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Dorothy Kent
The AutoCAD@
Reference Guide
Release 13
Third Edition
Springer
Dorothy Kent
100 Coventry Lane
Lower Gwynedd, PA 19002-2071
USA
Autodesk, AutoCAD, AutoLISP, AME, and ARX are registered trademarks of Autodesk, Inc.
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987654321
ISBN-13:978-0-387-94723-5 e-ISBN-13:978-1-4612-2400-6
001: 10.1007/978-1-4612-2400-6
Preface v
PREFACE
Getting Faster Answers About AutoCAD
Whether you are a beginning AutoCAD user, a part-time user, or even a long-standing
user, it is virtually impossible to remember every nuance and every option for every
AutoCAD command and variable. We have all had questions like "Can I do it this way
with that command?" or "How do I get this sequence to work?" It is more important to
know where to find information about AutoCAD commands than to remember it all. This
reference guide is designed to give you fast access to AutoCAD's commands, variables,
and key topics. Each command, variable, and topic is presented alphabetically and
described simply and to the point. The complexities of commands and variables are
explained with tips and warnings learned from experience.
alphabetical order. Just use the handy thumb tabs to help you turn to the command or
variable you want and start reading. Related commands and variables are cross-referenced
for easy location.
Assumptions
We have assumed that the reader is using AutoCAD Release 13 for Windows and a
mouse as their input or pointing device.
AuloCAD · UNNAMED)
..
Command PrompI .
ToegleBunono
t/ Selecting the word AutoCAD at the top of the Screen Menu always takes you back
to the root or main menu.
Preface vii
t/ Selecting the * * * * (asterisks) near the top of the Screen Menu brings up a
submenu of Object Snap and other frequently used commands. As soon as you
choose an option, you are returned to the previous screen menu.
t/ X,Y coordinates (lower left hand comer) display the location of the cross hairs as
absolute X,Yvalues or as a distance and angle (polar), or they can be turned off.
t/ Commands (located from the Pull-down menus, Screen menus, and Dialog boxes)
containing three dots, or ellipsis (... ), indicates that a dialog box will appear if the
command is chosen.
t/ Commands (located from the Pull-down menus) containing an arrow pointing to the
right ( > ) indicates that the menu is cascading, or that another menu is opened when
moving the pointing device over the command.
t/ The Command line or prompt, located at the bottom of the screen, is where
AutoCAD is waiting for you to issue a command or for you to respond to
information necessary to complete the command. If you want to repeat the last
command, you can press the space bar or the <Enter> key.
t/ The icon in the lower left-hand comer (called the Ucsicon) orients you to the
current coordinate system. This icon is replaced when paper space is active or when
working in perspective projection.
t/ You can move docked and floating Toolbars by clicking the mouse on the small
gray area surrounding the toolbar icons. After you clicked on the point do not
release the mouse button until you have dragged the toolbar to a new location. If the
toolbar is floating you can click on the top of the toolbar containing the toolbar's
name.
We have tried to make your access to each command, variable, and topic as straight-
forward as possible. Each entry follows the same basic format:
Command Name: You will find the commands, variables, and topics arranged alpha-
betically with thumb tabs at each letter division. All commands and variables that can be
accessed transparently or activated while another command is active are prefaced with an
apostrophe ('). Commands listed in lowercase are not actually commands but discuss
important topics.
Description: This is a general description of the command.
Initiate The Command By... Lists the various ways to access each command and variable.
The Toolbar refers to the floating and docked pictures, or icons, of the commands; Pull-
down refers to the menu bar across the top of the screen; Screen menu refers to the menu
on the right-hand side of the screen; Keyboard refers to what you type at the keyboard in
order to invoke the command.
viii Preface
Prompts: This section demonstrates the prompting text that AutoCAD displays in the
Command line when input is requested.
Options: Lists the various options, including a description, that are available for each
command and variable. Since dialog boxes often set system and environment variables,
we have included the variable names, in lowercase, along the outside of the individual
dialog boxes.
Tips & Warnings: Provides timesaving tips and helpful warnings to help prevent problems
and to increase productivity.
Type, Initial Default, Subsequent Default, Value: This information is provided for the
different types of system and environment variables. Type lets you know whether it is an
environment or a system variable; Initial Default lists the default AutoCAD settings;
Subsequent Default tells you whether the setting is for the current drawing session only or
is saved with the drawing file, or whether the setting is saved to the configuration file,
thereby making it the default setting no matter what drawing you are editing; Value tells
you whether the variable is stored as an integer, real, or 3-D or 2-D point or text string.
Related Variables: Lists any related or affected system variables for the command or
variable.
Associated Commands: Gives cross-references to other commands that interact with or
are similar to the command or variable.
Example: Gives a Command prompt and response and/or illustration to demonstrate how
the command is used.
Acknowledgments ix
ACKNOWLEDGMENTS
Acknowledgments
Many thanks go to Phillip Dollan for his technical editing, guidance, and encouragement.
Harry Hellerman, Tom Miles, and Nathaniel Rafalski reviewed the material making sure I
never lost sight of the spirit of the book.
I wish to express my appreciation to the many individuals at Springer-Verlag who were
instrumental in producing The AutoCAD Reference Guide, and especially to my editor
Martin Gilchrist.
Throughout the years I have had the privilege to come into contact with hundreds of
people, but I especially want to thank the following individuals for their continued sup-
port throughout the years: Colleen Barlow, Grace Gallego, Roy Harkow, Wayne
Hodgens, Phillip Leverault, Art Liddle, Martha Lubow, Sandy Lurins, J.e. Malitzke,
Mark Middlebrook, Kevin Pashuk, Philip Quick, Charles Winick, and the staff at the
Thompson School of Applied Science, University of New Hampshire.
A special thanks to all the people who have shared their thoughts, ideas, and experiences
that have ultimately provided me with the knowledge to write this book.
A very personal thank you goes to all my family and especially to my parents, Florence
and Harry Kent, for their continued love and support.
Contents xi
CONTENTS
Preface ............................................................................ v
Acknowledgments ............................................................. ix
Appendix A 605
Appendix B 608
Appendix C 610
Appendix D 612
Commands by Function 1
COMMANDS BY FUNCTION
General Information
• Because of AutoCAD's flexibility there are many ways to create and edit drawings.
We recommend that you experiment using different combinations of commands and
drawing aids.
• Draw full size and define the drawing scale when you are ready to Plot. Drawing full
size gives you the following advantages:
o Editing is accomplished using the actual dimensions.
o You can easily merge other drawing files that have also been created full
size.
o If your drawing contains multiple scales, use paper space viewports
(Mview) and the Zoom command to depict the different scales.
o The same drawing can be plotted as often as you want on any size paper
and at any scale. Of course, paper size is limited to your output (printer
or plotter) device. When Plotting to different scales you will probably
need to modify the height of your annotation (text and dimension text).
See Appendix C for a listing of plot scale factors, text heights, and the
amount of space available for the different paper sizes.
• Enter the exact sizes for all the geometry or objects. When you dimension you can set
up parameters to have the dimensions automatically rounded to your specification.
Since AutoCAD retains the original values you can always revert back to the original
values if necessary.
• Create prototype or template files. Preset information that is typical to the different
types of drawings you create (i.e., titleblock, layers, colors, linetypes, dimension
styles) and save that information to one or more drawing files. There are a number of
ways to access prototype drawings, but the easiest method is to specify the prototype
drawing when using the New command. In any case, almost everything you do can be
changed after the fact by using the various editing commands.
Drawing Setup
The commands that set drawing parameters are very flexible. They can be set before or
after you start drawing, or you can use their default settings. We recommend that you
modify these settings based on the types of drawings you produce. Most of these settings
help in communicating your ideas, while other settings speed up the drawing display.
2 Commands by Function
Color or Ddcolor
You can defme the default color for new geometry regardless of its Layer assignment,
or you can set the default color to the current layer. Colors are important because you
can assign line widths to the different colors during the Plot command. You can also
assign line widths to Plines, Mlines and Traces regardless of their color assignment.
We recommend that you set the default color to the current Layer (Bylayer) instead of
setting a specific color to objects. That is, layers are assigned colors, not the individual
objects. Therefore, if you change a layer's color, all objects on that layer are globally
updated.
Ddim
Lets you standardize the appearance of dimensions.
Layer or Ddlmodes
Separates the geometry by placing objects on different Layers. These Layers can be
visible or invisible, and they can determine the Color and Linetype of objects.
Limits
Defmes the actual size of the space your drawing represents.
Linetype or Ddltype
You can define the default Linetype for new geometry regardless of its Layer
assignment, or you can set the default Linetype to the current Layer. We recommend
that you set the default Linetype to the current Layer (Bylayer) instead of setting a
specific Linetype to objects. That is, Layers are assigned linetypes, not individual
objects. Therefore, if you change a Layer's Linetype, all objects on that layer are
globally updated.
Lineweights
See Color or Ddcolor.
Ltscale
Determines the spacing for all linetypes except Continuous. Since this value is
indirectly linked to the plot scale factor, we recommend that you use Appendix C to
help determine the value.
Mistyle
Lets you standardize Mline appearance.
Commands by Function 3
Mvsetup
A routine containing a variety of commands and options that set up your Units, Limits,
Viewports, and tilteblock.
Regenauto
Suppress drawing Regenerations that usually occur after exiting certain commands.
Style
Lets you standardize Text appearance.
Units or Ddunits
Define whether the inputting of measurements for creating and editing geometry is
based on Decimal, Metric, Architectural, or Engineering units.
Viewports I Mview
Enables you to look at the drawing from various viewing angles and from various
zoom ratios. Mview is used when paper space is enabled.
Viewres
Controls the speed and display resolution of Arcs, Circles, Ellipses, and Linetypes.
Ddemodes
Sets the default values for the following commands: Color (Ddcolor), Layer
(Ddlmodes), Linetype (Ddltype), text Style, linetype scale (Celtscale), Elevation, and
Thickness.
Ddgrips or Grip
Grips provide a quick method of selecting objects and modifying them. Use Grips as
an alternative to the Move, Copy, Stretch, Rotate, Scale, and Mirror commands.
Ddptype
Displays and sets the current Point style and size.
Ddrmodes
Lets you quickly access Ortho, Fill, Qtext, Blips, Highlight, Groups, Snap, Grid, and
setting up the drawing for working in Isometric mode.
Ddselect
Lets you quickly set values to Pickfirst, Pickadd, Pickdrag, Pickauto, Pickstyle, and
Pickbox.
Grid
Displays reference dots at any user-defmed increment. It helps you get a perspective
on the space you are working in and the size of your drawing objects. This is similar to
placing graph paper underneath a paper drawing when working on the drafting board.
Group
Creates a named selection set of objects. These grouped objects can be manipulated
together or individually.
Highlight
Determines whether objects appear dotted (highlighted) during the selection set
process or remain in their original format.
Mirrtext
Determines whether mirrored text is reflected or retains the same text direction.
Ortho
Constrains the construction of most objects to horizontal and vertical directions. Ortho
also controls the angle at which you pick the second point in many of the drawing and
editing commands.
Commands by Function 5
Snap
Restricts your cross hair's movement to a specified increment. Use Snap to quickly
create uniform-looking schematics.
Ucsicon
Determines the visibility and location of the UCS icon. It is used as a marker to
graphically display the origin and viewing plane of the current UCS.
2-D OBJECTS
2-D objects are planar. They can reside anywhere in space, but only on one plane. There
are some exceptions, such as Line and Spline. Assigning a Thickness to a 2-D object
gives it a height, or Z dimension.
3Dpoly
Creates a 3-D Polyline where each vertex can be located anywhere in 3-D space.
Arc
Draws partial circles.
Boundary
Provides a simple and fast way to construct complex shapes by converting Lines, Arcs,
Circles, Ellipses, Polylines, and Splines into Polylines, or Regions.
Circle
Draws Circles.
Donut
Draws solid-filled rings and circles made out of Polyline Arcs.
Ellipse
Draws Ellipses and Elliptical Arcs.
Line
Creates 2-D and 3-D straight Line segments.
Mline
Creates parallel lines and arcs that are fused together and act as one object. Mlines are
time-savers when drawing walls, roadways, HV AC, and double line piping draw-ings.
You can quickly edit Mlines using the Mledit command, and you can preset the
number of Mlines, including their Color and Linetype, using the Mlstyle command.
Pline
Polylines are a series of 2-D lines and arc segments that share the same vertices and
are processed as a single object. Plines can be assigned line widths and have special
editing features when using commands such as Fillet, Chamfer, and Offset.
Point
Creates a point in X,Y,Z space. These points are often used as reference markers.
Commands by Function 7
Polygon
Creates 2-D polygons.
Ray
Creates semi-infInite lines that are often used as construction or reference lines.
Rectang
Creates a rectangular closed Polyline.
Region
Creates a solid from existing closed objects. This is one way to fuse objects together,
and is useful when calculating areas.
Sketch
Give you the ability to draw freehand by creating contiguous, short line segments with
an imaginary pen. These short line segments can be either Lines or Plines.
Solid
Draws solid fIlled polygons.
Spline
Creates a smooth curved object. This is often used to create irregularly shaped curves
such as Civil engineering contour lines.
Trace
Creates line segments that can be assigned a width.
Xline
Creates lines whose endpoints extend into infInity that are often used as construction or
reference lines.
3-D OBJECTS
Wire-Frame Models
Wire-frame models are the least dynamic of the 3-D objects. They are used to describe
simple 3-D construction, since all pointS, lines, and curves that defIne edges and surfaces
are visible. You can use all the 2-D objects to create wire-frame models. Although they
are planar, they can reside anywhere in space. You can assign heights to these objects,
giving the illusion of surfaces and solids. However, they contain no mass, and you may
get unexpected results when using some of the display and editing com-mands. Two
objects that can contain 3-D points anywhere in space are 3-D Poly and Spline. Since they
are also used for 2-D modeling, we have defined them with the 2-D objects. Simple
8 Commands by Function
building layouts, single line piping, and conduit drawings are sometimes drawn using
wire-frame techniques.
Surface or Mesh Models
Surface or mesh modeling defines edges and surfaces. The surfaces, closed planes
bounded by three or more line segments, are created with polygonal meshes. Since these
meshes are planar they can only approximate curved surfaces. If physical information
(i.e., volume, weight, etc.) about the objects is required, you will need to use the
commands that create solids.
Special routines are provided to help with creating unusual mesh patterns. This is
particularly useful when creating topographical drawings. Architectural drawings showing
interior layouts also work well with surface models. Using the Hide, Shade, and Render
commands further enhances the drawings display.
3D
Activates nine 3-D Polygon mesh routines that create the following objects: Box, cone,
Dish, Dome, Mesh, Pyramid, Sphere, Torus, and Wedge.
3Dface
Create surfaces or opaque objects defined by either three or four corner points. Most
of the 3-D wire-frame objects are made up of 3-D Faces. This command is not used by
itself as much as it's used to create other surfaces.
3Dmesh
Creates 3-D Polygon meshes. Since the 3Dmesh command is tedious, requmng
inputting individual vertex points, we recommend using the automated mesh
commands: 3D, Edgesurf, Revsurf, Rulesurf, and Tabsurf.
Box (Ai_box)
Creates a 3-D Polygon mesh (surface) Box.
Cone (ACcone)
Creates a 3-D Polygon mesh (surface) Cone.
Dish (Ai_dish)
Creates a 3-D Polygon mesh (surface) Dish.
Dome (ACdome)
Creates a 3-D Polygon mesh (surface) Dome.
Commands by Function 9
Edgesurf
Generates a 3-D Polygon mesh (surface) by approximating a Coons surface patch from
four adjoining objects.
Mesh (ACmesh)
Creates 3-D Polygon meshes.
Prace
Creates arbitrary polyface meshes. The mesh, composed of vertices and faces, is
mainly used for AutoLISP and ADS applications.
Pyramid (ACpyramid)
Creates three and four sided 3-D Polygon mesh Pyramids.
Revsurf
Generates a 3-D Polygon mesh (surface) by revolving a selected profile or path curve
around an axis.
Rulesurf
Generates a 3-D Polygon mesh (surface) depicting the ruled surface between two
objects.
Sphere (ACsphere)
Creates a 3-D Polygon mesh (surface) Sphere.
Tabsurf
Generates a 3-D Polygon mesh (surface) by extruding an object (path curve) through
space along a direction vector.
Torus (AUorus)
Creates a 3-D Toroidal polygon mesh (surface).
Wedge (ACwedge)
Creates a 3-D Polygon mesh (surface) Wedge.
Solid Models
Solid objects are probably the easiest 3-D objects to create and manipulate. You are not
only provided with commands to create the objects, but you are also given routines to
combine solids to create even more complex solid shapes. Additionally, you can obtain
physical data about each solid, such as volume, weight, and center of gravity, and easily
obtain cross-sectional views. Data pertaining to solids can be exported to other types of
10 Commands by Function
computer programs for Finite Element Analysis (PEA) and Numerical Control (NC)
Milling.
Box
Creates a 3-D Solid box.
Cone
Creates a 3-D Solid cone containing a circular or elliptical base.
Cylinder
Creates a 3-D Solid cylinder.
Extrude
Generates Solids by extruding 2-D objects.
Interfere
Creates composite Solids from two or more Solids that overlap or interfere.
Intersect
Creates composite Solids or Regions from two or more Solids or Regions that overlap
or intersect.
Revolve
Generates Rolids by revolving a 2-D object about an axis.
Sphere
Creates a 3-D Solid sphere.
Torus
Creates a 3-D Solid torus.
Wedge
Creates a 3-D Solid wedge.
Drawing Repetition
Array /3Darray
Copies objects in rectangular or polar (circular) patterns. Use this command for objects
you want to copy that are equidistant apart. For example, Polar Arrays are handy for
creating flange bolt holes, and Rectangular Arrays are convenient for laying out
structural steel columns and parking lot spaces.
Commands by Function 11
Block (symbol)
Defmes and fuses one or more objects into a single object. You can globally update all
Blocks in a drawing containing the same name by creating another Block and assigning
it the same name. Once Blocks are created they are placed in the drawing using the
Ddinsert or Insert command.
Copy
Creates a replica of one or more objects.
grip editing
Grips let you edit and (at the same time) copy objects. The edit options include
Stretch, Scale, Move, Mirror, and Rotate.
Insert or Ddinsert
Merges Blocks or other drawing files into the current drawing.
Minsert
Lets you insert multiple copies of a Block in a rectangular pattern.
Mirror I Mirror3d
Reflects a copy of selected objects.
Offset
Copies 2-D objects parallel to itself.
Wblock (symbol)
Writes a drawing, part of a drawing or a Block to a disk file as a new drawing.
Making Changes
Almost everything can be modified in an AutoCAD drawing. You may find that at times
it's easier, faster, or more convenient to fix something after the fact. For example, you
may find it distracting to keep changing the current layer when working on a design. In
that case, you can leave the current layer alone and later change the objects to their
intended layer.
See Hatch for special hatch editing commands; Dimensioning for special dimension
editing commands; and Annotation for special Text, Mtext, and Attribute editing
commands.
Align
Moves and rotates objects in 2-D and 3-D space.
12 Commands by Function
Break
Erases portions of objects or separates objects at a designated point.
Chamfer
Creates a beveled edge from non-parallel Lines, Polylines, Rays, and selected solid
shapes.
Change I Chprop I Ddchprop I Ddmodify
Modifies objects and their properties.
Divide
Marks an object at equal-length segments.
Erase
Deletes objects from the drawing.
Explode I Xplode
Converts complex objects into their individual components.
Extend
Lengthens an object to a boundary or implied boundary.
Fillet
Creates an arc with a predefmed radius between any two Arcs, Circles, Lines,
Polylines, Rays, Splines, and selected solid shapes.
grip editing
Grips let you edit and (at the same time) copy objects. The edit options include
Stretch, Scale, Move, Mirror, and Rotate.
Lengthen
Changes the length of objects.
Measure
Marks an object at equal segment lengths.
Mledit
Edits Mlines (multiple parallel lines).
Move
Relocates objects anywhere in 3-D space.
Commands by Function 13
Oops
Restores the last object, or group of objects, that was deleted by the most recent Erase,
Block, or Wblock command.
Pedit
Edits 2-D and 3-D Polylines and 3-D Polygon meshes.
Redo
Reverses the effects of the last Undo or U command.
Rotate I Rotate3d
Moves objects around a pivot or base point.
Scale
Changes the size of objects.
Section
Creates a Region from the cross section of a 3-D Solid at a designated plane.
Slice
Cuts a 3-D Solid with a cutting plane.
Splinedit
Edits Spline objects by modifying the control and fit data points.
Stretch
Lengthens or shortens objects.
Subtract
Creates a composite solid or Region by subtracting one set of solids from another set
of solids or one set of Regions from another set of Regions.
Trim
Clips portions of objects to the cutting edge or implied cutting edge of objects.
U (Undo 1)
Reverses the effects of the last command.
Undo
Lets you sequentially reverse previous commands individually, in groups, or to the
beginning of the current drawing session.
14 Commands by Function
Union
Creates a composite solid or Region from two or more solids or Regions.
Hatching
Cross-hatching is often used to enhance sectional views and to show the type of material
the geometry represents. Architectural drawings often show glass, roofmg, and brick
materials; Mechanical drawings may show steel, iron, and bronze; and Structural detail
drawings frequently show earth, concrete, and steel.
Bhatch I Hatch
Hatch cross-hatches or pattern-fills an area enclosed by existing objects. Bhatch is
much more dynamic and flexible than Hatch. Bhatch objects can be easily modified
using the Hatchedit command.
Hatchedit
Modifies associative hatch (Bhatch) items by letting you change the pattern type, scale,
angle, and style.
Dimensioning
Creating, editing, and setting up dimensioning parameters (variables) can be
accomplished at the Command prompt or at the Dim prompt. You access the Dim prompt
by entering Dim at the Command prompt. The newer and more streamlined approach is to
work directly from the Command prompt.
Dimensioning commands automatically construct the appropriate dimension lines, arrow
heads, and extension (witness) lines, and they dimension text to drawings. Depending on
how you set up your drawing's dimensioning features, you can automatically update the
dimensions without having to recreate them.
Dimensioning commands are grouped into three major categories: construction, edit, and
style. These categories are supported by fifty-nine dimension variables, whose values you
can set to control dimension appearance. The following is a breakdown of the three
dimensioning command categories and dimension variables. Each list shows the
command name when activated at the Command prompt and its counterpart when
activated at the Dim prompt. When looking up individual commands, use the Command
prompt name.
Creating associative dimensions is the most important feature of dimensioning.
Associative dimensions can be dynamically updated individually or as part of a group.
Non-associative dimensions cannot be updated unless you edit each component of the
dimension, or re-dimension the object. We strongly suggest that you create associative
Commands by Function 15
dimensions and dimension styles (Ddim). If necessary, convert only those that you feel
should be non-associative. Use the Explode command to convert associative dimensions
to non-associative. The variable to keep dimensions associative is named Dimaso.
CONSTRUCTION
Command prompt Dim prompt
*Leader *Leader
Dimaligned Aligned
Dimangular Angular
Dimbaseline Baseline
Dimcenter Center
Dimcontinue Continue
Dimdiameter Diameter
Dimlinear Horizontal
Rotated
Vertical
Dimordinate Ordinate
Dirnradius Radius
Tolerance (GD&T) (new command)
* Note: Leader and Dim: Leader work differently. See both commands individually for
more details.
EDIT
Command prompt Dim prompt
Dimstyle Update
Dimedit Hometext
Newtext
Oblique
Trotate
Dimtedit Tedit
16 Commands by Function
STYLE
Command prompt Dim prompt
Ddim, Dimstyle Dimstyle
Restore
Save
Status
Variables
Dimoverride (Ddim, Dimstyle) Override
VARIABLES
Dimalt Dimasz Dimdec Dimlim Dimsho Dimtofl Dimtzin
Dimaltd Dimaunit Dimdle Dimpost Dimsoxd Dimtoh Dimunit
Dimaltf Dimblk Dimdli Dimmd Dimstyle Dimtol Dimupt
Dimalttd Dimblkl Dimexe Dimsah Dimtad Dimtolj Dimzin
Dimalttz Dimblk2 Dimexo Dimscale Dimtdec Dimtp
Dimaltu Dimcen Dimfit Dimsdl Dimtfac Dimtsz
Dimaltz Dimclrd Dimgap Dimsd2 Dimtih Dimtvp
Dimapost Dimclre Dimjust Dimsel Dimtix Dimtxsty
Dimaso Dimclrt Dimlfac Dimse2 Dimtm Dimtxt
Drawing Annotation
There are three different methods for creating text:
• Text and Dtext create lines of text where each line of text is a separate object.
• Mtext maintains one or more lines of text as one object.
• Attributes are similar to Text and Dtext, but the text height, justification, and font
are preset. They help maintain drafting standards and are often used in titleblocks.
Attribute information can be exported from the AutoCAD drawing and imported
into other database and spreadsheet programs.
Commands by Function 17
Displaying Text
Attdisp or Ddattext
Controls the display of all inserted Attributes in the current drawing.
Fontalt
Defmes an alternative font when AutoCAD can't locate a font file.
Fontmap
Directs AutoCAD to an ASCII file containing substitute font information. This file is
used by AutoCAD when it can't locate fonts.
Qtext
Determines whether Text, Mtext, and Attributes are displayed as text or as boxes
representing the text.
Style
Defmes text formats.
Creating Text
Attdef or Ddattdef
Defines how Attribute text will be displayed, prompted for, and stored.
Dim: Leader
Creates Leader lines made up of the following: arrowhead, Lines, and Mtext. None of
the parts making up the leader (except the annotation) are associative or dynamic in
that they act as one object.
Dtext/Text
Creates one or more lines of Text on your drawing. Each line of Text is a separate
object.
Leader
Creates Leader lines made up of the following: arrowhead; straight or splined (curved)
Line segments; and Mtext, dimension information, or Tolerance dimensions. All of the
parts making up the Leader (except the annotation) are associative or dynamic in that
they act as one object.
18 Commands by Function
Mtext
Creates multiple lines of text that are treated as one object. Mtext is similar to Text and
Dtext, but you can assign different properties (height, color, fonts) to individual
characters.
Spell Check
Dctcust
Sets the latest custom spelling file name including its location. The custom spelling file
is where you can enter the words you typically use in drawings, such as proper nouns
and industry-related terminology that is not always found in general-purpose
dictionaries.
Dctmain
Sets the latest main dictionary file name.
Spell
Checks the spelling in a drawing.
Editing Text
Attedit
Edit Attributes individually, or globally if they have the same block names, tag names,
or value.
Attredef
Modifies existing Attribute definitions (Attdef) contained in Blocks and updates any
existing Blocks.
Ddatte
Edit Attribute values with a dialog box.
Ddedit
Edits Text strings.
Ddmodify
Edits Text properties (height, style, etc.) and Text strings.
Mtexted
Assigns a text editor program to any command creating or editing Mtext objects.
Commands by Function 19
Mtprop
Changes properties assigned to Mtext objects.
Drawing Information
Area
Calculates the Area of either an object (Circle, Polyline, or Region) or a series of
points that define an Area.
Help
Provides infonnation on commands and how they function, including cross-references
to the AutoCAD User's Guide.
List I Dblist
List provides detailed infonnation on selected objects within a drawing. Dblist (Data
Base List) provides information on all objects within a drawing.
Status
Displays a text screen of infonnation on the current drawing's Limits, extents, display,
drawing aid settings (Ddrmodes), and some system information.
Drawing Display
Ddview or View
Saves the current viewport or a user-definable window, and gives it a name for future
retrieval.
Ddvpoint or Vpoint
Specify the direction and angle for viewing a drawing by selecting a 3-D viewpoint.
Dispsilh
Controls the display of silhouette curves for 3-D Solid objects.
Dsviewer
Activates the Aerial View window. The Aerial View window provides a way to
quickly maneuver around your drawing using the Zoom and Pan commands. This
viewing tool can be accessed only if your hardware is configured to use the Whip
driver or the Windows accelerated display driver with the Display List option.
20 Commands by Function
Dview
A tool for viewing 3-D models. Dview is similar to the Ddvpoint and Vpoint
commands. However, in Dview you can dynamically drag and rotate all or part of a 3-
D model. You can display a perspective view of the model and toggle back and forth
between parallel and perspective views. The Dview command is similar to the concept
of using a camera to view objects.
Fill
Controls whether Mline, Polyline, Solid, and Trace are displayed and plotted as filled,
or whether just the outline is displayed and plotted.
Hide
Performs a temporary hidden line removal on all objects in the current viewport.
Isolines
Determines the number of lines displayed on solids.
Isoplane
Defines which of the three isometric planes (top, left, right) you want to work in when
Isometric mode is enabled.
Layer or Ddlmodes
Separate the geometry by placing objects on different Layers. These Layers can be
visible or invisible, and they can determine the Color and Line type of objects.
Pan
Lets you scroll around your drawing without altering the current Zoom ratio.
Paper Space and Model Space
Paper space (Pspace) switches from drawing in Model space (Mspace) to Paper space.
Pspace is used to annotate, compose, and plot 2-D or 3-D drawings. Mspace is used to
create and dimension your drawing or model.
Plan
Displays the plan view of the current UCS (User Coordinate System), defined UCS, or
the WCS (World Coordinate System).
Redrawall/ Redraw
Cleans up the current viewport. Redrawall cleans up all the viewports. Blips are
removed, and any objects or parts of objects that disappeared or seemed erased due to
editing are redrawn.
Commands by Function 21
Regenall/ Regen
Regen causes the current viewport to be regenerated. Regenall regenerates all
viewports. When a drawing is regenerated, all the data and geometry associated with
each object are recalculated. Changes made to some existing objects require a
regeneration before they are made visible.
Regenauto
Suppress some (not all) regenerations.
SpJframe
Detennines the display of Spline Fit Polyline frames and edges of 3-D Faces.
Splinesegs
Detennines the number of line segments generated for each Spline.
Splinetype
Detennines the type of Spline curve to generate with the Pedit Spline command.
Viewports / Mview
Enables you to look at the drawing from various viewing angles and from various
Zoom ratios. Mview is used when Paper space is enabled.
Visretain
Detennines whether an Xrefs Layer settings are based on its original values or those
of the current drawing.
Vplayer
Controls Layer visibility per viewport.
Zoom
Magnifies (Zooms in) or shrinks (Zooms out) the display in the current viewport.
Render
Creates a realistic shaded image of objects. The drawing can be rendered based on
predefined scenes, selected objects, or the current display. Light sources and different
types of material can be assigned to the drawing or selected objects. Most of the
default values for the Render command are based on the render preference (Rpret)
settings.
Renderunload
Unloads the rendering software from your computer's memory.
Replay
Displays GIF, TGA, and TIFF images.
Rmat
Lets you create, modify, preview, import, export, and delete finishing materials. It also
lets you assign these finishes to individual objects and to layers.
Rpref
Sets rendering preferences.
Saveimg
Saves images in TGA, TIFF, and GIF formats.
Scene
Provides a method to combine named views with 0 to 500 light sources.
Shade
Produces a shaded rendering of the current viewport.
Shadedge
Specifies how faces and edges are displayed when Shaded.
Shadedif
Specifies how the model is illuminated when Shaded.
Showmat
Lists the material and the attachment method assigned to selected objects.
Commands by Function 23
Plotter
Changes the plotter default based on its assigned number.
Contig
Lists the current AutoCAD configuration and lets you make changes to your system's
configuration.
Del
Del is an alias for the OS (operating system) command Del or Delete.
Dir
Activates the DOS (disk operating system) command Dir that lists file names.
End
Saves your drawing, exits AutoCAD, and returns you to Windows.
Files
Provides an alternative to the Windows FileManager and DOS (Disk Operating
System) commands for managing files.
Isavebak
Determines whether back-up (.bak) files are created when drawings are saved.
Isavepercent
Defmes the amount of wasted space (0 - 100) allowed in a drawing.
24 Commands by Function
LogfileotT I Logfileon
Logfileon opens and writes the contents of the text window to a file; Logfileoff closes
the log file.
Makepreview
Creates a bitmap file (.hmp) of the current drawing display.
New
Lets you begin a new drawing.
Open
Lets you edit an existing drawing.
Qsave
Saves your drawing file.
Quit
Exits AutoCAD and returns you to Windows.
Rasterpreview
Detennines whether preview drawing images are saved with the file, and the type of
images that it creates.
Save and Saveas
Lets you your update your drawing file by using the Save Drawing As dialog box.
Preferences
Lets you customize some of the AutoCAD settings and features.
Purge
Deletes or eliminates unused Blocks, Dimension Styles, Layers, Linetypes, Multiple
Line Styles, Shapes, and Text Styles.
Recover
Activates the Recover Drawing File dialog box and attempts to restore damaged
drawings.
Reinit
Re-initializes the I/O ports, plotter, digitizer, display, and program parameters
(acad.pgp) file.
Setvar
Sets and maintains variables as integers, reals, points, or text strings.
Tbcontig
Creates and customizes toolbars.
Toolbar
Displays, hides, and positions toolbars.
Tooltips
Controls the visibility of tool tips.
Sharing Information
Ameconvert
Converts AME solids or regions created from AME Release 2 or 2.1 to the Release 13
version of solid objects.
Appload
Gives you the ability to automate the loading and unloading of ADS, ARX, and
AutoLISP programs.
Attext or Ddattext
Extracts Attribute data from your drawing.
26 Commands by Function
Bmpout
Creates a bitmapped file.
Copyclip
Copies objects to the Windows Clipboard.
Copyhist
Copies text from the current drawing's command line history window to the Clipboard.
Copylink
Copies the current drawing display to the Window's Clipboard.
Cutclip
Copies objects to the Windows Clipboard and erases them from the drawing.
Dxbin
Imports binary drawing exchange files (.dxb).
Export
Saves drawings or parts of drawings to other file formats.
Import
Brings different file formats into AutoCAD.
Insert I Ddinsert
Merges Blocks or other drawing files into the current drawing.
Insertobj
Uses the Windows OLE (Object Linking and Embedding) technology to allow you to
place other types of files inside your AutoCAD drawings.
Olelinks
Updates, modifies, and removes existing OLE links.
Pasteclip
Imports the contents of the Windows Clipboard into the current drawing file.
Pastespec
Imports the contents of the Windows Clipboard into the current drawing.
Commands by Function 27
Saveasr12
Saves your drawing to the Release 12 version of AutoCAD.
Stlout
Creates a file in the Stereo-Lithography Apparatus (.st!) fonnat.
Wmfopts
Controls the way objects are defined when Importing WMF files.
Xbind
Makes selected external reference (Xret) file information a pennanent part of the
current drawing file.
Xref
Manages external drawing files and attaches them to your current drawing.
28 3D
3D
3D
3D activates nine 3-D Polygon mesh routines that create the following objects: box, cone,
dish, dome, mesh, pyramid, sphere, torus, and wedge. Each of these objects has the
appearance of being solid, but is actually made up of meshes or surfaces. You can bring
up the individual routines at the command prompt by adding the prefix Ai_.
For more information on these routines see the following :
Ai_dome Ai_shpere
Ai_mesh AUorus
Ai_pyramid Ai_wedge
3DARRAY
3Darray copies objects in 3-D rectangular or polar (circular) patterns.
PROMPTS:
Rectangular or Polar array (Rip):
3DFACE 29
OPTIONS:
Rectangular • Copies objects in rows (X axis), columns (Y axis), and levels (Z
axis). Designate the number of rows, columns, and levels and the
distance between rows, columns, and levels. There must always
be at least two rows, two columns, or two levels. Entering a
negative distance causes the array to be located along the
negative X, Y, and Z axes.
Polar • Copies objects about an axis of rotation. You must specify the
number of items, angle to fill, center point, and axis of rotation.
The objects in the array may be optionally rotated.
ASSOCIATED COMMANDS: Array, Copy, grips
EXAMPLE:
Rectangular
3DFACE
3Dface creates surfaces or opaque objects defined by either three or four corner points. If
you specify varying Z coordinates for the corner points, you end up with nonplanar faces .
You can specify the visibility of each edge during the 3-D Face construction.
PROMPTS:
First point:
Second point:
Third point:
Fourth point:
OPTIONS:
I (invisibl) • Enter an I before specifying the first point of an invisible edge and
before any coordinate input, Filters, or Osnaps.
~ You can change the display of an edge using Ddmodify or the Edge command.
You can view all edges by setting the system variable Splframe to 1.
~ The Hide command displays 3-D Faces as opaque.
~ When extruding 3-D Faces, the invisible edges are modified and become visible.
EXAMPLE:
Command: 3DFACE 2
First point: pick point 1
Second point: pick point 2
Third point: I (next edge,
invisible), Pick Point 3 4 .3
Fourth point: pick point 4
Third point: pick point 5
Fourth point: Pick point 6 5 '---------" 6
Splfrome 0 Splfrorne 1
Third point: <Enter>
3DMESH
3Dmesh creates 3-D Polygon meshes. These meshes are actually 3-D Faces fused together
to act as one object. You specify the mesh size and location (X,Y,Z) in terms of the
number of vertices in two directions, M and N.
3DMESH 31
Since the 3-D Mesh command is tedious, requiring inputting individual vertex points, we
recommend using the automated mesh commands: 3D, Edgesurf, Revsurf, Rulesurf, and
Tabsurf.
PROMPTS:
Mesh M size:
Mesh N Slze:
Ver tex (0, 0):
OPTIONS:
Mesh M size • Specifies the number of vertices (2 - 256) on the M direction.
Mesh N size • Specifies the number of vertices (2 - 256) on the N direction.
The N direction is considered the direction in which you begin
to define the mesh.
Vertex (#, #) • Prompts you to enter each M,N vertex.
~ The 3-D Mesh's Grip definition points are the vertices. Picking any of the Grip
points lets you change the size and location.
~ Exploding a 3-D Mesh results in individual 3-D Faces.
EXAMPLE:
Command : 3DMESH
Mesh M size : 3
Mesh N size : 3
Vertex ( 0, 0 ) : 0,0,0
Vertex (0, 1) : 0,1, .5
Vertex (0, 2) : 0,2,0
Vertex (1, 0) : 1,0, .5 13,0
Vertex (1 , 1) : 1,1,1
Vertex (1, 2) : 1,2, .5
Vertex (2, 0) : 2,0,0
Vertex (2, 1) : 2,1,.5 1.0.0
Vertex (2, 2 ) : 2,2,0
PROMPTS:
From point:
Close / Undo /< Endpoint of line >:
OPTIONS:
Close • Entering C (close) at the "To point" prompt closes the polyline
segments created during the command by connecting the start point to
the end point.
Undo • Entering U (Undo) at the "To point" prompt undoes the last polyline
segment and returns you to the previous point.
3DSOUT 33
~ The Pedit options available for 3-D Polylines are: Close, Edit vertex, Spline
Curve, Decurve, and Undo.
~ You can convert 3-D Polylines into Lines with Explode.
:!: In order to convert a 3-D Polyline into a Spline you must first convert it into a
polyline spline using the Pedit command. Once you convert a 3-D Polyline into a
Spline you cannot convert it back into a 3-D Polyline.
:!: 3-D Poly only supports Continuous Linetypes.
'ABOUT
About displays a dialog box containing the following information: AutoCAD copyright,
Release number, Serial number, Licensed to, and Obtained from. This information is
determined during the initial AutoCAD installation procedure and is modified when
running incremental patch updates. Once the software is installed you cannot change the
information.
,ACADPREFIX
Acadprefix displays the AutoCAD support directory path. This path is set with the
Environment option of the Preferences dialog box. Setting the path enables AutoCAD to
locate support files such as font definitions and Lisp routines. If the path is not set
correctly you may get the following error messages: Error loading dialog control file.
"BASE.del": Can't open file.
OPTIONS:
Aflags is bit-coded, and its value is the sum of the following:
o • No attribute mode chosen.
1 • Invisible
2 • Constant
4 • Verify
8 • Preset
Type Initial default Subsequent default Value
System Variable o Initial default Integer
RELATED VARIABLES: Attdisp
ASSOCIATED COMMANDS: Attdef, Ddattdef
ACBOX
Ai_box creates a 3-D Polygon mesh (surface) Box.
PROMPTS:
Corner of box:
Length:
Cube/<Width>:
Height:
Rotation angle about Z axis:
OPTIONS:
Length • Specifies the length in the X axis.
Width • Specifies the width in the Yaxis.
Height • Specifies the height in the Z axis.
Cube • Determines the length, width, and height.
37
~ Use the Rectang command to create a 2-D box, and the Box command to create a
solid box. Extruding a Polyline creates a solid box with the option to include a
taper.
~ Exploding a Box converts the meshes into 3-D Faces.
EXAMPLE:
[CJ
I, L(>ngth ,I
Ace ONE
Ai30ne creates a 3-D Polygon mesh (surface) Cone.
PROMPTS:
Base center point:
Diameter/<radius> of base:
Diameter/<radius> of top <0>:
Height:
Number of segments <16>:
OPTIONS:
Base center point • Defmes the center of the Cone's base.
Radius of base • Specifies the radius of the Cone's base.
Diameter of base • Specifies the diameter of the Cone's base.
Top
o • Defmes the top of the Cone.
radius • Defmes the radius of the top of the Cone. A value greater
than zero defmes a truncated cone.
diameter • Defines the diameter of the top of the Cone. A value
greater than zero defines a truncated cone.
Height • Specifies the Cone's height.
Number of segments • Determines the number line segments generated for each
Spline.
EXAMPLE:
top radius
t
to~
~
~
'd
~
AI DISH
Ai_dish creates a 3-D Polygon mesh (surface) Dish.
PROMPTS:
Center of dish:
Diamete r /< r adius>:
Number of longi t udinal segme n ts <16 > :
Number of latitudina l segments <8>:
OPTIONS:
Center of dish • Defines the center of the Dish.
EXAMPLE:
latitudinal
radius
PROMPTS:
Center of dome:
Diameter/<radius>:
Number of longitudinal segments <16>:
Number of latitudinal segments <8>:
41
OPTIONS:
Center of dome • Defines the center of the Dome.
Radius • Specifies the Dome's radius.
Diameter • Specifies the Dome's diameter.
Number of longitudinal segments • Determines the number of line segments
generated in the longitudinal direction.
Number of latitudinal segments • Determines the number of line segments
generated in the latitudinal direction.
EXAMPLE:
latitudinal
radius
ACMESH
Ai_mesh creates 3-D Polygon meshes. These meshes are actually 3-D Faces fused
together to act as one object. You specify the mesh size in terms of the number of vertices
in two directions, M and N. The size for the M and N mesh must be between 2 and 256.
42
PROMPTS:
First corner:
Second corner:
Third corner:
Fourth corner:
Mesh M size:
Mesh N size:
OPTIONS:
Mesh M size • Specifies the number of vertices on the M direction.
Mesh N size • Specifies the number of vertices on the N direction. The N
direction is considered the direction in which you begin to
define the mesh.
EXAMPLE:
CD @ @ 0)
tmffiE
CD f.A mesh
N mesh
= 3 Q)
= <)
~
Q) loA mesh
N mesh = 9
= 3 <V
43
AI PYRAMID
Ai_pyramid creates tbree- and four-sided 3-D Polygon mesh pyramids. All the sides can
meet in a single point at the top, or you can have a tbree- or four-pointed top.
