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Barbarian 1 Spy (Burglar)

CLASSE ET NIVEAU HISTORIQUE NOM DU JOUEUR


Nyxxax
Githzerai Chaotic Neutral
RACE ALIGNEMENT POINTS D’EXPÉRIENCE
NOM DU PERSONNAGE

INSPIRATION
FORCE
10 2 30
2 2 BONUS DE MAÎTRISE

14 TRAITS DE PERSONNALITÉ

Points de vie max 15


DEXTÉRITÉ 4 Force

2
2 Dextérité
POINTS DE VIE ACTUELS
5 Constitution
0 Intelligence
14
1 Sagesse
IDÉAUX
0 Charisme
CONSTITUTION
POINTS DE VIE TEMPORAIRES
JETS DE SAUVEGARDE

3 1

16 2 Acrobaties (Dex)
1 Dressage (Sag)
0 LIENS
INTELLIGENCE Arcanes (Int)

0
4 Athlétisme (For)
2 Tromperie(Cha)
NOM ATT DÉGÂTS / TYPE
0 Histoire (Int)
10 1 Perspicacité (Sag) Greatsword +4 2d6+2 Slashing
0 Intimidation (Cha)
SAGESSE
0 Investigation (Int) Light Crossbow +4 1d8+2 Piercing DÉFAUTS

1
1 Médecine (Sag)
0 Nature (Int) Javelin +4 1d6+2 Piercing
1 Perception (Sag)
12 Rage
0 Représentation (Cha) ATTAQUES ET INCANTATIONS

0 Persuasion (Cha) Unarmored Defense


CHARISME
0 Religion (Int) Githzerai Psionics
15

0 2

4
Escamotage (Dex)

Discrétion (Dex)
CP SP EP GP PP Mental Discipline

Psychic Resilience
10 3 Survie (Sag) 1 Dark Common Clothes Including a Hood
Criminal Contact
1 Belt Pouch
COMPÉTENCES
CAPACITÉS ET TRAITS
1 Greatsword
1 Light Crossbow

11 SAGESSE PASSIVE (PERCEPTION) 4 Javelin


1 Crowbar
1 Explorer's Pack
OUTIL: Dice Set, Thieves' Tools ÉQUIPEMENT
LANGUE: Common, Primordial
ARMURE: Light Armor, Shields
ARME: Martial weapons, Simple weapons

AUTRES MAÎTRISES ET LANGUES


NOM ATT DÉGÂTS / TYPE
Total: 2 Total:
CP SP EP GP PP

2
1 Backpack RAGE

1 Bedroll
1 Mess Kit
Total: Total:
1 Tinderbox
10 Torch
ATTAQUES ET INCANTATIONS 10 Rations
1 Waterskin
1 Hempen rope
Total: Total:

ÉQUIPEMENT
AUCUN(E) 0 0

SPELLCASTING SPELL SAVE DC SPELL ATTACK


SPELLCASTING ABILITY BONUS
CLASS

0 TOURS DE MAGIE 3 0 6 0

Mage Hand

mage hand
4 0 7 0

1 0

5 0 8 0

2 0

9 0
CAPACITÉS ET TRAITS
Rage Unarmored Defense Mental Discipline
In battle, you fight with primal ferocity. On your turn, you While you are not wearing any armor, your Armor Class Your innate psychic defenses grant you advantage on
can enter a rage as a bonus action. While raging, you gain equals 10 + your Dexterity modifier + your Constitution saving throws you make to avoid or end the charmed and
the following benefits if you aren’t wearing heavy armor: modifier. You can use a shield and still gain this benefit. frightened conditions on yourself.
-You have advantage on Strength checks and Strength
saving throws. -When you make a melee weapon attack Githzerai Psionics Psychic Resilience

using Strength, you gain a bonus to the damage roll that You know the mage hand cantrip, and the hand is invisible You have resistance to psychic damage.

increases as you gain levels as a barbarian, as shown in the when you cast the cantrip with this trait. Starting at 3rd
level, you can cast the shield spell with this trait. Starting at Criminal Contact
Rage Damage column of the Barbarian table. -You have
5th level, you can also cast the detect thoughts spell with it. You have a reliable and trustworthy contact who acts as
resistance to bludgeoning, piercing, and slashing damage.
Once you cast shield or detect thoughts with this trait, you your liaison to a network of other criminals. You know
If you are able to cast spells, you can’t cast them or
can’t cast that spell with it again until you finish a long how to get messages to and from your contact, even over
concentrate on them while raging. Your rage lasts for 1
rest. You can also cast either of those spells using any spell great distances; specifically, you know the local
minute. It ends early if you are knocked unconscious or if
slots you have of the appropriate level. Intelligence, messengers, corrupt caravan masters, and seedy sailors
your turn ends and you haven’t attacked a hostile creature
Wisdom, or Charisma is your spellcasting ability for these who can deliver messages for you.
since your last turn or taken damage since then. You can
also end your rage on your turn as a bonus action. Once spells when you cast them with this trait (choose when you

you have raged the number of times shown for your select this race). None of these spells require spell

barbarian level in the Rages column of the Barbarian table, components when you cast them with this trait.

you must finish a long rest before you can rage again.
SORTS
Mage Hand mage hand
Invocation cantrip Invocation cantrip
Durée d'incantation : 1 action Durée d'incantation : 1 action
Portée : 30 feet Portée : 30 feet
Cible : A point you choose within range Cible : A point you choose within range
Composantes : V S Composantes : V S
Durée : 1 minute Durée : 1 minute
Description : Description :
A spectral, floating hand appears at a point you choose A spectral, floating hand appears at a point you choose
within range. The hand lasts for the duration or until you within range. The hand lasts for the duration or until you
dismiss it as an action. The hand vanishes if it is ever more dismiss it as an action. The hand vanishes if it is ever more
than 30 feet away from you or if you cast this spell again. than 30 feet away from you or if you cast this spell again.
You can use your action to control the hand. You can use You can use your action to control the hand. You can use
the hand to manipulate an object, open an unlocked door or the hand to manipulate an object, open an unlocked door or
container, stow or retrieve an item from an open container, container, stow or retrieve an item from an open container,
or pour the contents out of a vial. You can move the hand or pour the contents out of a vial. You can move the hand
up to 30 feet each time you use it. The hand can’t attack, up to 30 feet each time you use it. The hand can’t attack,
activate magic items, or carry more than 10 pounds. activate magic items, or carry more than 10 pounds.

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