You are on page 1of 84

SCIENCE FICTION ARTIST IN-DEPTH INTERVIEWS

DigitalArtLIVE.com

ELON

ELON MUSK

DARYA GIRINA

LUCA OLEASTRI ISSUE 54 | DECEMBER 2020

VUE ● BLENDER ● POSER ● DAZ STUDIO ● REAL-TIME 3D ● 2D DIGITAL PAINTING ● 2D/3D COMBINATIONS
dForce
Comprehensive Coaching for DAZ Studio’s Physics Engine
BY Richard Schafermeyer
8 WEEK COACHING GROUP : STARTS SUNDAY 10TH JANUARY

2
“How do I successfully add dForce modifiers to
hair or clothing to get that elusive realism?”
If you are a content creator, getting a complete understanding of dForce is one of the
holy grails needed to create attractive content to customers.

Everyone wants dynamic, realistic clothing or hair.

Real folds, real creases, real draping.

“How can I extend the use of dForce to add realism to scenes and environments?”

If you are an artist, you may be wanting to have your scenes “more lived in” and
discover other extraordinary uses dForce has in DAZ Studio.
But dForce can be tricky. By its very nature you need to run a ton of simulations to
understand it, adjust it, let alone apply it to your content.
Once you understand dForce and can successfully apply it to your content or scene, you
are in a pole position as a vendor or artist.
There is a real benefit from getting interactive guidance for learning dForce. Imagine
just learning how to run several dForce simulations instead of dozens to speed up your
workflow and save time.
Perhaps you are looking for an outstanding expert that has used dForce in dozens of
experiments, run hundreds of simulations and has actively tested the engine in many
new scenarios.
Imagine an experienced dForce artist sitting with you daily, coaching you through every
scenario, helping you understand every parameter, avoid frustration and guide you to
create outstanding realistic content, ready to attract new customers.
dForce also provides a lot of fun and if you’re working in a group that is reaching for that
common goal of understanding, there’s a great experience to be had for quality
camaraderie, feedback, support, and celebrating wins. Each of our coaching groups has
experienced that (to a high level) in 2020.
It will be led by Richard Schafermeyer who is an expert on the dForce engine. He has
helped many artists in the DAZ forums and he’s been a reliable and steady support for
them.
Now he’s going to dedicate 8 weeks of his time on providing deep and comprehensive
coaching for a small group of students (up to 15 only) starting on Sunday the 10th of
January.
There are limited places, so please apply for this program using the button/link below.

APPLY

https://digitalartlive.com/dforce-coaching

3
We now have a monthly ‘little sister’ title for makers of comics:VisNews.
This is part of our new Visual Narratives Academy for comics makers.

VisNews #1 | Aug 2019 VisNews #2 | Sept 2019 VisNews #3 | Oct 2019 VisNews #4 | Nov 2019

“Treasured Stories” — “Mind the Gaps” — “But that’s cheating!” “Every Page Counts”
your various options for where are the current —is using 3D to emulate — our survey of the
making comics in 2019. opportunities in indie 2D really ‘cheating’? usual page-counts
comics in 2019? across various formats.
An interview with the Lin Welly - interview
head of the UK’s leading Manu de May - with a leading DAZ Neil Gibson - an
comics degree course. interview with a leading Studio comics interview with the
maker of DAZ Studio storyteller. mastermind behind Tpub
The Tookit - our
comics. Comics.
survey of all the key Freebies - a wealth of
digital comics production Freebies - NoName Krita comics production Freebies - Comic
tools. Doll and Zdog. add-on tools. Materials for ZBrush.

VisNews #5 | Dec 2019 VisNews #6 | Jan 2020 VisNews #7 | Feb 2020 VisNews #8 | Mar 2020
“Big Hair Males” - “Storyboard “Dotting Hell” - we “The Moebius Twist” -
which Poser male hair Software” - we survey find a robust free comics advice from
looks good in Poser’s the options for comics. solution to ‘speckle Moebius, and how to
Comic Book mode? removal’ on scanned art. emulate him in Poser.
Shadow Corp. - we
Georges Peters - we interview an artist doing Kaz Windess - a Matt Timson - we
interview a leading DAZ serious planning for a leading maker of quirky interview an acclaimed
Studio graphic novelist. Blender graphic novel. ‘goth’ storybooks. maker of horror comics,
also a spot cartoonist.
Freebies - 21 day Freebies - Everything Freebies — Poser
Poser trial, free Motion freeware, a full Poser Watercolour Shaders, Freebies - Lightwell,
files, free font. Pro 11 training DVD. 4 Expressii, Desktops 2.0. MB-Lab for Blender.
VisNews #9 | May 2020 VisNews #10 | June 2020
Miriam Rivera — the world’s leading heathcare John Swogger — one of the world’s top
comics artist, with a specialisation in viruses! makers of archaeology ‘outreach’ comics.

Interested in making comics and telling stories with You’ll be surprised at how many cost effective
the aid of 3D software and other tools? Digital Art resources are available for your subscription! The
LIVE had created the new Visual Narratives Academy Academy’s core learning is structured around seven
to help you develop your story ideas onto fully modules, to which you have access for six months.
rendered sequential artwork. The Academy is a Members also get access to the monthly Visual
unique on-line group of artists sharing and refining Narratives webinar workshop recordings; the
their skills to produce rich and fulfilling narratives. monthly VisNews newsletter edited by David Haden
(see index opposite) and the main DAL magazine
We specialise in teaching the use of 3D character
stack; the special monthly online Coaching group; 50
software DAZ Studio and Poser and placing it at the
hours of video in the Tutorial Library — and there’s
heart of the workflow. Our professional mentor
also a special Facebook Group too!
artists also coach the use of supporting applications
for further postwork effects, layout and framing of Please try it out — there’s a 30 day money-back
your stories. guarantee!

Discover more online at:


https://digitalartlive.com/plans/visual-narratives-academy/
5
PARTNER WITH
DIGITAL ART LIVE!
SHARE
YOUR EXPERIENCE AND
YOUR CREATIVE STORY

Tasos Anastasiades John Haverkamp Daniel Seebacher Chris Hecker, ‘Tigaer’

Just a few of the talented webinar presenters who have partnered with Digital Art Live!

Would you enjoy the opportunity of We will also consider webinar ideas which
teaching other artists, in a live online relate to your specialist skills, or which help
setting? We are actively looking for artists users to fully use a software plugin that
or content creators to work with Digital Art you’ve developed.
Live as a partner, in presenting some of Webinars are recorded, and we profit-share
our live webinars.
with our presenters on any future sales.
We’re particularly looking for artists and We sell on the popular DAZ content store,
content creators who work with DAZ Studio which has strong traffic and sales.
and/or Poser, Vue and other landscape Please use the link below to submit your
software, or digital comics production. application, and we’ll be in touch!

https://digitalartlive.com/presenters

6
Front Cover:
Detail from “Blender
Sci-fi” by Brawnyink,
made after a YouTube
tutorial on the style by
Ducky 3D. Made in
Blender.
First cover inset with
thanks to SpaceX. Elon
mini-picture (below)
with thanks to Dan
Taylor Heisenberg.
THE ‘ELON’ ISSUE

CONTENTS
OUR LIVE
WEBINARS!
―― 02

VISNEWS
―― 04

EDITORIAL
―― 09

THE NASA
MARS
INTERVIEWS
HABITAT
CHALLENGE ―― 10 ―― 16 ―― 54

―― 26 ELON MUSK DARYA GIRINA LUCA OLEASTRI

BACK ISSUE We present a short Darya is a digital sculptor, Luca is an Italian sci-fi
INDEX interview with the man and she talks with us artist in the Chris Foss and
himself, discussing space about how she crafted a Syd Mead tradition, using
―― 38 aesthetics, the future of fine and detailed new 3D to make impressive
Mars, and much more. sculpt of Elon Musk. book covers.
CONTESTS
PIONEER | VISIONARY ZBRUSH | MARVELOUS POSER | BRYCE
―― 42
“… if you optimize for “I spent a long time “For many years I made
ULISES aesthetics it… doesn’t working on the Elon physical models and
SIRICZMAN work … how do we make sculpture. ... constantly dioramas of the things I
something that looks cool coming back to and imagined — but over time
―― 46
and works, and with a key clarifying something. ... I this form of creativity
GALLERY goal here of... when wanted to express a lot in seemed limited. When I
people see that spacesuit his face and figure... found 3D graphics, finally,
―― 66 precisely because the I could materialize all the
you want them to think
IMAGINARIUM ‘Yeah, I want to wear that personality of Elon Musk is spaceships, aliens, tech
thing one day. Yeah, that comprehensive and and worlds I wanted and
―― 78 looks awesome!’” multifaceted.”
7 let others enjoy them.”
MAGAZINE PODCAST
Join our mailing list to get a free Our audio inspiration for sci-fi
magazine speeding to your inbox. artists, available on iTunes.
Subscribe at digitalartlivecom Subscribe to the Podcast feed

LIVE
Join our live webinar-based
workshops for digital artists.
digitalartlive.com

Credits for pictures, from top left: Detail from “Land Ahoy” by Dadrian; NASA report background design;
anonymous concept art, NASA Dryden Flight Research Centre — concept for a Morphing Airplane (2001).

Paul Bussey Dave Haden


Editor-in-Chief, Conferences Editor and magazine layout
paul@digitalartlive.com david@digitalartlive.com

Please support Dave


at Patreon.

Copyright © 2020 Digital Art LIVE. Published in the United Kingdom. No part of this publication may be reproduced, stored in a retrieval system
or transmitted in any form or by any means electronic, mechanical, photocopying, recording or otherwise without the prior written permission of
the publisher. No copyright claim is made by the publisher regarding any artwork or writing made by those featured in this magazine.

8
EDITOR’S LETTER

WELCOME...

Welcome to the latest issue of our free Could you get an advanced quick-brew kettle
magazine. This issue is a special tribute that boils in just one minute instead of four, or
to a special man, Elon Musk. He too is even have a stock of cans in a mini-fridge
an artist of a kind, a visionary who paints on a located right by your desk? Congratulations,
grand scale — his brushes are minds, machines, you found yourself an extra six hours a week!
money and... a touch of well-earned Want another ten hours per week on top of
showmanship. His artistic canvas stretches that? Throw your TV in the nearest dumpster.
from deep tunnels to deep space, from the
If your goals are complex, complex as in “how
human mind to A.I. On this immense canvas
do we get humanity living and thriving on
his vision is every day being made real, and is
Mars”, you need access to very smart minds.
reaching further into the future — giving hope
While making digital art isn’t quite that kind of
to young talent and restoring a gleam to the
rocket science, it is still highly technical for the
eyes of those who recall the Space Race of the
most part and you thus need to find the best
1960s and early 70s. What can digital artists
support — which for artists means software,
learn from Elon Musk? Many words have been
tutorials, coaching, webinars, news and insight.
run on such matters, but usually for business
leaders. Yet some of these approaches transfer Your ultimate goal may be to make an
to artists, and could be stated as follows... animation, a graphic novel, an artbook, a card
set, a live VR performance, a point-and-click
Learn as much as you can about your field of
game, to make a superb portfolio, or even to
work. Keep pace with it, and even learn how to
get into 3D content creation. In which case
anticipate it, to the extent that you are “out in
work out a road-map of small but effective
front” and become the expert on at least a part
steps to get you there, and the milestones that
of your field. In digital art tools that could
might keep you motivated. These should be
something as simple as being the expert on how
real milestones that involve you having
to create and render 3D fur, or as ambitious as
improved skills and your creations, not vapid
making a marvellous rendering plugin such as
prize-winning at ‘award ceremonies’. Such a
Reality. In workflows, it could be doggedly
workplan and pace doesn’t mean ‘no fun’,
discovering the best ways to have 3D emulate
because in our field learning and fun can and
comic art, or pioneering a new form of digital
should go together. Elon, we can be fairly
interactivity. Share your work and ideas
sure, is having a whole lot of fun. But why
generously, with people who can carry them
hear it from me? Turn the page, for a short
forward, as Elon did with the Hyperloop.
interview with the man himself.
Find time to work harder and more consistently.
Time can be found. For instance, if each time DAVID HADEN
you leave your desk to make a drink it takes Editor of Digital Art Live magazine
ten minutes to get back, and you do that ten david@digitalartlive.com
times a day, that’s an hour and a half gone.

