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New Fiction:

Devil’s Night

A Chilling Adventure:
Guess Who’s Coming to
Donner

Regular Features:
According to Hoyle
For Fistfull of Dollars
The Big Picture
The Medicine Bag
Varmints

The Deadlands Epitaph


Volume 1, Issue 3
Editor-in-Chief: John Goff
Graphic Design: Zeke Sparkes, Chris Libey
Pinnacle Staff: Mario Lee Bansen III, Michelle Hensley, Dave Wilson, Allen Seyberth
Staff:

Contents
The Big Picture (page 2) The Medicine Bag: Voodoo
Voodoo
Written by: John Goff & John Hopler
(page 30)

Guess Who’s Comin’ to Donner


Who’s
(page 7) Devil’s Night (page 35)
Written by: John Hopler
Written by: John Goff

Bad Moons Risin’ (page 19) According to Ho


ccording yle: Lost Colon
Hoyle: y
Colony
(page 44)

Varmints! (page 20) Written by: Zeke Sparkes

For a Fistful of Dollars (page 24)


Dollars

Deadlands created by Shane Lacy Hensley Deadlands, Weird West, Dime Novel, the Great Rail Wars, Lost Colony,

Pinnacle Entertainment Group, Inc. Showdown, the Deadlands logo, and the Pinnacle logo areTrademarks of
P.O. Box 10908 Pinnacle Entertainment Group, Inc.
Blacksburg, VA 24062–0908
© 2000 Pinnacle Entertainment Group, Inc.
www.peginc.com or deadlands@aol.com
(800) 214–5645 (orders only) All Rights Reserved.
Printed in the USA.
Visit our web site for free updates!
Good to see you again—or for the first time keeping with the season, details the finer
if you’ve not had the opportunity to take a points of undertaking and gravedigging in the
gander at an Epitaph before this one! Weird West. On top of all that, we’ve got
Since this issue is the one hitting the According to Hoyle covering the Lost Colony
shelves closest to our favorite holiday— CCG, HOE fiction from John Hopler, a new
Halloween, if you couldn’t guess—we’ve comic, and a couple of other suprises!
devoted as much of it as possible to the First, we need to pay credit where credit is
darker side of Deadlands. due. We listed Jay Kyle as the sole author of
Like there’s much in the way of a light side last issue’s adventure, Biodome 2. He’s asked
to it anyway... we acknowledge the contribution of Matt
In these pages, you’ll find Guess Who’s Steflik in the concept and design. Done!
Comin’ to Donner—but it’s just for Marshals.
That’s because it’s an adventure that’s suitable
for either the Weird or Wasted West with a
little modification. Just from the title alone,
Weird West Roundup
you can probably take a guess at the general Things are getting stirred up west of the
idea behind that one! Mississippi worse than a nest full of pit wasps
In this issue’s Medicine Bag, we’ve included and somebody’s going to get stung real soon!
a passel of new voodoo spells that we If you’ve been following along so far, you
couldn’t fit into Hexarcana. For you Marshals, already know that California is on the verge
Varmints! has a few new creatures to keep of a big referendum, deciding for either the
your heroes on their toes—or at least a scarf Union or Confederacy—or maybe just calling it
around their necks. quits with both and striking out on its own!
A new semi-regular feature, For a Fistful of One way or the other two of the three
Dollars, gives players and Marshals alike a factions are going to lose, and you can bet
look at how folks make a living in Deadlands. neither is likely to roll over and give up on the
The first installment of this feature, in ghost-rock rich region without a fight.

Epitaph: 4
Epitaph
Trboule Down South While this statement is certainly in keeping
with our earlier reports of financially dire
As if folks in the Golden State—or at least circumstances in the New Orleans-based
what’s left of it—didn’t have enough on their company, whispers suggest a more sinister
minds, everyone’s favorite one-legged general, motive. Although these are completely
Santa Anna, is getting a little pushy along the unsubstantiated, some sources suggest that
Mexican border. Baron LaCroix may have made arrangements
Reports of large troop movements south of with Santa Anna himself!
Arizona and California reached this office over If so, the railroad’s sudden inability to
the past few weeks. Apparently, the infighting guarantee further operation takes on a new
in the area convinced Santa Anna the time light...
was right to make his move.
His first target seems to be the only Ill Wind from the North
community of any size in the area, the Free
City of Lost Angels. The Union may take pleasure in the
Folks in Yuma, Arizona, claim that the Confederacy’s current dilemma, but it has
Mexican Army has so plagued the Ghost Trail problems of its own.
that it’s nearly impossible for a caravan of any Chafing at British possession of Detroit,
size to reach Lost Angels now. Granted, Union General Maniha spent the winter
Reverend Grimme’s self-proclaimed “free city” quietly pulling units from stations along the
isn’t exactly a favorite vacation spot, but as Canadian border. Over the months, he
the saying goes, “The enemy of an enemy is a clandestinely pieced together a force of three
friend.” Although many in the region may find divisions of infantry and several artillery
the idea of allying with the Reverend’s batteries to support it.
fanatics unpleasant, it may prove to be Carefully timing his attack to fall between
unavoidable for now. the first thaw and spring rains, Maniha
Rumors of a closed-door alliance between assaulted the British positions. Unfortunately,
Lost Angels and the Confederacy are already his intelligence was out-dated and drastically
circulating in Yuma, where the meeting underestimated the enemy strength in the
supposedly took place. city. Apparently, over the winter months, the
British had reinforced as well.
Reinforcements? After three days of hard fighting, Maniha’s
battered forces were forced to retire, leaving
What few troops are in the area are the British in control of the city. The Union
currently involved in trying to maintain order not only failed to retake Detroit, but the
in the wake of California’s “referendum fever.” attack has depleted its forces along the rest of
And, depending on how the vote goes, those the Canadian border!
units may find themselves defending “foreign Word has filtered down from whiskey
soil!” traders that the British government has
It’s unlikely the Confederacy will be able to breathed new life into the Canadian
move substantial troops into the area quickly transcontinental railroad. The track-laying
enough to thwart Santa Anna’s inital advance operations have begun in earnest through
if he does make a move. western Ontario.
As yet, no railroad has reached the area, To date, the numerous lakes and rivers and
with Bayou Vermillion, stalled west of thick forests of that area have seriously
Tombstone, coming the closest. With typically hampered travel to the western half of
poor timing, Bayou Vermillion recently issued Canada. However, with the backing of the
a statement that unless the Confederate most powerful nation on earth, it’s unlikely
government is willing to grant a loan, it the situation will persist much longer. It
cannot guarantee that its trains will continue seems likely the Union faces the possibility of
running—even in emergency. a two-front war in the near future as well.

Epitaph: 5
Epitaph
calmed down some, the soldiers came out of
High Tales of Hell on hiding in the mountains and were welcomed
as protectors by the small group of people
Earth living in Grenada.
The killings in this small town have
baffled those trying to solve them. There
doesn’t appear to be any connection between
Locusts Attack the three victims, but the one thing in
common between all of the murders is that
An enormous swarm of locusts descended each of the victims felt as if they were being
upon the small survivor settlement of watched for days before the killings took
Batesville, Kansas. The insects destroyed place. All of the victims also reported that
crops in the field, devoured most of the things had been moved around within their
town’s stored food, and generally made a houses. Nothing was stolen; things were
nuisance of themselves. Only the timely simply rearranged as if the killer wanted his
arrival of a Convoy truck laden with food victim to know that he had been there. The
allowed the town to avoid starvation. third victim was murdered in her home
The inhabitants of the town believe this despite the fact that two armed guards were
modern day plague was the work of Thorax, posted outside.
an insect shaman who had passed through The inhabitants of Grenada welcome any
the town only a week before. No one knows outside assistance with solving these
why the shaman would inflict such a murders. However, the town’s leader, Major
punishment on their town, because although Niles Blakeley, stated, “We want all to know
they weren’t overly receptive to his message that there is no evidence to suggest that
of insect supremacy, the man was not these murders were committed by Jack the
mistreated while in town. Ripper. He has not returned from the dead
The angry survivors are offering a reward and his disembodied spirit has not possessed
of 500 bullets and as much corn liquor as a a member of this community. Frankly, I must
hero can drink to anyone who can find say I’m offended that whenever a murder
Thorax and return him to the town for trial. occurs with an Englishman in the vicinity,
Judge Harrison of Batesville prefers that the you Yanks automatically assume that Jack
man be brought in alive, but no questions the Ripper is involved. You Americans have
will be asked if he turns up dead. produced many more serial killers than have
ever been encountered in the British Isles
and I think it presumptuous that…”
Mysterious Murders For an idea of what may be behind these
The survivor town of Grenada in Northern gruesome murders, check out the upcoming
California also has its share of woes. There is Waste Warriors supplement.
a killer in the town and he has already
struck three times. Purity of Essence
Grenada is an unusual town for NorCal in
that more than 80% of its inhabitants are They say bad news comes in threes, so
former British soldiers. They were part of the here’s one last town that’s had a run of bad
big Canadian offensive that pushed down I-5 luck.
in the spring of ’81. Their position was The town of Clarksville, Missouri was a
overrun by a Northern Alliance counterattack nice place to live—at least as far as bleak,
in August of that year, but this resourceful blasted, post-Holocaust survivor towns go.
band evaded capture behind enemy lines The pride and joy of Clarksville was its
until Judgment Day occurred and all brand-new (thirteen years ago) water
organized fighting stopped. Once things had treatment facility. This facility was capable of

Epitaph: 6
Epitaph
sucking in water from the Ol’ Muddy and
remove 99.99% of all the toxins and bacteria
in the water. It also had a fluoridation
capacity.
The survivors in Clarksville kept the place
running after Judgment Day. Before the Last
War, drinking water straight from the
Mississippi was a bad idea; these days it’s
downright suicidal when you consider all of
the stuff that has leached into the water from
industrial sites and been thrown in by toxic
shamans. To make matters worse, undead
from across the river have been using it as
their own private swimming pool recently.
Therein lies Clarksville’s problem. Some
undead swim better than others, and many
have been swept downstream by the current
only to be sucked into the intake pipes of
the town’s facility. The townspeople have
been unable to clear the latest clog because
a small horde of undead has gathered
around the pipes. Over-sized catfish have
also been spotted in the area. The
inhabitants of Clarksville are looking for
experienced divers to clear this clog—
compensation rates are negotiable.

Epitaph: 7
Guess
Who’s Comin’ to
Donner?

