8 stun damage.
• You have 3 stun grenades. Each grenade can be used once.
- Ablllty Proficiency Difficulty Challenge Boost Setback Force
Fists Brawl Engaged 2
• You deal 2 damage on a hit + 1 damage per Success 'ff symbol rolled.
•• Die t Die O Die t Die• Dle O Die • Die O

• Inflict a cr1t1cal 1n1ury on a hit for tJ.tJ.tititi

GEAR, EQUIPMENT, ft OTHER ITEMS


2 Emergency
Use as a maneuver to heal 4 wounds to a droid. Consumed on use.
Repair Kits
Comlink Allows communication between characters with Comlinks.

Druid Chassis Armor plates provide Soak 1. already included in soak value

Medkit Allows you to repa1r- erm, heal- organic beings by using the Medicine skill

MONEY
CHARACTER SHEET

CHARACTER NAME : 41-t/fX SOAK VALUE

SPEDES llROfll
CAREER (!.OlONf)f
- CURRENT

CRITICAL INJURIES

CURRENT

Once per encounter, use the Med1c1ne skill to heal an ally The check 1s Easy (t J
1f the character is equal or below half his wound threshold, Average (+ti 1f he
1s above half. and Hard (+ + + 1 1f he exceeds his wound threshold He heals 1
~- wound per ':(:I. and 1 strain per tJ. Once per adventure, you can heal a Critical
ln1ury The difficulty depends on the Cr1t1cal ln1ury
SKILLS CAREER? RANK DICE PDDL
Astrogation lint)
Athletics (Br)
I-

WEAPON SKILL RANGE DAMAGE DICE PDDL


Charm (Prl •
Coerce (Will)
Computers (Intl
-
Cool (Prl •
Coordination (Agl
Deceit (Cun)
- - •
Discipline (Willl
Knowledge (Intl •
Leadership (Prl •
Mechanics lint)
Med1c1ne (Intl •
Negot1at1on (Prl •
Perception (Cun)
-
Pilot (Agl
Resilience (Br)
- •
Skulduggery (Cun)
- - GEAR, EQUIPMENT, ft OTHER ITEMS
Stealth (Agl
-
Streetwise (Cun)
- •
Survival (Cun)
Vigilance (Will)
COMBAT SKILLS
Brawl (Br)
......
Gunnery (Agl
Melee (Brl
Ranged - Light (Agl MONEY
-
Ranged - Heavy (Agl
-
Resolve Surgeon Kill with Kindness
When this character involuntarily When making a Medicine check to
Remove • per rank of Kill with
suffers strain, he suffers 1 less help a character recover wounds,
Kindness from all Charm and Gain +1 strain threshold.
strain per rank of Resolve, to a the target recovers 1 additional
Leadership checks.
minimum of 1. wound per rank of Surgeon.

Stim Application Inspiring Rhetoric


Researcher Take an Inspiring Rhetoric action:
Take the Stirn Application action:
Remove • per rank of Researcher make an Average (. .l Leadership
make an Average (. .) Medicine Toughened
from !lll Knowledge checks. Re-
check. If successful, 1 engaged ally check. Each :-ff causes 1 ally in close
searching a subject takes half the range to recover 1 strain. Spend -t) Gain +1 wound threshold.
increases 1 characteristic by 1 and
time. to cause 1 affected ally to recover 1
suffers 4 strain.
additional strain.

Surgeon Anatomy Lessons


Well Rounded When making a Medicine check to
Grit Choose any 2 skills. They permanently help a character recover wounds.
After a successful combat check,
Gain + 1 strain threshold. spend 1 Destiny Prnnt to add damage
become Career Skills. the target recovers 1 additional
equal to his Intellect to the result.
wound per rank of Surgeon.

Ability Proficiency Difficulty Challenge Boost Setback Force


Success Triumph Advantage Failure Despair Threat
Die . Die O Die + Die • Dle D Die • Dle O
---- -
...........
.........~
,,.~ ' -.-,

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