FACEBOOK: www.facebook.com/3DArtDirect RSS: https://digitalartlive.com/feed/

9
We’re pleased to present a short interview with Elon Musk,
discussing new industries in space, the space station, space
aesthetics, the settlement of Mars by hardy pioneers, and
the grit it takes to personally keep moving foward.

DAL: Elon, welcome, thanks so much for your That’s the sort of thing that that needs to
time. Time is short, so straight to the first happen for humanity to have a great future in
question. Why SpaceX and where is it going? space. So we want to keep pushing what I
think it likely key to that future — which is
EM: I think that a future where we’re a space-
reusability. The real key to opening up space
faring civilization, and a multi-planet species,
is rapid and complete reusability — or near
is a very exciting, inspiring, awesome future.
complete reusability. Like we have with our
And in order for that to happen we’ve got to
aircraft or cars, or almost any form of
dramatically improve the cost of spaceflight
transport. But it’s super hard with space,
and that’s why SpaceX exists. The overarching
because we’re developing on a planet with
goal of SpaceX is to try to advance the state
pretty high gravity. It’d be pretty easy on
of space transport — advanced space
Mars, but Earth’s gravity is really pretty high
transport — technology, to the point where we
and we got the atmosphere and that’s tough
get it as far along the path as we can do. To
— you’re going through vacuum, hypersonic,
where space travel is a hopefully
supersonic, transonic, subsonic… that’s just a
commonplace, at some point in the future,
lot of regimes for any sort of flying object to
and where we can send large numbers of
go through.
people and cargo to other planets. 10
ELON MUSK

USA

PIONEER |
VISIONARY

WEB

Picture: “SpaceX
Starship passing the
Moon” (2018), with
thanks to Wikimedia
and SpaceX. Our thanks
for facilitating the
interview to NASA’s Kirk
Shireman and Mike
Suffradini, and to the
Center for the
Advancement of Science
in Space (CASIS).
CASIS is mandatated by
the U.S. Congress and
operates from NASA’s
Kennedy Space Center
with NASA funding,
oversight and control.

But I mean it’s kind of like just any mode of Now look at all the industries that have been
transport — there’s a ‘before’. Before there created in Silicon Valley, in Hollywood, but
was the Union Pacific [railroad] across the U.S. you’ve got to have that fundamental transport
to California, people thought building the Union element. So we’re trying to establish that
Pacific was just crazy. Because you know like… transport element, make it easier to get to low-
“nobody’s here, so why are we pulling a earth orbit and hopefully in the future make it
railroad to nowhere?” Now California is the easier to get to the Moon or Mars. If there was
most populous state in the country. If SpaceX an affordable transport ship to a place like
and other companies can lower the cost of Mars, I think the entrepreneurial opportunities
transport to orbit, and perhaps beyond, then would be phenomenal. Just an enormous
there’s a lot of potential for entrepreneurship at amount of opportunity for people to create
the destination. Before there was the railway it things on Mars, and then it’d be different
was real hard to have commerce between the things, some of the things would be so different
West Coast and the East Coast. They’d go by they wouldn’t even imagine them on Earth.
wagon [over the Great Plains] or on a really
DAL: Science-fiction tends to assume we need
long sailing journey, but once there was the
a warp-drive or anti-gravity to get to space…
transport then they were opportunities. 11
EM: Well... I think we can get by with current have got you the contract to re-supply, and
physics. Rather than rely on a breakthrough. now to send regular crew missions, to the
It’s difficult to envision what that breakthrough space-station or the ISS. Congratulations. I’d
would exactly be… I’m quite confident that with imagine you’re now familiar with almost every
what we know of current physics — where the nut and bolt of the station.
standard model of physics is today — that there
But instead... can we talk about the symbolism
are dramatic improvements possible in
of the space station, which I know is an
spaceflight.
important part of space for you. What does the
DAL: Great. That’s encouraging. That leads me ISS mean to you in the ‘larger picture’ of your
back to my question about the technology, vision for space?
which was on your use of 3D. We’re rather
EM: [Well, for quite a long while] I actually
interested in 3D here, and so are you… in a
hadn’t even really seen a proper movie of the
different way. You’re 3D printing your giant
inside of the space station, until I went to see a
engines. There are significant advantages?
preview of the IMAX [cinema ISS experience].
EM: Well, with 3D printing you can print It’s awesome. I actually bought my whole team
something that you can’t make by any other at SpaceX to go see the IMAX movie. It is a
means, so it actually ends up being lighter and very unique laboratory, because this is the only
cheaper than if we built it by traditional thing that’s in sort of microgravity, that’s above
methods. So that actually helps us in speeding the Earth’s atmosphere and you can learn a lot
up the development. Instead of waiting for about basic human physiology and do
castings to be developed — which can take experiments that you can’t really do any other
several months… Then, if the casting is wrong, any other way. You can bring scientists up and
you’ve got to iterate in the casting and each they can actually work in this incredibly unique
iteration can take several months. With printing lab, so I think that there’s a lot to be gained
we can have those iterations [and they] can be there. What’s done in low-earth orbit has
reduced to a matter of weeks or months. benefit to those of us on earth, who will never
actually go to space. I don’t think [that some
DAL: Super. Ok, we won’t go into all the
of] the public realise how cool ISS is. That is
technical details, but it’s common knowledge
an awesome thing that’s up there.
that this and your other technical innovations

Picture: Crew walkway for boarding the SpaceX’s Crew Dragon capsule. The craft recently successfully docked with the
International Space Station on its first scheduled flight, one of many, and four fresh astronauts boarded the station.
Opposite: SpaceX Crew Dragon interior and control surfaces. With thanks to SpaceX and WikiMedia.

12
It’s like… some people don’t realize we have a to wear that thing one day. Yeah, that looks
space station. Seriously, we have a gigantic awesome!’
space station and huge projects [inside it]!
DAL: Yes, and that’s the sort of aspiration
Really gigantic. I mean it’s a pretty incredible
raised by good hard near-future science-fiction
structure that we have orbiting over the Earth.
too. Especially for Mars, in terms of having
Other people just lose sight of it, like they
people think — and with increasingly good
think… “Oh, it’s like a little thing”. It’s big… it’s
cause — that ‘I could survive there, if I had that
real big. I think you [also] can’t ignore the
cool suit and a good greehouse…’. In that
coolness factor of it. I think it’s pretty cool, and
respect, I presume you’ve read the famous
you know the public should have something
novel The Martian. What did you think of it?
going on in space that involves people. So it’s
the coolest thing going on in space, and that EM: Certainly one of the most realistic books on
has a lot of value. Mars that that I’ve read. I mean I’d like… there
were a few things… like the wind force on Mars.
DAL: Indeed. And ‘the cool factor’ and
It’s not really that high, it’s not going to knock
aesthetics is something you’ve paid a lot of
you over or anything. It’s high velocity with low
attention to. But time is short, so could we just
force. But overall I thought it was pretty cool.
talk just about one aspect of your work in terms
But I’m a little worried that it might not make
of your crew spacesuit designs…
people too keen or go to Mars. Like… ‘this looks
EM: Yes, It is actually really hard because if really hard!’ I think we need a show about how
your [suits are] just optimized for functionality Mars is like the Wild West, and you’ve got the
then it’s one thing, but if you optimize for gunslingers and like… cool cowboys and that
aesthetics it… doesn’t work. kind of thing.
DAL: Ah. ‘Pretty spacesuits go… pop’? DAL: Indeed. Yes, sedate tales of mild-
mannered greenhouse gardeners might not
EM: So it’s just… like okay… how do we make
have the same appeal… especially as the Mars
something that looks cool and works, and with a
colonists should actually have no pests or plant
key goal here of… when people see that
diseases to deal with...
spacesuit you want them to think ‘Yeah, I want

“It’s like… some people


don’t realize we have a
space station. Seriously, we
have a gigantic space
station and huge projects!”

13
EM: Actually, like, one of my first ideas for EM: The role of solar in the exploration of Mars
Mars… I thought… well… if I could do a small is probably fairly significant, for Mars. What’s
greenhouse and send that to the surface of going to be quite important is having a very
Mars with seeds in nutrient gel, and you’d lightweight solar [power] system, both
hydrate the gel on landing. Then you’d have a volumetrically and gravimetrically. We were
little miniature greenhouse — ‘first life on sort of playing with the different concepts… you
Mars’. I thought… well… that could get the know that party [novelty-squeaker] thing,
public really excited [about Mars]. My idea was where you play it and it rolls out. I think one of
that we’d use Martian regolith, [in a the solar concepts is [like that], to have a big
greenhouse structure of] like a metre across or roll that you just basically inflate and if it rolls
something, but just to prove the concept. The out, with like really thin solar panels on it. It’s
real goal was to get the public excited, but going to be pretty important, because you’ve
you’d also get some engineering data about really either got to do that, or nuclear. Nuclear
what does it take to maintain a little habitat on has its challenges, but for solar it’s pretty
Mars. straightforward.
Picture: “Engines”
DAL: Brilliant. I’d imagine it could have been But I think we’ve got to have by Maciej Rebisz
like a ‘bottle garden’, just carrying on a base on the Moon, and then of Poland.
perpetually in a sealed balanced environment. going beyond that get people
Nice idea. But I know that you passed on that to Mars. Just having some permanent presence
initial idea. What keeps you moving forward on another heavenly body… moon base, and
and weighing up such pioneering ideas and then getting people to Mars and beyond. That’s
possibilities? Keeps you pushing past the the continuance of the dream of Apollo, that
occasional ‘not likely’ shelved project such as people are really looking for.
that, or even outright failure?
DAL: Indeed, and a dream we can all help go
EM: Well, I mean, I think I’m kind of forward, in our own small ways. Quite literally
constitutionally just geared to just keep going. ‘go forwards’, perhaps. Because some have
Certainly there are times when you know things said that ‘virtual reality is the future of space
don’t go well, and so then it’s difficult to exploration, because you can put people on the
proceed with the same level of enthusiasm. But very front-end of every exploration mission’. Is
I do think the things that we’re doing are you that something that you’ve given much thought
know pretty important to the future, and if we to or have any opinions on?
don’t succeed then it is not so clear what other
EM: I received the virtual reality demos and it’s
things would succeed. And if we don’t succeed
pretty impressive. You can sort of imagine… if
then we’ll be certainly pointed to as ‘a reason’
that’s extrapolated into the future… it’s really
why people shouldn’t even try for these things.
going to super feel like you’re there. And I
So I think it’s important that we do whatever is
wonder if some people are never going to want
necessary to keep going.
to take that off. Honestly, it’s like… it’s pretty
Anything which is significantly innovative is entrancing. I do think it’d be quite exciting to
going to come with a significant risk of failure. do that for space.
But, you know, you’ve got to take big chances
DAL: Ok, that’s a good point to end on. Elon,
in order for there to be the potential for a big
thank you for your time today.
positive outcome. But when executing ‘down a
path’ I actually do my absolute best to reduce
risk, or another way of saying it to ‘improve the
Elon Musk is online at:
probability of success’.
DAL: Great. Which brings us to solar. Do you https://www.spacex.com/
think solar will help give people living on Mars https://www.tesla.com/
that ‘improved probability of success’?
14
15
DARYA GIRINA

