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extend access to CEA Critic
Will Eisner's statement, though already twenty-five years old, still largely
holds true:
Interestingly, the idea that comics "don't run on the same current [as liter-
ary texts]" and that they delete a lot of the source text's "significant content"
is also true for films based on literary texts. Nevertheless, few would
abruptly dismiss literary films as downright inferior. Indeed, films run on a
different current than do prose texts or comics. There is, first of all, the ques-
tion of reception: films are made to be collectively consumed in the cinema.
Consequently, they are meant to produce joint reactions in the audience
which create, at their best, what sociologists call "affective spaces." The
reading of a comic book on the other hand, is a solitary experience. Comics
are most often enjoyed privately rather than in unison or in a public space.
In addition, the reader of a comic, like the reader of any literary text, can
choose her own pace. She may take her time closely studying one image or
turn the pages back in order to reread a certain sequence. No such freedom
exists in public cinema, which has to be enjoyed at the pace of the filmmak-
ers. Similarly, on the production side of media there are more resemblances
between literary texts and comics than between literary texts and films. As
Pascal Lefèvre has it, "The creative part in film is done by a group of peo-
ple (writer, photographer, director, actor, editor, and the like), whereas
drawing and writing a comic can be done by a small team or just one per-
son" (Lefèvre 3).
Turning to the visual side, we have even more grounds to claim that
comics are closer to prose texts than to films. At least comics incorporate
written language that exists on a page and have to be read one after anoth-
er. In film, on the other hand, the voice of the protagonist is auditorily per-
ceived, with an actor's narration supported by sound effects and sound-
tracks. Most of all, however, films have to restrict themselves to a running
time between 90 and 150 minutes at most, thus streamlining to the point of
excluding much of the information a multi-hundred-paged novel contains.
Comics, especially graphic novels, are considerably less restrictive. If there
is a restriction- the old Classics Illustrated usually had forty-eight pages-
the artist may adjust the number of panels put on a page.
The current on which comics rim, to echo Wölk again, is a lot closer to
that of prose texts than that of films. Consequently, the deletion/addition
process is generally more spectacular when films are made from literary
sources than when the same sources are applied to compose comic books.
So why is it that literary comics take all the blame and literary films do not?
Literary comics do have their great artists, too.
The common dismissal of comics based on literary texts seems to lie
deep. Criticism of literary films generally "stresses the importance of seeing
each manifestation and each actualisation of a source or core text as a sepa-
rate work of art" (Seidl 38). Literature based comic books, on the other
hand, are generally judged with regard to the faithfulness of their render-
ing of "original" material, and, with this as the basis for their evaluation, the
genre cannot help but fall short. Consequently, in this essay we claim the
same right for literary comics as we claim for literary films. Let us judge
them according to their own standards and not their sources. There is noth-
ing to be added to Rocco Versaci' s pronouncement in the final chapter of his
book headlined "Illustrating the Classics":
This essay sets out to investigate what the comics medium can con-
tribute to the rendering and artistic interpretation of literary material and
less of what it cannot render truthfully. It propounds that we should treat
comics based on literary texts as emulations of their sources rather than
cheap illustrations, which unfortunately remains the chief approach of self-
appointed guardians of western civilization. Comics tell stories differently
than prose texts. This does not mean, however, that comics tell stories
worse. There are aspects to the act of storytelling that comics are better
equipped for than prose, and it thus seems reasonable to address the gulf
that separates written language and pictures in storytelling. Gotthold
Ephraim Lessing was among the first who systematically drew attention to
it: "If it be true that painting, in its imitation, makes use of entirely different
means and signs from those which poetry employs; the former employing
figures and colours in space, the latter articulate sounds in time" (339).
Lessing's concept of mimesis is untenable today. Nevertheless, his view
remains acceptable that space is the domain of painting, and that time is the
domain of written texts, which for him were mostly of a poetical nature.