an ancient site of power. There the


Howdy, Marshal. Grab a spot here by
barriers between reality and the
the cookfire and sit a spell. We’ve got a
Hunting Ground were very weak.
tale for you to serve up for your posse
A particularly powerful manitou was
that deals with somewhat unusual
strong enough to stretch the bonds
culinary practices. This little twisted
placed on it by the Old Ones and seize
tale should be playable in a single
a foothold in Hastings’ mind. However,
night’s session, so you can plug it into
the shamans guarding the manitous
an existing campaign with little effort!
prevented it from exerting its full
It being Halloween and all, we don’t
influence. Instead of immediately
want to limit the fun to just one setting
possessing him, it could only whisper
either. Although we’ve written the
madness.
adventure primarily from a Weird West
Hastings weathered the murmuring
standpoint, you can find notes in Setup
for years, but eventually succumbed to
on how to adapt it for a Hell on Earth
insanity. By late 1845, Lansford Hastings
campaign with very little fuss or muss.
was controlled by the manitou’s desires.
Funny how cannibalism transcends
time and genre…
Recipe for Disaster
The Story So In early August, 1846, a group of
settlers departed Ft Bridger, Idaho. Led
Far by George Donner, they were headed
In the early 1840s, a land speculator for California. Donner intended to
named Lansford Hastings explored the follow a new route, called the
West looking for new routes to
California. During one of his
expeditions, Hastings stumbled upon
“Hastings Cutoff” he’d learned of in a even the strongest pioneer was near
book, titled The Emigrant’s Guide to death. Hastings prowled the woods
Oregon and California. This shortcut, nearby to savor the terror and despair.
the book claimed, would shorten the Then the final horror was released—
trip by nearly four months. The book the spirit of a Wendigo.
was written by none other than The settlers, most already half mad
Lansford Hastings. with hunger, were easy prey for the
Donner contacted Hastings and set beast. By the time the final rescue
up a meet at Fort Bridger so Hastings party reached the camp in April, 1847, it
could guide them through the shortcut. was a charnel house. The rescuers later
When the party arrived, it discovered spoke of kettles filled with skulls and
Hastings had gone ahead. The man corpses stripped of flesh. Of the 87
promised to leave markers along the members of the Donner party, 39 had
way, and link up with them prior to died in the Truckee Pass.
entering the Sierra Nevadas. The manitou, through Hastings, had
Hastings had no such intentions. The reveled in the fear and horror for
Donner party was unknowingly almost four months. It raised the Fear
following a monster to its den. Level in Truckee Pass to near that of a
Deadland. Lansford Hastings’ mind
snapped then as well. Although the
Tenderizers Manitou would wait nearly another 20
The route became steadily more years for Raven and the Last Sons to
difficult and dangerous. Hastings’ completely free it, its bond with
directions were deliberately inaccurate Hastings was now breakable only by
and Indian attacks plagued the settlers death.
as they crossed Utah. Finally, in October,
far behind schedule, they reached the
foothills of the Sierra Nevadas.
The Second Course
The Donner party began its final Thirty years or so later, Truckee Pass
push on October 23. By all rights, there is commonly called “Donner” Pass.
should have been plenty of time to Residents of nearby towns tell tales of
clear the high mountains before the ghosts and other creatures haunting
snows began to fall. Unfortunately, the high pass. Few people venture into
Hastings had been shadowing the party the area near the old Donner campsite.
throughout its journey and the manitou And so it would have continued, if
had drawn strength from the suffering not for the Great Rail Wars.
and fears of the settlers. The manitou The Denver-Pacific railroad is a
finally flexed its true power. minor player in the transcontinental
Winter came to the Sierras almost a race, but it stands the best chance of
month early. reaching the California coast first. One
On October 29, the Donner party was last obstacle stands in its way – the
trapped near the top of the region Sierra Nevada range. The company’s
known as Truckee Pass. There they surveyors have determined the best
made camp near a small lake in cabins route over the mountains lies through
built by earlier pioneers. Donner Pass.
In an effort to ensure rapid
completion of its railway, the company
The Cupboard Was Bare… has kept a crew working into early
The party’s food, already decimated winter. Just over a week ago, the
by the disastrous trip, soon dwindled to company’s clearing crew reached the
nothing. The first death from starvation edge of Donner Lake.
occurred on December 15. By January,
Hastings Returns
Over the years, Hastings has
degenerated into a unique and terrible
10 Marshal abomination similar in many ways to a
Wendigo, but in many ways far more
powerful. The thing has felt a strong
attachment to the area and this winter,
it returned to the old camp to relive the
horror it caused.
Guess Who... 11
It lairs in one of the cabins a short
distance from the lake. The
abomination sensed the arrival of the carrying supplies into the Sierras. They
rail crew. Freed and much more will be paid $75 a person upon
powerful, it swiftly descended on the completion and return to Virginia City.
workmen. In less than a day the men
were corrupted into a pack of ghouls,
feeding on themselves.
Guess Who... in Hell on
Donner Lake and much of the Earth
surrounding area are fully under the Guess Who’s Comin’ to Donner is very
sway of the monster. Every living being easy to translate over to Hell on Earth.
within 5 miles of Hasting’s lair is Instead of a rail crew, the posse is
consumed with a terrible hunger for searching for a lost group of Convoy
human flesh. Anyone or thing entering outriders. They’re not taking supplies,
the area soon suffers the same hideous but rather just trying to track them
craving as well. down. The last place the group made
Oddly enough, the Pass holds the contact was at a small trading post
only method for defeating the near Lake Tahoe (note that Virginia
abomination as well. It has fed on pain City is not a good starting place in Hell
and terror so long that the Hastings on Earth!). The group was following a
thing is virtually invulnerable—with one series of backwoods dirt roads to avoid
exception. Just as the stories claim, the the wreck-clogged main road.
spirits of the Donner party victims do A few other tweaks are necessary of
haunt the area around the pass, course, such as changing the tents in
seeking revenge for their torment. They the work camp to ruined vehicles, but
alone have the power to destroy it. the story works equally well in either
Hastings is aware of this and has setting!
built a simple, but effective, defense
against the ghosts. Outside his cabin is
a tree from which hang numerous
bottles. It uses these bottles to trap the
Chapter One:
vengeful spirits of the victims and hold
them.
Appetizers
Unless you want to detail the trip
The Setup from Virginia City, the posse begins at
a trader’s cabin in the foothills of the
The local Denver-Pacific supervisors Sierra Nevada mountains. Although the
know only that they have lost contact adventure starts on October 30th, any
with the 25 men it has working in the late Fall or early Winter date works
Donner Pass region. The last report the fine as well,
foreman made over a week ago
indicated that the crew had reached
Donner Lake. The foreman was Johnson’s Trading
supposed to send an update every three Post
days; he’s now two reports behind. The
company believes that outlaws, another It is late evening when the heroes
rail gang, or just plain bad weather has arrive and a light snow is beginning to
trapped the men in the high mountains. fall. The Denver-Pacific arranged to
It has no inkling as to the true fate have the relief supplies awaiting the
of its employees. posse at this cabin. Joshua Johnson, a
The railroad’s branch office in the one-time mountain man, owns the
boomtown of Virginia City, NV, has cabin. His main source of business
hired the posse as a relief party. The lately is the railroad and its work crew
group is to lead a small mule train and he is anxious to see work resume.
There is a fair-sized porch at the the ubiquitous Clockwork De-Moler). If
front with a few benches and Johnson the heroes feel they need any extra
is waiting here when the heroes arrive. equipment (like winter coats!), he’s
Wolf and bearskins are displayed on the more than happy to sell to them.
wall. Johnson also has what appears to Of the two rear rooms, one is a
be a wind chime made of bottles kitchen and the other a bedroom. There
hanging on the porch. is nothing of interest in either room,
Johnson has prepared four mules to save a an Indian headdress hanging in
carry the supplies up the mountain the bedroom. Should a hero ask about
trail. The goods consist almost entirely it, Johnson says only that it is a Crow
of foodstuffs such as bread, salted war bonnet.
meat, and the like. Although the mules
can be loaded in less than an hour,
Johnson suggests the posse stay at his
Ghost Stories
cabin because night will fall soon. He As night falls, Johnson prepares a
points out it’s not good practice to head rough stew for the posse along with
up the trail in the dark—a misstep some black coffee. After dinner, he tells
might break a leg, and the them the story of the Donners.
temperature’s dropping fast as well. Johnson knows nothing about
Hastings’ true nature, and only
mentions him in passing. Mostly, he
The Bottle Tree focuses on the “ghosts” that haunt the
If any posse member asks him about pass and forest near the summit. If the
the bottles, Johnson says, “I use ‘em to posse hasn’t mentioned it before, he
keep the spirits outta my cabin. The explains the purpose of his “wind
bottles trap any ghost what comes too chimes”. Any posse member can verify
close. “And,” he adds with a knowing this with a Fair (5) occult roll. This is a
look, ”ya can here ‘em moanin’ vital piece of information, but don’t club
sometimes if you listen.” the posse over the head with it.
Should anyone ask him about the
ghosts, Johnson only says, “I’ll tell ya
later.” Skeptical heroes notice that the
Heading Out
“ghosts” only seem to moan when the When morning arrives, Johnson fixes
wind is blowing. a quick breakfast of bacon and biscuits.
He tells the heroes the work camp lies
about 15-20 miles to the west. Although
Inside the Cabin the trail climbs steeply into the
The cabin is large, having a main mountains, the crews have cleared the
room where Johnson conducts business way and they should reach the missing
and two smaller rooms in the back. It’s workers by mid-to-late afternoon if
heated by a large potbelly stove, and lit they keep a good pace, even with the
by two oil lamps. There is a musty light snow from the night before.
smell emanating from a pile of furs in Afterward, he sees the posse to the
one corner of the front room. trailhead and wishes them luck.
In the front room, Johnson keeps his
sale goods. He has a small selection of
common items such as blankets,
On the Trail
clothing, and basic tools. He also has a Fear Level: 2
few firearms for sale (standard pistols Leaving Johnson’s cabin, the trail
and rifles) along with ammunition. He winds through the forest less than a
doesn’t have any exotic items, such as mile and joins the railroad’s cleared
dynamite or gizmos of any sort (save right-of-way. The trail parallels the
right-of-way to the work camp.
Last night’s snowfall shrouds the
evergreens and most wildlife has
sought shelter from the sudden winter
12 Marshal cold. The fresh precipitation hides any
evidence of other travelers on the trail,
and the forest begins to feel very lonely.
If you feel like giving the cowpokes a
tougher time of it, Marshal, feel free to
use the rules on cold weather on page
Guess Who... 13
26 of the Marshal’s Handbook. The air
temperature is 30°F during the day and
drops to 20°F at night. do not attack humans unless they are
The higher the posse goes, the starving. This does not require a roll of
deeper the snow becomes. Any hero any sort.
making a Fair (5) trackin’ or survival:
mountain roll realizes snow has been
falling on the mountains for days.
Profile: Wolves
As the snow gets deeper, the heroes Corporeal
Corporeal: D:1d4, N:3d10, Q:2d8, S:2d8,
find themselves traveling slower. By V:3d10
mid-afternoon it becomes obvious that Fightin’: brawlin’ 4d10, sneak 2d10
they may not reach the work camp Mental: C:2d6, K:1d6, M:3d6, Sm:1d6, Sp:
until near nightfall. Worse yet, the sky 3d8
is rapidly clouding over again. Overawe 2d6, search 3d4, trackin’ 5d4
Pace: 20
Size: 6
Wolfing Down Dinner Wind: 18
Near mid-afternoon, the trail begins Special Abilities:
to follow a small stream that feeds Damage: Bite (STR+1d6), Claw (STR)
Donner lake. By this time, the snow is Description: These are large,
almost 2’ deep. obviously well fed gray wolves. The
At this point, the heroes are within 2 light has a nasty habit of catching in
miles of the work camp, but there are their eyes and turning them into
no recent signs of the crew. As the devilish red orbs.
posse follows the trail along the edge
of the water, any character making a
Fair (5) Cognition roll hears a far off
Hunger Pangs
howl. The echoes in the pass make it About one hour after the wolf attack
impossible to determine the direction. and by best guess an hour from the
A few minutes later, have the posse work camp, each hero must make a
make Cognition rolls again. Any Fair (5) Spirit test. Those who succeed
cowpoke who makes an Onerous (7) begin to feel a little hungry. Those who
TN catches a glimpse of shadowy forms fail suffer the effects of a day’s
circling the party behind the tree line. starvation—loss of 1d4 Wind.
Before the sharp-eyed hero can do The heroes find that no matter how
anything but shout a warning, the much food they consume, they are
posse is attacked by a pack of ravening unable to sate the terrible craving for
wolves. If none of the party notices food. Unfortunately, this starvation is a
the animals prior to the attack, roll result of the emanations from the
surprise normally. abomination in the pass. The only way
There are 2 animals for each to abate the hunger is to consume
member of the posse and they divide human flesh. Of course, the posse
themselves up as evenly as possible . probably doesn’t realize this right away.
The wolves fight until three quarters of Continue the Spirit tests every hour
their number are killed or have at least of game time. Once a character has
Serious wound levels, at which point failed he doesn’t have to make any
they retreat howling and yelping into subsequent tests, however, he does lose
the forest. 1d4 Wind every day until either the
After the battle, any character with abomination is destroyed or he resorts
animal wranglin’, medicine: veterinary, to cannibalism. Exactly what happens
survival: mountains or forest, or who to him at that point is up to you
was Born under a Blood Red Moon Marshal, but it should be unpleasant;
knows that these wolves were well-fed. after all, wendigos and ghouls start off
She also knows that ordinarily wolves with a single bite…
Now That’s Not Right! Chapter Two:
Shortly after their stomachs begin
growling, the heroes get an undeniable
clue that something’s very wrong in
The Main
Donner Pass.
The trail enters a small clearing. At
Course
the far side, the posse can see a pair of The posse arrives at the work camp
rabbits hunched up, presumably just prior to nightfall. Although snow is
nibbling at an exposed patch of grass. now beginning to fall, a full moon
As they get closer, the rabbits illuminates the cloud cover, providing
apparently take no notice of the group, fair visibility in the clearing.
but instead seem focused on what now However, the forest surrounding the
looks like a small clump of berries. camp is dark and ominously silent. The
This is a good time to mention the crunch of the snow under the posse’s
fact that some fresh meat sounds quite boots seems unnaturally loud. Though
appetizing, especially since everyone in they are outside in an open space, the
the posse seems to have worked up a clearing feels oddly claustrophobic.
lumberjack-sized hunger. Taking a shot
at the critters is easy and as long as a The Work Camp
cowpoke makes Fair (5) shootin’ roll he
can drop one with a single shot from a (Fear Level: 3)
firearm or bow. The camp itself is a shambles. The
The other rabbit doesn’t bolt at the tents have been torn down or ripped
sound. Instead, it turns and begins apart. The animals have been butchered
nuzzling the fallen animal. Although and eaten. Tools and personal gear lie
this may seem like an oddly human scattered around the camp. Smoldering
display of grief, it’s actually eating the ashes lie amid the ruins of a wagon.
dead rabbit and the “berries” are in fact A cowpoke making a Fair (5) trackin’
a dead chipmunk’s entrails on the can tell that the wagon was used for a
snow! bonfire last night. Human tracks lead
This unnatural behavior is rather into and out of the surrounding woods
unsettling and any hero who catches a from all directions. Some of these
glimpse of it must make a Foolproof (3) tracks are only a few hours old. Any
guts roll. If the character is sufficiently hero attempting to follow the tracks
“city-fied,” Marshal, you can give her a finds that they wander aimlessly
bonus on plain wilderness ignorance if through the woods for some distance
you want! “What do you mean rabbits and eventually end up back in the
don’t eat meat?” clearing.
If approached too closely, the If the heroes search the area more
remaining rabbit attacks, but while you carefully, they find a few scattered piles
should feel free to play up the incident of smaller bones. A posse member can
for as much amusement value as you identify the bones as human on a Fair
want, Marshal, it is just a bunny and a (5) medicine check. If the hero makes a
single good hit puts it down. Onerous (7) TN on the roll, she can tell
the bones have been gnawed by some
animal, although not what type.
Bounty A Fair (5) search turns up a few days
Each hero that puts a w
hero olf do
wolf wn or
down supply of salted meat in a ruined tent.
out of action: 1 White Chip. Should the posse continue to search
Making the Spirit roll to rresist
esist the the ruins, a Hard (9) search uncovers a
hunger the fir st time: 1 White Chip.
first scrap of paper in a nearby tent. The
paper is torn and badly scorched, but
appears to be from a journal. All that
can be made out on the paper is
“…hunger grows each day. How long
14 Marshal until…relief” and a date, October 28th—
three days ago.
Elias Arrives
If the heroes ask about the other
After the posse has had time to work men, Elias says, “T’weren’t our
search the site, have each cowpoke fault, y’know. T’was the Thing from the
make a Hard (9) Cognition roll. Those cabin what did it. The Others is just
who fail are startled by an emaciated hungry.” Elias won’t elaborate on who
man staggering into the camp. He the “Others” are. He only repeats, “Not
mutters incoherently for a moment and you and not me, the Others are
then notices the characters. coming…and they’re hungry.”
His name is Elias Kingsley and he is If the posse mentions the Donner
quite mad. party, Elias mutters, “Them spooks
Elias was affected by the tain’t the Others. Oh they don’t like ’em,
abomination’s influence, but his mind don’t like ’em one bit.” After this, he
snapped completely from its horror. begins softly giggling and ignores the
Elias has cannibalistic tendencies, but heroes, scrabbling off to the woods
only toward himself. To make his plight when they aren’t watching. It’s possible
even worse, Elias has a very low the posse may subdue or tie up Elias; if
tolerance for pain. As a result, he so, that’s fine. He wails and cries,
spends a lot of time gazing wistfully at certain the group is going to fricassee
one of his legs or arms and drooling. him, and tries to get away at the first
Occasionally, he may lick his fingers or opportunity. He’s weak and fragile-
nibble at his palms, but he lacks the minded, though, so the heroes won’t
will to ever “take a bite”. Of course, have a hard time keeping him secure.
Elias never explains this to the posse— This is a good time to remind the
he doesn’t even understand his own heroes of their own gnawing hunger
situation. His actions should eventually pangs. Any hero examining his craving
give them an idea, however. who makes an Onerous (7) Smarts roll
realizes what he desires is human
The “Others” flesh. This unsettling insight forces an
Onerous (7) guts check.
What Elias can tell the posse is that A cowpoke making this realization is
the “Others” are in the woods. He is of course free to pass it on to the other
referring to his fellow crew members, posse members—who then have to
but he no longer thinks of them as make the same guts check. As we
such. He has avoided them by being noted earlier, pursuing this urge should
clever, he claims. be a very bad thing for the hero.
Attack!
About a half a mile from the camp,
the posse comes across the ruins of a
few cabins built by the Donner Party.
Now there are little more than a few
logs outlining the former walls. The
cabins were hurriedly built and had
hide roofs. They have not weathered
the years well. Booted footprints
crisscross the area, but there are no
signs of recent habitation. Any search
proves fruitless, as there is nothing
here to find.
After the characters have a few
moments to search the cabin, a few of
the former workmen creep from the
woods and attempt to ambush the
posse. They have been shadowing the
party since its departure from the
campsite. Hunger finally forces them to
attack.
The workers are now human in
name only. Given over totally to
madness, they are feral, wholly
consumed with their desire for food.
They seek to surprise the posse, but
failing that fall back on a good, old-
fashioned bum rush. There is one
cannibal plus one more for each posse
member. Fortunately for the heroes,
only two have working firearms, the
Dinner Bells? rest are armed with crude clubs or
Shortly after they have a chance to spears.
learn all useful information Elias
knows, have each hero make an
Profile: Cannibals
Onerous (7) Cognition roll. Apply all
modifiers for hearing. Repeat the roll Corporeal: D:2d6, N:2d6, Q:2d6, S:2d8,
every couple of minutes until someone V:2d10
makes it. Fightin’: club 2d6, shootin’: shotgun 2d6,
Whoever succeeds hears a faint sneak 2d6
tinkling from the woods to the west. If Mental: C:1d8, K:1d6, M:2d4, Sm:1d6,
any hero gets a raise on the roll, she Sp:1d6
hears a soft, deep whistling as well Guts 2d6
from the same direction. The posse is Pace: 6
hearing the bottles hanging in front of Size: 6
a Hastings’ lair, a dilapidated cabin Wind: 16 (Hits: 30)
about a mile northeast of the camp. Gear: Shotgun (2d6+4d6) and 15 shells,
A quick check of the camp perimeter or club (STR+1d6).
finds a number of footprints. They lead Description: Their clothing is in tatters
to an old path through the woods that and they lack any facial expressions,
heads in that direction. save vacant stares and slack jaws
that occasionally dribble saliva. Most
have terrible cases of frostbite to
which they seem totally oblivious.
16 Marshal One or two appears to have bites
missing from a few places on their
faces or arms...
Hastings’s Lair
(Fear Level: 4)
The snowfall has continued to
Guess Who... 17
increase since the posse’s arrival at the
work camp and is now quite heavy.
About one mile past the first cabins, into the wooden cabin wall in large,
the posse arrives at the manitou’s lair. crude strokes, that reads only
At present, Hastings is out on his “HUNGER”.
evening hunt.
Although the moon still provides
some diffuse light, the decaying one-
Digging for Clues
room cabin is cloaked in the shadow of Strong-stomached cowpokes can
the trees. The cabin was built years make search rolls to dig through the
before even the Donner party arrived in mess. Each roll requires 10 minutes
the area. In fact, it served as shelter for game time and uncovers an item
the Kesebergs, a family trapped with according to the nosy hero’s result as
the Donners. Time has taken its toll on shown below.
the small building. The porch has long If an item has already been found
since fallen, and the roof is holed in move to the next lower item on the
several places. chart—if none exists, or has already
been found, ignore the result.
Fair (5): A badly worn copy of the
The Bottle Tree book An Emigrant’s Guide to Oregon
In front of the cabin is a tree and California, 1846, by Lansford
adorned with a number of bottles Hastings. The book is lying among a
hanging from strings. This is the source pile of wood that was once a crude
of the tinkling the posse heard at the shelf, badly worn. The inside cover
work camp. identifies the book as “Property of
Anyone who looks at the bottles and George A. Donner.” A careful
makes a Fair (5) Cognition roll knows examination (no search necessary)
that the bottles are recent additions to reveals a bookmark in a section
the tree. Occasionally, a faint whistling describing the Hastings’ Cutoff. Written
sound can be heard. Any hero making a in Donner’s handwriting in the margin
Foolproof (3) Cognition check realizes is the single word “Trap”.
there is no wind blowing when this Oner ous (7): An old yellowed skull. A
Onerous
occurs. character making a Fair (5) medicine
If they didn’t hear Johnson’s tale, roll determines its owner has been
anyone making a Fair (5) academia: dead for decades (30 to be exact—this is
occult roll knows that bottles are often the skull of George Donner which
hung from trees or porches in such a Hastings has kept as a trophy.)
manner to capture spirits or ghosts. Har
Hardd (9): An odd loose board in the
The Hastings abomination has placed southwestern corner of the room. In a
them here to trap the angry ghosts of small compartment underneath the
the Donner victims. board are the remains of the journal of
Lewis Keseberg. Keseberg was the last
victim of the Donner party to be
Inside the Cabin rescued. The journal is almost entirely
The interior is best described as a molded and decayed, but the last page
frozen abattoir. Anyone entering the is readable. Dated April 8th, 1847, it is
cabin must make a Hard (9) guts check. largely the completely indecipherable
Pieces of workmen are strewn scribbling of a madman. One passage
throughout the cabin, tossed about as if clearly states:
in a beastly frenzy. Portions of the roof “Met a pale man in the woods
and the remnants of primitive furniture today. He laffed at me and said we
litter the floor. If the posse has a light were his. I asked who he was, to
of some sort they find a word scrawled which he replied ‘I once was as
on the northern wall, clawed deeply you and named Lansford. Now I
The abomination is furious at the
destruction of its cattle (the cannibals).
It settles for no less than the death of
every member of the posse.

