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INSPIRATION
STRENGTH
18 3 30
15 2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
+2 PERSONALITY TRAITS
17 ●
Dexterity
Constitution
13
CURRENT HIT POINTS IDEALS
Intelligence
+3 Wisdom
Charisma
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS
17
●
Acrobatics (Dex) Total SUCCESSES
+3
Animal Handling (Wis) 1d10 FAILURES
11
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
Race Features:
Unending Breath
Scimitar +5 1d6+3 You can hold your breath indefinitely while you're not
+0 Insight (Wis) incapacitated.
Class Features:
Fighting Style
+1
●
Perception (Wis) You adopt a particular style of fighting as your specialty.
Choose one of the following options. You can't take a
Performance (Cha) Fighting Style option more than once, even if you later get to
choose again.
CHARISMA Persuasion (Cha)
Dueling
Religion (Int) When you are wielding a melee weapon in one hand and no
14 Sleight of Hand (Dex)
other weapons, you gain a +2 bonus to damage rolls with
that weapon.
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