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'A rack o f cloud across the light o f evening (exorcism) services, performed over his they will cross

they will cross a stretch of barren moors, tak-


As i f thev too. those distant hills. wore mourn- bones. The lord intends to test the mettle of ina 4 hours. There is a 10% chance of an en-
1 i n g weebs. ' ' he Tale o f Genji you, his young samurai, by sending you to the counter every two hours.
village as bodyguards with Sonjo, a Buddhist
Player's lntroduction monk who will perform the necessary rites. 1. 1-3 peasants (day only)
Your lord isworried by reportsfrom an outly- 2. The Mujina (dusk or night only)
ing demesne, in Kii province. Peasants have Sonjo the monk (level 3 Buddhist Gakusho) 3. The Rokuro-kubi (night only)
been terrorised by a spectral figure on the Str: 5 Damage: -1 4. 1 viper
moors north of Asamimura
-. villaae. This ahost Dft : 10 BAP: 5 5. 2-12 wolves
appears to be a preta, or unqul;t sPlrit,&ho spd: 12 MNA: 1 6. Watanabe Tetsu
I INIII nnlv h~ l a ~ d
t n rest hv the nrnnpr sennki ......
Hlh. .
17- -R..M...I. 4
Wit: 20 Power: 40 The Mujina
Will: 25 Hit Points: 16 Spirit Rank: 2 BAP: : I 12
Skills: Jujutsu(l3), Sacred Dance(l6), Hit Points: 18
RhetoricllG), Butsu-do(l7), Raja-Yoga Armourclass: 1
( l o ) , Gnana-yoga(1I ) , Tea Ceremony(l4), Zanshin: 1 MagicBCS: 11
Meditation(l2). Attack: Tanto, BCS 11, Damage I d 6 lethal.
Spell: Traitor ground (once a day).
Sonlo '-. .-.....-..--. ...--
liknI\r tn t a k a mnct -.
i c ,,.,-,, --.--.nr
nf the rrndit
blame result~ngfrom the mission -the She will lure people to her by sobblng and
playersare being sent along merely as body- moaning as if i n distress. She appearsto bea
guards. Sonjo is~anenlightened (but not normal woman, wearing a kimono made of
Enliahtened!) fellow and will see the value of rich material. Her face, however, is a terrifv-
enll&ng Ugestsu's [see below] aid. Ing blank, without eyes, ears or nose. When
the party IS ranged around her she will turn
Games Master's Introduction and reveal the true horror of her ~dentlty.
This scenarlo IS loosely based around a set of
classical Japanese kwaidan (orghoststor~es). Out to sea and over the ruined graveyard at
The games master should use h ~ own s judge- the monastery the dreaded demon flres, or
ment and bring in suitable encounters when on/-bi, can be seen to flit among the night's
approprlate rather than slavishly following shadows. The squlre's manor, (11-zamura~
order. Readthroughthe wholescenar~ocare- Watanabe Tetsu) IS now deserted and open
9 fully as this will provlde Ideas on how to pre-
sent each encounter.
to the elements Tetsu himself had his sanity
destroyed In an encounter with the Mujina.
If encountered, Watanabe Tetsu w ~ ldemand
l

- Descriptionof Asarnimura MonasteryIVillage


!The Moors
As the party approach Asamimura village
money from the party, swinging his katana
wildly while doing so. At other times he will
shout insanely about a 'faceless woman'.
Watanabe Tetsu (level 3 Bushi, riedly making his way back to the iuined Instruction. The only way to reach the island
former ji-zamurai of Asamimura) monastery before the Jikininki arrives for his is to scale its vertical slopes from a boat; this
Str: 25 Damage: +2 dinner. Scattered around the grounds of the will be fatal in nearly all cases (a sheer climb
Dft: 18 ' BAP: 9 monastery where they are not obscured by at -3 from Climbing capability) unless the
Spd: 16 MNA: 2 the entangling undergrowth will be seen player makes use of the rope bridge for the
Hlh: 18 BMA: 5 numerous go-rin-ishi (the five circle funerary last fifty feet of the ascent. Despite its rotted
Wit: 18 Hit Points: 40 stone of Nippon). appearance, the bridge is still magically
Armour Class: 1 Will: 25 2. Amidaji Temple. Deserted for a hundred imbued, and anyone making use of it will be
Zanshin: 2 years and in some disrepair, mosses grow protected by Ugetsu.