Don’t Play with Your


Food!
Hastings uses the black magic power
zombie to raise 1 workman for every
two posse members as frozen dead and
one body part for each member of the
posse for its attack (increase this
number if you need a bigger challenge,
Marshal). Hastings does this before
emerging from the shadowy forest,
lumbering out of the dark tree line as
the dead rise.
Any hero unlucky enough to witness
this must make a guts check against a
Hard (9) TN. (Don’t forget the Fear
Level!) Any hero still in the cabin sees
the dismembered pieces began to
writhe and move toward the posse.
Needless to say, this requires a Hard (9)
guts test as well.

Breaking Bottles
Hastings is well aware of the danger
the Donner ghosts pose for him. He
am far more.’ I knew him then, immediately focuses on any hero who
and would have kilt him, save damages the bottle tree. There are
hunger had sapped my strength.” seven bottles on the tree.
It takes seven successful Fair (5)
Allow the party 30 minutes to search shootin’ rolls with a rifle or pistol, or 4
the cabin (three search rolls per hero). with a shotgun to break all the bottles.
After this, Hastings arrives at home, A cowpoke trying to break them by
such as it is. hand can break one an action, as long
as he’s within reach of the tree.
Here’s Lansford! Thrown weapons follow the same rules
as rifles or pistols.
Hastings, sensing the arrival of the Once all the bottles are broken, the
posse in the area, has returned early ghosts are released. A pale green haze
from his nightly hunt. The monster was swirls from the shards of glass. Within
not totally unsuccessful before the fog are the hollow-eyed and
returning, for slung over its shoulder is emaciated faces of the Donner dead.
the body of Kingsley. Hastings stares in horror as tendrils
If the posse brought Kingsley along, lash out toward him. Within moments
hes found another poor sap for the he is totally enveloped within the haze.
larder gibbering in the woods not long The specters begin to devour both
after the party left the camp site. Hastings body and the manitou
inhabiting it. Any posse member
watching this must make an Incredible
(11) guts check.
18 Marshal Once Hastings has been destroyed,
any zombies he raised or animated
parts fall lifeless to the ground.
Lansford Hastings
Hastings now resembles a bloated, 8’
tall human. The manitou’s essence has Guess Who... 19
so filled his physical form that it is
swollen almost to bursting. His skin is
bluish white and cracked from the cold first two levels of wound modifiers
that constantly surrounds him. and Wind loss, as if he were
Dark blue lines outline Langsford’s undead.
frozen veins. His teeth are uniformly Zombie Parts: His power is limited to
pointed and even, his lips are split in the corpses of either cannibals or
numerous places. His eyes are coal their victims. Hastings also
black save for tiny red sparks at the possesses the unique ability to
center. animate portions of corpses killed
When he speaks it is in the by cannibals. He can affect twice
manitou’s voice, deep and rumbling, as many of these as normal,
trailing off into the tinkling of breaking complete zombies (i.e. 2d6). These
icicles. portions all have the same
statistics, although the flavor
Profile: Lansford (sorry) of each varies—after all,
Hastings parts is parts.
Description: See above.
Corpor eal: D:2d6, N:2d8, Q:3d8, S:2d12,
Corporeal:
V:3d12
Dodge 2d8, fightin’: brawlin’ 4d8, sneak Profile: Frozen Dead
6d8, throwin’: bolts o’ doom 3d6 Corporeal: D:2d6, N:2d6, Q:2d6, S:3d10,
Mental: C:3d8, K:2d8, M:3d12, S:1d10, V:2d10
Sp:2d10 Climbin’ 1d6, dodge 2d6, fightin’:
Faith: black magic 4d8, guts 4d10, brawlin’ 3d6, shootin’: pistol, rifle,
overawe 4d12 shotgun 2d6, sneak 3d6
Pace: 8 Mental: C:2d10, K:1d6, M:1d6, Sm:1d6,
Size: 8 Sp:1d4
Wind: 22 (see below) Overawe 5d6
Terror: 11
error: Pace: 6
Special Abilities: Size: 6
Armor 3 Wind: 14
Black Magic: Bolts o’ doom 2 Terr or: 9
error:
(appear as torrents of snow Special Abilities:
emanating from Hastings arm. Armor: -4 (Light). Their frozen flesh
Swirling in the snow can be seen is hard and resilient.
transparent skull-like shapes), Damage: Bite (STR) or icy claw
zombie 3 (see Zombie Parts for (STR+1d6). The zombie can use one
details). or the other, not both.
Damage
Damage: Claws (STR + 1d6), or bite Fearless
(STR) Gear: Although sometimes armed,
Immunity: While his dark protection these frozen dead are armed with
makes him very tough, a straight- only their claws and teeth
shooting posse can drop him—for a Immunity—Fir
Immunity—Fire: e: Frozen dead take
little while. Only the ghosts of the only half damage from fire and
Donner party trapped in the bottle fire-based attacks due to their
tree can permanently put him iced-up bodies.
down. Otherwise, he quickly melts Undead: Focus: Head.
into the snow, only to rise again Description: These escapees from the
the next night. grave are blue-skinned from their
Night V ision
Vision
ision: Langsford can see frozen flesh and are missing bite-size
normally in all but total darkness. hunks of flesh in several places. The
Unnatural Har diness: Although
Hardiness: cold has frozen their faces into a
“alive,” Hastings ignores stun, the rictus of death.
After Dinner Mints
After defeating Hastings, posse
members suffering from his influence
recover, provided they have not already
given in. The heroes still have to eat to
recover any Wind lost to starvation, but
any sort of food now sates their
hunger.
The party can locate another five
workmen with a day or two of
searching the area around the lake.
The men are unnerved and take a
good deal of coaxing to come out from
hiding. Further searching turns up only
the half-eaten remains of the less
forntunate members of the crew.
The trip back to Johnson’s trading
post is long and arduous thanks to the
heavy snowfall, but otherwise
uneventful. From there, it’s a relatively
easy journey to Virginia City; the snow
didn’t reach too far down the slopes of
the mountain.
The railroad is disturbed by the
events in the pass, but is nonetheless
grateful that the hereoes were
successful. They offer a $100 bonus to
each member—provided the posse
swears to secrecy.
Although no one quite believes any
wild claims of cannibal snowmen or
Animated Parts ghostly whiskey bottles, it’s obvious
that something went terribly wrong
Corporeal: D:1d4, N:1d6, Q:1d4, Q:1d6,
with the work party in Donner Pass. It
V:2d8
would certainly complicate matters for
Fightin’: brawlin’ 2d6
the Denver-Pacific if it were to have to
Mental: C:1d6, K:1d4, M:1d4, Sm:1d4,
explain why its workers were eating
Sp:1d4
each other!
Pace: 4
The railroad has suffered a brief
Size: 2-3
setback in its plans. However, as a
Wind: 12
number of the main competitors are
Terr or: 9
error:
interested in the progress of the
Special Abilities:
Denver-Pacific, it is doubtful that the
Damage: Flail/Bite/Kick (STR)
westward drive will be long delayed.
Fearless
Immunity: Animated parts are
immune to stun, the first two Bounty
levels of wound modifiers, and
Saving Elias: 1 white chip.
Saving
Wind loss, just as if they were
Figuring out the bottle tree was
normal undead.
Hastings’ w eakness
weakness
eakness: 1 red chip to the
Description: Per the name...
hero who does.
Rounding up surviv or
survivors: 1 red chip.
ors:
Defeating Hastings: 1 blue chip. Also,
Defeating
each surviving member has earned a
point of Grit. A Legend Chip goes
20 Marshal into the pot for ending a decades
long menace.
Bad Moons Risin’ 1878

Full Moon New Moon


Since Deadlands is a horror game, it’s
— January 3 (Thur)
likely at some time during a campaign
January 19 (Sat) February 2 (Sat)
a Marshal—or a careful player—is going
February 17 (Sun) March 4 (Mon)
to want to know when the next full
March 18 (Mon) April 2 (Tues)
moon is going to fall. Even if you’re not
April 17 (Wed) May 2 (Thur)
worried about lycanthropes or evil cults
May 16 (Thur) June 1 (Sat)
in your campaign, it often helps to
June 14 (Fri) June 30 (Sun)
know what sort of light is around for
July 14 (Sun) July 29 (Mon)
night time excursions.
August 13 (Tues) August 28 (Wed)
With that in mind—and because full
September 11 (Wed) September 26 (Thur)
moons and Halloween just seem to go
October 11 (Fri) October 25 (Fri)
hand-in-hand—here’s a quick set of
November 10 (Sun) November 24 (Sun)
charts listing full and new moons for
December 9 (Mon) December 23 (Mon)
both Wasted and Weird West campaigns.

1876 2094
Full Moon New
Ne w Moon
Full Moon Ne
Neww Moon
January 11 (Tues) January 26 (Wed)
January 1 (Fri January 16 (Sat)
February 9 (Wed) February 25 (Fri)
January 31 (Sun) February 15 (Mon)
March 10 (Fri) March 25 (Sat)
March 2 (Tues) March 16 (Tues)
April 8 (Sat) April 24 (Mon)
April 1 (Thur) April 15 (Thur)
May 8 (Mon) May 23 (Tues)
April 30 (Fri) May 14 (Fri)
June 7 (Wed) June 21 (Wed)
May 30 (Sun) June 13 (Sun)
July 6 (Thur) July 21 (Fri)
June 28 (Mon) July 12 (Mon)
August 5 (Sat) August 29 (Sat)
July 27 (Tues) August 11 (Wed)
September 3 (Sun) September 17 (Sun)
August 26 (Thur) September 9 (Thur)
October 3 (Tues) October 17 (Tues)
September 24 (Fri) October 9 (Sat)
November 1 (Wed) November 16 (Thur)
October 23 (Sat) November 8 (Mon)
December 1 (Fri) December 15 (Fri)
November 22 (Mon) December 7 (Tues)
December 30 (Sat) —
December 21 (Tues) —

1877 2095
Full Moon Ne
Neww Moon
Full Moon Ne
Neww Moon
— January 14 (Sun)
— January 6 (Thurs)
January 29 (Mon) February 13 (Tues)
January 20 (Thur) February 4 (Fri)
February 27 (Tues) March 15 (Thur)
February 19 (Sat) March 6 (Sun)
March 29 (Thur) April 13 (Fri)
March 21 (Mon) April 4 (Mon)
April 27 (Fri) May 13 (Sun)
April 19 (Tues) May 4 (Wed)
May 27 (Sun) June 11 (Mon)
May 19 (Thur) June 2 (Thur)
June 25 (Mon) July 10 (Tues)
June 17 (Fri) July 1 (Fri)
July 25 (Wed) August 9 (Thur)
July 17 (Sun) July 31 (Sun)
August 23 (Thur) September 7 (Fri)
August 15 (Mon) August 29 (Mon)
September 22 (Sat) October 6 (Sat)
September 14 (Wed) September 28 (Wed)
October 22 (Mon) November 5 (Mon)
October 13 (Thur) October 28 (Fri)
November 20 (Tues) December 4 (Tues)
November 11 (Fri) November 27 (Sun)
December 20 (Thur) —
December 11 (Sun) December 26 (Mon)
Varmints!:
Bloodsuckers

