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Halfling (Stout) Folk Hero

Chaotic-Good
6

+3 11
Birthright. Knight
17 +4 25ft Hope Bearer.
14 19

32
-1 +2d8+4

8
-1
32+2d8+4

-1

+4

6 6
18
● +7
+4
+4

+4
Scimitar +7 1d6+4 slashing
◆ +5

14
+2
Stories of Old. +2
+0
Heroic Moment.
10 5
+3

+5 13 6

+0
+0

+0
+0
+0

2
+1
Quickened Spell.
12
● +4
+1 Heightened Spell.
+1

+1 ●
+1
+4

◆ +5

14
+2
+2
+2
Booming Blade Melee 1 action -
+2 ● +5

A melee weapon attack+1d8 thunder. If it moves take more 2d8.

Lucky. When you roll a 1 on an attack roll, ability check, or


saving throw, you can reroll the die and must use the new roll.
Brave. You have advantage on saving throws against being
frightened. 1 Mage Armor 0 Mage Hand
Halfling Nimbleness. You can move through the space of any 1 Shield 0 Message
creature that is of a size larger than yours.
1 Absorb Elements 0 Prestidigitation
Stout Resilience. You have advantage on saving throws against
1 Magic Missile 0 Booming Blade
poison, and you have resistance against poison damage.
3 Enlarge/Reduce 0 Light

3 Daylight

3 Haste

common and sylvan


● ● ●

-cook's utensils and vehicles (land) ● ● ●


-flute
● ● ● 1

5
-daggers, darts, slings, quarterstaffs, light Bless 1/day free
● crossbows and scimitar ● 2 Misty step 1/day free
I get bored easily. When am I going to get on with my destiny?
Defining Event. I stood alone against a
I'm confident in my own abilities and do what I can to instill terrible monster and I was killed in the
confidence in others.
process
Feature: Rustic Hospitality
Since you come from the ranks of the
common folk, you fit in among them with
Freedom. Tyrants must not be allowed ease. You can find a place to hide, rest, or
to oppress the people. (Chaotic) recuperate among other commoners, unless
you have shown yourself to be a danger to
them. They will shield you from the law or
anyone else searching for you, though they
I have a family, but I have no idea where will not risk their lives for you
they are. One day, I hope to see them
again.

I have a weakness for the vices of


the city, especially hard drink.

Fey Touched -cook's utensils, a shovel, an iron


Your exposure to the Feywild's magic has changed you,
granting you the following benefits: pot, a set of common clothes, and
-Increase your Charisma by 1, to a maximum of 20.
-You learn the misty step spell and one 1st-level spell of your a belt pouch
choice. The 1st-level spell must be from the divination or
enchantment school of magic. You can cast each of these spells
without expending a spell slot. Once you cast either of these
spells in this way, you can't cast that spell in this way again until
-explorer's pack (a backpack, a
you finish a long rest. You can also cast these spells using spell
slots you have of the appropriate level. The spells' spellcasting
bed roll, a mess kit, a tinder box,
ability is the ability increased by this feat. 10 torches, 10 days of rations, a
War Caster waterskin, 50 feet of hempen
You have practiced casting spells in the midst of combat,
learning techniques that grant you the following benefits: rope)
-You have advantage on Constitution saving throws that you
make to maintain your concentration on a spell when you take
damage. 10
-You can perform the somatic components of spells even when
you have weapons or a shield in one or both hands.
-When a hostile creature's movement provokes an opportunity
attack from you, you can use your reaction to cast a spell at the
creature, rather than making an opportunity attack. The spell Omen
must have a casting time of 1 action and must target only that
creature.
Animals protected you instinctually from
--------------------------------------------------------------------
Hope Bearer harm during your birth.
Also at 1st level, your blessed lineage has awakened a special
relationship between you and the weave. This relationship Magical Manifestation
allows you to use the weave to empower your body with the
feelings of hope for 1 minute. As an action, your body swells Your hair changes color and your eyes turn
with magical energy shining a bright light up to 20ft. While
completely white.
within this form you gain the following benefits;
-Knight: You gain temporary hit points equal to twice your
sorcerer level and your first weapon attack on your turn deals
an additional 1d6 + your Charisma modifier radiant damage.
You can use this feature twice per long rest.

Heroic Moment
Also at 6th level, you have a habit of succeeding when you
most need to. You can, as a bonus action, you can spend 3
Sorcery Points to grant yourself advantage on your next attack
roll or saving throw.
Additionally, while your in your Hope Bearer form.
Knight: You can attack twice when you take the attack action
on your turn.

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