Skills: Kenjutsu(l7) with Precision Strike(lO), upon the door posts, holes are visible in the Ugetsu, the local kami; is a Jigami whose
Atemi-Waza(l4), Bajutsu(l51, laijutsu(l2), once-elegant sloping roof, trailers hang down shrine isset on a pinnacleof rockwhich could
Kyujutsu(l4),Armory(lO), Hawking(l3). Fish- from the eves. Across what once must have be reached via a rope bridge from the cliffs.
ina(9). Trackina(l0). been an ornamental pond, the monk's quar- The Rokuro-kubi cut the bridge to prevent
~ G i p m e n t~: g l s h ' o a
, few pieces of armour. ters have all but collapsed into piles of mil- neighbouring villagers from making offer-
dewed boards. lngs to him.
Since being driven insane by the Mujina, Approaching the temple, a strong smell of
Tetsu has wandered the moors terrorising incenSe pervades the air, and (if Hoichi has Ugetsu the Kami
travellers. He isclad scantily and is extremely not been accidentally slain or is entertaining Spirit Rank: 4 BAP: 10
dirty. Iftaken tothe shrine of Ugetsu the kami, Lord Akiyama's ghost in the graveyard) the Hit Points: 20 MNA: 2
Tetsu will recover his wits. He is a diligent strains of an unearthly singing with accom- Armour Class: 5 BMA: 7
martial artist but somewhat greedy and paniment ofthe highestquality from the biwa Zanshin: 2 MagicBCS: 8
hardly of sterling character. will be heard. At night, no light will appear in Powers: Instruct, Fertility (fields), Fertility
the inner sanctuary where the music is corn- (births), Control Phenomena within 1.2 Ri
Because of him, the local peasants give the ing from. Unseen things will scuttle away at (about 5 miles) of shrine.
area a wide berth; occasionally one may be their approach to hide behind statues and in Spells: (four times a day each) darkcircle,
found, but it is more likely that he or she will crevices in the cracked floor stones. The master o f the green, confusing gaze, burning
flee than stop and be questioned. If a peasant players may be alarmed when Hoichi, pre- touch.
is questioned he or she will report that 'new senting a spectral sight, rises up beforethem Skills: Tonfa-te 14, Nunchaku-te 14, Popular
people' have moved into the village, that it is in the darkness; he will be naked except for a Dance 16, Fishing 16.
indeed the local ji-zamurai who wanders loincloth, his body is covered with tattoos of
about the moors and paddy fields half-naked the holy sutras as a ward against evil spirits, Ugetsuwill appear as an impressive man in silk
and mad (this with some embarrassment as his unseeing eyes will have a glazed and robes of green dyed with subtle patterns of
Tetsu was once a much respected and feared faintly luminous quality. Sonjo will recognise brown reminiscent of the paddy fields.
man),thata holy innocent lives in the temple the holiness of the tattoos immediately, but
ofthe monastery and is fed by piousvillagers he may be too late to prevent a nervous 4: The Graveyard. Here there is a 20%
from outlying areas, and, that despite the rui- player from striking ... chance of an encounter every two hours.
nation of the monastery, some kind spirit or Hoichi, the blind, rather timid, biwa (Nip-
person still sees to it that the dead are buried ponese lute) player who lives in the ruined 1. The ghost of Tadafune Akiyama (nights of
when they are left inside the temple gate. monastery, will tell of certain nights when a the new moon only).
