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Animation Names

Explanation:
This is to make easier to identify what animations you’re dealing with in case you want to select a few,
replace others, delete some etc…

Animation's name is simple, it composes of certain parts, and combines with other stuff. For example
the weapon type always comes first, then what are you doing (are you standing or moving with that
weapon, perhaps blocking), and so on.

I provide this to make it easier to identify the animations in case you have some trouble or just want to
replace any.

TYPE OF WEAPON:
-Walk
-HandToHand
-OneHand
-TwoHand
-Staff
-Bow

STANDING:
-Idle: when standing
-TurnLeft and TurnRight: when standing, and the view rotates, so does your character

MOVING:
-Forward, Backward, Left, Right: when walking in any of the four directions
-FastForward, FastBackward, FastLeft, FastRight: when running in any of the four directions

BLOCKING: (uses "Block" in the anim's name)


-Idle: when holding the block button
-Hit: certain occasions, a small "jump will occur when blocking, to simulate you've received an impact
with your blocking weapon, and the force of the clash manifests

CAST:
-CastTarget: For ranged targets
-CastTouch: Touch Spells
-CastAlt: any of the previous can be "Alt" this is when the primary animation changes to things like
using the other hand or using a bow when casting

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