Professional Documents
Culture Documents
GROUP 26:
DIANNE MELISSA B. YANTO
KRIS JOY M. VILLALUZ
IRENE YONGCO
EMERLYN SOTERIO
SONNY M. ALMAZAN
MELODY ORPIADA
REVIEW OF RELATED LITERATURE
In order to address the research questions described in the previous section, a variety of
research databases, journals, reports, policy documents, literatures and web sites were reviewed
to draw together appropriate research evidence to address the core question of the use of
multimedia in the motivation and learning outcomes of public and private elementary schools.
animation etc.) into one synergetic and symbiotic whole that results in more benefits for the end
user than any one of the media element can provide individually (Muhammad Asif, 2003). It is
use to denote the property of handling a variety of representation media in an integrated manner.
processing devices, such as computerized and electronic devices, but can also be part of a live
performance.
provide a way by which learners can experience their subject in a vicarious manner. Multimedia
enables learning through exploration, discovery, and experience. Technology does not
necessarily drive education. That role belongs to the learning needs of students. With
multimedia, the process of learning can become more goal oriented, more participatory, flexible
in time and space, unaffected by distances and tailored to individual learning styles, and increase
collaboration between teachers and students. Multimedia enables learning to become fun and
Multimedia is fast emerging as a basic skill that will be as important to life in the twenty-
first century as reading is now. In fact, multimedia is changing the nature of reading itself.
Instead of limiting an individual to the linear presentation of text as printed in books, multimedia
makes reading dynamic by giving words an important new dimension. This is accomplished not
only by providing more text but by bringing it to life with sound, pictures, music, and video
(Syed M Rahman, Kei Nam Tsoi, and Graham Dettrick, 2005). Multimedia will help spread the
information age to millions of teachers and learners who have not yet used the computer (Borgh,
K., & Dickson and W. P., 1992). The search for educational effectiveness has always been a
primary objective for the educators and trainers. "Even a clever housewife cannot cook without
rice" is an old ancient Chinese idiom. It means that we cannot make something out of nothing. In
order to achieve educational effectiveness, it is important for the educators to adopt an effective
teaching method with the assistance of advanced technology that suite the individual's learning
style. Learners of the present days tend to demand more knowledge and are becoming more
innovative. It is very common for a primary school kid to ask his parents question about how he
Multimedia technology plays an important role in the education and training because of
its ability to provide a virtual environment for learners to effectively acquire knowledge. With
sound and visual effects, multimedia enhances the computer simulation of the real life events. It
has the potential to transform the classroom from a physical world to an unlimited imaginary
virtual environment.
History
Multimedia was coined by singer and artist Bob Goldstein (1966) to promote the opening
of his "Light Works at L'Oursin" show at Southampton, Long Island. Goldstein was aware of a
British artist named Dick Higgins, who had two years previously discussed a new approach to art
making he called “intermedia”. Richard Albarino (1966) borrowed the terminology, reporting:
"Brainchild of songscribe-comic Bob Goldstein, the 'Lightworks' is the latest multi-media music-
cum-visuals to debut as discothèque fare." In 1968, the term multimedia was re-appropriated to
describe the work of a political consultant, David Sawyer, the husband of Iris Sawyer—one of
In the intervening forty years, the word has taken on different meanings. In the late
1970s, the term referred to presentations consisting of multi-projector slide shows timed to an
audio track. However, by the 1990s 'multimedia' took on its current meaning. In the year 1993
first edition of McGraw-Hill’s Multimedia: Making It Work, Tay Vaughan (1972) declares,
“multimedia is any combination of text, graphic art, sound, animation, and video that is delivered
by computer. When you allow the user – the viewer of the project – to control what and when
these elements are delivered, it is interactive multimedia. When you provide a structure of linked
elements through which the user can navigate, interactive multimedia becomes hypermedia.”
the word's significance in the 1990s by awarding it the title of 'Word of the Year' in 1995. The
institute summed up its rationale by stating, "Multimedia has become a central word in the
Multimedia Resources
Sponder and Hilgenfeld (1994) reports that most experts advise teachers to make their
multimedia interactive, motivating, and relevant, with plenty of action and novelty. Strategies
exist that provide better guidelines. Gagne's (1985) nine events of learning, first applied to
teaching concepts to humans, serve well as a framework for the successful development of
educational multimedia modules (Hannafin & Rieber, 1989; Reeves, 1986; Sweeters, 1994). The
nine events include: (a) gaining attention; (b) informing the learner of the lesson objectives (s)
and activating motivation; (c) simulating recall of prior learning; (d) presenting the stimulus
material; (e) providing learning guidance; (f) eliciting performance; (g) providing feedback; (h)
assessing performance; and (i) enhancing retention and learning transfer. Gagne's nine events
(Reeves, 1986; Sponder & Hilgenfeld, 1994; Sweeters, 1994). Many of the multimedia features
correspond to Gagne's events and represent the functions performed by instruction that support
Animation. Most graphics or pictures can be animated to illustrate points, teach facts or
concepts, motivate students, and demonstrate procedures (Sponder & Hilgenfeld, 1994).
