Professional Documents
Culture Documents
Abstract
Since the successful application of computer animation in the film and video-game industries,
we have seen a rise in the general education of people in the areas of graphics and audio-
visual media. In contrast, the average level of understanding of architectural representation
is still much lower than it is with regard to other visual media.
Architectural presentations are of great importance in revealing how the built environment is
conceptualised, constructed and perceived. As media types may vary, their contribution to the
creation of the built environment differs too. Writings allow readers to envisage images in
their minds, while perspectives and computer graphics provide more realistic and objective
images, although still restricted to flat surfaces. Contemporary technology permits architects
and clients to virtually visit ‘the buildable’. The core problem of these presentations, however,
is how to interpret them, as they represent different motivations, attitudes and values.
There has been no clear conception or definition of the nature and consistency of architectural
space. The need for its representation and mass diffusion perhaps has consequently not been
exploited as much as it should have been. This paper investigates the nature and characteristics
of architectural presentation in the context of contemporary computer graphics technology.
amended and reproduced using mini- CAAD research has attempted to use
computer systems linked to high quality computers to aid architectural design. During
graphics workstations. Aart Bijl wrote his the last 30 years, an impressive amount of
seminal critique of integrated CAAD systems research effort has been made, but the impact
in 1979 (Willey, 1999). Thereafter, the on practice was still very low. Most of the CAAD
Edinburgh group began to search for ways in systems used in practice were simply not good
which to provide computer systems with more enough to replace traditional design media
flexible and intelligent characteristics that and technologies. Therefore, it is not
better matched the professional orientation surprising to see that most CAAD systems used
of the architect. nowadays in practice are still only for drafting
purposes. According to the “Business and IT
The microcomputer was well established in Survey 1998/9” published by the Chartered
the early eighties, but the impact of low-cost Institute of Building; 93% of primary use of
personal computing transformed architects’ CAD was for 2D drafting, and a mere 4% for
offices during the late eighties and early 3D surface modelling.
nineties. Architectural practice became digital.
Another possible answer to why CAAD
In the early eighties, a large subset of CAAD research has had relatively little impact on
research became involved with the practice is because much of CAAD research
complexities of Artificial Intelligence and was largely focused on using the computer as
Expert Systems. Papers were published that a design tool. No argument will be made in
demonstrated the potential of CAAD this paper for the ability of computers to aid
techniques developed from those already in the designing of architecture. But as design
established in Artificial Intelligence. itself is a very intuitive activity on the part of
Development also continued of complex the designer, it is rather difficult to develop a
environmental programs that depended upon ‘tool’ which can actually correspond to every
their own representations consisting of only individual designer’s ambiguous design
those features that were relevant to them process.
(Maver, 1982). Such packages are an
established part of engineering consultancy. Presentation/Representation
However, despite architects now working In order to further discuss presentation
within a digital drawing environment, the techniques, the definitions of presentation
products of the CAAD research community and representation need to be clarified here.
have still not been widely adopted. It is important to note that these definitions
Figure 2 Process of presentation and Another trend is to rethink the use of digital
representation techniques for visualisation purposes and to
present the designing of architecture but not
Therefore, we can say that presentations give
designed architecture. An important point
us the motivation to represent information
here is that we often think and then use
through a process of internalisation, and
computers to present the results of our
representations give impetus to the
designing, rather than the process of our
presentation of information through
design. It is not easy to see architects using
externalisation.
computers to generate images or animations
to express their design process. The definition
Visualisation
for realistic images here may need to change
Before computers can actually aid in the to how thinking in mind is being truly depicted
designing of architecture, we should and visualised.
investigate how we can use computers to aid
in the visualisation of architectural design. The reason that we place the main focus on
The word visualisation here means the process discussing visualisation in a paper entitled
of observing a presentation, through visual presentation techniques is because we have
perception – eg images, models and applied a reverse way of thinking in order to
animations – of a design project and then find out how we visualise architectural
internalising the information received from presentations, and then produce
the observation to generate a representation presentations in that manner.
in one’s mind.
demonstrate the sophisticated geometry and know about torsion and its effects on the
structural system of the bridge. Viewers will fuselage and wings of a plane.” (Ridout,
be able to visualise the virtual model, 1994)
experiencing the geometry of the bridge and
The result of adding torsion to the design is
retrieving information regarding structural
to weld the deck with tapering hangers which
analysis. Secondly, we have to set up the virtual
incline upwards to the bowing arch.
environment in order to present this theme.
Therefore, in order to represent bending,
The techniques we used to present the theme
shear, tension and torsion of the structure of
of this bridge design scheme were based upon
the bridge, an animation explaining the
a 3D-motion model (walk-though &
structural analysis is needed. Our solution was
animation) together with real-time navigation.
to produce a more conceptual and less
It is possible, therefore, for users to
realistic form of presentation as indicated by
interactively control, in real-time, their
the sequence of animation images in Figure
viewpoint and position within any animation.
6. Other design ideas of this bridge are to
Another important aspect of this scheme create a horizontally curved path closely
requiring presentation is its context, following the desired line of movement; and
particularly the site, but other factors as well that the visual as well as physical weight of
including the history of the site. The bridge is the deck should be as light as possible to
situated at the junction of the Bridgewater delight pedestrians crossing over it.