Being sort of old-fashioned ourselves,


it only makes sense that we pay our
Nachtzehrer
respects to an old-fashioned monster in A creature of German folklore,
a Halloween edition. We’ve picked an nachtzehrer means “night waster” in its
abomination near to our heart—or native language. Other terms for the
throats, as the case may be—the vampire. grisly abomination are nachttoter
Remember the thrill your players got (“night killer”) and bluatsuager (“blood
when they first confronted a strange sucker”).
abomination with little idea of how to Although it’s a form of vampiric
defeat it? undead, many of its habits resemble
Unfortunately, once a critter becomes those most associated with ghouls.
too familiar it loses some of its punch Nachtzehrers seem to prefer to feast on
when it’s time for the guts checks. One the blood of the recently dead. They
way to get that “magic” back is to lack the characteristic fangs associated
present the heroes with what seems to with common vampires, and have to
be a cut-and-dried adventure that takes chew at a body to open up the sluices,
a rapid turn for the worse when all of if you’ll forgive the imagery.
the tried and true methods have fallen That’s probably why they choose to
flat. feast on the dead; most normal folks
Here are a few unusual vampires aren’t going to sit still long enough for
pulled from folklore to put a few the thing to gnaw through to a vein!
surprises back into a campaign! A nachtzehrer’s hunger for blood, and
to a lesser extent, flesh is nearly
overwhelming. It begins by chewing at
its own extremities and clothing when
first risen from the dead. This leaves
22 Varmints! the monster’s hands and other limbs
looking torn and ragged when it finally
does emerge from the grave to feed.
The monster isn’t above attacking
the living for blood, but kills its prey
before feasting. A victim of a
nachtzehrer may appear at first to have
Varmints! 23
been killed by a wild animal attack,
and only closer examination reveals the
abnormal absence of blood. Damage: Bite (STR) and Claws
A person killed by a nachtzehrer (STR+1d6)
rises again as one of the abominations Infection: Anyone slain by a
Infection:
herself after three days, unless she’s nachtzehrer’s attack rises again in
removed from her funeral clothing 3 nights as one of the creatures.
before burial. This practice is likely to Nocturnal: The nachtzehrer is only
meet a lot of resistance in the Old active at night. Sunlight causes it
West, by the way! no harm, but it is dormant
Fortunately, its condition is not (comatose) during daylight hours.
passed on to the bodies of the already Undead: Focus—Heart. To
dead on which it prefers to feeds. permanently destroy the creature,
There are a couple of signs unique to it must be staked through the
a nachtzehrer’s activity that a sharp- heart with a rosewood stake and
eyed cowpoke might pick up on. The its mouth filled with garlic,
monster prefers to drink from the dead otherwise it eventually rises again.
and a hero frequenting the local Boot Vulnerability: Garlic, roses. The
Hill after dark might hear the sucking nachtzehrer is repelled by these
sounds under the ground. plants. To approach them, it must
Also, the abomination is a bit of a make a Hard (9) Spirit roll; if failed,
glutton and tends to drink more than it it remains 10’ from either.
needs. As a result, opening a Vulnerability: Black dogs. For some
nachtzehrer’s coffin reveals the corpse reason, the monster is terrified by
soaking in a pool of excess blood that black dogs. It must make a Hard (9)
has been purged from its body. guts check when confronted with
Vampire hunters may be in for a one.
nasty surprise when confronting an Description: The monster resembles a
nachtzehrer—religious items (crosses, walkin’ dead or ghoul more than a
holy water, etc.) have no effect on it! vampire. The two exceptions are its
Consecrate armament works normally. gnawed-upon hands and limbs and a
blood-stained mouth. The nachtzehrer
doesn’t cast a reflection in a mirror or
Profile: Nachtzehrer other such surface.
Corpor eal: D:2d6, N:2d8, S:2d10, Q:3d8,
Corporeal:
V:3d12 Shtriga
Climbin’ 1d8, fightin’: brawlin’ 4d8, sneak
5d8 The shtriga is found in Central
Mental: C:2d6 K:1d6, M:2d8, Sm:1d8, European folktales (especially
Sp::2d6 Albanian), and is sometimes confused
Area knowledge: local area 3d6, guts with the strigoi which is a Romanian
4d6 vampire. However, although the shtriga
Pace: 8 does have a thirst for blood, it differs
Size: 6 from other “vampires” in one major
Wind: 18 point: it’s not undead. Other names
Terr or: 11
error: include striga, strigon, and vyeshtitza.
Special Abilities: This bloodsucker is actually a form
Burr
Burro owing: The nachtzehrer can dig of witch who’s developed a taste for
through all but solid rock equal to human blood and uses her powers to
its normal Pace A region plagued hunt her prey. Her living status makes
by a nachtzehrer may be riddled her a particularly dangerous foe as
with barely man-sized tunnels most of the usual defenses against a
which a cowpoke could wriggle vampire (garlic, crosses, sunlight, etc.)
through—just barely. are completely useless against her.
The shtriga conceals herself in a Special Abilities:
community and, since she can travel Black Magic: Animal mastery 3,
freely in daylight, can be very difficult cloak o’ evil 4, curse 2, ghostly
to detect. Furthermore, she has the servant 1, scrye 2, stun 2,
ability to transform into an animal form transformation (normal animals
to hide her nocturnal comings and only) 3
goings. Top all that off with respectable Immunity: Although she can be
black magic powers, and you’ve got a injured or even temporarily
foe to challenge any posse. incapacitated by normal weapons
Particularly since the shtriga is more and magic, the only way to kill a
than smart enough to disguise her shtriga is to drive a wooden stake
feedings as the work of a more into her stomach.
mundane vampre! Regeneration: If not staked as
The witch is, like many of her above, she heals one wound level
undead cousins, particularly voracious per hit location each hour—
in her feedings. Often she kills her including Maimed locations.
victim in a single attack, instead of Unnatural toughness: Although
returning to feed over the course of she’s still living, due to her unholy
time. As she lacks fangs, she’s forced to practices, the shtriga is treated as
use a knife, dagger, or other cutting Undead for the purposes of
instrument to draw the blood, though. damage, stun and Wind loss.
Her gluttony often leads her to Vulnerability: Cross made from pig
consume more blood than she can bones. For some reason, only this
assimilate, however, and a sure-fire way type of cross has any effect on a
to tell a shtriga is haunting a shtriga. When faced with one, she
community is a tell-tale pool of must make an Incredible (11) guts
regurgitated blood near the site of the roll or be forced to remain 10’ away
attack. from the device.
A hero who recognizes the shtriga’s Description: A normal, older woman of
activities can fashion an amulet using Central European descent. After a
this vomited blood as an ingredient feeding, her skin takes on a bright
(yuck!) with an Incredible (11) academia: red blush, her belly is distended, her
occult roll. such an amulet provides +4 lips bloodstained, her eyes crimson,
to all rolls made to resist the witches and she appears much younger.
black magic.
Upir
Profile: Shtriga The upir is another type of vampire
Corpor eal: D:3d8, N:3d6, S:3d8, Q:4d8,
Corporeal: from Central European legend, with
V:4d10 reports dating back to the 16th century.
Climbin’ 4d6, dodge 3d6, fightin’: This abomination is undead, unlike the
brawlin’, knife 5d6, lockpickin’ 2d8, shtrigoi, and one of the most powerful
sneak 6d6 forms of bloodsuckers a posse is likely
Mental: C:2d10, K:3d8, M:3d10, Sm:2d12, to run into, short of a nosferatu,
Sp:4d10 Ancient One, or Dracula himself!
Academia: occult 4d8, faith: black magic Upirs aren’t given to traveling, and
4d10, guts 2d10, overawe 3d10, usually haunt the locale near their
persuasion 4d10, scrutinize 3d10 place of death or interrment. An upir
Pace: 6 usually begins as a restless spirit or
Size: 6 ghost, similar to a poltergeist, except
Wind: 20 that it attempts to smother folks or
Terr or: 7 (when exposed)
error: even domesticated animals. After a
short period of plaguing the area, the
spirit returns to its dead body and
animates it as an undead vampire.
In corporeal form, the upir usually
24 Varmints! kills its victims by strangulation. This
may lead initial vampire hunters astray,
as the cause of death is suffocation or
a broken neck. The abomination draws
blood from the victim after the fact by
biting the victim’s tongue—an area
often overlooked by 19th century
doctors in a post-mortem!
However, the upir has another
weapon in its arsenal should old-
fashioned choking fail. The monster
can kill a person unlucky enough to
simply meet its gaze!
The upir, while nocturnal, suffers no
damage from exposure to sunlight and
holy items have no special effect on the
moster. Additionally, the creature has
two hearts and is immune to the
staking experienced vampire hunters
may rely upon to eliminate undead
bloodsuckers.

Profile: Upir
Corporeal: D:3d6, N:2d8, S:4d12+6, Q:4d10,
V:3d12
Climbin’ 2d8, dodge 3d8, fightin’:
brawlin’, wrasslin’ 5d8, sneak 3d8
Mental: C:2d8, K:2d6, M:3d6, Sm:3d6,
Sp:3d10
Area knowledge: local region 4d6,
overawe 3d6
Pace: 8
Size: 6
W ind: 22 the victim’s Vigor. The victim
Terr or: 9
error: suffers the difference in Wind,
Special Abilities: should she lose. If the victim goes
Damage: Claw (STR) bust, her neck is broken, killing
Fearless her instantly. A successful opposed
Gaze: The upir can spend a Blue Fate test of Strength (and an action)
Chip and an action to meet an breaks the upir’s grip.
opponent’s gaze with its own stare. Undead: Focus—Head. Only an iron
The victim must make an opposed spike driven through the upir’s
roll of Spirit against the upir. If she skull permanently destroys it.
loses, she suffers a Heart Attack as Completely burning the body has
described on the Scart T able in the
Table the same effect.
Marshal’s Handbook. Vulnerability: Poppy seeds. If
Nocturnal: The nachtzehrer is only confronted with a line or trail of
active at night. Sunlight causes it poppy seeds, the upir must make
no harm, but it is dormant an Onerous (7) Spirit roll to cross it.
(comatose) during daylight hours Otherwise, it must either go
unless aroused. Then, it is -4 on all around or turn back.
Trait and Aptitude rolls. Description: The upir looks much like
Strangle: The upir’s incredible it did in life. However, its eyes never
strength allows it to crush its blink and two distinct curls appear in
victims’ throats or break their its hair. After feedings, its skin takes
necks. With a raise on a fightin’ on a reddish cast, but is otherwise
attack, the upir grabs its foe’s neck slightly paler than in life. The upir
and begins to strangle. Roll an does cast a reflection when
opposed test of its Strength versus confronted with a mirror.
The Medicine Bag:
More Voodoo
Gris-Gris

Digging into the Medicine Bag for Blood Money


this issue we find some Voodoo spells
that didn’t make it into Hexarcana. Trait: Spirit
These were written for the revised TN: 11
arcane background: voodoo found in Speed: 4 hours
that book, but they work just as well Duration: 1 week/faith: voodoo level
with the original rules found in the Range: Touch
River o’ Blood campaign set. To use the Nobody in his right mind steals from
older rules, just change any reference a conjure doctor, if he knows anything
to conjurin’ to “this spell” and you’ll about voodoo. There are some
have no problem! frighteningly potent curses that a
In addition to the spell’s description, voodooist can call down on a cowpoke—
there are five entries: Trait, TN, Speed especially when the caster is perturbed.
Duration, and Range. The explanations Blood money is one of those.
for these are pretty self-explanatory, but This spell is cast on a valuable item
you can also find more detailed belonging to a voodooist. If the object is
discussions in either Hexarcana or River taken from the caster without his
o’ Blood, should you have any questions. blessing, the person making off with
Finally, if the spell has specific the item is in for a string of
components, we’ve mentioned them in extraordinarily bad luck until she rids
the description. Some have generic herself of it.
ingredients and these are explained in The curse follows the stolen item for
the description as well if appropriate. its duration, so if the thief gives it to
someone else, that person now suffers
the effects of blood money.
As long as the cursed item is in a
person’s possession, the thief (or poor
26 The Medicine Bag sap the thief passed the goods off on!)
has a greater chance of going bust on
any Trait or Aptitude roll. By the way,
“possession” in this case isn’t limited to
actually being on the victim’s person.
As long as she “owns” the cursed item,
she suffers the gris-gris, no matter
The Medicine BAg 27
where she’s stashed it!
The person in possession of the
cursed goods needs one less “1” on any Once prepared, the dread charm lets
Trait or Aptitude roll in order to go bust. a voodooist force another cowpoke to
The victim must roll at least a single 1 make a guts check, just as if the poor
to go bust. sap had been confronted with an
For example, if she was rolling five abomination with a Terror score. This
dice, she’d go bust if two of her dice takes an action and the victim must be
came up 1s; on three dice, she’d only in range. Also, the target must make
need a single 1. But no matter how few eye contact with the voodooist for the
dice she actually rolled—even if only charm to take effect.
one die—she’d still need to actually roll If those conditions are met, the
a 1 to go bust cowpoke must make a guts roll against
The voodooist must have the item in an Onerous (7) TN. For every success
his possession when he casts the spell the voodooist got on her roll to cast the
and must actually own it. No cursing spell, that TN is raised by one level. If
someone else’s belongings this way! the victim fails the roll, the Marshal
Also, someone must actually intend to should roll results on the Scart Table,
steal the item for the curse to kick in. if just as if he’d failed a Terror check
he simply plants (or gets someone else against a TN of the same value.
to plant) the item on another cowpoke, All normal modifiers to guts checks
blood money doesn’t work. apply to this roll: brave, Fear Levels, etc.
Although it’s usually cast on a single
object, the spell can protect a group of
similar items, provided they’re kept in a
single location—like, for instance, a
sack of money. In that case, the curse What’s in That thing?
affects whoever has the largest amount
of the cursed goods.
This spell requires ingredients and So, you might be wondering exactly what
powders worth a total of $5. it is your voodooist character is scroungin’
Alternately, the voodooist can find the when he puts together a conjure bag. Here’s
components with a Fair (5) scroungin’ a short list of some of the things in a bag:
roll.
The voodooist can have no more Alfalfa Ashes (various)
items (or groups of items) protected by Bones (animal) Blood (animal)
blood money than his conjurin’ level at Catfish Spines Catnip
any one time. Each item (or group) Cayenne Pepper Coffin Nails
requires a separate casting as well. Dandelion Dust (from a footprint)
Ginseng Graveyard Dirt
Holly Knotted Cord
Dread Charm Licorice Powder Lodestone Powder
Trait: Mien Mandrake Mistletoe
TN: 7 Myrrh Needles
Speed: 1 hour Peppermint Poppy Flowers
Duration: 1 day/faith: Voodoo level Rose Hips St. John’s wort
Range: 1 yard/conjurin’ level Salt Spider (dead)
This conjure bag lets the voodooist Thread (various colors) Thyme
tap into the darker side of the Hunting Wax (usually a ball) Wild Grape Root
Grounds, providing a target with just a Paper with a victim’s name written on it
brief glimpse of some of the horrors Splinters from a tree stuck by lightning
that hide there. Few folks can walk
away from such an experience
unscathed!
Once used, the charm looses its wound level of damage or 5 Wind. The
potency. Otherwise, it lasts for the charm is a one-shot deal, so no matter
listed duration. how many raises she received, the
A voodooist can prepare as many voodooist can only use the conjure bag
dread charms as she has conjurin’ to protect against a single source of
levels, but only she can make use of damage.
them. Abominations are unaffected by However, she chooses when she
the conjure bags created by this spell; wants to apply the Gran Siligbo’s
after all, they’ve probably seen much blessing; she doesn’t have to use it
worse! against the first attack she suffers. She
can wait until after both hit location
and damage have been rolled to decide
Gran Siligbo’s Blessing to use the conjure bag.
Trait: Knowledge The conjure bag takes $10 dollars
TN: 7 worth of components, or she can locate
Speed: 1 hour them for free with a Fair (5) scroungin’
Duration: 1 day/faith: voodoo level roll.
Range: Self A voodooist can only have a single
The loa Gran Siligbo is often called Gran Siligbo’s blessing at any time. Only
on by practitioners of voodoo to prevent the voodooist who made the conjure
physical harm of any sort. This spell bag can gain the benefits of its effect.
creates a conjure bag that provides the
voodooist with temporary protection
against injury.
Petro Conjure
For each success and raise the Trait: Smarts
voodooist gets on her conjurin’ roll, TN: 7
Gran Siligbo’s blessing prevents a single Speed: 1
Duration: Special
Range: Self
Most of the time, voodooists prefer to
work with rada loas. Only a few spells
practiced by good folk call on the petro
loas; they’re far too malicious to consort
with on a regular basis! Still, the petro
loas are known to pack the greatest
whallop when it comes to working
voodoo, so from time to time, a conjure
doctor or mambo may invoke their
power to add a little extra punch to
another spell.
Petro conjure is cast immediately
before the hero attempts another
voodoo spell. It refocuses the second
spell to use petro instead of rada loas.
This gives the spell a bit more power—
but at a price!
As long as the second spell is
successful, treat the result as if the
caster had received an additional raise
on his conjurin’ roll. Note that petro
conjure gives no bonuses to the actual
roll to succeed; it only adds a raise to
the final total. This bonus counts for
resisted spells as well as those that
require the caster to beat a simple TN.
On the other hand, if the caster fails
the roll to cast the second spell (or fails
to overcome the target in a resisted
roll), it’s treated as if he’d gone bust on
his conjurin’ roll. There is no halfway
with a petro conjure-boosted spell!
This is one of the fastest voodoo
The Medicine BAg 29
rituals to cast, and requires no
ingredients or conjure bags either.
Apparently, the petro loa are quite
happy to get involved with the physical Tangled skein requires several pieces
world. of yarn, the name of the first person to
contact the document (as noted above),
and an additional $20 worth of
Tangled Skein components to cast. Miserly voodooists
Trait: Knowledge can find these last ingredients on an
TN: Special Onerous (7) scroungin’ roll instead.
Speed: 4 hours This spell, while seemingly rather
Duration: Permanent innocuous, has tremendous applications
Range: 5 miles/conjurin’ level in the Wierd West. It can cause an
Voodoo is a more subtle form of magic organization to lose court documents,
than a huckster’s hexes or a black deeds, bills of sale, contracts, Texas
magician’s spells. In spite of this Ranger reports, warrants, and more!
subtlety—or perhaps because of it— For purposes of “changing hands,”
voodooists can accomplish things no tangled skein counts not only
other arcane practitioner could hope to individuals within the organization, but
do. any outside agencies that come in
Tangle skein calls on the loas to contact with the item as well. For
cause a bureacracy to succumb to example, a telegraph operator who
complete incompetency with regards to sends a reporter’s story over the wire to
a single item. Granted, that’s not really the home office does count for
that great a feat in most bureacracies, purposes of the spell!
but this spell allows the voodooist to When using the table below, here are
target a specific document to be lost. a few rules of thumb. In general,
The TN for the spell is based on how assume that only small, local
many channels the item or document organizations (town marshal, county
must pass through—or how many people patper etc.) have two contacts involved
have to sign it, log it, review it, or simply in a process. Medium-sized companies,
carry it down the hall. The table at the such as Bayou Vermillion, the
end of this description gives the exact Tombstone Epitaph, and circuit courts
TNs for the conjurin’ roll. At least two have three to four.
people must come in contact with it for Federal courts and most large
tangled skein to work. companies, like Hellstromme Industries,
If the caster succeeds, at some point have five to six. Only truly enormous or
in the process the item is lost, complex organizations, such as
completely and utterly. No record of Sweetrock Mining Company, the
where it disappeared can be found; for Agency, Congress, and so forth, are
all intents, it ceases to exist. likely to have seven or more.
To cast the spell, the voodooist must if the object is likely to be archived
know the name of the person who first or maintained for a long time, the
handled the document in the Marshal also may lower the TN.
organization, whether it be the agent
who scribed a field report, the clerk
who copied the legal documents, or Tangled Skein
even the deputy who logged evidence.
The item or document must be
within range at the time of casting. Contacts TN
After that, it can travel outside of the 2 13
range without negating the spell. Once 3 to 4 11
cast, the curse sticks with the 5 to 6 9
document; it does not expire! 7 or more 7
For a Fistful of
Dollars...:
Undertakers &
Gravediggers