Texts, being derivative of spoken language, are meant to be read one word
after the other and are thus the ideal medium to convey an action, particu-
larly if it involves a lot of movement which has a clear chronology- a per-
son walking, a car driving, two heroes fighting. Pictures, on the other
hand- Lessing has single paintings and not sequences in mind - may not
render the passage of time (at least before comics invented motion lines and
the whole array of other narrative devices). Lessing's dictum implies that
comics have an advantage over prose when it comes to the construction of
space.
In our reality, space is perceived at one glance; everybody who has
beheld a landscape from a hillock knows its immediate mind-boggling
effect. A prose text, however, has to describe scenery one element after the
other, constructing a chronology where there really is none. The ability of
Fig. 1. Will Eisner, The Contract with God Trilogy, 5. © 2006 by the Estate of Will Eisner. Used by
permission of W.W. Norton. All rights reserved.
Fig. 2. Greg Rucka, Queen and Country, 119. © 2007 by Greg Rucka. Courtesy of Greg Rucka.
bal description: "All day the rain poured down on the Bronx without
mercy. The sewers overflowed and the waters rose over the curbs in the
street." Nothing can render Hersh's utter dejection better than the pictorial
representation of his surroundings: the deluge which correlates with his
sorrows, thus aggravating them.
Treating the outer world as a kind of "objective correlative" of the pro-
tagonist's inner world has a bearing on the narratological concept of inter-
nal focalization, which, following Genette, refers to stories or parts of sto-
ries that are told entirely from the perspective of one character (189). This
concept may easily be applied to comics. The very first panel of Greg
Rucka's magnificent spy comic Operation : Morningstar depicts the hustle
and bustle of a Kabul street scene. The mosque in the foreground directly
sets an oriental scene. Only men are seen in the street, all of them wearing
traditional attire. The only exception is the pedestrian in the foreground
whose dress, particularly his uncovered head, makes him stand out as a
westerner. The direct pictorial juxtaposition of the westerner and the Kabul
Muslims highlight their differences. This sense of otherness becomes
increasingly pronounced when we regard the westerner's unease, conveyed
by the perspiration on his back and his helpless effort to gain comfort by
drying his neck with a handkerchief. He obviously studies the spectacle in
front of him and the reader automatically sees the scene through his eyes.
We may say that the scene is internally focalised through him, highlighting
the otherness of the place and, to some extent, its oppressive atmosphere.
Generally speaking, pictures, and therefore comics, may have advan-
tages over prose texts when it comes to the construction of space. They may
render the general atmosphere much more immediately and thus influence
the way we are accustomed to perceive the world. This does not mean that
pictures or comics panels cannot render the way a character subjectively
perceives a place. Just like literary texts, pictures have internal focalisers
through which we perceive a scene. Moreover, in the depiction of different
phenotypical identities comics panels may be much more suggestive,
abstracting from the appearance of real life characters. Consequently, ethnic
and cultural stereotyping- not necessarily a bad thing- is inherent in the
system of comics; if stereotypical characters - the Afghans and the Brit - are
directly, synoptically juxtaposed, their different identities become even
more pronounced than in prose.
If we grant, as we have done above, that images have an advantage
over prose texts in the depiction of space, we may want to support this
claim by directly comparing prose and pictorial renderings of one and the
same place. Consequently, there are hardly any better renderings than
comics based on literary sources. In order to give substance to this claim we
would like to include three comic adaptations of literary texts that are based
on the three foremost narrative genres: short story, novel, and narrative
poetry.2 Let us start with Peter Kuper's magnificent version of Kafka's 1915
novella The Metamorphosis.
Fig. 3. Peter Kuper, front cover of The Metamorphosis adapted from Franz Kafka. © 2003 by
Peter Kuper. Courtesy of Peter Kuper.
Fig 4. Peter Kuper, The Metamorphosis , 8. © 2003 by Peter Kuper. Courtesy of Peter Kuper.
torn between the fantastic occurrences past all belief and the detached style
of the narration. While Kuper had to abbreviate the translated text of the
original he followed Kafka's storyline very closely and did not notably
change the text.
