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Paladin 1 Noble

CLASSE ET NIVEAU HISTORIQUE NOM DU JOUEUR


Capitaine Dragoslava
Fallen Aasimar Lawful Evil
RACE ALIGNEMENT POINTS D’EXPÉRIENCE
NOM DU PERSONNAGE

INSPIRATION
FORCE
9 -0.91 30
4 2 BONUS DE MAÎTRISE

18 TRAITS DE PERSONNALITÉ

Points de vie max 12


DEXTÉRITÉ 4 Force

-1
-1 Dextérité
POINTS DE VIE ACTUELS
2 Constitution
1 Intelligence
9
3 Sagesse
IDÉAUX
6 Charisme
CONSTITUTION
POINTS DE VIE TEMPORAIRES
JETS DE SAUVEGARDE

2 1

14 -1 Acrobaties (Dex)
1 Dressage (Sag)
1 LIENS
INTELLIGENCE Arcanes (Int)

1
6 Athlétisme (For)
4 Tromperie(Cha)
NOM ATT DÉGÂTS / TYPE
3 Histoire (Int)
13 1 Perspicacité (Sag)
ATTAQUES ET INCANTATIONS
6 Intimidation (Cha)
SAGESSE
1 Investigation (Int)
DÉFAUTS
90

1
1 Médecine (Sag)
CP SP EP GP PP
1 Nature (Int)
1 Perception (Sag)
12 ÉQUIPEMENT
Lay on Hands
4 Représentation (Cha)
6 Persuasion (Cha) Divine Sense
CHARISME
1 Religion (Int) Darkvision

4 -1

-1
Escamotage (Dex)

Discrétion (Dex)
Celestial Resistance

Healing Hands
19 1 Survie (Sag)
Light Bearer
COMPÉTENCES Position of Privilege

CAPACITÉS ET TRAITS

11 SAGESSE PASSIVE (PERCEPTION)

OUTIL: Dragonchess Set


LANGUE: Celestial, Common, Infernal
ARMURE: Heavy Armor, Light Armor, Medium Armor,
Shields
ARME: Martial weapons, Simple weapons

AUTRES MAÎTRISES ET LANGUES


NOM ATT DÉGÂTS / TYPE
Total: 5 Total: 5
CP SP EP GP PP

5 5
LAY ON HANDS DIVINE SENSE

Total: Total:

ATTAQUES ET INCANTATIONS

Total: Total:

ÉQUIPEMENT
CHARISME 14 6

SPELLCASTING SPELL SAVE DC SPELL ATTACK


SPELLCASTING ABILITY BONUS
CLASS

0 TOURS DE MAGIE 3 0 6 0

Light

4 0 7 0

1 0

5 0 8 0

2 0

9 0
CAPACITÉS ET TRAITS
Lay on Hands Divine Sense Celestial Resistance
Your blessed touch can heal wounds. You have a pool of The presence of strong evil registers on your senses like a You have resistance to necrotic damage and radiant
healing power that replenishes when you take a long rest. noxious odor, and powerful good rings like heavenly music damage.
With that pool, you can restore a total number of hit points in your ears. As an action, you can open your awareness to
equal to your paladin level × 5. As an action, you can touch detect such forces. Until the end of your next turn, you Healing Hands

a creature and draw power from the pool to restore a know the location of any celestial, fiend, or undead within As an action, you can touch a creature and cause it to

number of hit points to that creature, up to the maximum 60 feet of you that is not behind total cover. You know the regain a number of hit points equal to your level. Once you

amount remaining in your pool. Alternatively, you can type (celestial, fiend, or undead) of any being whose use this trait, you can't use it again until you finish a long

expend 5 hit points from your pool of healing to cure the presence you sense, but not its identity (the vampire Count rest.

target of one disease or neutralize one poison affecting it. Strahd von Zarovich, for instance). Within the same radius,
Light Bearer
You can cure multiple diseases and neutralize multiple you also detect the presence of any place or object that has
You know the light cantrip. Charisma is your spellcasting
poisons with a single use of Lay on Hands, expending hit been consecrated or desecrated, as with the hallow spell.
ability for it.
points separately for each one. This feature has no effect on You can use this feature a number of times equal to 1 +
undead and constructs. your Charisma modifier. When you finish a long rest, you
Position of Privilege
regain all expended uses.
Thanks to your noble birth, people are inclined to think the
best of you. You are welcome in high society, and people
Darkvision
assume you have the right to be wherever you are. The
Blessed with a radiant soul, your vision can easily cut
common folk and merchants make every effort to
through darkness. You can see in dim light within 60 feet
accommodate you and avoid your displeasure, and other
of you as if it were bright light, and in darkness as if it
people of high birth treat you as a member of the same
were dim light. You can't discern color in darkness, only
social sphere. You can secure an audience with a local
shades of gray.
noble if you need to.
SORTS
Light
Évocation cantrip
Durée d'incantation : 1 action
Portée : Touch
Cible : One object that is no larger than 10 feet in any
dimension
Composantes : V M
Durée : 1 hour
Description :
You touch one object that is no larger than 10 feet in any
dimension. Until the spell ends, the object sheds bright
light in a 20-foot radius and dim light for an additional 20
feet. The light can be colored as you like. Completely
covering the object with something opaque blocks the
light. The spell ends if you cast it again or dismiss it as an
action. If you target an object held or worn by a hostile
creature, that creature must succeed on a Dexterity saving
throw to avoid the spell.

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