UKRAINE

ZBRUSH | 3D
SCULPTOR |
We talk with teacher and interior designer Darya Girina INTERIOR
DESIGNER
about her new sculpt of Elon Musk wearing Tesla Cybertruck
clothing. Darya uses ZBrush and Marvelous Designer.
WEB

DAL: Darya, welcome to Digital Art Live Here in Russia I’ve lectured on a lot of
magazine, and to the ‘Elon’ special tribute computer courses for 3D technologies in
issue. Firstly tell us about your career as a Modern Design, because of long-standing
designer, please. Did you begin with digital, or professional training, and this allows me to
did you move to digital from a traditional form share a lot useful information with those who
of creativity? want to learn.
DG: Yes, I moved to digital from a traditional DAL: Great. Turning now to Mr. Musk, where
art. During my childhood, I drew in all my free were you when you first discovered the man
time. Later I graduated from art school and and his achievements? First impressions?
then from Moscow Pedagogical State
DG: It seems to me, and many others, that
University, where I took a specialisation in
Elon Musk is an outstanding figure in our times.
Visual Arts & Drawing.
His innovative projects and wide-range
DAL: Wow, that suggests quite a drive toward activities are of great importance to all
art. And then the digital interest came…? mankind, and they have global planetary and
deep human significance. A key point for me,
DG: Yes, I found a passion for art + 3D
after which I regularly began to keep track of
videogames, which defined my love to 3D
Mr. Musk achievements was the successful
technologies. Especially a love of ‘creating
practice run for landing the boosters from the
virtual 3D space’ has perspective, light and
Falcon 9 SpaceX rocket: a reliably controlled
shade. This has of course made the computer
reentry, then descent and landing. It caused a
my favourite tool for working task and for fulfil
deep admiration in me and even shock!
my own fantastic ideas.
The SpaceX success with the Crew Dragon’s
DAL: I see. And more specifically did you have
test flight, sending the NASA astronauts Bob
training in ZBrush and the other software, or
Behnken and Col. Doug Hurley, was also very
were you self taught? Or, where did you train?
emotional for me. Everyone knows the phrase
DG: My favourite kind of personal question! All of the British science-fiction writer Arthur C.
the computer software that I usually use, I Clarke: “The only way of discovering the limits
have studied by myself. The modern digital of the possible is to venture a little way past
‘information space’ is a fertile environment for them, into the impossible.” I think it’s very
nurturing the development of any personal appropriate for Mr. Musk’s activity.
interests, and endless professional growth. 16
17
DAL: Indeed. And he’s also doing so much DAL: I see. Do you work “straight to digital” or
more. In fact, I’ve been thinking that we do you make rough sketches first with pencil
almost need a regular quarterly magazine that and paper?
just respectfully and straightforwardly covers
DG: I’d love to do some Elon Musk sketches
all his recent achievements and progress. Kind
‘from nature’ certainly, but I'm afraid it would
of like NASA’s Spaceport Magazine, which I was
be unlikely in terms of permissions. So I
recently sad to see appears to have come to an
worked “straight to digital” from pictures.
end with the Jan/Feb 2020 issue. Ok, turning
now to your creative work, I see that you did a DAL: I see. And you mainly used Zbrush for the
number of human sculpts prior to Elon. Your work? What was the most challenging part of
portfolio shows figures from Fifth Element, The the process? And where did the Maya software
Matrix, Blade Runner, Conan, for instance. fit into this process?
How long did it take you to feel that you and DG: Yes, I mainly used Zbrush plus Marvelous
your skills were ready to tackle sculpting Elon Designer. Sometimes I use Autodesk 3DS Max,
Musk? not Maya. I use Max often, in architectural
DG: Regarding the Fifth Element, Blade visualizations, so it's more comfortable for me
Runner, etc. — thos sculpts arose because I'm to use that.
a great fan of science-fiction. I just say that DAL: I see, and Marvellous Designer was used
I’ve never been absolutely ready to create to make the clothing?
sculpture of Elon Musk or any such figure. But
DG: Yes, right. I think this is the most effective
learning is possible and necessary for a
solution for clothing now.
lifetime. It’s an endless fascinating process.
The Greek philosopher Socrates tells us that DAL: Yes, the new version 10 certainly looks
‘we cannot be better than in seeking to become like it’s maturing nicely now. What sorts of
better’. I started making a sculpt of Mr. Musk feedback and responses have you had for Elon?
because I couldn’t help making the sculpt. It is
DG: Well to be honest, I didn't specifically go
a fundamental philosophy of the creative
about any analysis of the dynamics of human
process: you do something because you really
reaction to my project! In general, though, it’s
want to talk about how you feel or what you
safe to say that ‘whoever likes Elon Musk will
think, in the language of visual arts. So I
like any creative things about him’. If a person
wanted to express my admiration of Elon Musk.
is an adversary of the innovation and business
I’ve also always been interested in astronomy,
activity of Elon Musk, then usually it is difficult
theoretical physics, space engineering
for me to maintain a reasonable dialogue with
technologies and yes I love science-fiction. So
such a person.
all my interests and preferences appear to be
magically joined in the identity of Elon Musk. DAL: Do you think you’ll do more work on him?

DAL: Great. How long did the Elon project take DG: Well, Elon Musk is an inexhaustible source
you, all told? Lots of picture-research? of inspiration, so I'm sure I’ll get back to him.

DG: In general, I spent a long time working on DAL: Super. Ok, moving away from Elon now,
the Elon sculpture, certainly. I did it in my free let me ask about the ‘digital creative’ scene in
time and when I was in the right mood, Moscow. Is there one, and what’s it like?
constantly coming back to and clarifying DG: Well, in every country there are people
something. I began, of course, with a portrait. who like computers, 3D graphics, modern
Because this is the most difficult part of any design technologies, art and design. There is
sculpture, when one must respond to and also always someone who wants to express himself,
remain faithful to the person being sculpted. I exchange experiences, and also to find new
wanted to express a lot in his face and figure... likeminded people. Moscow is no different.
precisely because the personality of Elon Musk Here there are also many fans and practitioners of
is comprehensive and multifaceted. 18digital creativity.
19
20
Pictures: some of Darya’s other works in Zbrush
sculpting and clothes design with Marvelous
Designer.
Top: “Alien Winter”, futuristic clothing for colder
environments. Of obvious use for the stylish
elderly in winter, but also potentially for the
poles of Mars. Designed in Marvelous Designer.
Opposite: “Cybernetic Identity”, a Zbrush future-
warrior study, done to learn more about hard-
surface sculpting.
Opposite: A study of the famous actor Keanu
Reeves as imagined in the role of Gordon
Freeman, in a hypothetical future movie of the
Half-life videogame.
Darya has many more sci-fi sculpts at her site.
21
DAL: Great. Specifically, what titles or names DG: I like works of Victor Pelevin, he is a
should we be looking out for from Russia, in Russian fiction writer, considered a writer or
terms of recent fantasy and science-fiction? ‘postmodernist’ fiction with elements of esoteric
Whose work has impressed you, and whose philosophies. I’m especially impressed by his
work do you follow? science fiction novels about the problems and
philosophical possibilities of artificial
DG: I'm a big fan of Arkady and Boris
intelligence. On movies I'll stay a fan of my
Strugatsky's science-fiction and Kir Bulychev,
favourite western film studios, animation
but they are not so modern.
studios and video game and software
DAL: Ah yes, the novel Roadside Picnic and the developers. I’m looking forward to the sequel
Alisa stories. Both are available in English, if Avatar 2 directed by James Cameron and Edge
our readers want to read these classics. of Tomorrow 2 directed by Doug Liman.

22
DAL: Ah yes, Edge of Tomorrow was good great option for emotional relaxation.
entertainment. I liked the ‘making of’ Avatar,
DAL: I see. And you also 3D design interiors.
the technology behind it and how it was put on
How do you find KeyShot for that size and
the screen — but the story was risible. Now,
complexity of interior rendering? It’s lovely
turning back to art… you’re also an
software but most people think of it as a single-
accomplished watercolour artist, depicting the
product rendering software, good for small
Russian rural landscape. Your pictures look to
objects and standalone figures — not for big
me like you use real watercolour, rather than
complex scenes.
the Rebelle watercolour software? Am I
correct? DG: If I think about it seriously, I would say
that the strong suit of KeyShot is ability to
DG: Yes, you are right, I love to paint
make quality renders ‘on the fly’. It is
watercolour, and also make sketches: this is a
KeyShot’s superpower.

23
DAL: Yes, apart from grain, the viewport is big For example, interiors in spaceships or in
and just about “what you see is what you get”. residential stations on Mars.
WYSIWYG real-time is where we’re all heading,
Humanity is always dreaming about the future.
but not quite there yet, at an affordable price.
It's a fundamental part of human nature and
Nearly... iClone was a good start, but basic.
human psychology. Humans always create
DAZ Studio’s iRay viewport is there now, but
mental strategies and material objects for
you really need a $600 graphics card to do it
future living. These are steps in the evolution of
justice in real-time. Blender’s Eevee is 80%
civilization, material culture, arts, part of
there, and there’s an OpenGL-based plugin for
stages of individual development and so on.
Cinema 4D that is an equivalent of Eevee. But
There is also the contemporary feeling that
Keyshot just nails the problem very effectively
science-fiction artworks are sources of ideas for
and elegantly. But, back to my question… I
contemporary scientific researches, original
was asking about making big renders with
advanced inventions and projects in the area of
Keyshot?
new production technologies and industrial
DG: Yes, I believe that its user interface and design. It is sort a ‘creativity running ahead our
tools are designed in such a way that this time’! Some years ago I even wrote a series
program is the best for a single-product post on my blog about futuristic interiors in
rendering. That is why the creation of large cinema and futuristic interior design, and this
complicated multi-component, detailed was followed by five long visual surveys of
residential interiors is very difficult, from the futuristic designs: Post + surveys: 1, 2, 3, 4, 5.
point of view of control of objects and
DAL: Super, thanks. Those links lead to a
adjustment of lighting sources. You’ll ‘win’ with
visual treasure-trove of ideas, readers. What
it if you can strike a balance between complex
are you working on at present?
and simplicity. For example KeyShot could be
effective for visualisation of custom furniture, DG: Lately I’ve been immersed in the study of
small-scale interior compositions, art the Marvelous Designer software and cyber-
installations and so on. punk futuristic fashion design in a spirit of
William Gibson’s science-fiction.
DAL: Yes, on the lights I think the latest
version 10.0 (December 2020) adds more DAL: Wonderful. Make sure you read Snow
controllable individual lights for those who need Crash too. I assume it must be available in a
them, to try to solve that problem. Talking of good Russian translation.
upgrades, are you — like many — planning a DG: Thanks. I always want to learn more and
new PC in 2021? learn something, but sometimes the workload
DG: I think I'll stay with my lovely old begins to bother me too much, and this
computer! prevents me from finishing something.