For a Fistful of Dollars is another of


our semi-regular features, like Varmints!
It’s a Living...
or The Medicine Bag. We’ve dedicated it If there’s one thing that can be said
to detailing the more mundane about graveyards, it’s that folks are just
occupations and endeavors heroes may dying to get in! All jokes aside, though,
engage in to eke out a living—jobs that the role of the undertaker has seldom
are interesting, but unlikely to ever get been considered a glamorous or even
detailed in a full-sized sourcebook. desireable one for many folks. That’s
In future installments, you can expect not too surprising when you consider
to get information on journalists, much of their interaction is with the
cowboys, and other Weird West dead!
occupations. But we won’t be limiting it Still, in the Weird West, this can
to just historical positions; you can also make for an interesting character to
expect to get background on pre-Last play. An undertaker is likely to be
War jobs that give a character either a rather jaded to dead bodies and, given
little more background or maybe even an the odd circumstances of the last
edge or two. decade and a half, is also likely to have
While we promised all you aspiring a good idea that something’s not quite
yellow journalists that we’d be covering right in the world.
muckrakers last issue, we instead chose Better yet, professional experience
an undertaking that we feel is may have provided him with a few
appropriate to the season—the expedient ways of dealing with
caretakers of the dead. recalcitrant dead. While recent events
may be unsettling to the average
townsfolk, undertakers are possibly the
only group to actually see a benefit in
the unusual recent occurrences. If
30 For A Fistful... nothing else, at least now they can
enjoy repeat customers!
Gravediggers
Before we get into the meat of this
article, let’s take a moment and talk ...of Dollars 31
about gravediggers, the “right-hand
man” of the undertaker, so to speak.
Assuming the undertaker doesn’t dig For short periods, the undertaker (or
the grave himself, he usually hires a family) purchases ice blocks or simply
local handyman (or drunk) or two to do rents a space for the body in the local
the job. icehouse. While the remains can be
Usually, gravedigging isn’t a full-time preserved this way for a lengthy period,
occupation. Depending on the locality, usually the cost of iceblocks is too high
the frequency of work, and the to do so for too long. Plus, few icehouse
competition, an average gravedigger can owners are thrilled about having a dead
earn between 50¢ and $3 for a single body in their place of business!
gravesite. Unless the turnover rate in the Along a similar vein, in extremely
area is fairly high, most folks involved in cold weather, the body can be stored in
this line of work have other jobs. an outbuilding, like a shed or barn,
where the temperature prevents it from
decomposing. In northern regions, like
The Life of a the high plains states or Canada, this is
often a necessity as the ground
Corpse becomes frozen solid, preventing
anyone from digging a grave before the
The Civil War marks a turning point spring thaw.
in many aspects of American culture. The other method of preservation
The handling of the dead is one of the takes more time, but also provided a
most profoundly affected. longer “shelf life.” In short, the
Battlefields covered with literally undertaker removes the body’s internal
thousands of dead bodies have forced organs, fills the cavity with sawdust or
both sides to develop new methods for similar stuffing, sews it up, and places
dealing with the dead. The art of the it in a solution of water, salt, alum, and
embalmer gained its first toehold in other chemicals. In effect, the
American society preparing fallen undertaker pickles the remains.
soldiers for the return home. This process requires nearly a month
of soaking in the solution. Afterwards,
Preservation the body is placed on a board to dry
and the undertaker makes small
Methods incisions to drain the fluid from within.
The modern technique of draining The liquid often turns the skin red or
the blood from a body and replacing it gray in patches and leaves the remains
with a preservative fluid existed for with a distinctive twangy odor as well.
nearly a century prior to the Civil War. Although this procedure does
In 1775, an anatomist in England preserve the corpse, it leaves it none
embalmed a woman’s body in this too lifelike. More than one traveling
fashion, as the marriage contract had carnival has obtained such remains and
stipulated her husband would have uses them as displays in the freak
control of her fortune only “as long as show tents!
she remained above ground.”
The process was so successful, the Modern Embalming
husband had to place public notices in
newspapers of when his “wife” was The Union was the first North
available for public viewing! American country to begin using
Prior to modern embalming modern embalming techniques.
techniques, bodies were preserved in Although many like to attribute the
one of two ways. Both practices practice to former President Lincoln’s
continue in the West for various concern for Union soldiers the real credit
reasons. belongs to Dr. Thomas Holmes.
Using a combination of hand- and However, as towns and cities began to
foot-powered pumps combined with good grow both in size and population, it
old-fashioned gravity, Dr. Holmes drained became obvious that burial grounds
the blood from his subjects through shouldn’t remain inside the community’s
arterial incisions and replaced it with a limits. Not only was there a concern for
preservative chemical solution. Once so the space, but flooding or other ground
treated, the body is protected against disturbances tended to turn up long-lost
decomposition for longer than anyone relatives.
had reason to keep it above ground! While New Orleans’ above-ground
Now, unlike President Lincoln, it’s tombs are one method of handling this
arguable that Dr. Holmes had concern problem, most cities have opted to set
for nothing but his bank account when aside ground outside their limits for
he rushed to the front to preserve the burial plots. For you tinhorns, in the
remains of Union soldiers for their West, these areas are called “Boot Hills.”
return home. If nothing else, the fact No one can quite agree about the
that he charged the bereaved families a reason for “Boot” in the name of
hefty $100 for the service should be a Western graveyards, but most are placed
strong hint. Over 4,000 embalmings later, on ground higher than the local flood
Dr. Holmes returned to his native New waters reach (for reasons noted above),
York a very wealthy man indeed! and that’s likely where the “Hill” portion
Regardless of the motive, Dr. Holmes of the name originates.
opened many American eyes to the
potential of embalming.
Graves
Contrary to popular belief, most
Preservation in the West graves—at least those in the West—don’t
Regardless of the utility of the quite reach six feet in depth. More
modern embalming process, it is, as of commonly, the remains are only three
1878, not in widespread use—particularly to four feet below the surface, and
in the West. It may take another decade sometimes even less! While part of the
to become commonplace in both the reason for shallow graves may be the
Union and Confederacy, and many relative security from flooding allows
European countries are likely to take them to sit closer to the surface, no
even longer to accept it. doubt simple laziness plays a role as
In the Weird West, the average well.
undertaker makes due with ice or Back East, the average grave in a
“pickling” the remains to preserve them. cemetery is deeper, usually closer to
Keep in mind that the rather unsettling the standard six feet. On large
nature of a “pickled” corpse makes it battlefields along the border the graves
an unusual practice, used only in tend to be shallower—and mass burials
extreme or important circumstances. aren’t unheard of!
Of course, in the Weird West, shallow
graves just make getting up easier on
Burials those folks who don’t have the
Until the mid-19th century, most common decency to stay down.
graveyards in America were simple It’s common practice to pile rocks on
affairs, usually attached to the local gravesites in desert or high plains
church. Often this placed them near regions where winds or scavenging
the focal point of a community. In rural animals like coyotes might unearth the
areas, cemeteries are often found alone remains. In forested areas, folks more
alongside a trail or road, without a commonly cover the grave with the
nearby church. smoothest dirt from the whole, building
it into a small mound.
In established Boot Hills,
gravediggers are less likely to pile rocks
on a grave, regardless of the region. It’s
32 For A Fistful... just plain unsightly to have a graveyard
cluttered with rock piles!
There are even accepted practices for
the position of the corpse in a grave.
In the southwestern states and
territories of the Confederacy, honest
...of Dollars 33
folk are buried with their heads to the
west and feet to the east. That way,
when Judgment Day comes, they’ll rise Perhaps one of the most interesting
to face the Resurrection. Outlaws, on the developments, at least in the field of
other hand, are buried in the opposite mortuary science, to come out of the
direction—so they can get a headstart on War, is the interment sack, or, to use a
the Devil! more vulgar term, a “body bag.”
First recorded at Gettysburg, they are
Markers actually rubberized sacks used by the
soldiers as sleeping bags in rainy
In Great Plains towns, tombstones weather. An enterprising soldier
are actually fairly rare. Not that people discovered that, with the drawsting at
don’t care as much for their departed one end pulled tight, the bags served to
loved ones, but both quarried stone and keep the body protected and the odor
stone cutters are in short supply. Larger of death at bay—somewhat.
towns, like Dodge and Cheyenne, have Although an attempt is being made
such services—after all, you get enough to market the bags to civilians, the
folks together and you can sell sacks haven’t quite caught on with the
anything. In general, most towns make public as yet.
due with cheap, carved wooden One last note: The word “casket” is
markers. considered somewhat unrefined by
Now, communities nearer the undertakers. “Coffin” is the preferred
Rockies or in the Maze are a different term.
story. There, suitable rock usually can
be found locally, and often a resident
can carve an adequate, if not
necessarily artistically rendered, marker.
The Cost of Dyin’
Coffins and Caskets
Services
Until the early part of the century,
Burial permit $1.50
only the richest folks used coffins. In
Burial plot (sometimes free) $0-$5+
fact, in Europe, church officials actively
Coffin, pine box $4-$7
campaigned against caskets as they
Coffin, fancy wood $8-$40
prevented normal decay and caused
Coffin, metal $35+
graveyards (then around churches, if
Death certificate .50¢
you recall) to fill up. Still, by the early
Embalming $10+
1800s, coffins were in wide use at least
Funeral services $1.50+
in America.
Hearse rental $8-$10+
Everyone’s familiar with the
Ice (for preserving) $10
standard, pine-box shape of a simple
Washing/dressing body $5
coffin. Roughly rectangular, with a
slight widening at the shoulders, it is
Undertaker/Gra
Undertaker/Grav v edigger Expenses
the most common form the interment
Cosmetic cream .25¢
box took in the West. However, it was
Embalming gear $12+
far from the only one.
Hearse, simple (open buggy) $40+
Coffin designs were patented in
Hearse, fancy (closed, decorated) $1000+
tapered, tear-drop, cruciform, and a
Pick $2
half-dozen other shapes, while pottery,
Shovel $1.50
glass, cement, rubber, and even papier-
Suit, simple black $7.50
maché were used as construction
Tophat, black silk $3.50
materials. It all depended on exactly
how much the family wanted to—or
could—spend on the last resting place.
Funerals In some communities, the
undertaker combines the jobs of other
Although the face of the American professionals. While a medical
funeral is changing in the wake of the occupation such as doctor or dentist
Civil War, the ceremonies remain may seem the most logical choice for
simple affairs, at least on the far side an undertaker, often he is a livery
of the Mississippi. Most often, formal owner, woodworker, or furniture maker.
rites are conducted only at the Since he builds the coffins, it made the
gravesite, and then merely a Bible most financial sense for him to sell
reading and short eulogy by a local them as well. In the case of the livery
preacher, priest, or minister. owner, she’s the person who most
Usually the remains are kept in the often has to cart the remains to Boot
home of family, or failing that, the Hill.
undertaker’s shop (if one exists), Only the largest towns in a state or
overnight. Often, relatives or friends territory are likely to produce enough
stay awake near the body for the entire business to support a full-time
night prior to burial. Although this is a undertaker. Boomtowns—cattle or
traditional form of paying respects, no mining—tend to have a larger
doubt in the Weird West it has a more percentage of undertakers in the
practical application as well. populace than other communities.
Nothing like having Aunt Gertrude It’s safe to assume that many
up and frightening the children before moderate-sized towns look favorably on
her memorial ceremony! gaining the services of a full-time
Due to the scarcity of embalming, it’s undertaker, particularly given recent
unusual for a body to be held for events. Some even actively pursue the
viewing or memorial services for more recruitment of these professionals!
than a couple of days—particularly in Why? Well, one of the official duties
the heat of summer! In the few often assigned to an undertaker is the
instances where one is, ice is liberally filing of death certificates; some even
applied in the coffin to delay perform autopsies. Given the rising
decomposition. The water from the incidence of “premature burials” since
melted ice tends to damage rugs and the mid-1860s, most folks might prefer a
carpeting, though, providing yet another professional look over their remains
reason for not holding long memorial and those of their dead loved ones
viewings! prior to getting planted in the local
cemetery!
Undertaking as a
Profession The Association for the
Prevention of Premature
Although nearly all communities Burial
have someone who cares for the
deceased, only larger ones typically can While we’re on the topic, let’s take
support a full-time undertaker. Often just a moment to discuss premature
the duties are filled by the town burial. It is, unfortunately, a rather
preacher or priest, with local handymen common occurrence prior to the
providing the services of gravediggers widespread use of embalming, and a
and coffin makers. common fear among folks.
Of course, in such smaller towns, Not that embalmers necessarily look
little or no facilities were available for that much closer, mind you, but having
preserving the remains, or providing one’s blood drained and replaced with a
more than the most basic services. preservative liquid tends to make
certain you’re dead!
Anyway, the truth is that a
disturbingly high number of live folks
end up in a grave ahead of their time.
34 For A Fistful... Even a medical practitioner sometimes
failed to correctly diagnose death in a
patient! Given the tools and conditions
of the time, that isn’t too surprising,
but still of little comfort to someone
who wakes up with a coffin lid 2
...of Dollars 35
inches from the tip of her nose.
To help ease the public’s concerns (or
perhaps to take advantage of them!), a
number of inventors have developed Game
“safe coffins.” These include air tubes,
speaking tubes, bells, or other devices Applications
for summoning aid, and similar
contraptions. Less imaginative folks Rather than pitch out new
simply stick a crowbar and shovel in archetypes, we’re just going to point
with the body in case it “wakes up.” you toward some useful Aptitudes,
No record exists of even one Edges, and the like, for building a hero
successful use of such measures, but that’s got a close, professional
then again, there have been reports of association with the dead.
supposed dead folks walking about!
In 1875, thanks to a few well- Gravediggers
publicized cases, public concern over
premature burial reached such a level First, since he makes his living with
that the Association for the Prevention his hands, a gravedigger is likely to
of Premature Burial was formed in have decent Corporeal Traits,
England. Branches of the organization particularly Strength and Vigor. No
quickly spread to America. Aptitude is directly tied to the job,
The Association preaches trained although tinkerin’ might depict the
medical certification of death. It also character’s handyman nature.
seeks the closings of crowded city The Edges brave and tough as nails
church cemeteries, endorses ethical can show the effects of hard work in a
behavior among undertakers and other rather unsettling environment. On the
death-related professions, and promotes other hand, making a living in a
the use of cremation. graveyard is liable to make the fellow
superstitious, and he may have picked
up an odd habit or loco (phobia) out at
Cremation Boot HIll on some lonely night.
Interestingly enough, the Cremation
Society—which stands for pretty much Undertakers
what you’d guess—was formed just a
year earlier in 1874, by Sir Henry There are no necessary Traits for an
Thompson. Sir Henry built a working undertaker, but it’s likely that the hero’s
model and demonstrated it in 1873 in Mental ones will exceed the Corporeal
Vienna. ones. Spirit, Mien, and Vigor are
Due to church opposition and overall probably the most necessary.
public opinion, it took Sir Henry An undertaker should have trade:
another five years to actually raise undertaking at a minimum, and maybe a
enough money to build a full-sized little medicine: general, particularly if
crematory in Working, England. In she produces death certificates or
America, the practice caught on more performs autopsies. Trade: woodworking
quickly, however. is handy if the hero also makes her own
The first commercial crematory was coffins. The teamster Aptitude is
constructed in Washington, necessary for handling a horse-drawn
Pennsylvania, by Dr. Julius LeMoyne. hearse, and it’s just possible exposure to
Thanks to the ongoing Civil War, the the oddities of the dead of the past 15
practice has begun to take hold in the years may have given the character a
Union, particularly in the Northeast. little academia: occult.
Continued outrage from vocal Edges and Hindrances are as for a
Protestant ministers has delayed the gravedigger, with the addition of strong
Confederacy’s acceptance of cremation. stomach (from The Agency sourcebook).
8
Devil’s Night
by: John Hopler

