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DMs Introduction Treasure Chest is a regular D&D Malmort, 6th level Necromancer [WD35]
The Necromancer [WD35], Malmortwas department. This issue we pre- Str: 18.00, Wis: 7, Int: 16, Dex: 12, Con:
recently forced to leave the town of 15,Cha: 10 (5).Abilities: EvilEye, Speak
Arkand, as hisvile and evil practices had
sent a short mini-scenario based with Dead, Animate Dead, Grave Noises,
got out of hand. He escapedwith his'life' around some readers' magic Manufacture Ghoul, Sense Life, Create
(badlywounded) and afew meagre pos- items for a low level party, by Skull Guard, Unholy Strength o f the Eter-
sessions, including his Dorianic Portrait Jamie Thomson. nally Damned (performed on himself).
[see below]. AC: 10. Dagger, short sword, Ebony
He moved into an ancient burial bar-
row near the village of Coldbrook, itself
about 50 miles from Arkand. Here, he is
continuing his depraved research and
has already grabbed several victims
from the village to manufacture a few
The Horn. Hit Points: 24.
Having realised he has'guests' Malmort
(looking fairly normal), will do some
quick thinking and announce himself as
a messenger from the village ('the head-
ghouls before returning to Arkand to man wants to see youf), to gain a few
have his revenge. moments time. Players may notice a cer-
tain similarity between Malmort and the
Dorianic Portrait portrait if they make a saving roll against
By M Abraharns intelligence. As soon as he can Malmort
A necromancer can use this to forestall will blow his Ebony Horn, ordering the
the effects of age, physical evidence of undead to attack the players.
evil, hit point damage and diseases. The
portrait allows the necromancer to live in Ebony Horn
society without seeming obviously vile. by Mark Byng
To create a Dorianic Portrait a top This ornate black horn does not require
quality full-size portrait must be obtained a command word to operate but only
(at suitable expense). This must be pre- clerics, fighters, thieves and necroman-
sented to the necromancer's god during cers can use it. Once per week it can be
a ceremony at which the 'minimum an- used to summon undead. When the
nual sacrifice' [see WD351 must be made. horn is blown roll ld10:
If his god grants the necromancer's wish
(60%chance, only attempted once a life- Die Number & Type o f Chance o f
time) the portrait will absorb the visible Roll Undeadsummoned Control
effects of evil into itself, so the picture 1 1-20 Skeletons 100%
ages whilst the necromancer looks as 2 I-1OZombies looO/o
young, healthy and 'good' as the day of 3 I-1OGhouls 95%
the ceremony. The loss of charisma due 4 1-6 Shadows 90%
to level rises is negated and the necro- 5 1-4 Wights 85%
mancer seems a reasonably ordinary 6 1-4 Ghasts 85%
man (assuming he was not too corrupt 7 1-3 Wraiths 80%
when he created the portrait). 8 1-2 Mummies 75%
If a saving roll vs death magic is 9 1-2 Spectres 75%
made it will heal combat damage- up to 10 1 Vampire11 Ghost 70%165O/o
ld4.a week, and diseases may be trans- He will offer 150gp (all the village can
ferred to the portrait. Keep a note of all spare) to the 'warrior adventurers' if On the round after blowing the horn the
damageand diseases transferred in this they'll help the village, discover what's summoner must concentrate on control-
way. if the portrait is destroyed then all going on, and put a stop to it. ling the undead (+5%for necromancers).
the evil and stored years are transferred The players should visit Glamis in the Check each summoned creature indi-
back to the necromancer, wherever he is. morning. All they will be able to gather, vidually, those undeadwhich are control-
This also happens when the canvas rots amid his delirious burblings, are the led are completely at the summoner's
of its own accord. The necromancer's repeated phrases, 'winged skull', 'howl- command, those which aren't may do as
charisma will drop to zero and he may ing of the dead' and 'the old barrow on the DM wishes. If the character activat-
well be killed by the loss of hit points1 the hill'. Glamis is plainly terrified - out ing the horn is good then helshe will be
diseases. The canvas lasts d20 x 25 years. of his wits with fear ... The headman will unable to control any of the summoned
If the necromancer dies in combat then explain that the barrow on the hill is an undead and attackon the summonerwill
the canvas will crumble and inflict its ancient burial mound, hundreds of years be automatic.
burden on the corpse. old. Obviously,the players should pay it The summoning lasts until the undead
Consequently, Malmort is now look- a visit. are slain or until 2d4 Turns have elapsed;
ing relatively normal. The players will be directed to the bar- whichever occurs first. Should there be
row and will find the entrance set into any additional undead (victims of vam-
Players Introduction the side of the hill, flanked by 3 large pires, wraiths etc) they will disappear
The players are passing through the vil- Stonehenge-type stone blocks. A smell along with their 'masters'.
lage of Coldbrook (or any village the DM of decay,foetid and dark, waftsfrom the If the players seem to be defeating his
would like to use this for). Not unnatur- portal. Inside, is a single cavern -about undead Malmort will Animate the
ally, they decide to spend the night in the 30' x 30'. Immediately, Malmort's Skull corpse on the slab but will only enterthe
village inn. Guard [see WD35for statsl will attack combat if he has to. He won't try to
Immediately apparent is an atmos- the players. Malmort himself is nowhere escape unless things are going very
phere of fear and insecurity. Nobody is to be seen. After dealing with the Skull badly and he has his portrait. Malmort's
found going outdoors at night, windows Guard the players will see a large slab main concern will beto keepthe players
and doors are securely locked and with the body of a recent victim on it, in away from the portrait, or to separate
boarded etc. some sort of state of preparation for them from it. He will order his undead to
The village headman will approach some diabolical necromancy. In a corner this end. He will become very agitated if
the players, offer them a drink and tell of the tomb stands the portrait of an anyone goes near it. Destroying the por-
them this story: extremely degenerate and evil looking trait w ~ lcause
l Malmort to lose 22 hit
'There have been several disappear- man. What's more the painting depicts points immediately and he will fall to the
ances recently. Search parties have been him asseverely wounded-in fact barely ground, temporarily incapacitated-any
completely unsuccessfuI- no tracks have alive. A wooden desk (next to a straw undead will stand motionless while con-
been found, no clues - nothing. The pallet) has various items on it - dead trol wavers (unless he's already
shepherd-boy, Glamis, returned last rats, heads, bottles of blood, Books of wounded, in which case he'll die- no
night from his day's work completely the Dead etc, of course. chance to curse). The players will have
insaneand babbling. He is now at home Atthis point Malmort himselfwill enter one free round in which to finish him off
in his bed, raving.' the barrow. (He was out getting food.) (if they've any brains!).O