You are on page 1of 1

Foul Heroes is a Dark/Weird traditional/adventuring RPG. Players portray Combat. Roll relevant dice to determine action order.

on order. The GM rolls 4D.


(guess?)… Foul Heroes (FH) seeking power and renown; the Grim Master Players and GM will act in order, from the highest number of Grins scored
(GM) will portray good victims, react to players' choices and be fair (?). The to the lowest. During your turn, move around and act. Enemies are built like
world is dark, dangerous and full of gritty people like you. This is a high characters (except they don’t have Classes, using their “type” - i.e. a Dragon
stakes minimalist game you can play in any fantasy-ish setting! You can is a Dragon). The GM will handle them and they’ll take care of YOU.
discover more about roleplaying on wiki pages and lurking the internet! When you attack and score at least 1 Grin, you deal 1 damage per
Grin scored. A miserable result means you’ll suffer consequences as well! If
Create a Foul Hero. Create a Foul Class (Demonic Archer, Deformed you drop to 0 Health spend 1 Guile or you are dead. If you spend 1 Guile, you
Occultist, Hollow Knight, etc), 2 Traits (Quick, Deceptive, Stealthy, etc) and are in danger, but not dying: you need help within 1D turns or you’ll still die.
3 key items (with related stories, they MUST matter, like "the Black Ring of
1,000 Treasons"). You start with 1D+6 Health and 0 Guile (below!). No Gear! Mundane Gear is not taken into account in this version of the game
(!!!). You are supposed to own every item you should reasonably have for
Doing Things. When you act dangerously, roll 2d6 (2D) for every relevant your Class to work.
aspect (Class, Trait and/or Item, depending on your narration). Remove -1D
for every negative occurrence (like environmental dangers, armors and Leveling Up. When you defeat a very good guy, complete an adventure,
such). Whenever you roll more than 8D, the GM gains 1 Judgment (guess personal plot or find / discover huge treasures / new places, gain 1 XP. Then,
what? Below!). if you have 6, erase them and level up. When you do, add 1 Trait or Key Item
Once rolled, sum up all results: for every 5 points you get, you AND +1D Health. At 6th level, you can start building a Guild / Settlement.
score a Grin (0 is 0, 1 is miserable, 2-3 is foul, 4+ is eeeevil AND you gain 1 Manage it as you please and get inspiration from classic games! This should
Guile… Below!). If you score 5+ Grins, you trigger a Foul Moment! Wow! generate new ideas for adventures, characters and more foulness!
Last but not least, at every odd level, you raise your maximum
Foul Moment. During a Foul Moment, the triggering FH becomes the Deus Guile by 1, up to a maximum of 5.
Ex Machina (DeM) and gains +1D (cumulative!) to all rolls for the remainder
of the Scene or until he rolls at least two 1s (no matter the outcome!)... Sample Characters (Class/C, Traits/T, Items/I)
At the same time, the GM gains 1 Judgement every time the DeM ➢ Jade the Thief. C: Poisoner. T: Cunning, Stealthy. I: Arcane
will roll more than 6D (instead of 8D!). The DeM can grant 1 or more of Locpicks, Poisoner's Kit, Lost Spellbook of Curses.
these extra Ds to other FHs, if it makes any sense! ➢ Liam Greymantle. C: Feral Druid. T: Intuitive, Survivalist. I: Staff
of Polymorph, Dual Scimitars, Shadow Cloak.
Guile. Gain 1 Guile when you score 4+ Grins or trigger a Final Grin! Spend 1 ➢ Payne. C: Evil Skald. T: Charming, Inventive. I: Lyre of Courage,
Guile to gain +1D on a future roll, +2D when you are the DeM. You can store Armor of Ancient Wisdom, Sword of Broke. Hopes.
up to 3 Guile (use Tokens). ➢ Shade. C: Necromancer. T: Aware, Leader. I: Crown of Undead
Control, Icy Rod, Tainted Scroll.
Judgement. The GM can spend 1 Judgement as if it were 1 Guile (+1D on a ➢ Sir Kaleb. C: Dark Knight. T: Frightening, Powerful. I: Cursed
subsequent roll of ANY enemy) or 6 Judgement to create a world shaking Greatsword of the Order, Ring of Memories, Dead King's Lance.
event against the FHs! This is a huuuge opportunity to unleash good willing
antagonists or more evil folks to provide some interesting challenges! If you Foul Heroes by Marco Ricco
have doubts on what to do, grab a famous RPG book and roll an encounter. Facebook (Artist Signature): Evolving Dreams Productions

You might also like