PROMPTS:
First base point:
Second base point:
Third base point:
Tetrahedron / <Fourth base point):
Ridge / Top / <Apex point) :
OPTIONS:
Tetrahedron • Creates a three-sided Pyramid.
EXAMPLE:
top point
@~~
<D bose points<9
AI SPHERE
Ai_sphere creates a 3-D Polygon mesh (surface) Sphere.
PROMPTS:
Center of sphere:
Diameter/<radius>:
Number of longitudinal segments <16>:
Number of latitudinal segments <16>:
OPTIONS:
Center of sphere • Defines the center of the Sphere.
Radius • Specifies the radius.
Diameter • Specifies the diameter.
Number of longitudinal segments • Determines the number of line segments
generated in the longitudinal direction.
Number of latitudinal segments • Determines the number of line segments
generated in the latitudinal direction.
45
EXAMPLE:
latitudinal
radius •
ACTORUS
Ai_torus creates a 3-D toroidal polygon mesh (surface).
PROMPTS:
Center of toru s:
Diame t er /< radius> of torus:
Diameter/<radius> of tube:
Segments around tube circumference <16>:
Segments around torus circumference <1 6> :
46
OPTIONS:
Center of torus • Defines the center of the Torus.
Radius of torus • Specifies the radius of the Torus.
Diameter of torus • Specifies the diameter of the Torus.
radius (torus) • Specifies the radius of the tube.
diameter (torus) • Specifies the diameter of the tube.
EXAMPLE:
tube radius
orus radius
AI WEDGE
Ai_wedge creates a 3-D Polygon mesh (surface) Wedge.
PROMPTS:
Corner of wedge:
Length:
Wid t h:
Height:
Rotation angl e about Z a xis:
EXAMPLE:
IC~
I. .1 ~ifLeogth
ALIGN
Align lets you move and rotate objects in 2-D and 3-D space. You can specify up to three
source and three destination points. Temporary lines are drawn matching the source and
destination points.
PROMPTS:
Select objects:
1st source point:
1st destination point:
2nd source point:
2nd destination point:
3rd source point:
3rd destination point:
OPTIONS:
2d transformation • Rotation is done in the XY plane of the current ues.
3d transformation • Rotation is done in the plane defmed by the two destination
points and the second source point translated along the
vector from the first source point to the first destination
point.
ASSOCIATED COMMANDS: grips, Move, Rotate, Rotate3d
EXAMPLE:
BEFORE AFTER
OPTIONS:
o • Angles are positive in a counterclockwise direction.
1 • Angles are positive in a clockwise direction.
'APERTURE
Aperture controls the size of the target box located at the intersection of the cross hairs
during object snap (Osnap) selection. The size of the Aperture box may be changed by
specifying its height in pixels (1-50). A pixel is the smallest dot visible on the screen. You
can set this value with the Ddosnap command. The system variable (Setvar) that
maintains this setting is also named Aperture.
PROMPTS:
Object snap target height (1-50 pixels) <10>:
t> This box is sometimes confused with the Pickbox, used during the selection set
process. For less confusion set the Aperture and Pickbox to different sizes.
APPLOAD 51
l Don't make the Aperture setting so large or so small that it is difficult to pick
objects.
RELATED VARIABLES: Aperture, Osmode
ASSOCIATED COMMANDS: Ddosnap, Osnap, Setvar
OPTIONS:
I
F1Iu to l.ogd _ _
Load AutoLiSP. ADS. and ARX Ales
-- - -- J
III filo ._ 1:
III fi';mnvo 1
Ii' S_List
Files to Load • Contains the list of programs or files selected from the File ...
button. This list is stored in a file named appload.dfs.
File... • Adds programs to the Files to Load list.
Remove • Deletes programs from the Files to Load list.
52 APPLOAD
Save List • If the box contains an X the file appload.dfs is updated when
selecting Load, Unload, or Exit. If the box is blank none of the
changes to the Files to Load list are saved.
Load • Loads the selected programs. The button is disabled if the
programs are already loaded.
Unload • Unloads ADS and ARX programs. This button is disabled if the
programs are already unloaded. You cannot unload AutoLISP
programs.
Exit • Returns to the Command prompt.
Help ... • General help program.
ARC
Draws a segment of a circle in one of several ways.
PROMPTS:
Center/<Start point):
Center/End/<Second point):
End point:
ARC 53
OPTIONS:
There are eight options to the Arc command. Combining these options with the ability to
continue an Arc tangent to the last Arc or Line provides ten ways to construct an Arc.
Prompts display the options available based on the order of the Arc's construction.
lEI Start, End, Direction • Start point, end point, and starting direction
~
Center, Start, End • Center, start point, and endpoint
l0 Start, End, Angle • Start point, end point, and included angle
l6] Start, Center, Angle • Start point, center, and included angle
~ Arcs are also created with the Pline, Mline, Ellipse, and Fillet commands, or by
editing Circles with Break or Trim.
~ You can convert an Arc into a Polyline Arc with the Pedit command.
54 ARC
~ When Grips are enabled, the Arc's Grip definition points are the endpoints and
midpoint. Picking any of the Grips lets you change the size and center point
location.
~ Using Osnap you can locate the Arc's center, midpoint, and endpoints.
~ You can continue drawing Arcs and Lines from the last point of an Arc or Line by
immediately entering a <Return> at the first command prompt.
~ If you type the letter A to activate the Arc command and you receive the error
message "Unknown command... "it may be because AutoCAD cannot locate the
file named acad.pgp or you are using third party software that modified the file.
Acad.pgp is located in the AutoCAD support directory.
~ You can change the size of Arcs using the Grips, Ddmodify, or Scale commands.
AREA
The Area command calculates the area of either an object (Circle, Polyline, or Region) or
a series of points that defme an area. In addition to the Area, the perimeter of a closed
object or the length of an open Polyline is displayed. If a Polyline is not actually closed,
Area calculates the value that would result if a straight line segment passed through its
two endpoints. A running total may be calculated by adding and subtracting Areas. The
system variable (Setvar) that maintains this setting is also named Area.
PROMPTS:
(First point>/Object/Add/Subtract:
Next point:
Next point:
AREA 55
OPTIONS:
First/Next point • Accepts points that define a closed Area.
Object • Detennines the Area of Circles, Poly lines, and Regions.
Add • Keeps a running total of the Area.
Subtract • Subtracts an Area from the running total.
t> Preset Osnap to Endpoint and Intersection when picking the boundary of an Area
made up of multiple objects.
t> When calculating an Area enter the word Area at the Command prompt; when
requesting the Area's last computed value you must first enter the command Setvar
and then ask for Area. This is because Area is both a command and a system
variable.
~ Regardless of whether you are beginning a new drawing or editing an existing
drawing, the Setvar retains the last computed Area. Once you end the AutoCAD
session and return to the operating system, the value of Area defaults back to O.
~ The Area of Polylines are calculated to their centerlines regardless of their width
settings.
RELATED VARIABLES: Area, Perimeter
ASSOCIATED COMMANDS: Dblist, List, Massprop, Setvar
56 AREA
EXAMPLE:
(First point>/Object/Add/Subtract: A
(First point>/Object/Subtract: pick point 1
(ADD mode) Next point: pick point 2
(ADD mode) Next point: pick point 3
(ADD mode) Next point: pick point 4
(ADD mode) Next point: (Enter>
Area = 4.50 square in. (0.0313 square ft.),Perimeter 0'-9"
Total area = 4.50 square in. (0.0313 square ft.)
(First point>/Object/Subtract: S
(First point>/Object/Add: 0
(SUBTRACT mode) Select objects: pick the inside rectangle
Area = 0.50 square in. (0.0035 square ft.),Perimeter = 0'-3"
Total area = 4.00 square in. (0.0278 square ft.)
(SUBTRACT mode) Select objects: pick the circle
Area = 0.20 square in. (0.0014 square ft.), Circumference
0'-1 9/16"
Total area = 3.80 square in. (0.0264 square ft.)
(SUBTRACT mode) Select objects: (Enter>
(First point>/Object/Add: (Enter>
Outer box is constructed from lines
Inner rectangle is constructed from polylines
1 2
r~
~ [D
l ,L-----~
~1.00-l
4 11-._ _ _ _ 3.00 _ _ _ _--1.1 3
ARRAY
Array copies objects in rectangular or polar (circular) patterns.
ARRAY 57
PROMPTS:
Rectangular or Polar array (R i p) <R):
OPTIONS:
Rectangular • Designates the number of rows and columns and the distance
between rows and columns for a Rectangular Array. There must
always be at least two rows or two columns. Entering a negative
distance causes the array to be located in the negative direction
- down and to the left.
Polar • Specifies a center point and provides two of the following three
questions: the number of items; the number of degrees to fill; or
the angle between items. The objects in the array may optionally
be rotated.
EXAMPLE:
Select objects: Select lines at 1
Rectangular or Polar array (Rip) <R>: P
Center point of array: pick point 2
Number of items: 20
Angle to fill (+=ccw, - =cw) <360>: <Enter>
Rotate objects as they are copied? <Y> <Enter>
POLAR ARRAY
BefDre Afler
PROMPTS:
Attribute modes - Invisible:N Constant:N Verify:N Preset:N
Enter (ICVP) to change, RETURN when done:
Attribute tag:
Attribute prompt:
Default attribute value:
Justify/Style/<Start point>:
Height <0.2000>:
Rotation angle <0>:
ATTDEF 59
OPTIONS:
Attribute modes • Mode settings are stored in the Aflags system variable.
Enter the first letter of each mode to change its setting to
Yes or No.
Invisible • Defines how the Attribute is displayed - Visible or
Invisible. Regardless of this setting, you can make all
Attributes visible, invisible, or return them to their original
visibility assignment with the Attdisp (attribute display)
command.
Constant • Sets a fixed, uneditable value for the Attribute.
Verify • Prompts you to confirm your responses once you Insert a
Block containing Attributes. Any values set to Constant are
not verified. This setting is only applicable if you enter
Attributes at the Command prompt. Inserting Attributes
using the dialog box ignores this setting.
Preset • Inserted Attributes automatically take on their default
setting. Unlike Constant, this can be modified.
Attribute tag • Assigns a name to the Attribute. This tag is sometimes used
as a link to an external database. There can be no spaces in
a tag name. You may want to keep tag names unique for
each drawing or for groups of drawings assigned to the
same project.
• Attribute tags are similar to field names used in databases
and spreadsheets. If you plan to link Attributes with other
computer programs you may want to use the same tag or
field names for consistency.
Attribute prompt • This becomes the text you see during Attribute insertion.
Typically this is in the form of a question or statement. If no
prompt is assigned, the tag becomes the Prompt.
Default Attribute • Determines the default Attribute value. This is optional.
value
60 ATTDEF
OPTIONS:
o • Prompts for Attribute information at the Command prompt.
• Prompts for Attribute information with the Ddatte dialog box.
PROMPTS:
Norma l/ON/OFF <Normal> :
62 ATTDISP
OPTIONS:
Nonnal • Displays Attributes the way they were originally defmed.
ON • Makes every Attribute visible.
OFF • Makes every Attribute invisible.
Keyboard ATTEDIT
PROMPTS:
Edit Attributes one at a time ? <Y>:
Block name specification <*>:
Attribute tag specification <* >:
Attribute value specification <*> :
Select attributes:
Value / Position / Height / Angle / Style / Layer / Color / Next <N >:
ATTEXT 63
OPTIONS:
Individual • Specifies the Attributes to edit by their Block name, Attribute tag,
Attribute value, and selection set. If you respond with an asterisk,
you can edit all Attributes regardless of Block name, Attribute tag,
and Attribute value. Only Attributes visible on the screen may be
edited. You can edit the following properties: value, position,
height, angle, style, layer, color.
Global • Only Attribute values may be edited. You may choose to edit only
those Attributes visible on the screen or all the Attributes
regardless of visibility. A screen Regeneration will be performed
after the command has completed unless Regenauto is Off, in
which case you will need to wait until the drawing is regenerated or
force a regeneration with the Regen command to see the results of
your editing.
OPTIONS:
o(Oft) • All Attributes are invisible.
1 (normal) • All Attributes default to their Attdef setting.
2 (on) • All Attributes are visible.
Keyboard ATTREDEF
ATTREQ 65
PROMPTS:
Name of Block you wish t o redefine:
Selec t objec t s f or new Bloc k ...
Se lect objects :
Inser t i on ba se point of new Bloc k:
OPTIONS:
o • Attributes are Inserted with their default values.
• You are prompted for Attribute values.
AUDIT
Audit examines a drawing's integrity, checking for errors. The errors can be automatically
corrected or left alone.
An ASCII report file describing any problems and actions taken can be generated by
turning the system variable Auditctl to On. This report is created in the same directory as
the current drawing. Its name is the same as the drawing file, with the extension .Adt.
PROMPTS:
Fix any errors detected? <N>:
OPTIONS:
No • Errors are not fixed.
Yes. Errors are fixed.
t> You can delete an .adt file without doing any harm to its associated drawing file.
£ Every time an .adt report is created it overwrites any existing audit report for that
same drawing file.
RELATED VARIABLES: Auditctl
ASSOCIATED COMMANDS: Config, Recover
OPTIONS:
o • Disables Auditctl and doesn't create .adt files.
~ Every time an .adtreport is created it overwrites any existing audit report for that
same drawing file.
Type Initial default Subsequent default Value
System Variable o Configuration file Integer
ASSOCIATED COMMANDS: audit, recover
OPTIONS:
o • Decimal degrees
• Degrees/minutes/seconds
2 • Grads
3 • Radians
4 • Surveyor's units
'BACKZ
Backz retains the back clipping plane offset from the target plane for the current viewport.
This value is usually set with the Dview - Clip - Back command.
'BASE
Base establishes a reference point for the current drawing. This value is maintained by the
Insbase system variable.
PROMPTS:
Base point <0.0000,0.0000,0.0000>:
PROMPTS:
Boundary Hatch
Pa.1tom TlIJ'o
hpname
Advanced Options
hpname
OPTIONS:
Pattern Type
Predefined e Sets the hatch pattern choices to those defined in the
acad.pat file.
User-defined • Defaults to the current linetype.
Custom • Sets the hatch pattern choices to those defined in any
customized file with the extension .pat.
image tile • Select a cross-hatch pattern. The Predefined pattern
type displays a graphic example of the available
patterns.
Pattern Properties
ISO Pen Width • This box is active only if one of the ISO patterns is
selected. Scroll towards the end of the Pattern list to
locate the ISO patterns. The pattern scaling is based on
the selected Iso pattern pen width.
Pattern • This box is only active if the Pattern Type is set to
Predefined. Lists all the hatch patterns located in the
Predefined pattern type file (acad.pat) . This is directly
linked to the image tile located on the upper left of the
dialog box. Changing the Pattern changes the image
tile; changing the image tile changes the pattern.
72 BHATCH
Custom Pattern • Enter the name of a custom defined hatch pattern when
using the Custom defmed Pattern Type.
Scale • Enter a scaling factor to expand or compress the hatch
pattern. A scale of 1 brings the pattern back to its
original defmed size.
Angle • Enter a hatch pattern angle.
Spacing • Defme the spacing of lines when using the User defmed
Pattern Type.
Double • When this box is checked you create a perpendicular
cross-hatch for the User-defmed Pattern Type.
Exploded • When this box is checked the hatch pattern is Exploded
at the completion of the Bhatch command.
Boundary
Pick Points < • Pick points in enclosed areas to hatch.
Remove Islands < • Removes objects defmed as islands during the pick
points option.
View Selections < • Highlights the current boundary.
" Bhatch lines are projected in the current construction plane defined by the UCS.
" If you need precise Bhatch pattern placement, set the system variable Snapbase to
a point where you want the hatch pattern to originate. Be sure to reset it after
Bhatching, because Snap and Grid use it also.
" Moving and Stretching Bhatch boundaries causes the Bhatch to update
dynamically.
" You can bypass the dialog box and answer all the prompts and options from the
Command prompt by typing a hyphen (-) before Bhatch.
£ Moving a Bhatch with Grips (Gripblock = 1) causes the Bhatch to jump back to its
original location. If you move the Bhatch with the Move command, you can then
move the Bhatch with Grips. However, you have lost most of the Bhatch
associativity features.
£ You lose most associativity features under the following circumstances:
You alter a Bhatch pattern so that it is no longer "closed" (i.e. you separate the
Bhatch from the geometry it originally hatched).
You copied just the Bhatch and placed it inside a boundary the same size as the
original boundary.
However, you can still use the Inherit Properties option when Bhatching other
objects.
74 BHATCH
l Every time you edit a Bhatch using Grips you automatically create "Unnamed
blocks." Since this takes up valuable drawing space we recommend that you
Purge (Blocks or All) and remove these Block references. The same situation does
not occur when the hatched area was created with the Hatch command.
l Every time you Bhatch you automatically create "Unnamed blocks." The
unnamed Block references usually remain in the drawing even if you Erase or
Explode the Bhatch pattern. Since this takes up valuable drawing space we
recommend that you Purge (Blocks or All) and remove these Block references.
RELATED VARIABLES: Hpang, Hpdouble, Hpname, Hpscale, Hpspace
ASSOCIATED COMMANDS: Boundary, Explode, Hatch, Hatchedit, Pline, Region,
Xplode
EXAMPLE:
'BLIPMODE
Blipmode controls the display of the small temporary blips or cross marks that appear
when entering points or selecting objects. The Ddrmodes dialog box provides easy access
for turning this feature on and off. The system variable (Setvar) that maintains this setting
is also named Blipmode.
PROMPTS:
ON/OFF <On):
OPTIONS:
OFF • Suppresses blips.
ON • Generates blips.
BLOCK 75
BLOCK
The Block command defines and fuses one or more of objects as a single object within
the current drawing. The Insert command is used to place copies of blocks into a drawing.
You derme a Block by picking objects, which are then erased from the screen and stored
as a Block definition in the drawing. Each Block is assigned a name and insertion point.
You can globally update all Blocks in a drawing containing the same name by creating
another Block and assigning it the same name. You may have to Regenerate your drawing
to see the changes.
Keyboard BLOCK
PROMPTS:
Bl ock name (or ?) :
Inser tio n base point:
Select objects:
OPTIONS:
Block name • Up to 31 characters can be used to name a Block.
? • Lists the names of Blocks currently defined in the drawing.
Wild-card characters can be used to create a more specific or
partial list.
76 BLOCK
~ Use the Explode or Xplode to convert Blocks back into separate objects.
~ Use the Wblock command if you want to use a Block in another drawing.
~ Use the Oops command to restore objects erased from the display when they were
copied into a Block deftnition.
~ Any Block you plan to Wblock without changing its name should be created with
no more than eight letters.
~ You can rename Blocks with the Rename or Ddrename command.
~ Creating Blocks 1 (unit) by 1 (unit) gives you the ability to insert the Block with
its actual dimensions by assigning different X, Yand Z values.
~ You can hatch Blocks as though they were individual objects by using the Bhatch -
Pick Points option.
l Blocks created with multiple Layers may react unexpectedly when you Freeze or
turn Off Layers.
ASSOCIATED COMMANDS: Ddinsert, Explode grips, Group, Insert, wild-Card,
Wblock, Xplode, Xref
EXAMPLE:
Command: BLOCK
Block name (or 7): PUMP
Insertion base point: Pick 1
Select objects: Select the pump objects
Boundary Q-eatlon
Qbl0ct Typo'
Define BoundclIY Set
~ From El/.8.yttllng on Saoen
Do nd ry t
OPTIONS:
Object Type • Controls whether the Boundary set is created with a
Polyline or Region.
Define Boundary Set • Controls what is considered part of the Boundary set.
Ray Casting • Determines the way the Boundary is defined. This is
available so long as Island Detection is not selected.
78 BOUNDARY
EXAMPLE:
BOX 79
BOX
The Box command creates a 3-D solid box.
PROMPTS:
Center/<Corner of box> <0,0,0>:
Cube / Length /<o ther co rner >:
Height :
OPTIONS:
Comer of box • Specifies the ftrst comer.
~ Exploding a Box creates six Regions; Exploding the Regions creates twenty-four
Lines.
80 BOX
EXAMPLE:
[CJ
\. Length • I
BREAK
Break erases portions of objects or separates objects at a designated point.
PROMPTS:
Select object:
Enter second point (or F for first point) :
OPTIONS:
1 Point • Separates the object at the point it was picked during the
Select object prompt. The break point and the point picked
during object selection share the same coordinates.
1 Point Select • Separates the object at a specified point. After object
selection you pick a specific separation point. The second
break point uses the same coordinates as the first break
point.
• When using the keyboard enter an "@" at the Second
point prompt.
BREAK 81
2 Points • Breaks the object between two specified points. The Select
object prompt determines the first point and then you pick
the second point.
• This matches the keyboard option " ...F for first point...".
\) At times you can substitute Grips, Trim, or Lengthen for the Break command.
\) To Break between a first point and the end of an object pick beyond the end of the
object rather than trying to pick the exact endpoint.
\) Once you pick the object to Break, you do not need to touch the object to show the
actual break points. Instead, your pick points project onto the object you chose to
break.
\) Circles and Ellipses (Pellipse = 0) break counterclockwise. Closed Splines break
in the direction they were created. Breaking Rays results in one Line and one Ray;
breaking Xlines creates two Rays. You can't Break Mlines, Solids, Blocks, 3-D
Solids, and 3-D Meshes.
\) You may get unexpected results when Breaking Polylines. Try using the Edit
Vertex - Break option of the Pedit command.
~ You cannot Break borders of Viewport objects.
EXAMPLE:
82 CAL
c
'CAL (geometric CALculator)
Cal functions as an online calculator for evaluating mathematical and geometric expres-
sions. This command works with any command requesting points, vectors, or numbers.
You can create expressions that access existing geometry using the Osnap options, insert
AutoLISP variables, and assign values to AutoLISP variables. See the AutoCAD Com-
mand Reference guide for more detailed information.
CATALOG
Catalog activates the DOS (Disk Operating System) command listing file names with the
wide Uw) option. Since this was intended for the DOS version of AutoCAD, it may not
work on your Windows version. You can use the File Utilities dialog box (Files) supplied
with AutoCAD or the FileManager program supplied with Windows. Catalog is defined
in a customizable file named acad.pgp.
PROMPTS:
File specification:
OPTIONS:
<Enter> • Lists all the files in the default directory.
? • Matches any single character.
CHAMFER
Chamfer creates a beveled edge from non-parallel Lines, Polylines, Rays, and selected
solid shapes.
PROMPTS:
(TRIM mode) Current chamfer Distl = 0 . 000, Dis t 2 = 0 . 000
Polyl i ne/Distance/Angle/Trim/Method/<Select first line>:
OPTIONS:
Lines, Polylines, and Rays
Polyline • Chamfers all the intersections of a Polyline.
Distance • Enter 1st and 2nd chamfer distances.
• These values are assigned to Chamfera and Chamferb
variables.
86 CHAMFER
Angle • Enter chamfer length on the ftrst line and enter chamfer angle
from the ftrst line.
Solids
Select base surface • Pick one of the surfaces that will be chamfered.
Enter base surface distance • Enter the chamfer distances.
Enter other surface distance
Select edge • Pick the edge of the second (adjacent) base
surface.
Loop • Chamfers all edges on the base surface.
EXAMPLE:
cCJCJ
Anglo Method orslance IIIelhod
EJ~~I. [V~
tJ Trim No Trim 8dore After
@ S~lOOP
Oistance.
80se
~
~~
BClSI
Surface
l:l/ Q/~
Edge
'CHAMFERA (CHAMFER A)
Chamfera sets the first chamfer distance. This value is typically set using the Distance
option of the Chamfer command.
'CHAMFERB (CHAMFER B)
Chamferb sets the second chamfer distance. This value is typically set using the Distance
option of the Chamfer command.
'CHAMFERC (CHAMFER C)
Chamferc sets the chamfer length. This value is typically set using the Angle option of the
Chamfer command.
'CHAMFERD (CHAMFER D)
Chamferd sets the chamfer angle. This value is typically set using the Angle option of the
Chamfer command.
OPTIONS:
o • Uses Chamfera and Chamferb to set the chamfer distance.
• Uses Chamferc and Chamferd to set the chamfer length and angle.
Type Initial default Subsequent default Value
System Variable o Initial default Integer
RELATED VARIABLES: Chamfera, Chamferb, Chamferc, Chamferd
ASSOCIATED COMMANDS: Chamfer
CHANGE
Change lets you modify objects and their properties. Once you have completed this
command you may have to Regenerate the screen to see the revisions. You can achieve
the same results using the Ddmodify dialog box.
PROMPTS:
Select objects:
Properties / <Change point>:
90 CHANGE
OPTIONS:
Change Point lets you redefme the location (or size) of the following objects:
Lines • Relocates the endpoints of the Lines closest to the new point you
specify. Having Ortho On forces the Lines to be horizontal or
vertical to the current UCS or Snap rotation.
Circle • Lets you modify the radius by picking a point to show the new
circumference.
Block • Lets you relocate the Block insertion point and determine a new
rotation angle.
Text • Lets you relocate the text to the change point. If you press <Enter>
at the Change point prompt, you can redefine the text style, height,
rotation angle, and text string.
Attdef • Attribute Definition - Same as Text option, but you can also change
the Attribute tag, prompt, and default value.
Properties • Lets you redefine any or all of the following properties: Color,
Elevation, Layer, Linetype, Linetype Scale, and Thickness.
~ If you choose to elongate or shorten a group of parallel lines, make sure Ortho is
On unless you want the lines to converge at the designated Change Point.
CHPROP 91
~ Use the Change Properties option to assign a Thickness to Text, Dtext, and Attdef.
Presetting the Thickness has no effect on these objects. You can also use
Ddmodify, Chprop, or Ddchprop to achieve the same results.
~ It is easier and faster to use the Ddedit command when modifying attribute
definitions (Attdet) and text (Dtext, Text, Mtext) strings.
~ Assigning a Thickness to the following objects will have no effect: 3-D Solids,
3-D Faces, 3-D Polylines, Polygon Meshes, Splines, Mlines, Mtext, and
Dimensions.
~ If you modify an Attribute definition (Attdet), use the Attredef routine to re-Block,
or else existing Attributes will not inherit the changes.
ASSOCIATED COMMANDS: Chprop, Color, Ddchprop, Ddcolor, Ddedit, Ddemodes,
Ddlmodes, Ddmodify, Extend, grips, Layer, Lengthen, Linetype, Style, Thickness, Trim
EXAMPLE:
NG( ltf'i
C\'ll>- Rotate
PROMPTS:
Select objects:
Change what property
(Color/LAyer/LType/ltScale/Thickness)?
92 CHPROP
OPTIONS:
Color • Assigns a Color to an object. See Ddcolor for more detailed
information. This value is maintained by the system variable
Cecolor.
LAyer • Moves an object from one Layer to another. See Ddlmodes for
more detailed information. This value is maintained by the system
variable Clayer.
LType • Assigns a Linetype to an object. See Ddltype for more detailed
information. This value is maintained by the Celtype system
variable.
ltScale • Assigns a Linetype Scale to an object. This value is maintained by
the Celtscale system variable.
Thickness • Assigns an extrusion Thickness to an object. This value is
maintained by the Thickness system variable.
CIRCLE
The Circle command draws circles.
PROMPTS:
3P/2P/TTR/<Center point >:
Diameter/<Radius>:
OPTIONS:
Center point • Specifies the center point.
TTR • Specifies two points (on a Line, Circle, or Arc) that you
want tangent to the Circle, then specify a radius.
~ You can change the size of Circles using the Grips, Ddmodify, Change, or Scale
commands.
~ Circles are treated as a solid face by the Shade and Hide commands when creating
3-D displays.
~ If circles look like polygons, this may be because of a low Viewres setting. You
can verify that the objects are circles by Regenerating the display. In any case, the
plotted output of the circles will be smooth.
94 CIRCLE
~ If you type the letter C to activate the Circle command and you receive the error
message "Unknown command ... " it may be because AutoCAD cannot locate the
file named acad.pgp or you are using third party software that modified the file.
Acad.pgp is located in the AutoCAD support directory.
~ When using the Break command, the deleted portion of a circle is determined by
the order of your pick points. Circles break in a counterclockwise direction.
RELATED VARIABLES: Circlerad
ASSOCIATED COMMANDS: Donut, Ellipse
OPTIONS:
Cmdactive is bit-coded and its value is the sum ofthe following :
• Ordinary command is active.
OPTIONS:
o • Disables Plot dialog box.
• Enables Plot dialog box.
96 CMDDIA
OPTIONS:
o • Prompts and variables are not written at the Command prompt when a Lisp
routine is active.
1 • Prompts and variables are written to the Command prompt when a Lisp
routine is active.
Type Initial default Subsequent default Value
System Variable 1 Initial default Integer
OPTIONS:
o • Top
• Middle (zero)
2 • Bottom
OPTIONS:
o • Collapses the Mline into a single line.
negative value • Reverses the order of Mlines. The smallest or most negative
are placed on top when drawing from left to right and top to
bottom.
Type Initial default Subsequent default Value
System Variable 1.0000 Last value used in the drawing Real
RELATED VARIABLES: Cmljust, Cmlstyle
ASSOCIATED COMMANDS: Mline, Mlstyle
98 CMLSTYLE
'COLOR
Color sets the color for new objects. You can also set the Color using the Ddcolor or
Ddemodes dialog box. Depending on your graphics card and its configuration you can
have up to 255 colors defmed in a drawing. The Color's default value is maintained by
the Cecolor system variable.
PROMPTS:
New object color <BYLAYER>:
OPTIONS:
BYLAYER • New objects inherit the color assigned to the Layer upon which
they reside.
BYBLOCK • New objects are drawn in white (or black depending on your
display screen's color setting) until they are saved as a Block.
When the Block is Inserted, it inherits the color value set by
the Color command.
COMPILE 99
Color number • New objects are assigned a specific color when you enter the
or name color's name or the corresponding number at the prompt.
t> You can obtain multiple line weights, linetypes, and color plots by assigning
colors from your drawing to different pens on your plotter or printer.
l Mixing colors on a single layer can become confusing. Using the Layer command
to control color and leaving the Color command set to Bylayer helps you identify
an object's layer assignment. Changing the object's color is then a simple process
of redefining the color with the Layer command.
RELATED VARIABLES: Cecolor
ASSOCIATED COMMANDS: Ddcolor, Ddemodes, Ddlmodes, Layer, Mlstyle, Plot
COMPILE
Compile compiles shape (.shp) and postscript (.pfb) font files.
100 COMPILE
PROMPTS:
Enter NAME of shape file:
CONE
The Cone command creates a 3-D Solid cone containing a circular or elliptical base.
PROMPTS:
Elliptical /< center point) <0,0,0):
Diameter / <Radius):
Apex /< Height) :
OPTIONS:
IA] Center point • Defines the center of the Cone's base.
l Exploding a Cone creates two Regions. Exploding the Regions creates two
Circles.
RELATED VARIABLES: Dispsilh, Isolines
ASSOCIATED COMMANDS: Ai_Cone, Extrude
EXAMPLE:
Other Axis
endpoint
Radius
102 CON FIG
CONFIG (CONFIGuration)
Config lists the current AutoCAD configuration and lets you make changes to your
system's configuration. The configuration options include video display, digitizer, plotter,
speller dialect, and a variety of other operating parameters. Once you have made changes
the file named acad.cfg is updated.
See your AutoCAD Installation Guide for more detailed information.
'COORDS (COORDinateS)
Coords is a three-way toggle tracking the X,Y coordinates on the status line bar on the
lower left of your AutoCAD display.
OPTIONS:
o • Coordinate display is updated only when points are picked.
2 • Distance and angle from the last point are displayed whenever a command
requests a distance or angle.
104 COORDS
COpy
Copy creates a replica of one or more objects. The command uses standard object
selection, and the original object or selection set remains unchanged.
PROMPTS:
Select objects:
<Base point or displacement> / Multiple :
Second point of displacement:
OPTIONS:
Base point • Determines a point of reference. Think in terms of "From
Where." After locating your reference point, you can drag your
object(s) to the new location at the "Second point" prompt or
enter the absolute or relative coordinates.
Displacement • Enter the distance for X,Y,Z and press <Enter> at the "Second
point" prompt.
Multiple • Copy an object more than one time by giving a designated
reference point and responding to the "Second point" prompts.
Press <Enter> to end.
~ Use Osnaps on intersections, center points, or other logical locations to set the
base point.
COpy 105
~ Your base and second point do not need to be on or near the selection set.
~ For multiple copies of complex objects, first Block the selection set, then Insert
and Copy. This reduces the drawing size and gives greater flexibility for future
global revisions.
~ Use Minsert, Array, or 3Darray for multiple copies of equally spaced objects. Use
Offset to make a copy of an object parallel to itself.
~ If Pickfirst is set to 1 you can first select the objects and then issue the Copy
command.
~ Using Grips you have a Copy option with the Stretch, Scale, Move, Mirror, and
Rotate features.
~ You cannot change the size or rotation angle of the copy.
~ If you type the letters CP to activate the Copy command and you receive the error
message "Unknown command ... " it may be because AutoCAD cannot locate the
file named acad.pgp or you are using third party software that modified the file.
Acad.pgp is located in the AutoCAD support directory.
£ If you accidentally press <Enter> at the "Second point" prompt, your copy may
end up out in outer space. This happens because it is using the X,Y,Z base point as
the displacement.
RELATED VARIABLES: Pickfrrst
ASSOCIATED COMMANDS: Array, Block, grips, Minsert, Move, Offset, selection
sets
EXAMPLE:
Select objects: Select lower left objects
Base point or displacement/Multiple: M
Multiple Base point: Pick point 1
Second point of displacement: @2(90 or @O,2
Second point of displacement: @2(O or @2,O
Second point of displacement: @2.8284(45 or @2,2
Second po i nt of displacement: (Enter>
@2<90 @2.8284<45
0'
(j))Q,2
@2 <0
@2,0
106 COPYCLIP
COPYCLIP
Copyclip copies objects to the Windows Clipboard. You can save the Clipboard file and
import the objects into most Windows programs using commands such as Paste or Paste
Special.
COPYLINK
Copylink copies the current drawing display to the Window's Clipboard. This can be used
to link to other Windows programs that also use OLE (Object Linking and Embedding)
technology. Once you are in the other program use the Paste Special to link to the
AutoCAD file.
CUTCLIP
Cutclip copies objects to the Windows Clipboard and erases them from the drawing.
These objects can be embedded to Windows programs that also use OLE (Object Linking
and Embedding) technology. Once you are in the other program use Paste Special to
embed in the AutoCAD file .
CYLINDER
The Cylinder command creates a 3-D solid cylinder.
PROMPTS:
Elliptical/<center point > <0,0,0>:
Diameter/<Radius>:
Center of other end /< Height>:
OPTIONS:
Center point • Defines the center of the Cylinder's base.
t> Use the Hide, Render, and Shade commands to enhance the Cylinder's display.
I Exploding a Cylinder creates three Regions; exploding the Regions creates four
Circles.
RELATED VARIABLES: Dispsilh, Isolines
ASSOCIATED COMMANDS: Ai_Cylinder, Extrude
EXAMPLE:
Elliptical Option Center Option
radius = .5
beigbt = 2
G
110 DATE
'DATE
Date provides the current date and time. The date is represented in Julian format and the
time is shown as a fraction in a real number.
OPTIONS:
Dbmod is bit-coded and its value is the sum of the following:
• Object database modified.
2 • Symbol table modified.
4 • Database variable modified.
8 • Window modified.
6 • View modified.
Type Initial default Subsequent default Value
System Variable 0, Read-only Initial default Integer
OPTIONS:
Attribute Definition
8fl8gS t.lode
r: blvis,ble
r: kanstant
r: Yerily
r: Ereset
ILeft
DDATTDEF 113
OPTIONS:
Attribute Extraction
Fllo Formlll
r. kommll Dalimitod Fila (COF)
Spll.c e Dalom,tad Fila (SDF)
QfllWlng Inlarchanga Fila (DXF)
I!
III Salact QbJocts c j Numbof found· 0
OPTIONS:
clayer o
celtype B'r'lAYER
eeltseal
thickness
OPTIONS:
Spied Color
<:<JIg.
cecolor
I 0
DDCOLOR 119
Standard Colors • Detennine the Color setting by selecting one of the colored
boxes. The first seven colors have a standard number
assignment regardless of your graphics card:
I = Red 4 = Cyan 6 = Magenta
2 = Yellow 5 = Blue 7 = White
3 = Green
Gray Shades • Represents gray shades assigned to objects. These are
assigned to color numbers 250-255.
Logical colors
BYLAYER • New objects inherit the Color assigned to the Layer upon
which they reside.
BYBLOCK • New objects are drawn in white (or black depending on
your display screen's color setting) until they are saved as a
Block. When the block is Inserted, it inherits the color value
set by the Color command.
~ You can obtain multiple line weights, linetypes, and color plots by assigning
colors from your drawing to different pens on your plotter or printer.
:!: Mixing colors on a single layer can become confusing. Using the Layer command
to control color and leaving the Color command set to Bylayer helps you identify
an object's Layer assignment. Changing the object's color is then a simple process
of redefining the Color with the Layer command.
RELATED VARIABLES: Cecolor
ASSOCIATED COMMANDS: Color, Ddemodes, Ddlmodes, Layer, Mlstyle, Plot
120 DDEDIT
PROMPTS:
<Select an annotation object>/Undo:
OPTIONS:
Undo • While in the Ddedit command you can undo the last modified text string
and return to the previous value. Once you end the command, the Undo
will undo every modification completed within the command.
~ The Text Edit dialog box varies depending on the type of object you are editing.
~ Ddedit lets you modify the tag, prompt, and default values of Attribute definitions
(Attdet).
~ Use Ddatte or Attedit to edit Attribute values in Blocks.
~ You can modify Text using the Ddmodify and Change commands.
OPTIONS:
clayer L 1.II)'8r..• ] 0
Color • Sets the Color for new objects. See Ddcolor for more detailed
infonnation.
Layer • Sets the Layer assignment for new objects. See Ddlmodes for
more detailed infonnation.
Linetype • Assigns a Linetype to new objects. See Ddltype for more
detailed infonnation.
Text Style • Assigns a text Style new objects. See Style for more detailed
information.
Linetype Scale: • Assigns a Linetype Scale to new objects.
Elevation • Assigns an Elevation to new objects. See Elev for more
detailed information.
Thickness • Assigns an extrusion Thickness to an object.
122 DDEMODES
OPTIONS:
Grips
Seled Sellings
grips IX Enllble Gnp.
gripbiock IX Enable Gnp. With,n B.locks
Gnp Colors
, - - - -- - , . 5 - Blue
gripcoior
griphol 1--..:::.......,-_---'. 1 - Red
gripslze
a
DDIM 123
Select Settings
Enable Grips • Detennines whether Grips are active or inactive.
Enable Grips • Detenmnes whether the Grip's location for Blocks is based
Within Blocks on the Block's insertion point or on the individual objects
defining the Block.
Grip Colors
Unselected ... • Detenmnes the color of non-selected Grips. Non-selected
Grips show the outline of the Grip. Selecting this button
activates the Ddcolor dialog box.
Selected ... • Detenmnes the color of selected Grips. Selected Grips are
filled in. Selecting this button activates the Ddcolor dialog
box.
Grip Size • Detennines the size of Grip boxes.
RELATED VARIABLES: Gripblock, Gripcolor, Griphot, Grips, Gripsize
ASSOCIATED COMMANDS: grip
OPTIONS:
Dimension Styles
Geomeby .•
Lmear
format
Rall.,aJ
Angll.lar ~nolatJon ...
Dimension Style
Current • Pick an existing dimension style from the list box. All new
drawings have a style named Standard already created. If a plus
sign (+) appears as a prefix to the name it is because one or
more variables were changed, overriding the current style
settings. You can Save these changes to the style, thereby
updating all the dimensions, or you can leave it alone.
Name • Enter the name of a new dimension style or pick an existing style
from the Current list box. Style names can have up to 31
characters.
Save • Saves a new or updated style listed in the Name edit box.
Rename • Renames an existing style.
Family • Shows which member is being modified when using the
Geometry, Format, and Annotation dialog boxes. Once changes
have been made, remember to use the Save option.
The following three buttons let you define values for the various dimensioning variables.
We have listed the individual variables around the outside of the dialog boxes. Detailed
information can be found for each variable by looking them up individually.
Geometry ... • Controls the appearance of the geometry and overall scale.
DDIM 125
Geometry
dimsd1 DImension Line dimsah
dlmsd2 Supp...... r lSi dimblk
dlmdle n Is dlmblk1
SpACIng: 2nli; dlmblk2
dlmdll
dimelrd
[ Color••• 1 Size: dlmasz, dimtsz
Exten.,on lone Canter
dlmeen
dlmse1
dlmse2 Suppre .. · r. III r 2nd
dlmexe ElIIen810n
dlmelre
SCGle
Format
Text
dimupt r; User Dehned
@
dimJust Centered Canlered
dlmtad
126 DDIM
Annotation
All male Un". dlmalt
dlmaltu
dlmunlt
dlmtol Teld
TolerClJlC8
dlmllm
dimgap l!J Slyte STANDARD dimtxsty
dlmtp I :11 r Helghl 101 800 dlmtxt
dlmtm I 10.0900 dlmgap
,
I
dlmtolJ IMiddle ttl IBYBLOCK dlmelrt
dlmtfae I dlmrnd
Primary Units
UnIts Angles
dlmunlt IDecim",
.~---~~-~~~~=---~
[!] IDecimal Degrees l!J dlmaunlt
Tolerance
PraosllI.n
dlmdee
~~~~~~~~-~-~
[!] 10.0000
~~~~
[!] dlmtdee
Zero Supprenion
III 0 [eel r: Lea Ing III OF.el dlmtzln
dlmzln
III 0 Inches rTrelhl!.g III Oln"'es
Seele
Dlmon •• on TolerlltlCB
eJect"on' PrU(:I8iJtrl :
dlmaltd 10 .00
2ero Suppres"on
W 0.00 dlmalttd
2ero Suppres"on
r L.elldlng Iii" OEeel r LeadIng III 0 FM.el
dlmaltz dlmalttz
C IrDlhng Iii" 0 Inches r:i TtDlhng Iii" Oln(;lle.
Seal
dlmaltf Unell£ r
l The dimension variables that you cannot save as part of a dimension style are
Dimaso and Dimsho.
l The names of Xref styles cannot be changed, renamed, or be current. You can
create a style containing the Xref defaults. Highlight the Style from the Current
text box, enter a new name in the Name text box, and click on the Save button. An
alternative method is to Xbind the dimension style.
RELATED VARIABLES: See the previous dialog box annotations for a complete
listing.
ASSOCIATED COMMANDS: Dim, Diml, Dimstyle
OPTIONS:
Insert
Block. .. • This activates the Defmed Blocks dialog box listing all the
Blocks currently defmed in the drawing. You can control
the listing of Block names by using wild-card characters in
the Pattern edit box.
File ... • This opens the Select Drawing File dialog box listing all
the drives, directories, and drawing file names accessible
by your computer.