They will also reportthattravellers have been samurai comes to fetch him and takes him to 2. The Mujina (dusk or night only).
terrorised by a ghost on the moors, particu- play before a great lord. Hoichi is unaware Two Toriigates (NW and E) lead into the
larly religious pilgrims and men of a pious that on these nights he is playing forthe ghost enclosed areas which is now extremely over- .
mien; they, themselves however never ven- of Akiyama, who finds in the beautiful music grown with ferns and bramble. Around the
ture out onto the moors at night, so therefore a momentary surcease from his torment. walls stand the moss-covered go-rin-ishi
cannot verify this. Hoichi remains in the monastery precincts at (five-stone tombs) commemorating Lord
all other times and is safe from the Rokuro- Akiyama's men. In the graveyard, teetering
The Monastery kubiwho dare not enter. He should be treated upon the edge of the eroded cliff-face, stands
1. The Tori Gate. Beyond the gate stands a as an 'extra' (one hit kills him) with a Biwa a larger go-rin-lshj which covers Akiyama's
leafy grove. Just inside it there is a small B C S d 19, grave. An lnscrlptlon on one of the stones
offering table upon which variousvotive can- 3. The Island o f the Kami. A small dilapi- bears the lord's name although this is totally
dles burn.ApaIletwith a shroudedfigure lies dated shrine made of stone and wood stands obscured by moss and lichen. Underneath
before the table surrounded by bowls with on top of the pinnacle island.Theshrinewas are lines commemorating the sea battle that
offerings of rice and fish. This isthe corpse of once connected to the mainland by a rope took place off Asamimura in which Akiyama
an old man left there sometime during the bridge which hangs severed from the side of perished. Players with a good memory for
day. If the party approach at night, they may the ~sland.The budge appears to have beeii- music may recognise in them parts of the
see the Jikininki appear and devour the cutfrom the mainlandwherethecut-through songs recited by Hoichi in the temple (that is,
corpse and the offerings, but this will only ends of the supporting ropes can still be ifthey have heardthem). In front of thelarger
occurwhen all the candleson the shrine have seen attached to stanchions. At night oni-bi tomb and right atthe edge of the cliff, there is
either burnt or blown out. As the players (demon fires) can be seen to flit around the an area of flattened grass and bracken where
inspect the pallet they may hear a rustling in island, although they are not seen in the ~tappears someone has been sitting. Hoichi
the undergrowth and then the sounds of shrine. The good Kami Ugetsu dwells in the will be seen to sit here as he recites in front of
someone or something making their way, shrine. The Rokuro-kubiwhowished to dispel the tomb at night; Akiyama who leads him
ratherclumsily, through the bushes. Thiswill his benign magical influence from theirstalk- down to the cliff's edge from the temple,
be Hoichi who, having picked up his meagre ing grounds, cut the bridge. Ugetsu will fades into the five stone tomb at the begin-
portion of food from the funeral party, is hur- reward anyone who repairs the bridge by ning of the recital. The tomb could be said to
resemble a seated man. Akiyama's treasure
will be found buried underneath his tomb
next to his funerary urn. [see stats.]
The oni-bifrequent the graveyard at all
times of the night, and many can be seen
whirling around Hoichi's head during his per-
formance. Oni-biare harmless supernatural
manifestations.
At the edge of the eroded cliff parts of the
graveyard's wall and the lesser tombs hang
over empty space. Looking down one can see
human bones protuding from the cliff-face
where Akiyama's men are about to return to
the watery grave a hundred feet below from
whence they were pulled.
