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An Arcane Halfcaster
1
The Magus
W
ant to be a fighter and a wizzard? Why not be
a magus!? Here is one I made, I think its fair
and balancxed
Class Features
As a Magus, you gain the following class features
Hit Points
Hit Dice: 1d8 per Magus level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points at Higher Levels: 1d8 + your Constitution
modifier per Magus level after 1st
Proficiencies
Armor: Light, Medium, Shields Credit: geoffhanna
Weapons: All
Tools: None
Saving Throws: Intelligence, Strength
Skills: Choose two from athletics, arcana, acrobatics, history,
Intimidation, survival, medacine, performance
Equipment
You start with the following equipment, in addition to the
equipment granted by your background:
(a) a martial weapon and a shield or (b) two martial
weapons
(a) a component pouch or (b) an arcane focus
a wizards hat, a cape, or boots with bells on them
PART 1 | FANCINESS
The Magus
Level Proficiency Bonus Features Mana Cantrips Known 1st 2nd 3rd 4th 5th
1st +2 Spellcasting, Magus Stance, Weapon Bond 0 1 — — — — —
2nd +2 Mana Pool, Magic Tricks 2 1 2 — — — —
3rd +2 Magus Style 3 1 3 — — — —
4th +2 Ability Score Improvement 4 1 3 — — — —
5th +3 Extra Attack 5 2 4 2 — — —
6th +3 Etheral Step 6 2 4 2 — — —
7th +3 Style Feature 7 2 4 3 — — —
8th +3 Ability Score Improvement 8 2 4 3 — — —
9th +4 — 9 3 4 3 2 — —
10th +4 Magical Sectets, Magic Trick 10 3 4 3 2 — —
11th +4 Style Feature, Stance improvement 11 3 4 3 3 — —
12th +4 Ability Score Improvement 12 3 4 3 3 — —
13th +5 — 13 4 4 3 3 1 —
14th +5 Magus Strike 14 4 4 3 3 1 —
15th +5 Style Feature 15 4 4 3 3 2 —
16th +5 Ability Score Improvement 16 4 4 3 3 2 —
17th +6 Magic trick 17 5 4 3 3 3 1
18th +6 Magical Secrets, Etheral Step Improvement 18 5 4 3 3 3 1
19th +6 Ability Score Improvement 19 5 4 3 3 3 2
20th +6 True Magus 20 5 4 3 3 3 2
The MAgus table shows how many Spell Slots you have to Sp
cast your Spells of 1st Level and higher. To cast one of these In
Spellcasting Spells, you must expend a slot of the spell's level or higher.
As a student of Arcane Magic, you have a Spellbook You regain all expended Spell Slots when you finish a Long Sp
containing Spells that show the first glimmerings of your true Rest. In
power. You prepare the list of Wizard Spells that are available for
you to cast. To do so, choose a number of Wizard Spells from
Cantrips your Spellbook equal to your Intelligence modifier + half your
At 1st Level, you know one Cantrip of your choice from the Magus level (minimum of one spell). The Spells must be of a
Wizard spell list. You learn additional Wizard Cantrips of level for which you have Spell Slots.
your choice at higher levels, as shown in the Cantrips Known You can change your list of prepared Spells when you
column of the Magus table. finish a Long Rest. Preparing a new list of Wizard Spells
requires time spent studying your Spellbook and memorizing
Spellbook the incantations and gestures you must make to cast the
At 2nd Level, you have a Spellbook containing 2 1st-level spell: at least 2 minute per Spell Level for each spell on your
Wizard Spells of your choice. Your Spellbook is the list.
repository of the Wizard Spells you know, except your
Cantrips, which are fixed in your mind. Spellcasting Ability
Intelligence is your Spellcasting Ability for your Wizard
Preparing and Casting Spells Spells, since you learn your Spells through dedicated study
and memorization. You use your Intelligence whenever a
spell refers to your Spellcasting Ability. In addition, you use
your Intelligence modifier when setting the saving throw DC
for a Wizard spell you cast and when Making an Attack roll
with one.
Ritual Casting The Book’s Appearance: Your Spellbook is a unique
You can cast a Wizard spell as a ritual if that spell has the compilation of Spells, with its own decorative flourishes and
ritual tag and you have the spell in your Spellbook. You don't
need to have the spell prepared. margin notes. It might be a plain, functional leather volume
that you received as a gift from your Master, a finely bound
Spellcasting Focus gilt-edged tome you found in an ancient Library, or even a
You can use an arcane focus as a Spellcasting focus for your loose collection of notes scrounged together after you lost
Wizard Spells. your previous Spellbook in a mishap.
Magus Style
At 3rd level you select what style of magus you want to be,
choose either the Magician, Gish, or Eldritch Knight. You
gain additonal abilities from your magus style at levels 7, 11,
and 15.
Extra Attack
Beginning at 5th Level, you can Attack twice, instead of once,
whenever you take the Attack action on Your Turn.
Etheral Step
Up to int times a day you can spend all your movment to
move step through the etheral plane. By spending all of your
movment for a turn you may blink to a location within half of
your movement. You may stay in the etheral plane until the
end of the turn in which you used this ability. If you hit a
creature with an attack you can expend a use of this feature
to blink behind them to make your second attack, you can do
so with the +2 flanking bonus
Magical Secrets
You can pick 2 spells from any spell list, they are always
prepared and don’t count against your spells prepared total.
You get 2 more at 18th level They must be of spells you have
spellslots for.