DAL: OK. Turning now to your clothes design, I DAL: Indeed. Yes that’s something many feel.
like your “Alien Winterwear” futuristic clothing Darya, many thanks for this short interview, it’s
render. Good for keeping warm in a Russian much appreciated.
winter, I’d imagine, if it were to be made in DG: Thank you very much. I wish everyone an
innovative fabrics and layering. Have you also ‘optimistic scenario’ for their science-fiction
considered doing some similarly futuristic future.
interiors? Or, what other “aspects of the
future” would you like to get creative with?
Transport interiors, perhaps, the Hyperloop?
Darya Garina is online at:
DG: Of course, I dream of making a real
futuristic interior… some day. I'm very https://daragir.artstation.com/
interested in futuristic themes, in residential,
public and also in engineering interiors.
24
25
We present a short survey of a few of the
inspiring submissions to NASA’s recent “3D
Printed Habitat Challenge”. Top design
teams were challenged to create an on-site
habitat for the humans who will one day
live on the planet Mars — with a handsome
$2m prize-purse up for grabs.

26
NASA’s 3D-Printed Habitat Challenge sought to Phase 2 required teams to show how they
foster development of new technologies. The would manufacture the required structural
aim was to additively (‘3D print’) manufacture elements seen in their designs and concepts.
a habitat using local indigenous materials with
Phase 3 then ambitiously challenged the
the possible addition of recyclable materials.
remaining competitors to actually fabricate
The brightest and best were asked to help their proposed habitats, at an on-site building
NASA figure out how to build a liveable frontier competition in summer 2019.
house for Mars pioneers to live and work in, by
Below: Here we see the solar array of the first
using advanced 3D printing technology in the
Mars pioneers, and in the distance are dotted
most efficient and sustainable way possible.
the “MARSHAs” — the pot-like structures which
Speed of building will also be of the essence in
formed the entry from AI SpaceFactory. Their
the early years on Mars, and became factor in
prototype was printed by nearly autonomous
the judging of the finals.
robots in 2019, and within a 30-hour
The 3D-Printed Habitat Challenge ran in three construction window. AI SpaceFactory won the
phases: contest and now develops construction
technologies that enable the expansion of
A Phase 1 Design Competition first asked for
humanity beyond Earth.
considered concepts and visualisations.

27
28
Pictures: Here we again see two renders envisioning
how the habitat proposed by AI SpaceFactory would
work in operation at various types of sites on Mars.
We see a completed MARSHA starting to form the
nucleus of a processing station supplying a
communications uplink connecting Mars with Earth.
Robot drones ferry in lighter tanks and cables, while
ground robots hoist and carry heavier components.
Below we see wider view of settlement construction
near a rocket landing site.
Following their proven success, AI SpaceFactory
began work on their larger habitat called “TERA”,
which will create eco-friendly 3D-printed dwelling
entirely with sustainable materials. TERA envisages
that near-future advances in the technology,
together AI and robotics, can quickly recycle waste
into viable and habitable structures on earth.
29
30
Pictures: Top, we see AI
SpaceFactory MARHSAs at a
specialist nuclear power
site. Autodesk, makers of
Maya and 3DS Max, helped
the team greatly with
sponsorship and facilities.
Opposite we see interiors of
habitats proposed by other
teams. On the left is an
entry from RBSystems. On
the right a cut-away scale-
model from the
“BubbleBase” — being the
proposal which came from
the Israeli space exploration
team.
31
Despite the above-ground visuals presented by Here we see again the AI SpaceFactory MARSHA
many of the teams, it is clear that underground project, this time from the inside of one of the
and illuminated interiors will also need to be structures. Food is being prepared by a 3D
closely considered for human life on Mars. printing ‘robo-kitchen’ with human assistance.
32
In the visualisation we also see a server stack In the centre a plastiglass dome gives a useful
on the right, presumably helping to passively view of the lower floor. On the right a robot
heat this upper space in the structure. Below it floorcleaner sits ready on the shelf, near a 3D
are perhaps sturdy cases with parts and media. printer for quick fabrication of small parts.
33
34
In time, larger habitats will be constructed Builder-bots are seen completing the top of a
above ground, most likely with even bigger sloping covering for a large inflatable structure
structures running in caves beneath. Here we of pipes and mesh overlay. Barrel-bots carry
see the HASSELL + EOC design for a Mars local crushed rock to supply the wall makers,
Habitat, designed by Xavier De Kestelier. and grader-bots are repairing the surface ruts.

35
Below we see again the HASSELL + EOC design hard, despite robot help — await permission
for a Mars Habitat, designed by Xavier De from the AI to enter the airlock and then the
Kestelier. This time as a smaller and more local relaxation dome for some well-earned
relaxed version. It is nearly night and two tired flavoured oxygen, hot 3D-printed food, drink,
workers — early life on Mars will be tough and campfire music and companionship.

36
In the inset diagram we see cut-aways and the a Workshop; Greenhouse; Laboratory; Private
sections that would sit beneath a larger version Quarters for sleeping, with mini-Gym ; Living
of such a habitat structure. Powered by a small Quarters, and a Storage and Medical Bay. A
nuclear reactor station (the twin umbrella-like waiting Mars Exploration vehicle enables long-
structure) this working Mars station consists of: distance travel if needed.

37
HAVE you missed out on an issue of
our free magazine? Please enjoy
this new handy double-page index
of our past issues, and check if
any are missing from your
collection. Our 15,000
readers are also able to
access back-issues of
our previous title 3D
Art Direct.
Every new issue
can be sent to your
email address, simply by
subscribing to our mailing-list...

https://digitalartlive.com/
Inset: Issue 28 (’Future Oceans’ issue) cover art by Artur Rosa.

Issue 1 : October 2015 : Designing Future Cities. Issue 17 : March 2017 : Movie magic.
Issue 2 : November 2015 : Alien Plants/Creatures. Issue 18 : April 2017 : Vue 2016 special issue.
Issue 3 : December 2015 : “A Galaxy Far Away…” Issue 19 : May/June 2017 : Sci-fi comics.
Issue 4 : January 2016 : The new Poser 11. Issue 20 : July 2017 : Digital clothing.
Issue 5 : February 2016 : Cosmos (space art). Issue 21 : August 2017 : Ecofutures.
Issue 6 : March 2016 : Cyber-humans. Issue 22 : September 2017 : Lighting for effect.
Issue 7 : April 2016 : Future Female Heroes. Issue 23 : October 2017 : Space exploration.
Issue 8 : May 2016 : Mars, Our Future Frontier. Issue 24 : November 2017 : Abstracts in sci-fi.
Issue 9 : June 2016 : Blender software special. Issue 25 : December 2017 : Dynamic posing.
Issue 10 : July 2016 : Steampunk. Issue 26 : January 2018 : To the skies!
Issue 11 : August 2016 : Future Landscapes. Issue 27 : February/March 2018 : Giant monsters.
Issue 12 : September 2016 : Second Skin (tattoos). Issue 28 : April 2018 : Future oceans.
Issue 13 : October 2016 : Spacewrecks (TTA). Issue 29 : May 2018 : Fantasy Portraits.
Issue 14 : Nov/Dec 2016 : CyberTRONic issue. Issue 30 : June 2018 : Alternative History.
Issue 15 : January 2017 : Mistworlds. Issue 31 : August 2018 : Sci-fi Rocks! (music).
Issue 16 : Feb 2017 : Future vehicles (Syd Mead). Issue 32 : Sept 2018 : Design for Videogames.
38
Issue 33 Oct 2018 Issue 34 Nov 2018 Issue 35 Dec 2018 Issue 36 Jan 2019
Abstract characters Future Interiors Getting value for your art Megacities

● Ulrick V. Jensen ● Tarik Keskin ● Chris Hecker ● Lorenz Ruwwe


● E. Golavanchuck ● Daniel Maland ● Drew Spence ● Jon Hrubesch
● Lovecraft posters ● ‘Petipet’ (Petro ● Gene Raz von Edler ● James Ledger
● Claudio Bergamin Apostoliuk) ● Index of past issues ● Index of past issues
● Index of past issues ● Index of past issues ● Mini-review: Meshbox ● Review: Bryce 7.1
● Gallery: Abstract ● Gallery: Future ‘H.P. Lovecraft 3D’ landscape software
Characters Interiors ● Gallery: To the Beach! ● Gallery: Megacities
● Imaginarium ● Imaginarium ● Imaginarium ● Imaginarium

YOUR YOUR YOUR


ART ART ART
HERE? HERE? HERE?

Issue 37 Feb 2019 Issue 38 April 2019 Issue 39 May 2019 Issue 40 June 2019
Giant Historic Creatures Super Skin Deserts Depicting character

● ‘AM’, aka Alessandro ● Dave Abbo ● Armando Savoia ● Glen, aka ‘Glnw43’
Mastronardi (LAMH) ● Anestis Skitzis ● Ken Musgrave ● Anja von Lenski
● Arthur Dorety ● Pixeluna ● MojoWorld tribute ● Lisa Herron
● Herschel Hoffmeyer ● ‘La Femme’ review ● Steffen Brand ● Lovecraft on covers
● Index of past issues ● Index of past issues ● Michael Efriam ● Moon contest
● Gallery: underwater ● Gallery: exotic and ● Moon contest ● Gallery: Expressing
prehistoric creatures alien skins ● Gallery: Sci-fi Deserts character
● Imaginarium ● Imaginarium ● Imaginarium ● Imaginarium

Support this free magazine via Patreon! Your Editor kindly requests
your personal help, if you wish to support the production of this regular
free magazine. As little a $1 a month will make all the difference.
Please become my patron on Patreon, today.
39
YOUR YOUR YOUR
ART ART ART
HERE? HERE? HERE?

Issue 41 July 2019 Issue 42 Aug 2019 Issue 43 Oct 2019 Issue 44 Nov 2019
Moon Comics Real-time Ethereal
● Xin Liu of MIT ● Atomic Robo ● FlowScape ● Adriano Portugal
● Jeremiah Humphries ● Kara, ‘Karafactory’ ● ‘Crazy-Knife’ ● Lyndsey Hayes
● Jan van de Klooster ● Ricardo Bresso ● Michelangelo Cellini ● Marcos Alipio
● NASA Moon art ● Best graphic novels ● Jonathan Winbush ● Murilo Francisco
● Index of past issues ● Index of past issues ● Index of past issues ● Index of past issues
● Gallery: ‘Bases and ● Gallery: ‘Comic and ● Gallery: ‘PCs and ● Gallery: ‘Exploring the
outposts’ cartoon art’ devices as creatures’ aetherial’
● Imaginarium ● Imaginarium ● Imaginarium ● Imaginarium

YOUR YOUR YOUR


ART ART ART
HERE? HERE? HERE?

