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Daraku Tenshi: The Fallen Angels


FAQ By: Goh_Billy (billy_kane_32@hotmail.com)
Version #: 6.0
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Sections
--------
1. Legend
2. System
3. Characters
3.1 Cool
3.2 Harry Ness
3.3 Taro
3.4 Yuiren
3.5 Yuiran
3.6 Ruccio Roche
3.7 Tarao Onigawara
3.8 Haiji Mibu
---------------------
3.9 Trigger
3.10 Carlos
4. Conclusion
4.1 What's Missing/Needed
4.2 Credits

===============================================================================
1. Legend
===============================================================================

ub u uf f - Forward HP - Heavy Punch P - Any Punch


\ | / b - Back LP - Light Punch K - Any Kick
b-- --f u - Up HK - Heavy Kick + - And
/ | \ d - Down LK - Light Kick / - Or
db d df , - Then

qcf - quarter circle forward (d, df, f)


qcb - quarter circle back (d, db, b)
hcf - half circle forward (b, db, d, df, f)
hcb - half circle back (f, df, d, db, b)

===============================================================================
2. System
===============================================================================

Throw f/b + HP/HK close

Forward Dash f, f for characters: Cool,


Harry, Taro, Yuiran,
Roche, Onigawara,
Haiji, Trigger, and
Carlos
Run Forward f, f, then hold f to for character: Yuiren
continue to run
Run Jump uf
Back Dash b, b

Escape Dash LP+HP temporarily invulnerable


Escape Dash Delay hold LP+HP longer invulnerability
Follow Up Attack f + P/K
Safe Fall LP+HP while falling

Taunt LP+LK decreases opponent's power


meter slightly
Power Charge hold HP+HK
Stance Change LK+HK
Standard Trip df + HK knocks opponent down

Block High b
Block Low db will not block overheads
Guard Dash f, f while guarding must have Max Pow
Guard Escape LP+HP while guarding must have Max Pow

Super - A super can be done two ways. One way is when your power meter is
fully charged and reads "max." As soon as this happens, the meter will
begin to drain. Before it runs out, you are able to perform one super.
The second way to perform a super is when you lifebar is flashing red.
It will begin flashing when your lifebar is nearly depleted. During
this time you have unlimited usage of your supers.

Level 2 Super - This is done with a combination of the above. Your lifebar
must be flashing red, and you must have a full meter reading
"max." Only certain characters seem to possess level 2
supers...odd.

Guard Meter - Displayed under your power meter, this keeps track of how close
one is to a guard crush. It starts at level 99. As attacks are
blocked, the number will decrease. It counts back up to level 99,
however a series of blocked attacks will sooner or later push the
number down to zero. Once that happens, the character will be
guard crushed, and will be stunned with no ability to block.
After the guard crush, the meter will once again start back at
level 99.

===============================================================================
3. Characters
===============================================================================

*******************************************************************************
* 3.1 Cool *
*******************************************************************************
Data Colors
----- ------
Occupation: unknown LP/HP - Black costume
Age: 24 LK/HK - Brown costume
Height: 178 cm
Weight: 60 kg
Sex: male
Birth: 10/31/1984
From: unknown
Throws
------
Knockdown And Stomp f/b + HP close
Frankensteiner f/b + HK close

Basic Move
----------
None

Command Moves
-------------
Escape Dash LP+HP temporarily invulnerable
Gut Punch f + P overhead
Step Kick f + K overhead, switches to
reverse stance
Stance Change LK+HK
Power Backfist P
Quick Uppercut d + P will stay in reverse
stance
Power Kick K
Low Dropkick d + K must be blocked low
Reverse Backfist f + HP
Turn Kick f + HK
Slide df + HK must be blocked low

Special Moves
-------------
Black Darts Charge b for 1.5 LP=slow, HP=fast; can
seconds, f + P collide with another
Cool's Black Dart as
both will be "destroyed"
in the process; can
also collide with 1 of
Harry's rockets as both
will be "destroyed" in
the process
Summersault Kick Charge d for 1.5 LK=low and 1 hit; HK=high
seconds, u + K and 2 hits

Supers
------
Bad Rack Charge b for 2
seconds, db, d, df,
f + HP
Triple Summersault Kick Charge d for 2
seconds, df, f,
b + HK

Level 2 Supers
--------------
Bad Rack Finsher Charge b for 2
seconds, db, d, df,
f + HP
Quad Summersault Kick Charge d for 2
seconds, df, f,
b + HK

*******************************************************************************
* 3.2 Harry Ness *
*******************************************************************************
Data Colors
---- ------
Occupation: a captain of LP/HP - Brown jacket w/ Light Brown pants
the Marine Corps. LK/HK - Dark Brown jacket w/ Brown-Gray pants
Age: 34
Height: 194 cm
Weight: 103 kg
Sex: male
Birth: 7/4/1970
From: USA

