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Chaotic-Good
6
+3 11
Birthright. Knight
17 +4 25ft Hope Bearer.
14 19
32
-1 +2d8+4
8
-1
32+2d8+4
-1
+4
6 6
18
● +7
+4
+4
+4
Scimitar +7 1d6+4 slashing
◆ +5
14
+2
Stories of Old. +2
+0
Heroic Moment.
10 5
+3
+5 13 6
●
+0
+0
+0
+0
+0
2
+1
Quickened Spell.
12
● +4
+1 Heightened Spell.
+1
+1 ●
+1
+4
◆ +5
14
+2
+2
+2
Booming Blade Melee 1 action -
+2 ● +5
3 Daylight
3 Haste
● ● ●
5
-daggers, darts, slings, quarterstaffs, light Bless 1/day free
● crossbows and scimitar ● 2 Misty step 1/day free
I get bored easily. When am I going to get on with my destiny?
Defining Event. I stood alone against a
I'm confident in my own abilities and do what I can to instill terrible monster and I was killed in the
confidence in others.
process
Feature: Rustic Hospitality
Since you come from the ranks of the
common folk, you fit in among them with
Freedom. Tyrants must not be allowed ease. You can find a place to hide, rest, or
to oppress the people. (Chaotic) recuperate among other commoners, unless
you have shown yourself to be a danger to
them. They will shield you from the law or
anyone else searching for you, though they
I have a family, but I have no idea where will not risk their lives for you
they are. One day, I hope to see them
again.
Heroic Moment
Also at 6th level, you have a habit of succeeding when you
most need to. You can, as a bonus action, you can spend 3
Sorcery Points to grant yourself advantage on your next attack
roll or saving throw.
Additionally, while your in your Hope Bearer form.
Knight: You can attack twice when you take the attack action
on your turn.