On rough stormy nights a dreadful wailing
can be heard to come from out at sea. The
waters aresaid to be haunted by the ghost of
a noble warrior, Tadafune Akiyama, who 200
years ago, died with several of his men in a
sea-battle against a band of pirates. Their
bodies were brought in and buried up on the
cliffs and Amidaji Temple, a small Buddhist
foundation, was then set up to commemorate
theirdeaths. The sea has since eroded the cliff
so that half the original graveyard hascollap-
sed away, spilling the mortal remains intoD
JI ZAMURAI'S MANOR HOUSE Jo, BCS 14, Damage ld6+3 subdual. closer inspection they will be seen to be skulls
Spells: Three uses per day of shadow cloak, and bones of Akiyama's men eroded from the
as cast by level 2 Shugenja. cliff aboveand washed uponthe beach bythe
Powers: Bewilder (treat as Awe but victims tide. These relics will be brown in colour;
never pass out and the effect vanishes when scattered amongst them are the far whiter
Jikininki departs). Minor Invulnerability bones of the Rokuro-kubi's latest victims.
(takes half damage from non-magical 8. The Ji-zamurai's Mansion. There is a 15%
weapons). chance of an encounter for every two hours
spent in Tetsu's dilapidated house.
The Jikininki is a kind of Gaki. This one was
called Hobei, an ex-Buddhist monk. He usu- 1. The Mujina (dusk or night only)
ally appearsas a normal man,dwelling in his 2. The Rokuro-kubi (appearing as normal
anjitsu (priest's hermitage). He feeds on corp- peasants if during the day)
ses left at the temple gate. This takes five
rounds, and if Hobei is wounded he recovers On close inspection, a few things will appear
5 hit points by eating a corpse. Hobei will fight to be amiss:
if thwarted from reaching a corpse but once (i)The floorboards of many of the rooms
he is glutted he will depart. In his human form, and also that of the teahouse appear to have
Hobei issurly and irascible but basically con- been prised up and then roughly hammered
' trite about his condition. He was an avaricious down again. The garden appears to have been
priestwhothought only ofthe paymentwhen dug over thoroughly in a number of places
he performed burial rites, and this dishonour and the earth thrown back loosely to cover
has caused him to become a Jikininki. If the the holes. This damage was caused by the
party somehow find out the truth about him Rokuro-kubi looking for Tetsu's hidden gold.
and confront him with it hewill breakdown in (ii)One of the bedrooms (no 3) appears to
shame and ask to be given Segaki rites. After be not as dusty as the others. A few spots of
the rites have been performed he and his hut brown, dried blood may be found on the under-
will vanish, leaving the players beside side of one of the tatarni mats; the Rokuro-
Hobei's moss-covered tomb. Burning the kubi's last victim was devoured here. A pil-
body is not necessary. grim staff will be found to have been thrown
into the undergrowth of the garden.
KEY The Village of Asamimura (iii) A bow with a rotted string and a mil-
) Secret door im Gravel
Consists of a small ji-zamurai mansion and a
dozen or so peasant huts.
By night Asamimura is stalked by such
dewed quiver of arrowswill be found amongst
the weeds on the southern porch (B). A
target butt, partially obscured by climbing
grisly nightmaresas the undead Jikininkiand plants, stands against the southern garden
EgiZ Stairs up Roofed terrace the faceless Mujina. . wall (C); one or two arrow-heads are still stuck
The village of Asamimura is in fact quite into it. Two burnt-out torch stubs stand to
- Wall desolate- though it appears to be inhabited
by a few hardy peasants these are actually
either side of it, set into the ground. Anyone
with any knowledge of archery may make
Rokuro-kubi. By nightthey hunt,with a 15% their BCS role to discover thatthe bow shows
Dthe waters below - or sometimes onto the chance every two hours of returning to the signs of fine workmanship (a 3 Man-Rating
beach, where the Rokuro-kubicome to feast village. dai-kyu, worth 50 silver when refurbished).