Issue 45 Dec 2019 Issue 46 Feb 2020 Issue 47 March 2020 Issue 48 April 2020
Ancient Gods & Heroes Epic Vistas Software issue The Lost Temple

● Joseph C. Knight ● Adrian Mark Gillespie ● Joel Simon ● Danny Gordon / NWDA
● Daniel Eskridge, aka ● Gary Tonge ● Virginie C. ● ‘Agura Nata’
‘Deskridge’ ● Anaor Karim ● HP Z600 review ● George Pal
● Dani Owergoor ● Gary Haimeng Cao ● Avatar maker survey ● Ryzom art
● Index of past issues ● Index of past issues ● Index of past issues ● Index of past issues
● Recent comics ● Comic strip ● Contests ● Contests
● Gallery: ‘The Mythic’ ● Gallery: ‘Epic Space’ ● Gallery: ‘Nic022’ ● Gallery: Mandelbulb
● Imaginarium ● Imaginarium ● Imaginarium ● Imaginarium

SOME OF OUR IN-DEPTH REVIEWS:


Poser Pro 11 Ugee 1910b (pen-monitor) Vue 2016 R2
#4 | January 2016 #14 | December 2016 #18 | April 2017
40
YOUR YOUR YOUR
ART ART ART
HERE? HERE? HERE?

Issue 49 May 2020 Issue 50 July 2020 Issue 51 August 2020 Issue 52 Sept 2020
Mono issue 50th issue Beneath Interface
● Logan Stahl ● For this issue we ● Doug Lefler ● Michael Okuda
● Matt Timson invited all previous ● Bjorn Malmberg ● ‘Spiraloso’
● ‘Kvacm’ interviewees to ● Richard Heggen ● Stefan Kraus
● ‘Kooki99’ contribute a mini- ● Sylvia Ritter ● Review: PzDB
● Expresii 2020 review interview ● Graphic novels survey ● Contests
● Autocolour software ● PhotoLine 22 review ● Gallery: Caves and ● Gallery: Interfaces
● Gallery: ‘Mono’ ● Gallery: Spaceships underground in digital art
● Imaginarium ● Imaginarium ● Imaginarium ● Imaginarium

YOUR YOUR YOUR

ART ART ART

HERE? HERE? HERE?

Issue 53 Nov 2020 Issue 54 Dec 2020 Issue 55 January 2021 Issue 56 February 2021
Hair and fur Elon Battle-suits Moist

● The HiveWire team ● Elon Musk


● Andrew Krivulya ● Darya Girina Are you interested in being interviewed
● AprilYSH ● Ulises Siriczman in a future issue? Or presenting a new
● Survey of fur-making ● Luca Oleastri webinar? Please send the address of your
tools in 3D and 2D ● Mars habitats
● Contests ● Contests gallery or store, and we’ll visit!
● Gallery: Hair ● Gallery
● Imaginarium ● Imaginarium
paul@digitalartlive.com

MojoWorld 3.11 Crossdresser HP Z600 Workstation


#39 | May 2019 #44 | November 2019 #47 | March 2020
41
Here we offer our readers a
small selection of contests,
for your consideration.

eVolo 2021
eVolo invites architects, students,
engineers, and artists from all
nations to take part in the 2021
eVolo Skyscraper Competition.
This recognizes outstanding
optimistic ideas that redefine
future skyscraper design through
the implementation of
technologies, materials,
aesthetics, and spatial and digital
organization. Judging by entries
in past years, contestants appear
to be especially encouraged to
ambitiously explore the
relationships between the
skycraper and nature, the city
and its resources, and its peoples.
Winners are usually a made up of
a multidisciplinary team, as eVolo
expects not only visuals but also
‘buildable’ structures and serious
background research. They’re
looking for building science that
stays up — not a fantasy that will
fall down.
Register by 26th January 2021,
and the cost is $135 per project/
team. If that sounds expensive,
consider that if a five-person
team of amateur 3D designers
signed up, they would only need
$27 each to register as a team,
and could more that recoup the
cost via free local and regional
Picture: 2011 entry by S3 ARQUITECTOS + JA PROJECT. The concept
is that in future a skyscraper would be “grown” organically, much like
coverage in the media.
a tree or a sea-sponge, with its growth patterns directed by the http://www.evolo.us/
strong magnetic properties of the inner man-made tube at its centre.
42
The 11th Annual Space Foundation Signing up and submitting artwork is free.
International Student Art Contest is now live. Submission should be at least 2,400 pixels by
Student artists aged up to 18 years old can 2,400 pixels in a .JPG or .PNG file.
submit “original, space-oriented artwork” on
Deadline: 31st December 2020.
the 2020 contest theme of “How Space
Technology Helps Improve Life on Earth”. https://art.spacefoundation.org/

India is running an illustration competition, via Creatives from all nations are welcome to enter
ArchDais. This invites illustrators and designers the “Mars Calling” illustration competition, but
“to imagine taking a walk” on a Mars colony those outside India are subject to a $30 entry
circa the year 2326. Specifically “walking free (in India, 1,200 Rupees) before 25th
through a future Martian street, involving January 2021.
movement through habitats and social places”.
https://archdais.com/competition/
43
SFman is kindly giving away this store-quality The Base was built with the popular 3D
iRay DAZ Studio modular sci-fi interior for free modeller tool DAZ Hexagon, and is seen above
at his DeviantArt pages. He calls the set “The in an artistic render by SFman.
Base” and it includes the occupant of the tank
Unlike some current DAZ environments, The
but not the human colonist figures. There are
Base is lightweight at a modest 95Mb
no presets, so you will have to construct your
extracted. Your renders can be used
own layout. The Base can be downloaded here.
44commercially, for instance in a graphic novel.
SFman also used Hexagon to make another The kit’s licence then enabled fellow DeviantArt
matching modular science-fiction corridors / artist ‘2OT’ to re-package the 50-piece modules
interior kit of 50 items, which is easily used to as pre-built presets which can be had here.
extend The Base. The modular kit is also free
Once installed, The Base and its expansion /
and also for iRay, and is available here. This kit
presets can be found in DAZ Studio under:
is very generously licenced under Creative
Environments | Architecture | SFman
Commons Attribution.
45
Young UI designer Ulises Siriczman recently spent many weeks
researching and building a visual reconstruction of the Crew Dragon
control surfaces designed by Elon Musk’s SpaceX team. We talk with
him about the painstaking creation process and where it led him.

DAL: Ulises, welcome. You recently re-created DAL: Firstly, what inspired you to try to
the UIs for the control surfaces of the SpaceX undertake the User Interface (UI) recreation?
Crew Dragon, so we thought you’d be a fine
interview for our ‘Elon’ special tribute issue. US: When the Tesla Model 3 car was
announced, before most people could get their
US: Thanks for having me! I’ve always found it hands on one, the designer Andrew Goodlad
really inspirational to learn about other recreated its user interface and posted it on
designers’ processes, so I’m really excited to Reddit. It was a great way to allow everyone to
share a bit of my process with you and your experiment with it. I wanted to try and to make
readers. the same thing for SpaceX’s Dragon Crew.
46
Taking humans to space, SpaceX Below we see a recreation of the
has returned America’s ability to fly control surfaces and some key user
astronauts to and from the panels used by the astronauts to
International Space Station (ISS) control the Crew Dragon spacecraft
on American vehicles, for the first safely, as faithfully re-envisaged by
time since 2011. Ulises Siriczman.
ULISES SIRICZMAN
In mid November 2020, a SpaceX You can try some of the UI live
USA / ARGENTINA
Falcon 9 rocket carrying the Crew online, because SpaceX has a Crew
Dragon spacecraft and crew Dragon Virtual Simulator on the
launched from Kennedy Space Web. This lets the public try to UI DESIGNER |
FIGMA | ICONIFY
Center, on the first of what will virtually dock with the ISS.
become many scheduled
Our thanks to SpaceX, and to their
commercial missions. WEB
unknown UI designer.

I did this project as a way to explore what the That helped me when designing one of the main
SpaceX team might have gone through as well, screens. The Youtuber ‘Everyday Astronaut’ also
since I haven’t had the chance to design had a video where he visits SpaceX’s HQ in
something like this before. Hawthorne, California, and handles an earlier
version of Crew Dragon. I found some videos on
DAL: I see. What sort of reference materials did Discovery and NASA’s YouTube channels too. I
you start off with, in the work of re-creation? didn’t have interaction references, so I had to
US: Luckily I had many sources to reference. make an educated guess. And there were a
For instance, SpaceX has a Docking Simulator couple of screens that did not show up much on
where you can try the Crew Dragon to the ISS.47 the footage. Or were really out-of-focus.
DAL: I see, so did you reach out to the A plugin that I used a lot was Iconify. It allows
unofficial SpaceX community for some you to choose icons from several different
materials, or was the picture-research solo? libraries to use in your design. Everywhere you
see an icon, it’s been pulled from Iconify.
US: I did the research mostly on my own, but I Another tool I used was Photoshop. There were
think that the fact that the SpaceX project has a couple of screens that needed some more
an active fan community definitely helped me. I photo editing than what you can do in Figma.
certainly leaned on the existence of fan First I tried Photopea, an online editor that’s
material, both as source material, and as an basically a Photoshop clone, but I didn’t feel
inspiration to produce my own original work. I fast enough and I ended up doing that
think that if the project wasn’t as popular as it compositing in regular Photoshop. For taking
is, none of that material would have existed. the screenshots I used VLC. It has a nice little
DAL: I see. Specifically, how did you get trick that allows you to take the screenshots in
around those limitations you found? each video’s native resolution. Since I have a
rather small screen this really came in handy to
US: During my research I made screenshots of work with the best image quality as possible.
stuff ‘like my life depended on it’. This led me
to face two challenges: the UI had changed DAL: I see. Thanks, those sound interesting.
significantly from what I had in my source And then once you have all the visual reference
material, and from what we saw on launch day. materials assembled and enlarged and de-
Most UI reference images ended up being fuzzed, what was then your workflow for the
cropped, low-resolution screenshots. To get reconstructive process?
around that I had to put together images that US: The first thing I did was to lay down
showed different camera angles and to mix everything on Figma’s canvas and see what I
closeups with wide shots. That way I could get had and what was I missing. Then I grouped
a feeling of how every element was sitting in similar pictures together and began to define
relation to the rest. Another limitation was the the general proportions and layout. I had to
lack of footage showing some of the screens rework that a couple of times, because as I
and interactions. I built them based on a lot of added elements it turned out that the first
assumptions. Having something like the version wasn’t so accurate in terms of the
Docking Simulator really helped me a lot in proportions. The next thing was working on the
figuring out that screen’s functionality and look bottom button panel. I struggled a bit to
and feel, and I was extrapolating that for the illustrate how some of the buttons are
other screens. illuminated. First I tried doing it from the top of
DAL: What software did you find useful in the my head and it looked terrible, so I looked up
process? Was it the standard tools, or did you some references and it started to look so much
find upscaling AI, and perhaps even forensics better. The other thing that threw me off a bit
software, useful? Perhaps you also found some was the glass effect. It looks like each section
software you were not previously aware of, that is covered with a glass or clear plastic panel.
proved useful? Pulling off the shine and transparency was a
challenge. Luckily someone in the Figma
US: My tool of choice was Figma for the first community already had created a ‘glass look’
sketches, the proper UI design, and the final file and published it for everyone else to freely
prototyping. It’s a really versatile tool and I’ve use. I used that file’s styles on each of my
been using it for a few years now. It has a glass panels. Then I moved on to design each
growing plugin ecosystem that really empowers touchscreen. The easiest one by far was the
designers and allows us to quickly do things Docking one and the hardest one was the one
that used to be really time-consuming. for the Seats.
48
Ulises’s prototype recreations of the SpaceX Crew Dragon’s Seat Audio and Cabin Atmosphere user
controls. Labels many not all be accurate or up-to-date — “do not build”!

