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Fighter 1 Outlander Denzil

CLASS & LEVEL BACKGROUND PLAYER NAME


Ali
Air Genasi Neutral Good
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
18 3 30
15 2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

+2 PERSONALITY TRAITS

Hit Point Maximum


● Strength
DEXTERITY

17 ●


Dexterity
Constitution
13
CURRENT HIT POINTS IDEALS
Intelligence
+3 Wisdom
Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS

17

Acrobatics (Dex) Total SUCCESSES
+3
Animal Handling (Wis) 1d10 FAILURES

Arcana (Int) HIT DICE DEATH SAVES FLAWS


INTELLIGENCE ●
Athletics (Str)

11

Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
Race Features:
Unending Breath
Scimitar +5 1d6+3 You can hold your breath indefinitely while you're not
+0 Insight (Wis) incapacitated.

Intimidation (Cha) Mingle with the Wind


You can cast the levitate spell once with this trait, requiring
WISDOM Investigation (Int) no material components, and you regain the ability to cast it
this way when you finish a long rest. Constitution is your
Medicine (Wis)
13
Nature (Int)
spellcasting ability for this spell.

Class Features:
Fighting Style
+1

Perception (Wis) You adopt a particular style of fighting as your specialty.
Choose one of the following options. You can't take a
Performance (Cha) Fighting Style option more than once, even if you later get to
choose again.
CHARISMA Persuasion (Cha)
Dueling
Religion (Int) When you are wielding a melee weapon in one hand and no
14 Sleight of Hand (Dex)
other weapons, you gain a +2 bonus to damage rolls with
that weapon.

Stealth (Dex) Second Wind


+2 You have a limited well of stamina that you can draw on to

Survival (Wis) protect yourself from harm. On your turn, you can use a
bonus action to regain hit points equal to 1d10 + your fighter
SKILLS ATTACKS & SPELLCASTING level. Once you use this feature, you must finish a short or
long rest before you can use it again.

Background Feature: Wanderer


13 PASSIVE WISDOM (PERCEPTION)
Scimitar, chain mail, You have excellent memory for maps and geography, and
you always recall the general layout of terrain, settlements,
CP
and other features around you. In addition, you can find food
shield and fresh water for yourself and up to five other people each
day, provided that the land offers berries, small game, water,
and so forth.
Languages. common, SP
A staff, a hunting
primordial, sylvan.
EP trap, a trophy from
an animal you killed,
martial weapons, simple
GP 10 a set of traveler's
weapons
clothes, and a belt
PP pounch
light armor, medium armor,
heavy armor

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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