on the rotted corpses. The spirit of Akiyama Tetsu, was practising archery one night by
grows ~ncreas~ngly restless as his own grave The Rokuro-kubi the light of thetorches; suddenly he heard the
will soon be breached by the erosion. His Spirit Rank: 2 BAP: 12 sound of sobbing coming from the bushes
ghost roamson nightsofthe new moon-for Armour Class: 6 MNA: 2 near the butt. Fearing he had accidentally
on such a nightwas heslain-seeking a priest Zanshin: 2 BMA: 5 wounded someone hiding in the under-
who will rebury him and perform the Segaki Attack: Bite, BCS: 12, Damage I d 3 lethal. growth, he left his bow on the terrace and
service to quieten his spirit. Hit Points: Headman 15, Strongman: 18, approached the bushes. In the light of the
Others10,11,6,8,9,10,6,4. torches he saw a young woman kneeling on
The Ghost of Lord Akiyama Treasure: 2 silver, 40 copper on their persons thegrasswith averted face. As he neared her
Spirit Rank: 5 BAP: 10 and hidden in their huts. The Rokuro-kubi all she turned to reveal the terrible featureless
Hit Points: 45 MNA: 2 act as classic 'Average Men' by day. The face of the Mujina. Tetsu has been mad ever
Armour Class: 10 BMA: 5 Headman is crafty and Strongman is slow- sinceand has never returned to the mansion.
Zanshin: 2 witted; all the others (three women and two Asuit of armour stands in the living room (A),
Attack: Katana, BCS 19, Damage 1d6f3 lethal. children plus men) are of average intelligence. antique-looking with fine embossing. A now
Treasure: In grave, a netsuke of a ki-rin (The extinct clan crest is set into the helmet (the
Steed o f Heaven from the Bushido rules, 3 They appear by day as humblefishermen/far- crest is of a wysteria blossom and is made of
charges). mers of the village. They will be hospitable enamel). A character must make his heraldry
and put up the party in the dilapidated manor BCS to identify astheTadafune clan emblem.
The ghost is a Shura, gaunt and wild-eyed but where the squire Tetsu lived. At night they The armour belonged to Lord Tadafune. Its
much as Akiyama looked when alive. He reverttotype and will attemptto devour num- value is90 gold pieces. It is reputedly haunted,
speaks in a hollow tormented voice, com- bers of the party. If the party approaches and this has deterred the Rokuro-kubifrom
manding those before him to retrieve his Asamimura at night they will find the village pilferring it. This rumour has basis in fact; on
body from its graveon thecliffsand togive it apparently deserted with several headless moonlit nighta low ghostly moaning may be
proper burial elsewhere. bodies, in a state of perfect preservation, heard coming from it. A player approaching
5. The Anjitsu. Here stands a simple stone lying in some of the houses. Moreover the closer will hear Lord Akiyama's hollow voice
tomb covered by moss and lichen. Below it necks of the bodies will not appear severed, commanding him to find a Buddhist priest so
lie the mortal remains of the bad Buddhist but look as a stalk does when a leaf has been that his body may be reburied with proper
priest Hobei, now a Jikininki. Players passing plucked from it. The Rokuro-kubidislike rites.
near the grove whilst Hobei is still in human Hobei the Jikininki- he devours corpsesthey A chest (lock complexity 6) stands in the
form may hear a faint moaning sound, and, would like for themselves. They will tell the storage room of Tetsu's manor. Thechamber
approaching nearer, even the sound of grat- players that a gaki stalks the monastery is carefully concealed behind sliding panels
ing teeth. Instead ofthetomb,the playerswill grounds and it is probably this that has been which resemble the woodwork of the outer
see an anjitsu or hermitage, in the form of a terrorising travellers on the moors. walls. (Wit Saving Throw to see a Hidden
small cottage constructed of stone, with a 6. The Village Offering Table. Closer obser- Thing). Inside the chest are scrolls represent-
sloping, gabled roof made of wood. This will vation will reveal that the stone shrine at the ing the deeds of the estate. There is also one
disappear once Hobei has made his confes- centre of the village dedicated to the local with Tetsu'sfamily name (Watanabe)set asa
sion and segaki rites are performed over his kami, Ugetsu, has had some of its stones dis- seal into wax. Anyone opening it will be con-
body, or when in gakiform. lodged, perhaps in a gale. This damage has fronted with the following poem:
not been repaired, and further disrespect has
The Jikininki (corpse eating Gaki) been shown to the kami in that the fallen In the place o f cha no yu
Str: 30 Spirit Rank: 3 stones now serve as mooring stones for the Look westward to the setting sun,
Dft : 20 Hit Points: 25 fishing boats tlrawn up on the beach. The Bright beneath the water
Spd: 20 Armour Class: 5 fishing nets laid out as if to dry next to the Brighter fish than goldfish swim.