Specify Parameters • Checking this box lets you manually complete the
on Screen command by returning you to the display screen. You are
prompted to pick an insertion point, scale factor, and
rotation angle.
• Leaving this box blank lets you enter the insertion point,
scale, and rotation angle before exiting the command.
DDINSERT 129
~ Inserted blocks reside on the Layer that was current when they were inserted.
Objects brought in with an asterisk reside on the Layers from which they were
created. Exploding Blocks returns each object to its original Layer.
~ The system variable Attreq, if set to 0, lets you insert Attributes without prompting
and applies the Attribute's default values. For normal prompting set the variable to
1.
~ The system variable Attdia, if set to 1, will cause a dialog box to appear when you
insert Blocks with Attributes. The box displays the prompt and default value,
which you can edit freely. A value of 0 causes attribute prompting at the
Command prompt.
130 DDINSERT
~ You can merge two files with the Insert or Xref (Bind). The difference between
these two methods are that named items (Blocks, Layers, Views, etc.) merge when
Inserting but remain separate when Binding (Xref).
~ If you redefme a Block, the drawing must Regenerate before you can see the
changes.
~ If you modify a Block containing Attribute defmitions and insert the modified
Block into a drawing containing old Attributes, any Constant Attributes are
replaced by new Constant Attributes. If an Attribute definition is removed,
Attributes will be removed from existing Blocks. Variable Attributes remain
unchanged even if their defmition is omitted in the new Block. New variable
Attributes will be included in all new insertions, but will not appear in previous
Block insertions.
If you want existing Attributes to be completely updated, you must replace the old
Blocks with new ones or use the Attredef command.
~ You can Insert a Block or drawing file and assign it a different name in your
current drawing. At the Block name prompt, type in the Block name, include an =,
and enter the new Block name. You can only do this using the Insert command;
this does not work with the Ddinsert dialog box.
~ Entering a P before Scale (PS), Xscale (PX), Yscale (PY), Zscale (PZ), or Rotate
(PR) at the Insertion point prompt lets you temporarily preview how the Block will
look while being dragged in the drawing. You cannot preview or preset values if
you are Inserting with the asterisk option. You can only do this using the Insert
command; this does not work with the Ddinsert dialog box.
RELATED VARIABLES: Attdia, Attdisp, Attreq, Expert, Insbase, Insname
ASSOCIATED COMMANDS: Attdef, Attedit, Attredef, Base, Block, Ddatte, Explode,
Insert, Minsert, Rename, Wblock, wild-card
Draw toolbar ~
OPTIONS:
Layer Control
Curranl layer; 0
leltBrNnma SI,.Ia Color unetypa
n wlti! ou
Current Layer • Lists the Layer name that is current. Most new objects are
automatically assigned to the current Layer.
Layer Name/State/ • Displays the status of each Layer. You can select one or
Color/Linetype more of the Layers listed and modify its Color, Linetype,
and Visibility settings.
t: You can Rename layers with any of the following commands: Rename, Ddrename,
Ddemodes, or Ddlmodes.
t: You can change the Layer settings for Xref drawings. If you set Visretain to
these settings are retained by the host drawing.
134 DDLMODES
~ You can locate all the objects on specific Layers for editing using the Filter
command.
~ Issuing most of the rendering commands (Light, Render, Scene, etc.) automatically
creates a Locked Layer named Ashade. Even if you cancel out of the command
this Layer is still created.
~ The various Layer settings are inactive (gray) if no Layer names are selected.
Once one or more Layer names are selected the options are active and appear bold.
l You can make a Layer Current that is Off, but you cannot make a Frozen Layer
Current.
l Associative dimensioning creates a Layer named Defpoints (definition points).
The following are some of the unique characteristics of this Layer: This Layer will
not Plot even when On and Thawed. Renaming this Layer will cause it to Plot.
Objects on this Layer use the Color and Linetype and Visibility settings of Layer
O.
~ The Ddemodes Layer option also actives the Ddlmodes dialog box.
OPTIONS:
Select Unetype
Loadad linetype5
BYlAYER +
8YBLOCt<.
CONTlNUOUS
celtype
as
__ " __ " __ " _ 't
\) Some plotters can produce their own linetypes based on an object's color. To take
advantage of these hardware linetypes and maximize display speed, use only the
continuous linetype, and key linetypes to different object colors.
\) You can reassign and save an xref layer's linetype by setting Visretain to 1. This is
only saved in the drawing referencing the Xref.
\) Once a Linetype is Loaded it does not need to access the library file from which it
came.
\) You can set Psltscale and control Paper space linetype scaling.
! You must first load the different Linetypes (except Continuous, Bylayer, and
Byblock) before they can be referenced by other commands. The only exception is
the Layer command.
! Mixing Linetypes on a single Layer can become confusing. Using the Layer
command to control Linetype and leaving Linetype set Bylayer helps you identify
the Layer an object is on and makes changing Linetypes a simple process of
respecifying the Linetype with the Layer command.
! Some plotters do not support hardware linetypes based on an object's color
assignment. To use AutoCAD's Linetypes, set your plotter to plot continuous lines
at all times.
! If you change an object's Linetype, the drawing must Regenerate in order for you
to see the results.
RELATED VARIABLES: Celtype, Ltscale, Plinegen, PsItscale
ASSOCIATED COMMANDS: Bind, Ddemodes, Ddlmodes, Layer, Ltscale, Plot, Xref
EXAMPLE:
Hidden Linetype
Celtsca Ie = .5
-GAS-GAS-GAS-GAS-GAS-GAS-GA'- Celtscale = .5
138 DDMODIFY
OPTIONS:
The type of object you select determines the information displayed in the Modify dialog
box. The following dialog box is an example of the choices for modifying a Line.
Modify Une
Properties
cecolor Handle : 20
DsltaXYZ.
X I 0000
Y 00000
2. 00000
leng1h 1 0000
DDMODIFY 139
OPTIONS:
ApurtUrB SiZB
aperture
OSNAPCHART
E M I A C Q P T N I N
N I N P E U E A 0 N E
D D T P N A R N D A COMMENTS
Arc ./ ./ ./ ./ ./ ./ ./ ./ ./
Circle ./ ./ ./ ./ ./ ./ ./
Donut I ./ ./ ./ ./ ./ ./ ./ ./ ./ 2 polyline arcs
Ellipse I ./ ./ ./ ./ ./ ./ ./ ./ ./ polyline
Elliptical Arc ./ ./ ./ ./ ./ ./ ./ ./ ./
Line ./ ./ ./ ./ ./ ./
Point ./ ./
Polygon I ./ ./ ./ ./ ./ ./
Ray ./ ./ ./ ./ ./ 1 endpoint
Region ./ ./ ./ ./ ./ ./ ./ ./ ./ varies
Solid ./ ./ ./ ./ ./ ./ ./
Spline ./ ./ ./ ./ ./ ./ ./
Xline ./ ./ ./ ./ ./
Text ./
Tolerance ./
Mtext ./
Block ./ ./ ./ ./ ./ ./ ./ ./ ./ ./ ./ varies
Group ./ ./ ./ ./ ./ ./ ./ ./ ./ ./ varies
Dimension ./ ./ ./ ./ ./ ./ ./ ./ ./ ./ ./ varies
t Polyline objects - Regardless of their widths, the Osnaps are based on their centerline.
142 DDOSNAP
OPTIONS:
Point Size • Point size is set either relative to the screen or in absolute units.
~ You can have only one Pdmode and Pdsize setting at a time in a drawing. If you
change the settings, the drawing will globally update at the next Regeneration.
Points that are placed on the Defpoints Layer by associative dimensioning are not
affected by Pdmode and Pdsize and are the only exceptions.
~ Unlike Blips, Points are part of the drawing and will plot. If you do not want the
Points to plot, you can Erase them, turn Off or Freeze the Layer on which they
reside, place on a Layer named Defpoints, or set Pdmode to I.
RELATED VARIABLES: Pdmode, Pdsize
ASSOCIATED COMMANDS: Divide, grips, Measure, Osnap - Node, Point
144 DDRENAME
OPTIONS:
Rename
Named Ob eCls
Block
Oimstyle
--
~
1ems
1000R
lELEC
:,
Ll!YBr ~ 1flOOR
Ltype lFURN :.
Ii
Style 1NOTES
UC;O IWALL
~
View I.,.;.. IW1NOOW
d
QldNome: I" JI
:11 Benome To 1I~:1 JI
Ir OK J II' Concel 1 li tJ.elp._ ]
Named Objects • Lists the groups of named objects that can be Renamed.
Items • Lists the individual items that can be Renamed based on the
Named Objects selection.
Old Name • Lists the item selected from the Items list box.
~ You can Rename layers with Ddlmodes or Ddemodes, UCS with Dducs, mline
definitions with Mlstyle, and dimension styles with Ddim.
~ If you have to Rename the same items for more than one drawing, create a Script
routine and automate the process.
~ Named items are not case-sensitive.
l You cannot Rename Layer 0; external reference Layers; and the Linetypes
Continuous, Bylayer, and Byblock.
l You can Rename the text Style Standard but you cannot Purge that Style.
OPTIONS:
Drawing Aids
Modes Snop iind
orthomode IX Q1tho IX On grldmode
fill mode IX SolidEili ~SplIClng 0.Z500
gridunit
qtextmode r QUIck TBXI YSpoClng 10.z500
blipmode IX IIhpI SnopAngle
highlight IX HiSlhhghl X BAse snapstyl
pickstyie IX Groups Y BOlli. Iop Ii" Bight snaplsopair
snapmode snapang
snapunlt
Modes
Ortho • Turns Ortho On and Off. See the Ortho command for more
detailed information.
Solid Fill • Turns Fill On and Off. See the Fill command for more detailed
information.
Quick Text • Turns Qtext On and Off. See the Qtext command for more
detailed information.
Blips • Turns Blips On and Off. See the Blipmode command for more
detailed information.
Highlight • Turns Highlighting On and Off. See the Highlight command
for more detailed information.
Groups • Turns Group Selection On and Off. See the Group command
for more detailed information.
Snap • Turns Snap On and Off and sets Snap values. See the Snap
command for more detailed information.
DDS ELECT 147
Grid • Turns Grid On and Off and sets Grid values. See the Grid
command for more detailed information.
Isometric • Sets up the drawing environment to work in Isometric mode.
Snap/Grid See the Snap and Isoplane commands for more detailed
information.
OPTIONS:
II .D.efault ]
PiCkhox~Z8
plckbox
Min Max
0
lOB [] I+l
sortents II Object Sort Melhod _ I
I ( OK ] ! I! Cft/Icel I I tlelp._ I
Selection Modes
Noun/Verb • Detennines the order of execution of certain commands. When
Selection it is enabled, you can first pick objects before issuing
commands; when it is disabled you must first begin the
command before selecting objects. This affects the following
commands:
Array Ddchprop Hatch Rotate
Block Ddmodify List Scale
Change Dview Mirror Stretch
Chprop Erase Move Wblock
Copy Explode
• When this command is enabled you will see the Pickbox
located at the intersection of the screen's cross hairs.
Use Shift to • Controls how objects are added or removed during the
Add selection set process. When the command is enabled you are
required to hold down the shift key to add more objects to a
selection set. This is only when picking individual objects. If
you do not hold down the shift key, every time you select
objects the previous selected objects becomes unselected.
DDUCS 149
OPTIONS:
UCS Control
~cs NllITIus
"WORlD'"
"PREVIOUS-
triO-NAME" C4irr8l1t JI ucsname
.....
!
ucsorg
II - Cum'~t
IL ~
H Ljst.. 1 ucsxdlr
ucsydlr
III' Rename To: II"NO NAME'"
I. OK I l Cancel I II tielp ,_ I
ues Names 8 Lists the names of all the user coordinate systems defined in the
drawing; *WORLD* is always the first option. Defining a user
coordinate system without giving it a name causes the word
*PREVIOUS* to be displayed. If your current ues is not
named, the word *NO NAME* appears. This is the same as
using the question mark (?) option of the ues command.
eurrent 8 Restores and sets you to an existing ues selected from the ues
Names list. This is the same as using the Restore option of the
ues command. Selecting Previous lets you backtrack up to ten
previous coordinate systems for paper space and ten previous
coordinate systems for model space. This is the same as using
the Previous option of the ues command.
DDUCSP 151
Delete • Deletes a ues selected from the ues Names list. You cannot
delete *WORLD* and *PREVIOUS*. This is the same as using
the Delete option of the ues command.
List... • Lists the origin point and the direction of its X, Y, and Z axes
relative to the current ues. This is the same as using the
question mark (?) option of the ues command.
Rename To • Renames the ues selected from the ues Names list. You
cannot rename *WORLD* and *PREVIOUS*. This is the same
as using the ues option of the Ddrename or Rename command.
OPTIONS:
UCS Orientation
Relative to Current ues • Select an image tile and set the ues relative to the
current ues
Absolute to wes • Select an image tile and set the ues relative to the
absolute wes.
OPTIONS:
Units Control
lunits Units .Mg1a8 aunlts
(i" Oac:unel Oagraas
Oag/Yln/Sac
Greda
iladlllllS
Suryayor
luprec auprec
Precision a Specifies the number of digits past the decimal place or the
smallest fraction of an inch to display.
Angles a Specifies the format for angle measurements.
Precision • Selects the precision with which angles are displayed.
154 DDUNITS
Direction Control
angbase Angla 0 OuactJon
Ie ,l;.ast 0.0
900
180.0
2100
Plck/Typa
angdlr
Direction ...
Angle 0 Direction
• Set angle 0 equal to East, North, West, South, or Other. Other
lets you pick an angle on your drawing, or you can enter it in the
Angle text box.
Counter-Clockwise/Clockwise
• Direction for angle measurement.
t> The format for entering 3'-5 1/2" is 3'5-1/2 or 3'5-1.5. The inch character is
optional.
t> You can enter angles in radians or grads format even if the current Units setting is
for another format. Enter the suffix "r" for radians or "g" for grads. Do not include
the suffix if the format is current.
t> You can override the current angle format and enter angles in decimal degrees
relative to AutoCAD's default orientation (zero degrees equals 3 o'clock) and
direction (counterclockwise) by preceding the angle with two angle brackets (<<).
Preceding the angle with three angle brackets («<) overrides only the orientation
and direction and allows the angle to be specified in the current angle units format.
DDVIEW 155
t> You can set dimensioning units (primary and alternate) different from the Units
setting.
~ Civil engineering drawings are usually created in decimal units with the
convention that 1.0 equals 1'-0". If you change the units to Architectural, 1.0
becomes 1". If necessary, you can Scale the drawing 12 times to have 1.0 equal to
1'-0".
RELATED VARIABLES: Angbase, Angdir, Aunits, Auprec, Lunits, Luprec, Unitmode
ASSOCIATED COMMANDS: Ddim, Units
OPTIONS:
View Control
1 ~8W8
·CURRENr MSPACE ~
Views • Lists the names of all the Views defined in the drawing,
including the space (Paper space, Model space) they reference.
Restore • Displays a saved View highlighted in the View list. If you
restore a Model space view while working in Paper space, you
are asked to select a Viewport. The Viewport must be On and
Active. You are then switched to Model space.
~ The Plot command gives you the option of plotting a saved View.
~ You can specify a predefined View for display before beginning a drawing
session. When Filedia is set to 1 you can pick the Select Initial View option. When
Filedia is set to 0, at the "Enter name of drawing" prompt type the drawing name
followed by a comma and the view name.
~ Zoom Previous includes Restored Views.
l The View command does not issue a warning when you give a View the same
name as an existing View. Ddview does provide a warning message.
l If you have difficulty accessing the View as a transparent command, check the
Viewres and Regenauto settings. Set Viewres to Fast Zooms and Regenauto to
Off.
l Most Views can be restored transparently. However, you cannot execute a
transparent View when working in Paper space or during the following commands:
Vpoint, Dview, Zoom, View, or Pan.
DDVPOINT 157
OPTIONS:
Viewpoint Presets
Set Viewing Angles
@ All.olllle 10 WCS
IMAGE TILES
Set Viewing • Sets the viewing angles absolute to the wes or relative to
Angles the ues.
From: X Axis • Defines the angle from the X axis. Enter the viewing angle
in the text box or select the image tile. The black arm
represents the new angle.
158 DDVPOINT
XY Plane • Defines the angle from the XY plane. Enter the angle in the
text box or select the image tile. The black arm represents
the new angle.
Set to Plan View • Sets you to the Plan View of the current UCS.
£ Vpoint resizes the screen to include the entire drawing. Whenever possible, save
the screen display with the View command. Use the View Restore option to bring
back the different Views.
£ You cannot control the distance from which you are viewing an object, only the
orientation. To control the distance, use the Dview command.
RELATED VARIABLES: Target, Viewctr, Viewdir, Viewsize, Vsmax, Vsmin,
Worldview
ASSOCIATED COMMANDS: Plan, Vpoint
DEL (DELete)
Del is an alias for the OS (Operating System) command Del or Delete. This command
deletes or removes files from your computer. It does not erase objects in your drawing. If
you want to erase objects or parts of objects in your drawing, use commands such as
Erase, Break, or Trim. A safer method for erasing files is to use the File Utilities dialog
box (Files) supplied with AutoCAD or the FileManager program supplied with Windows.
Del is defined in a customizable file named acad.pgp.
PROMPTS:
File to delete:
DELOBJ 159
OPTIONS:
? • Matches any single character.
OPTIONS:
o • Objects are retained.
dialog boxes
Dialog boxes provide an alternative to using the Command prompt for many commands.
They are time-savers since they often provide graphic displays of the various command
options, and you can easily change settings without restarting the Command prompt
sequence. Dialog boxes are made up of combinations of Scroll Bars, Title Bars,
Command Buttons, List Boxes, Text Boxes, Radio Buttons, Check Boxes, and Image
Tiles. When working with dialog boxes, the screen cursor turns into an arrow pointing up
and to the left.
Dialog boxes provide one method of setting drawing parameters and executing
commands. Sometimes a dialog box references only one command or variable, and other
times a dialog box combines multiple commands and variables. Some dialog boxes can be
disabled and you can work from the command line, while others cannot be disabled.
OPTIONS:
Scroll Arrow
chromlLdwg up one line at a time
colorwh_dwg
filt.or.dwg
hVIlc..dwg
linkrods.dwg
Scroll Box
pnid_dwg Scroll Bar
psfil pill dwg one page at a time
Sllsklltch_dwg
soxtllnldwg
strudur_dwg Scroll Arrow
down one line at a time
Scroll Bars
• Some dialog boxes have scroll or slider bars. These let you scroll through
lists of items. Clicking on the UpfDown arrows scrolls the list one line at a
time; selecting and dragging the Scroll Box quickly scrolls through the list;
clicking in the area between the Scroll Box and the Up/Down arrows scrolls
one page at a time. You can tell whether you are near the beginning, middle,
or end of scrolling by the location of the slider box relative to the Up/Down
arrow keys.
dialog boxes 161
Radio Command
Buttons
Command Buttons
::ltyIe. INorm'"
Image Tile
Check Box
Title Bar • Lets you move the dialog box by clicking on the Title Bar and
dragging it to a new location.
List Box • Contains a drop-down list of available responses from which
you choose one of the options.
Edit Box • Lets you enter new information or edit the existing contents.
Radio Buttons • Lets you select only one option at a time.
Image Tile • Picking inside an Image Tile causes the tile to display the
various choices graphically.
CheckBox • Toggles settings on and off.
~ You can activate a dialog box when using the Insert and Minsert commands by
typing a tilde (-) at the "Block name (or ?)" prompt. The dialog box Select
Drawing File lets you select any of your computer's drives, directories, and files.
However, it does not display any of the Blocks already defmed in the current
drawing. For the Insert command, if you want also to select Blocks already defmed
in the current drawing use the Ddinsert command as an alternative.
~ You can disable many of the file dialog boxes by setting the system variable
Filedia to O. Commands are then issued at the Command prompt. You can then
temporarily enable some of those dialog boxes by entering the tilde character (-)
when prompted for information such as file names.
~ If you use a dialog box transparently you may not see any changes until you
complete the original command.
~ AutoCAD interprets all the changes made while a dialog box is active as one
command. Therefore, if you use U (Undo), you will lose any changes that were
made while in the dialog box.
RELATED VARIABLES: Attdia, Cmddia, Filedia, Maxsort
ASSOCIATED COMMANDS: See Appendix B
OPTIONS:
o • Exits the last dialog box by canceling (including <Esc».
1 • Exits the last dialog box with OK (including <Enter».
DIM 163
DIM (DIMension)
The Dim command changes your Command prompt to Dim and only specific commands
associated with dimensioning are active. You return to the Command prompt using the
Exit option or by pressing <Esc>.
Release 13 provides most of the Dim options directly from the Command prompt. The
Dim command was left in this release to remain compatible with various third party
programs and routines. We have listed only Leader and Undo since they are different
depending on whether they are options of the Dim command or issued at the Command
prompt.
OPTIONS:
Leader • L or Leader is made up of an arrowhead, Lines, and Mtext and is
used to dimension complex areas or add reference notes. Leaders are
drawn from the point of the arrowhead to where you want the
dimension text or notes to be placed. To have no text present, press
the <Esc> key at the dimension text prompt.
• You can use a U response to undo the last Leader segment.
• If the Leader length for the first segment is less than two arrow
lengths, the arrowhead is not drawn.
• You can enter only one line of Text for a Leader. Once the leader
text has been placed in the drawing you can edit it with Ddmodify to
have more than one line.
Undo • Voids the latest dimensioning operation. You can undo one step at a
time until you reach the beginning of the current dimensioning
session.
:l If you issue an Undo at the Command prompt, everything that was accomplished
during a dimensioning session will be undone. Issuing a Redo will restore the
dimensioning session.
RELATED VARIABLES: see Chapter 1 for a complete listing
ASSOCIATED COMMANDS: Ddim, Diml, Leader
DIM!
Diml activates the Dim command for a single command and returns you to the Command
prompt. See Dim for more information.
PROMPTS:
First extension line origin or RETURN to select:
Second extension line origin:
Dimension line location (Tex t/Angle) :
OPTIONS:
First extension • Pick the location for the first and second extension line origins.
line origin
EXAMPLE:
.~
'if
t~A~
<!I
Dimtoh Off;-"o;
Dimtad 0 'r
~
Dimtoh Off
Dimtod 1
Dimtoh On
Dimtad 0
Dimtoh On
Dimad 1
OPTIONS:
Off or 0 • Alternate units are invisible.
On or 1 • Alternate units are visible.
Type Initial default Subsequent default Value
System Variable Off Last value used in the drawing Switch
RELATED VARIABLES: Dimaltd, Dimaltf, Dimalttd, Dimalttz, Dimaltu, Dimaltz,
Dimapost
ASSOCIATED COMMANDS: Ddim
DIMALTF 167
EXAMPLE:
DimOItOH.
L-2.00---J
DimOItO'. • •
L- 2.00[50.80J -J L- 2.00[50.800J -l L 2.00[50.8rnmJ j
Dimoltf=25.4 T Dimoltd=3 _ _ _T--, Dimoltz= 12 _ _ _T--,
Dirnaltu=decirnal Dimapost=mm
Controls the suppression of zeros for alternate tolerance dimension text when Dimalt is
On. This variable is typically set using the Annotation option of the Ddim dialog box.
OPTIONS:
See DIMZIN for available options.
RELATED VARIABLES: Dimalt, Dimaltd, Dimaltf, Dimalttd, Dimaltu, Dimaltz,
Dimapost, Dimzin
ASSOCIATED COMMANDS: Ddim
OPTIONS:
• Scientific
2 • Decimal
3 • Engineering
4 • Architectural (Stacked)
5 • Fractional (Stacked)
6 • Architectural
7 • Fractional
Type Initial default Subsequent default Value
System Variable 2 Last value used in the drawing Integer
RELATED VARIABLES: Dimalt, Dimaltd, Dimaltf, Dimalttd, Dimalttz, Dimaltz,
Dimapost, Dimunit
ASSOCIATED COMMANDS: Ddim
OPTIONS:
See DIMZIN for available options.
Type Initial default Subsequent default Value
System Variable o Last value used in the drawing Integer
RELATED VARIABLES: Dimalt, Dimaltd, Dimaltf, Dimalttd, Dimalttz, Dimaltu,
Dimapost , Dimzin
ASSOCIATED COMMANDS: Ddim
PROMPTS:
Select arc, circle, line, or RETURN:
OPTIONS:
Arc • The center of the Arc is considered the angle vertex, and the
endpoints become the origin points for the extension lines. You
determine the location for the dimension arc and the dimension
text.
Text • Activates the Edit Mtext (Ddedit) dialog box.
Angle • Lets you set the angle for the dimension text.
DIMANGULAR 171
Circle • The center of the Circle is considered the vertex of the angle. The
point used to pick the Circle defines the origin of the first extension
line. You are then prompted for the second angle endpoint, which
becomes the origin of the second extension line.
Line • Nonparallel Lines or Polyline segments can be selected. The angle
vertex is the point where the two lines intersect.
Return • You determine the angle vertex and the angle's endpoints.
(3 points)
EXAMPLE:
1\ ~
104,66°
liB 07' ~
~ 1BO.00· ~~ ~ 1BO.00·
75.34' 75.34'
24193' ~ ~ 104,66°
172 DIMAPOST
OPTIONS:
Off or 0 • Dimension objects act individually. They cannot be updated
when dimension variables are modified, and they are not directly
associated to the objects that are dimensioned.
On or 1 • Dimension objects act as one object.
DIMASO 173
~ You cannot assign Dimaso to dimension styles. All styles read the current Dimaso
setting at the time of dimensioning.
~ You cannot assign a Thickness to associative dimensions.
~ You can have dimensions act as individual objects by turning Dimaso Off or by
using the Explode command. The difference between these two methods has to do
with the exploded object's Layer assignment. Dimensioning objects with Dimaso
off places the objects on the Current Layer; exploding a dimension sends the
objects to Layer O.
Type Initial default Subsequent default Value
System Variable On Last value used in the drawing Switch
RELATED VARIABLES: see Chapter 1 for a complete listing
ASSOCIATED COMMANDS: Ddim, Dimaligned, Dimangular, Dimdiameter,
Dimlinear, Dimordinate, Dimradius, Tolerance
174 DIMASZ
OPTIONS:
0 • Decimal degrees
1 • Degrees/minutes/seconds
2 • Grads
3 • Radians
4 • Surveyor's units
DIMBASELINE 175
PROMPTS:
Second extension l ine origin or RETURN to s e l ect:
or
Se l ec t next feature or RETURN to se lect:
OPTIONS:
Second extension line origin or Select next feature
• Each dimension is offset from the last using the same first extension line.
RETURN to select
• Lets you create baseline dimensions from an eXlstmg dimension by
pressing <Enter> and picking the base dimension line from which to offset
the rest of the dimensions.
~ When using the Baseline feature from the Command prompt (Dimbaseline), exit
the command by pressing the <Esc> key.
~ If you type Dimbase to activate the Dimbaseline command and you receive the
error message "Unknown command ... " it may be because AutoCAD cannot locate
the file named acad.pgp or you are using third party software that modified the
file. Acad.pgp is located in the AutoCAD support directory.
l The Dim Update command will not modify existing baseline dimension offsets if
Dimdli is changed.
RELATED VARIABLES: Dimdli
ASSOCIATED COMMANDS: Ddim, Dimaligned, Dimangular, Dimcontinue,
Dimlinear
EXAMPLE:
~ You can create dimension lines with different Blocks on each end. Assign blocks
to Dimblkl, Dimblk2 and turn Dimsah On. If Dimsah is On and you have not
defined Dimblkl and/or Dimblk2 then Dimblk becomes the default.
Type Initial default Subsequent default Value
System Variable (none) Last value used in the drawing String
RELATED VARIABLES: Dimblkl, Dimblk2, Dimsah
ASSOCIATED COMMANDS: Block, Ddim
OPTIONS:
o • Center marks/lines are not drawn.
greater than 0 • Center marks are created.
less than 0 • Center lines are created.
PROMPTS:
Select arc or circle:
RELATED VARIABLES: Dimcen
ASSOCIATED COMMANDS: Dimradius
EXAMPLE:
dirncen=<O dirncen= > O
,09 -,09
o G0009~~-009
180 DIMCLRD
PROMPTS:
Second extension line origin or RETURN to select:
or
Select next feature or RETURN to select :
182 DIMCONTINUE
OPTIONS:
Second extension line origin or Select next feature
EXAMPLE:
DIM DIAMETER 183
EXAMPLE:
1'.2° 1
~~. d;mdec=1/12.
PROMPTS:
Select arc or circle:
Dimension location (Text/Angle):
OPTIONS:
Dimension line location (Text/Angle)
EXAMPLE:
".500¥,oob
Dirntoh On Dirntotl On Dirntoh Otf Dirntotl On Dirntotl On
Oirntofl On Dirntofl Off Oirntof I Off Oi rntotl 011 Oimtofl Off
Dirncen 0 Oimcen 0 Oimcen 0 Dimcen -.09 Dirncsn .09
EXAMPLE:
186 DIMDLI
~ Changing this value will not affect existing Baseline and Continuous dimensions.
PROMPTS:
Dimension Edit (Home/New/Rotate/Oblique) <Home>:
OPTIONS:
III Home • Returns associative dimension text to its original location.
Dimension text may have moved from its original location
because of commands such as Stretch and GRIP editing.
DIMEXE 187
New • Lets you revise associative dimension text through the use of the
Mtext Dialog box. The default <> returns any selected
dimension text to its original value. If you wish to enter text in
addition to the default value, enter the text and include angle
brackets «» at the appropriate location.
Rotate • Lets you rotate existing associative dimension text. You can also
do this using the Angle option of the Dimtedit Command.
Dimedit lets you modify one or more dimensions at a time.
Dimtedit lets you edit only one dimension at a time.
Oblique • Lets you redefine the angle of existing associative dimension
extension lines without altering the dimension value. Extension
lines are usually drawn perpendicular to the dimension line. If
you press <Enter> without specifying an angle, the extension
lines return to their original angle.
~ This command only works if the dimension you are editing is associative.
EXAMPLE:
dimexe
3.25 ==:;--I
1.10 -;35 1 ,. ,. ,. ,. ., .I,
W~
'DIMEXO (DIMension EXtension Offset)
Dimexo specifies the offset distance for the extension lines. This variable is typically set
using the Geometry option of the Ddim dialog box.
EXAMPLE:
OPTIONS:
o • Text and Arrows - Places text and arrowheads inside the extension lines if
there is enough space. If not, the text and arrowheads are placed on the
outside of the extension lines.
1 • Text Only - Places text and arrowheads inside the extension lines if there is
enough space. If not, the arrowheads are placed outside the extension lines
and the text is placed inside. If the text does not fit inside the extension lines
it is also placed to the outside.
2 • Arrows Only - Places text and arrowheads inside the extension lines if
there is enough space. If there is not enough room for both, the arrowheads
are placed inside and the text outside the extension lines. If there is still not
enough space for the arrowheads they are also placed outside the extension
lines.
3 • Best Fit - Places text and arrowheads inside the extension lines if there is
enough space. If there is not enough room for both, text is placed inside and
the arrowheads outside the extension lines. If there is enough space for the
arrowheads (but not text), they are placed between the extension lines and
the text is placed outside the extension lines. If there is no space available
for the text and arrowheads, they are both placed outside the extension lines.
190 DIM FIT
4 • Leader - Constructs leader lines if the text does not fit between the
extension lines. The text's horizontal location is based on the Dimjust
setting.
EXAMPLE:
1 °1 I
~
1 125
.
~A
1.1250
I I'
WPA
'I 1.1250
I 1.1250
~
I H
~A
250
OPTIONS:
positive number • Determines the gap between the dimension lines and
dimension text.
negative number • Determines the gap between the dimension lines and
dimension text and places a box around the dimension text.
EXAMPLE:
OPTIONS:
o • Text is centered between the extension lines.
3 • Text is placed above and aligned with the first extension line.
4 • Text is place above and aligned with the second extension line.
EXAMPLE:
I Dirnjust=O I IDimjust=l I I i
Dim j ust=2
OPTIONS:
Current value • Multiplier for each dimension text value.
Viewport • Use when dimensioning Model space objects in Paper space.
The scaling of Model space to Paper space is calculated, and the
negative of this value is assigned to Dimlfac.
DIM LIM 193
OPTIONS:
Off or 0 • Disables dimension text limits.
On or 1 • Generates dimension text limits.
EXAMPLE:
1.8750 1.9250
1.875 1.8750 1.8550 1.875 !8:8~88 1.875;'0.0500
I I I I I I I I
PROMPTS:
First extension line orlgln or RETURN to select:
Second extension line origin:
(Text/Angle/Horizontal/Vertical/Rotated) :
OPTIONS:
First extension line origin or RETURN to select
• You can dimension a distance either manually by picking points or
automatically by selecting an object. If you pick a point it is used as
the origin for the first extension line, and you are prompted for the
second extension's origin point. If you press <Enter>, a new
prompt appears.
DIMORDINATE 195
Rotated • Draws the dimension line at any angle you specify while keeping
the extension lines perpendicular.
~ You can dimension Blocks and Xrefs as though they were individual objects so
long as they have equal X, Y, and Z scale factors.
~ Each segment of a Polyline is treated as an individual object when using the
"RETURN to Select" option.
~ A Polyline with a width is dimensioned from its centerline.
~ You can always change the text value and the angle by using the dimensioning edit
commands Dimedit and Dimtedit.
~ If you type Dimlin to activate the Dimlinear command and you receive the error
message "Unknown command ... " it may be because AutoCAD cannot locate the
file named acadpgp or you are using third party software that modified the file.
Acad.pgp is located in the AutoCAD support directory.
EXAMPLE:
~~t
I.. ~{\~~
:r
..I
al
PROMPTS:
Se l ect feature:
Leader endpoint (Xdatum / Ydatum/Text ) :
OPTIONS:
Leader endpoint • When picking a point, the difference between the feature
location and the leader endpoint is used to determine
whether it is an X or Y dimension. If the difference in the
Y axis is greatest, the dimension measures the Y
coordinate; if not, it measures the X.
Xdatum • Creates the X datum regardless of the length and location
of the leader line.
.-
'''''' Ydatum • Creates the Y datum regardless of the length and location
of the leader line.
Text • Use this if you want to change the actual dimension
value or if you want to add text to the dimension. This
option activates the Mtext dialog box. If you wish to
enter text in addition to the default value enter the text
and include the angle brackets « ». The brackets
represent the actual dimension value.
~ If you type Dimord to activate the Dimordinate command and you receive the
error message "Unknown command ..." it may be because AutoCAD cannot locate
the file named acad.pgp or you are using third party software that modified the
file. Acad.pgp is located in the AutoCAD support directory.
~ Datum dimensions are relative to 0,0 at the time of creation. If you change the
current UCS and dimension more points, they will not be accurate relative to any
dimension made while in the previous UCS.
198 DIMORDINATE
EXAMPLE:
o
"'-J
ci
1.30
0.80 - - j - - - - + - +
0.30
PROMPTS:
Dimension variable to override (or Clear to remove
overrides) :
Current value <default> New value:
Dimension variable to override:
Select objects:
OPTIONS:
Dimension variable to override
• Enter individual dimension variables you want to change on existing
dimensions.
Clear to remove overrides
• Reset a dimension to its original style settings.
DIMPOST 199
OPTIONS:
New value • Sets a dimension text suffix. If Tolerance dimensioning is
enabled, the main dimension and each Tolerance dimension
receives the suffix.
< > New value • Sets a dimension text suffix. If Tolerance dimensioning is
enabled, only the Tolerances receive the suffix.
New value < > • Sets a dimension text prefix.
New value < > • Sets a dimension text prefix and suffix.
New value
(period) • Resets and disables any prefix and suffix text.
;t, You can place spaces between the prefix, dimension text, and suffix using the
space bar key.
Type Initial default Subsequent default Value
PROMPTS:
Select arc or circle :
Dimension location (Text/Angle):
OPTIONS:
(Dimension line location (Text/Angle)
• Allows you to specify a dimension line location by dragging the
dimension line and text to their destination.
Text • Use this if you want to change the actual dimension value or if you
want to add text to the dimension. This option activates the Mtext
dialog box. If you wish to enter text in addition to the default value
enter the text and include the angle «» brackets. The brackets
represent the actual dimension value.
Angle • Determines a text angle before specifying its location.
;t, Dimtofl, if set On, draws a dimension line between the extension lines.
DIMRND 201
~ If set to a positive value, Dimcen creates center marks inside Circles and Arcs. A
negative value constructs center lines that extend outside the diameter. A setting of
o omits any marks. This variable is active only if the dimension line is placed
outside the Arc or Circle.
~ Leader lines are always at least the length of two arrowheads. If the angle of the
Leader line is greater than 15 degrees from the horizontal and the text is drawn
horizontally, a short horizontal extension line (the length of an arrowhead) is
drawn next to the dimension text.
~ If you type Dirnrad to activate the Dirnradius command and you receive the error
message "Unknown command ... " it may be because AutoCAD cannot locate the
file named acad.pgp or you are using third party software that modified the file.
Acad.pgp is located in the AutoCAD support directory.
EXAMPLE:
Dimtih On
OPTIONS:
Off or 0 • Suppresses the Dimblkl and Dimblk2 settings.
On or 1 • Displays the Dimblkl and Dimblk2 settings.
the plot scale factor. This variable is typically set using the Geometry option of the Ddim
dialog box.
OPTIONS:
Off or 0 • Displays the first dimension line.
On or 1 • Suppresses the first dimension line.
Type Initial default Subsequent default Value
System Variable Off or 0 Last value used in the drawing Switch
RELATED VARIABLES: Dimsd2
ASSOCIATED COMMANDS: Ddim
204 DIMSD1
r-
EXAMPLE:
1.00 1 1 .00
r//JA fZI/l/1
'DIMSD2 (DIMension Suppress Dimension 2nd)
Dimsd2 determines the visibility of the second dimension line. This variable is typically
set using the Geometry option of the Ddim dialog box.
OPTIONS:
Off or 0 • Displays the second dimension line.
OPTIONS:
Off or 0 • Displays the first extension line.
On or 1 • Suppresses the first extension line.
OIMSHO 205
EXAMPLE:
-1.001 1 1.00 -
VZlZZ/J VlZVJ
'DIMSE2 (DIMension Suppress Extension 2nd)
Dirnse2 determines the display of the second extension line. This variable is typically set
using the Geometry option of the Ddim dialog box.
OPTIONS:
Off or 0 • Displays the first extension line.
On or 1 • Suppresses the first extension line.
Type Initial default Subsequent default Value
System Variable Off or 0 Last value used in the drawing Switch
RELATED VARIABLES: Dirnse2
ASSOCIATED COMMANDS: Ddim
OPTIONS:
Off or 0 • Does not display dimension text changes as the dimension is dragged
during editing commands.
OPTIONS:
Off or 0 • Displays dimension lines outside extension lines if they do not fit
inside the extension lines. Dimtix must be On.
EXAMPLE:
PROMPTS:
dimension style: STANDARD
Dimensi on Sty l e Edit
(Save/Restore/STatus /Var iables/Apply/?) <Res tore >:
?/Enter dimension style name or RETURN to select
dimension :
OPTIONS:
Restore • Retrieves an existing Dimstyle as the current dimension style.
? • Allows you to review named dimension styles saved in the drawing.
Responding with an asterisk (*) gives a sorted listing of all named
styles. You can use any of the wild-card options to create a more
specific list.
RETURN to select dimension
• Allows you to select a dimension directly from your drawing making
its assigned dimstyle the current dimension style.
208 DIMSTYLE
- (stylename)
• Compares the dimension style you entered with the current style and
lists the variables that are different between the two styles.
Save • Saves or updates the current dimension variables to a dimension style.
If you use the name of an existing Dimstyle, you will receive the
following message "That name is already in use, redefme it? <N>." If
you answer yes, all dimensions assigned to that style will update.
? • Allows you to review named dimension styles saved in the drawing.
Responding with an asterisk (*) gives a sorted listing of all named
styles. You can use any of the wild-card options to create a more
specific list.
- (stylename)
• Compares the dimension style you entered with the current style and
lists the variables that are different between the two styles ..
STatus • Lists the current values of all dimension variables.
• Make sure you are in the Dimstyle command before using the status
option. If you are at the Command prompt, you will get the more
generalized status report of your drawing file.
Variables
• Entering an existing Dimstyle name causes a listing of all the
dimension variables and their values assigned to that dimension style.
? • Allows you to review named dimension styles saved in the drawing.
Responding with an asterisk (*) gives a sorted listing of all named
styles. You can use any of the wild-card options to create a more
specific list.
-(stylename)
• Compares the dimension style you entered with the current style and
lists the variables that are different.
RETURN to select dimension
• Allows you to select a dimension directly from your drawing and lists
the dimension variables and values assigned to that dimension.
DIMTAD 209
Apply • Updates the dimension(s) you select to the current dimension style and
dimension variable settings.
? • Allows you to review named dimension styles saved in the drawing.
Responding with an asterisk (*) gives a sorted listing of all named
styles. You can use any of the wild-card options to create a more
specific list.
~ If you type Dimsty to activate the Dimstyle command and you receive the error
message "Unknown command ... " it may be because AutoCAD cannot locate the
file named acad.pgp or you are using third party software that modified the file .
Acad.pgp is located in the AutoCAD support directory.
~ The dimension variables you cannot save as part of a dimension style are Dimaso
and Dimsho.
RELATED VARIABLES: see Chapter 1 for a complete listing
ASSOCIATED COMMANDS: Ddim, Dim, Diml
OPTIONS:
o • Dimension text is placed in the middle of the dimension line. The space
between the dimension line and the text is determined by the Dimgap
variable.
• Dimension text is placed above the dimension line and the dimension line is
drawn as a single solid line. When the dimension text is not horizontal but
Dimtoh is set to Off, the text is also placed above the dimension line.
210 DIMTAD
2 • Places dimension text on the side of the dimension line furthest from the
deftnition points (defpoints).
3 • Dimension text is based on 1IS (Japanese Industrial Standards).
Type Initial default Subsequent default Value
System Variable 0 Last value used in the drawing Integer
RELATED VARIABLES: Dimgap, Dimtih, Dimtoh, Dimtvp
ASSOCIATED COMMANDS: Ddim, Dimaligned, Dimangular, Dimdiameter,
Dimlinear, Dimordinate, Dimradius
EXAMPLE:
Dimtad 0
~~J ~Joooo ~3
Dimtad 1 Dimtad 2 Dimtad 3
Dimtih On Dimtih On Dimtih On Dimtih On
PROMPTS:
Select dimension :
Ente r t ext l ocation (Left / Right / Home / Angle) :
OPTIONS:
Left • Places associative dimension text as far to the left of the dimension
line as possible and still maintain a two-arrowhead-Iength
dimension line on the left side.
Right • Places associative dimension text as far to the right of the
dimension line as possible and still maintain a two-arrowhead-
length dimension line on the right side.
Home • Places associative dimension text back at its original location.
Dimension text may have moved from its original location because
of commands such as Stretch and Grip editing.
Angle • Gives a new rotation angle for associative dimension text. You can
also do this using the Angle option of the Dimtedit Command.
Dimedit lets you modify one or more dimensions at a time, while
Dimtedit lets you edit only one dimension at a time.