Roth stepped down from the cab of armored truck lurched forward and
the semi and turned back to give his then slowly picked up speed. Sam
companion, the Templar Samantha waved to the machinegun crew perched
Stark, a hand down. atop the rig’s trailer behind the welded
“I’m capable of walking on my own,” gun shield. They waved back and the
said Sam as she batted his hand away. truck receded down the highway to a
“I’ve even been known to talk and string of whistles and good-natured
chew gum at the same time.” The catcalls.
petite Templar dropped to the ground “Fans of yours?” asked Roth. Sam
and then reached back up into the didn’t reply, she simply punched the
truck for the pair’s gear. With a loud gunslinger in the shoulder and busied
grunt and a strong tug, she pulled both herself with her gear.
of their packs from the cab. Roth shrugged into his pack,
Momentarily off balance, Sam staggered adjusted the straps, and then reached
backwards, and then, regaining her beneath his black trenchcoat to make
poise, she held Roth’s gear out to him. sure that the shoulder holsters carrying
The gunslinger accepted it with a his twin Tokarevs hadn’t become
bow while trying not to grin. “I’m sorry tangled with them. He picked up his
Your Graciousness, I was only Northern Alliance assault rifle and
attempting to help.” slung it, muzzle down, over his right
Sam shot Roth a quick glare. “Thanks shoulder.
for the ride, Bug,” she said to the truck Damn, he thought, it feels good to
driver. “If all goes well, we’ll be waiting be wearing some fresh clothes. While
for you right here when you swing the pair traveled east with the
back this way in a week. Good luck!” Convoy truck, they had been able
The Templar slammed the cab door to trade with the crew for some
shut and stepped back. Amidst the new duds. Roth picked up
sound of grinding gears and a blast of a pair of fatigue
oily black smoke from its stacks, the pants with
suspenders, a handful of black T-shirts, dilapidated house on a slight rise above
an H&K Shooting Team sweatshirt, and, the west bank of the Mississippi River.
luxury of luxuries, some new, never- The yard was overrun with weeds and
before-worn underwear. Sam bartered knee-high grass and a battered Buick
for some new blue jeans and a few with flat tires slowly rusted into scrap
sweatshirts to keep her warm in the in the carport. The only signs of
cool, late-October temperatures. Roth habitation were the matted grass near
also suspected that she had bargained the front door and a cleared strip that
for some of the men’s underwear, as had been hacked through the weeds to
the only female undergarments on the completely encircle the house. As Roth
truck had come from a lingerie store and Sam moved closer they could see
and fell well within the “butt floss” that this area was filled with an
category. intricate pattern created with painted
As he waited for Sam to finish rocks. A crudely-constructed wooden
adjusting her gear, Roth reached into ramp provided access over the rocks to
his coat pocket for his most prized a path worn in the grass.
trade of the trip: a small bundle of Roth unslung his rifle and crouched
fresh, honest-to-God cigars. He clipped behind a small tree. To his right, he saw
the end from one with the razor-sharp Sam do the same with her Mac-10.
folding knife he carried on his belt and “Hello in the house,” yelled the
fired it up with his trusty Zippo. He gunslinger. When there was no
took a long drag and released a large response, Roth hollered again—no
cloud of smoke in a satisfied sigh. answer.
Damn, it had been a long time. Just as the gunslinger began to creep
A fit of overly dramatic coughing forward, the front door opened and the
erupted behind him as the light muzzle of a rifle appeared. Roth could
autumn breeze carried the smoke in just make out a form in the darkness
Sam’s direction. “You know,” she said in beyond the doorway. “Who goes there?”
that God-you’re-being-such-a-child tone yelled a voice from within the house.
of voice that implied his IQ was one “My name’s Roth, and that’s Sam over
point above idiot, and which she there,” responded the shootist. “We’re
seemed to reserve just for him, “those looking for Bill and Mike Ryan of the
things cause cancer.” River Watch.”
“Really?” replied Roth in mock The rifle barrel wavered slightly and
surprise. “Given the fact that the Four then resumed its aim in Roth’s
Horsemen are walking the Earth, the direction. “Come on across the ramp,
dead won’t stay buried, and there are but keep your weapons lowered,” said
five biker gangs and at least one the voice.
cyborg that want me dead—that I know Sam and Roth moved slowly across
of—I’d say if I live long enough to get the ramp, keeping their weapons
cancer…” pointed groundward as instructed.
“Whatever,” interrupted the “Okay, now drop your guns and step
exasperated Templar. “Just stay back from them,” said the voice. Once
downwind of me. Now let’s go find the pair had done so, two men, both in
those River Watchers.” their early twenties, stepped from the
house. One carried a high-powered
* * * hunting rifle, the other covered the pair
with a pump-action shotgun. Both of
It only took the pair about an hour to the men were of average height and
find the location marked on the map had close-cut blonde hair. It was
they had been given: A small, obvious from their similar facial
features that they were brothers.
“I’m Mike,” said the one with the
rifle. “That’s Bill. Whaddaya want with
us?” The man addressed Roth, but his

38 Devil’s Night eyes never left Sam.


“Well,” said Roth, “we’ve been
hearing stories back west about
increased undead activity along the
river.”
“That little lady over there with the
pig-sticker,” Roth paused as Sam let
Devil’s Night 39
out an indignant grunt, “is a Templar.
The Grand High Water Buffalo back in
Boise thought she should come take a
look for herself, and I tagged along to Mike noticed the direction of the
make sure she didn’t get into any gunslinger’s gaze. “What we do in the
trouble.” River Watch is just that—we watch.
“Roth, I…” began Sam. There’s too many of them and too few
“Let’s see the tabard,” interrupted Bill. of us to try and fight them directly.
Sam removed her pack and slowly More than one Watcher has lost it
fished her tabard out from the bottom. under the constant strain, so we try to
The two men relaxed and lowered their keep our minds occupied when we’re
weapons once they saw it. not hunting or fetching water. The
“Sorry,” said Mike, his face coloring games help pass the time.”
slightly, “but you can’t be too careful “What’s that pattern around the
these days.” house?” asked Sam.
Roth retrieved his rifle and clapped Bill pointed to a book on the shelf: A
the man on the shoulder. “That’s okay. Guide to Native American Rituals. “We
I’d have been disappointed with got it out of that book. It’s some sort of
anything less.” ward against malevolent spirits. It
“Come on in and we’ll talk,” said Bill. seems to work. Just a few days ago,
He motioned for Sam to precede him about thirty deaders showed up outside.
into the house. Both of the men’s eyes They just sort of wandered around for a
never left the Templar as she mounted while and then left. A few of them
the front steps. tried to cross the circle but were
Can’t say I blame them, thought Roth, stopped, uh, dead, just like they had hit
she does look good all cleaned up. From a wall.”
everything he had heard the life of a Sam ran her hand down the line of
River Watcher was a dangerous, lonely, books; almost all of them dealt with
and thankless job. As he passed the the supernatural or occult. “Quite a
pair and entered the house, the collection you’ve got here.”
gunslinger whispered to them, “Don’t “Yeah,” said Bill, “We figured in this
get any ideas, she’s pretty good with line of work, we should get up to speed
that sword.” Both of the brothers on the subject. We traded for some and
blushed deeply and looked away. Roth scavenged the rest from a bookstore on
grinned. the outskirts of St. Louis.” He paused
Mike and Bill directed them to a for a moment, and then pulled a small
living room at the back of the house. pouch from beneath his shirt. It hung
Most of the east wall was filled with a from a leather thong. “We also made
large bay window that gave an these talismans. If you die, they’re
unobstructed view of the river. A supposed to prevent you from coming
telescope, aimed to the east, sat before back as one of those things.”
the window. Roth could see a dock at Bill glanced at his brother. “We
the base of the hill beneath the house weren’t sure if we could bring
with a small launch tied to it. A large ourselves to pull the trigger on each
bookshelf covered most of the west other—if it ever comes to that.”
wall. It contained some books, but most “Sounds like a reasonable
of the shelves were covered with precaution,” said Sam. “I hope you never
stacks of game boxes. There was a have to find out if they work,” she
large table in the center of the room. added with a smile. Bill’s face split with
Two well-worn recliners flanked the a grin so wide Roth was afraid his jaw
table. A large map dotted with stacks might come unhinged.
of small cardboard chits covered its “So, what can you tell us about what
surface. the living challenged have been up to?”
interjected Roth.
Mike motioned his guests to the two “Well,” answered Mike, “our
recliners, while he and his brother calendar’s a bit out of date, so I can’t be
grabbed some chairs from the adjoining certain, but I think tonight or tomorrow
kitchen. He spread a local map of the night is Devil’s Night.”
river on the table and quickly outlined “Devil’s Night?”
the activity they had observed in the “Yeah, you know, the night before
past few months. Most of the sightings Halloween.”
had been to the north of their house, “Oh,” sighed Roth, “we called it
but a few groups of undead had been Mischief Night where I grew up. You
seen to the south and they had even afraid we might get egged or TPed
attacked a small survivor settlement while we’re out there?”
about 10 miles away in that direction. “All I know is that strange things
The majority of the activity was at happen around here this time of year,”
night. The groups of walking dead said Mike earnestly. “I think it just
usually emerged from the river at dusk, might be better to wait a few nights.”
traveled inland, attacking anything in “We’re on kind of a tight schedule,”
their path, and then returned to the remarked Sam. “We’ve only got a week
river by dawn. A few groups, however, before our ride back to the west passes
had not returned to the water. Some through here again.”
roving Watchers had tracked these “In other words,” rumbled Roth, “we
groups west until they left the state. don’t have time to sit around with our
The brothers had also seen a lot of thumbs up our rears. There’s obviously
activity on the eastern bank through something going on around here, and it
their telescope, but they were unable to may take some time to get to the
determine exactly what the deaders bottom of it.”
were up to. “Look,” the gunslinger continued in a
“What do you think?” Bill asked Sam. more conciliatory tone, “I’ve seen
“I’m not sure,” replied the Templar. “It enough that I’m not going to blow your
could simply be a new tactic to increase fears off as mere superstition, but from
the fear in the region, but if it is, it what you’ve told me, it doesn’t sound
seems like they’re wasting an awful lot as if what’s going on here is directly
of time in uninhabited areas.” tied to a particular holiday. If you’re
“Look at the dates,” said Roth. “The really that concerned, you two can stay
attack on that southern settlement was here and Sam and I will go. If we buy it,
one of the earliest sightings. Since that I give you permission to write on our
time the appearances have moved tombstones what stupid brainers we
steadily north. Most of the groups that were to ignore your warning.”
didn’t return to the river all came out in “No, no,” shouted both the brothers in
roughly the same area—an uninhabited unison, slipping looks toward Sam. “At
area. I’d say we’re looking at a least one of us will go with you,” said
reconnaissance in force.” Bill. “We just thought you should
“A reconnaissance for what?” asked know…” He trailed off, seemingly at a
Mike. loss for words.
“That’s what we’re here to find out. I “You should know how weird it can
think we should take a look around get around here,” finished his brother
tonight and see what our smelly for him. “There’s all sorts of stories
friends are up to.” about ghosts and witches in this area.”
“I don’t think that’s a good idea,” said “Ever seen them yourself?”
Bill, casting a sidelong glance at his “Well, no,” Mike said slowly. “We
brother. always stayed in on Devil’s Night
“Why not?” because of the stories.”
“Case closed, then,” responded Roth.
“We go out tonight.”
The four of them sat in
uncomfortable silence for a few