Since the major part of the story concentrates on Gregor's internal
struggles and welling sentiments, the crude style of the comic corresponds
to his perception of his environment. The very first panel depicting Gregor
and his surroundings after his metamorphosis is formed like a vision
through a magnifying glass and overlaps the main, one-sided panel. He
appears to be the focus of a camera eye through the panel's extraordinary
form, which frames and captures him. Bug Gregor is shown half-awake
lying on his back in his bed. The large panel gives an overview of his room
which seems crammed with furniture, dark and suffocating. The whole
atmosphere is oppressive and bleak. In comparison to later panoramic shots
of Gregor's room, the reader can factually deduce that this first representa-
tion is in no way naturalistic, but purely claustrophobic. The bed is posi-
tioned too closely to the double-winged door on the left, thus engendering
a perspective contortion that is anything but a mimetic representation of
reality. Gregor, lying in the foreground of the panel, has a similar function
as the romantic rear-view figure that leads the reader's eyes and makes
identification with the character possible. The whole room is perceived
through the bug's eyes. Thus, Gregor functions as the internal focaliser.
Kuper pools all important objects described by the narrator in Kafka's text
in one single panel, which the reader is allowed to take in at one glance,
whereas Kafka's narrator, bound to the conventions of prose, needs to
expound on all the details in Gregor's room consecutively:
Almost all details of the text also appear in the panel, but here they are
represented synoptically and other points of emphasis have been chosen.
The minutely described portrait of the lady with the fur muff is clearly dis-
tinguishable in Kuper's vision, yet the artist chooses to highlight objects
which purport the oppressive gloominess of the room. The alarm clock on
Gregor's bedside table attains a dominant central position, oversized and
threatening, its bells sounding mechanically with a little hammer. The suit-
case Gregor uses for work is crammed with his merchandise and one has
the impression that it will never close again, foreshadowing what is indeed
to come: Gregor will never again leave his abode, let alone use his suitcase.
The key in the lock is turned and Gregor is not only mentally but also phys-
ically locked in, thus adding a visual dimension to the overall claustropho-
bic atmosphere. Everything in the panel makes one want to escape and so
one's eyes tend to wander upwards toward the domed ceiling, searching for
an egress. However, there is nowhere to flee, only unfathomable darkness.
The only window in the room is, of course, closed, and heavy rain can be
discerned through the glass. It takes some time to 'read' every detail of the
panel, even though the overall atmosphere is clear at first glance. This
immediacy of Kuper's rendering also has its drawbacks: a text is consider-
ably more suitable for allowing one to uniquely envision a story's setting
and characters. For some readers, tension and horror might be expressed
more vividly and threateningly in a written text. Through its direct depic-
tion, a picture supersedes this creative process of imaginative visualisation;
on the other side of the coin, it serves as a substitute for the descriptive text
in comics and thus shows the artist's visual interpretation. His emotive
vision of the barren room even manages to invoke a sense of Gregor's inner
turmoil because it is openly reflected in his surroundings.
Fig. 5. Peter Kuper, The Metamorphosis, 9. © 2003 by Peter Kuper. Courtesy of Peter Kuper.
Fig. 6. Peter Kuper, The Metamorphosis, 30. © 2003 by Peter Kuper. Courtesy of Peter Kuper.
dard literature and, therefore, need to be deciphered just like written words,
which are also merely symbols of what they actually denote.
A passage brilliantly mastered by Kuper is Gregor' s waking up in his
room after his father's first violent assault upon him. Kafka's Gregor is sim-
ply idly listening and watching from his immobile position somewhere in
his room. Kuper's Gregor, however, is contemplating his family's future,
virtually wallowing in self-pity and lying inertly on his back in the centre of
the darkened room. The bird's-eye perspective of the panel, the margins of
which represent the dimensions of the room, offers the reader a profound
overview of the whole situation, and moreover allows him intimately to
dive into the depths of Gregor's mind. The reader feels like descending into
an enormous dark gorge, in which Gregor lies torn between acting and not
acting. He serves as an internal focaliser once again as he is positioned cen-
trally in the room, lying on his back; additionally, it feels as if the same
room were closing in on him in his state of solitude and pondering. Kuper's
comic style proves to be a useful tool for an even closer reading of the story
and complements it by adding new meaning.