Animation can serve motivational and attention getting functions, but no extra learning effects
can be attributed to the use of animation (Hannafin & Rieber, 1989). Animation is use, however,
both for the explanation of dynamic processes and for heightening the impact of presentation. It
is generally recognized that the use of animation can offer many subtle benefits (Rieber, 1994)
such as highlighting key information, heightening student interest, and facilitating recall (Orr et.
al., 1994). When the animation is congruent to the learning task, it can offer instructional
which poses difficulties for poor readers. Text-based information is easy and inexpensive to
develop and has minimal computer memory requirements (Kensworthy, 1993). Nugent (1982)
found research that pointed out that audio has obvious advantages for presenting simple material
to younger children with undeveloped reading skills. Orr, Golas, and Yao (1994) state that
students find it easier to complete lessons which use audio extensively to present information.
The combination of visual presentation with audio explanation delivers information in an easily
Audio can be used to explain icon choices with the choices highlighted as they are
explained. Audio could also be used to explain further the findings from x statistics screens that
present a range of data in bar charts and pie graphs. Audio should be designed so that the leaner
can interrupt the audio at any time and continue the program. Whenever audio is used to support
text, it is important to provide a way for the learner to pause or repeat the sound. Poor readers
may want to go through a text passage more than once, or may want to pause the audio to study
Multimedia as a motivation
Motivation is one of the primary factors that influence the effectiveness of instruction. (Lepper &
(Jacobs & Dempsey; 1993, Malone & Lepper,1987) Motivating a student means the student is
It is important for teachers to be able to motivate their students to effort and persistence
and therefore, improve performance. Mark Lepper and Ruth Chabay (2004) state in their article
“Intrinsic Motivation and Instruction: Conflicting Views on the Role of Motivational Process in
Computer-Based Education”: “To be most effective, instructional choices must be suited to the
motives and interests of students as well as their cognitive aptitudes and capabilities.”
Malone and Lepper (1987) identified four major factors: challenge, curiosity, control, and
bored or frustrated. To elicit sensory or cognitive curiosity in activities, one can use audio-visual
devices or present information that makes the learner believes that his/her current knowledge
make-believe activities or fantasy contexts that allow the learner to experience situations not
These prescriptions are related to multimedia as they include for example, audio-visual
strategies. In addition, they are comprehensive, exclusive, and concern motivationally effective
parameters. Teachers have stated that multimedia enables students to work at a different pace,
and some packages can be tailored to student needs. Teachers have also suggested that they
regard students as learning co-operatively when multimedia is used. The teacher becomes a
facilitator, problem setter and guide as opposed to taking a central role. Motivation is one of the
primary factors that influence the effectiveness of instruction. (Lepper & Malone, 1987).
The basic objective of multimedia material is not so much to replace the teacher as to
change the teacher's role entirely. As such, multimedia must be extremely well-designed and
sophisticated enough to mimic the best teacher, by combining in its design the various elements
In recent years, technology has assumed an increasingly important role in every aspect of
instructional planning and design. The process began with the use of visual aids in support of
instructor-centered teaching, evolving until today, when frequently seen computers in the
classroom. As Sponder (1994) quoted: “While traditionally good teachers made use of
blackboard, pictures, excursions, models, charts, slides, drama and graphs as audiovisual aids to
education, along with these, the modern teacher makes use of technological advances such as
movies, radio, recording devices, television and computers.” Modern teachers have traditionally
dealt with many different media - print, audio tapes, videos, slide projectors, overhead projectors,
flashcards, and the likes. Each has its own advantages as well as limitations, but all help the
Kinnaman (1990), notes that the information age has clearly arrived and in the '90s, the
educational use of computer technology will surely continue to grow. The use of multimedia
learning is a process, rather than a technology, that places new learning potential into the hands
of users. With today's multimedia, once a programme has been designed and built in with the
appropriate responses, it should be flexible and permit change and alteration. Multimedia
enhances student engagement by facilitating active learning, and enriching learning experiences.
learning outcomes. Yet there is little information on the role of multimedia in influencing
To suite the purpose, multimedia activities were classified into the following categories:
Content/basic thinking as "the skills, attitudes, and dispositions required to learn accepted
information -- basic academic content, general knowledge, 'common sense,' -- and to recall this
information after it has been learned" (1989, p. 7). Multimedia activities that would fall into this
category might include students labeling a map in a graphics program or creating an animation
and information and to collaborate, publish, and interact with peers, experts, and others.