Canal and the Rochdale Canal in Castlefield
which was a heritage site for the industrial A group of students in the School of
revolution. This context is illustrated in Figure Architecture at Sheffield University
5. participated in an evaluation of our VR
presentations. An animation of the bridge
The design idea of this bridge was inspired by which contains sources of inspiration in the
several influences. In an interview with the design of the bridge and pre-recorded walk-
structural engineer Mark Whitby he throughs were shown to the students. Also,
mentioned: students were invited to carry out real-time
navigation of the virtual bridge model. Our
“We have bending, shear and tension preliminary observations show that when we
worked out but we have yet to make use were trying to express a thought process –
of torsion In the aerospace industry, they analysing the distribution of shear, bending,
tension and torsion forces; creation of the designers with a presentation environment
geometry; light deck – students preferred to based upon the aforementioned techniques
observe abstract representations and models. which are under the control of the designer,
When we tried to express the content of but still relevant to architectonic presentation.
thought (or the artefact of human mind) – the In other words, computer presentation
final geometry of the bridge, atmosphere environments for architectural design work
around the bridge, construction of the bridge should not attempt to prescribe
structure; actually walking on the bridge (the representations in advance of designers’ use
artefact), viewers expected to see more of these environments.
realistic models. Also, 3D-motion models are
appropriate for presenting the process of We hope that this paper does not conclude
thought and real-time navigation is more any argument, but rather opens a debate on a
applicable for experiencing the content of new trend for the future of CAAD
thought. developments. Computer graphics has been
known to the architectural design profession
The Future for the last 40 years, but the exploitation of it
This paper has studied and summarised a brief is still in its infancy. The video game and film
history of digital presentation techniques for industries are also beginning to have a
architecture from their inception until the significant impact upon what computer
present time, and, with case studies and graphics can do. Perhaps we don’t need any
examples, has investigated the possible new tools to aid architectural design. What we
tendencies of such techniques in the near need is to rethink a new direction of using
future. The analysis of architectural computer graphics to present architectural
representation that this paper has covered ideas, and to use our hands with mouse and
should give us insights into how these keyboard to make those ideas visual.
tendencies might develop and how they might
be applied to architectural design. References
• Bijl, Aart (1989), Computer discipline and
A central contention of this paper has been design practice, Edinburgh University
that there are already available techniques Press, Edinburgh.
visual presentation that are relatively
underexploited in architectural design • Bijl, Aart (1995), Ourselves and computers:
practice, but that are richly developed in other difference in minds and machines,
artistic areas such as in films and video games. Macmillan Press Ltd., Basingstoke.
Architects still think in terms of the physical
ways of presenting architectural models in • Brewster, Adam (2000) ‘Emerging patterns
virtual environments. They still cannot escape of speculative digital visualisation in
from the long tradition of building a model as architecture’. In Greenwich 2000: digital
real as possible, locating it within a context creativity symposium, School of
(eg, in virtual environments), and then Architecture and Landscape, University of
observing it. We believe that this traditional Greenwich, 251-258.
approach is only the most basic level that
computer graphics can provide to this • Bruegmann, Robert (1989) ‘The pencil and
profession. On top of that, the next generation the electronic sketchboard: architectural
of computer graphics to be exploited by the representation and the computer’. In Blau,
architectural design profession should look Eve and Kaufman, Edward (ed)
deeper into the use of computer graphics for Architecture and its image, MIT Press,
the presentation of design ideas and for the Cambridge, Massachusetts, 139.
process of design development.
• Lynn, Grey (1998), Animate form,
Another focus of ours has been to move away Princeton Architectural Press, New York.
from trying to represent design ideas
computationally, and instead to provide • Maver, T. W. and Ellis, J. (1982)
‘Implementation of an energy model within • Szalapaj, Peter and Chang, David C. (1998)
a multi-disciplinary practice’. In Pipes, A. ‘Computer architectural presentation –
(ed) International conference on from physical models in space to virtual
computers in design engineering, models in cyberspace’. In Branki, Cherif
Butterworths, Guildford, 562-570. and Zreik, Khaldoun (eds) EuropIA98,
Europia Productions, Paris, 239-249.
• Porter, Tom (1997), The architect’s eye:
visualization and depiction of space in • Szalapaj, Peter and Chang, David C. (1999)
architecture, E & FN Spon, London. ‘ Computer architectural representation –
applying the VOIDs framework to a bridge
• Rasmussen, Steen Elier (1959), design scheme’. In Brown, Andre et al
Experiencing architecture, MIT Press, (eds) eCAADe17, School of Architecture
Cambridge, Massachusetts. and Building Engineering, University of
Liverpool, 387-394.
• Richens, Paul (2000) Keynote presentation
entitled ‘Playing games’. Greenwich
• Willey, David (1999) ‘SKETCHPAD to 2000:
2000:digital creativity symposium,
from computer systems to digital
University of Greenwich.
environments’. In Brown, Andre et al (eds)
• Ridout, Graham (1994) ‘Bridge Design’. eCAADe17, School of Architecture and
Building, 259, 7837 (13), 1994 Apr. 1, p8, Building Engineering, University of
35-37. Liverpool, 526-532.