Throws
------
Neck Breaker f/b + HP close
Head Toss f/b + HK close switches to reverse
stance

Basic Move
----------
Power Claw HP will hits twice up close

Command Moves
-------------
Escape Dash LP+HP temporarily invulnerable
Low Swipe f + P/K overhead
Stance Change LK+HK
Elbow Drop P overhead
Quick Low d + P/K will stay in reverse
stance; must be blocked
low
Hopping Low K overhead
Down Punch f + HP overhead
Axe Kick f + HK
Swipe Trip df + HK must be blocked low

Special Moves
-------------
Wild Boar qcb + P can hold P to delay;
only 6 rockets
available per round;
1 rocket can collide
with Cool's Black Dart
or 1 of Harry's Wild
Boar rockets as both
will be destroyed in
the process
The Baghdad In The Sky f, d, df + K LK=short, HK=further
Hold Destiny f, d, df + P LP=short, HP=long; takes
next to no damage if no
rockets available; tap
P to detonate more
rockets if available
to you
Army Bomb hcf + HP close unblockable

Supers
------
Destruction Bomb hcf, hcf + HP close unblockable
Waste of Taxes qcb, db, d, df, last hit will empty your
f + HK entire rocket supply; if
no rockets available he
will not perform the
last hit; grab must
connect (not blocked)
for entire super to be
performed

Level 2 Super
-------------
N/A

*******************************************************************************
* 3.3 Taro *
*******************************************************************************
Data Colors
---- ------
Occupation: unknown LP/HP - Blue-Green costume w/ Green skin
Age: unknown LK/HK - Green costume w/ Gray skin
Height: 178 cm
Weight: 112 kg
Birth: unknown
From: unknown

Throws
------
Grab And Toss f/b + HP close
Grab And Headbutt f/b + HK close

Basic Move
----------
Charge Knee HK
Turn Knee P/K
Flying Foot d + P/K overhead
Command Moves
-------------
Escape Dash LP+HP temporarily invulnerable
Double Fist f + P overhead
Butt Drop f + K overhead
Stance Change LK+HK
Turn Knee P/K
Flying Foot d + P/K overhead
Falling Stomp f + HK
Low Dropkick df + HK must be blocked low

Special Moves
-------------
Casablanca Starter qcf + P LP=low, HP=high
Second Part qcf + P
Finish qcf + P
Serasera qcb + K LK=short, HK=long
Lavian Rose f, d, df + K LK=short, HK=further

Supers
------
The Harlem Shuffle qcb, qcb + HP
Breathless qcf, qcf + HK

Level 2 Supers
--------------
The Harlem Smash qcb, qcb + HP
Breathless Flight qcf, qcf + HK will launch Taro much
higher then the normal
version, but at the same
time you are less likely
to get all the hits, thus
you deal less damage and
have longer recovery

*******************************************************************************
* 3.4 Yuiren *
*******************************************************************************
Data Colors
---- ------
Occupation: a manager LP/HP - White costume
and a singer LK/HK - Gray costume
Age: 20
Height: 170 cm
Weight: 61 kg
Sex: male
Birth: 3/3/1984
From: unknown

Throws
------
Flip Over German f/b + HP close
Shoulder Toss f/b + HK close switches to reverse
stance
Air Arm Drag d + HP close in air

Basic Moves
-----------
Rapid One Two tap LP rapidly
Driving Push HP will hit twice up close
High Kick HK will hit twice up close
Power Backfist P
Double Elbow d + P
Lean Back Kick K
Iron Heal d + K will stay in reverse
stance

Command Moves
-------------
Escape Dash LP+HP temporarily invulnerable
Gut Punch f + P overhead
Falling Heel f + K overhead
Stance Change LK+HK
Power Backfist P
Double Elbow d + P
Lean Back Kick K
Iron Heal d + K will stay in reverse
stance
Falling Elbow f + HP second hit is an overhead
Double Elbow d + HP 2 hits
Twirl Kick f + HK overhead
Reaching Foot df + HK must be blocked low

Special Moves
-------------
Knuckle Street qcf + P LP=short, HP=long
Knuckle Street Dash qcf + P and hold LP=short, HP=long
Knuckle Street P before dash is over
Dodge-A-Blow qcb + P parry
Crescent Kick qcb + K LK=short, HK=long
Rising Toe Kick f, d, df + K LK=short and 1 hit,
HK=further and 2 hits

Supers
------
Starlight Dance qcf, qcf + HP dash in punch must connect
(not blocked) for entire
super to come out
Moonlight Kick qcb, qcb + HK

Level 2 Supers
--------------
Twilight Dance qcf, qcf + HP dash in punch must connect
(not blocked) for entire
super to come out
Moonlight Break qcb, qcb + HK