Hlh: 3 Damage: +3 boats will also be seen to be in some state of
Wit: 5 BAP: 10 disrepair if looked at closely. (This refers to an urn sunk by Tetsu in the
Will: 33 MNA: 2 7. Beach ofSkulls. On the northern edge of middle of the pond, in it will be found 9 gold
Zanshin: 2 BMA: 7 the beach, underneath the cliffs, players may pieces).
MagicBCS: 8 spot what appear to be small boulders and Such accessories as torches, ropes, linen,
Attack: 2 talons, BCS 12, Damage I d 6 lethal bits of white driftwood strewn about. On will be found in the kitchen.0
TREASURE CHEST

DMs Introduction Treasure Chest is a regular D&D Malmort, 6th level Necromancer [WD35]
The Necromancer [WD35], Malmortwas department. This issue we pre- Str: 18.00, Wis: 7, Int: 16, Dex: 12, Con:
recently forced to leave the town of 15,Cha: 10 (5).Abilities: EvilEye, Speak
Arkand, as hisvile and evil practices had
sent a short mini-scenario based with Dead, Animate Dead, Grave Noises,
got out of hand. He escapedwith his'life' around some readers' magic Manufacture Ghoul, Sense Life, Create
(badlywounded) and afew meagre pos- items for a low level party, by Skull Guard, Unholy Strength o f the Eter-
sessions, including his Dorianic Portrait Jamie Thomson. nally Damned (performed on himself).
[see below]. AC: 10. Dagger, short sword, Ebony
He moved into an ancient burial bar-
row near the village of Coldbrook, itself
about 50 miles from Arkand. Here, he is
continuing his depraved research and
has already grabbed several victims
from the village to manufacture a few
The Horn. Hit Points: 24.
Having realised he has'guests' Malmort
(looking fairly normal), will do some
quick thinking and announce himself as
a messenger from the village ('the head-
ghouls before returning to Arkand to man wants to see youf), to gain a few
have his revenge. moments time. Players may notice a cer-
tain similarity between Malmort and the
Dorianic Portrait portrait if they make a saving roll against
By M Abraharns intelligence. As soon as he can Malmort
A necromancer can use this to forestall will blow his Ebony Horn, ordering the
the effects of age, physical evidence of undead to attack the players.
evil, hit point damage and diseases. The
portrait allows the necromancer to live in Ebony Horn
society without seeming obviously vile. by Mark Byng
To create a Dorianic Portrait a top This ornate black horn does not require
quality full-size portrait must be obtained a command word to operate but only
(at suitable expense). This must be pre- clerics, fighters, thieves and necroman-
sented to the necromancer's god during cers can use it. Once per week it can be
a ceremony at which the 'minimum an- used to summon undead. When the
nual sacrifice' [see WD351 must be made. horn is blown roll ld10:
If his god grants the necromancer's wish
(60%chance, only attempted once a life- Die Number & Type o f Chance o f
time) the portrait will absorb the visible Roll Undeadsummoned Control
effects of evil into itself, so the picture 1 1-20 Skeletons 100%
ages whilst the necromancer looks as 2 I-1OZombies looO/o
young, healthy and 'good' as the day of 3 I-1OGhouls 95%
the ceremony. The loss of charisma due 4 1-6 Shadows 90%
to level rises is negated and the necro- 5 1-4 Wights 85%
mancer seems a reasonably ordinary 6 1-4 Ghasts 85%
man (assuming he was not too corrupt 7 1-3 Wraiths 80%
when he created the portrait). 8 1-2 Mummies 75%
If a saving roll vs death magic is 9 1-2 Spectres 75%
made it will heal combat damage- up to 10 1 Vampire11 Ghost 70%165O/o
ld4.a week, and diseases may be trans- He will offer 150gp (all the village can
ferred to the portrait. Keep a note of all spare) to the 'warrior adventurers' if On the round after blowing the horn the
damageand diseases transferred in this they'll help the village, discover what's summoner must concentrate on control-
way. if the portrait is destroyed then all going on, and put a stop to it. ling the undead (+5%for necromancers).