Multimedia can be used to enhance and encourage communication skills by allowing students to
illustrate ideas via graphics, sound, or video. In addition, students can use the Web or
presentation software as a forum for presenting their ideas. Multimedia activities that would fall
into this category include creating a presentation focusing on factual information or developing a
accept responsibility, and interact effectively. Multimedia is a good forum for developing these
skills and enhancing cooperation and social negotiation. Although two or more students may
share a computer, true collaboration requires the ability to work as a team toward a common
goal. Multimedia activities that would fall into this category might include collaborating on a
Critical Thinking Activities. Critical thinking involves three critical skills -- analysis,
evaluation, and making connections (Jonassen, 2000). Analysis involves the ability to identify
individual parts of relationships, conduct comparisons, and classify objects into categories.
Synthesis focuses on activities that require students to integrate, combine, or connect ideas into a
plan or project. Evaluation involves assessing the reliability, usefulness, and accuracy of
information, on the basis of specific standards or criteria. Multimedia activities that would fall
into this category include contrasting writing styles of famous Floridian authors on a web page or
knowledge and involves skills such as synthesizing, elaborating, and imagining (Jonassen, 2000).
Elaborating involves the ability to modify, extend, and hypothesize. Imagining focuses on being
able to visualize, speculate, and predict outcomes based on specific circumstances. Multimedia
activities that would fall into this category include scanning objects of family heritage to create a
The researchers conceptualized the use of multimedia to the motivation and learning
outcomes of private and public elementary schools in Noveleta Cavite. According to Okolo and
Ferretti (1998), the student composition representing ideas simultaneously through text and
audio, video, and sound increased the likelihood that students will acquire an understanding of
complex information. However, not all multimedia resources are equally effective, this research
will assess the challenges that the teachers are facing, how to assess and select multimedia
resources that best to promote meaningful learning and motivation of the pupils. Integration of
multimedia into instruction can help to improve learning for all pupils. The researchers found the
effects of multimedia to the pupil’s motivation in learning and found results on their learning
outcomes.
Pupils
Teachers
The teacher uses multimedia resources as a tool for teaching and learning process.
Multimedia offers unique advantages in the field of education. It enables teachers to provide a
way by which learners can experience their subject in a vicarious manner. Multimedia enables
important role in the education and training because of its ability to provide a virtual
environment for learners to effectively acquire knowledge. The multimedia help the student’s to
Gagne was influenced by many other educational theorists, which led him to suggest that
these events in their entirety should be regarded as one form of instructional strategy. Further, he
noted that the order of events can be altered and not all events need be present in every lesson
(Gagne et al., 2005). In the end, the nine events are useful in that they represent repeatedly
validated key stages in the instructional process (Richey, 2000). The key question designers need
to ask themselves is, "What does the learner need at this point in the task?"
Gagne's (1985) nine events of learning, first applied to teaching concepts to humans,
serve well as a framework for the successful development of educational multimedia modules
(Hannafin & Rieber, 1989; Reeves, 1986; Sweeters, 1994). The nine events include: (a) gaining
attention; (b) informing the learner of the lesson objectives (s) and activating motivation; (c)
simulating recall of prior learning; (d) presenting the stimulus material; (e) providing learning
guidance; (f) eliciting performance; (g) providing feedback; (h) assessing performance; and (i)
enhancing retention and learning transfer. Gagne's nine events have been recommended, in one
way or another, by a multitude of multimedia researchers (Reeves, 1986; Sponder & Hilgenfeld,
1994; Sweeters, 1994). Many of the multimedia features correspond to Gagne's events and
represent the functions performed by instruction that support the internal learning process
(Gagne, 1985).
Developing Learning Learning Environment
Pupils Teacher
Learning Outcomes
Figure 2. The inverted theoretical framework pyramid of Gagne’s nine events of learning.