49
For that last one, I had to do a mashup of The main thing that I filled in was the
different seat pictures, because I couldn’t find animations. I couldn’t find any examples so…
one that matched that same angle. And then I there’s one of the screens that I ended up not
moved on to the interactive prototype. Here I including on the prototype, because for the life
added some animations to showcase how of me I couldn’t figure out what the central
astronauts could possibly interact with each panel said. It’s the Cabin Settings screen,
touchscreen. It was pretty basic, but I think it where astronauts can change lightning settings
adds a fun touch. inside the cabin.

DAL: Right, so yes… there’s more than one UI DAL: I see. What did you come away most
screen, of course. How long did the whole admiring, about the work of the SpaceX UI
thing take you, in the end? designers?

US: I tried to pull it off in a couple of days, but US: I think that the designers did some
it ended up taking about two weeks. I also groundbreaking work. When technology meets
wanted to write an article about it as a way to opportunity and hard work, great things
present it, so that added a couple of days on happen. We hadn’t seen touchscreens in a
top of the design itself. spaceship before and having them surely
presented a challenge for the UI team, but also
DAL: Wow. Well it’s very impressive, and has for the developers and even for the industrial
obviously been worth it. Did you also consult on designers, who had to design touchscreen-
the functions for the vehicle, in terms of finding compatible gloves for the first time. The ability
what you might have missed? Like: “Well, they to work together between different areas and
have a Flange-widget Venting Valve, so they’re pull that off, that is what I admire the most.
going to need a manual control for that, and
logically it’s likely got to be next to the GizmoX DAL: Did you find out who the designers are?
Gimbals Spinner”. That sort of thinking?
US: I did not know who the designers are. I
US: Yes, that’s a really good question. I read an AMA on Reddit, but it was the
actually couldn’t clearly read some of the development team who were answering the
buttons and I wanted to be as faithful as questions. It was a bit far from my area of
possible. Two come to mind now: the one that expertise, but still really interesting to learn
says “Jettison Nose Cone” and the one that about the process behind developing something
says “Drogues and Mains”. I had to do some that’s so innovative as this.
hardcore research there to see if what I was
guessing actually were possible features of a DAL: Thanks, that’s all very informative. And
spaceship. But the truth is to this day… I’m not then you released it. What sort of reactions
sure if that’s what they really say. and feedback did you have?

DAL: I see. Yes, so “Jettison Nose-cone” might US: The thing that surprised me the most was
actually be “Jumpers in Nose-cone”. And the UI that both UX Collective and The Startup
was also a fast-changing thing. They tweak, reached out to offer me the possibility to
change and improve things all the time. Were publish my article with them. I definitely did
there then some other bits that still had to be not expect that. Even knowing that The Startup
“left to assumptions” and “filled in” with your has more followers, I chose UX Collective
own “designer-sauce”? if so, what were those? because I’ve been a huge fan of it for years and
it has helped me tremendously in my career
US: Yeah, you’re right, they like to change throughout the years. So it was my way to
things around. And with good reason, I make a little contribution and hopefully inspire
assume! I found that out when I compared someone else, like I’ve been inspired by so
footage from different points in time. many articles published there before.
50
Ulises’s prototype recreations of the SpaceX Crew Dragon’s Flight Commands and Deorbit user
controls. Labels many not all be accurate or up-to-date — “do not build”!

51
Besides that, I even got some job interviews. Either people making for actual shipped
All this positive feedback definitely inspired me products or more speculative designers?
to start writing more often.
US: One designer I really like is Gleb
DAL: Wonderful. Now, more astronauts Kuznetsov. You can find him as @glebich on
launched just this week, in the first scheduled Dribbble.com. His UI and Visual design are
crewed transport launch of the Crew Dragon to amazing, he does really bold things that I
the space station. Have you kept track of the haven’t seen on a consumer product yet, but
pictures for the launch, and noticed changes in hope to see some of that soon! He worked at
the UI even now? Fantasy, an agency that does some amazing
work and has some speculative projects too.
US: Yes, it’s great to see that they did another Another designer I really admire is Luke
launch in such a short time! I didn’t notice big Wroblewski. He’s Product Director at Google
changes overall, but I’m sure they are and has written a lot about design in general,
constantly working on improving things both from how to design a good form, to analyzing
for the astronauts and the people here on AR and VR and how those technologies could
Earth. blend with our lives as we know them now.
DAL: Given what you’ve learned from this UI,
would you consider doing speculative work on
other projects from Elon, or his spin-off give-
away ideas such as the Hyperloop? Which by
the way, readers, also had a successful
passenger test a few weeks ago out in the
Nevada desert.

US: Yes, that’s something I’ve considered! It’s


always a good ‘thought experiment’ to do stuff
like this. You’re not bound by traditional
constraints or budget limitations. It’s also a
nice way to ‘exercise your design chops’. If you
learn about a time-sensitive event like this one
and put out some relevant work, you never
know where things can end up. I encourage DAL: Super, thanks. Actually, can I ask…
everyone else to give it a shot too! what’s the best magazine where people can
keep track of the new UIs and related designs
DAL: Great idea. Right, yes… and then there’s that are coming out? Is there one? Or does it
Elon’s Boring Company, also seeing great just get tucked into more general graphic
success with pioneering test projects. A giant design magazines?
tunnel-digging machine sounds like it should
have a fab UI if it needs a driver. I want to see US: To be honest, I’m not aware of any
the UI for the version of the giant tunneler magazines exclusively about UIs. I read the
that’s made for Mars... online Smashing Magazine and you can find
lots of different things there, everything related
US: Haha yes, that’d be awesome! Now I’m to tech. There are also other Web publications
wondering what should we change when we like UX Collective but again, not specific to UI
reach the consumer version of the Dragon Design. I haven’t thought about this, but it
Crew. A really interesting challenge! looks like it’s more associated with Web
development and UX. Probably there’s a UI
DAL: The space tourism, yes. Who else do you
magazine and I don’t know about it though. If
admire in futuristic UI design these days?
52not, maybe someone should start one!
DAL: Thanks. Yes, a good opportunity then for week”: every week someone from the team or
someone there, perhaps with sponsorship from Dennis is chosen and they have to think about
some of the key software and hardware something they would like to recommend to the
makers. OK, moving on now. Tell us about your rest of us. In my first week, they chose me and
own work, please? How did you first become I recommended a site called Every Noise at
interested in design, and were there any people Once. It’s a map of over 5,000 different music
who helped you when starting out? genres distributed according to whether they
are more organic, more mechanical or
US: I’ve done graphic design since high school. electronic, more atmospheric, or bouncier.
I designed posters for my friends’ music shows
and that kind of thing. Then I moved to another DAL: Sounds very useful. I’ve often thought we
city to study Computer Science. I studied for need something similar for software, showing
one year and decided to change to Design. how each major software interconnects with its
plugins, bridges and content import options.
The program was really focused on print and Where can people best see your portfolio of
editorial design, not then a booming industry work?
by any means. Everyone I knew up to that
point was working at print shops and doing a US: You can find me as @usiriczman pretty
little freelance logo gig here and there. much everywhere. My portfolio is at
Honestly, the professional future for that usiriczman.com and I just renewed the domain,
sounded a bit hopeless. so it will stay there for a while.

DAL: Yes, legacy mass-media will increasingly DAL: What are you currently working on?
only have niche hobbyist and luxury magazines
in print form, I suspect. If even WebUser, a US: I recently joined an agency called Optic
flagship mass-market magazine in the UK, can’t Power as a Product Designer. I’m doing a bit of
survive on the UK racks — it’s just folded, and everything, mostly UI Design right now, using
will be missed — it doesn’t bode well for other Figma. I also co-host the Service Design Club,
print titles. Anyway, so you switched courses... a design community. You can find us at
servicedesignclub.com. We also have a podcast
US: Yes, then, in my last year there, I learned called Live Design Radio on Spotify and
about UX Design. I did a couple of workshops everywhere else where you listen to your
and met lots of people who were already podcasts. And I’m interested in writing more,
working in the industry. And before I knew it, I so I’m planning to start a blog sooner rather
had landed my first freelance job as a UX than later.
Designer. They also really inspired me to start
connecting with like-minded people. So I and a DAL: Super, we wish you well with that. Ulises,
couple of friends started a local meetup. Then many thanks for this in-depth interview.
we hosted the Global Service Jam’s local US: Thanks to Digital Art Live for the
chapter and now we have a thriving Discord opportunity and for allowing me to share the
community, a podcast, and host online events. SpaceX interface with your readers.
DAL: Brilliant. What’s been your most pleasing
personal or client work, to date?
Ulises Siriczman is online at:
US: Recently I started a new job at an agency
and I’m working with a really great client. His
https://www.linkedin.com/in/
name is Dennis. He and the team had an
amazing dynamic, as I’ve never seen before. usiriczman/
We have weekly meetings and turns out they
have this thing called “recommendation of the 53
https://www.usiriczman.com/
Italian science-fiction artist Luca
Oleastri uses Poser and Bryce, and
overpaints his renders to create sci-fi
book covers in the tradition of the
classic paperback artists.

DAL: Luca, welcome to the Digital Art Live DAL: How did your creative talents emerge?
magazine interview. We have had our eye on
LO: Technically I might be seen by some as a
you for a while now, and we’re pleased to have
‘has been’. I have been many things: In the
at last found a suitable edition of the magazine
1980s I founded Newcinemagica, a special
to run a long interview with you. We feel the
effects company for cinema and television with
selection of your pictures that we’re showing
which I worked for ten years. Then in the
here fit ‘the spirit of Elon Musk’. Bold and
1990s I became a journalist, conducted radio
optimistic and adventurous.
broadcasts on cinema. I also wrote and
LO: Thanks! Yes, you are correct, my ‘artistic managed film reviews, and worked on the
poetics’ — as we Italians would say here — in Italian edition of the Fangoria and Gorezone
sci-fi is as you describe it, bold and optimistic. magazines of U.S. fantastic cinema.
54
Picture: Detail from “SYD 1”.