~ You can use Grips or Stretch to relocate dimension text, dimension lines, and
extension lines.
t> If you type Dimted to activate the Dimtedit command and you receive the error
message "Unknown command ... " it may be because AutoCAD cannot locate the
file named acad.pgp or you are using third party software that modified the file.
Acad.pgp is located in the AutoCAD support directory.
l The left and right options work only with Linear, Radius, and Diameter
dimensions.
RELATED VARIABLES: Dimsho, Dimtad, Dimtih, Dimtoh, Dimtvp
ASSOCIATED COMMANDS: Ddim, Dimedit
OPTIONS:
Off or 0 • Text is aligned with the dimension line.
On or 1 • Text is displayed horizontally.
OPTIONS:
Off or 0 • Places dimension text inside the extension lines if there is enough
room.
On or 1 • Place (Dirnlinear) text inside extension lines regardless of the amount
of available space.
Type Initial default Subsequent default Value
System Variable Off or 0 Last value used in the drawing Switch
RELATED VARIABLES: Dimgap, Dimsoxd, Dimtofl, Dimupt
ASSOCIATED COMMANDS: Dimlinear
OPTIONS:
Off or 0 • Dimension lines are drawn on the inside of extension lines only when
they fit.
On or 1 • Dimension lines are always drawn between extension lines.
Type Initial default Subsequent default Value
System Variable Off or 0 Last value used in the drawing Switch
RELATED VARIABLES: Dimtix
ASSOCIATED COMMANDS: Ddim, Dimaligned, Dimangular, Dimdiameter,
Dimiinear, Dimradius
DIMTOH 215
EXAMPLE:
OPTIONS:
Off or 0 • Text is aligned with the dimension line.
On or 1 • Text is displayed horizontally.
EXAMPLE:
o
oL,()
f"-
o
~
~O.7500 ~1 ~l07500
Dimtoh ant Dimtoh Off Dimtoh On
Dimtih On Dimtih Off Dimtih Off
OPTIONS:
Off or 0 • Disables dimension text tolerances.
On or 1 • Generates dimension text tolerances.
OPTIONS:
o • The Bottom of the nominal dimension matches the bottom of the tolerance
values.
• The Middle of the nominal dimension matches the middle of the tolerance
values.
2 • The Top of the nominal dimension matches the top of the tolerance values.
Type Initial default Subsequent default Value
System Variable Last value used in the drawing Integer
RELATED VARIABLES: Dimgap, Dimlim, Dimtfac, Dimtm, Dimtol, Dimtp
ASSOCIATED COMMANDS: Ddim, Dimaligned, Dimangular, Dimdiameter,
Dimlinear, Dimordinate, Dimradius
EXAMPLE:
~1a.OOl
~
~-:r.OOl ~:rOOl
~
2.00- 0. 002
~
- 0.002 -0.002
OPTIONS:
o • Tick marks are disabled and arrowheads are displayed. Dimasz
and Dimsho are enabled.
any value • Determines the size of tick marks and makes them visible. Dimasz
other than 0 and Dimsho are disabled.
EXAMPLE:
EXAMPLE:
~~~~
Dimtvp 1.5 Dimtvp .7 Dimtvp 0 Dimtvp - .7
OPTIONS:
o • Feet and inches only - suppresses zero feet and exactly zero inches.
1 • Feet and inches only - displays zero feet and exactly zero inches.
2 • Feet and inches only - displays zero feet and suppresses zero inches.
3 • Feet and inches only - suppresses zero feet and displays zero inches.
DIMUPT 221
OPTIONS:
• Scientific
2 • Decimal
3 • Engineering
4 • Architectural (Stacked)
5 • Fractional (Stacked)
6 • Architectural
7 • Fractional
Type Initial default Subsequent default Value
System Variable 2 Last value used in the drawing Integer
RELATED VARIABLES: Dimaltu
ASSOCIATED COMMANDS: Ddunits, Units
OPTIONS:
Off or 0 • Dimension text is automatically placed once you define a dimension
line location.
On or 1 • You determine the location for dimension text after choosing a
dimension line location.
OPTIONS:
o • Feet and inches only - suppresses zero feet and exactly zero inches.
1 • Feet and inches only - displays zero feet and exactly zero inches.
2 • Feet and inches only - displays zero feet and suppresses zero inches.
3 • Feet and inches only - suppresses zero feet and displays zero inches.
4 • Decimal dimensions - suppress leading zeros.
DIR 223
DIR (DIRectory)
Dir activates the DOS (Disk Operating System) command that lists file names. It also
includes the size, date, and time the files were last saved. Since this command was
intended for the DOS version of AutoCAD, it may not work on your Windows version.
You can use the File Utilities dialog box (Files) supplied with AutoCAD (this only list the
file names) or the FileManager program supplied with Windows. Dir is defined in a
customizable file named acad.pgp.
PROMPTS:
File specification :
OPTIONS:
<Enter> • Lists all the files in the default directory.
? • Matches any single character.
l The available options (wild-card characters) are based on the operating system of
your equipment. These are not necessarily the same as the ones mentioned in the
section titled wild-card.
Type Initial default Subsequent default
External Command Your current directory Initial default
ASSOCIATED COMMANDS: Catalog, Dir, Del, Edit, Files, Sh, Shell, Type
OPTIONS:
o • No silhouette is displayed for curved Solids.
1 • Silhouette is displayed for curved Solids.
Type Initial default Subsequent default Value
System Variable 0 Last value used in the drawing Integer
ASSOCIATED COMMANDS: Cone, Cylinder, Extrude, Revolve, Sphere, Torus
EXAMPLE:
Dispsilh 0 Dispsilh 1
~. GO
'DIST (DISTance)
Dist determines the distance between two points, the angle they form in the XY plane, the
angle from the XY plane, and the delta X, Y, and Z values.
DISTANCE 225
PROMPTS:
First point:
Sec ond point:
'DISTANCE
Distance retains the last computed distance resulting from the Dist command.
DIVIDE
Divide marks an object at equal-length segments. The divided object is not physically
separated; rather, Points or Blocks are placed as markers at each division point. You can
Divide Arcs, Circles, Ellipses, Lines, Polylines, 3-D Polys, and Splines. You cannot
divide Mlines, Rays, Regions, Traces, Xlines, wireframe, and Solid objects.
PROMPTS:
Select object to divide:
<Number of segments>/Block:
OPTIONS:
Number of • Enter the number of segments for division.
segments
Block • Divides an object with a Block or Xref currently dermed in the
drawing. After providing the Block name and alignment, you are
prompted for the number of segments.
~ If you cannot see the Points dividing an object, try adjusting the Pdmode and
Pdsize system variables (you can use the Ddptype dialog box) and issuing a
Regen.
~ The Block option lets you align the Block with the divided object. An aligned
Block is rotated around its insertion point and drawn parallel to the divided object.
An unaligned Block is drawn with a rotation angle to the object of o.
DONUT 227
~ You can Osnap to the points placed by Divide with the Node option.
~ You can manipulate Divide's markers as a group with the Previous selection set
option.
~ You can Divide only one object at a time.
~ You cannot change the X, Y, and Z scale factor of a Block used for object division.
~ When using the Block option, only those Attributes defined as Constant are
brought into the drawing. If you try editing the Attribute, the message "That Block
has no editable attributes" appears.
~ Divide markers are placed in the UCS of the object being divided. They are
always placed on the object regardless of the current Elevation setting.
~ You can Divide an object from 2 to 32,767 segments.
EXAMPLE:
Block nO~7ngle/ .
Insertion
Poirlt Not
Aligned Aligned
DONUT (DOughNUT)
Donut draws solid-filled rings and circles. Donut objects are constructed from Closed
Polyline Arc segments. You provide the inside and outside diameters and the center point
location. Once you have located the first Donut, the command repeats by asking for
another center point location. End the command by pressing an extra <Enter> key or use
the cancel «Esc» key.
228 DONUT
PROMPTS:
Inside diameter <0.5000>:
Outside diameter <1.0000>:
Center of doughnut :
\) You can edit Donuts with Pedit because they are Polyline Arcs.
EXAMPLE:
~~ele,
\L5e
Inside Diameter = .5 Inside Diometer = 0
OQ
Outside Diometer = '.0 Outside Diometer = '.0
o
e><ploded
Thickness .3
,/
'DRAGMODE
Controls the way objects are displayed as they are dragged about the drawing. The system
variable (Setvar) that maintains this setting is also named Dragmode.
PROMPTS:
ON/OFF/Auto <Auto>:
OPTIONS:
On • Enables dragging when requested. You must type Drag at the
appropriate Command prompt option.
Off • Ignores all dragging requests.
Auto • Automatically enables drag for any command that supports dragging.
DRAGP2 231
~ When using multiple Viewports, you can see the objects drag only in the current
Viewport. If you pick objects in other Viewports, you can watch them drag in the
Viewport from which they were chosen.
~, Psdrag controls the dragging of PostScript images.
i; You can control dimension value dragging with the Dimsho variable. This
determines whether the dimension value dynamically updates on the screen during
editing operations.
RELATED VARIABLES: Dragmode, Dragp 1, Dragp2
ASSOCIATED COMMANDS: Setvar
'DRAGPI
Determines the regen-drag input sampling rate.
'DRAGP2
Determines the fast-drag input sampling rate.
OPTIONS:
View Box
View
Zoom In • Magnifies the drawing in the Aerial View window. Each
time you select this option you continue to Zoom In.
Zoom Out • Shrinks the drawing in the Aerial View window. Each time
you select this option you continue to Zoom Out.
Global • Displays the entire drawing (Zoom All) in the Aerial View
window.
Mode
Pan • Lets you Pan around the drawing by changing the location
of the View Box in the Aerial View window.
DTEXT 233
l This command will not work when Paper space or Dview are active.
l Aerial view is not accessible if Paper space or Dview is active or when fast zooms
are disabled (Viewres).
ASSOCIATED COMMANDS: Config, Pan, Zoom
• In Dtext the text appears on the screen as you type at the keyboard.
• In Dtext you can move the cursor to different parts of the drawing and enter more
text without exiting the command.
234 DTEXT
• In Dtext you press the <Enter> key once to enter a second line of text; in Text you
must press the <Enter> key twice.
PROMPTS:
Justify/Style /< Start point > :
Align / Fit/Center / Middle/Right/TL/TC/TR/ML/MC/MR/ BL/BC/BR:
Height <0.2000 >:
Rotation angle <0 >:
Text:
OPTIONS:
Start point • Text justification is at the bottom left of the first character for
each line of text.
Justify • Specifies the text justification.
Align • Specifies the beginning and ending point of a line of text. The text
height is adjusted to fit between these points.
Fit • Specifies the beginning and ending point of a line of text. You
determine the height. The width is controlled by the two
endpoints, and the text is adjusted to fit.
Center • Specifies the center of the text horizontally and the base of the
text vertically.
Middle • Specifies the middle of the text horizontally and vertically.
Right • Text justification is at the bottom right of the last character for
each line of text.
TL • Text justification is at the top left of the tallest character.
TC • Text justification is at the top center of the tallest character.
TR • Text justification is at the top right of the tallest character.
ML • Text justification is at the middle left, between the top of the
tallest character and the bottom of the lowest descender.
DTEXT 235
• When entering Dtext, the control characters appear in the drawing. Once you
end the command, the appropriate characters replace the control codes.
236 OTeXT
~ When using the same notes for multiple drawings, save time by Wblocking the text
and Inserting it into the other drawings. You can also import ASCn text from a
separate ftle with the Mtext command.
~ You can assign a Thickness to text, but only after the text is on the drawing. Do
this with the Change, Ddmodify, Chprop, or Ddchprop command.
~ The Osnap Insert locates the insertion point of text.
~ The spacing between mUltiple lines of text is determined by the individual text font
deftnition ftles.
~ If all your text appears as empty boxes you may have Qtext turned On. To change
this, Turn Qtext Off and Regenerate the drawing.
~ Dtext Only - Text always appears to the right of the insertion point. Once you
press <Enter> to end the command, the text adjusts itself to the correct
justiftcation.
~ Dtext Only - You must press <Enter> one extra time to end the Dtext command.
~ Check your spelling with the Spell command.
l During the Dtext and Text commands the tablet is inactive and the keyboard's
space bar places spaces between text characters.
l Base your text height on the scale with which you plan to plot the drawing. The
text height you specify in AutoCAD should be the height of plotted text multiplied
by the plot scale factor.
l You cannot use the Fit option for text Styles assigned a vertical orientation.
,!, You can evaluate text strings (Texteval) using Text but not with Dtext or Mtext.
RELATED VARIABLES: Texteval, Textftll, Textqlty, Textsize, Textstyle
ASSOCIATED COMMANDS: Change, Ddedit, Ddmodify, grips, Mtext, Qtext, Spell,
Style, Text
DVIEW 237
EXAMPLE:
T\y
~u · ····· ·N ...· .······M
· · ··A ...·····.....· Ir'
~. . ······1· . ...·..~---:
... . . .···.E·.X.·
. . ...·.·.T - ~~~dle
x -------,
L Left Lc:enter
~Jy rlcJmif:;te xt~ : ~~~dle
~H HHXH H H~ -: Ii~;~~~I,e
L f
Le t
Lcenter
ALIGN TEXT FIT TEXT
hLiGN TEXT BETWEEI:* [IT TEXT BETWEEN<
lWO POINTS xTWO POINTSk
JOU DEfERMINE THE HEIGHk
PROMPTS:
Select objects:
CAmera / TArget / Distance / POints / PAn /Zoom/TWist/CLip/ Hide/
Off/Undo/<eXit>:
238 DVIEW
OPTIONS:
Select • Object selection is used to preview the results of the various Dview
objects options. If no objects are selected, a special 3-D block named
Dviewblock is displayed as the preview image. Once you exit Dview,
the Dviewblock is replaced by your actual drawing and is displayed
with the display new settings.
Enter direction and magnitude angles
• Selects a point on your screen, activating the Enter direction and
magnitude angles option. This option permits you to pick a target
point and rotate your drawing about the screen, or you can enter
angles between 0 and 360 degrees. If you enter the direction and
magnitude angles from the keyboard, separate them with a comma.
The direction angle indicates the front of the view, and the
magnitude angle determines how far the view rolls. The X,Y
Coordinates listed on the screen change to reflect the Direction and
magnitude.
CAmera • Picks a camera angle relative to the target. This is similar to the
Vpoint rotate option. You can move your camera point up, down,
and around the target point.
TArget • Specifies a new target point relative to the camera.
Distance • Determines the distance from the camera to the target. This option
turns perspective viewing on.
POints • Prompts you to specify a camera and target point.
PAn • Pans or scrolls around the screen.
Zoom • When perspective viewing is off, you can Zoom In and Out of the
view based on the Zoom Center option. If perspective viewing is on,
you can change the lens length of the camera. The default is a camera
with a 50mm lens. Increasing the lens length is similar to using a
telephoto lens; decreasing the lens length is similar to using a wide
angle lens.
TWist • Determines the view twist angle by rotating the camera around the
line of sight.
CLip • Specifies the front and back clipping planes. A clipping plane is
perpendicular to the line of sight between the camera and target.
Hide • Performs a hidden line removal on the current Dview selection set.
DVIEW 239
EXAMPLE:
Command: DVIEW
Select objects: All
CAmera/TArget/Distance/POints/PAn/Zoom/TWist/CLip/Hide/Off/U
ndo/<eXit>: CA
Toggle angle in/Enter angle from XY plane <90.0000>: 30
Toggle angle from/Enter angle in XY plane from X axis <-
90.00000>: -135
CAmera/TArget/Distance/POints/PAn/Zoom/TWist/CLip/Hide/Off/U
ndo/<eXit>: X
OPTIONS:
o • The current drawing has no assigned name.
OPTIONS:
o • The file is read only.
1 • The file has read/write capabilities.
EDGE
Edge changes the visibility of 3-D Face edges. You can achieve the same results using the
Ddmodify dialog box.
Keyboard EDGE
PROMPTS:
Display /<S elect edge>:
OPTIONS:
Select edge • Select 3-D Face edges you want invisible.
Display
Select • Highlights the invisible edges of 3-D Face objects you
individually select. Selecting highlighted edges converts them
back to being visible.
All • Highlights the invisible edges of all 3-D Face objects. Selecting
highlighted edges converts them back to being visible.
'EDGEMODE
Edgemode determines how Trim and Extend define boundary edges. This variable is
usually set while using the Trim or Extend command.
EDGESURF 245
OPTIONS:
o • Uses the actual size of the boundary edge.
1 • Extends or Trims objects based on the actual or projected boundary or
cutting edge.
Type Initial default Subsequent default Value
System variable o Initial default Integer
ASSOCIATED COMMANDS: Extend, Trim
EDGESURF
Edgesurf generates a 3-D Polygon mesh (surface) by approximating a Coons surface
patch from four adjoining objects. The edges can be made up of Lines, Arcs, or open
Polylines anywhere in 3-D space. The endpoints of each object must share the same
vertices to form a closed path. You can pick the edges in any order. The first edge or
object selected defines the M direction of the mesh. The two edges that intersect the M
edge determine the N direction for the mesh.
PROMPTS:
Select edge 1
Select edge 2
Select edge 3
Select edge 4
EXAMPLE:
EDIT
Edit activates the DOS (Disk Operating System) text editor program. This program
creates and edits ASCII text. You can use the Mtext import routine and retrieve files
created with the Edit text editor. Edit is defined in a customizable file named acad.pgp.
See your Operating System documentation for more detailed information on using the text
editor.
PROMPTS:
File to edit :
'ELEV
Elev sets the Elevation and extrusion Thickness of new objects. The Elev is the object's
location along the Z axis. The extrusion Thickness (negative or positive) is its height
aboye (or below) the Z elevation. The Elevation setting only affects those objects whose Z
value is not otherwise specified. This value is usually set with the Ddemodes dialog box.
ELEVATION 247
PROMPTS:
New current el evat ion <0 . 0000 >:
New current th icknes s <0 . 000 0> :
'ELEVATION
Elevation sets and maintains the value for the current Elev. This value is usually set with
the Elev or Ddemodes dialog box.
ELLIPSE
Ellipse draws ellipses and elliptical arcs. There are two different type of Ellipses you can
construct. One is considered a true Ellipse (the default) since it can be manipulated by its
center point and the endpoints (quadrant) of its major and minor axes. The other is made
up of 16 Polyline arcs, and therefore you are unable to locate the center and endpoints.
You can locate the center, endpoints, and midpoint of each Polyline arc and use the Pedit
command to modify the arcs. The type of Ellipse drawn is based on the Pellipse variable
setting.
PROMPTS:
Arc / Center/ <Axis endpoint 1>:
Axis endpoint 2 :
<Other axis distance> / Rotation:
OPTIONS:
Axis endpoint • Creates an Ellipse using a specified axis.
Rotation • Specifies the rotation around the major axis. The rotation
angle must be between 0 and 89.4 degrees.
Isocircle • When isometric mode is enabled (see Snap), the Ellipse
prompt includes an Isocircle option. Isometric circles are
drawn in the current Isoplane. You provide the center
point and the radius or diameter.
~ A quick way to detenmne whether the Ellipse is true or composed of Polyline Arcs
is to enable the Grips by selecting the objects. True Ellipses only have five Grip
definition points. See the example below.
~ You can use the Break and Trim commands on Ellipses to create elliptical arcs.
~ You can create your own Ellipse by saving a Circle as a Block and Inserting it
with different X and Y values.
t> You can request the area and perimeter/length of an Ellipse by using the Object
option of the Area command.
:l The UCS Object option does not allow a true ellipse object to be used to specify a
user coordinate system.
:l When using the Break command, the deleted portion of a an Ellipse is detenmned
by the order of your pick points. Ellipses break in a counterclockwise direction.
RELATED VARIABLES: Pellipse
ASSOCIATED COMMANDS: Isoplane, Pline, Pedit, Snap
EXAMPLE:
00
Pellipse 1 Pellipse 0
END
End saves your drawing, exits AutoCAD, and returns you to Windows.
~ If the drawing is read-only and you want to save changes, use the Saveas command
and assign a new name to the drawing.
~ You can control the file size with the system variables Isavebak, Isavepercent, and
Rasterpreview.
~ If you made changes to a drawing that is write-protected and you want to save the
changes, use the Save or Saveas command and create a new drawing with a
different name.
RELATED VARIABLES: Dwgwrite, Filedia, Isavebak, Isavepercent, Rasterpreview
ASSOCIATED COMMANDS: Qsave, Quit, Save, Saveas
ERASE
Erase deletes objects from the drawing.
PROMPTS:
Select objec t s :
exit
Exit provides two different functions, and it is not an AutoCAD command. The first
function is the use of Exit as a way to end the Dview, Dim, Grip editing, Pedit, and
Sketch commands. You complete each command by typing Exit or X. Depending on the
command, you may even be able to use the <Esc> key. The second function is the use of
Exit as an alias for the Quit command. This use is activated when you pick Exit from the
pUlldown or screen menu or you type Exit at the Command prompt.
'EXPERT
Expert controls the frequency of some of the Command prompt messages such as "Are
you sure?". Suppression of these messages and questions assumes your response is Yes.
Expert mode can also affect scripts, Lisp routines, and macros.
OPTIONS:
o • Issues all prompts.
• Suppresses "About to regen, proceed?" and "Really want to turn the current
layer off?"
252 EXPERT
2 • Suppresses the prompts "Block already defined. Redefine it?" when a Block
by that name already exists and "A drawing with this name already exists.
Overwrite it?" when a file by that name already exists in the directory you
assigned to the Wblock.
3 • Suppresses the preceding prompts and those issued by Linetype Load and
Linetype Create if a linetype that is already loaded or created has the same
name.
4 • Suppresses the preceding prompts and those issued by UCS and Vport Save
if the name you provide already exists.
5 • Suppresses the preceding prompts and those issued by Dimstyle Save if the
dimension style name you provide already exists.
Type Initial default Subsequent default Value
System variable o Initial default Integer
OPTIONS:
o • Does not Explode non-uniformly scaled Blocks.
1 • Explodes non-uniformly scaled Blocks.
Type Initial default Subsequent default Value
System variable 1 Last value used in the drawing Integer
ASSOCIATED COMMANDS: Explode, Xplode
EXPLODE
Explode converts complex objects into their individual components. Exploding some
objects may result in a change in their color and linetype as they return to their original
layer, color, and linetype deftnitions. Use the Xplode command if you want to control the
color, layer, and linetype of the exploded objects.
EXPLODE 253
PROMPTS:
Select objects:
i> Using Explode places the resulting objects in the Previous selection set.
i> Pre-explode Blocks, Hatch patterns, and drawing files by inserting them with an
asterisk (*) preceding their insertion name. Pre-explode dimensions by turning
DimasoOff.
l You may have to Explode a Block more than once to break it down into its
original components. This is referred to as "Nested Levels" of information. For
example, blocks A, B, and C may make up a fourth block named D. Exploding D
leaves you with the original blocks A, B, and C.
RELATED VARIABLES: Explmode
ASSOCIATED COMMANDS: Xplode
EXPORT
Export saves drawings or parts of drawings to other file formats. These formats can often
be imported into other computer programs. See the AutoCAD User's Guide for more
detailed information.
OPTIONS:
Metafile (*.WMF) • Creates a Windows Metafile. You select the objects to
Export.
• This is the same as using the Wmfout command.
ACIS (*.SAT) • Converts Regions, Solids, and other objects representing
NURB surfaces to ACIS files.
• This is the same as using the Acisout command.
Encapsulated • Creates encapsulated PostScript files. You have many
PostScript (* .EPS) options for defining the objects to export. Most are similar
to the Plot command. See also Psprolog and Psfill.
• This is the same as using the Psout command.
EXPORT 255
DXX Extract • DXX files are a subset of the DXF command. They extract
(*.DXX) data from drawings concerning Block references, Attribute
information, and end-of-sequence objects.
Drawing (*.DWG) • Extracts a Block defined in the current drawing to its own
drawing file. This is similar to the Wblock command.
~ You can export DXB files by setting your plotter to the AutoCAD file output
formats option.
~ The Destination option of the Render command lets you create TGA, TIFF, GIF,
PostScript, XII, PBM, BMP, PCX, SUN, FITS, FAX G III, IFF images.
~ Create GIF, TIF, and TGA file formats by using the Replay option.
~ Issuing 3Dsout automatically loads the rendering software, making it ready for
use. Since this takes up valuable memory, it may slow down AutoCAD or other
Window programs you may want active. You can unload the rendering software
with the Renderun10ad command. Even the Undo command has no effect on
unloading the rendering software.
256 EXPORT
~ Issuing 3Dsout automatically creates a Locked Layer named Ashade. Even if you
cancel out of the command this Layer is still created.
l Not all programs can import AutoCAD files created with the Export command.
The code AutoCAD uses to create the export files may not be compatible with
other programs even though they indicate that they can accept those file types.
RELATED VARIABLES: Filedia, Psprolog
ASSOCIATED COMMANDS: 3Dsout, Acisout, Attext, Bmpout, Ddattext, Dxbin,
Dxfout, Import, Makepreview, Psfill, Psout, Render, Saveimg, Wblock, Wmfout
EXTEND
Extend lengthens an object to a boundary or implied boundary. Objects can be both a
boundary and an object to extend.
The following chart shows the capabilities of each object type:
PROMPTS:
Select boundary edges: (Projmode=UCS, Edgemode=No extend )
Select objects:
<Select object to extend>/Project/Edge/Undo:
OPTIONS:
Select boundary • Determines the boundary location(s) for the extended
edges object.
Select object to • Selects the object(s) to lengthen. Pick closer to the endpoint
extend being extended. You can select multiple objects by using
the Fence selection set method.
Project • Determines the projection mode used for finding boundary
edges.
• This value is maintained by the Projmode system variable.
None • Specifies no projection. Only objects that intersect with the
boundary edge in 3-D space extend.
ues • Specifies projection onto the XY plane of the current ues.
• Objects that do not intersect with the boundary edges in
3-D space. extend.
View • Determines the projection based on the current view
direction.
• Extends all objects that intersect with the cutting edge in the
current view.
258 EXTEND
EXAMPLE:
Object to
extend.
I / BoundOry
~ edge
-r
Object to ~
extend L
r-1.00 1 1 .:'0
wflJ wflJ
Boundary
edge
Object to J\
exte nd •
80undar~
edge
-I
Extend edge
EXTRUDE
Extrude generates Solids by extruding 2-D objects. The 2-D objects can be Closed
Polylines, Closed Splines, Circles, Donuts, Rectangs, Polygons, Regions, and Ellipses.
PROMPTS:
Select objects:
Path/<Height of Extrusion>:
Extrusion taper angle <0>:
OPTIONS:
Height of Extrusion • Defmes the height along the Z axis. Use a negative value
when referencing the negative direction of the current
UCS Zaxis.
Extrusion taper • Defines the taper angle. Positive angles taper in from the
angle base; negative angles taper out from the base. A zero (0)
angle creates a top perpendicular to its base.
Path • The path defines the angle and length to extrude an
object. The path can be a Line, Arc, Circle, 2-D, or 3-D
Polyline.
~ Defining a large taper angle can cause the object to be created before it reaches its
extrusion height.
RELATED VARIABLES: Dispsilh, Delobj
ASSOCIATED COMMANDS: Dview, Hide, Shade, UCS, Vpoint
262 EXTRUDE
EXAMPLE:
Height - 2 Height - 2
E'X'truslon toper angle = 0 Extrusion toper angle = 5
Path
FFLIMIT 263
EXAMPLE:
Hidden Line Removal
OPTIONS:
o • There is no limitation to the number of PostScript and TrueType fonts
that can remain in memory.
1 - 100 • Entering a value limits the number of PostScript and TrueType fonts
that can remain in memory.
Type Initial default Subsequent default Value
System Variable o Configuration file Integer
ASSOCIATED COMMANDS: Style
OPTIONS:
o • Disables dialog boxes.
1 • Activates dialog boxes.
• Entering a tilde (-) at the Command prompt temporarily activates the dialog
box when it is set to o.
FILES 265
~ Using the Load command when Filedia is enabled lets you select any of your
computer's drives, directories, and files. However, it does not display any of the
Shapes already defined in the current drawing. If you want to select Shapes
already defined in the current drawing, set Filedia to O.
~ You can activate a dialog box when using the Insert and Minsert commands by
typing a tilde (-) at the Block name (or?) prompt. The dialog box Select Drawing
File lets you select any of your computer's drives, directories, and files. However,
it does not display any of the Blocks already defined in the current drawing.
Type Initial default Subsequent default Value
System variable Configuration file Integer
RELATED VARIABLES: Cmddia
ASSOCIATED COMMANDS: dialog boxes
'FILES
Files provides an alternative to the Windows FileManager and DOS (Disk Operating
System) commands for managing files. When Filedia is set to 0, the File Utility Menu is
displayed; when Filedia is set to 1, the File Utilities dialog box is displayed.
• Lists AutoCAD drawing files. This is equivalent to the DOS command Dir
*.dwg/w/p.
2 • Lists files based on your specifications. You can include the DOS wild-
card options * and ?
3 • Specifies files to delete individually or with wild-card options * and ? You
are prompted for a N(o) or Y(es) before each file is actually deleted. Since
this command prompts for the deletions, it is safer than using the Del
command.
4 • Renames a file and places the file in a different directory at the same time.
5 • Copies a file from a drive and directory (source) into another drive and
directory (destination). In addition, you can specify a different name for the
copied file.
6 • Unlocks one or more files. You can use the wild-card options.
FIle utilities
III I.Isl filss... Jl J;ppy f.ls . JI Bsn ..... s fils... II
!II UslalB folB _ II Unlock IIls_. II tlalp _ I'
11'- 9!! J I
FILES 267
Rename file... • Opens the Old File Name and New File Name dialog boxes.
All the above options let you search on any drive and directory your computer accesses
and they have a Find File ... option. See the Open command for more detailed information
on using the Find File ... button.
'FILL
Fill controls whether Mline, Polyline, Solid, and Trace are displayed and plotted as filled,
or whether just the outline is displayed and plotted. You can also set this parameter using
the Ddnnodes dialog box. The Fillmode system variable stores this value.
PROMPTS:
ON/OFF <On):
OPTIONS:
On • Mlines, Polylines, Solids, and Traces are displayed, and plotted as filled.
Off • Only the outlines of Mlines, Polylines, Solids, and Traces are displayed
and plotted.
EXAMPLE:
00Donut EII.ipse
PI,r",e
Mline Pline
0 . . . . . %-
Polygon Re ctang Solid Trac.e
00
FILLET
Fillet creates an Arc with a predefined radius between any two Arcs, Circles, Lines,
Polylines, Rays, Splines, and selected Solid shapes. If your selected objects do not meet
or they extend past an intersecting point, Fillet can extend or trim the objects until they
intersect. The Fillet Arc is inserted based on the Fillet Radius value. The Filletrad system
variable stores the value of the radius.
PROMPTS:
(TRIM mode) Current fillet radius; 0.0000
Polyline/Radius/Trim/<Select first objec t >:
Select second object:
OPTIONS:
Arcs, Circles, Lines, Polylines, Rays, Splines
Polyline • Fillets all the intersections of a Polyline. The intersections must
be contiguous segments.
Radius • Sets the Fillet Radius. Once you have set a Radius, press
<Enter> or reselect the Fillet command for execution.
3-D Solids
Select first object • Once you pick one of the edges for filleting, you are
prompted to enter a radius and to select other edges for
filleting. If you press return without picking other edges, the
adjacent edge fillets.
Chain • Selecting one edge also selects the tangential sequence of
edges.
~ When Trim is active, Filleting a Line with a Polyline causes the Line to convert
and join or attach itself to the Polyline. When No Trim is active, Filleting a Line
with a Polyline lets those objects keep their original definitions, and the filleted
object is defmed as an Arc. This Arc resides on the Current Layer.
~ The Fillet resides on the layer of the picked objects as long as they share the same
layer; if the two objects are on different layers, the Fillet is placed on the Current
Layer. The same rules apply to Color and Linetype.
~ If you need the endpoints of two Lines to meet, set the Fillet Radius to 0 and set
Trim on. You can achieve the same result with the Chamfer command.
l You cannot Fillet borders of Viewport objects.
l Filleting will not work if Limits is On and the intersection point is outside the
limits.
RELATED VARIABLES: Filletrad, Trimmode
ASSOCIATED COMMANDS: Chamfer, Extend, Pline, Trim
FILLMODE 271
ctJ ~ TO] dj 2J ~
EXAMPLE:
I ~ri'i",1 I I
Before After After Before After ~
'FILLETRAD (ALLET RADius)
Filletrad sets the current fillet radius value. This value is typically set using the Fillet
command.
'FILLMODE
Fillmode controls whether Mlines, Polylines, Solids, and Traces are displayed and plotted
as filled, or whether just the outline is displayed and plotted. This value is typically set
using the Ddrmodes or Fill command.
OPTIONS:
o • Only the outline of Mlines, Polylines, Solids, and Traces are displayed and
plotted.
• Mlines, Poly lines, Solids, and Traces are displayed and plotted as filled.
~ You may fmd it faster to plot broad lines with a wider plotter pen tip rather than
have the plotter try to fill in drawing objects.
~ When you change the Fillmode setting, you will not see the change until the
drawing is Regenerated.
~ The Shade and Render commands fill in regardless of the Fillmode setting.
'FILTER
Filter creates Selection sets based on object properties. Some of these properties include
location, Color, object type, Linetype, Block name, text Style, Thickness, and Layer. You
can combine properties to make the filters very complex, and you can create multiple lists
and retrieve them for future use. You use this in addition to or in place of the Selection set
options. You can activate the Filter command at the Command prompt or transparently
during the actual command. If you defined and located the filtered objects prior to a
command, use Previous as your response to the "Select object" prompt. The Ddlmodes
(Layer) dialog box has its own variation of the Filter command.
OPTIONS:
Object Selection Alters
- HATCH
- Text
Named Filters
Current • Retrieves a saved Filter list.
Save As • Assigns a name to the parameters listed in the Object
Selection Filters list. This creates or appends to a file
namedfilter.nfl for future retrieval.
Delete Current Filter • Deletes the Current Filter list.
,FONTMAP
Fontmap directs AutoCAD to an ASCII file containing substitute font information. This
file is used by AutoCAD when it is unable to locate fonts. This value is usually set with
the Preferences dialog box.
FRONTZ 275
'FRONTZ
Frontz retains the distance from the front clipping plane to the target plane. This value is
set when using the Clip option of the Dview command.
~ You can review your last few prompts and responses by flipping to the Textscr
mode.
~ These commands have no effect on a dual-screen system.
'GRID
Grid displays reference dots at any user-dermed increment. It helps you get a perspective
of the space you are working in and the size of your drawing objects. You can modify the
increment value and turn the setting On or Off. You can also change your Grid settings
with the Ddrmodes dialog box.
PROMPTS:
Grid spacing(X) or ON/OFF/Snap/Aspect <0.0000>:
GRID 277
OPTIONS:
Grid • Sets the X and Y Grid increments. If an X is placed after the
spacing (X) number, it makes the Grid a multiple of the current Snap value.
~ If the Grid does not appear the way you think it should, use any command (such as
Redraw or Regen) that refreshes the current viewport.
~ If you are working in the WCS or a UCS that is the same as the WCS, the Grid is
displayed to the drawing Limits. If you are working in a UCS different from the
WCS, the Grid extends to the edges of your viewport.
t, If the grid is set to an increment that is too small to be shown on the screen, the
message "Grid too dense to display" appears at the Command prompt. Once you
Zoom into a portion of the drawing, you will be able to see the Grid. If the Grid
starts to display but is very dense, you can press <Esc> to cancel the Grid
regeneration and reset its value.
t, To use the Aspect option while in the Ddrmodes dialog box, you must first set the
X spacing and then the Y spacing.
t, When you are editing a drawing, some of the Grid dots may disappear when using
commands such as Move or Erase. Any display command (such as Redraw,
Regen, or Zoom) will cause the Grid dots to reappear.
278 GRID
\) You set your Grid in an isometric mode with the Snap (Style) command.
~ Regardless of the Grid setting, it is the Snap setting that helps you place objects
accurately.
RELATED VARIABLES: Gridmode, Gridunit, Snapang
ASSOCIATED COMMANDS: Ddnnodes, Snap
EXAMPLE:
..
.. ..
Off .125
.. .. -, ..
.. ..
Aspect
HO(ilontoi .125
.25 Vertico! .25
'GRIDMODE
Gridmode maintains Grid visibility. This variable is typically set using the Grid
command, <etrl G>, <F7> function key, Ddnnodes dialog box, or by picking the Grid
button on the status line at the bottom of your display screen.
OPTIONS:
o • Grid Off (invisible) for the current viewport.
1 • Grid On (visible) for the current viewport.
grip 279
System variable
°
RELATED VARIABLES: Gridunit
Last value used in the drawing Integer
'GRIDUNIT
Gridunit sets the X,Y Grid increment for the current viewport. This value is typically set
using the Ddrmodes or Grid command.
grip
Grips provide a quick method of selecting objects and modifying them. When Grips are
on you can select one or more objects at a blank Command prompt. This places Grip
boxes at predefined strategic positions on the objects. After selecting objects and
activating their Grips, you then select a Grip box for further manipulation. The Command
prompt changes and the active Grip command appears. You can either pick a new
location that only edits that object, press the <Shift> key and pick multiple Grip boxes, or
press <Enter> and edit the group of objects. You can select any of the edit options by
pressing the spacebar or by typing ST (stretch), SC (scale), MO (move), MI (mirror), or
RO (rotate). See the AutoCAD Command Reference guide for more detailed information.
OPTIONS:
The following chart defines the Grip point locations for individual objects. The M desig-
nation indicates that when the Grip is active it moves the whole object, and the R desig-
nation indicates that when the Grip is active it relocates that Grip and therefore changes
the size of the object.
280 grip
GRIP LOCATIONS
I
E V M Q N
N E I U S
D R D C A E
P T P E D R
0 I 0 N R N T
I C I T A 0 I
N E N E N D 0
OBJECTS T S T R T E N COMMENTS
3-D Face R
3-D Mesh R
3-D Poly R R
Arc R R
Block M Grips vary but they always move
Box (3-D Solid) M Eight vertices
Circle M R
Cone (3-D Solid) M Top and base
Cylinder (3-D Solid) M Top and base
Dimension R Dimension line
R Extension Line
R Dimension Text
R Defpoint
Donut R R
Ellipse (Parcs) R R
Ellipse (True) R M
Elliptical Arc R R R
Group Grips vary, each object is independent
Line R M
Mline R R Grips based on MIine justification
Mtext R M
grip 281
GRIP LOCATIONS
I
E V M Q N
N E I U S
D R D C A E
P T P E D R
0 I 0 N R N T
I C I T A 0 I
N E N E N D 0
OBJECTS T S T R T E N COMMENTS
Pline (closed) R Grips based on centerline
Pline (open) R R Grips based on centerline
Point M
Polygon R Grips based on centerline
Ray M R Vertex changes angle
Rectang R Grips based on centerline
Region M
Shape M
Sketch See Line and Pline
Solid R
Sphere (3-D Solid) M
Spline R R
Text (Dtext) M Lower left point is also Move
Align and Fit R Relocate text deflnition points.
Tolerance Dimension M M Far left and far right side vertices
Torus (3-D Solid) M
Trace R Four corner points
Wedge (3-D Solid) M Six vertices
Xline R M Vertex changes angle
282 grip
t. You can create multiple copies with each of the Grip edit commands.
t. The Stretch mode does not require a crossing as does the Stretch command.
t. When Grips are enabled a box appears at the intersection of the cross hairs. This
box also appears when Pickfrrst is On or when picking objects for object selection.
You control the size of this box with the Pickbox system variable.
t. You can use Ortho, Snap, Osnaps, and the normal point entry options when using
the Grips.
~ When object's Grip points overlap, picking the Grip affects both objects.
'GRIPBLOCK
Gripblock determines whether the Grip's location for a Block is based on the block's
Insertion point or on the individual objects deftning the Block. This value is usually set
using the Ddgrips dialog box.
OPTIONS:
o • Grip's location is based on the Block's Insertion point.
1 • Grip's location is based on the individual objects that make up the Block.
Type Initial default Subsequent default Value
System variable 0 Conftguration me Integer
RELATED VARIABLES: Gripcolor, Griphot, Grips, Gripsize
ASSOCIATED COMMANDS: Ddgrips, grip
GRIPHOT 283
EXAMPLE:
Gripblock = Gripblock = 0
'GRIPCOLOR
Gripcolor determines the color of non-selected Grips. Non-selected Grips show the
outline of the Grip. Use the Ddcolor dialog box to determine color number assignments.
This value is usually set using the Ddgrips dialog box.
'GRIPHOT
Griphot determines the color of selected Grips. Selected Grips are filled in. Use the
Ddcolor dialog box to determine color number assignments. This value is usually set
using the Ddgrips dialog box.
'GRIPS
Grips determines whether Grips are active or inactive. This value is usually set using the
Ddgrips dialog box.
OPTIONS:
o • Turns Grips Off.
EXAMPLE:
++
Ott On
'GRIPSIZE
Gripsize detennines the size of Grip boxes. Since this size is based on pixel units, the
value can be between 1 and 255. This value is usually set using the Ddgrips dialog box.
GROUP
Group creates a named selection set of objects. These grouped objects can be manipulated
together or individually. At the "Select objects" prompt you use the selection method
Group and then enter the Group name assigned to the objects, or you can pick one of the
objects with your pointing device.
OPTIONS:
Object Grouping
Grou NIlme Selectable
PARTITION Yes
WORKSTAnON No
:=~~=~~:"'-'---""':-r1- plckstyle
r; !,l""Ilmed
l Groups saved as Blocks lose their group deftnitions. Blocks saved as Groups
retain their block deftnitions.
l Removing all objects from a Group does not remove the group name reference.
Use the Explode option to eliminate the name from the Group list.
RELATED VARIABLES: Pickstyle
ASSOCIATED COMMANDS: Ddrmodes, Ddselect, Select
EXAMPLE:
Command: Copy
Select objects: G
Enter group name: Workstation
4 found
Select objects: <Enter)
<Base point or displacement> / Multiple: Int (use the Osnap
Intersection and pick Pl)
Second point of displacement: Int (use the Osnap
Intersection and Pick P2)
Intersection 1 2 Intersection
HATCH 289
'HANDLES
Handles assigns a unique label to every drawing object. This label, in hexadecimal
format, is permanently stored in the drawing and is used to access objects. Handles can be
used by AutoLISP programs, or to link objects to external programs like databases.
HATCH
Hatch, cross-hatches, or pattern-fills an area. For the most accurate results the area should
be enclosed. You can use existing objects or create a temporary or permanent Polyline
boundary from within the Hatch command. The Hatch remembers its pattern name, scale,
and angle so long as it has not been exploded.
PROMPTS:
Pattern (? or name/U,style) :
Scale for pattern <1.0000>:
Angle for pattern <0>:
Select hatch boundaries or RETURN for direct hatch
option,
Retain polyline? <Y>
From point:
Arc/Close/Length/Undo/<Next point>:
From point or RETURN to apply hatch:
290 HATCH
OPTIONS:
Pattern • Enter a Hatch pattern name. Once a name is given, you enter the
scale and angle for the pattern. When typing the Hatch pattern,
include an asterisk (*) before the name if you want the Hatch
block preexploded.