40 Devil’s Night moments.


“So, how’d you boys come to be in
the River Watch? You couldn’t have
been more than nine or ten when the
bombs fell.”
Mike told them the story. He was
ten and Bill was seven when the
Devil’s Night 41
world blew up. Their father had been
killed in NorCal in ’79 fighting with
the US Army. They lived with their
widowed mother in a small town not Once the pair was alone, Roth
too far north of the house they were in looked at Sam quizzically. “What do you
now. Things had been hard after the think?”
bombs fell, but the community worked “They seem like nice boys,” replied
together and survived. Then, one night, the Templar. The mature air with which
about four years after Judgment Day, a she called them “boys” made Roth
horde of walking dead boiled up out of grin—Sam couldn’t be more than two or
the river and rampaged through town. three years older than they were. “What
The last time they had seen their do you think?”
mother, she was holding off a zombie “I think I’ll take first watch and you
with a shotgun. She told Mike to take should grab a couple hours of sleep.”
his younger brother, run, and not look “You don’t trust them?”
back. He and Bill fled into the darkness “I don’t trust anyone. That’s how I’ve
until, exhausted, they hid in an old lived long enough to become a cynical
barn. As far as they knew, they were old bastard. Hell, I even keep one eye on
the only survivors. you while you’re sleeping.”
A River Watcher named Jack “That sounds more like a dirty old
Henderson found them there the next man. They seem harmless enough.
morning. He took the boys under his Wake me up in a while so I can spell
wing, trained them in survival, and you.”
eventually recruited them into the
ranks of his group. For the past four * * *
years, the two brothers had watched
the river from this house, passing their Roth awoke in a darkened room to
observations on to the Watch’s the smell of fried rabbit. His stomach
Rangers—roving Watchers who traveled rumbled and he sat up. Sam sat cross-
from watch post to watch post to patrol legged in the shadows across from him,
the areas in between them. Unless her sword on her knees and a
something happened to delay him, they whetstone in her hand. She gave him
were expecting a Ranger visit some her best “I told you so” look and offered
time within the next day or two. him her hand. He batted it away. “I’m
Once Mike finished his story, the capable of walking on my own,” he
four discussed preparations for the mimicked.
night’s outing. It was decided that Mike “Sorry, Methuselah, you looked like
would accompany Sam and Roth. Bill you needed some help. Shall we?”
would remain behind in case the The pair descended to the kitchen
Ranger arrived and also so that if they where Mike and Bill had set out places
didn’t return, he could pass the news for four. A small oil lamp and a few
on to the Convoy drivers and they could candles lighted the room. The wind had
take word back to Boise. picked up outside, causing the brown,
“Well, if we’re going to be poking dead leaves to rustle in the trees and
around in the dark, I think I’d like to the windows to occasionally rattle in
get some sleep beforehand,” said Roth. their casements. A gusty draft made
“You have anywhere I can bed down for the candle flames flicker and the
a while?” shadows dance.
Mike led Sam and Roth to a spare “All we need now is some candy and
room on the second floor. “You can a Jack o’ lantern,” joked Sam. The two
sack out in here. I’ll get you up around brothers laughed, but it sounded forced;
dinnertime. Hope you like rabbit, it’s all the somber looks on their faces
we’ve got.” betrayed their nervousness. They
parceled out the fried rabbit parts in
silence and barely picked at the food on Sam and Roth stepped out into the
their plates. Sam and Roth, who hadn’t front yard. The gusting wind gave them
eaten since early that morning, an immediate chill. They stopped for a
devoured the meat quickly and picked moment as Mike paused at the
the bones clean. doorway to exchange a few last words
“This wind is good,” said Roth as he with his brother.
ate. “All the blowing leaves will cover “You’re an evil woman,” whispered
the sound of our movements. Walkin’ Roth to the Templar.
dead aren’t too stealthy. We should be “Why, suh,” said Sam, batting her
able to hear them a long while before eyelashes and speaking in a slow
they can hear us.” Southern drawl, “Whatevah do you
Once dinner was finished, the four mean?” Reverting back to her normal
moved into the living room. Sam, Roth, voice she asked, “Jealous?”
and Mike began to gear up. The wind Roth merely grunted.
promised to make it a chilly night, so Mike joined them and the trio started
after donning his bulletproof vest, Roth off to the north. The group moved
slipped into his new sweatshirt. Over slowly along the riverbank, looking for
that went his twin shoulder holsters. any signs of walking dead having
He took each Tokarev out of its holster recently exited the water. An hour of
and checked to make sure a round was patrolling brought them to a small
chambered and that the batteries in the copse of trees where Roth called a halt
laser sights still had some life left. to take a short rest and get out of the
After the pistols were tucked back chilling wind for a few minutes.
beneath his arms, he shrugged into his “I hope Bill has a fire going when we
trenchcoat and picked up his rifle—he get back,” said Sam.
was ready to go. The gunslinger looked Mike opened his mouth to reply and
around and saw that the others were then his eyes went wide. Instead of
also. speaking, he threw his rifle to his
“Let’s move out, people,” he growled. shoulder and fired a shot toward the
Bill spoke up as the trio moved river. He fumbled with the bolt in his
toward the door. “Uh, Sam,” he gulped, “I haste to chamber another round.
made this for you while you were Roth turned to look in the direction
sleeping.” He held out a small pouch of Mike’s shot—two undead had broken
similar to the ones he and his brother the surface and were coming ashore.
wore. He looked sheepishly toward He pulled his pistols, took aim, and put
Roth. “I would have made you one too, a bullet in each of their heads. They
but I only had enough ingredients for flopped back into the river and began
one.” floating downstream.
“That’s okay, kid, I don’t plan on “Take it easy, buddy,” Roth said to
buying any real estate tonight.” The Mike, who was still fumbling with his
gunslinger gave Bill a slow wink that rifle bolt. “I got ‘em. We should move
caused him to blush. though, since…”
Sam took the proffered talisman and “Uh, Roth,” interrupted Sam.
tied it around her neck. “That’s very “What?”
sweet,” she proclaimed. “Thank you, The Templar pointed toward the river.
Bill.” The Templar bent forward and Roth turned to look. The surface of
kissed the startled man full on the lips. the river had begun to boil like a giant
His fair skin turned a dark shade of stewpot. One by one the heads, and
crimson. then torsos, of more walking dead
“Can we please get this show on the began to appear. The gunslinger
road?” muttered Roth. counted at least thirty and there looked
to be more beneath the water. One of
the dark forms raised its arm and a
bullet clipped through the trees near
the trio.

42 Devil’s Night “Point taken. Let’s move.”


The three of them started inland,
moving in a low crouch to avoid the
random shots coming from the river.
“Let’s head for that bluff. We can
observe them from there,” said Roth.
The group angled northwest toward a
Devil’s Night 43
low, scrub-covered bluff that looked to
provide a good vantage point from
which to survey the river. The three
made it to the top and flopped down Sam’s stare never left Roth’s face, but
behind some bushes. she tied the belt off tightly, creating a
From the top of the hill, they crude pressure bandage.
watched as nearly fifty walking dead “All right,” said Roth, “I’ll carry him.
emerged from the water and You run interference.”
assembled on the bank. The group The gunslinger hefted the wounded
seemed to mill around aimlessly at first, Watcher onto his shoulder and began
but then, without warning, the entire to run. Behind him, he heard the sound
mass turned and started toward the of Sam’s sword leaving its sheath. He
bluff. didn’t look back; his attention was
“Damn,” muttered Roth, “Let’s focused entirely on making his way
relocate.” through the scattered trees in the dim
The three of them started to move light without falling and dropping his
down the back of the bluff. Mike began fragile load.
muttering to himself in a bad Scottish More sounds of battle reached his
brogue, “I told ya. I warned ya. But did ears: Sam’s grunts of exertion, the feral
you listen? Noooo. Look at the b…” A snarl of the living dead, the sound of
bullet crashed through the bushes at metal on metal, and a few gunshots.
the top of bluff and punched the This was followed by a few seconds of
Watcher in the back with a meaty complete silence, and, for a moment,
thwack. He dropped lifelessly to the
ground.
Roth grabbed Mike’s collar and
dragged him behind a tree. Once
behind cover, the gunslinger drew his
knife and cut away the shirt around the
wound. A warm jet of red blood pulsed
from the hole. Damn, thought Roth, it
hit an artery. He quickly stripped off his
trenchcoat, pulled the belt free, wadded
it into a ball, and pressed it against the
wound as hard as he could.
Sam dropped to her knees beside
him. “I need to heal him,” she said,
placing her hands on the man’s back.
“There’s no time,” growled Roth. “We
need to get him someplace that I can
hold these things off while you do your
thing. Tie that belt around him to hold
this in place.”
“No, Roth,” Sam screamed, “Not again!
I’m not going to let you sacrifice him
like you did Teller!” The gaze she
leveled at the gunslinger was filled
with pain and hatred.
Roth grabbed the Templar by the
upper arm hard enough to make her
wince. “If we don’t move him, we are all
going to die. I know you don’t give a
rat’s ass about me, but if you die, so
does Mike. Now tie that damn belt!”
Roth felt a pang of fear. Then he heard continued, “There were some, uh,
the crunching of dead leaves behind creatures chasing us. Do you mind if I
him. He stopped to look back. look around and make sure we can
Sam appeared through the trees. She defend this place?” The woman still
was bleeding from a shallow cut above didn’t speak, she just fluttered her
her left eye, but otherwise looked okay. hand in the gunslinger’s direction in a
“Keep going!” she yelled. “We’ve got a dismissive wave.
little breathing room now.” Roth took that as a “yes,” and began
The pair crashed through the edge of his search of the house. In addition to
the tree line and stopped. Before them the living room, the house had a
were the ruins of a small town. A light kitchen, a dining room, and a small
burned in the window of a house near laundry room. A quick glance out of a
the edge of the settlement. Without a window showed that their “friends” had
word, the two started moving in that arrived—at least a score of walking
direction. dead were shuffling around the house
As they neared the house, Sam at the edge of the arcane circle.
yelled, “Look, the pattern. Don’t break The shootist headed upstairs. There
the circle!” Roth looked in the direction he found a bathroom and two
she was pointing and saw a band of bedrooms. Only the master bedroom
colored rocks like that at the Watchers’ appeared to be in use. The unused
cabin. Without breaking stride, he room looked to have belonged to
leaped over the arcane pattern, children. A child-sized bunkbed filled
stumbled briefly under his heavy load, one corner; the shelves were lined with
and panted his way to the back door of toys and games and model aircraft
the house. hung from the ceiling.
Although seconds were precious, the There was also an unpleasant odor
gunslinger knocked loudly on the door. on this floor. Roth searched for a
The last thing he wanted to do was source, but came up empty. Eventually
crash through the door into a admitting defeat, he headed back
frightened local with a shotgun. There downstairs.
was no answer, so he pounded harder. As he began to descend the stairs
A few seconds later, an attractive into the living room he could hear Sam
blonde woman in her mid-twenties and the woman talking—the Templar
opened the door. Roth pushed past her must have finished her healing ritual.
and followed the hallway to a living “Yes,” the woman was saying, “those
room lighted by a large oil lamp. He sweet boys who live down by the river
gently placed Mike on a threadbare drew that circle around my house. I
couch. though it was silly superstition at first,
Sam shoved the gunslinger out of at least until the first of those awful
the way and knelt down next to the monsters showed up here. I have to say,
wounded Watcher. She placed her I was terrified…”
hands on Mike’s chest, closed her eyes, Roth froze, the hairs on the back of
and began to mutter in Latin. Her his neck standing at attention.
hands glowed with a mystic light that We didn’t know if we could pull the
slowly spread across the man’s body. trigger on each other if it came to that.
Roth turned to the woman, who had The gunslinger turned and went
followed them into the room. “Sorry to back down the hall to the master
bust in like this, ma’am, but as you can bedroom. He searched more carefully
see, we’ve got a wounded man here.” this time, and he found what he was
The woman didn’t respond, her eyes looking for. The first item was a framed
were riveted to Sam and Mike. Roth picture. It showed a man in a US Army
uniform posing with the woman
downstairs. Two young, tow-headed
boys stood in front of the couple.
The second object of his search he

44 Devil’s Night found in the closet: A trapdoor into the


attic. Roth pulled a chair into the
closet, climbed up, and pushed the
door open. His nose was assaulted by
a gut-roiling stench. He flipped his
Zippo open and lighted it. The light
from the dim flame showed the
Devil’s Night 45
gunslinger more than he needed. The
white gleam of human bones shone
from the corners of the small attic. In
the center of the floor was a naked knocked him to the floor. He felt her
man. He had been disemboweled and teeth sink into his neck.
the flesh of his thighs and upper arms Roth grabbed a handful of her hair
was disfigured by bite marks—human- with his left hand and tried to pull her
sized bite marks. head back, but it was like trying to
Damn, the gunslinger thought, that control a bull with a dog leash. He
circle was not meant to keep the struggled to force the pistol in his right
zombies out. hand beneath her chin, but she kept
Roth flipped the lighter closed and his arm pinned to the floor in a vise-
drew his pistols. He moved quickly, but like grip.
quietly, down the hallway and paused The gunslinger saw a silvery blur of
at the top of the stairs. The woman motion out of the corner of his eye and
was still speaking, “…you say Billy made felt the woman’s body go limp. Her head
you that necklace? He must be really tumbled to the ground and Roth’s face
taken with you. He was always the shy was showered with thick, foul-smelling
one.” goo.
Roth quietly eased himself down the “Thanks,” he grinned, wiping off the
stairs. Sam was facing the staircase and viscous liquid. “That was a nice shot.”
caught his eye. Her eyes were wide and “No problem,” said Sam. “I figured if I
she nodded in the direction of the cut too deep it was no big loss.”
woman, who was kneeling beside The fire had spread across the across
Mike’s sleeping form and stroking his the carpet and was beginning to lick its
hair. way up the curtains at the window.
“Mrs. Ryan?” Roth asked quietly. Roth retrieved his pistol and stood up.
The gunslinger was unprepared for “Let’s grab Mike and get out of here.”
the violence of the woman’s reaction. The pair supported the wounded
She whirled upon him, large claws Watcher between them and hobbled
sprouting from her hands. Her outside. Walking dead still prowled
attractive appearance faded and was along the edges of the warding circle.
replaced by that of a withered corpse They snarled and pressed themselves
missing bite-sized pieces of flesh. One against the invisible barrier when they
of her claws slashed the back of Roth’s saw their prey in plain sight, but they
left hand, causing him to drop his were unable to pass.
weapon. He fired the pistol in his right Sam and Roth moved to what
hand, but the shot went wild. seemed a safe distance from the
Sam quickdrew her sword and aimed burning house and collapsed to the
a chop at the woman’s head. The ground.
Harrowed mother spun in a blur, The strong wind fueled the fire and
deflecting the blow into the top of the soon the entire structure was ablaze.
coffee table, where it smashed the The wind-whipped flames caused bits
lamp. A burning pool of oil splashed of fiery debris to spiral upwards. Some
across the table and flowed onto the landed in the town and started new
floor. fires. Within minutes, most of the
Roth stepped back and fired a quick northern skyline was alight.
double-tap into the woman’s chest. The “Devil’s Night,” muttered Roth.
impact of the bullets caused her to Sam and Roth, with the unconscious
stumble back into the flaming oil, Mike between them, huddled close
igniting her jeans. She ignored the fire together for warmth and waited for the
and launched herself at the gunslinger coming dawn.
with a scream. He got off one shot
before she barreled into him and
Epitaph
According to Hoyle Frequently Asked
Questions
This issue’s installment of According to
Hoyle just arrived via a sporadic burst of For ease of reference, we’ve broken the
communication through the Tunnel from questions down into a number of categories:
Banshee. Zeke Sparkes, the brand manager card types, chips, and general.
for our Lost Colony: Showdown CCG has
prepared an FAQ for us.
But first, let’s address the inevitable Heroes:
gremlins.. Jolly
Q: Jolly Ho sa ys he giv
says es Ev
gives asion to a
Evasion
friendly
friendl y Space T ransport in the same
Transport

Errata combat as him. When do I declar


It doesn’t state Fr ee A
Free
e this?
declare
ction, so do I
Action,
declar
declaree it as I assign said T ransport’
Transport’
ransport’ss
Kr eech’
Kreech’ s Skull is a rare card, not scripted
eech’s Cr
Creew to the combat, or after e very
ev one
eryone
as the icon indicates. has assigned their fforor ces to the combat
orces
Kryll is a scripted card, not a rare card as (or do I get to choose)?
the icon indicates. A: You would declare it after all of the
Assault Rifle as printed is missing a +1A, forces were committed to combat but before
the new version corrects this: Battle Actions start being played.