LUCA OLEASTRI

ITALY

POSER | BRYCE |
PHOTOSHOP

WEB

DAL: Ah, yes, they are still well-remembered. LO: Since 2000 I have worked as a graphic, 3D
animator and product designer at Nextia, a
LO: I also edited Kaos, an RPG role-playing
company controlled by the multinational
magazine. At the end of the 1990s I founded
Qubica. Since 2005 I have been involved in
the Planetario publishing house, publishing the
illustration, creating many fantastic and sci-fi
monthly magazine Soft Air Adventures. At
genre works, especially for the foreign
Planetario I also supervise the realization of
publishing market, but also for the videogames
several series volumes and other book editions.
market. Since 2008, together with the writer
DAL: Ah, I like the Soft Air title. An inversion of Giorgio Sangiorgi, I have developed the
Heavy Metal… Soft for Heavy and Air for Metal. editorial initiative Edizioni Scudo — which in
Clever. 2018 celebrated ten years of activity.
55
Having said all that, the word that distinguishes happily dip into fantasy and horror, if I get a
me the most is certainly “eclectic”. Being suggestion or if I am commissioned, but my
eclectic can be an advantage or a strong point is definitely science fiction.
disadvantage, it depends on what you do in
life. In my case, the word carries with it both
values, with a stress on the ‘advantage’.
Although I have worked for a long time with my
hands, at the same time I was interested in
computers ever since their consumer debut, so
much so that in the early 1980s I learned to
program the first personal computer in the
world: the Apple 2E. Since then I have owned
dozens of computers of every operating system
and power, going from the ZX Spectum to the
Amiga, to the Apple up to the latest Windows
PCs. The thing that interested me most from
the beginning was the possibility of creating
synthetic images with those machines, both in
2D and in 3D. I don’t know how to draw
freehand, a practice which even to this day I
view in others as ‘a strange miracle’. It's like
they inserted ‘a block in my brain’ for that.
Even so, today my business is that of full time
illustrator and I will always thank all the
gentlemen who invented the machines that let
me ‘draw’.
DAL: Great. And are you mostly self taught?
LO: I am totally self-taught. I liked the sci-fi
aesthetic from an early age. I strongly love
science fiction design, very much an all-
encompassing love — for both ‘vintage’ and the DAL: Wonderful. Yes, your mention of horror
contemporary. Despite having been an leads me to your Lovecraftian work. Italy has a
assiduous reader of the genre — though in good reputation for such things, and in the
recent years I have pared down my reading — scholarship of the fantastic as well as the
what really satisfies my aesthetic taste is the stories. The H.P. Lovecraft scholars of Italy are
visual imagery of science fiction. I've always excellent, for instance. The Italian book design
imagined scenes similar to those I now produce and other forms of design is also very fine.
as an illustrator. But not knowing how to draw,
LO: Yes, it’s a mystery why we have such good
I couldn't show them to others. For many
Italian scholars of H.P. Lovecraft and
years I made physical models and dioramas of
Lovecraftian writers, since the man certainly
the things I imagined — since I have a certain
did not write fiction that is part of our classical
manual ability — but over time this form of
Italian culture. But he attracts many ‘artisans’,
creativity seemed limited to me, even if I could
self-taught people interested both in the past
film and “make real” my physical creations. So
and the future. More widely, our nation has
when I discovered 3D computer graphics, I
many such people who, despite having no
found it the right medium to express myself.
qualification or any school specialization, carry
Finally, I could materialize all the spaceships,
out their work with an ingenuity, an art and a
aliens, technologies and worlds as I wanted and
skill rarely detectable by the rest of the world.
let others enjoy them. Every now and then I 56
Picture: used as the key
cover illustration for a
WISO conference in
2018 on learning, from
automobile disasters,
how to make safer cars.
Opposite: cover for
Future #2, March 2019.

57
“I think we need a
[screen] show about how
Mars is like the Wild West,
and you’ve got the
gunslingers and like… cool
cowboys and that kind of
thing.” — Elon Musk.

58
These are totally self-taught people and ‘shop DAL: Ah, I see. So when you discovered digital
boys’ who have ‘worked their way up’ from the art, you decided to create works in a similar
shop-floor and learned to work excellently in style to Mead and Foss and some others? Or
one field. The great artists of the Renaissance was there an even more formative stage first,
such as Leonardo da Vinci or Michelangelo are where you experimented with new digital
first and foremost great craftsmen, and they styles?
stand as exemplars.
LO: When as a boy I saw the book Spacecraft,
DAL: Indeed. Turning now to your own science- 2000-2100 A.D. in a library window. That was
fiction artworks, you are obviously strongly one of the Terran Trade Authority handbooks
influenced by the best of the British and by Stewart Cowley.
American science-fiction artists of the 1960s
DAL: Ah yes, we tried to get an interview with
and 70s — such as Syd Mead and Chris Foss.
him for the “Spacewreck” issue, but had no
You may recall that our magazine was lucky
reply.
enough to be given a very generous long
interview with Syd Mead before he passed LO: I was blown away and went to a bookstore
away. (Also… if any reader knows Chris Foss and bought it immediately. All the illustrations
personally, please let him know that we’re in that book were great, but my favorite ones
interested in interviewing him too). But how did were those of Peter Elson. The work of Peter
you first encounter such artists, in Italy? What Elson — who unfortunately passed away
was the context, and what were your first prematurely — was one of the reasons why I
thoughts about their works? developed my career in the field of science
fiction illustration. I believe his artistic influence
LO: Becoming a genre illustrator was always
is clearly visible in my digital works. Many
one of my dreams, ever since I was young. As I
years ago I tried to approach learning the
said, I am an avid science fiction reader. Most
airbrush technique, but after several months of
of the science fiction books that fill the shelves
experiments I gave up. The airbrush does not
in my home library were purchased firstly for
allow for mistakes and requires perfect
their cover art! I am also a collector of science
planning of the artwork, and I make a lot of
fiction and fantasy illustration books. I have
mistakes and plan very little, so digital art is
nearly all the picture books that have been
perfect for me. You can go back, and with
published around the world! Over the years I
Photoshop’s layers you can always fix
have spent a lot of time studying and admiring
everything.
them.
My second artistic love and one of my teachers
DAL: Wow, that’s incredible. I hope there will
was Syd Mead, also because I bought his book
be away to keep them together for the future,
Sentinel immediately after Spacecraft, 2000-
as a Special Collection in a university library…
2100 A.D. I have leafed through that book so
eventually. And talking of books, you have
many times that I have consumed it. What I
been a professional SF author. What sort of
love about Mead is how he managed to
tales have you told? Have you been translated?
compose simple geometric primitives and turn
LO: I would like to write longer fiction, them into design masterpieces.
obviously science fiction but not only. But
DAL: And you have obviously become a prolific
during my life I have written some short
talent yourself, with many fine pictures. Can
stories, which were published in Italy and
you now tell us more about your planning
France. Unfortunately I don’t have the
process and workflow, please? You render and
constancy and dedication of the full-time writer
then do partial over-painting, I believe? And
of novels. If you want to be a writer you have
perhaps use some other tools? I’d say that the
to write at least a few pages every day, every
Poser-Vue combination, which is very seamless,
day. I put that commitment into my art and…
might be a natural fit with your style? Poser 11
there is not much time left for the rest.
still exports scenes nicely to the new Vue.
59
LO: It may seem strange to some of your not change, and limitations can often sharpen
readers but my main tools are still Bryce, Poser ingenuity and creativity. The important thing in
and Photoshop. Although I also use the latest my work and for the client is the final result,
versions of the Adobe package when needed, I don't you think?
still mainly use Photoshop CS6, because having
DAL: Yes. Your work is very suited to science-
fewer tools speeds up my work a lot.
fiction book covers, of perhaps the more galaxy
I don't use DAZ Studio, simply because I've spanning and optimistic variety. Which is
been using Poser since its very early versions actually something that is coming back into
and my whole set-up is set to Poser, and it fashion, with the SF aspects of the neo-pulp
would be hard for me to switch to DAZ Studio. revival in the English speaking world. You
certainly have a large and wonderful range of
DAL: Bryce and Poser, interesting. I thought
these potential covers. I would imagine that
you were a DAZ Studio guy. Well, it goes to
you are also open to commissions, in 2020 and
show, sticking with what you know and learning
21? Do you only accept commission for work
it thoroughly can pay off.
that is ‘in tune’ with your own view of what
LO: I know that using Bryce will sounds like science-fiction is?
blasphemy to some 21st century ears. But I’ve
LO: Virtually all of my works, when not
been using it since its first version, know it very
commissioned, are always thought of as book
well, and make Bryce do things he shouldn’t
covers. I can only imagine them like this.
theoretically do. After all, a winning team does

60
I don't know if my works are really ‘optimistic’. DAL: Super. What was the commercial book
My style is certainly influenced by the cover you were most pleased with?
illustrators of the 1980s, perhaps for this
LO: That book is Surviving Tomorrow, which
reason they have an optimistic feel.
should be in bookstores in the United States
Yes, I am definitely open to commissions for around now. Surviving Tomorrow contains
2020 and 21, depending on my workload. This twenty-nine stories from America’s leading
work has its ups and downs and there are science fiction authors about ‘survivors’, more
tremendously busy periods. At other times my than half of which are original and first
schedule is… empty. As you can see from my published. Struck by the desire to help people
website rotwangstudio.com I accept as the pandemic develops, publisher Bryan
commissions in general for illustrations in Thomas Schmidt decided to try to use his
fantastic genres, from fantasy to sc-fi, from curatorial skills to raise money for COVID-19
UFOlogy to horror, even if I do better with support, creating an anthology with two
expressing science fiction themes. For four purposes: to collect funds and provide readers
years now the talented artist Paola Giari has with stories that speak to them as they handle
been with Rotwangstudio, and he is very good the stress of our changing social landscape.
in the styles in which I perform less well.
All of the Surviving Tomorrow book profits will
Sometimes we also do four-handed jobs, and in
go to providing COVID-19 testing — i.e. directly
this way we can cover any request.
to help the front lines of this ongoing crisis.

Pictures: across spread, “Space Ranger”; “Head Clearance”;


61 “SYD 1”; and “Spaceport”.
Of if the buyer of the book wishes your share That was made for a promotional film,
may — if you so choose — go to one of the consisting of thousands of pieces — and with a
charities of your choice the donor can choose quality level equal to the models built in the
over at the book’s website at same period for Star Wars.
www.survivingtomorrowanthology.com
Yes, today I mostly make digital spaceships,
DAL: Ah, congratulations. That sounds very but I’m a bad 3D modeller. To remedy this, I
timely. Let’s have a look. Yes, there is the use the same scratch-building — some call it
book’s website — ah, look, there are big names ‘kit-bashing’ — technique I used for physical
in this… major authors like Neil Gaiman, Robert models, using pieces from other 3D models,
Silverberg, Orson Scott Card, Alan Dean Foster, modified geometric primitives, and lots of
and about 20 others. Impressive. And with your greebles in 3D. After all, a lot of the final effect
sci-fi artwork right there on the front cover. of a 3D model is in the textures, and I work a
Congratulations. lot on those. In any case, even if I were a very
good 3D modeller, I wouldn't be able to
Talking of staying inside during the lockdowns…
obsessively model a 3D object for days and
what is your work studio like, and also what is
days. Otherwise my illustrations would cost
your PC specification like in 2020?
more than ten times as much!
LO: My working studio set-up here is very
DAL: Indeed. What are you working on at
simple: for convenience I work on a rather
present?
powerful Windows laptop, have some external
hard drives, a very good external monitor, and LO: I continue to complete the commissioned
a rather large and simple mouse. In this way I works that often come to me and in my down-
can theoretically also work on Mount Everest if time I make illustrations of my own pleasure.
there is an Internet connection there. These allow me to do stylistic experiments, that
I can often then sell on my site with Stock
DAL: Nice, yes... and I imagine that in the
Images or as ‘Premade Covers’. I am also
summer that sort of mobile setup means you
finishing up a personal project that I have been
can move easily to the shadier side of the
doing for a long time with some friends. This is
house. Important in the hot nations, I would
the rule book of a sci-fi role-playing game
imagine. Here in the UK, mosture sealant
called Galactic Frontier, fully illustrated by me.
tends to be more important... Laughter.
DAL: Sounds good. What would you like to
Can we go back for a moment to your
work on, if someone called you up and offered
mentioned your mention of your special effects
you “a dream job”?
company and physical model making? That
sounds fascinating, can I ask more about that LO: I already have a “dream job”! I have no
please. Does that, for instance, carry over to bosses, I work as often as I like, when and
your digital work today, in terms of making where I like, doing the things I like best. I am
digital 3D models and spaceships? free and this is priceless.
LO: Yes, I worked in special effects for cinema DAL: Wonderful. Ok, Luca, many thanks for this
commercials between about 1980 and 1990, interview. We wish you all the best.
when computers were not used in productions.
LO: Thanks to you and good luck to Digital Art
We were three partners with overlapping skills
Live!
but each with their own specializations. I was
specialized in the construction of miniatures.
With my digital works I use all my experience Luca Oleastri is online at:
and passion, and bring the same approach I
had with making the physical miniatures. In the https://innovari.artstation.com/
early 1980s I completely built a three-meter-
long spaceship in 1:72 scale from scratch.
62
63
Pictures: “Sky Patrol”; and “1-0215” and
“1-0225” (over) by Luca Oleastri. 64
65
We present pictures which seem, in some way, to fit with our ‘Elon’ theme.