? or name • Lists one or all of the Hatch pattern names including a short
description. You can use wild-card characters to produce a
specific list.
U • User-defmed; you provide the pattern. You are prompted for the
spacing and angle for straight lines. You can also "double hatch"
an area or create a perpendicular cross-hatch.
style • You can specify the Hatch style by appending a style code to the
Hatch pattern name, separated by a comma. Your choices are:
N Normal; hatch every other boundary
o Outermost; hatch only outermost boundary
I Ignore; hatch everything inside outermost boundary
Select hatch boundaries
• Selects the object(s) that make up the Hatch boundary. If more
than one object makes up the boundary then each object's
endpoints should share the exact coordinates of the adjoining
object.
RETURN for direct hatch option
• Create a boundary from Polylines and Polyline Arcs. You can
trace over existing objects or create a new boundary. In addition,
you can save the boundary or have it automatically deleted once
you complete the command.
~ If you need precise Hatch pattern placement, set the system variable Snapbase to a
point where you want the Hatch pattern to originate. Be sure to reset Snapbase
after Hatching, since Snap and Grid are also affected by this variable.
~ If you Explode a Hatch pattern, you may consider regrouping those objects into a
Block. It will take up less drawing space and will be easier to manipulate.
~ If you fmd the Hatch pattern is too big or too small while it is generating, halt the
process by pressing <Esc>. You can then issue the Undo or Erase Last commands
and re-enter the pattern.
~ You can Hatch a Block. Blocks are processed as individual drawing objects.
During object selection you just need to pick the Block you want to Hatch. Hatch
style defaults to normal, and every other boundary is hatched.
~ You can Explode a Hatch pattern and turn it back into individual drawing objects.
The objects default to Layer 0, and the Color and Linetype are set to Bylayer.
~ To speed up your drawing Regen and Redraw time, keep the Hatches on their own
Layer, and Freeze that Layer until you are ready to Plot.
~ In Paper space you can use Viewport edges as Hatch boundaries .
.t, You can find out the name of an existing Hatch pattern (so long as it is not
Exploded), the Scale, and Rotation angle using the List command.
~ If you Hatch an area containing Text (Attributes, Text, and Mtext) you can have
the Hatch draw around the Text so long as you include the Text during object
selection.
~ We recommend that you Hatch areas enclosed by a boundary whose endpoints all
intersect precisely. If there is an opening in the boundary, the Hatch pattern may
go beyond the boundary.
~ Exploding a Hatch places all the objects on Layer O. If you use the Xplode routine
you can choose the Layer for the hatched objects.
~ You may get unexpected results if your Hatch pattern defaults to any Linetype
other than Continuous. This is because the Hatch pattern defines its own linetypes.
~ The Hatchedit command does not edit Hatch patterns created with the Hatch
command. However, you can use the Inherit Properties option of the Hatchedit
and Bhatch commands on Hatched objects.
RELATED VARIABLES: Hpang, Hpdouble, Hpname, Hpscale, Hpspace, Snapbase
ASSOCIATED COMMANDS: Bhatch, Boundary, Explode, Snap, Xplode
292 HATCH
EXAMPLE:
Snapbase at 0.0.0
HATCHEDIT
Hatchedit modifies associative hatch (Bhatch) items by letting you change the pattern
type, scale, angle, and style. This command does not work on hatch patterns created with
the Hatch command or Exploded hatch patterns. Since this command uses the same dialog
box as Bhatch, see the Bhatch command for more detailed information.
'HELP
Help provides information on commands and how they function, including cross
references to the AutoCAD Users Guide. If you use Help (transparently) while in another
command, you receive information on that particular command.
HIDE 293
HIDE
Hide performs a temporary hidden line removal on all objects in the current viewport.
Normally, 3-D objects are displayed as wireframe. The Hide command determines what
should be hidden from your viewpoint and temporarily removes those edges and objects
from sight. Hide evaluates Circles, Polylines (assigned a width), Solids, Traces, 3-D
Faces, Meshes, and extruded edges of objects assigned a thickness as opaque surfaces. In
addition, Extruded Circles, Polylines (assigned a width), Solids, and Traces are
considered solid objects having top and bottom faces. A Regeneration returns the objects
to their original display.
l Hide evaluates objects residing on Layers turned Off. However, Hide does not
evaluate objects on Frozen Layers.
ASSOCIATED COMMANDS: Dview, Ddvpoint, Mview, View, Vpoint
EXAMPLE:
Hide
Plan View
E2j
'HIGHLIGHT
Highlight detennines whether objects appear dotted (highlighted) during the selection set
process or remain in their original fonnat. You can set this variable with the Ddnnodes
dialog box.
OPTIONS:
o • Disables Highlighting.
1 • Enables Highlighting.
OPTIONS:
o • Creates a Region.
• Creates a Polyline.
Type Initial default Subsequent default Value
System Variable Initial default Integer
RELATED VARIABLES: Hpdouble, Hpname, Hpscale, Hpspace
ASSOCIATED COMMANDS: Bhatch, Boundary
296 HPDOUBLE
OPTIONS:
o • Creates single line hatch patterns.
1 • Creates double line hatch patterns.
Type Initial default Subsequent default Value
System Variable 0 Initial default Integer
RELATED VARIABLES: Hpang, Hpname, Hpscale, Hpspace
ASSOCIATED COMMANDS: Bhatch, Hatch
EXAMPLE:
Hpdouble 0 Hpdouble 1
'ID (IDentify)
Id identifies the absolute X,Y,Z coordinates of any selected point. The point is identified
graphically with a blip mark if Blipmode is On and becomes the value for the Lastpoint
system variable.
PROMPTS:
Point:
IMPORT
Import brings different file formats into AutoCAD. These formats are usually created by
other computer programs. Use the AutoCAD User's Guide for more detailed information.
OPTIONS:
Metafile (*.WMF) • Imports Windows Metafiles.
~ Issuing 3Dsin automatically loads the rendering software, making it ready for use.
Since this takes up valuable memory, it may slow down AutoCAD or other
Windows programs you may want active. You can unload the rendering software
with the Renderunload command. Even the Undo command has no effect on
unloading the rendering software.
~ Issuing 3Dsin automatically creates a Locked Layer named Ashade. Even if you
cancel out of the command this Layer is still created.
l Not all computer programs use the same code to create the different file formats.
For example, the same file can be exported to .tifby three different programs and
yet only one of them may be imported successfully into AutoCAD.
RELATED VARIABLES: Filedia, Psquality, Psdrag, Riaspect, Ribackg, Riedge,
Rigamut, Rigrey, Rithresh
ASSOCIATED COMMANDS: 3Dsin, Acisin, Dxbin, Dxfm, Epsin, Export, Gifm,
Pcxin, Psout, Replay, Tifm, Wmfm, Wmfopts
INSERT
Insert merges Blocks and other drawing files (.dwg) into the current drawing. You can
achieve the same results using the Ddinsert dialog box.
PROMPTS:
Block name (o r ?):
Insertion point:
X scale factor <1> / Corner / XYZ:
Y scale factor (default = X) :
Rotation angle <0>:
OPTIONS:
Block name • Specifies the Block or drawing name. Using an asterisk (*)
before the name inserts a Block or drawing as an individual
object. If you insert a Block with an asterisk, you can only give
one scale factor for X, Y, and Z, and it cannot be negative.
? • Activates wild-card options for reviewing the names of Blocks
defined in the current drawing. The default, an asterisk,
displays a sorted listing of all named Blocks. You can use any
of the wild-card options to create a more specific list.
302 INSERT
~ You can temporarily merge two or more drawings using the Xref (Attach/Detach)
command.
t. The Insertion point in the drawing corresponds to the Block insertion base point or
a drawing's Base point.
~J You can convert a Block back to its original objects using the Explode command.
The only way to tum them back into Blocks is to use the Insert command (if a
Block by that name still exists) or create a new Block.
~ Once you insert a Block, you can edit it with editing commands, such as Move,
Copy, Array, and Mirror. The objects making up the Block cannot be individually
edited.
~ If you respond with negative values for the scale factor prompts, the Block will be
inserted mirrored.
t. A 1 x I-unit Block can be sized dynamically to fill a variety of box drawing needs.
Every time you Insert it you can give the actual size of the desired box. The X
scale factor becomes the width, and the Y scale factor becomes the height. If you
are working in 3-D, you can make a 3-D box with a I-unit Z value.
~ You can Rename a Block with the Rename or Ddrename command.
(.) Inserted Blocks reside on the Layer that was Current when they were inserted.
Objects brought in with an asterisk reside on the Layers from which they were
created. Exploding blocks return objects to their original Layers.
t> The system variable Attreq, if set to 0, lets you insert Attributes without prompting
and applies the Attribute's default values. For normal prompting set Attreq to 1.
(.) The system variable Attdia, if set to 1, will cause a dialog box to appear when you
(.) You can merge two files with Insert or Xref (Bind). The difference between these
two methods is that named items (Blocks, Layers, Views, etc.) merge under Insert
but remain separate under Xref (Bind).
304 INSERT
~ You can update a drawing file with a revised Block deftnition by Inserting a new
Block deftnition. Type the Block name and include an equals (=) sign immediately
after the last character. This tells AutoCAD to ignore the existing Block deftnition
and to use the new deftnition. All existing Blocks will be redefmed to the new
Block.
~ If you redefme a Block, you must Regenerate the drawing to see the changes.
~ If you modify a Block containing Attribute deftnitions and Insert the modifted
Block into a drawing containing old Attributes, any Constant Attributes are
replaced by new Constant Attributes. If an Attribute defmition is removed,
Attributes will be removed from existing Blocks. Variable Attributes remain
unchanged even if their defmition is omitted from the new Block. New Variable
Attributes will be included in all new insertions, but will not appear in previous
Block insertions.
~ If you want existing Attributes to be completely updated, you must replace the old
Blocks with new ones or use the Attredef command.
~ You can Insert a Block or drawing file and assign it a different name in your
current drawing. At the Block name prompt type in the Block name, include an
equals (=) sign, and enter the new Block name. You can only do this using the
Insert command; this does not work with the Ddinsert dialog box.
~ Entering a P before Scale (PS), Xscale (PX), Yscale (PY), Zscale (PZ), or Rotate
(PR) at the Insertion point prompt lets you temporarily preview how the Block will
look while it is being dragged in the drawing. You cannot preview or preset values
if you are inserting with the asterisk option.
RELATED VARIABLES: Attdia, Attdisp, Attreq, Expert, Insbase, Insname
ASSOCIATED COMMANDS: Attdef, Attedit, Attredef, Base, Block, dialog box,
Ddatte, Ddinsert, Explode, Minsert, Rename, Wblock, wild-cards, Xref
OPTIONS:
~ You can edit the OLE object by clicking twice on the object. This automatically
activates the object's original program or application.
~ You can edit the OLE object by clicking once on the OLE object with the first
mouse button and then clicking once on the OLE object with the second mouse
button. This activates a pop-up dialog box with the options Cut, Clear, Undo, and
the software that the object addresses.
~ You cannot make slide files (Mslide) from OLE objects.
~ OLE objects do not display when opening files using DOS or Unix.
EXAMPLE:
306 INSNAME
INTERFERE
Interfere creates composite Solids from two or more Solids that overlap or interfere. The
original Solids remain unchanged.
PROMPTS:
Select the first set of solids:
Select objects:
Select the second set of solids:
Select objects:
Create interference solids? <N>
Highlight pairs of interfering solids? <N>:
eXit/<Next pair>:
OPTIONS:
Select the first set of solids • If you have one selection set, all the Solid
objects are checked against one another.
Select the second set of solids • If you have a second selection set, the first
group of Solids is compared to the Solids in
the second group. If a Solid was selected for
both groups, it defaults to the first group.
INTERSECT 307
Create interference solids? • Answer Yes if you want the composite Solid
<N> objects highlighted and created from the
selection sets.
Highlight pairs of interfering • Highlights the new composite Solids.
solids?
<Next pair> • If more than one composite Solid is created
you can have AutoCAD highlight and cycle
through each new composite Solid.
eXit • Ends the command.
EXAMPLE:
INTERSECT
Intersect creates composite Solids or Regions from two or more Solids or Regions that
overlap or intersect by combining one set of Solids with another set of Solids or one set of
Regions with another set of Regions.
308 INTERSECT
EXAMPLE:
OPTIONS:
o • Do not create backup (.bak) files.
1 • Create backup (.bak) files.
ISAVEPERCENT 309
~ This setting has no bearing on the Hide, Render, and Shade commands.
EXAMPLE:
Isoline 0 ISQline 0 I$oline 4 It.oline 4 I.aline 20 loolino 20
PROMPTS:
Left / Top / Right /< Toggle>:
ISOPLANE 311
OPTIONS:
Left • Left isoplane is active in the 90-degree and 1S0-degree axis pair.
Top • Top isoplane is active in the 30-degree and ISO-degree axis pair.
Right • Right isoplane is active in the 90-degree and 30-degree axis pair.
EXAMPLE:
'LASTANGLE
Lastangle maintains the location of the last angle of the last drawn arc.
'LASTPOINT
Lastpoint maintains the location of the last point entered.
'LAYER
Layers act as transparent drawing overlays. The Layer command is used to control Layer
accessibility, status, Color, visibility, and Linetype. The Current Layer's name is
maintained by the Clayer system variable. You can achieve the same results using the
Ddlmodes or Ddemodes dialog box.
LAYER 313
PROMPTS:
? / Make / Set / New / ON / OFF / Co l or / Ltype / Fr eez e / Thaw /LOck / Unlock :
OPTIONS:
? • Allows you to review the names of Layers defined in the drawing,
their state (visibility and accessibility), Color, and Linetype. The
default, an asterisk (*), displays a sorted listing of the named Layers.
You can use any of the wild-card options to create a more specific list.
Make • Creates a new Layer and makes it current. This is equivalent to using
the New and Set options.
Set • Makes the Layer current. New objects are assigned to the current
Layer.
Freeze • Makes the Layer invisible. This prevents the Layer from Regenerating.
Thaw • Unfreezes a Layer.
~ You cannot Purge (delete), or Rename Layer O. However, you can change its
Color, Linetype, display options (On/Off, Freeze/Thaw), and accessibility
(Lock/Unlock).
314 LAYER
~ When you create new Layers, you can type more than one Layer name at a time so
long as the names are separated by commas. The same applies to setting Color,
Linetype, Off/On, Freeze/Thaw, and Locked/Unlock.
~ If you set Color and Linetype Bylayer, any objects you draw default to the color
and linetype of the current Layer.
~ You may find it easier and quicker to stay on one Layer while drawing new
objects. Later, you can use one of the following commands - Change, Chprop,
Ddchprop, or Ddmodify - and reassign the objects to their proper Layers.
~ Blocks containing objects drawn on Layer 0 adopt the current Layer's properties
upon insertion.
~ Turning Tilemode Off (0) lets you determine a Layer's visibility by viewport. This
is accomplished with the Vplayer command.
~ You can delete unreferenced Layers with the Purge command.
~ You can Rename Layers with any of the following commands: Rename,
Ddrename, Ddemodes, or Ddlmodes.
~ You can change the Layer settings for Xref drawings. If you set Visretain to 1
these settings are retained by the host drawing.
~ If you type La to activate the Layer command and you receive the error message
"Unknown command ... " it may be because AutoCAD cannot locate the file named
acad.pgp or you are using third party software that modified the file. Acad.pgp is
located in the AutoCAD support directory.
~ Issuing most of the rendering commands (Light, Render, Scene, etc.) automatically
creates a Locked Layer named Ashade. Even if you cancel out of the command
this Layer is still created.
£ You can make a Layer Current that is Off, but you cannot make a Frozen Layer
Current.
£ Associative dimensioning creates a Layer named Defpoints (definition points).
The following are some of the unique characteristics of this Layer: This layer will
not Plot even when On and Thawed. Renaming this Layer will cause it to Plot.
Objects on this Layer use the color and linetype and visibility settings of Layer O.
RELATED VARIABLES: Clayer
ASSOCIATED COMMANDS: Change, Chprop, Color, Ddemodes, Ddltype,
Ddmodify, Ddlmodes, Linetype, Ltscale, Vplayer, wild-card
LEADER 315
EXAMPLE:
Command: LAYER
? / Make /S et / New /ON/OFF /Colo r / Ltype /F re e ze /Thaw : N
New laye r name (s): 2-TEXT,2 -WALLS,2-FURNITURE,2-DlMENSION
?/Make /Set/ New /ON/OFF /Color/L type / Freeze / Thaw : C
Color: blue
Layer name(s) for co l or 5 (blue ) : 2-DIMENSION,2-TEXT
?/Make / Se t/ New /ON/OF F/Co l or/Ltype /F reeze /Thaw: S
New current layer: 1-WALLS
?/Make /S e t/ New /ON/OFF /Color/L type / Freeze/Thaw : F
Layer name (s) to Freeze: ?-TEXT,?-DlMENSION
?/Make/Set/New/ON/ OFF /Color/L t ype/F reeze /Thaw: <Enter)
LEADER
Leader creates leader lines. Leaders are made up of the following: arrowheads, straight or
splined (curved) Line segments, Multi-line Text, Dimension information, or Tolerance
dimensions. All of the parts making up the leader (except the annotation) are associative
or dynamic in that they act as one object.
PROMPTS:
Fr om point:
To point:
To point (Format /Annota tion/Undo ) <Annotation>:
Annotat ion (o r RETURN fo r options):
Tole rance/Copy/B l ock/ None /<Mt ext>:
OPTIONS:
Format • Determines whether there are arrows and whether the
Lines are straight or splined (curved).
316 LEADER
~ Leaders use some of the default dimensioning style values such as Dimclrd,
Dimblk, Dimblkl, Dimasz, Dimgap, Dirnscale, Dimgap, Dimtoh, and Dimtad.
~ You can edit leaders created from the Leader command using the Update option of
the Dim command, Ddmodify, and Grips. You can also use Dimedit and Dimtedit
on associative leaders created from the Dimdiameter and Dimradius commands.
t> If you type Lead to activate the Leader command and you receive the error
message "Unknown command ... " it may be because AutoCAD cannot locate the
file named acad.pgp or you are using third party software that modified the file.
Acad.pgp is located in the AutoCAD support directory.
! You cannot Explode Leaders.
EXAMPLE:
LENGTHEN
Lengthen changes the length of objects.
PROMPTS:
DEl ta/Percent / Total/DYnamic/<Select object>:
318 LENGTHEN
OPTIONS:
<Select object> • Lists the object's length. If the object is an Arc it also
provides the included angle.
DElta • Increases or decreases the length of 2-D and 3-D Polylines,
Arcs, Elliptical Arcs, and Lines by the amount specified.
Angle • Changes the angle of Arcs and Elliptical Arcs by increasing
or decreasing the Arc's length by the amount specified.
Percent • Changes the length of 2-D and 3-D Polylines, Arcs, Elliptical
Arcs, Lines, and Splines based on a percentage of its current
length. The percentage you enter defmes the amount of the
object you want to keep.
Total • Specifies the absolute length for 2-D and 3-D Polylines, Arcs,
Elliptical Arcs, Lines, and Splines.
DYnamic • Drag the endopoints of Arcs, Elliptical Arcs, and Lines to
new locations.
Undo • Undoes the last object Lengthened.
EXAMPLE:
1,·00 1
Delta .25 Delta -.25 Percent 60 Total 1.13
LIGHT 319
'LENSLENGTH
Lenslength maintains the lens length (in millimeters) used in perspective viewing. This
value is usually set with the Dview command.
LIGHT
Light creates, modifies, and controls the lighting parameters for rendering. For each Light
you create, a Block or light symbol is placed in the drawing. Each Block retains that
light's specific values.
OPTIONS:
Ughts
AmbIent Light
IJ
Color
Color System • Determines whether you are using the Red, Green, Blue (RGB)
or the Hue, Lightness, Saturation (HLS) color system.
RGB (Red/Green/Blue)
• Defines the color by changing the intensity of the Red, Green,
and Blue colors. Setting all three values to 0 results in black;
setting all three to 1 produces white.
HLS (Hue, Lightness, Saturation)
Inverse SjlUlUe
OK
Inverse Linear • The light intensity decreases linearly as the distance from
the light source to the center of the target face increases.
Inverse Square • The light intensity decreases as the square of the distance
from the light source to the center of a target face increases.
Sed
1ireell
New Spotlight
Ugh! fillllle: 144 .00
Intensity I I
145_00
I I
NJl.ne
OK 1 Cancel
Intensity • Defines the light's brightness. Setting the value to zero turns
the light off. The maximum value you can assign is directly
related to the attenuation setting and the drawing's extents.
Position • Shows the current light and target coordinates and lets you
relocate the light and target.
Modify • Temporarily brings up your drawing and lets you move the
light and target to different locations.
Show • Shows the light and target locations by providing the X, r,
and Z coordinates.
Color • Sets the Color for the current light. You can enter the Color
values in the Red/Green/Blue text boxes, use the slider bars,
or use the Color Wheel. The color box or swatch next to the
Use color Wheel... button displays the current color.
Use Color • Activates the Color dialog box. See the dialog box labeled
Wheel... Use Color Wheel described earlier in this section.
Hotspot • Determine the angle that defines the brightest cone of light.
The value ranges from 0 to 160 degrees.
Falloff • Determines the angle that defines the full cone of light. The
value ranges from 0 to 160 degrees.
Attenuation • Determines the way light is diminished over distance. The
further the object is from the spotlight the darker it appears.
None • All objects are assigned the same brightness.
Inverse Linear • The light intensity decreases linearly as the distance from
the light source to the center of the target face increases.
Inverse Square • The light intensity decreases as the square of the distance
from the light source to the center of the target face
increases.
'LIMITS
Limits defines the drawing area. This area is defined by the absolute coordinates of the
lower left and upper right comers. The Limits command lets you modify these
coordinates and tum Limits checking On and Off.
PROMPTS:
Reset Model space l imits:
ON/OFF/<Lower left corner> <0.0000,0.0000>:
Upper right co rner <12.0000,9.0000>:
OPTIONS:
ON • Turns Limits checking On; you cannot pick a point outside
the limits.
OFF • Turns Limits checking Off; you can pick a point outside
the limits.
Lower left comer • Changes the lower left comer coordinates.
~ If you change the Limits, you must use Zoom All to readjust your drawing to the
screen display. If you have objects outside the Limits, the display will include
those objects as well. Zoom All shows you the current Limits or drawing extents,
whichever is greater.
t , There are no Limits in the Z direction.
~ If Grid is On and you are in the WCS, grid dots are displayed to the drawing
Limits.
~, The Status command displays the drawing Limits.
328 LIMITS
I If Limits checking is enabled and you pick a point outside the Limits, you will get
the message "**Outside limits", and your command may not complete.
RELATED VARIABLES: Limcheck, Limmin, Limmax, Vsmax, Vsmin
ASSOCIATED COMMANDS: Plot, Status
LINE
Line create 2-D (X,y) or 3-D (X,Y,Z) straight line segments. If the Z value is not given, it
is assumed to be at the current elevation.
PROMPTS:
From poi nt:
To point:
OPTIONS:
Continue • At the "From point prompt", you can begin a Line at the endpoint
of the most recently drawn Line or Arc by selecting Continue or
pressing <Enter>.
Close • Entering C (close) at the "To point prompt" closes the line
segments created during the command. It connects the last endpoint
to the start point.
Undo • Entering U (Undo) at the "To point prompt" undoes the last line
and returns you to the previous point.
~ Accessing Line from the screen menu offers an additional option, 1 Line. This
creates one Line and returns you to a blank command prompt.
~ Use Sketch to construct freehand lines, Mline to create parallel lines and arcs,
Pline to create lines and arcs connected by their vertices, Trace and Pline to
construct lines with a thickness, and Spline and Pline to create curved lines.
~ You can convert a Line into a Pline (see Pedit) but you cannot convert a Line into
Mline, Ray, Spline, Trace, or Xline.
330 LINE
~ You can construct Lines with different linetypes by using the Linetype (Set) or
Layer (Linetype) commands. Some plotters let you set the linetype based on the
Line's color assignment.
~ If you want to draw Lines with different line weights, use the Pline or Trace
commands. Some plotters and printers let you set different line weights based on
the Line's color assignment.
~ You can continue drawing Arcs and Lines from the last point of an Arc or Line by
pressing <Enter> at the first command prompt. This works best if you are
connecting to a Line or Arc that was just constructed. See Point Entry and Osnap
for more detailed information.
~ If you turn Ortho On, you can draw Lines at 90 degree angles.
~ You can save time and draw Lines more accurately by using Snap, Osnap, or by
entering the absolute, relative, or polar coordinates of each point.
~ If an Arc is the last object drawn, you can draw a Line tangent to the Arc endpoint
by using the Continue option and specifying only the Line length. The direction is
determined by the endpoint of the Arc.
~ If you type L or 3D1ine to activate the Line command and you receive the error
message "Unknown command ... " it may be because AutoCAD cannot locate the
file named acad.pgp or you are using third party software that modified the file.
Acad.pgp is located in the AutoCAD support directory.
~ If Grips are enabled, the Line's Grip definition points are the endpoints and
midpoint. Picking the endpoints lets you change the location; picking the midpoint
lets you move the Line.
~ Using the Undo option while in the Line command is different from issuing an
Undo at a command prompt. Undo during the Line command releases you to the
previous point and lets you continue drawing lines. Using the Undo at a command
prompt backsteps to the previous command.
RELATED VARIABLES: Lastangle, Lastpoint
ASSOCIATED COMMANDS: Pline, Point Entry, Mline, Ray, Spline, Trace, Xline
LlNETYPE 331
EXAMPLE:
11.15,
~Jo
Start point ~~
Direction - - -
'LINETYPE
Linetype assigns a linetype for new objects, loads linetype definitions stored in library
files, and creates new linetype definitions. The default linetype library is acad.lin.
You can achieve some of the same functionality using the Ddltype dialog box. Ddltype
lets you determine the ISO Pen Width by setting the linetype scale (Ltscale) factor. You
must manually set this when using the Linetype command. However, the Linetype
command has a feature to create new linetypes.
PROMPTS:
?/Create/Load/Set:
OPTIONS:
? • Displays a sorted listing of the named Linetype libraries. You can use
any of the wild-card options to create a more specific list. If Filedia is
set to 1, the? displays the Select Linetype File dialog box.
Create • Creates new Linetypes.
332 LlNETYPE
Load • Loads Linetypes defmed in existing library files. You can use any of
the wild-card options to load Linetypes. You can activate the Filedia
dialog box if you type a - (tilde) at the "Linetype(s) to load" prompt.
Set • Sets a default Linetype for new objects.
~ Once a Linetype is Loaded it does not need to access the library file from which it
came.
~ You can control Paper-space Linetype scaling with the Psltscale system variable.
~ If you type Lt to activate the Linetype command and you receive the error message
"Unknown command ... " it may be because AutoCAD cannot locate the file named
acad.pgp or you are using third party software that modified the file. Acad.pgp is
located in the AutoCAD support directory.
~ Mixing Linetypes on a single Layer can be confusing. Using the Layer command
to control Linetype and leaving Linetype set to Bylayer helps you identify the
Layer an object is on and makes changing Linetypes a simple process of
respecifying the Linetype with the Layer command.
~ If you change an object's Linetype, you must Regenerate the screen to see the
results.
RELATED VARIABLES: Celtype, Filedia, Ltscale, Plinegen, Psltscale
ASSOCIATED COMMANDS: Change, Chprop, Ddchprop, Ddemodes, Ddlmodes,
Ddmodify, Layer, Ltscale, Plot
PROMPTS:
Select objects:
334 LIST
LOAD
Load makes Shapes (*.shx) available for the Shape command. Shape files contain symbol
definitions that are similar to Blocks but less flexible.
PROMPTS:
Name of shape file to load (or ?):
OPTIONS:
? • Lists currently loaded Shape files if Filedia is enabled (1).
• Temporarily activates the File dialog box if Filedia is disabled (0).
:l The Shape files that are loaded contain symbol definitions and are different from
the .shx files usually associated with fonts.
:l Shapes placed on a drawing are directly linked to their Shape file (.shx) . If that
Shape file cannot be found when the drawing is opened for editing, the shape
references are invisible. When sharing drawings with others, make sure you give
them the Shape files. For more flexibility and ease of use consider using Blocks.
ASSOCIATED COMMANDS: Compile, Shape
'LOCALE
Locale maintains the ISO language code used by your version of AutoCAD.
LOGFILEOFF I LOGFILEON
Logfileon opens and writes the contents of the text window to a file; Logfileoff closes the
log file. You can achieve the same result by selecting the Log File check box from the
Environment option of the Preferences dialog box.
,LOGINNAME
Loginname maintains the user's login name. This variable is set during the initial
AutoCAD configuration. You can reset this variable with the Config (Configure
Operating Parameters) command.
PROMPTS:
New scale factor <1.0000>:
~ The Change, Chprop, Ddchprop, Ddemodes, and Ddmodify dialog box has
options for Linetype Scale. However, this sets the Celtscale and not the Ltscale.
~ If you change your drawing's Ltscale, you will not see a change until the drawing
regenerates.
RELATED VARIABLES: Celtscale, Ltscale, Psltscale
ASSOCIATED COMMANDS: Ddlmodes, Ddltype, Layer, Linetype, Setvar
OPTIONS:
• Scientific
2 • Decimal
3 • Engineering
4 • Architectural
5 • Fractional
Type Initial default Subsequent default Value
System Variable 2 Last value used in the drawing Integer
RELATED VARIABLES: Angbase, Angdir, Aunits, Auprec, Luprec
ASSOCIATED COMMANDS: Ddunits, Units
MAKEPREVIEW
Makepreview creates a bitmap file (.bmp) of the current drawing display. This raster
image is what is displayed in the Preview Drawing image tile box when using the
Ddinsert, Open, Recover, Saveas, Wblock, and Xref commands. Drawings saved with
Release 13 (except for the Saveasr12 command) automatically create an internal raster
image depending on the Rasterpreview setting. This command is used when saving files
in a format prior to Release 13.
PROMPTS:
Wr ite to a file? <N>:
340 MASSPROP
OPTIONS:
Write to a file? <N>
• If you answer "Yes" an ASCII text file is created containing the mass
properties data. The file extension .mpr is automatically assigned to that
file.
EXAMPLE:
The following information is provided for a Solid one inch cubed box.
Mass 1.00000 lb
Volume 1.00000 cu in
Bounding box X: 11.87500 -- 12.87500 in
Y: 5.37500 -- 6.37500 in
Z: 0.00000 -- 1.00000 in
Centroid X: 12.37500 in
Y: 5.87500 in
Z: 0.50000 in
Moments of inertia X: 34.932291b sq in
Y: 153.55729 lb sq in
Z: 187.822921b sq in
Products of inertia XY: 72.70313 lb sq in
YZ: 2.93750 lb sq in
ZX: 6.18750 lb sq in
Radii of gyration X: 5.91035 in
Y: 12.39182 in
Z: 13.70485 in
Principal moments (lb sq in) and X-Y-Z directions about centroid
I: 0.16667 along [1.00000 0.00000 0.00000]
J: 0.16667 along [0.00000 1.00000 0.00000]
K: 0.16667 along [0.00000 0.00000 1.00000]
MATLIB 341
OPTIONS:
Save... • Saves the group of materials from the Materials List box to an
external file (.rnU).
to Issuing Matlib automatically loads the rendering software, making it ready for use.
Since this takes up valuable memory, it may slow down AutoCAD or other
Windows programs you may want active. You can unload the rendering software
with the Renderunload command. Even the Undo command has no effect on
unloading the rendering software.
to Issuing Matlib automatically creates a Locked Layer named Ashade. Even if you
cancel out of the command this Layer is still created.
ASSOCIATED COMMANDS: Rmat
MEASURE
Measure marks an object at equal segment lengths. The object is not physically separated;
rather, Points or Blocks are placed as markers at each segment end point. You can
measure Arcs, Circles, Ellipses, Lines, Polylines, 3-D Polylines, and Splines. You cannot
measure Mlines, Rays, Regions, Traces, Xlines, wireframe, or Solid objects.
PROMPTS:
Select object to measu r e:
<Segment l ength>/Block :
344 MEASURE
OPTIONS:
Segment length • Enter the desired segment length. Segments are measured
starting with the endpoint of the object closest to the pick
point you use to select an object.
Block • Measure the object with a Block or Xref currently defmed in
the drawing. After providing the Block name and alignment,
you are prompted for the number of segments.
~ If you cannot see the Points measuring an object, try adjusting the Pdmode and
Pdsize system variables (you can use the Ddptype dialog box) and issuing a
Regen.
~ The Block option lets you align the Block with the measured object. An aligned
Block is rotated around its insertion point and drawn parallel to the measured
object. An unaligned Block is drawn with a 0 rotation angle to the object.
~ You can Osnap to the points placed by Measure with the Node option.
~ You can manipulate Measure's markers as a group with the Previous selection set
option.
I You can Measure only one object at a time.
I You cannot change the X, Y, Z scale factor of a Block used for object Measuring.
I When using the Block option, only those Attributes deftned as Constant are
brought into the drawing. If you try editing the Attribute, the message ''That Block
has no editable attributes" appears.
I Measure markers are placed in the UCS of the object being measured. They are
always placed on the object regardless of the current Elevation setting.
RELATED VARIABLES: Pdmode, Pdsize
ASSOCIATED COMMANDS: Block, Ddptype, Divide, Node, Point, Xref
MENU 345
EXAMPLE:
Block nQ?-X~eQrn ~
Insertion
~~t N~
Aligned Aligned
MENU
Menu activates a dialog box and lets you load and display a Menu file in the current
drawing. This file defmes the Pull-down and Cursor menus, Screen menus, Image tile
menus, Pointing-device Button menus, Digitizing-tablet menus, Toolbars, Keyboard
Accelerators, Help strings, Tool tips, and Menu groups.
OPTIONS:
o • Screen menu does not follow commands entered from the keyboard.
1 • Screen menu follows commands entered from the keyboard.
Type Initial default Subsequent default Value
System Variable 1 Configuration file Integer
ASSOCIATED COMMANDS: Menu
'MENUECHO
Menuecho controls the frequency and type of prompts provided at the Command prompt.
OPTIONS:
Menuecho is bit coded, and its value is the sum of the following:
o • Normal, all menu items and Command prompts are shown.
1 • Suppresses echo of menu items.
2 • Suppresses printing of Command prompts during menu use.
4 • Disables "P toggle of menu item echoing
'MENUNAME
Menuname maintains the current Menugroup name. If the current menu has no
Menugroup name then the base menu name and its location (drive/directory) is
maintained by this variable. This variable is set using the Menu or Menuload commands.
MENUUNLOAD
Menuunload unloads partial menu files from an existing base menu file. Menuload loads
partial menu files to an existing base menu file. Each base menu file and partial menu file
has an associated menu group name. From each menu group you can retrieve the
individual pull-down menus residing in its associated menu file.
OPTIONS:
Menu Customlzation
Menu.G.rQUps enuBIIr
Manu Groups:
ACAO
eplaceAJI
Menu Group:
IACAO W
MenlLS t.4enu B.ar.
Osn!!p
File II Insert » I File
Edit
Edit View
View Data
Data Options
Options Tools
Tools Help
Help I <c Bemove I
0;
I « RJl.move All 1
I ~ose ·1 II Iielp
Menu Group • Displays a menu file from the Menu Groups list box.
Menus • Lists the menus defined in the current Menu Group list box.
Insert» • Imports the highlighted menu(s) from the Menus list box into
the Menu Bar list box. If a menu is highlighted in the Menu
Bar list box then the inserted menu is placed before the
highlighted item. If no menu is highlighted, the inserted menu
is placed at the top of the list.
« Remove • Removes selected items from the Menu Bar list box.
«Remove All • Removes all items from the Menu Bar list box.
PROMPTS:
Block name (or ?):
Insertion point: X scale factor <1> / Corner / XYZ:
Y scale factor (default=X):
Rotation angle <0>:
Number of rows (- - - ) <1>:
Number of columns (III) <1>:
Unit cell or distance between rows (---):
Distance between columns (I I I):
OPTIONS:
Block name • Enter the name of a Block.
? • Allows you to list the names of Blocks defined in the current
drawing. The default, an asterisk, displays a sorted listing of all
named Blocks. You can use any of the wild-card options to
create a more specific list.
• Displays the Select Drawing File dialog box. This method
limits you to drawing files (.dwg) . It does not let you select
Blocks located in the current drawing.
After you enter a Block name, you will receive the standard Insert and Array
command prompts
Insertion point: X scale factor < 1> / Comer / XYZ:
Y scale factor (default=X):
Rotation angle <0>:
Number of rows (---) < 1>:
Number of columns (liD <1>:
Unit cell or distance between rows (---):
Distance between columns (liD:
~ You can Array at an angle with the Minsert command. In order to do this you must
change your Snap Rotation angle, define a UCS at the desired angle, or use the
Rotate command once the Blocks have been Inserted.
l You cannot edit the individual Blocks that make up a Minsert. You cannot
Explode the Array, nor can you Minsert a Block with a asterisk preceding the
Block name.
l Regardless of the Filedia setting, the dialog box is not activated unless you enter a
tilde (-) when prompted for a Block name.
ASSOCIATED COMMANDS: Array, Block, Ddinsert, Insert
MIRROR
Mirror reflects a copy of selected objects.
PROMPTS:
S e lect ob j ects :
Fir st po in t of mirr or line :
Se cond po i nt :
Delete old objects? <N>
OPTIONS:
First point of mirror line • Designates the first point on an axis about which the
objects are mirrored.
Second point • Designates the second point on an axis about which
the objects are mirrored.
Delete old objects? <N> • No - The original objects remain in the drawing.
EXAMPLE:
Command: MIRROR
Select objects: Select objects.
First point of mirror line: Pick point 1.
Second point: Pick point 2.
Delete old objects? <N> <ENTER>
MIRROR3D
Mirror3d reflects objects about a specified plane.
PROMPTS:
Plane by Object/Last/Zaxis/View/XY/YZ/ZX/<3points>:
OPTIONS:
<3points> • The mirroring plane is defmed by three points on a plane.
Plane by Object • The mirroring plane is the plane of an AutoCAD planar
object. The planar object can be a Polyline, Arc, or Circle.
Last • Mirrors the object(s) using the last used mirroring plane.
OPTIONS:
o • Retains text direction.
• Reflects text.
354 MIRRTEXT
OPTIONS:
(ill] Weld All • Repairs openings created with the Mledit command.
Select first Mline/ • All of the options provide the chance to use that
Select Mline option again by repeating the prompts.
Undo • All of the options provide the chance to undo the
previous modification.
t, If you explode Mlines or you create the same geometry with Lines, you would
need to use combinations of Break, Change point, Extend, Fillet, Grips, Lengthen,
Stretch, and Trim to achieve the same results.
ASSOCIATED COMMANDS: Mline, Mlstyle
PROMPTS:
Justificat ion = Top , Sc ale = 1. 00, Style STANDARD
Justification/Sca l e/STyle/<From poin t ) :
<To poi n t) :
Undo/<To point):
Close/Undo/< To po i nt):
358 MLiNE
OPTIONS:
Justification • Determines the offset direction for the MIines.
• This value is maintained by the system variable Cmljust.
Top • Mlines are drawn to the right of your pick points.
Zero • Your pick points are the centerline for MIines.
Bottom • MIines are drawn to the left of your pick points.
Scale • Determines the width of Mlines and acts as a multiplier to the
current Mlstyle offset settings.
• This value is maintained by the system variable Cmscale.
Style • Change the current MIstyle default. See MIstyle for more
detailed information.
• This value is maintained by the system variable Cmlstyle.
Undo • Entering U (undo) at the "To point" prompt undoes the last
Mline segment and returns you to the previous point.
Close • Entering C (close) at the "To point" prompt closes the Mline
segments created during the command. It connects the last
endpoint to the start point.
TIPS & WARNINGS:
~ Edit Mlines with the MIedit command.
~ You can create your own Mline definitions containing up to 16 parallel lines and
arcs, and preset the width (distance), color, linetype, and endcaps with the Mlstyle
command.
~ You can create parallel Lines, Arcs, Plines, Rays, and Xlines with the Offset,
Copy, and Grip editing commands.
~ You cannot convert Lines to Mlines, but you can convert Mlines to Lines using the
Explode command.
~ You cannot change the MIstyle values assigned to existing MIines.
RELATED VARIABLES: Cmljust, Cmlscale, Cmlstyle
ASSOCIATED COMMANDS: Mledit. Mlstyle
EXAMPLE: SeeMLSTYLE
MLSTYLE 359
OPTIONS:
Multiline Styles
Mulbhne Style
cmlstyle
(If------ -
Eismani PrOPOrti08 _
Multiline Properties
Multiline Style
Current • Displays the current Mlstyle default. Selecting the down
arrow lists the rest of the Mlstyles defined in the drawing.
Name • Displays the current Mlstyle default, which can be saved or
renamed, or you can enter the name of a new Mlstyle.
Description • This is an optional field where you can assign a description to
new Mlstyles.
360 MLSTYLE
Element Properties
Offsel Color Ltyp8
0_0 BYlAYER BYlAYER
-0 _25 blu8 HIDDEN
-05 blu8 HIDDEN
MLSTYLE 361
Elements • Lists all the elements defining the current Mlstyle. The list includes
the offset distance, color, and linetype for each element.
Add • Creates a new element based on the value displayed in the Offset
text box.
Delete • Deletes the element highlighted in the Elements list box. You
cannot delete an element if it is the only one in the Elements list
box.
Offset • Determines the offset for the elements. Entering a number and
pressing <Enter> overwrites the highlighted element in the
Elements list box. Entering a number and picking Add creates a
new element in the Elements list box.
Color... • Determines a color for the element highlighted in the Elements list
box. For more detailed information about colors see the Ddcolor
command.
Linetype.. . • Determines a linetype for the element highlighted in the Elements
list box. For more detailed information about linetypes see the
Ddltype command.
Multiline Properties
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Cop.
SIIlrI End
lin" Ilr Ilr
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Angl .. 190.000 190 _000
Fill
:l You cannot Rename, modify, or delete the Mlstyle named Standard. You cannot
modify any existing Mlstyle's elements and properties.
RELATED VARIABLES: Cmlstyle
ASSOCIATED COMMANDS: Mledit, Mline
EXAMPLE:
'MODEMACRO
Modemacro lets you customize the text on the display screen status line.
MOVE
Move relocates objects anywhere in 3-D space.
MOVE 363
PROMPTS:
Select objects:
Base point or displacement:
Second point of displacement:
OPTIONS:
Base point • Enter a point of reference to apply the displacement distance
(below), or by which to drag the selected object.
Displacement • Enter the distance for X, Y, Z, or drag the object to specify the
displacement.
t> If you want to move objects to another Layer, you must use the Change, Chprop,
Ddmodify, or Ddchprop commands.
t> If you type M to activate the Move command and you receive the error message
"Unknown command ... " it may be because AutoCAD cannot locate the file named
acad.pgp or you are using third party software that modified the file. Acad.pgp is
located in the AutoCAD support directory.