*******************************************************************************
* 3.5 Yuiran *
*******************************************************************************
Data Colors
---- ------
Occupation: a bartender LP/HP - Purple costume
Age: 20 LK/HK - Black costume
Height: 167 cm
Weight: 57 kg
Sex: female
Birth: 3/3/1984
From: unknown

Throws
------
German Suplex f/b + HP close
Quick Toss f/b + HK close switches to reverse
stance
Air Arm Drag d + HP close in air

Basic Moves
-----------
Crawl hold df
Rapid One Two tap LP rapidly
Driving Push HP will hit twice up close
High Kick HK will hit twice up close
Power Backfist P/K
Double Elbow d + P

Command Moves
-------------
Escape Dash LP+HP temporarily invulnerable
Gut Punch f + P/K overhead
Stance Change LK+HK
Power Backfist P/K
Double Elbow d + P
Iron Heal d + K will stay in reverse
stance
Falling Elbow f + HP second hit is an overhead
Double Elbow d + HP 2 hits
Twirl Kick f + HK overhead
Double Knee d + HK in air overhead
Slide Foot df + HK must be blocked low

Special Moves
-------------
Fortification Charge b for 2 LP=short, HP=long; dash in
seconds, f + P must connect (not
blocked) for move to
come out
Dropkick Charge b for 2 LK=short, HK=long
seconds, f + K
Dodge-A-Blow qcb + P parry
Jumping Arm Crush Charge d for 2 unblockable; helps by
seconds, u + P using the crawl to
close execute the move

Supers
------
Rolling Neck Snapper Charge df for 2 unblockable; switches to
seconds, b, f + HP reverse stance
close
Yuiran Special Charge db for 2 if HP is not tapped she
seconds, b, f + HP, will switch to her
tap HP rapidly reverse stance; dash in
must connect (not
blocked) for super to
come out
Instant Fortification hcf + HP the punch must connect
(not blocked) for the
super to come out

Level 2 Super
-------------
Rolling Neck Destroyer Charge df for 2 unblockable; switches to
seconds, b, f + HP reverse stance
close

*******************************************************************************
* 3.6 Ruccio Roche *
*******************************************************************************
Data Colors
---- ------
Occupation: a killer LP/HP - Blue top, Blue-Gray bottom
Age: 16 LK/HK - Maroon top, Black bottom
Height: 164 cm
Weight: 58 kg
Sex: male
Birth: 4/27/1988
From: unknown

Throws
------
Monkey Flip f/b + HP close
Pull Down f/b + HK close

Basic Move
----------
Blind Kick HK will hit twice up close
Quick Feet HK

Command Moves
-------------
Escape Dash LP+HP temporarily invulnerable
Heal Flip f + P/K overhead
Stance Change LK+HK
Quick Feet P/K / d + P/K
One Two f + HP
Punish Stomp f + HK
Crazy Feet df + HK must be blocked low

Special Moves
-------------
Neck Toss qcb + P hold P to delay; can
follow with Shooting
Wind Rhyme
Ten Thousand Stop Signs f, d, df + P LP=fast, HP=slow
Shooting Wind Rhyme f, d, df + K LK=short, HK=further;
switches to reverse
stance
Dash In qcb + K LK=short, HK=long;
switches to reverse
stance if nothing
follows
Sweet Sound Of The Neck P overhead; move must
connect (not blocked)
to perform the maneuver
Neck Slashing K overhead; switches to
reverse stance; move
must connect (not
blocked) to perform the
maneuver

Supers
------
A Storage For Children qcf, qcf + HP can follow with Shooting
Wind Rhyme
Neck Fang Separation hcb, f + HK jump in is unblockable; it
must connect to perform
the super

Level 2 Super
-------------
N/A

*******************************************************************************
* 3.7 Tarao Onigawara *
*******************************************************************************
Data Colors
---- ------
Occupation: a martial LP/HP - White costume
artist LK/HK - Black costume
Age: 47
Height: 135 cm
Weight: 106 kg
Sex: male
Birth: 5/27/1984
From: Japan

Throws
------
Head Chop f/b + HP close
Turn And Chop f/b + HK close

Basic Moves
-----------
Rapid Punches tap LP rapidly
Quick Punt LK
Cheap Shot P will stay in reverse
stance
Short Uppercut d + P will stay in reverse
stance
Roundhouse K
Sweep Away d + K must be blocked low

Command Moves
-------------
Escape Dash LP+HP temporarily invulnerable
Block Chop f + P overhead
Axe Kick f + K overhead
Stance Change LK+HK
Cheap Shot P will stay in reverse
stance
Short Uppercut d + P will stay in reverse
stance
Roundhouse K
Sweep Away d + K must be blocked low
Short Swing f + LP
Dash Short Swing f + HP
Step Uppercut df + HP
Sweeping Trip df + HK must be blocked low

