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This took a long time to make, it changes the weapons system a lot so please take
the time to read the full contents.
Description:
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Overhauls and extends the entire weapons system by fully integrating hundreds of
new weapons into the game, using many great mods and resources from the most
talented authors on the nexus.
This mod also adds lots of off-hand variants to game to allow for duel-wielding.
Off-Hand weapons are used as shields in this mod, but mods like Unnecessary
Violence II should make them usable as duel-wield weapons.
The aim of this project is to add a lot more variety when looting, purchasing, and
battling enemies as everything appears by chance through the levelling system, you
will also find halberds, polearms, spears, rapiers, and other weapon types. I made
it this way because it's just my personal preference, most mods used were initially
available to obtain from one location usually a store but I prefer to have new
weapons appear by chance during exploration.
I have also made a few as unique weapons to the game which can be acquired by
completing existing quests, for instance new deadric weapons for completing the
shrine quests or becoming the arch-mage.
I have tried to keep the weapons lists lore-friendly, some designs are a little
elaborate but I have justified them in their usage.
Most weapons have been tweaked and balanced to avoid OP weapons and powers.
I have also enhanced the levelled lists, so players can continue to find better
weapons past the original cap. One good example is the addition of Ayleid weaponry
that will start spawning after daedric level, also I have introduced 'grand' magic
staffs with new models and stonger enchantments to find at high levels.
The vendors will now sell ALL weapons - there were originally capped at lv.13 to
sell elven weapons, now once you pass that level you will eventually be able to buy
glass, ebony, daedric weapons plus all IW weapons at the same levels and higher.
(Same as Skyrim)
And of course a great perk of this mod is that it merges lots of great weapon mods
into one file to reduce your load order, using a single bsa to help the game run
smoother.
You may have noticed that I have even taken the liberty to provide a "Recommended
by me.txt" file that lists other great weapon mods that would suit playing
alongside this mod.
Requirements:
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Installation:
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Unpack the .esp and .bsa files to oblivion's data folder. To ensure this works
best, make sure to place this last in the load order
Compatibility:
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This mod edits weapon levelled lists, so if you use other mods that work the same
run a bashed patch after installation. The most common tool for this is Wrye Bash
- http://oblivion.nexusmods.com/mods/22368
I should point out that because this makes changes to a few vanilla quests and
scripts, take care when making a patch as I hear this can cause issues so consider
only merging levelled lists.
Otherwise if you are happy with my levelled list edits simply overriding your other
ones just make sure this mod loads last.
Some of mods used in the creation of IW come with armours or other cool stuff so
make sure to check them out :)
Disclaimer: All weapons included in this list have been included legitimately, with
permissions readily given in the readme or personally granted by the authors
themselves.
Tools Used
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Construction Kit
Nifskope
Gimp
TES4Edit
TES4Gecko
Wrye Bash for testing
Permissions
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Feedback
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Try to leave all feedback and questions in the page comments section.
If you spot any bugs in-game please report them asap so I can get a fix worked out.
I am always open to suggestions for improvement so feel free to post your ideas in
the comments for my consideration.