Fig. 7. Hunt Emerson, front cover of Lady Chatterley^s Lover ! The Comic Book, adapted from
D.H. Lawrence. © 1986 by Hunt Emerson. Courtesy of Hunt Emerson.
Fig. 8. Hunt Emerson, Lady Chatterley's Lover! The Comic Book , 45. © 1986 by Hunt Emerson.
Courtesy of Hunt Emerson.
Sigmund Freud (analysing the dream of the falling penis), T.S. Eliot (still
thinking about a title for what later would become The Waste Land), Aldous
Huxley (with a peyote plant), and the occultist Madam Blavatsky make an
appearance and indicate that the two sisters are currently in the very heart
of a most extraordinary gathering. In contrast, the underlying passage from
Lawrence's work is fairly unemotional, describing the stay in Europe over
several pages, whereas Emerson boils it all down to one huge orgy void of
panels and speech balloons. The overall notion of orgiastic chaos is further
supported by his avoiding the primary structuring device of comics: panel
sequences. The lack of structure on the page corresponds to the disorderly
behaviour of the protagonists. As the characters freely overlap each other,
the sexual atmosphere of the picture is quite charged. One is guided by a
single boxed caption, consisting of a mixed assortment of text passages
from the novel.
Even though panels that convey empty and open space are relatively
sparse in his comic, Emerson uses them tactically and deliberately. They
serve as a very effective stylistic device in comparison to the majority of
panels tightly filled with meaning and action. When Connie and her lover
Mellors depart after a secret meeting in the woods, the reader sees her star-
ing yearningly at Mellors, who is walking away with his dog. Lawrence's
description of the scene is as follows: "She looked at him wistfully before
she turned. His dog was waiting so anxiously for him to go, and he seemed
to have nothing whatever to say. Nothing left" (117). Indeed, no written text
could speak louder than Connie's forlorn posture when she watches
Mellors leave her. The background is left completely white on purpose with
only the hint of landscape around the vanishing figures of Mellors and his
dog. That Mellors is indeed leaving is conveyed through the difference in
size between him and Connie, marking him as the one in the background.
Both Mellors and the dog look as if they were walking right out of the comic
book- the panel is positioned at the right margin of the page and Connie is
left alone and without any relation to the space around her, in the void of
the empty panel.
However, Lady Chatterley's Lover is not Emerson's most elaborate work.
In his adaptation of Samuel Taylor Coleridge's "The Rime of the Ancient
Mariner," first published in Lyrical Ballads (1798), Emerson had the oppor-
tunity to showcase the full scope of his artistic and humorous talent. The
comic book, which was first issued in 1989 and again in 2007, convincingly
translates Coleridge's famous ballad into a comic. Emerson includes the
entire unabridged text of the 1817 version of the poem, bereft of most of the
original text's arcane spellings and obsolete words. The ballad renders a
spellbinding ghost story of an old sailor who tells a wedding guest about
his traumatic experience at sea - a story he tells whenever anyone pays
enough attention to him. One might pose the question of how a gothic tale
can be the basis for a humorous comic rendition. However, Emerson found
Fig. 10. Emerson & Coleridge, The Rime of the Ancient Mariner. Courtesy of Hunt Emerson.
Fig. 11. Hunt Emerson, The Rime of the Ancient Manner, 7. © 2007 by Hunt Emerson. Courtesy
of Hunt Emerson.