the evil and stored years are transferred The players should visit Glamis in the Check each summoned creature indi-
back to the necromancer, wherever he is. morning. All they will be able to gather, vidually, those undeadwhich are control-
This also happens when the canvas rots amid his delirious burblings, are the led are completely at the summoner's
of its own accord. The necromancer's repeated phrases, 'winged skull', 'howl- command, those which aren't may do as
charisma will drop to zero and he may ing of the dead' and 'the old barrow on the DM wishes. If the character activat-
well be killed by the loss of hit points1 the hill'. Glamis is plainly terrified - out ing the horn is good then helshe will be
diseases. The canvas lasts d20 x 25 years. of his wits with fear ... The headman will unable to control any of the summoned
If the necromancer dies in combat then explain that the barrow on the hill is an undead and attackon the summonerwill
the canvas will crumble and inflict its ancient burial mound, hundreds of years be automatic.
burden on the corpse. old. Obviously,the players should pay it The summoning lasts until the undead
Consequently, Malmort is now look- a visit. are slain or until 2d4 Turns have elapsed;
ing relatively normal. The players will be directed to the bar- whichever occurs first. Should there be
row and will find the entrance set into any additional undead (victims of vam-
Players Introduction the side of the hill, flanked by 3 large pires, wraiths etc) they will disappear
The players are passing through the vil- Stonehenge-type stone blocks. A smell along with their 'masters'.
lage of Coldbrook (or any village the DM of decay,foetid and dark, waftsfrom the If the players seem to be defeating his
would like to use this for). Not unnatur- portal. Inside, is a single cavern -about undead Malmort will Animate the
ally, they decide to spend the night in the 30' x 30'. Immediately, Malmort's Skull corpse on the slab but will only enterthe
village inn. Guard [see WD35for statsl will attack combat if he has to. He won't try to
Immediately apparent is an atmos- the players. Malmort himself is nowhere escape unless things are going very
phere of fear and insecurity. Nobody is to be seen. After dealing with the Skull badly and he has his portrait. Malmort's
found going outdoors at night, windows Guard the players will see a large slab main concern will beto keepthe players
and doors are securely locked and with the body of a recent victim on it, in away from the portrait, or to separate
boarded etc. some sort of state of preparation for them from it. He will order his undead to
The village headman will approach some diabolical necromancy. In a corner this end. He will become very agitated if
the players, offer them a drink and tell of the tomb stands the portrait of an anyone goes near it. Destroying the por-
them this story: extremely degenerate and evil looking trait w ~ lcause
l Malmort to lose 22 hit
'There have been several disappear- man. What's more the painting depicts points immediately and he will fall to the
ances recently. Search parties have been him asseverely wounded-in fact barely ground, temporarily incapacitated-any
completely unsuccessfuI- no tracks have alive. A wooden desk (next to a straw undead will stand motionless while con-
been found, no clues - nothing. The pallet) has various items on it - dead trol wavers (unless he's already
shepherd-boy, Glamis, returned last rats, heads, bottles of blood, Books of wounded, in which case he'll die- no
night from his day's work completely the Dead etc, of course. chance to curse). The players will have
insaneand babbling. He is now at home Atthis point Malmort himselfwill enter one free round in which to finish him off
in his bed, raving.' the barrow. (He was out getting food.) (if they've any brains!).O

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