J: If you accidentally press <Enter> at the "Second point" prompt, your objects could
end up out of view. This happens because Move uses the X, Y, Z base point
coordinates as displacement distances.
RELATED VARIABLES: Grips, Pickfirst
ASSOCIATED COMMANDS: Align
364 MOVE
EXAMPLE:
Command: MOVE
Select objects: Select the circle
Select objects: <Enter>
Base point or displacement: pick 1
Second point of displacement: Pick 2
Before After
[}<DO
~2fA
MSLIDE (Make SLIDE)
Mslide creates a snapshot of your current screen display. This snapshot becomes a new
file with the extension .sld. The Slide is of the current viewport and is independent of the
drawing file from which it was created. Use the Vslide command to view Slides.
~ You can view any Slide file regardless of the drawing you are currently editing.
~ Making Slides of shaded objects captures the shaded image; making Slides of
rendered objects only captures the wireframe image.
MSPACE 365
~ When Filedia is disabled and you save a Slide file to the name of an existing Slide
file, you will not receive a warning message that you already have a file by that
name.
RELATED VARIABLES: Filedia
ASSOCIATED COMMANDS: Script, Vslide
~ If you type the letter MS to activate Mspace (Tilemode set to 1) and you receive
the error message "Unknown command ... " it may be because AutoCAD cannot
locate the file named acad.pgp or you are using third party software that modified
the file. Acad.pgp is located in the AutoCAD support directory.
~ You cannot edit objects created in Mspace while in Pspace and vice versa.
PROMPTS:
Attach/Rotation/Style/Height/Direction/<Insertion point>:
<Other corner>:
OPTIONS:
Insertion point • Determines a corner of the Mtext boundary box.
Other corner • Determines the second corner of the Mtext boundary box. The
width of the boundary box determines the text line length; the
length of the boundary box is not used. Regardless of the
location of the "other corner", text remains right side up .
• You can begin a new line oftext using the <Enter> key.
Attach • Determines how the Mtext boundary box is aligned to the
insertion point and determines text justification inside the
boundary box.
MTEXT 367
Text box • Displays the text. Entering and editing the text is similar to most
Windows word processors. For example, you can use the cut and
paste features .
Stack • Creates stacked text. Stacked text is often used for fractions or
for text that you want vertically aligned. You must use the
forward slash (j) as a separator.
Import ... • Lets you import ASCII text files via the Import Text File dialog
box.
Properties ... • Activates the MText Properties dialog box. See Mtprop for more
detailed infonnation.
368 MTEXT
Attributes
Overline/ • Places lines above (overline) and/or below (underline) new text
Underline or highlighted text.
Font • Determines the font for new text or highlighted text.
Browse ... • Activates the Change Font dialog box and lets you determine the
fonts for new text or highlighted text.
Color... • Determines the color for new text or highlighted text. See the
Ddcolor dialog box for more detailed information.
Height • Determines the height for new text or highlighted text.
Special Character Codes
You can enter codes in your text string to obtain the following special characters:
Code Description Example Result
%\U+OOBO Draw degrees symbol 30%\U+OOBO 30°
%\U+OOBI Draw plus/minus tolerance symbol 30%\U+OOBl 30±
%\U+2205 Draw diameter symbol %\U+220530 ",30
~ The Osnap Insert locates the Attach assigned to the text boundary.
MTEXT 369
t> The spacing between multiple lines of text is determined by the individual text font
definition files .
~ You can convert Mtext into Text or Dtext using the Explode command. Each line
of Text is considered a separate object. You cannot convert Text or Dtext into
Mtext. Exploding Mtext on characters, words, or lines that contain various
formatting features causes that Text to be broken up into multiple objects.
t> If Grips are enabled, the Mtext's Grip definition points are the four comers of the
text boundary. Moving any of the Grips in the horizontal direction causes the text
boundary to stretch (longer or shorter) and thereby causes the line lengths to
increase or decrease.
t;, If all your Text appears as empty boxes you may have Qtext turned On. To change
this, turn Qtext Off and Regenerate the drawing.
i:: Check your spelling with the Spell command.
i:: When using the same Block of text for multiple drawings, save time by Wblocking
the text and Inserting it into the other drawings. You can also import ASCII text
from a separate file with the Mtext command.
t , If you type T to activate the Mtext command and you receive the error message
"Unknown command ... " it may be because AutoCAD cannot locate the file named
acad.pgp or you are using third party software that modified the file. Acad.pgp is
located in the AutoCAD support directory.
~ Changes made to items in the Mtext Properties dialog box have no effect on
dimension and Tolerance text objects.
~ During Mtext the tablet is inactive and the keyboard's space bar places spaces
between text characters.
~ Base your text height on the scale in which you plan to plot the drawing. The text
height you specify in AutoCAD should be the height of plotted text multiplied by
the plot scale factor.
~ You can evaluate text strings (Texteval) using the Text comand but not with the
Mtext or Dtext command.
RELATED VARIABLES: Fontalt, Fontmap, Mtexted, Textfill, Textqlty, Textsize,
Textstyle
ASSOCIATED COMMANDS: Dtext, Mtprop, Spell, Style, Text
370 MTEXT
EXAMPLE:
OPTIONS:
MText Properties
Contents
Text.5ty1e .
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STANDARD
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Attachmont
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MULTIPLE 371
Contents
Text Style • Determines the default style (font and formatting charac-
teristics) for new Mtext. text styles are created with the style
command.
Text Height • Determines the default text height for Mtext.
Direction • Determines the direction text is read.
Object
Attachment • Determines how the Mtext boundary box is aligned to the
insertion point and determines text justification inside the
boundary box.
Width • Determines the horizontal size of the Mtext boundary.
Rotation • Determines the rotation of the Mtext boundary.
MULTIPLE
Multiple is a command modifier that causes most commands to repeat. Type the word
Multiple before a command. To end the command press <Esc>. No Command prompts
are issued if you enter Multiple and press return.
l Multiple remembers and repeats the main command, but it does not retain
command parameters or options.
l You cannot use Multiple with Dialog box commands.
372 MULTIPLE
A Be careful of using Multiple before commands like Regen or Redraw. This causes
the command to loop without stopping. You can type <Esc> to cancel so long as
nothing else was entered at the keyboard.
PROMPTS:
ON/OFF/Hideplot/Fit/2/3/4/Restore/<First Point>:
OPTIONS:
First point • Creates a Viewport by picking two diagonal points. This new
Viewport becomes the current Viewport.
ON • All objects in the selected Viewports are visible.
OFF • All objects in the selected Viewports are invisible.
Hideplot • Selects Viewports for hidden line removal during Plotting.
Fit • Creates a Viewport the size of your current display area.
2/3/4 • Creates Viewport configurations of two, three, or four Viewports.
Restore • Restores Viewport configurations saved with the Vports or
Viewports commands.
~ Invoking Mview while Model space is active causes you to be placed temporarily
in Paper space. Once you have completed the command, you are returned to
Model space.
~ The number of Viewports displayed are based on the value of Maxactvp.
~ When Tilemode is set to 1 (Paper space disabled) you can use only the Vports or
Viewports commands to create and control Viewports. When Tilemode is set to 0
(Paper space enabled) you only can use the Mview command to create and control
Viewports.
~ The number of Viewports displayed is based on the value of Maxactvp.
RELATED VARIABLES: Cvport, Maxactvp, Tilemode
ASSOCIATED COMMANDS: Mspace, Pspace, Viewports, Vplayer, Vports
PROMPTS:
Enable paper space ? (No / <Yes » :
Align/ Create / Scale viewports / Options / Title block / Undo:
OPTIONS:
Enable paper space? • This option is available if Tilemode is On (1). The
prompts and options differ depending on the Tilemode
setting.
Y e s . Turns Tilemode Off (0).
374 MVSETUP
Enter the paper • Enter the width of the paper you plan to use when you
width use the Plot command.
Enter the paper • Enter the height of the paper you plan to use when you
height use the Plot command.
A Polyline border is place around drawing Limits
This setup routine calculates the drawing's Limits based on the following
formula:
Scale factor X Paper width = X value (upper right of Limits)
Scale factor X Paper height = Yvalue (upper right of Limits)
Limits = 0,0 (lower left corner) and X,Y (upper right corner of Limits)
RELA TED VARIABLES: Acadcfg, Acadprefix, Tilemode
ASSOCIATED COMMANDS: Layer, Limits, Mview, Units
376 NEW
NEW
New lets you begin a new drawing. You can enter a new file name or leave it blank. If you
do not give the file a name it is assigned the name "UNNAMED".
OPTIONS:
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New Drawing Name... • Enters a new drawing name. The extension, .dwg, is
optional.
t> If Filedia is set to 1 a dialog box is activated; if Filedia is set to 0 you are
prompted at the Command line. Entering a tilde (-) at the Command prompt
temporarily activates the Create New Drawing dialog box.
RELATED VARIABLES: Filedia
ASSOCIATED COMMANDS: Saveas
378 OFFSET
o
OFFSET
Offset lets you copy an Arc, Circle, Line, Spline, or 2-D Polyline parallel to itself by
specifying a distance or a point through which the object will pass. The command repeats
until you press one extra <Enter> or <Esc> key to cancel.
PROMPTS:
Offset distance or Through <Through>:
Select object to offset:
Side to offset?
OPTIONS:
Offset distance • Enter the offset distance by typing a value or picking two
points.
Through • Pick a point through which the object will pass.
EXAMPLE:
nIDIDOO~ ~
'OFFSETDIST (OFFSET DISTance)
Offsetdist controls the default value for the Offset command. This value is usually set
with the Offset command.
OPTIONS:
Unks
Links
HiJ,u,klm It BICYClE .WNF HiJaaIt Ima 8 Automatic
.J
Updat. (0 Automatic
Links • Lists infonnation about the linked files. The infonnation varies
depending on the type of link.
Update • Refers to the file(s) currently highlighted in the Links list.
Automatic • Updates the link when the source changes.
Manual • Prompts you to update links when there is a change in the
source. This happens whenever you open up the AutoCAD file.
Update Now • Updates selected links.
Cancel Link • Removes the source from the link. A copy of the link remains
in the drawing.
Change Link... • Change the source's location or file.
Done • Saves and exits the dialog box.
Activate • This varies depending on the linked object.
and Edit
OOPS
Oops restores the last object or group of objects that was deleted by the most recent
Erase, Block, or Wblock command. This applies only to the current drawing session.
OPEN
Open lets you edit an existing drawing.
OPTIONS:
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382 OPEN
FileName • Lists the names of files. Select a file from the list or enter a name
in the text box.
Directories • Lists the names of directories on the current drive.
Drives • Lists the names of the drives connected to your computer.
List Files of • Determines the types of files (based on their extensions)
Type displayed in the File Name text box. In this case the only
available file types are .dwg files.
Preview • Displays a bitmapped image of the file highlighted in the File
Name list. Preview is empty if no file is selected, the file has
never been saved with Release 13 format, or Rasterpreview is
set to 3. Drawings saved with the Saveasr12 command will not
display unless you use the Makepreview command for that
drawing.
Read Only • Write-protects the drawing file. Opens up a drawing that can be
viewed, but any changes to it cannot be saved to that drawing.
You can use Saveas to save a copy of the file to a different
name. This new file is also write protected. Turn off this feature
by opening the drawing without selecting the Read-Only option.
Select Initial • Displays the Select Initial View dialog box. This dialog box lets
View you select any Views saved in the drawing or the last view used
in the drawing, and has the drawing open to that view. The Last
view option brings up the drawing as it was displayed at its last
Save.
Type it... • Disables the dialog box and prompts for a drawing name at the
Command prompt. This is the same as having Filedia set to O.
Find File ... • Lets you search and browse through multiple paths and drives
for drawing files. Browse displays bitmap images of drawings
from a designated drive and directory. Search lets you locate
drawings from any of the drives and directories accessed by your
computer. See the following Search and Browse dialog boxes
for more detailed information.
OPEN 383
Files • Lists the number of files and displays a bit map image of
the file (when possible), the directory, path, and file
name based on the specified search criteria.
Search Pattern • Specifies the files to search. You can use the DOS wild-
card characters question mark (?) and asterisk (*).
File Types • Determines the file extension when searching for files
listed in the Search Pattern text box.
Date Filter • Determines whether the files being searched were
created or modified before or after the time and date
specified.
Time • Searches for files based on the specified time.
Date • Searches for files based on the specified date.
Search Location • Detennines the drives and paths used to locate files.
Drives • Searches in the drive selected from the drive list.
All Drives • Searches in all the Local Fixed Drives or All Drives. All
Drives refers to any removable and network drives
available to the computer.
Path • Searches for files based on specific paths. You can
include more than one path by placing a semicolon
between each path designation.
Edit • Modifies the path statement.
384 OPEN
I~ Browse/Search
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'ORTHO
Ortho constrains the construction of most objects (such as Lines, Mlines, Polylines, and
Traces) to horizontal and vertical directions. Ortho also controls the angle at which you
pick the second point in many of the drawing and editing commands. You can toggle
Ortho On and Off while in the middle of other commands. You can also set Ortho with
the Ddrmodes dialog box.
PROMPTS:
ON/OFF <On ) :
OPTIONS:
ON • Enables Ortho mode.
OFF • Disables Ortho mode.
~ Ortho angle is based on the Snap Rotation angle and current UCS.
386 ORTHO
'ORTHOMODE
Orthomode maintains the on/Off setting for the Ortho command. This value is usually set
using the Ortho command.
OPTIONS:
OPTIONS:
Osmode is bit coded and its value is the sum of the following:
0= None 8 = Node 128 = Perpendicular
1 = Endpoint 16 = Quadrant 256 = Tangent
2 = Midpoint 32 = Intersection 512 = Nearest
4 = Center 64 = Insertion 1024 = Quick
2048 = Apparent Intersection
OSNAP 387
PROMPTS:
Object snap modes:
388 OSNAP
OPTIONS:
~ You will not see rubber-band lines for Tangent and Perpendicular at the "From
point" prompt when going from a Line to another object. The rubberband appears
at the "To point" prompt.
~ Grips assigned to objects share some of the same locations.
~ The Ddosnap command has the added feature of changing the Aperture size. The
dialog box's Clear All button is equivalent to the Osnap None.
£ Running Osnaps are inactive during object selection. To apply an Osnap, select the
desired temporary Osnap.
RELATED VARIABLES: Aperture, Grips, Osmode
ASSOCIATED COMMANDS: Aperture, Ddosnap, grip, point entry
PAN 389
'PAN
Pan lets you scroll around your drawing without altering the current Zoom ratio. It is
similar to repositioning paper on a drafting board for easier access to another part of a
drawing. You do not physically move objects or change your drawing limits; you move
your display window across your drawing.
PROMPTS:
Displacement:
Second poin t :
OPTIONS:
Displacement • Picking a point on the screen determines the amount to
scroll the drawing or the location of the drawing to be
scrolled.
Second point: • You have two choices: pressing <Enter> scrolls the
drawing by the amount specified in the Displacement
prompt; picking another point Pans the drawing to that
point.
Down Left • Moves the view of the drawing down and to the left.
Down Right • Moves the view of the drawing down and to the right.
EXAMPLE:
PASTECLIP
Imports the contents of the Windows Clipboard into the current drawing file.
OPTIONS:
Source • Lists the name of the application that created the contents in the
Clipboard, including its file type.
As • Lists the various fonnats that you can use to Paste the contents
of the Clipboard into the drawing.
Paste • Embeds the contents of the clipboard into the current drawing.
Paste Link • Links the contents of the clipboard into the current drawing.
Convert • Converts Windows Metafiles from the Windows clipboard into
AutoCAD objects When this is a valid option, Metafile is listed
for the Source.
Keyboard PDMODE
OPTIONS:
•
0
+2
X
3 4
0 0 $~ C)
32 33 34 35 36
0 0 -EB~ ~
64 65 66 67 68
G D m-~ ~
96 97 98 99 100
~ You can have only one Pdmode setting in a drawing at a time. If you change the
setting, the drawing will globally update at the next Regeneration. Points that are
placed on the Defpoints Layer by associative dimensioning are not affected by
Pdmode and are the only exception.
Type Initial default Subsequent default Value
System variable o Last value used in the drawing Integer
RELATED VARIABLES: Pdsize
ASSOCIATED COMMANDS: Ddptype, Divide, grips, Measure, Point
OPTIONS:
o • Points are displayed at 5 % of the graphics area height.
less than 0 • Points are displayed as a percentage of the viewport size.
greater than 0 • Points are displayed as an absolute size.
~ You can have only one Pdsize setting in a drawing at a time. If you change the
setting, the drawing will globally update at the next Regeneration. Points that are
placed on the Defpoints Layer by associative dimensioning are not affected by
Pdsize and are the only exception.
Type Initial default Subsequent default Value
System variable 0.0000 Last value used in the drawing Real
RELATED VARIABLES: Pdmode
ASSOCIATED COMMANDS: Ddptype, Divide, grips, Measure, Point
PROMPTS:
Select polyline:
Close/Join/Width/Edit vertex/Fit/Spline/Decurve/
Ltype gen/Undo/eXit <x>:
PEDIT 395
OPTIONS:
The following table shows the editing options for the three types of Polyline objects. Pedit
automatically identifies the type of Polyline that is being edited and adjusts its prompts
accordingly.
Insert ./ ./
Left ./
Right ./
Up ./
Down ./
Move ./ ./ ./
Regen ./ ./ ./
./ ./
Straighten
./
Tangent
./
Width
./
Fit
./ ./
Spline
./ ./
Decurve
./
Ltype gen
./
Smooth surface
396 PEDIT
Mclose/Mopen
./
Nclose/Nopen
Undo • Takes you back one Pedit option at a time. This is different from
the Undo command, which backsteps to the previous command.
eXit • Leaves the Pedit command and returns to the Command prompt.
You can also press <Esc>.
Smooth surface I Desmooth
~ Join
In order to Join objects, they must be contiguous. That is, their endpoints must
meet at the same coordinates.
When using the Join option, you can use any of the selection set methods to pick
the items to join. Your selection may include objects you do not want included in
the selection set. As long as these objects are not contiguous with another object,
they will not join.
t> Break
When you Break a Closed Polyline segment it becomes Open, and the closing
segment is removed. If you leave the X on the same vertex for Break and Go, it is
equivalent to using the @ last point with the Break command.
t> Fit
You can Decurve a Fit.
PEDIT 399
~ Spline
View the Spline's frame by turning Splframe on; use Splinesegs to set the number
of Spline segments between vertices; determine the Spline type by setting the
system variable Splinetype.
You can Decurve a Spline curve.
If you use the Edit vertex option, the X marker appears on the frame regardless of
the current Splframe setting.
The following commands recognize the Spline, but not the frame: area (object),
Chamfer, Divide, Hatch, Fillet, Measure.
The greater the value for Splinesegs, the more precise the curve will be, and the
closer to the control points. If you enter a negative number, you end up with a
smoother curve. Setting Splinesegs to a negative number is not allowed for 3-D
Polylines.
If the Polyline is defined with arcs, the arcs are straightened when viewing the
Spline (Splframe set to 1).
If a Polyline is made up of multiple widths, the Spline tapers from the beginning
width definition to the ending width definition.
:l Join
You cannot Join to a Closed Polyline.
If the object's endpoints do not match, the objects will not Join.
:l Width
You cannot specify tapers with this option. You can only assign one Width to the
entire Polyline segment. If you want different Widths between vertices, use the
Width option of Edit Vertex.
:l Fit
If you edit a Fit-Curve Polyline with Break. Explode, or Trim, the Decurve option
is no longer available.
:l Spline
If you edit a Spline-Curved Polyline with the Break, Explode, or Trim commands,
the Decurve option is no longer valid and there is no associated frame.
400 PEDIT
EXAMPLE:
OPTIONS:
o • Creates a true Ellipse object.
1 • Creates an ellipse using Polyline Arcs.
'PERIMETER
Perimeter maintains the last perimeter value set by the Area, List, or Dblist command.
PFACE 401
PFACE (PolyFACE)
Pface creates arbitrary polyface meshes. The mesh, composed of vertices and faces, is
mainly used for AutoLISP and ADS applications.
PROMPTS:
Vertex 1:
Face 1, vertex 1:
OPTIONS:
Vertex • Specifies the location for each vertex.
Face • Specifies the vertex numbers that define each face.
~ You can make the edges of the Polyface mesh invisible by entering a negative
vertex number for the beginning vertex of the edge. Splframe controls the visibility
of the invisible edges.
402 PFACE
~ You can use the Layer and Color commands when defining faces. Enter L or Layer
and C or Color when prompted to define a face. Changing the Layer and Color
does not affect any new objects you create for subsequent commands.
~ You must keep track of each vertex and its number assignment in order to define
the faces.
~ If you press <Esc> before exiting the command, you must start over.
~ Since you cannot use the Pedit command, try manipulating the vertices with Grips.
~ Only part of the mesh becomes invisible when you assign that part of the mesh to a
Layer that is Off or Frozen.
~ A Pface mesh converts into 3-D Faces when exploded.
EXAMPLE:
Command: PFACE
Vertex 1: 3,2
Vertex 2: 9,2
Vertex 3: 9,6
Vertex 4: 3,6
Vertex 5: 6,4,9
Vertex 6: <ENTER>
Face 1, vertex 1: LAYER
New layer <0>: FRONT
Face 1, vertex 1: 1 5
Face 1, vertex 2: 2
Face 1, vertex 3: 5
Face 1, vertex 4: <ENTER>
Face 2, vertex 1: LAYER
New layer <0>: BACK
Face 2, vertex 1: 3 4
Face 2, vertex 2: 4
Face 2, vertex 3: 5 Plan View 3D View 3D View with Hide
Face 2, vertex 4: <ENTER>
Face 3, vertex 1: <ENTER>
PICKADD 403
'PICKADD
Pickadd controls how objects are added during the selection set process. This value is
typically set with the Use Shift to Add option of the Ddselect dialog box.
OPTIONS:
o • During object selection, picking objects releases those already chosen and
the selection process begins anew.
'PICKAUTO
Pickauto controls automatic windowing during "Select objects" prompts. If the pick fails
to select an object, the selection method becomes a Window or Crossing. Moving the
cross hairs to the right acts as a Window, to the left as a Crossing. This value is typically
set with the Implied Windowing option of the Ddselect dialog box.
OPTIONS:
'PICKBOX
Pickbox sets the size of the target box at the intersection of the cross hairs. This box is
visible during object selection and when Pickfirst and Grips are enabled. This value is
typically set with the Pickbox Size option of the Ddselect dialog box.
'PICKDRAG
Pickdrag determines the method used to define Window or Crossing during object
selection. This value is typically set with the Press and Drag option of the Ddselect dialog
box.
OPTIONS:
o • During object selection you are required to pick two diagonal points for the
Window and Crossing methods.
1 • During object selection you are required to hold down the button while
defining the two points for the window and crossing options. Releasing your
finger from the button defines the second diagonal point.
Type Initial default Subsequent default Value
System Variable o Configuration file Integer
RELATED VARIABLES: Pickadd, Pickauto, Pickbox, Pickfirst
ASSOCIATED COMMANDS: Ddselect, selection set
'PICKFIRST
Pickfirst determines the order of execution of certain commands. When enabled, you can
first pick objects before issuing commands; when disabled you must first begin the
command before selecting objects. The following commands are affected:
Array Ddchprop Hatch Rotate
Block Ddmodify List Scale
Change Dview Mirror Stretch
Chprop Erase Move Wblock
Copy Explode
When Pickfirst is enabled you will see the Pickbox located at the intersection of the
screen's cross hairs. This value is typically set with the Noun/Verb Selection of the
Ddselect dialog box.
406 PICKFIRST
OPTIONS:
o • Creates your selection set after activating commands.
• Creates your selection set before (or after) activating commands.
'PICKSTYLE
Pickstyle controls Group and associative Hatch selection. This value is typically set using
the Object Grouping option of the Ddselect dialog box and the Groups option of the
Ddrmodes dialog box.
OPTIONS:
o • No Group or associative Hatch selection.
• Group selection.
2 • Associative Hatch selection.
3 • Group and associative Hatch selection.
Type Initial default Subsequent default Value
System Variable 1 Last value used in the drawing Integer
ASSOCIATED COMMANDS: Ddrmodes, Ddselect
PLAN 407
PLAN
Plan displays the plan view of the current UCS (User Coordinate System), defmed UCS,
or WCS (World Coordinate System). A Plan view is defined as having a view point of
0,0,1.
PROMPTS:
<Current ucs>/Ucs/World:
OPTIONS:
Current UCS • Restores the Plan view of the current UCS.
Pion View - World 30 View with Hide Pion View - Current tJCS
408 PLATFORM
'PLATFORM
Platfonn stores the name of the AutoCAD platfonn in use. This information varies based
on the combination of hardware and software on your system. This information is also
listed when the About dialog box is active.
PLINE (PolyLINE)
A Polyline is a series of 2-D Lines and Arc segments that share the same vertices and are
processed as a single object. It has a line mode and an arc mode, each with different
prompts. You start both modes by specifying a "From point." To edit polylines, you can
use Pedit and most of the regular edit commands.
PROMPTS:
From point:
Current line-width is 0.0000
Arc/Close/Halfwidth/Length/Undo/Width/<Endpoint of line >:
Angle/CEnter/CLose/Direction/Halfwidth/Line/Radius/
Second pt/Undo/Width/<Endpoint of arc>:
OPTIONS:
Arc • Switches from drawing Polylines to Polyline Arcs and activates
a submenu for the Polyline Arc options.
Angle • A Polyline Arc option whereby you specify the included angle.
Since Arcs are drawn counterclockwise, use a negative angle if
you want to draw the Arc clockwise.
PLiNE 409
Close • Similar to the close option for Lines and Polylines; however, an
Arc is used to close the segments.
Direction • Specifies a starting direction.
~ You can convert Polylines into Lines using the Explode command. You can
convert Lines into Polylines using the Join option of the Pedit command.
~ If you draw Polylines with an assigned width just to achieve line weights on the
finished plot, you can get the same effect by assigning colors to represent different
line weights and plotting with different pen point thicknesses.
~ Mlines and Traces also create wide lines.
~ You can request the Area and Perimeter/Length of a Polyline by using the Object
option of the Area command. The List command also provides this information.
~ If Grips are enabled, the Pline's Grip deftnition points are the vertices. Picking any
of the Grip points lets you change that vertex's location.
~ The Sketch command lets you defme the objects as being Plines or Lines.
~ If your Polylines assigned a width are not ftlled it may be because Fill is Off.
~ Plinegen determines whether a Polyline's Linetype pattern begins anew at every
vertex or whether the Linetype ignores all vertices but the ftrst and last.
~ If you type PI to activate the Pline command and you receive the error message
"Unknown command ... " it may be because AutoCAD cannot locate the ftle named
acad.pgp or you are using third party software that modifted the ftle. Acad.pgp is
located in the AutoCAD support directory.
RELATED VARIABLES: Fillmode, Lastangle, Lastpoint, Plinegen, Plinewid, Skpoly
ASSOCIATED COMMANDS: 3Dpoly, Bhatch, Boundary, Fill, Pedit
EXAMPLE:
!VV\ooo
Different Types of Plines
OPTIONS:
o • Polyline linetype pattern begins anew at every vertex.
• Polyline linetype pattern ignores all vertices but the first and last.
:l Plinegen does not apply to Polylines with tapered segments nor to 3-D Polys.
EXAMPLE:
,--,
U----u
'---I
,_ ,--L ,
Plinegen 0 Plinegen 1
l You can change the Width assigned to Polylines using the Width option of the
Pedit command. However, all the polyline segments of the Polyline take the new
value.
Type Initial default Subsequent default Value
System Variable 0.0000 Last value used in the drawing Real
ASSOCIATED COMMANDS: Pedit, Pline
PLOT
Plot is the method used to obtain an output, or hard copy, of your drawing file. Plot
directs your drawing to a plotter (including dot matrix, inkjet, and laser printers) or to a
plot file. Use the Config command to configure (modify, add, and delete) plotting
devices.
The system variable Cmddia determines whether the Plot command activates a dialog box
or whether you define the plotting parameters at the command line. When Cmddia is set
to 1, the dialog box is active; when Cmddia is set to 0, the Command line is active.
OPTIONS:
Plot Configuration
OIlVlCOl and Oerllutt IntormllllDn Paper S'le and OnentMton
plotld P081SCnpl d8VIC8 ADI 4.2 - by Aulode8k. Inc
D
(i In-"'es
ploner
~
Plot Area 3300 by 43 00 .
plolrotmode
Optimization ...
Size ... • Lists the paper sizes supported by the current plotter device.
You can select one of the predefined sizes or enter your own in
the User text boxes.
Scale, Rotation, and Origin
Rotation • Plot Rotation - Controls the way drawings are placed on the
and Origin paper. This value is assigned to the Plotrotmode system variable.
~ Issue a Zoom Extents before Plotting. If any changes were made to the drawing
file and caused a reduction to the extents, the drawing must go through a Zoom
Extents or Zoom All to be updated.
~ You can set the various plotting parameters with a dialog box or at the Command
prompt. It is recommended that you use the dialog box because of its added
features. If you use the Command line and make a mistake, you must cancel and
begin the process again. With the dialog box you just pick the error and make your
correction.
~ Plan to spend time testing different plotting media. You may need to try several
different combinations of papers, pens, pen speeds, and colors to get good results.
In addition, room temperature and humidity will affect plotting quality.
~ Plot questions default to the current Model space or Paper space. In Model space,
the plot depends on the current viewport and the chosen plotting options. In Paper
space, the plot depends on how much of the drawing (including viewports) falls
within the chosen plotting options. Viewports turned off with the Mview command
are not plotted.
~ Plot settings frequently change for different types of plots. Each time you plot, the
settings default to the last plotting parameters. Drawings do not retain their own
plot values. You can save the values in files and restore them. These files have the
extension .pcp (plot configuration parameters). These parameters do not include
which plotting device to use. Most plotters require similar responses, so these files
can work for more than just one plotter. If you send your drawing to someone else
you may want to include the .pcp file.
~ You cannot assign a specific scale factor value to a drawing plotted in perspective
(Dview) view.
~ When plotting multiple viewports (Paper space is enabled) the variable Maxactvp
is ignored. So long as the viewport is On (Mview), the viewport is plotted.
~ AutoCAD does not retain plot settings for each drawing. It remembers the last
plotting parameters, whatever the drawing.
~ If you are using AutoCAD's Linetypes, set your plotter to produce continuous
lines only, or you may get unexpected results.
~ There is always an inaccessible margin along the perimeter of a plotted drawing.
Its size depends on the make and model of each plotter.
RELATED VARIABLES: Cmddia, Maxactvp, Plotid, Plotter, Plotrotmode
ASSOCIATED COMMANDS: Config
PLOTROTMODE 417
OPTIONS:
0,90, 180,270 • Rotates the plotting area so that the corner with the rotation
icon aligns with the paper: lower left for 0 degrees; top-left for
90 degrees; top-right for 180 degrees, and lower-right for 270
degrees.
• Places the lower left corner of the plotting area with the lower
left corner of the paper.
Type Initial default Subsequent default Value
System Variable Configuration file Integer
ASSOCIATED COMMANDS: Plot
418 PLOTTER
'PLOTTER
Plotter changes the plotter default based on its assigned number. These numbers were
assigned when AutoCAD was fIrst confIgured. These plotter numbers are arbitrary and
can change whenever plotters are removed with the ConfIg command. You can get a
listing of these numbers using the ConfIg or Plot command. This value is typically set
using the Selected Device option of the Plot command.
POINT
Point creates a point in X,Y,Z space. Place a point by absolute, relative, or polar
coordinates, or pick a point in the drawing with your pointing device. (See Point Entry.)
You can Osnap to points using the Node option.
You can change the way Points are displayed with the Pdmode and Pdsize variables.
Pdmode determines the shape; Pdsize determines the size. You can change these settings
with the Ddptype dialog box.
PROMPTS:
Point:
point entry 419
OPTIONS:
Nearly all AutoCAD commands require you to identify points. Most prompts typically
request "From point" and "To point". Use the following methods to identify points:
Pointing • Pick a point on the screen with your pointing device. You can use
device any of the following to help locate specific points: Grid, Grip,
Ortho, Osnap, point Filters, and Snap.
Arrow keys • Pick a point on the screen with the keyboard arrow keys.
Absolute • Specify a point by entering its absolute coordinates. Absolute
Coordinates coordinates are based on the current UCS origin. Examples are
3,2 or 3,2,0.
420 point entry
~ Points are expressed in relation to the current UCS. If you are working in a UCS
and want to enter a point based on the WCS, precede the coordinates with an
asterisk. This entry can be used for relative as well as polar input. If used for
relative points, the fonnat is @*X,Y or @*distance<direction.
~ The List commands displays the object's coordinate point location. The Id
command displays the coordinates of a specific point.
RELATED VARIABLES: Aperture, Pickbox, Lastangle, Lastpoint
point filter
Point filtering lets you use the coordinate components of existing points in your drawing
to build a new point. You can use any combination of existing X, f, and Z values and new
values entered from the keyboard.
OPTIONS:
.X • Accept the X value of the next point.
EXAMPLE:
Command: CIRCLE Creote a circle in the
3P/2P/TTR/<Center point>: .X of Mid center of the box
pick 1
of (need YZ): Mid
pick 2
of Diameter/<Radius>: .5
POLYGON
Polygon creates 2-D Polygons. The number of sides ranges between 3 and 1,024. You can
draw the Polygon by Inscribing or Circumscribing about an imaginary circle. Since
Polygons are Closed Polylines, you can use the Pedit command for editing.
PROMPTS:
Number of sides <4>:
Edge/<Center of polygon>:
Inscribed in circle/Circumscribed about circle (I/C) <I>:
Radius of circle:
OPTIONS:
Edge • Specifies the size by picking the endpoints of one edge.
Center of polygon • Specifies the center point about which the Polygon will be
drawn. All vertices are equidistant from the center point.
Inscribed in circle • The vertices touch the circumference of an imaginary
circle.
POLYLINE 423
EXAMPLE:
O· 0
Edge Inscribed Circumscribed
'POPUPS
Popups maintains the status of the display driver.
OPTIONS:
o • Display driver does not support dialog boxes, menu bar, pull-down menus,
and icon menus.
1 • Display driver supports dialog boxes, menu bar, pull-down menus, and icon
menus.
Type Initial default Subsequent default Value
System Variable 1, Read-only Initial default Integer
ASSOCIATED COMMANDS: Config
PREFERENCES
Preferences lets you customize some of the AutoCAD settings and features.
OPTIONS:
·sc
Keyvtrokea
AutoCAD ClIlS.,C
(i ... nu file
Automllbc SIlV8
savetlme mInute.
saveflle
Menu File • Uses accelerator keys that are similar to other Windows
programs. See Appendix A.
Font... • Displays the Font dialog box, where you can change the
font, font style, and size of the screen menu.
Color ... • Assigns colors to different parts of the display. This
includes items such as the screen background, cross
hairs, and Text window background.
Duscmne.
acaddrv Qnvero !C:\R13\W1N\ORV
acadlogflle
Directories
Drivers • Detennines the search path for AD! drivers.
Support • Defines the search path AutoCAD uses for support files.
Support files include fonts, Lisp routines, drawing files,
hatch patterns, etc.
Page File • Determines the directory where the first page file IS
created.
Files
Help • Specifies the path and file name for the Help file.
Alt Menu File • Specifies the path and file name for an alternate tablet
menu when using a digitizer.
PREFERENCES 427
Log File a Selecting the check box enables all the Command prompt
text to write to a file in ASCII fonnat.
Memory
Maximum a Detennines the maximum amount of memory that the
pager can receive from Windows.
Maximum Bytes a Detennines the maximum number of bytes AutoCAD can
in a Page use for the first page file.
Blinder
Config File Dir a Specifies the directory for the rendering configuration file.
Face File Dir a Defines the directory for the temporary storage of faces for
meshes.
Page File Dir a Specifies the directory where the first page file is created.
Map Files Path a Defines the directory for map files.
Raster Preview Options
SaveWMF a Saves the preview drawing parameter in Windows Meta File
Preview (WMF) fonnat.
SaveBMP a Saves the preview drawing parameter in Bitmap (BMP)
Preview fonnat.
428 PREFERENCES
IntemftlJonnJ
IntemllbonnJ Seiling,
Prototype O'OWlng
OUllling Type:
International Settings
Measurement • Detennines the units of measure - English or Metric.
Prototype Drawing
Drawing Type • Determines the default drawing prototype. This can also be
set with the Prototype .. . option of the new command.
,&e
Opbona
mtexted
I~nte'nlll [==========~--;;:~~§=~-t fontmap
Iil MlllOmile 6pphellbon On SlllfIup
Iil "'OlPm'le O'llWIng By Oefllult r 1./.se Menu In Hellde,
120cked VIsIble un s.
Options
Text Editor • Specifies a text editor to use with the Mtext
command.
PROJMODE 429
Font Mapping File • Specifies the font mapping file used by the Mtext
command.
OPTIONS:
o • No projection, true 3-D mode.
I • Project to the XY plane of the current UCS.
2 • Project to the current view plane.
Type Initial default Subsequent default Value
System Variable I Configuration file Integer
RELATED VARIABLES: Extmode
ASSOCIATED COMMANDS: Extend, Trim
PROMPTS:
PSIN drag mode <0>:
OPTIONS:
o • The image's bounding box and file name are displayed as it is being
dragged on the screen.
I • The rendered PostScript image is displayed as it is being dragged on the
screen.
PROMPTS:
Select polyline:
PostScrip t fill pattern ( . none) <. >/ ? :
OPTIONS:
• Resets the default Psfill to none.
? • Lists the PostScript fill patterns defined in the acad.psJfile.
* • Placing an asterisk (*) before the pattern name omits the Polyline outline
when the PostScript pattern is plotted.
OPTIONS:
o • When Paper space is enabled, all Model space viewports display linetype
dash lengths based on their viewport zoom magnification.
1 • When Paper space is enabled, all Model space viewports, regardless of their
magnification, display linetype dash lengths identically. The scaling is based
on Paper space drawing units.
EXAMPLE:
Psltscale 0 Psltscale 1
------!1'f;
M1~-------I-'i ~:::::m
I
I II
I II
I I I I ~:::p;
: u u:::::]
I I I I II I I
~
: :~
I I I I I I II I I
I I I I II II
I I I I
I
' 11
I •
I
I
I
I
I
I
I
II
at::::.lS
II
~::::::., ~:::::tt=
PSPACE 433
EXAMPLE:
CrouHtllrw
~
a
K
r
~ I
~--
00 00
00 00
~
-
"__ cd: pe
I~PACt / Togg'" PapKe and MIPKe on and ott
1 :-.··,
1,;,-,'.1194 .PAPER 1022AM
OPTIONS:
o • PostScript image is shown by its outline and file name.
value is greater than 0 • Sets the number of pixels per AutoCAD drawing unit
for the PostScript resolution. PostScript images are
solid filled.
value is less than 0 • Sets the number of pixels per AutoCAD drawing unit
using the absolute value. PostScript image paths are
shown as outlines.
Type Initial default Subsequent default Value
System Variable 75 Configuration file Integer
RELATED VARIABLES: Psdrag
ASSOCIATED COMMANDS: Import
PURGE
Purge deletes or eliminates unused Blocks, Dirnstyles (dimension styles), Layers,
Linetypes, Mlstyles (multiple line styles), Shapes, and Styles (text styles). You are
prompted for a confirmation before each item is removed.
PROMPTS:
Purge unused Blocks/Dimstyles/LAyers/LTypes / SHapes /
STyles/Mlinestyles/All :
436 PURGE
OPTIONS:
Blocks • Deletes unused Blocks.
Dimstyles • Deletes unused Dimstyles.
LAyers • Deletes unused Layers.
LTypes • Deletes unused Lineypes.
SHapes • Deletes unused Shapes.
STyles • Deletes unused Styles.
Mlinestyles • Deletes unused Mlstyles.
All • Deletes all unused items listed above. You are prompted
individually for each item.
PROMPTS:
ON/OFF <Off>:
OPTIONS:
ON • Displays text strings as boxes.
OFF • Displays text strings normally.
l Qtext affects all text strings regardless of their Viewport, Mspace, or Pspace
location.
RELATED VARIABLES: Qtextmode
ASSOCIATED COMMANDS: Ddrmodes
QTEXTMODE 439
EXAMPLE:
ELECTRIC LINE
)( )( )( INSTRUMENT )( )( )(
CAPILLARY LINE
OPTIONS:
o • Turns Qtextmode Off.
l Qtextmode affects all text strings regardless of their Viewport, Mspace, or Pspace
location.
440 QTEXTMODE
QUIT
Quit exits AutoCAD and returns you to Windows. If your drawing was modified since the
last automatic save feature, Qsave, Save, or Saveas command, you are given three
choices: Save and Quit, Quit without saving, or cancel the Quit command.
'RASTERPREVIEW
Rasterpreview determines whether preview drawing images are saved with the file and the
type of images that are created. Preview drawing images are displayed in the Ddinsert,
Open, Recover, Saveas, Wblock, and Xref Dialog boxes. This value is typically set using
the Render option of the Preferences dialog box.
OPTIONS:
o • Bitmap (BMP) only.
1 • Bitmap (BMP) and Windows Meta Format (WMF).
2 • Windows Meta Format (WMF) only.
RAY
Ray creates semi-infinite lines. Once you create the Ray the command repeats by asking
for another "through point" location. End the command by pressing <Enter> one extra
time or press the <Esc> key.
442 RAY
•
INITIATE THE COMMAND BY...
Draw toolbar
PROMPTS:
From point:
Through point:
OPTIONS:
From point • Selects a fixed starting point.
Through point • Selects a second point, determining direction and angle for the
Ray. This second point extends to infinity.
~ You can use the Osnap options Endpoint and Nearest. There is only one Endpoint,
and that is based on the first point picked when the Ray was created.
ASSOCIATED COMMANDS: Xline
RECOVER
Recover activates the Recover Drawing File dialog box and attempts to restore damaged
drawings. If AutoCAD detects a damaged drawing during the Open command, it
automatically goes into the recovery mode by displaying the Recover Drawing File dialog
box.
An ASCII report file describing any problems and actions taken can be generated by
turning on the system variable Auditcd. This report is created in the same directory as the
current drawing. Its name is the same as the drawing file, with the extension .adt.
PROMPTS:
First corner:
Other corner:
~ Use the Ai_box command to create 3-D wireframe boxes, and Box to create 3-D
Solid boxes.
! Rectangles default to the variable settings for polyline width (Plinewid) and
polyline linetype generation (Plinegen).
RELATED VARIABLES: Plinegen, Plinewid
ASSOCIATED COMMANDS: Ai-Box, Box, Pline
EXAMPLE:
REDO
Redo reverses the effects of the last Undo or U command.
REDRAWALL 445
'REDRAWALL I REDRAW
Redraw cleans up the current viewport. Redrawall cleans up all the viewports. Blips are
removed, and any objects or parts of objects that disappeared, or seemed erased due to
editing, are redrawn. Grid dots are redrawn if the Grid is On.