66
Picture: “Distant Rainbow” by Alexandreev (Alex V. Andreev) of Russia.

As well as a vision of a future, this picture is also an In the background other men run from the beach,
outstanding exercise in ambiguity — and as such presumably to launch similar craft, or to man control
demands interpretation. The way we read it, amidst stations. The floating panels are then presumably
beauty there is great urgency. A team leader is defensive in nature, as are the defensive craft seen
saying a swift goodbye to his wife, and his team rocketing skyward. The remaining question is: what
race to join him in boarding his newly-arrived craft. is being defended against? A rogue A.I. in orbit?

67
Pictures: “Populus”
by TheBakaArts of
Germany; “I’m in
MarsPort” by
Adrian Mark
Gillespie of the UK.

68
Picture: “Sci-fi jet 2” by Silberius (Edouard Noisette) of France.

69
Pictures: “Somewhere” by Itiseyemeeszark; “Okula III” and “Wake
up dear sister, in this undiscovered dream”. both by Agura Nata.

70
71
72
Pictures: “Sector 5” by TheBakaArts of Germany; “The Spider” and “Caribbean Structure III” by
Jean-François Liesenborghs of Belgium. Readers can find in-depth interviews with both artists in
previous issues of our free magazine — issues #31 and #3 respectively.

73
Picture: “Cargo” by GabrielGajdos of Slovakia.

74
75
Picture: “Blender Scifi” by Brawnyink of Italy, after a YouTube tutorial on the style by Ducky 3D.
76
77
GEAR: OCULUS QUEST 2
Want to teleport anywhere on the planet, look around and then
wander around? For £299? Then the new Oculus Quest 2 may
be the lightweight wireless VR headset you’ve been waiting for.
Nothing is going to be perfect at this low price, but the Quest 2
offers 1920px per-eye — giving a crisper and less pixelated
view than the first Quest model. While most will use a Quest 2
for short VR games, the specs now seem ideal for Google
Street View — which here exists as a slick £8 app branded as
‘Wander’. This unique app has been less than perfect, but has
recently updated to fix most of the annoying niggles. Also,
note that the Quest 2 needs a Facebook account to run, and
most likely also a smartphone for the activation app.
If you’re instead happy with PC-tethered VR, the older Oculus
Rift S should enable you to run the full and free Google Earth
VR with Street View, provided your PC is can run VR and has
the right sockets. Note that the ‘S’ is set to be discontinued —
we’re hoping to see it in the January 2021 sales at £299.
The Quest 2 is widely available now from many retail outlets.

Our pick of the most inspirational art and products. Make your imagination LIVE!

78
IPD distance adjusts of 58mm, 63mm, 68mm. Glasses spacer.
Single split LCD screen with 1832 x 1920 per eye, thus almost
no ‘screen door effect’, and a reduced ‘smearing’ effect.
The move from OLED to LCD means no deep blacks — this
may not suit those readers who venture into deep space!
Can run at 90Hz refresh rate, but all games are 72Hz.
Faster Snapdragon XR2 processor, ‘made for VR’.
3.5mm audio jack for your own audio.
64Gb storage, 6Gb RAM.
Affordable!

79 Pictures: With thanks to Oculus and Facebook.


Graphic Novel: Leonardo Book: Automobile Concept Art
In Leonardo da Vinci: The Renaissance of Imagine: Automobile Concept Art from the
the World (2020) the famous Leonardo’s life, 1930s to the 1980s celebrates the innovative car
greatest artworks and accomplishments has designer/artists of America, who were working
been crafted into a glittering revolving at a time of surging optimism for the future.
mechanical ‘pop-up box’ of flashbacks and The book is a lavish production, a fine tribute
vignettes. The form of the story, from the that presents 235 images from 87 key artists
screenwriter Marwan Kahil, is worthy of drawn from The Kelley Collection. Beautifully
Leonardo himself — evoking the ways a printed as a $90 colour hardback, the book
medieval man of great talents and free- mostly focusses on the Detroit-based car
thought was ‘boxed in’ between poisonous companies, and on designs that evoked a sleek
politicans, scheming rivals and a smothering beauty and futuristic novelty for adventurous car
theological concensus. The art by Ariel buyers. Unlike many such futuristic concept
Vittori is vivid in a rough painterly way and designs, some concepts were actually put into
should attract teenage readers, while the production and driven out of the showrooms.
depictions of the clothes, architecture and Such art is rare and the Kelley Collection was
manners of the time have all met with the painstakinging gathered over 15 years, built by
approval of historians. Sadly the book only rescuing concept art from the attics of old
has 106 pages of actual comic, reflecting its industrial artists, unearthing forgotten caches
origins as a French ‘BD’ album. One feels it lost in the ruins of Detroit, tracking down
could have been twice as long, but perhaps reclusive traders for purchases and swops, and
the length is the most suitable one for those also by discovering trade-magazine photos
in the 14-18 age group. depicting the artists and art-studios at work.
80
Picture: Detail from a
B&W press still. The
actual movie is in colour.

Bio-pic: The Winds of Kitty Hawk Book: How Innovation Works


Amazingly, The Winds of Kitty Hawk (1978) Why and where does innovation happen? What
is the only surviving serious feature-length hampers its progress? Can it really be
drama of the Wright Brothers and their flying accelerated by throwing money at it? What,
machine. You might have thought there exactly, is it? Such are the questions leading
would be several big-budget cinema movies science writer and commentator Matt Ridley
by now, and a few lesser bio-pics from the (The Rational Optimist) seeks to answer in his
1950s... but no. It’s another of those acclaimed new book. Along the way he also
inspiring moments in history that big-budget debunks common myths about innovation.
movie producers are curiously uninterested
Broadly, innovation is the process by which
in. Yet we do at least have one watchable
discoveries are rather improbably made into
movie about the Wright Brothers. Winds was
practical material things that are useable,
lavishly made for TV, and with actual flying
servicable and affordable for mankind. Sure, the
recreations of the early aircraft. The script is
basic discoveries and inventors need to be
rather mundane and the acting merely
around first, but these alone are not enough.
workmanlike, but it is at least free of a love-
Once underway, practical bottom-up innovation
story sub-plot and it doesn’t distort the facts
then gradually ‘evolves’ — if plugged into mass
too much. Winds was nominated for several
production and if free from state interference,
Emmy awards (Outstanding Film Editing,
over-regulation and media alarmism.
Outstanding Sound, Outstanding
Cinematography). Available for streaming in The book is a fun read, with lots of short
the USA on Amazon for just $4, but others examples tied to deep thinking, and the writing
must import it as an expensive £20 Region 1 is as crystal-clear as you would expect from the
DVD (beware ‘Region 0’ fraud on eBay). 81 former Science Editor of The Economist.
Reinventing Space Robots
28th-30th June 2021 / UK Until 14th April 2021 / Hong Kong
The British Interplanetary Society’s flagship The London Science Museum’s giant touring
conference, ‘Reinventing Space’, will bring ‘Robots’ show is currently being hosted by
together leaders in space exploration the Hong Kong Science Museum, until April
industries — via a peer-reviewed 2021. Billed there as “Robots: The 500-Year
conference, a trade exhibition, an art show, Quest to Make Machines Human”, this large
and the annual Gala Dinner. There will also show features a unique collection of over 100
be the option to “attend virtually” if needed. robots, many working, from the earliest
‘automatons’ to robots from science fiction
https://www.bis-space.com/
and modern-day research labs. From the
16th century, artisans gradually invented
Pictures, from left, across double-page: marvelous ‘automatons’ that emulated the
anatomy of the human body. Set in five
Visualisation of the British Interplanetary
Society’s “Project Daedelus” — a technically
different time periods, the Hong Kong staging
feasible and buildable interstellar starship — en of the “Robots” exhibition shows how such
route to Barnard’s Star in just 50 years of travel ‘automata’ developed into robots, being first
time. Picture: Adrian Mann. been shaped by our understanding of the
natural universe, then the needs of the great
The “Kodomoroid”, the world’s first robot
newscaster. Silicone skin and special artificial Industrial Revolution, then the entertainment
muscles lend a realistic appearance. stories of 20th century popular culture, and
today by our informed envisioning of likely
Dutch designer Daan Roosegaarde, from the
future technologies. There will also be locally
online Index exhibit at Google, titled “The
humble heroes disrupting old industries”. specific art demonstrations, such as classic
Asian silk brush-painting done by a robot arm
A curious visitor experiences an exhibit in the
under A.I. control.
SIGGRAPH Art Gallery.
https://hk.science.museum/
82
Once Upon a Try SIGGRAPH 2021: Art Gallery
Online exhibits portal / Google A&C Summer 2021 / Online
Google Arts & Culture’s “Once Upon a Try” is The SIGGRAPH 2021 Art Gallery will showcase
a new Web page linking into over 500 innovative and original digital artworks that use
substantial online exhibits — which together computer graphics and interactivity. The works
document many significant advances in selected for the annual show will be at the
science and technology. Each exhibit is cutting-edge of 3D rendering and generative
usefully presented in a uniform manner, content or simulation, often mixing a sense of
hosted by Google and with the standard fun with a serious drive to push forward the
Google Arts & Culture user interface. Some possibilities of a particular technology. Due to
exhibits are a long Web page with text and hi- the lockdowns, in 2021 the Art Gallery is likely
res ‘zoomable’ photos, others are larger and to be online and the curators are aiming to
more complex in their interactivity. With 500 explore ways to show digital creativity in a way
of these to choose from, any number of self- that is accessible in online or in hybrid formats.
guided paths can be taken, for instance by This should, potentially, open up the show to
diving deep into aspects of hard science, by large new audiences that would not otherwise
dipping into the health advances, or by easing have access to it. Though be warned that
back with quirky links to online exhibits on tickets may still be expensive.
topics such as Pinball Tables, Valentine Cards,
The Art Gallery section of this vast event is a
Perfumes or Heinz Pickles! The large selection
juried exhibition, and they welcome
on offer also means it is easy to avoid the
submissions from both emerging and
more obviously tendentious topics, or those
established artists from all nations. The
less suited to children. Unfortunately there is
submission form deadline date is 19th January
currently no ability to re-sort the jumble of
2021, with decisions to be given by the end of
exhibits by era, along a timeline.
March 2021.
https://artsandculture.google.com/
https://s2021.siggraph.org/program/art-
83 gallery/
Are you interested in
being interviewed in
a future issue of the
magazine? Or
presenting a webinar
for our series?
Please send the Web
address of your
gallery or store, and
we’ll visit!

paul@digitalartlive.com

Picture: “Blumen”
by TheBakaArts.
84

You might also like