Special Moves
-------------
Pinwheel Of Hell qcf + P LP=stationary, HP=long;
dash in must touch
opponent for follow ups
to be possible
Rapid Strikes tap P rapidly tapped punch must be
the same as the initial
punch used to start the
move
Clear Out Roundhouse HK
Stance Changing Kick LK switches to reverse stance
Pull Back qcb + P parry
Flying Vacuum Kick qcf + K LK=short, HK=long

Supers
------
Dosu Dragon qcb, db, d, df, unblockable
f + HP
The Kenka Karate Example hcb + HK switches to reverse
stance; hopping kick
must touch opponent for
entire super to come out

Level 2 Supers
--------------
Dosu Dragon Dash qcb, db, d, df, unblockable; same damage as
f + HP the regular version, only
this version has a dash
Reckless Man hcb + HK switches to reverse
stance; hopping kick
must touch opponent for
entire super to come out

*******************************************************************************
* 3.8 Haiji Mibu *
*******************************************************************************
Data Colors
---- ------
Occupation: a bouncer LP/HP - White pants, w/ Blue-Green top
Age: unknown LK/HK - Tan pants w/ Black top
Height: 179 cm
Weight: 67 kg
Sex: male
Birth: 12/11/?
From: unknown

Throws
------
Headbutt f/b + HP close
Neck Ringer f/b + HK close

Basic Moves
-----------
Rapid Punches tap LP rapdily
Turn Kick HK
Skyward Uppercut P
Powerful Straight d + P

Command Moves
-------------
Escape Dash LP+HP temporarily invulnerable
Gut Swing f + P/K overhead
Stance Change LK+HK
Skyward Uppercut P
Powerful Straight d + P
Stomach Kick K
Low Leg Swipe d + K must be blocked low
Uppercut Swing f + HP overhead
Step Uppercut d + HP
Low Leg Trip df + HK must be blocked low

Special Moves
-------------
Left Handed Baby qcf + P LP=short, HP=long;
Iron Moon qcf + K LK=short, HK=long; switches
to reverse stance
Massacre Trumpet qcb + P LP=short, HP=long; hold to
increase power; has
super armor
White Sigh f, d, df + P

Supers
------
Subway Train Called Despair qcf, qcf + HP super armor
Sunglasses Of A Dead God qcb, db, d, df, can juggle opponent after
f + HK uppercut

Level 2 Super
-------------
N/A

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

*******************************************************************************
* 3.9 Trigger *
*******************************************************************************
Data Colors
---- ------
Occupation: unknown LP/HP/LK/HK - Red costume
Age: unknown
Height: unknown
Weight: unknown
Sex: male
Birth: unknown
From: unknown

Throw
-----
Bulldog f/b + HP/HK close
Basic Move
----------
Quick Dropkick HK

Command Moves
-------------
Escape Dash LP+HP temporarily invulnerable
Elbow Drop f + P/K overhead
Disappear LK+HK invulnerable to everything
except throws

Special Moves
-------------
Mad Easter qcf + P
Death Christmas f, d, df + P
Violence Birthday hcb + P LP=short, HP=long; dash in
must connect (not
blocked) to perform the
entire move

Super
-----
Family Restaurant qcf, qcf + HP last three bullets seem
to be unblockable

Level 2 Super
-------------
Restaurant Of Blood qcf, qcf + HP

*******************************************************************************
* 3.10 Carlos *
*******************************************************************************
Data Colors
---- ------
Occupation: unknown LP/HP/LK/HK - Black coat w/ White suit
Age: unknown
Height: unknown
Weight: unknown
Sex: male
Birth: unknown
From: unknown

Throw
-----
Handle Beat Down f/b + HP/HK close

Basic Move
----------
Rapid Down Sword tap HK rapidly

Command Moves
-------------
Quick Disappear LP+HP invulnerable to everything
except throws
Disappear LK+HK invulnerable to everything
except throws
Rapid Angle Sword hold d and tap HP
rapidly
Rapid Low Sword hold d and tap HK
rapidly

Special Moves
-------------
Flying Sword Strike qcf + P LP=short, HP=long; hold P
to delay
Skyward Sword Strike f, d, df + P hold P to delay

Super
-----
Death Sword qcb, qcb + HP overhead; must connect
(not blocked) to perform
the entire super

Level 2 Super
-------------
N/A

===============================================================================
4. Conclusion
===============================================================================

4.1 What's Missing/Needed


-Cleanup and corrections
-Any missing moves or supers
-If you find any corrections or missing information feel free to email me at
billy_kane_32@hotmail.com. Credit will be given of course. Thanks.

4.2 Credits
-Psikyo
-The Steel Hearts
-Daraku Tenshi Board, visit them at:
http://s15.zetaboards.com/Daraku_Tenshi/index/
-Gamefaqs
-And me for writing this faq
Restore Page

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