~ If you type R to activate the redraw command and you receive the error message
"Unknown command... " it may be because AutoCAD cannot locate the file named
acad.pgp or you are using third party software that modified the file. Acad.pgp is
located in the AutoCAD support directory.
~ Grid density affects Redraw speed.
~ If curved objects, such as Circles, Arcs, and Ellipses, appear as if they are made up
of straight line segments, use the Regen command to smoothen their appearance.
ASSOCIATED COMMANDS: Regen, Regenall
EXAMPLE:
~
~
PROMPTS:
ON/OFF <On >:
OPTIONS:
ON • Enables all regenerations.
OFF • Suppresses regenerations.
'REGENMODE
Regenmode controls the automatic Regens of a drawing. This value is typically set with
the Regenauto command.
448 REGENMODE
OPTIONS:
o • Turns Regenauto Off.
• Turns Regenauto On.
Type Initial default Subsequent default Value
System Variable Last value used in the drawing Integer
RELATED VARIABLES: Expertmode
ASSOCIATED COMMANDS: Regen, Regenall, Regenauto
REGION
Region creates a Solid from existing closed objects. These objects can be any
combination of Arcs, Circles, Ellipses, Elliptical Arcs, Lines, Plines, and Splines. All the
objects must form a closed shape or loop and cannot overlap or leave any gaps.
PROMPTS:
Select Objects:
~ You can create Composite Regions by using the Intersect, Subtract, and Union
commands.
I You can Explode a Region, turning some of the objects back to their original
deftnitions. Plines and any shapes made out of Plines such as Ellipses (Pellipse =
1) and Polygons convert to Lines and Arcs.
RELATED VARIABLES: Delobj
ASSOCIATED COMMANDS: Boundary, Explode, Intersect, Subtract, Union
REINIT 449
RE-INIT (RE-INITialize)
Re-init reinitializes the I/O ports, plotter, digitizer, display, and program parameters
(acad.pgp) file. This value is usually set with the Reinit dialog box.
OPTIONS:
Re-init is bit coded and its value is the sum of the following:
o • No reinitialization.
REINIT (REINITialize)
Reinit reinitializes the I/O ports, plotter, digitizer, display, and program parameters
(acad.pgp) file. A reinitialization dialog box has you check which modes need to be
reinitialized. The Re-init variable controls the various choices for Reinit.
RENAME
Rename lets you Rename Blocks, Dimstyle, Layers, Linetypes, Styles, UCS, Views, and
Viewport configurations. This can also be accomplished using the Ddrename dialog box.
PROMPTS:
Block/Dirnstyle/LAyer/LType/Style/Ucs/Vlew/VPort:
OPTIONS:
Old (object) name • Enter the old name.
New (object) name • Enter the new name.
RENDER
Render creates a realistic shaded image of objects. The drawing can be rendered based on
predef"med Scenes, selected objects, or on the current display. Light sources and different
types of material can be assigned to the drawing or selected objects. Most of the default
values for the Render command are based on the Rpref (render preference) settings.
RENDER 451
OPTIONS:
Render
Bendenng Type: AutoCAO Render
cene 10 R nd r Sere ..n PoIett& Oestlftabon
"current vi~
IBe8\ Map/No Fold I±J IViewport
R ndonng Options
III s.mooth Shading Width 1036
r hi rge Height 686
III ~ply loIatenols
Smoothing Angle:
RENDERUNLOAD
Renderunload unloads the rendering software from your computer's memory. Issuing any
of the rendering commands automatically loads the rendering software, making it ready
for use. Since this takes up valuable memory, it may slow down AutoCAD or other
Windows programs you may want active. You can determine whether the Rendering
program is loaded by pressing and holding down the <Alt> key while pressing the <Tab>
key repeatedly to cycle through the running applications.
REPLAY
Replay displays GIF, TGA, and TIFF images. Using Redraw, or any command that causes
a redraw, clears the image from the screen.
OPTIONS:
Image Specifications
Image Offset • Detennines the X,Y coordinate of the image's lower left comer
position. This value can also be set by selecting points in the
Image tile.
Image Size • Detennines the size of the image area in pixels. This value can
also be set by selecting points in the Image tile.
SCREEN • Detennines the location of the image. The default (in pixels)
displays the whole image starting from the lower left hand
comer. You select a new location point by selecting the Screen
tile.
Screen Offset • Detennines the X,Y coordinate of the image's lower left comer
position in the display. This value can also be set by selecting a
point in the Screen tile.
Screen Size • Detennines the maximum size, in pixels, of the image that can
appear on the screen. This value can also be set by selecting a
point in the Screen tile.
Reset • Restores the Image Offset, Image Size, and Screen Offset to
their original values.
REVOLVE
Revolve generates Solids by revolving a 2-D object about an axis. The 2-D objects can be
Closed Polylines, Closed Splines, circles, Donuts, Rectangles, Polygons, Regions, and
Ellipses.
PROMPTS:
Select objects:
Axis of revolut ion - Object/X/Y/<Sta rt point of ax is> :
<End point of axis>:
Angle of r evo lution <full circle>:
OPTIONS:
Start point of axis • Defines the first point of the axis of revolution.
EXAMPLE:
I
REVSURF (REVolved SURFace)
Revsurf generates a 3-D Polygon mesh (surface) by revolving a selected profile or path
curve around an axis.
OPTIONS:
Select path curve • The path curve defines the N direction of the surface
polygon mesh. The profile or path curve can be made up of
a single Line, Arc, Circle, Polyline, or 3-D Poly.
Select axis of • The axis defmes the M direction of the surface mesh. The
revolution axis can be a Line, an Open Polyline or 3-D Poly. If you use
a Polyline, the revolution axis is considered a line from the
first vertex to the last vertex, omitting any other vertices.
RIASPECT 457
EXAMPLE:
Path
Curve
OPTIONS:
o • Disables raster image edge detection.
1-255 • Sets the threshold for raster image edge detection.
Type Initial default Subsequent default Value
System Variable 0 Initial default Integer
RELATED VARIABLES: Riaspect, Ribackg, Rigamut, Rigrey, Rithresh
ASSOCIATED COMMANDS: Gifin, Import, Pcxin, Tiffm
OPTIONS:
o • Disables gray-scale images.
greater than 0 • Converts each pixel in raster images to a gray-scale value.
Type Initial default Subsequent default Value
System Variable o Initial default Integer
RELATED VARIABLES: Riaspect, Ribackg, Riedge, Rigamut, Rithresh
ASSOCIATED COMMANDS: Gifin, Import, Pcxin, Tiffm
OPTIONS:
o • Turns off Rithresh.
greater than 0 • Determines the brightness threshold for images.
Type Initial default Subsequent default Value
System Variable o Initial default Integer
RELATED VARIABLES: Riaspect, Ribackg, Riedge, Rigamut, Rigrey
ASSOCIATED COMMANDS: Gifin, Import, Pcxin, Tiffin
Keyboard RMAT
RMAT 461
OPTIONS:
Attach < • Displays the drawing and lets you assign the current
material to the selected objects.
462 RMAT
Detach < • Displays the drawing and lets you unassign or detach
material assigned to objects.
By ACI... • Lets you attach materials to objects based on the object's
color assignment.
By Layer... • Lets you attach material to objects based on the object's
layer assignment.
Color
ri OXACI
ColorSyal m
Red
Gr n
Material Name • When modifying a material, its name is listed in the text box.
If you type over the existing name it will rename the material.
If you are creating a duplicate or new material you must enter
the new material name.
Attributes • Lets you change the individual material attributes for Color,
Ambient, Reflection, and Roughness.
Color • Sets the main or diffuse color of the material. You set this
using the Value or Color control.
Ambient • Sets the material's ambient or shadow color. You set this
using the Value or Color control.
ROTATE 463
Reflection • Sets the material's reflective or specular color. You set this
using the Value or Color control.
Roughness • Sets the roughness or shininess of the material. You set this
using the Value control.
Value • Adjusts the selected Attribute (Color, Ambient, or Reflection)
value.
Color • Adjusts the selected Attribute (Color, Ambient, Reflection, or
Roughness) value. See the AutoCAD Command Reference
guide for more detailed information.
t> Issuing Rmat automatically loads the rendering software, making it ready for use.
Since this takes up valuable memory, it may slow down AutoCAD or other
Windows programs you may want active. You can unload the rendering software
with the Renderunload command. Even the undo command has no effect on
unloading the rendering software.
~ Issuing Rmat automatically creates a Locked Layer named ASHADE. Even if you
cancel out of the command this layer is still created.
ASSOCIATED COMMANDS: Matlib, Render
ROTATE
Rotate moves objects around a pivot, or base point.
PROMPTS:
Select objects:
Base point:
<Rotation angle>/Reference:
464 ROTATE
OPTIONS:
Base point • Reference point about which the objects are rotated.
<Rotation angle> • The angle objects are rotated from their current orientation.
A positive number creates a counterclockwise rotation; a
negative number creates a clockwise rotation.
Reference • Prompts for a reference angle and a new rotation angle
relative to the reference angle.
EXAMPLE:
Before
~O . 38
00.98
Basepoint
45
ROTATE3D
Rotate3d lets you rotate objects about an arbitrary 3-D axis.
PROMPTS:
Axis by Object/Last/View/Xaxis/Yaxis/Zaxis/<2points>:
OPTIONS:
Axis by Object • Aligns the axis of rotation with an existing object.
Last • The last used axis of rotation.
View • Aligns the axis of rotation with the viewing direction that
passes through the selected point.
Xaxis, Yaxis, Zaxis • Aligns the axis of rotation with one of the standard axes
that pass through the selected point.
< 2points > • Enters the first of the two points on the axis of rotation.
ASSOCIATED COMMANDS: Align, Rotate
466 RPREF
OPTIONS:
Rendering Preferences
IAutoCAO Render l!l
Rendering Procedu.e
S.kip Render dIalog
Bende, enb.a acana
IX APply Material
Intormllljon •.
Ra~nhgu.a <
Rendering Procedure
Skip Render dialog • Detennines whether the Render dialog box is dis-
played before the drawing is rendered.
Render entire scene • Renders all the objects in a scene.
PROMPTS:
Select first defining curve:
Select second defining curve:
OPTIONS:
Select first defining curve • The first defining curve can be a Point, Line, Arc,
Circle, 2-D or 3-D Polyline.
Select second defming curve • The second defming curve can be a Point, Line,
Arc, Circle, 2-D or 3-D Polyline.
470 RULESURF
----
EXAMPLE:
o ,
SAVE 471
s
SAVE
Save lets you your update your drawing file by using the Save Drawing As dialog box.
The current drawing file is the default name. If you specify another directory and/or file
name a copy is created but your active drawing remains current.
SAVEAS
Saveas lets you your update your drawing file by using the Save Drawing As dialog box.
The current drawing file is the default name. If you specify another directory and/or file
name a copy is created, which becomes your current drawing.
Objects and features not available in Release 12 are converted to the following:
~ Xlines and Rays are clipped based on their current drawing extents. When no other
objects exist, they are clipped based on the current display.
~ Xref circular references are dropped during the conversion.
'SAVEFILE
Savefile stores the filename for the auto-save feature. You set this variable with the
Config command. Select Option 7 (Configure operating parameters) and then number 7.
(Automatic-save feature).
OPTIONS:
Destination set to Viewport
Save Image
Portion
(0 Adrva Viewport
ORlWlng ArOIl
FIiJIScmon
Full Screen • Saves the entire display including the menu and Command
prompt.
Options... • Gives you the chance to save TGA and TIFF files in a
compressed fonnat.
Reset • Resets the Offset and Size boxes to their default settings.
Offset X, Y • Determines the lower left X,Y position of the image
selection area.
Save Image
'SAVENAME
Savename stores the name of the current drawing.
'SAVETIME
Savetime determines the frequency of automatic saves. This variable is set with the
Config command. Select Option 7. (Configure operating parameters) and then number 7
(Automatic-save feature) or you can use the Preferences command. Savetime is activated
as soon as you make any changes to the drawing. It is reset every time you issue a Qsave,
Save, or Saveas.
OPTIONS:
o • Disables Savetime.
1 - 600 • Sets the frequency of automatic saves in minutes.
SCALE
Scale changes the size of objects.
PROMPTS:
Select objects:
Base point:
<Scale factor> / Reference:
OPTIONS:
Base point • Reference point about which the objects are scaled.
Scale factor • Provides a value to multiply the X, Y, and Z dimensions. A value
greater than one enlarges the objects; a value between 0 and 1
reduces the size of the objects.
Reference • Specify a reference length and the new length you want the
reference length to become.
EXAMPLE:
Before After
0 0
~o
Basepoint
0
0
Scale factor = 2
0
SCENE
Scene provides a method of creating, modifying, and deleting scenes. Scenes are created
by combining a named view with 0 to 500 light sources. Once Scenes have been defined
they are used to enhance the rendering of drawings.
OPTIONS:
Scenes
Scenes·
"NONE" ~j 1
.,
li--
DOWN
rMNOow
liT tl,iodify_
Ilr nelele J
IlL OK "1 II Cancel I I 1::f.elp •• ! I
Scenes • Lists the names of scenes already created. This list is also displayed
in the Render dialog box.
New ... • Creates new scenes. This activates the New Scene dialog box.
480 SCENE
Modify ... • Makes changes to existing scenes. This activates the Modify Scene
dialog box.
Delete • Removes the scene highlighted or selected from the Scenes list.
New Scene
Views • Lists the views created in Model space. Selecting a view assigns
it to the scene. You can only assign one view to a scene.
Lights • Lists the lights created in the drawing. Select one or more lights
to add to the scene. Selecting a highlighted light removes the
light from the scene. Selecting ALL selects all the lights in the
drawing.
~ Issuing Scene automatically loads the rendering software, making it ready for use.
Since this takes up valuable memory, it may slow down AutoCAD or other
Windows programs you may want active. You can unload the rendering software
with the Renderunload command. Even the Undo command has no effect on
unloading the rendering software.
~ Issuing Scene automatically creates a Locked Layer named Ashade. Even if you
cancel out of the command this layer is still created.
ASSOCIATED COMMANDS: Ddview, Light, Render, View
'SCREENBOXES
Screenboxes stores the maximum number of lines that can be displayed on the screen
menu. This number varies based on the AutoCAD platform and your video configuration.
The value is set using the System option of the Preferences command.
'SCREENMODE
Screenmode keeps track of the current graphics/text state of your AutoCAD display.
OPTIONS:
Screenmode is bit coded and its value is the sum of the following:
o • Text screen is displayed.
• Graphics screen is displayed.
2 • Dual Screen display configuration.
482 SCREENMODE
'SCREENSIZE
Screensize maintains the size of the current viewport (X,y) in pixels.
OPTIONS:
DELAY. Creates a pause, in milliseconds, between commands. The
maximum delay is 32,767, or just under 33 seconds. The actual
number of seconds may vary depending on the computer's
hardware.
RESUME • Reactivates a script that was interrupted. If the script stopped in the
middle of a command, you may need to type Resume with a leading
apostrophe ('Resume).
SECTION 483
rscript • Repeats the script file. This command is placed as the last entry of a
script file. You stop the script using the <Esc> (cancel) or Back-
space key.
SECTION
Section creates a Region from the cross section of a 3-D Solid at a designated plane.
PROMPTS:
Object/Zaxis/View/XY/YZ/ZX/<3 points >:
484 SECTION
OPTIONS:
<3 points> • Identifies three points on a sectioning plane. See Example.
Object • Aligns the sectioning plane with an Arc, Circle, Ellipse, Polyline,
or Spline.
Zaxis • Determines the sectioning plane by an origin point on the Z axis of
the plane.
View • Aligns the sectioning plane with the current Viewport's viewing
plane.
XY • Aligns the sectioning plane with the XY plane of the current UCS.
YZ • Aligns the sectioning plane with the YZ plane of the current UCS.
ZX • Aligns the sectioning plane with the ZX plane of the current UCS.
ASSOCIATED COMMANDS: Region, Slice
EXAMPLE:
3 Points
SELECT
Select lets you pick objects that are retained and can be recalled when using the previous
selection set option. See the following entry named SELECTION SETS for more detailed
information.
selection sets 485
PROMPTS:
Se lec t obje c ts :
l You cannot select Model space objects when working in Paper space and vice
versa.
selection sets
Selection sets are used to locate object(s) for editing and inquiry commands. You form a
selection set at the 'Select objects' prompt displayed by most commands. You create
selection sets using the various choices listed in the following options section. As a
selection set is formed the objects are usually highlighted on-screen.
OPTIONS:
~ Add • Add objects to the selection set. This is only used after using the
Remove option and you want to include more objects in the
selection set.
ALL • Selects all objects in the drawing except those on Locked or
Frozen Layers.
AUto • If the pick fails to select an object, the selection method
becomes the Box option.
BOX • Moving the cross hairs to the right defines a Window; to the left
defines a Crossing.
486 selection sets
f.§) CPolygon
orCP
• You create an irregular polygon boundary, and all objects
crossing or totally enclosed within the area are selected. The
polygon can not intersect itself.
Fence • Similar to the Cpolygon option except it is not a closed polygon.
You draw a line through the desired objects.
Group • Selects all objects within a specified group.
Last • Selects the last object drawn and displayed in the current
~ viewport. If the last object is on a Locked Layer it cannot be
chosen.
Multiple • Allows you to pick multiple points before the drawing is
searched for objects at those points.
Pick point • Selects one object at a time. The size of the target box is
determined by the Pickbox value.
Previous
~ • Selects the Previous selection set.
Remove
"
• Removes objects from the selection set.
<Return> • Completes the selection set process unless the single option is
active.
SIngle • Ends the selection process after the object or objects are found.
Undo • Removes the last group of selected objects.
Window • Selects objects totally enclosed within a windowed area.
WPolygon • You create an irregular polygon boundary, and all objects totally
orWP enclosed within the area are selected. The polygon can not
intersect itself.
:l You cannot select objects from Model space that were created in Paper space and
vice versa.
:l You cannot select objects on Locked Layers.
:l When Pickfirst is set to 1 you can either select objects before or after issuing
commands. If you pick objects before issuing an edit or inquiry command, you can
select objects individually and use the Auto method. The rest of the choices are
not available.
RELATED VARIABLES: Highlight, Pickadd, Pickauto, Pickbox, Pickdrag, Pickfirst
ASSOCIATED COMMANDS: Ddselect, Filter, grips, Pickbox, Select
PROMPTS:
variable name or ?:
OPTIONS:
Variable • Enter the name of a variable to change.
name
? • Activates the wild-card options for reviewing variable settings. The
default, an asterisk, displays a sorted listing of all variables. You can
use any of the wild-card options to create a more specific list.
490 SETVAR
You can access the variables with the Setvar command or by typing the variable name
directly at the Command prompt. Since a few of the variables share the same names with
commands, you can only access those variables by ftrst issuing the Setvar command. The
following variables can only be accessed by ftrst issuing the Setvar command:
Aperture • Aperture controls the size of the target box located at the intersection
of the cross hairs during Object Snap (Osnap) selection. The size of
the Aperture box may be changed by specifying its height in pixels
(1-50). A pixel is the smallest visible dot that appears on the screen.
You can set this value with the Ddosnap command.
Initial default Subsequent default Value
10 Configuration me Integer
RELATED VARIABLES: Osmode
ASSOCIATED COMMANDS: Aperture, Ddosnap, Osnap
Blipmode • Controls the display of the small temporary blips or cross marks
that appear when entering points or selecting objects.
o • Off - Suppresses blips.
1 • On - Generates blips.
2 • Auto - Automatically enables Drag for any command that
supports dragging.
Initial default Subsequen~ default Value
1 Last value used in the drawing Integer
ASSOCIATED COMMANDS: Blipmode, Ddrmodes
SETVAR 491
Dragmode • Controls the way objects are displayed as they are dragged about
the drawing.
2 • Displays the Ucsicon at the origin of the current ues (0,0,0). If the
origin is off the screen viewing area, the icon is shown in the lower
left comer.
Initial default Subsequent default Value
Last value used in the drawing Integer
RELATED VARIABLES: Ucsfollow, Ucsname, Ucsorg, Ucsxdir, Ucsydir, Worlducs
ASSOCIATED COMMANDS: Dducs, Dducsp, Dview, Mspace, Pspace, UCS, Ucsicon
492 SETVAR
SH see SHELL
SHADE
Shade produces a shaded rendering of the current viewport. Only one light source is used
and the only control over this command is by changing the settings of the system variables
Shadedge and Shadedif.
l You cannot select objects that are displayed as shaded unless you Regenerate the
drawing.
RELATED VARIABLES: Shadedge, Shadedif
ASSOCIATED COMMANDS: Render
OPTIONS:
o • Faces are shaded and the edges are not highlighted.
• Faces are shaded and the edges are drawn in the background color.
2 • Faces are not filled and the edges are in the object's color.
3 • Faces are in the object's color and edges are in the background color.
SHAPE
Shape inserts shapes into the drawing. Shapes are an alternative to Blocks, and their
definitions are stored in shape files. Each shape file can contain numerous symbol
definitions. The shape file (extension .shp) must be compiled with the Compile command.
The extension for a compiled shape file is .shx. Once the shape file is compiled, it must be
loaded with the Load command before it can be used.
PROMPTS:
Shape name (or ?):
OPTIONS:
? • Activate wild-card options for reviewing the names of shapes defined in the
drawing. The default, an asterisk, displays a listing of all loaded shapes. You
can use any of the wild-card options to create a more specific list.
EXAMPLE:
Some sample shape files come with your AutoCAD software. These files are named
es.shp, pc.shp, st.shp. and can be found in the Sample directory. Complete the following
steps if you want to view the shape files in your drawing.
Step 1. Compile at least one of the shape files with the Compile command.
Step 2. Load the shape file(s) with the Load command.
Step 3. Execute the Shape command. Use the question mark (?) option to find
out the shape names.
SHELL I SH
Shell or Sh functions as a gateway between AutoCAD, DOS (Disk Operating System),
and other external programs. Pressing <Enter> once after typing Shell or Sh allows you to
issue a single DOS command and then immediately returns to AutoCAD. Pressing
<Enter> at the DOS Command prompt keeps you in DOS until you type Exit, returning
you to AutoCAD. Once in the operating system, you can execute most operating system
commands. It is also possible to access other software programs via Shell, depending on
their memory requirements.
Since Shell and Sh were intended for the DOS version of AutoCAD, they may not work
on your Windows version. It is recommended that you use Windows based programs
when possible.
OPTIONS:
• Resets the value to no default.
Type Initial default Subsequent default Value
System VariabIe none Initial default String
ASSOCIATED COMMANDS: Shape
SKETCH
Sketch lets you draw freehand, creating contiguous short line segments, with an imaginary
pen. You first specify line segment length, then sketch temporary line segments. A record
option stores the line segments when you are finished. You have the option of setting a
system variable (Skpoly) to sketch either Lines or Polylines. You must have a pointing
device such as a mouse or digitizer.
SKETCH 497
PROMPTS:
Record increment <0.1000>:
Sketch. Pen eXit Quit Record Erase Connect.
OPTIONS:
Record increment <0.1000>:
• Determines the length of the sketch lines. When Snap is On the
segment lengths are based on the Snap value.
• This value is maintained by the Sketchinc variable.
eXit • Records temporary line segments and exits the Sketch command.
Quit • Discards temporary line segments and exits the Sketch command.
Record • Records temporary line segments and remains in the Sketch
command.
Erase • Erases temporary line segments in the opposite order in which they
were entered as you move your pointing device back over the line
segments.
Connect • Connect to an existing sketch object.
(period) • Draws a single line segment from the last point to the current
pointing device location.
498 SKETCH
The buttons on a pointing device are redefmed during the sketch mode to the following:
0 P pen up/down
1 single line
2 R record lines
3 X exit
4 Q quit
5 E erase
6 C connect
£ Since the Sketch command requires a lot of disk space, try using the Line or Pline
command as an alternative.
RELATED VARIABLES: Sketchinc, Skpoly
ASSOCIATED COMMANDS: Line, Pline
EXAMPLE:
Command: SKETCH
Record increment <0.1000>: <ENTER)
Sketch. Pen eXit Quit Record
Erase Connect. .P
<Pen down> Sketch lines.
P
<Pen up> <ENTER)
58 lines recorded.
SKPOLV 499
t> If the increment accuracy is important set the value with a negative number. This
number is considered positive but the negative sign activates a special error
checking mode.
Type Initial default Subsequent default Value
System Variable 0.1000 Last value used in the drawing Real
RELATED VARIABLES: Skpoly
ASSOCIATED COMMANDS: Sketch
OPTIONS:
o • Sketch with Lines.
• Sketch with Plines.
Type Initial default Subsequent default Value
System Variable o Last value used in the drawing Integer
RELATED VARIABLES: Sketchinc
ASSOCIATED COMMANDS: Line, Pline, Sketch
500 SLICE
SLICE
Slice cuts a 3-D Solid with a cutting plane.
PROMPTS:
Slicing plane by Object/Zaxis/View/XY/YZ/ZX/<3 points>:
Both sides/ <Point on desired side of the plane>:
OPTIONS:
<3 points> • Identifies three points on the cutting plane. See Example.
Object • Aligns the cutting plane with an Are, Circle, Ellipse, Polyline, or
Spline.
Zaxis • Determines the cutting plane by an origin point on the Z axis of the
plane.
View • Aligns the cutting plane with the current viewport's viewing plane.
XY • Aligns the cutting plane with the XY plane of the current UCS.
YZ • Aligns the cutting plane with the YZ plane of the current UCS.
ZX • Aligns the cutting plane with the ZX plane of the current UCS.
Both sides/<Point on desired side of the plane>
• You can save both sides of the 3-D Solid or select one side to
remain in the drawing.
ASSOCIATED COMMANDS: Section
SNAP 501
EXAMPLE:
3 Points
SNAP
Snap restricts your cross hairs' movement to a specified increment. You can modify the
increment value and turn the setting On or Off. Snap also lets you work in Isometric
mode. You can change your Snap settings with the Ddrmodes dialog box.
PROMPTS:
Snap spacing or ON/OFF/Aspect/Rotate/Style <1.0000>:
OPTIONS:
Snap • Sets the X and Y Snap increment. Changing Snap settings turns Snap
spacing On.
• This value is maintained by the Snapunit variable.
ON • Turns Snap On.
• This value is maintained by the Snapmode variable.
502 SNAP
~ Use the Snap Style Isometric command when working in the Isometric mode.
Setting the Snapang is not as flexible.
Type Initial default Subsequent default Value
System Variable o Last value used in the drawing Real
RELATED VARIABLES: Snapbase, Snapisopair, Snapmode, Snapstyl, Snapunit
ASSOCIATED COMMANDS: Ddrmodes, Snap, Grid, Snap
Snopong 0 Snopong 4-5
... . ... .
504 SNAP BASE
'SNAPBASE
Snapbase sets the Snap/Grid origin point for the current viewport. This value is typically
set with the Rotate option of the Snap command or with the Ddnnodes dialog box.
OPTIONS:
°• Left plane.
1 • Top plane.
2 • Right plane.
'SNAPMODE
Snapmode sets Snap On and Off in the current viewport. This value is typically set using
the <F9> function key, double clicking on Snap on the status line, or with the Ddrmodes
dialog box.
OPTIONS:
o • Snap Off.
• Snap On.
Type Initial default Subsequent default Value
System Variable o Last value used in the drawing Integer
RELATED VARIABLES: Snapang, Snapbase, Snapisopair, Snapstyl, Snapunit
ASSOCIATED COMMANDS: Ddrmodes, Grid, Snap
OPTIONS:
o • Standard mode is active.
• Isometric mode is active.
Type Initial default Subsequent default Value
System Variable o Last value used in the drawing Integer
RELATED VARIABLES: snapang, snapbase, snapisopair, snapmode, snapunit
ASSOCIATED COMMANDS: Ddrmodes, Grid, Isoplane, Snap
'SNAPUNIT
Snapunit sets the Snap spacing for the current viewport. This can also be set with the
Aspect option of the Snap command or with the Ddrmodes dialog box.
SOLID
Solid draws solid filled Polygons. These areas can be triangular or quadrilateral. If Fill or
the system variable Fillmode is On, the areas are filled.
PROMPTS:
First point:
Second point :
Third point:
Fourth point:
Third point:
Fourth point:
AX'
EXAMPLE:
First point: pick point 1- A B
Second point pick point 2.
Third point: pick point 3.
Fourth point pick point 4. D C C D
Third point: pick point 5.
Fourth point: <ENTER> Defines 5
triangular area.
Third point : <ENTER>
4 :3
OPTIONS:
Sortents is bit coded and its value is the sum of the following:
0 • Disables sortents.
1 • Sorts for object selection.
2 • Sorts for object snap.
4 • Sorts for redraws.
8 • Sorts for mslide creation.
16 • Sorts for regens.
32 • Sorts for plotting.
64 • Sorts for PostScript output.
SPELL
Spell checks the spelling in a drawing.
onIONS:
Check Spelling
Cumlnt didtonllly. Bntish English (.Zlt)
Illnom All
Chang All
Lookup
o.u:lionlllllts
Current word • Lists the word that is not listed in the dictionary.
Suggestions • Suggests alternatives to the word listed in the Current
word text box. If the correct spelling is listed, select
that word so it becomes the first in the list.
Ignore • Skips the Current word.
Ignore All • Skips the Current word and all other references to the
Current word.
Change • Changes the Current word to the first word listed in the
Suggestions box.
Change All • Changes all words that are spelled the same as the
Current word and replaces them with the word listed
first in the Suggestions box.
Add • Adds the Current word to the custom dictionary. The
maximum word length is 63.
Lookup • Checks the spelling of the word in the Suggestions box.
510 SPELL
Change Dictionaries... • Displays the Change Dictionaries dialog box. See be-
low for more information.
Context • Displays the phrase where the Current word was lo-
cated.
Olange DIctionaries
IlIn d.ctionllry
III t.dd J
~~------------------I
III [l01018 J
SPHERE
Sphere creates a 3-D Solid sphere.
PROMPTS:
Center of sphere <0,0,0>:
Diameter/<Radius> of sphere:
OPTIONS:
Center of sphere • Defines the sphere's center.
Diameter • Defines the sphere's diameter.
Radius • Defmes the sphere's radius.
EXAMPLE:
Radius 1
OPTIONS:
o • Hides spline frames and invisible edges of 3-D Faces.
1 • Displays spline frames and invisible edges of 3-D Faces.
EXAMPLE:
Splfrome 0 Splframe 1
.----...,
tJv
SPLINE 513
SPLINE
Spline creates a smooth curved object. This spline type is known as NURBS (nonuniform
rational B-spline).
PROMPTS:
Ob ject/< En ter f i rs t poin t >:
En te r point :
Cl ose/F it Tol e r ance/< Enter po int >:
OPTIONS:
Object • Converts spline fitted Plines (including 3-D Poly) to Spline
objects.
Close • The starting and ending points are coincident and tangent.
Fit Tolerance • Determines how close the Spline fits to the control points you
specified. The lower the tolerance the closer the spline is drawn
to the control points. Zero tolerance places the Spline through
your control points.
EXAMPLE:
End
Tangent
)II
1I )II
~
)0.
)l
Start
Tangen'
PROMPTS:
Fit Data / Close / Move Vertex / Refine / rEverse / Undo / eXit <X >:
OPTIONS:
Fit Data • Edits fit data points using the following options:
Add • Creates new fit data points.
Close! Open • Close - Closes an open Spline, making its tangent
continuous at its endpoints.
Delete • Removes fit data points and adjusts the Spline through
the remaining points.
Move • Moves fit data points to a new location.
Purge • Removes a Spline's fit data from the drawing's database.
This also exits you from the fit data submenu and returns
you to the Splinedit prompt.
Tangents • Modifies the first and last tangents of a Spline.
toLerance • Refits the Spline to the existing points with new
tolerance values.
eXit • Exits the fit data submenu and returns to the Splinedit
prompt.
Close / Open • Close - Closes an open Spline, making it tangent
continuous at its endpoints.
'SPLINETYPE
Splinetype detennines the type of spline curve to generate with the Pedit Spline
command.
OPTIONS:
5 • Quadratic B-Spline
6 • Cubic B-Spline
Type Initial default Subsequent default Value
System Variable 6 Last value used in the drawing Integer
ASSOCIATED COMMANDS: Pedit, Pline
EXAMPLE:
//
Cubic S-Spline Quadratic S-Spline
STATS (STATisticS)
Stats displays a dialog box containing information about your last rendering for that
drawing during the current drawing session. This information includes scene name, last
rendering type, rendering time, total faces, and total triangles. You can also save the
information by writing it to a file.
OPTIONS:
Statistics
Scene Name. FRONT
Lut Rendering Type' AaIoCAD Reader
Rendenng Time 0.80:02
Save Statistics to File • Saves the dialog box information to an ASCII file when
the check box is selected and a file name is entered in
the text box. If the file exists, the information is
appended to that file.
'STATUS
Status displays a text screen of information on the current drawing's Limits, extents,
display, drawing aid settings (Ddrmodes), and some system information.
~ The information is based on the current space - Model space or Paper space.
~) Drawing extents specify the actual size of the drawing regardless of the Limits
setting.
~ Issuing the Status command at the Dim prompt gives you a listing of the current
dimension variable settings.
RELATED VARIABLES: Cecolor, Celtype, Clayer, Elevation, Extmax, Extmin,
Fillmode, Gridmode, Gridunit, Insbase, Limcheck, Limmax, Limmin, Orthomode,
Osmode, Qtextmode, Snapunit, Snapmode, Tabmode, Thickness
ASSOCIATED COMMANDS: Base, Color, Ddcolor, Ddlmodes, Ddosnap, Ddrmodes,
Ddunits, Elev, Fill, Grid, Layer, Limits, Linetype, Mspace, Ortho, Osnap, Pspace, Qtext,
Snap, Tablet, Units
PROMPTS:
Select a single solid for STL output:
Select ojbects :
Create a binary STL file? <Y>:
OPTIONS:
Create a binary STL file? <V>:
• Yes, creates a binary file; No, creates an ASCII file.
~ If Filedia is set to 1 a dialog box is activated; if Filedia is set to 0 you are prompt-
ed at the Command line. Entering a tilde (-) at the Command line temporarily
activates the File dialog box.
RELATED VARIABLES: Facetres
STRETCH
Stretch dynamically lengthens or shortens objects by placing a Crossing window (C) or
Crossing Polygon (CP) around the endpoints of the objects to be stretched and specifying
a displacement by keyboard entry or dragging.
You can Stretch 3-D Faces, 3-D Meshes, Arcs, Lines, Leaders, Mlines, Polylines, Rays,
Solids, and Traces. Object endpoints that lie outside the Crossing window or Crossing
Polygon remain fixed. Endpoints inside the Crossing window or Crossing Polygon
change. Text, dimension text, Blocks, and Circles and Ellipses move if their definition
points are within the Crossing window or Crossing Polygon. The definition point for
Blocks, Shapes, and Text is the Insertion point; for dimension text the Node or Defpoint
at the end of the extension lines; for Circles the Center point. Unlike other editing
commands, you must use a Crossing window or Crossing Polygon in selecting objects.
PROMPTS:
Select objects to stretch by window or polygon ...
Select objects: C
First Corner:
Other Corner :
Select Objects:
Base point:
New point:
OPTIONS:
Base point • Enter a point of reference to apply the new point (below), or by
which to drag the selected object.
New point • Enter the distance for X,Y,Z, or drag the object to specify the
new point.
STRETCH 521
EXAMPLE:
Command: STRETCH
Select objects to stretch by window or polygon ...
Select objects: C
First corner: Point 1
Other corner: Point 2
8 found.
Base point: Pick any point.
New point: @1'<180
r-----~ t 12'
(1 '
t
I
I
...... ,
' . ..... I .... ·
.... . I
: ,
~--
'STYLE
Styles defme text fonnats. They determine the font, height, width, angle, and other
properties that defme the way text is displayed on the drawing.
PROMPTS:
Text style name (or ?) <STANDARD):
Font file <txt):
Height <0 . 0000):
width factor <1.0000):
Obliquing angle <a):
Backwards? <N)
Upside-down? <N)
Vertical? <N)
OPTIONS:
Text style name • Creates a new Style or edits an existing Style. Once you end
the command, that Style becomes the default. Style names
can be up to 31 characters long.
Obliquing angle • Slants the text angle. A positive number slants toward the
right; a negative number slants towards the left. Values can
be between -85 and 84.9 degrees.
~ You can rename Styles, including Standard, with the Ddrename or Rename
command.
\) You can Purge unused Styles except for Standard and the default style. Even if
you Rename Standard, it still cannot be Purged.
\) You can reassign a new Style to existing Text with the Ddmodify, Change,
Mtprop, and Ddim commands. Mtprop changes Mtext; Ddim changes associative
dimensions.
~ If you redefme a Style's font and/or its horizontal or vertical orientation, all Text
strings created with that Style will globally update. If you change the other
settings, they only affect new Text. If you use the Change or Ddmodify command
and re-enter the Style name, the Text takes on all the latest settings of that Style.
~ Unlike Blocks, font file definitions (.shx, .pjb, .pia, .tt!) are stored external to the
drawing file and must accompany the drawing file. This includes drawings
converted to DXF format.
~ Fonts take up different amounts of horizontal space, and the more complex the
font, the longer it takes to display.
RELATED VARIABLES: Dimtxt, Textstyle, Textsize, Filedia
ASSOCIATED COMMANDS: Attdef, Dtext, Text, Mtext
SUBTRACT
Subtract creates a composite Solid or Region by subtracting one set of Solids from
another set of Solids or one set of Regions from another set of Regions.
EXAMPLE:
Subtract
from : Subtract
d
~ ~
) ------,>-C D
~
'SURFTABI (SURFace TABulations 1)
Surftab 1 sets the number of tabulations generated for Rulesurf and Tabsurf and the mesh
density in the M direction for Revsurf and Edgesurf.
EXAMPLE:
Surftob 1 6 Surftob 1 = 2
Surftob2 6 Surftob2 = 2
c
o
.. ..
N direction
OPTIONS:
5 • Quadratic B-Spline surface
6 • Cubic B-Spline surface
8 • Bezier surface
Type Initial default Subsequent default Value
System Variable 6 Last value used in the drawing Integer
RELATED VARIABLES: Surfu, Surfv
ASSOCIATED COMMANDS: Pedit, Pline
EXAMPLE:
Surftype 5 Surftype 6 Surftype 8
system variables 527
'SURFU (SURFace U)
Surfu sets the surface density in the M direction for 3-D Meshes.
'SURFV (SURFace V)
Surfv sets the surface density in the N direction 3-D Meshes.
TABLET
Tablet configures and calibrates a digitizing tablet. Configuring with the Tablet command
defines tablet areas for tablet menus and the screen pointing area. Calibrating aligns the
tablet to a paper drawing for digitizing or tracing. The tablet and screen menus are inter-
active; you can pick commands off the tablet that activate screen menus. When digitizing,
use <Ctrl T> or <FlO> to toggle the Tablet Mode On and Off.
PROMPTS:
Option (ONjOFFjCALjCFG):
OPTIONS:
ON • Enables tablet (digitizing) mode.
• This value is maintained by the system variable Tabmode.
OFF • Disables tablet (digitizing) mode.
• This value is maintained by the system variable Tabmode.
CAL • Calibrates the tablet with the coordinates of a paper drawing. Cali-
bration is only effective in the space where the calibration took place.
You can defme the tablet transformation type as either orthogonal,
affme, or projective.
CFO • Reserves portions of the tablet for menus and the screen pointing area.
You can have a maximum of four tablet menu areas.
TABMODE 529
~ When Tablet is On you cannot change viewports or select commands from the
screen.
~ When using the tablet as a digitizer, you lose the coordinate settings once you End
the drawing session.
RELATED VARIABLES: Tabmode
OPTIONS:
o • Disables tablet mode.
• Enables tablet mode.
PROMPTS:
Select path curve:
Select direction vector:
OPTIONS:
Select path curve • The path curve can be a Line, Arc, Ellipse, Circle,
Polyline, or 3-D Poly.
Select direction vector • The direction vector can be a Line or an Open
Polyline or 3-D Poly.
EXAMPLE:
Oirection Veclor
/
Path Curve Perl" Curve Perlh Curve
I 0 (]
'TARGET
-~
Target maintains the location of the target point for the current viewport.
OPTIONS:
o • All responses to prompts for Text strings and Attribute values are taken
literally.
1 • Text strings starting with "(" or "!" are evaluated as AutoLISP expressions.
'TEXTFILL
Textfill controls the filling of Bitstream, Adobe Type 1, and TrueType fonts.
OPTIONS:
o • Displays the outline of text.
1 • Displays text filled in.
TEXTSIZE 535
EXAMPLE:
O~~~~Wil~ Filled
T~~m (Q) Textfill1
'TEXTSIZE
Textsize sets the default text height for Attdef, Dtext, Mtext, and Text. This value is
typically set using the Attdef, Dtext, and Text commands.
536 TEXTSIZE
'TEXTSTYLE
Textstyle sets the default text style for Attdef, Dtext, Mtext, and Text. This value is
typically set using the Attdef, Dtext, Mtext, Style, and Text commands. The various
Textstyle options are created with the Style command.
'THICKNESS
Thickness sets the current 3-D thickness (height) for the following objects:
Arc Line Shape
Block - varies Pline Solid
Circle Point Tabsurf
Donut Polygon Trace
Ellipse (pellipse 1) Rectang
This value is typically set with the Elev command or the Ddemodes dialog box.
TILEMODE 537
EXAMPLE:
I Donut Pllne
(fit CUrve) Circle Unes Point Text
TILEMODE
Tilemode determines whether tiled Model space or floating Model space / Paper space is
enabled.
538 TILEMODE
OPTIONS:
o • Tiled Model space is enabled.
'TIME
Time displays the current date and time, the date and time the drawing was created, the
date and time the drawing was last updated, the amount of time spent in the current
editing session, and the amount of time left before the next automatic save. In addition,
you can set an elapsed timer.
TOLERANCE 539
PROMPTS:
Disp l ayjONjOFFjReset:
OPTIONS:
Display • Current status of the time command.
~ The date and time are based on the date and time maintained by your computer.
~ Inserting a drawing or Block and the time spent plotting the drawing does not add
to the existing time.
~ The time you work on a drawing will not be saved if you Quit.
TOLERANCE
Tolerance creates Geometric Dimensioning and Tolerancing (GD&T) annotations.
OPTIONS:
SyID :r-':.1
Otn v ...... Me
Datum 1 • Creates the primary datum reference in the feature control frame.
Datum • Enter the datum reference value.
MC • Displays the Material Condition dialog box.
Matertal QlndltJon
~ If you type Tol to activate the Tolerance command and you receive the error
message "Unknown command ... " it may be because AutoCAD cannot locate the
file named acad.pgp or you are using third party software that modified the file.
Acad.pgp is located in the AutoCAD support directory.
~ You cannot Explode Tolerance objects.
TOOLBAR
Toolbar displays, hides, and positions toolbars.
PROMPTS:
Toolbar name (or ALL) :
Show/Hide/Left/Right/Top/Bottom/Float: <Show>:
OPTIONS:
Toolbar name or (ALL) • Enter the name of a toolbar to display or hide. All
selects all the toolbars. Tbconfig provides a listing
of the toolbar names.
