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Abjuration Wizard 15  

CLASE & NIVEL TRASFONDO PLAYER NAME


Manerux Simic Hybrid ¿Neutral Evil?
RAZA ALINEAMIENTO PE
NOMBRE DE PERSONAJE

INSPIRACIÓN

FUERZA 21 2.14

-1 5 NIFICADOR POR COMPETENC

8 RASGOS DE PERSONALIDAD
Puntos de Golpe Máximos 107
1 Fuerza
DESTREZA 4 Destreza

2
10 Constitución PUNTOS DE GOLPE ACTUALES

12 Inteligencia

9 Sabiduría
14 IDEALES
2 Carisma
PUNTOS DE GOLPE TEMPORALES
CONSTITUCIÓN TIRADAS DE SALVACIÓN

3 2 Acrobacias (Des)
15

16 2 T. con Animales (…
5 VÍNCULOS
C. Arcano (Int)

INTELIGENCIA -1 Atletismo (Fue)

5
0 Engaño (Car) NOMBRE ATQ DAÑO/TIPO

5 Historia (Int)
Magic Missile 1d4+1 Force
2 Perspicacia (Sab)
20
0 Intimidación (Car) Chain Lightning DC21 10d8 Lightning
DEFECTOS
5 Investigación (Int)
SABIDURÍA
2 ATAQUES Y LANZAMIENTO DE CONJUROS
Medicina (Sab)

2 5
2
Naturaleza (Int)

Percepción (Sab) 200


Resilient (CON)

14 0 Interpretación (Car)
CP SP EP GP PP Arcane Ward

Projected Ward
0 Persuasión (Car)
CARISMA 1 Arcane Grimoire Improved Abjuration
5 Religión (Int)

0
1 Rod of Absorption
2 Juego de Manos (… Spell Resistance
7 Wand of Magic Missiles
2 Sigilo (Des) RASGOS Y ATRIBUTOS
1 Staff of Power
10 2 Supervivencia (Sab)
1 Elven Chain
HABILIDADES 1 Shield +1

EQUIPAMIENTO

12 SABIDURÍA PASIVA (PERCEPCIÓN)

OTRAS COMPETENCIAS E IDIOMAS


NOMBRE ATQ DAÑO/TIPO Total: 1 Total: 50
CP SP EP GP PP
1 1
ARCANE RECOVERY ROD OF ABSORPTION

Total: 7 Total:
7
WAND OF MAGIC
ATAQUES Y LANZAMIENTO DE CONJUROS
MISSILES

Total: Total:

EQUIPAMIENTO Total: Total:


INTELIGENCIA 21 15

SPELLCASTING SPELL SAVE DC SPELL ATTACK


SPELLCASTING ABILITY BONUS
CLASS

0 TRUCOS 3 3 6 1

Counterspell Chain Lightning

Dispel Magic

1 4 7 1
4 3
Shield

Mage Armor Banishment


8 1
Magic Missile

5 2

2 3 Animate Objects 9 0
Wall of Force
Mirror Image
RASGOS Y ATRIBUTOS
Resilient (CON) Arcane Ward Projected Ward
Choose one ability score. You gain the following Starting at 2nd level, you can weave magic around Starting at 6th level, when a creature that you can
benefits: - Increase the chosen ability score by 1, to yourself for protection. When you cast an see within 30 feet of you takes damage, you can use
a maximum of 20. - You gain proficiency in saving abjuration spell of 1st level or higher, you can your reaction to cause your Arcane Ward to absorb
throws using the chosen ability. simultaneously use a strand of the spell's magic to that damage. If this damage reduces the ward to 0
create a magical ward on yourself that lasts until hit points, the warded creature takes any remaining
you finish a long rest. The ward has hit points equal damage.
to twice your wizard level + your Intelligence
modifier. Whenever you take damage, the ward Improved Abjuration
takes the damage instead. If this damage reduces Beginning at 10th level, when you cast an
the ward to 0 hit points, you take any remaining abjuration spell that requires you to make an ability
damage. While the ward has 0 hit points, it can't check as a part of casting that spell (as in
absorb damage, but its magic remains. Whenever Counterspell and Dispel Magic), you add your
you cast an abjuration spell of 1st level or higher, proficiency bonus to that ability check.
the ward regains a number of hit points equal to
Spell Resistance
twice the level of the spell. Once you create the
Starting at 14th level, you have advantage on
ward, you can't create it again until you finish a
saving throws against spells. Furthermore, you have
long rest.
resistance against the damage of spells.
CONJUROS
Shield Mirror Image Dispel Magic
Abjuración 1 Ilusión 2 Abjuración 3
Tiempo de Lanzamiento: 1 reaction, which you Tiempo de Lanzamiento: 1 action Tiempo de Lanzamiento: 1 action
take when you are hit by an attack or targeted by Alcance: Self Alcance: 120 feet
the magic missile spell Objetivo: Self Objetivo: One creature, object, or magical effect
Alcance: Self Componentes: V S within range
Objetivo: Self Duración: 1 minute Componentes: V S
Componentes: V S Descripción: Duración: Instantaneous
Duración: 1 round Three illusory duplicates of yourself appear in your Descripción:
Descripción: space. Until the spell ends, the duplicates move Choose one creature, object, or magical effect
An invisible barrier of magical force appears and with you and mimic your actions, shifting position within range. Any spell of 3rd level or lower on the
protects you. Until the start of your next turn, you so it’s impossible to track which image is real. You target ends. For each spell of 4th level or higher on
have a +5 bonus to AC, including against the can use your action to dismiss the illusory the target, make an ability check using your
triggering attack, and you take no damage from duplicates. Each time a creature targets you with an spellcasting ability. The DC equals 10 + the spell’s
magic missile. attack during the spell’s duration, roll a d20 to level. On a successful check, the spell ends.
determine whether the attack instead targets one of A Niveles Superiores: When you cast this spell
Mage Armor your duplicates. If you have three duplicates, you using a spell slot of 4th level or higher, you
Abjuración 1 must roll a 6 or higher to change the attack’s target automatically end the effects of a spell on the target
Tiempo de Lanzamiento: 1 action to a duplicate. With two duplicates, you must roll if the spell's level is equal to or less than the level
Alcance: Touch an 8 or higher. With one duplicate, you must roll an of the spell slot you used.
Objetivo: A willing creature who isn't wearing 11 or higher. A duplicate’s AC equals 10 + your
armor Dexterity modifier. If an attack hits a duplicate, the Banishment
Componentes: V S M duplicate is destroyed. A duplicate can be destroyed Abjuración 4
Duración: 8 hours only by an attack that hits it. It ignores all other Tiempo de Lanzamiento: 1 action
Descripción: damage and effects. The spell ends when all three Alcance: 60 feet
You touch a willing creature who isn’t wearing duplicates are destroyed. A creature is unaffected Objetivo: One creature that you can see within
armor, and a protective magical force surrounds it by this spell if it can’t see, if it relies on senses range
until the spell ends. The target’s base AC becomes other than sight, such as blindsight, or if it can Componentes: V S M
13 + its Dexterity modifier. The spell ends if the perceive illusions as false, as with truesight. Duración: ConcentraciónUp to 1 minute
target dons armor or if you dismiss the spell as an Descripción:
action. Counterspell You attempt to send one creature that you can see
Abjuración 3 within range to another plane of existence. The
Magic Missile Tiempo de Lanzamiento: 1 reaction, which you target must succeed on a Charisma saving throw or
Evocación 1 take when you see a creature within 60 feet of you be banished. If the target is native to the plane of
Tiempo de Lanzamiento: 1 action casting a spell existence you’re on, you banish the target to a
Alcance: 120 feet Alcance: 60 feet harmless demiplane. While there, the target is
Objetivo: A creature of your choice that you can Objetivo: A creature in the process of casting a incapacitated. The target remains there until the
see within range spell spell ends, at which point the target reappears in the
Componentes: V S Componentes: S space it left or in the nearest unoccupied space if
Duración: Instantaneous Duración: Instantaneous that space is occupied. If the target is native to a
Descripción: Descripción: different plane of existence than the one you’re on,