Assault Rifle
Rifle: Gear; Uncommon Q: Tech Sgt. Hendricks gets Gear ffor or
Cost: 5; Attack: +1; Damage: 2; one CC less than listed. Does this lo wer
low
Toughness: -; Bonus: 2; Gear. Firearm. the cost of Gear he starts with, or onl onlyy
Automatic. Gear he gets after the start of the
”Now THIS is a weapon! Puts down all game? It sa ys ‘Gear attached to’ rather
says
but the most stubborn xenos!” -Norton than ‘Gear being attached to.’
A: Yes it lowers the costs of Gear he starts
Die is now worded so that the skinny can with. It only works on Gear being attached to
only get the bonus from a combat hit: him however. So if you put a Laser Scope on
his Officer’s Pistol you have to pay full price
Die
Die: Skinny Power; Rare Cost: 0; because it is attaching to the Officer’s Pistol
Bonus: 6; Skinny Power. Free Action: and not to Tech Sgt. Hendricks.
Turn after a successful hit to give this
Skinny +3D for this round of combat. Q: I notice that ther e ar
there e v
are ery ffe
very ew
”Did you see that?” -Norton faction-specific Units. Most can be used b y
by
an
anyyone. Is this the norm ffor
or the game, or
Chanouk
Chanouk, like all anouks, should only be is it just a matter of the set being on the
able to use anouk gear. small side?
A: We kept the faction-specific cards low
Chanouk
Chanouk: Drifter Troop; Uncommon because you can’t play them at all if you are
Cost: 5; Attack: 3; Damage: 2; another faction. Even if it were a large set,
Toughness: 5; Bonus: 3; Troop (B). Land having a bunch of faction-specific cards
Transport 1 (Anouks only). May only would still make it hard to play with just a
use Anouk Gear. May not enter Space. few starters or boosters. Don’t worry though,
“Why shouldn’t you pet ‘em? Ask there will be plenty more faction-specific
Lefty.” -Ross Units in the following expansions.

Epitaph: 46
Epitaph
Q: Can troops carry any number of
Locations Gear?
Q: If I play a Location in an Area, can I A: They can have as much Gear as they
later discar
discardd it to play a dif
play diffferent
erent want but they can never have a duplicate
Location? Gear. So you can have the Officer’s Pistol,
A: You’re stuck with it until it leaves play First Aid Kit, Assault Vest, Laser Scope,
somehow. Commando SMG, etc. You can never have two
Officer’s Pistols on the same unit, though.
Gear Q: What Gear can and can’t be
Q: If I use Company Colors to boost the attached to T Trr oops/V ehicles? I w
oops/Vehicles? as
was
Toughness of m myy Units, and the
theyy take pla ying y
playing ester
yester da
esterda y and m
day myy opponent kept
damage aboabov ve their normal T oughness,
Toughness, attaching Assault Rifles and Smoke
but belo
beloww the boosted T oughness, do the
Toughness, y
they Grenades
Gr enades to his ConvConverted Freighter
erted Fr eighters
eighter s,
die immediately after the combat ends? which seemed rather strange to me, but
Also, does the bonus only last during the I couldn’t see a rule against it. W Wee ended
combat, or does it last to the end of the up pla ying that “per
playing sonal Gear” could
“personal
Turn? onl
onlyy go on T Trroops, while car ds like the
cards
A: They don’t die after combat ends Compo Armor could onl y go on
only
because damage is removed when combat is Vehicles. Is this a corr ect interpr
correct etation?
interpretation?
over. It only lasts for one combat. A: Normally Gear can only be attached to
Troops (this excludes Vehicles since they are
Q: I assume I can onl y use Ha
only Havvoc not Troops). Cards such as Compo Armor and
Missile during a battle, and onl y target
only Reserve Tanks will say “Vehicles Only.” which
opposing Units. As Ha Hav
voc Missile is a means they can be played on Vehicles but
Free A
Free ction, strictl
Action, y speaking it isn’t
strictly not on Troops.
limiting itself to combats or to targets
in the same ar ea.
area. Q: “T
“Trroops and V ehicles ma
Vehicles y sw
may ap
swap
A: Yes, it can only be used in combat. It Gear as an A ction, but this T
Action, urns the
Turns
says: “Free Action: Discard for an additional receiving car d.” Do T
card.” Trr oops and V ehicles
Vehicles
A3/D3 attack against a Vehicle, or A3/D1 swapping Gear need to be in the same
attack on any other Troop.” because it says it’s Ar ea? Can y
Area? ou sw
you ap multiple pieces of
swap
an “additional” attack you have to play it when Gear in one A ction, or just one piece at
Action,
your units are making their attacks. So not a time?
only do you have to use it in combat but you A: Y
You can swap any number of Gear
can’t use it unless it is actually your turn to cards from one unit to another as a single
attack. Action. The Units must be in the same Area,
the unit that receives the Gear must Turn to
Q: What happens when the combat is do so and must be a legal target for any of
over because of a Smoke Gr Grenade
enade? Ar Aree the Gear being swapped to him. In other
the attacker
attackers or
s fforced back to the e
orced exxact words you can’t transfer an Officer’s Pistol
Ar eas the
Areas y came fr
they om? Ar
from? e the
Are theyy ffor
orced to
orced from a Hired Gun to an Anouk Warrior (the
Retreat? Do they head to any adjacent Anouk Warrior may only use Anouk only
Ar ea in whate
Area whatev ver gr oupings that pla
groupings playyer gear).
decides (i.e., not the same groups they
wer e in bef
ere or
befor
oree the attack.)? I assume the Q: “Gear is placed directly on any
Def ender
Defender
enderss sta
stayy wher
wheree they ar
they e.
are. opriate T
appropriate
appr Trr oop or V ehicle (whether
Vehicle
A: Yes. Defenders stay and the Attackers Turned or Unturned).” Does this mean that
have to Retreat back to where they came Turned car
cards eceiv
ds can rreceiv e gear if it comes
eceive
from. from y
from our hand?
your

Epitaph: 47
Epitaph
A: Yes, you can place Gear cards from your
hand to a Troop or Vehicle even if it is
Actions
Turned. Q: If Blood BrBrother
others
others is played in a battle
play
with only one Hero on each side, what
happens. Does the combat stall until one
Combat side decides to retreat?
Q: When an enemenemy y mo
movves into one of A: If you are left with two Blood Brothers
your Locations that doesn’t ha ve an
hav anyy in a combat, it is over and the Attacker must
Units but has the Point Def Defenses
enses, is a Retreat (just like with Smoke Grenade).
battle automaticall
automatically y started betw een the
between
tw
twoo or is the Location fragged? Bloodthirsty
Q: Can Bloodthir sty be used after a
A: Yes, the battle is started up until you Troop V apes a Her
Vapes o, or onl
Hero, y if the
only y Frag
they
can get rid of the Point Defense. Since it has them? It sa ys Frag, but I w
says anted to make
wanted
combat stats your Units still have opposition s u rre
e.
even though there aren’t any enemy troops A: IIn order to Vape a Hero you have to
or vehicles in the area. Frag them first so you can use Bloodthirsty
even if the Hero you hit becomes Vaped.
Q: W ith a successful Smoke Gr
With Grenade
enade
Pull, wher
where e do the Units go—after all, Q: I assume Wasted Y Youth
outh will give
give
ther
there e can’t be mor more e than 4 in any one
any Occult to a TTrroop that does not ha
havve it
Ar ea? Do the attacker
Area? s lea
attackers ve or the
leav alr ead
alread
eadyy?
d e ffe
e n d e rrs
s? A: Yup it sure does.
A: The battle ends and since there are still
defenders alive the attacker is forced to retreat. Q: Does Sneak Attack o ovverride The
Kid’s ability to alw
alwaays attack fir st?
first?
Dav
Q: Da ve Ross had his Colt A: Nope, The Kid always goes first.
Peacemaker and a Commando SMG. He
w as ffacing
acing of
offf against Skaak and some Q: Can I take Fr ee A
Free ctions trul
Actions trulyy at any
any
other Units. DaDavve decides to use his time (f or instance, Ha
(for Havvoc Missile)? Can I
SMG and kills Skaak. Ha ving used the
Having fire one of
fire offf as soon as I attack an Ar ea,
Area,
SMG does Da Dav
ve still get the +1 Occult or do I hahavve to w ait until (A) it’
wait s m
it’s myy turn
from the Peacemaker in or
from der to try and
order to act or (B) I ha havve just taken an action?
Vape Skaak automaticall y?
automatically? A: You have to use them according to their
A: No. Skaak is getting Fragged/Vaped as game text. (See the question about Havoc
a result of the attack so you would not get Missile in the Gear section, earlier). Most of
the bonus of the Colt Peacemaker unless them are pretty clear, such as Parting Shot
Dave had used it instead of the Commando and Bloodthirsty which are triggered only
SMG. A Troop can only use or gain the when someone is Fragged.
benefits of one Firearm card at a time. Since
he chose to gain the benefit of the SMG, he Adventures:
cannot also use the Colt Peacemaker in the
same combat—even just the Occult bonus it Redbeard
Q: Redbear d is a Unique A dv
Adv entur
dventur
enture.e.
provides. Does that mean that y ou can’t try ffor
you or
As a side note, having Occult does not that A dv
Adv entur
dventur
enture e again after y ou
you
mean Skaak would be Vaped automatically. It successfull
successfully y complete it? Can y ou try ffor
you or
means he is Fragged automatically and you it a second time if y ou ffail
you ail the fir st time?
first
get to make an Occult Pull to see if you Vape A: Yup, if someone has beaten Redbeard no
him. If you don’t have Occult, Skaak would one else can go after him. If you (or another
not have to check for being Vaped at all player) fail in the first attempt you can always
because he is a Skinny and not a Hero. try again though.

Epitaph: 48
Epitaph
Chips can split that total of 6 hits up on any of the
Units in the Area. If it says “all” Troops take
Q: Can y ou discar
you discard d a Chip as a per son is
person that damage then each Unit would take 6
taking enough damage to Frag them to hits and you wouldn’t have to split it up.
reduce the damage enough to sa savve them?
Or can y ou onl
you y use Chips as a normal
only Q: When a carcardd states that it is a
Action in/outside of combat? Tr oop and a T ransport (like Chanouk),
Transport
A: They are Free Actions so you can use can the y go on other transports?
they
them as a Unit is taking enough damage to A: No, if a unit has the Transport ability it
Frag it and save it (just like the First Aid Kit). can’t be Transported by another card. The
exception to this is the Gear Vehicles which
General are covered in the rules.

Q: I noticed a dearth of Sear ch-


Search- Q: If y youou Sear ch ffor
Search or an Artif act and
Artifact
capable people in the car ds I’v
cards e gotten. I
I’ve don’t find it, it goes back into y our hand.
your
assume that at least one Her Heroo in each Does this mean I can basicall y declar
basically e a
declare
faction has Sear ch, but at 3-5 people,
Search, Sear
Searchch frfromom Norton e very action until
ev
that’s not man
that’s manyy. W ill ther
Will theree be a lot of he succeeds? Or does a ffailed ailed Sear ch ffor
Search or
Sear ch-capable car
Search-capable ds coming out, or is it
cards an Artif act T
Artifact urn y
Turn ou, like a ffailed
you, ailed
emain rrelativ
going to rremain elativ el
elativel y rar
ely e?
rare? Ad v e n t u rre
ve e?
A: Yes, there is at least one card for each A: Searching for an Artifact will turn you
faction that has Search. You can also use the whether or not you actually find it. So
Binocs to give people Search. It isn’t going to Captain Norton would only be able to Search
be a common skill but there will be plenty once per turn. The card does return to your
more cards with Search in the upcoming hand however so someone else with the
expansions. Search skill would be able to attempt to find
it in a later action that turn.
Q: The Ranger
Rangers, s, Reaper s, and UN all
Reapers,
start in dif
diffferent Regions. I’m pr
erent etty sur
pretty e
sure Q: Do y ou T
you urn after all Sear
Turn Search
ch Pulls,
that The Lab will start in Near Space, all Skill Pulls, or only after A
only dv
Adv entur
dventur
enture/e/
making that one ffaction
action per Region. Ar e
Are Artif act Sear
Artifact ches (whether successful
Searches
ther
theree going to be ne w ffactions
new actions after The or ffailed)?
ailed)?
Lab’
Lab’ss e xpansion is rreleased?
expansion eleased? A: You only turn after Adventure/Artifact
A: Yup, the Lab will be Near Space but it attempts, not every time you use a Skill.
will not be the last faction in the game.
If you’ve still got a question or two, be
Q: When a car d states “an
card y” like the
“any” sure to check out our website where you can
UN HQ which sa ys “place that man
says many y find a blow-by-blow account of a game
total hits on an anyy enem
enemyy T
Trroops in this played between Zeke and our webmaster,
Location,” is it all the enemenemy y TTrroops get Chris Libey. In the future, you’ll see further
that man
many y hits (like if you Pull a 6, the
you y
they updates, game variants, and news about both
all get 6 points of damage) or does the the CCG and the upcoming RPG!
UN pla
play yer get to pick wher
wheree the hits go? You can also find links to a Lost Colony
The same goes with the Lif Life
e Mystic forum where you can talk to other
Po
Powwer
er.. Does that man
manyy hits come of offf of all Showdown players and instructions for
of the T Trroops or just the chosen one(s)? signing up for the Lost Colony e-mail
A: “Any” means you get to choose which listserve.
ones are taking the damage. “That many
total hits” means you only get that many to
distribute as you see fit. If you pull a 6 you

Epitaph: 49
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