Show • Displays the toolbar(s).
Hide • Closes the toolbar(s).
Left • Docks the toolbar at the left side of the display.
Right • Docks the toolbar at the right side of the display.
Top • Docks the toolbar at the top of the display.
Bottom • Docks the toolbar at the bottom of the display.
Position <0,0> • Sets the position of the toolbar in columns and rows
relative to a toolbar docking area. The ftrst number
is horizontal; the second number is vertical.
Float • Switches the toolbar from docked to floating.
Position <0,0> • Speciftes the location of the floating toolbar in
screen coordinates.
Rows < 1> • Speciftes the number of rows in the floating toolbar.
,TOOLTIPS
Tooltips controls the visibility of tool tips.
OPTIONS:
o • Tooltips are not displayed.
• Tooltips are displayed.
Type Initial default Subsequent default Value
System Variable Configuration file Integer
ASSOCIATED COMMANDS: Tbconfig, Toolbar
TORUS
Torus creates a 3-D Solid torus.
PROMPTS:
Center of torus <0,0,0>:
Diameter /< Radius> of torus:
Diameter /< Radius> of tube:
OPTIONS:
Center of torus • Defmes the torus's center.
Torus
Radius • Defines the torus's radius.
Diameter • Defines the torus 's diameter.
Tube
Radius • Defmes the tube's radius.
Diameter • Defmes the tube's diameter.
to Create a Torus without the center hole by assigning the tube's diameter greater
than the torus's diameter.
l You cannot Explode a Torus.
EXAMPLE:
Rodius of Torus .5
Radius of Tube 1
TRACE
•
Trace creates line segments that can be assigned a width. Trace also automatically
calculates the miter for adjacent segments, but only after the endpoint of the next segment
is entered. If Fill is On, all Traces are displayed as solid filled.
PROMPTS:
Trace width <0 . 0500 >:
From point:
To point:
~ While drawing a Trace, you do not have Undo and Close options like those in the
Line, Polyline, Mline, and Spline commands.
~ The Grip definition points for Traces are at the four vertices. Picking any of the
Grip points lets you change the size, location, and width.
~ You cannot use the following editing commands on a Trace: Offset, Extend, Trim,
and Change point. However, you can use Grips and achieve most of the
functionality of these commands.
~ See the Digitizer command it you want to trace over a drawing on paper.
EXAMPLE:
'TREEDEPTH
Treedepth determines the maximum number of times the tree-structured spatial index may
divide into branches.
OPTIONS:
less than ° • Model space objects are treated as two-dimensional. This is used
for two-dimensional drawings and provides a more efficient use
of memory without a loss in performance.
TRIM
Trim clips portions of objects to the cutting edge or implied cutting edge of objects. You
can have more than one cutting edge, and an object can be both a cutting edge and an
object to trim.
The following chart shows the capabilities of each object type:
PROMPTS:
Select cutting edges: (P rojmode=UCS , Edgemode=No extend
Select objects:
<Select object to trim>/Project/Edge/Undo:
OPTIONS:
Select cutting • Determines the cutting edge(s) for the objects you want to trim.
edges
Select object • Selects the part of the object to delete. You can select multiple
to trim objects by using the Fence selection set method.
Project • Determines the projection mode used for finding cutting edges.
EXAMPLE:
Before After
Cutting '"' ~
Edge ~
I
Cutting,",
Edge ~
i
Cutting
Edge
gl
Implied '-..1\.1
Cutting Edge _ ~
TYPE 553
'TRIMMODE
Trimmode detennines whether the original objects being Filleted and Chamfered are
modified. This value is typically set using the Trim / No Trim option of the Chamfer and
Fillet command.
OPTIONS:
o • Does not modify selected edges.
• Trims selected edges to the endpoints of chamfer lines and fillet arcs.
Type Initial default Subsequent default Value
System Variable Initial default Integer
ASSOCIATED COMMANDS: Chamfer, Fillet
EXAMPLE:
u
U (Undo 1)
U reverses the effects of the last command. You can Undo back to the beginning of the
drawing session. U is the default for the Undo command.
OPTIONS:
Origin • Specifies a new origin point while retaining the direction of the
X, Y, and Z axes. If a Z coordinate is not given it uses the
current elevation value.
ZAxis • Specifies a new origin point and a positive Z axis.
3 3point • Specifies a new ues origin and the direction of its positive X
and Yaxes.
OBject • Defmes a new ues with the same orientation as a selected
object. The origin is determined by the object type.
• This option does not work for 3-D Polylines, Ellipses (Pellipse
0), Leader, Meshes, Mline, Mtext, Polygon, Ray, Region,
Solids, Spline, Viewport borders, and Xline.
View • Defines a new ues parallel to the screen. The origin point
does not change.
ucs 557
EXAMPLE:
Command: UCS
Origin/ZAxis/3point/OBject/View/X/Y/Z/Prev/Restore/Save/
Del/?/<World>: 3
Origin point <0,0,0>: Point 1
Point on positive portion of the X-axis
<-1.0000,0.0000, -1.0000>: Point 2
Point on positive-Y portion of the UCS
XY plane <-2.0000,1.0000,-1.0000>: Point 3
Command: UCS
Origin/ZAxis/3point/Object/View/X/Y/Z/Prev/Restore/Save/
Del/?/<World>: S
?/Name of UCS: RIGHT
UCSPOLLOW 559
OPTIONS:
o • A change in the ues does not affect the view.
1 • A change in the DeS causes an automatic change to the plan view of the
newUeS.
560 UCSFOLLOW
PROMPTS:
ON/OFF/All/Noorigin/ORigin <ON>:
OPTIONS:
ON • Displays the Ucsicon.
OFF • Turns the Ucsicon display Off.
All • Displays changes to the Ucsicon in all active viewports.
Noorigin • Displays the Ucsicon at the lower left side of the viewport regardless
of the current ues definition.
ORigin • Displays the Ucsicon at the origin of the current ues (0,0,0). If the
origin is off the screen's viewing area, the icon is shown in the lower
left comer.
UCSNAME 561
bb
10 your Viewing Plane
UNDEFINE I REDEFINE
Undefine disables built-in AutoCAD commands so they can be replaced with other
commands of the same name. Undefine is usually used in conjunction with AutoLISP,
ADS, or ARX programs. Redefine restores the original AutoCAD command.
PROMPTS:
Command name:
UNDO
Undo lets you sequentially reverse previous commands individually, in groups, or to the
beginning of the current drawing session.
PROMPTS:
Auto/Control/BEgin/End/Mark/Back/<number>:
OPTIONS:
<number> • Enter the number of commands to Undo.
Auto • Auto On marks a menu macro as one command. Auto Off treats
each command in a menu macro as an individual command.
Control • Limits or disables the Undo command.
• This value is maintained by the Undoctl variable.
All • Enables all the Undo prompts and options.
None • Disables the Undo and U commands. Auto, Begin, and Mark
options are not available when None is active.
One • Allows only the last command to be undone. Auto, Begin, and
Mark options are not available when One is active.
BEgin I End • Begin treats a sequence of commands as one. End terminates
this process. This is similar to the way Auto behaves with menu
macros.
• This value is maintained by the Undoctl variable.
Mark I Back • Mark sets a marker before issuing a series of commands. You
can have as many markers as you want. The Back option undoes
commands back to the last marker. Once you reach the first
marker, you will receive the message "This will undo
everything. OK? <Y>."
• This value is maintained by the Undomarks variable.
l Even though you may use the Qsave and Save commands, you can still undo past
those commands until you return to the beginning of the drawing session. If you
want to make sure you do not undo past a certain point, use Save and then re-Open
your drawing for editing.
l The Undo command views a Script command sequence as a group. Therefore, you
can reverse the whole Script with one U command.
l Some commands such as Attext, Dxfout, Mslide, Plot, Preferences, Syswindows,
Wblock, and the loading and unloading of rendering software cannot be undone.
RELATED VARIABLES: Undoctl, Undodisk, Undomarks
ASSOCIATED COMMANDS: U
OPTIONS:
Undoctl is bit coded and its value is the sum of the following:
• Undo is enabled.
'UNDOMARKS
Undomarks tracks the number of marks that have been placed with the Undo command.
566 UNDOMARKS
OPTIONS:
o • Undo file is stored in RAM.
1 • Undo file is stored on disk.
Type Initial default Subsequent default Value
System variable 0 Last value used in the drawing Integer
ASSOCIATED COMMANDS: Undo
UNION
Union creates a composite Solid or Region from two or more Solids or Regions by
combining one set of Solids with another set of Solids or one set of Regions with another
set of Regions. The objects do not have to share the same coordinates.
EXAMPLE:
Bef ore After
~(D (~~)
(,","",--I)
'UNITMODE
Unitmode controls the displays of fractions, feet and inches, and surveyor's angles. You
can have the Units displayed with a hyphen separating the feet and inches (standard
format) or without the hyphen (user input format). You can have angular units displayed
with spaces between values (standard format) or without spaces (user input format).
OPTIONS:
o • Displays Units in standard format.
1 • Displays Units in user input mode.
'UNITS
Units controls the input and display fonnats of coordinates, distances, and angles. You
specify the system of units, the precision, the system of angle measure, the precision of
angle display, and the direction of angles.
You can achieve the same results using the Ddunits dialog box.
OPTIONS:
Format • Specifies the units of measure: Scientific, Decimal, Engineering,
Architectural, or Fractional.
• This value is maintained by the system variable Lunits.
Precision • The number of digits past the decimal place or the smallest fraction
of an inch to display.
• This value is maintained by the system variable Luprec.
Systems of angle measure
• Specifies the fonnat for angle measurements: Decimal degrees,
Degrees/minutes/seconds, Grads, Radians, or Surveyor's units.
• This value is maintained by the system variable Aunits.
Number of fractional places for display of angles:
• Select the precision with which angles are displayed.
• This value is maintained by the system variable Auprec.
Direction for angle 0
• Set angle 0 equal to East, North, West, South, or enter an angle.
• This value is maintained by the system variable Angbase.
Do you want angles measured clockwise?
• No measures angles counterclockwise; Yes measures angles
clockwise.
• This value is maintained by the system variable Angdir.
USERR1·5 569
~ The format for entering 3'-5 1/2" is 3'5-1/2 or 3'5-1.5. The inch character (") is
optional.
t, You can enter angles in radians or grads fonnat even if the current units setting is
for another fonnat. Enter the suffix "r" for radians or "g" for grads. Do not include
the suffix if the fonnat is current.
t, You can override the current angle fonnat and enter angles in decimal degrees
relative to AutoCAD's default orientation (zero degrees equals 3 o'clock) and
direction (counterclockwise) by preceding the angle with two angle brackets (<<).
Preceding the angle with three angle brackets ««) overrides only the orientation
and direction and allows the angle to be specified in the current angle units fonnat.
! Civil engineering drawings are usually created in decimal units, with the
convention that 1.0 equals 1'-0". If you change the Units to architectural, 1.0
becomes 1". If necessary, you can Scale the drawing 12 times to have 1.0 equal to
1'-0".
RELATED VARIABLES: Angbase, Angdir, Aunits, Auprec, Lunits, Luprec, Unitmode
ASSOCIATED COMMANDS: Ddim, Ddunits
v
'VIEW
View saves the current viewport or a user-defmable window to a name, for future
retrieval. It provides a way to return quickly to certain designated portions of the drawing.
You can achieve the same results using the Ddview dialog box.
PROMPTS:
?/Delete/Restore/Save/Window:
OPTIONS:
? • Activates the wild-card options for reviewing the names of Views
defmed in the drawing. The default, an asterisk, displays a sorted
listing of all named Views. You can enter View names separated by
commas or you can use any of the wild-card options to create a more
specific list. An M (Model Space) or P (Paper Space) indicates in
which space the View was defined.
Delete • Removes a defined View. You can enter View names separated by
commas or you can use any of the wild-card options to create a more
specific list.
Restore • Displays a saved View in the current viewport. If you restore a
Model Space view while working in Paper Space, you are asked to
select a Viewport. The Viewport must be On and Active. You are
then switched to Model Space.
• You can restore a Paper Space view while working in Model Space if
Tilemode is Off (0). Ddview will not let you restore any Paper space
views if Model Space is active.
Window • Specifies a window area to save as a View. Restoring the View may
display more than the windowed area up to the current display size;
Plotting the View only plots the windowed area.
572 VIEW
~ You can specify a predefmed View for display before beginning a drawing
session. When Filedia is set to 1 you can pick the Select Initial View option. When
Filedia is set to 0, at the "Enter name of drawing" prompt type the drawing name
followed by a comma and the view name.
~ Zoom Previous includes restored Views.
~ The View command does not issue a warning when naming a View to the same
name as an existing View. Ddview does provide a warning message.
~ Once you initiate the View command you cannot move to another viewport to
complete the command. You can cancel «Esc» the command, select another
viewport, and then reissue the View command.
~ If you have difficulty accessing the View as a transparent command, check the
Viewres and Regenauto settings. Set Viewres to Fast Zooms and Regenauto to
Off.
~ Most Views can be restored transparently. However, you cannot execute a
transparent View when working in Paper space or during the following commands:
Vpoint, Dview, Zoom, View, or Pan.
RELATED VARIABLES: Viewctr, Viewdir, Viewsize, Viewtwist, Vsmax, Vsmin
ASSOCIATED COMMANDS: Ddrename, Ddview, Rename
EXAMPLE:
Command: VIEW
?/Delete/Restore/Save/Window: W
View name to save: RM128
First corner: pick point 1
Other corner: pick point 2
Command: VIEW
?/Delete/Restore/Save/Window: R
View name to restore: RM128
VIEWDIR 573
'VIEWMODE
Viewmode maintains the current viewport's viewing mode. This value is set using the
Dview command.
OPTIONS:
Viewmode is bit coded and its value is the sum of the following:
0 • Viewmode is disabled.
1 • Perspective view is active.
2 • Front clipping is on.
4 • Back clipping is on.
8 • Ucsfollow mode is on.
16 • Front clipping is not at eye level.
Type Initial default Subsequent default Value
System variable 0, Read-only Last value used in the drawing Integer
RELATED VARIABLES: Backz, Frontz, Ucsfollow
ASSOCIATED COMMANDS: Ddview, Dview, View, Vports
PROMPTS:
Do you want fast zooms? <Y>:
Enter circle zoom percent (1-20000) <100>:
OPTIONS:
Do you want fast zooms? <Y>
Yes • Yes - Most Zoom, Pan, and View (Restore) commands are
performed at Redraw speed.
~ Changing the value of Viewres has a direct effect on the Facetres variable.
~ Broken linetypes can appear as Continuous lines due to Viewres and the current
Zoom level. Forcing a Regeneration or Zooming in closer may display the linetype
correctly.
~ Each viewport (Model space) and Paper space contains its own Viewres setting.
However, you can only have one Facetres setting per drawing.
RELATED VARIABLES: Facetres
ASSOCIATED COMMANDS: Pan, Render, View, Zoom
EXAMPLE:
576 VIEWSIZE
'VIEWSIZE
Viewsize maintains the height of the current viewport.
'VIEWTWIST
Viewtwist maintains the view twist angle for the current viewport. This value is set with
the Dview command.
OPTIONS:
o • The Xref's layer settings are defined and displayed by the Xref file settings.
• The Xref's layer settings are defined and displayed by the current drawing.
PROMPTS:
? / Fre eze / Thaw / Reset / New f r z / Vpv i sd f l t:
Al l / Se le ct / <Curren t > :
OPTIONS:
? • Displays a listing of the Frozen Layers for the current viewport. If
you are in Model space you are temporarily switched to Paper
space for viewport selection.
Freeze • Specifies Layers to Freeze. You can list Layer names separated by
commas or use wild-card characters. Once you name the Layers,
you select the viewport(s).
Thaw • Selects Layers to Thaw. You can list Layer names separated by
commas or use wild-card characters.
578 VPLAYER
Reset • Restores the default visibility setting for Layers based on the
Vpvisdflt setting.
Newfrz • Creates New Layers that are Frozen in all viewports. Create more
than one Layer at a time by separating each layer name with a
comma.
Vpvisdflt • Viewport visibility default determines Layer visibility defaults
before creating viewports. You can set more than one layer by
using wild-card characters.
All • Selects all Paper space viewports including those that are not
visible.
l Vplayer cannot override Layer command settings. Layers must be Thawed and On
in order to be affected by the Vplayer command.
RELATED VARIABLES: Tilemode
ASSOCIATED COMMANDS: Ddemodes, Ddlmodes
PROMPTS:
Rotate/<View point) <0.000 0,0.0000,1.000 0>:
OPTIONS:
Rotate • Specifies the viewpoint by entering two angles - the angle in the
XY plane from the X axis and the Z angle from the XY plane.
Viewpoint • Specifies a view direction by entering X,Y,Z coordinates relative to
0,0,0.
If you press <Enter> at the prompt, a compass and axes tripod are displayed to
assist in selecting a viewpoint.
t> Vpoint can only display parallel projection. To generate perspectives, use the
Dview Command.
~ You cannot use the Vpoint command in Paper Space.
~ Vpoint resizes the screen to include the entire drawing. Whenever possible, save
the screen display with the View command. Use the View Restore option to bring
back the different views.
~ Once you initiate the Vpoint command you cannot move to another viewport to
complete the command. You can cancel «Esc» the command, select another
viewport, and then reissue the Vpoint command.
~ You cannot control the distance at which you are viewing an object, only the
orientation. To control the distance, use the Dview command.
580 VPOINT
l The Viewpoint is always viewed through 0,0,0 of the wes or ues depending on
the setting of the Worldview system variable. If you want to view your drawing
through a different point, use the Dview command.
RELATED VARIABLES: Target, Viewctr, Viewdir, Viewsize, Vsmax, Vsmin,
Worldview
ASSOCIATED COMMANDS: Ddvpoint, Dview, Plan
EXAMPLE:
The following options can be located from the Pull-down menu View - 3D Viewpoint
Presets.
-1, 1, 1 0,1,0
0",
Back
~~C)rnetric
I" I -b<
-1,1,0 l / ' 1,0,0
o
Right
cCJ
Lett
-r- ~ --r-
~
i
I
"
~-"'~
Front
JX~-1'1
O. -1. 0 ~oom~'
~l,wrnetr;c I I I
VPORTS I VIEWPORTS
Vports or Viewports create, restore, and delete viewports. Vports lets you divide your
screen into several viewing areas commonly referred to as tiled viewports. Each viewport
can display a different view of your drawing and has independent Dview, Grid, Snap,
Ucsicon, Viewres, Vpoint, and Isometric settings. You can independently Pan, Redraw,
Regen, and Zoom in each viewport.
Viewports are interactive. You can begin most drawing and editing commands in one
viewport and click into another viewport to complete the drawing or editing command.
Only one viewport can be current at a time. The current viewport is surrounded by a
wider border, and the cross hairs are only present within that viewport. You can only Plot
the current viewport.
VPORTS 581
When Tilemode is set to 0 the Vports and Viewports commands are inactive. However,
you can use a similar command named Mview. Mview creates and restores viewports,
controls viewport visibility, and performs hidden line removal during Paper space plots.
Viewports are called "tiled" when Tilemode is set to 1. They cannot overlap and you
cannot dynamically Move, Copy, or change their size. Viewports are called "floating"
when Tilemode is set to O. These Viewports can overlap, and you can dynamically Move,
Copy, or change their size. You can control Layer visibility per Viewport and Plot
multiple Viewports at multiple scales.
PROMPTS:
Save/Restore/Delete/Join/SIngle/?/2/<3>/4:
OPTIONS:
<3> • Splits the current Viewport into anyone of a variety of three-
viewport configurations. This is the default.
Save • Saves the current viewport configuration with a name. A viewport
name can be up to 31 characters long.
Restore • Retrieves a saved viewport configuration. Responding with a ?
activates the wild-card options for reviewing the names of viewports
defined in the current drawing. The default, an asterisk, displays a
listing of the saved viewport configurations. You can use any of the
wild-card options to obtain a more specific list.
Delete • Deletes a saved viewport configuration.
Join • Combines two adjacent viewports into one viewport provided they
form a rectangle.
SIngle • Turns multiple viewports off and returns to one viewport. The
current viewport is the default.
? • Activates the wild-card options for reviewing the names of viewports
defined in the current drawing. The default, an asterisk, gives a
complete listing of all saved viewport configurations. You can use
any of the wild-card options to create a more specific list.
582 VPORTS
t, Since slide files do not retain any of the data associated with objects, recalling
slides is accomplished at Redraw speed.
t, Slides are often used for slide show presentations and as references.
t, This command is affected by the Filedia setting. When Filedia is set to 1 a dialog
box is activated; when Filedia is set to 0 a dialog box does not appear.
l Slides cannot be edited or plotted.
PROMPTS:
File name:
Bl oc k name:
Ins ertion base point:
OPTIONS:
File name • The name can be up to eight characters for DOS-based systems
and include a drive and path specification. The file extension
.dwg is applied automatically. When Filedia is set to 1 the
Create Drawing File dialog box is activated, when Filedia is set
to 0 the prompts and options appear at the Command prompt.
Block name • Specifies the name of a Block in the current drawing to be
written to a new file. You cannot use the name of an Xref or any
Blocks assigned to an Xref.
• Any existing block in the current drawing with the same name as
the Wblock file name is written to the file. You cannot use this
method on DOS-based systems if the Block name contains more
than eight letters.
<Enter> • If you do not give a Block name, you are prompted to enter an
insertion base point and to select the objects to Wblock. This is
similar to creating a Block, except that the block definition is
saved to a file instead of saved within the current drawing. Use
the Oops command to restore the deleted objects.
EXAMPLE:
Command: WBLOCK
File name: PUMP
Block name: <ENTER>
Insertion base point: pick point 1
Select objects: Select pump objects
WEDGE
Creates a 3-D Solid wedge.
PROMPTS:
Center /< Corner of wedge > <0, 0 ,0 >:
Cube / Length /<o ther corner >:
Height:
OPTIONS:
Comer of wedge • Specifies the first comer.
t> Use the Ddvpoint, Vpoint, and Dview commands to view the Wedge at different
angles and elevations.
t> Use the Hide, Render, and Shade commands to enhance the Wedge's display.
£ If the second comer point specification has a different Z value than the first, the
difference between the two becomes the height of the Wedge.
£ Exploding a Wedge creates five Regions; exploding the Regions creates 18 Lines.
EXAMPLE:
Center Option Corner Option
2
hei = 2
(j)
wild-card characters
Wild-card characters are available for certain commands that retain lists of information or
named objects. They help you search for information by using approximate criteria
instead of exact criteria and provide complete or partial lists based on those criteria.
The commands taking advantage of wild-card characters are the following:
-Bhatch Files (Filedia = 0 or 1) Minsert View
Block Filter Open (valid for only? or *) Viewports
Ddrename -Group Save (valid for only? or *) Vplayer
Dim: Save Hatch Saveas (valid for only? or *) Vports
Dim: Restore Insert Setvar Xref
Dim: Variables Layer Shape
Dimstyle Linetype Style
Ddlmodes Load (Filedia = 0) ues
OPTIONS:
Typically a ? (question mark) is the option that activates use of wild-cards. The default,
an asterisk, displays a complete list of information. There are 10 different wild-card
characters that can be used to form specific search patterns.
? • Question mark - Matches any single character.
OPTIONS:
Wire Frame (No Fills) • When the box is checked objects are imported as
wireframes.
• When the box is empty objects are Imported as filled.
Wide Lines • When the box is checked objects are imported
maintaining their relative line widths.
OPTIONS:
o • ues does not equal the wes.
• Des equals the wes.
WORLDVIEW 591
'WORLDVIEW
Worldview determines whether the ues temporarily changes to the wes when using the
Dview, Ddvpoint, and Vpoint commands.
OPTIONS:
o • ues remains unchanged.
• ues changes to the wes.
Type Initial default Subsequent default Value
System variable Last value used in the drawing Integer
ASSOCIATED COMMANDS: Ddvpoint, Dview, Vpoint
592 XBIND
x
XBIND (eXternal reference BIND)
Xbind makes selected external reference (Xret) file information a permanent part of the
current drawing file. When specifying the referenced items, you can type in the name, list
multiple names separated with commas, or use wild-card characters. A similar command,
Xref Bind, adds the entire external reference file to your drawing.
PROMPTS:
Block/Dimstyle/LAyer/LType/Style:
OPTIONS:
Block • Adds selected Xref Blocks permanently to your drawing file.
PROMPTS:
Hor / Ver / Ang / Bis ect / Offset /< From point ) :
Thr ough poi nt :
OPTIONS:
<From point> • Select a fixed starting point.
~ Xlines convert to Rays or Lines when edited with commands such as Trim Break,
Fillet, etc.
~ When editing with Grips the middle Grip lets you reposition the Xlil)e. The two
Grips to either side of the middle Grip let you change the Xline's angle.
ASSOCIATED COMMANDS: Ray
XPLODE (eXPLODE)
Xplode converts complex objects into their individual components. Xploding some
objects may result in a change in their color and linetype as they return to their original
Layer, Color, and Linetype definitions. Unlike the Explode command, when you Xplode,
you can control the Color, Layer, and Linetype of the exploded objects.
For more details concerning Xploded objects and what they convert to, see the Explode
command.
PROMPTS:
Select objects:
XPlode Individually/<Globally>:
OPTIONS:
XPlode Individually/<Globally>
• When selecting more than one object to explode you can
continue with the command and have the following options
perform individually or globally.
<Explode> • This is the same as in the Explode command where the objects
are converted to their individual components.
All • All gives you the opportunity to change the Color, Layer, and
Linetype for the Xploded objects. If All is not selected, once
you change the Color, Layer, or Linetype, the command
automatically ends.
Color • Determines the Color of the Xploded object(s). See the
Ddcolor or Color command for more detailed information.
XREF 595
PROMPTS:
?/Bind/Detach/Path/Reload/Overlay/<Attach>:
OPTIONS:
Attach • Attaches a reference drawing to your current drawing. The
Select File to Attach dialog box is displayed if the Filedia
variable is set to 1. Once the file is selected you receive the same
options as the Ddinsert and Insert commands.
? • Lists the Xrefs in a drawing file. You can use wild-card
characters to specify a subset or press <Enter> and receive a
complete listing.
Bind • Makes the Xref a permanent part of the drawing file. You can
enter a single Xref name, multiple names separated by commas,
or wild-card characters. Nested Xrefs are also included.
Detach • Removes Xrefs from the drawing. You can enter a single Xref
name, multiple names separated by commas, or wild-card
characters. Nested Xrefs are also detached.
Path • Modifies the path to search for reference file names. You can
enter a single Xref name, multiple names separated by commas,
or wild-card characters.
~ Reload • Reloads reference files without exiting the drawing editor. You
can enter a single Xref name, multiple names separated by
commas, or wild-card characters. Nested Xrefs are also
reloaded.
~ Overlay • Overlays a reference drawing to your current drawing. The
Select File to Overlay dialog box is displayed if the Filedia
variable is set to 1. Once the file is selected you receive the same
options as those for the Ddinsert and Insert commands. Overlaid
references are similar to attached references. When Xrefing a
file containing overlaid references, the overlaid references are
not displayed in the current drawing.
XREF 597
to If the layer named Defpoints exists in the Xref file but not the current drawing,
that layer name is created in the current drawing even if you Detach the Xref.
to You can assign another name to referenced drawings with the following format -
xrefname=filename. Xref name is the new name for the external reference only
within the current drawing. The actual file name remains unchanged. You may
want to do this when attaching references with the same name located in different
directories, or when an item exceeds the 31 character limit.
to Setting Visretain to 1 retains any changes you make to the Color, Linetype, or
Layer visibility of referenced items. However, this is only used when you
reference drawings and does not change the original drawing settings.
~ You cannot Insert or Explode reference files. You can merge the Xref file using
the Bind option.
598 XREF
~ If you encounter an error when using the Path or Reload option, the Xref
command is tenninated and the entire sequence is undone.
~ You can maintain a log file each time you use the Xref command. The file (in
ASCII format) has the same name as the current drawing, but with the file
extension .xlg. You may want to print and/or erase these files periodically. You
activate the log file by setting Xrefctl to 1.
~ Only Model space objects can be referenced; Paper space objects are ignored.
~ If the Bind option needs more than 31 characters for renaming an item, the
command ends and undoes the effects of the Bind up to that point.
RELATED VARIABLES: Filedia, Visretain, Xrefctl
ASSOCIATED COMMANDS: Xbind, Xrefclip
Keyboard XREFCLIP
PROMPTS:
Enable paper space? <Y>:
Xref name:
Clip onto what layer?
First corner of clip box:
Other corner:
Enter the ratio of paper space units to model space
units ...
Number of paper space units <1.0>:
Number of model space units <1.0>:
Insertion point for clip:
XREFCTL 599
OPTIONS:
Enable paper space? <Y>
• Enter a Layer on which to place the Xref and Paper space Viewport. The
layer name must be new to the current drawing.
First corner of clip box / Other corner
• When the entire Xref drawing is displayed on the screen you are asked to
place a window around the area you want displayed in the Viewport.
Enter the ratio of paper space units to model space units ...
• Enter the location for the Viewport containing the clipped Xref.
RELATED VARIABLES: Tilemode
ASSOCIATED COMMANDS: Mview, Xref, Zoom
OPTIONS:
a • Disables Xrefctl and does not create a .xlg file.
1 • Enables Xrefctl and creates a .xlg file.
z
'ZOOM
Zoom magnifies (zooms in) or shrinks (zooms out) the display in the current viewport. It
does not physically change the size of the drawing; rather, it lets you view a small part of
the drawing in detail, or look at a greater part with less detail.
PROMPTS:
All /Cente r / Dynami c / Extents / Left / Pr evi ous / Vmax / Window/
<Scale (X/ XP» :
OPTIONS:
x scale • Enter a magnification number. The magnification number is rela-
tive to the Limits setting. A scale factor of 1 displays the drawing
Limits, 2 displays the drawing twice as big, and .5 displays the
drawing half its size.
+ in • Increases the size of the current viewport display screen 2 times
(2X), or twice as big.
out • Decreases the size of the current viewport display screen .5 times
(.5X), or half its size.
scaleX • Zooms relative to the current viewport display. Enter the value
followed by an X (times). The display center remains fixed.
scaleXP • Scales the magnification of a Model space view relative to Paper
size when Tilemode is set to 0 and Model space is active.
602 ZOOM
Window • Specifies a window area for the new display. Often you will see
more than the window area because the display area is extended
to fill the graphics screen.
limits • Zooms to the Limits of the drawing. This option is not available
from the Command prompt.
All • Plan view - The drawing is displayed to the Limits or to the
drawing extents, whichever is greater. See Zoom Extents.
• 3-D - The drawing is displayed to the extents. See Zoom
Extents.
Center • Specifies a center point and a new display height or magnification
in drawing units. If you pick a new center and press <Enter>, the
new point becomes the center of the screen without changing the
zoom magnification. If you enter a magnification value, it is
considered an absolute zoom. Entering a magnification value
followed by an X zooms relative to the current factor. Entering a
magnification value followed by an XP scales the magnification
of the Model space view relative to Paper space.
Dynamic • Dynamic is a graphical combination of the Zoom All, Pan, and
Window options. The entire generated portion of your drawing is
displayed with a box representing the last zoom magnification.
This box can be moved around the screen to simultaneously pan
to another drawing area. You can change the size of the box by
pressing the pick button and moving the pointing device to resize
the zoom box. Clicking the pick button toggles you from
relocating to resizing the box. Once the box size and location are
satisfactory, press <Enter>.
~ Extents • Displays all the drawing objects as large as possible.
ZOOM 603
Left • Specifies a lower left corner and a new display height or magni-
fication in drawing units. If you pick a new lower left corner and
press <Enter>, the new point becomes the lower left corner of the
screen without changing the zoom magnification. If you enter a
magnification value, it is considered an absolute zoom factor.
Entering a magnification value followed by an X zooms relative
to the current value. Entering a magnification value followed by
an XP scales the magnification of the Model space view relative
to Paper space when Tilemode is set to 0 and Model space is
active.
Previous • Restores a previous Zoom, Pan, View, or Dview. The Zoom com-
mand retains the last ten Views for each viewport.
Vmax • Zooms to the limits ofthe virtual screen's display space. This dis-
plays the maximum drawing area possible without causing a Re-
generation.
EXAMPLE:
Command: ZOOM
All/Center/Dynamic/Extents/Left/
Previous/Window/<Scale(X»: C
Center point: Pick point 1
Magnification or Height <4.0000>: 2X
Command Shortcuts 605
APPENDIX A
Command Shortcuts
There are various ways to access commands. With your pointing device you can activate
commands from the pull-down, screen, toolbar, and status line menus. If your pointing
device is a digitizer and puck you can select commands from the tablet or from the puck
buttons. If you are using a mouse you have the mouse buttons, and by combining the Shift
key with the mouse buttons you have even more options.
Function Keys • The FI to FI2 buttons located on the top row of your
keyboard.
Menu File • Either option requires you to press the <Ctrl> key and then at
Keystrokes the same time to press another key from the keyboard. The
only exception is the Cancel command, where you press the
or
<Esc> key. The Menu File Keystrokes are based partially on
Classic Menu Windows standards, and the Classic Menu Keystrokes are
Keystrokes based on previous AutoCAD versions.
Alias • Provides a shortcut for typing some of the commands at the
keyboard.
Screen Status Line • A group of commands that can be toggled on or off. These
commands are located at the bottom of your AutoCAD
display screen.
.XY ./
.XZ ./
.Y ./
.YZ ./
.Z ./
Apparent ./
Intersection
Arc A
Backspace <Ctrl H> <Ctrl H>
606 Appendix A
APPENDIX B
Dialog Boxes
Dialog Box Command prompt Disable Dialog Box Command prompt Disable
Equivalent Dialog Box Equivalent Dialog Box
3Dsin Ddmodify Change, Chprop,
Extend, Grips,
3Dsout
Lengthen, Mtprop,
About Trim
Acisin Filedia Ddosnap Aperture, Osnap
Acisout Filedia Ddptype
Appload Ddrename Rename
Bhatch -Bhatch Ddnnodes Blipmode, Fill, Grid,
Group, lsoplane,
Bmpout Filedia
Ortho, Qtext, Snap
Boundary -Boundary
Ddselect
Compile Filedia
Dducs Rename, Ucs
Config
Dducsp Plan, Ucs
Ddattdef Attdef
Ddunits Units
Ddatte Attedit
Ddview Rename, View
Ddattext Attext Ddvpoint Plan, Vpoint
Ddchprop Change, Chprop,
Dimaligned
Color, Layer,
Linetype, Thickness DimanguIar
Ddcolor Color, Layer Dimdiameter
Ddedit Change, Mtext, Dimedit
Mtprop
Dimlinear
Ddemodes Color, Elevation,
Dimordinate
Layer, Linetype,
Style, Thickness Dimradius
Ddgrips Dsviewer
Ddim Dimstyle Dxbin Filedia
Ddinsert Insert Dxfm Filedia
Ddlmodes Layer Dxfout Filedia
Ddltype Linetype, Ltscale End Filedia
Dialog Boxes 609
Dialog Box Command prompt Disable Dialog Box Command prompt Disable
Equivalent Dialog Box Equivalent Dialog Box
Export 3Dsout, Acisout, Filedia Open Filedia
Attext, Bmpout,
Pcxin
Ddattext, Dxbin,
Dxfout, Import, Plot Cmddia
Makepreview, Psfill,
Preferences
Psout, Render,
Saveimg, Wblock, Psin Filedia
Wmfout
Psout Filedia
Files Dir, Rename Filedia
Qsave Filedia
Filter
Rconfig
Gifm
Recover Filedia
Group -Group
Reinit
Hatchedit -Hatchedit
Render
Help
Replay
Import 3Dsin, Acisin, Filedia
Rmat
Dxbin, Dxfin,
Epsin, Export, Rpref
Gifin, Pcxin, Psout,
Save Filedia
Replay, Tifin,
Wmfin, Wmfopts Saveas Filedia
Insertobj Saveasrl2 Filedia
Leader Saveimg
Light Scene
Linetype Filedia Script Filedia
Load Filedia Spell
Matlib Stats
Menu Filedia Stlout Filedia
Menuload Filedia Style Filedia
Menuunload Filedia Tbconfig
Mledit Tolerance
Mlstyle Vslide Filedia
Mslide Filedia Wblock Filedia
Mtext -Mtext Wmfin Filedia
Mtprop Wmfopts
New Filedia Wmfout Filedia
Olelinks Xref Filedia
m
......
APPENDIX C o
Architectural
Drawing Scale A B C D E lIS" Plotted Plotted Paper Space
Scale Factor S.5X 11 11X17 17X22 22X34 34X44 Text Height Scale ZoomXP
(7.5 X 10) (lOX 16) (16 X 21) (21 X 33) (33 X 43)
1"=1" 1 7" x 10" 10" x I' I' x I' I' x 2' 2'x3' .125 1=1 lxp
3"=1' 4 2' x 3' 3' x5' 5' x l' l' x 11' 11' x 14" .5" 1=4 1/4xp or .25xp
1 1/2"=1' 8 5'x6' 6' x 10' 10' x 14' 14' x 22' 22' x 28'" 1" 1=8 1/8xp or .0125xp
1"=1' 12 l' x 10' 10' x 16' 16' x 21' 21' x 33' 33' x 43' 1.5" 1=12 1/12xp or .08333xp
3/4"=1' 16 10' x 13' 13' x 21' 21' x 28' 28' x 44' 44' x 57'" 2 1=16 11 16xp or .0625 xp
1/2"=1 24 15' x 20' 20' x 32' 32' x 42' 42' x 66' 66' x 86' 3" 1=24 1/24xp or .04166xp
3/8"=1' 32 20' x 26' 26' x 42' 42' x 56' 56' x 88' 88' x 114'" 4" 1=32 1/32xp or .03125xp
1/4"=1' 48 30' x 40' 40' x 64' 64' x 84' 84' x 132' 132' x 172' 6" 1=48 1/48xp or .02083xp
3/16"=1' 64 40' x 53' 53' x 85' 85' x 112' 112' x 176' 176' x 229'" 8" 1=64 1/64xp or .01562xp
1/8"=1' 96 60' x 80' 80' x 128' 128' x 168' 168' x 264' 264' x 344' 12" 1=96 1/96xp or .01041xp
3/32"=1' 128 80' x 106' 106' x 170' 170' x 224' 224' x 352' 352' x 458' 16" 1=128 1/128xp or .OO781xp »
'a
'a
1/16"=1' 192 120' x 160' 160' x 256' 256' x 336' 336' x 528' 528' x 688' 24" 1=192 1/192xp or .OO520xp CD
:1
Q.
1/32"=1' 384 240' x 320' 320' x 512' 512' x 672' 672' x 1056' 1056' x 1376' 48" 1=384 1/384xp or .OO260xp >C"
n
en
n
D)
Mechanical
CD
Drawing Scale A B C D E 1/8" Plotted Plotted Paper Space ."
D)
Scale Factor 8.5 X 11 11 X 17 17 X22 22X34 34X44 Text Height Scale ZoomXP
(7.5 X 10) (10 X 16) (16 X 21) (21 X 33) (33 X 43)
g~
D)
2"=1" .5 3" x 5" 5" x 8" 8" x 10" 10" x 16" 16" x 21" .0625 1=.5 2xp :::J
Q.
3/4"= 1" 1.33 9" x 13" 13" x 21" 21" x 27" 27" x 43" 43" x 57" .167 1=1.33 3/4xp or .75xp C
42" x 66" 66" x 86" .25 1=2 1/2xp or .5xp
ii1
1/2"=1" 2 15" x 20" 20" x 32" 32" x 42" :::e
3'
3/8"= 1" 2.67 22" x 29" 29" x 42" 42" x 56" 56" x 88" 88" x 114" .33 1=2.67 3/8xp or .375xp CC
1/4"=1" 4 30" x 40" 40" x 64" 64" x 84" 84" x 132" l32" x 172" .5 1=4 1/4xp or .25xp
c:
3
;::;:
3/16"= 1" 5.33 39" x 53" 53" x 85" 85"xl11" Ill" x l75" 175" x 229" .66 1=5.33 3/16xp or .1875xp tA
L ---- -
Civil
Drawing Scale A B C D E 1/8" Plotted Plotted Paper Space
Scale Factor 8.5 X 11 11 X 17 17 X22 22X34 34X44 Text Height Scale ZoomXP
(7.5 X 10) (10 X 16) (16 X 21) (21 X 33) (33 X 43)
1"=10' 120 75' x 100' 100' x 160' 160' x 210' 210' x 330' 330' x 430' 15" 1=120 1/120xp or .00833xp
1"=20' 240 150' x 200' 200' x 320' 320' x 420' 420' x 660' 660' x 860' 30" 1=240 1/240xp or .00416xp
1"=30' 360 225' x 300' 300' x 480' 480' x 630' 630' x 990' 990' x 1290' 45" 1=360 1/360xp or .00277xp
1"=40' 480 300' x 400' 400' x 640' 640' x 840' 840' x 1320' 1320' x 1720' 60" 1=480 1/480xp or .00208xp
1"=50' 600 375' x 500' 500' x 800' 800' x 1050' 1050' x 1650' 1650' x 2150' 75" 1=600 1/600xp or .00166xp
1"=60' 720 450' x 600' 600' x 960' 960' x 1260' 1260' x 1980' 1980' x 2580' 90" 1=720 1/720xp or .00l38xp
1"=80' 960 600' x 800' 800' x 1280' 1280' x 1680' 1680' x 2640' 2640' x 3440' 120" 1=960 1/960xp or .00104xp
1"=100' 1200 750' x 1000' 1000' x 1600' 1600' x 2100' 2100' x 3300' 3300' x 4300' 150" 1=1200 ~~~xp or .OOO8~ 0')
_ .. ---- ----------- - ,.....
'----- .......
.......
612 Appendix D
APPENDIX D
Trouble-Shooting
The AutoCAD Commands are broken!
When you find that some commands are working differently than documented, it may be
because you are using an AutoCAD add-on package that redefined the way commands
work. You can override these command redefinitions by typing the command at the key-
board preceded by a period C.).
Everything is the same Line type no matter what layer I'm on!
If the linetype of new objects does not match the linetype of the current Layer setting it is
because the Linetype command is set to that specific linetype. If you want the objects to
default to the current Layer's linetype setting you must set the Linetype to Bylayer.
My text is missing!
Text appears to be missing in a drawing when AutoCAD cannot locate the font files the
drawing references. When opening a file referencing fonts other than those provided with
the AutoCAD software, you are given the option to temporarily replace the font with a
substitute font. If you do not assign a substitute or the substitute is insufficient, the text
will not appear on the screen. Try re-opening the file and assigning one of the fonts such
as Txt or Romans. If the text still does not appear find out the name of the text font with
Trouble-Shooting 613
the Style command and verify whether a third party font was used. If so, ask the person
who originated the drawing to use the fonts supplied by Autodesk or ask them for the font
files associated to that drawing.
My dimensions are so small I can barely see the dimension text and arrow heads!
My dimension text and arrowheads are too large for the drawing!
Change the Dimscale variable in relation to the plot scale factor. See Appendix C for a
listing of plot scale factors.