You create three glowing darts of magical force. You attempt to interrupt a creature in the process of the target is banished with a faint popping noise,
Each dart hits a creature of your choice that you can casting a spell. If the creature is casting a spell of returning to its home plane. If the spell ends before
see within range. A dart deals 1d4 + 1 force damage 3rd level or lower, its spell fails and has no effect. 1 minute has passed, the target reappears in the
to its target. The darts all strike simultaneously, and If it is casting a spell of 4th level or higher, make an space it left or in the nearest unoccupied space if
you can direct them to hit one creature or several. ability check using your spellcasting ability. The that space is occupied. Otherwise, the target doesn’t
A Niveles Superiores: When you cast this spell DC equals 10 + the spell’s level. On a success, the return.
using a spell slot of 2nd level or higher, the spell creature’s spell fails and has no effect. At Higher A Niveles Superiores: When you cast this spell
creates one more dart for each slot above 1st. Levels. When you cast this spell using a spell slot using a spell slot of 5th level or higher, you can
of 4th level or higher, the interrupted spell has no target one additional creature for each slot level
effect if its level is less than or equal to the level of above 4th.
the spell slot you used.
Animate Objects
Transmutación 5 Wall of Force
Tiempo de Lanzamiento: 1 action Evocación 5
Alcance: 120 feet Tiempo de Lanzamiento: 1 action
Objetivo: Up to ten nonmagical objects within Alcance: 120 feet
range that are not being worn or carried Objetivo: A point you choose within range
Componentes: V S Componentes: V S M
Duración: ConcentraciónUp to 1 minute Duración: ConcentraciónUp to 10 minutes
Descripción: Descripción:
Objects come to life at your command. Choose up An invisible wall of force springs into existence at
to ten nonmagical objects within range that are not a point you choose within range. The wall appears
being worn or carried. Medium targets count as two in any orientation you choose, as a horizontal or
objects, Large targets count as four objects, Huge vertical barrier or at an angle. It can be free floating
targets count as eight objects. You can’t animate or resting on a solid surface. You can form it into a
any object larger than Huge. Each target animates hemispherical dome or a sphere with a radius of up
and becomes a creature under your control until the to 10 feet, or you can shape a flat surface made up
spell ends or until reduced to 0 hit points. As a of ten 10-foot-by-10-foot panels. Each panel must
bonus action, you can mentally command any be contiguous with another panel. In any form, the
creature you made with this spell if the creature is wall is 1/4 inch thick. It lasts for the duration. If the
within 500 feet of you (if you control multiple wall cuts through a creature’s space when it
creatures, you can command any or all of them at appears, the creature is pushed to one side of the
the same time, issuing the same command to each wall (your choice which side). Nothing can
one). You decide what action the creature will take physically pass through the wall. It is immune to all
and where it will move during its next turn, or you damage and can’t be dispelled by dispel magic. A
can issue a general command, such as to guard a disintegrate spell destroys the wall instantly,
particular chamber or corridor. If you issue no however. The wall also extends into the Ethereal
commands, the creature only defends itself against Plane, blocking ethereal travel through the wall.
hostile creatures. Once given an order, the creature
continues to follow it until its task is complete. Chain Lightning
Animated Object Statistics Size HP AC Attack Str Evocación 6
Dex Tiny 20 18 +8 to hit, 1d4 + 4 damage 4 18 Tiempo de Lanzamiento: 1 action
Small 25 16 +6 to hit, 1d8 + 2 damage 6 14 Alcance: 150 feet
Medium 40 13 +5 to hit, 2d6 + 1 damage 10 12 Objetivo: A target of your choice that you can see
Large 50 10 +6 to hit, 2d10 + 2 damage 14 10 Huge within range
80 10 +8 to hit, 2d12 + 4 damage 18 6 An animated Componentes: V S M
object is a construct with AC, hit points, attacks, Duración: Instantaneous
Strength, and Dexterity determined by its size. Its Descripción:
Constitution is 10 and its Intelligence and Wisdom You create a bolt of lightning that arcs toward a
are 3, and its Charisma is 1. Its speed is 30 feet; if target of your choice that you can see within range.
the object lacks legs or other appendages it can use Three bolts then leap from that target to as many as
for locomotion, it instead has a flying speed of 30 three other targets, each of which must be within 30
feet and can hover. If the object is securely attached feet of the first target. A target can be a creature or
to a surface or a larger object, such as a chain an object and can be targeted by only one of the
bolted to a wall, its speed is 0. It has blindsight with bolts. A target must make a Dexterity saving throw.
a radius of 30 feet and is blind beyond that The target takes 10d8 lightning damage on a failed
distance. When the animated object drops to 0 hit save, or half as much damage on a successful one.
points, it reverts to its original object form, and any A Niveles Superiores: When you cast this spell
remaining damage carries over to its original object using a spell slot of 7th level or higher, one
form. If you command an object to attack, it can additional bolt leaps from the first target to another
make a single melee attack against a creature within target for each slot level above 6th.
5 feet of it. It makes a slam attack with an attack
bonus and bludgeoning damage determined by its
size. The GM might rule that a specific object
inflicts slashing or piercing damage based on its
form.
A Niveles Superiores: If you cast this spell using a
spell slot of 6th level or higher, you can animate
two additional Objects for each slot level above

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