Artists like Gustave Doré have always felt compelled to translate this
rhetorical deluge into pictures with icebergs virtually besieging the helpless
sailors. Emerson, however, chooses to deliberately misread Coleridge's
onomatopoeia, literally presenting his reader with a sea of ice cubes upon
which the frozen verbs "crack, roar, howl, growl" tower, solid like barriers
carved in ice. And there is more: Emerson renders the ubiquity of the tow-
ering ice, true to his tongue-in-cheek style, by drawing a signpost equipped
with plates reading "Ice Here, Ice This Way, Ice There, Ice Over Here, You
Want Ice? Step This Way," thereby expressing that the icy desert far exceeds
the limits of the panel.
The ship is represented only by its railing and deck depicted in the
lower half of the panel, featuring three shipmates and the mariner himself.
The mariner asks "What's a swound?" and receives the answer "Dunno-
but it must be noisy!" The humour of the situation arises because the
mariner, as a character in the comic book, comments on the narrator's lan-
guage in the caption above: "The incongruity of the mariner being the
mouthpiece of the modern reader who is unaccustomed to Coleridge's lan-
guage once again closes the distance between Coleridge and us today, thus
making the poem, by pointing towards its inaccessibility, accessible for us"
(Pointner 210).
Similarly, the comic replicates the settings of the mariner's ship stuck in
a calm after the fair winds have dropped (see figure 12). Emerson takes
Coleridge's narrative device expressing the utter inertness of the vessel and
directly depicts his simile "as idle as a painted ship upon a painted ocean"
in a picture (Coleridge 531). The gilded frame containing the ship is half
submerged in the ocean. To complete the incongruent appearance of the
Fig. 12. Hunt Emerson, The Rime of the Ancient Mariner, 16. © 2007 by Hunt Emerson. Courtesy
of Hunt Emerson.
panel, little numbers have been added to the various drawn objects or
forms, reminiscent of a paint-by-numbers picture. By constantly engaging
Coleridge's text, the comic uses a panel's space for its own purposes, i.e., to
reify the language and stylistic devices used and not simply illustrate.
Everything that Emerson found visually translatable and conducive to
evoking an amused smile on the reader's lips was implemented, thus con-
structing a comic laden with visual puns.
We hope we were able to demonstrate that graphic fiction has an
advantage over prose concerning the immediacy of the portrayal of topog-
raphy. The enduring opinion that comics are ill equipped for the adaptation
of literary texts is ill founded when it comes to the depiction of space. There
is reason to believe that we would come to similar results investigating the
depiction of movement. However, the question remains as to whether there
is anything that prose texts can convey more concisely than comics, and one
answer may be said to lie in the rendering of allegory. Extended metaphors
may lose their appeal if reified in images that do not leave the reader room
for her own interpretation. Kafka, for example, strictly opposed any kind of
direct depiction of Gregor as a bug, stating that "the insect itself is not to be
drawn. It is not even to be seen from a distance" (qtd. in Jones 2006). As
soon as the bug is no longer a mental construct- be it a visual representa-
tion in theatre, film, illustration or on the page of a comic book- readers
University of Duisburg-Essen
Notes
1 The essay has been jointly conceived by the two authors, although Frank Pointner
has concentrated more on the first and Sandra Boschenhoff more on the second half.
2 We would like heartily to thank Peter Kuper and Hunt Emerson for allowing us to
reproduce their artworks.
Works Cited
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- The Contract with God Trilogy. 1978. New York: Norton, 2005.
Emerson, Hunt, and Coleridge, Samuel Taylor. The Rime of the Ancient Mariner.
London: Knockabout Publications, 2007.
Emerson, Hunt, and D.H. Lawrence. Lady Chatterley's Lover! The Comic Book. London:
Knockabout Publications, 1986.
Genette, Gerard. Narrative Discourse: An Essay in Method. New York: Cornell UP,
1983.
Gordon, Ian, Mark Jancovich, and Matthew P. McAllister, eds. Film and Comic Books.
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Lawrence, D. H. Lady Chatterley s Lover. Ware: Wordsworth Editions, 2007 [1928].
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McCloud, Scott. Understanding Comics. New York: Kitchen Sink Press, 1993.
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