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Technology and
Livelihood Education
Module 2
UNDERSTAND AND RECOGNIZE THE
POTENTIAL CUSTOMER/MARKET IN
ANIMATION
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The hand is one of the most symbolized part of the human body. It is often used to
depict skill, action and purpose. Through our hands we may learn, create and accomplish
varied works. Hence, the hand in this learning resource signifies that you as a learner is
capable and empowered to successfully achieve the relevant competencies and skills at
your own pace and time. Your academic success lies in your own hands!
This module was designed to provide you with fun and meaningful opportunities for
guided and independent learning at your own pace and time. You will be enabled to process
the contents of the learning resource while being an active learner.
What I Need to Know This will give you an idea of the skills or
competencies you are expected to learn in the
module.
1. Use the module with care. Do not put unnecessary mark/s on any part of the module.
Use a separate sheet of paper in answering the exercises.
2. Don’t forget to answer What I Know before moving on to the other activities included
in the module.
3. Read the instruction carefully before doing each task.
4. Observe honesty and integrity in doing the tasks and checking your answers.
5. Finish the task at hand before proceeding to the next.
6. Return this module to your teacher/facilitator once you are through with it.
If you encounter any difficulty in answering the tasks in this module, do not hesitate to
consult your teacher or facilitator. Always bear in mind that you are not alone.
We hope that through this material, you will experience meaningful learning and gain
deep understanding of the relevant competencies. You can do it!
TABLE OF CONTENTS
A market is a place where buyers and sellers of a specific goods and services
interact with each other. It may be in a physical marketplace or a virtual marketplace.
In marketing products and services, it will only take few seconds to capture
the customers’ attention, and animation is a real eye-catcher. When animated videos
are included on a company’s social media page and website, it can easily get the
customers’ attention and they can easily connect with the company’s product.
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What I Know
Pretest: Before starting with this module, let us see what you have already known
about the Environment and Market in Animation.
Directions. Write TRUE if the statement is correct and FALSE if it is wrong. Write
your answers on your TLE - Animation Activity Notebook.
_______ 1. Using animation in marketing products and services can capture the
customers’ attention.
_______ 2. The demand of animators in the market around the world is consistently
declining.
_______ 3. Philippine animation products and services include full 2D and 3D.
_______ 4. Dragon Ball Z and Finding Nemo are examples of the product outputs
of the Filipino animators.
_______ 5. The market may not only refer to physical marketplace but also to a
virtual marketplace.
_______ 6. Interactive brochures are not a product/service of animation.
_______ 7. The Philippines is not included in the major players of animators in the
Asian region.
_______ 8. If you want your customer to buy your product or service, you do not
need to understand how they make purchasing decisions.
_______ 9. Customer refers to a person or company that sells goods or services..
_______10. No one will buy your products or services if they don’t need it.
_______11. Customer cannot complain if he/she is not satisfied with the
product/service.
_______ 12. Poor customer service is important in the business.
_______ 13. Loyal customers are important in every business.
_______ 14. Animation has 2D and 3D products.
_______ 15. Failure to deliver what was expected by the customer is acceptable.
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Lesson
What’s In
Before we will proceed to our lesson, identify at least five (5) players of
animation within the locality. Write it on your TLE - Animation Activity Notebook (All
answers will be accepted)
1.____________________________
2. ___________________________
3. ___________________________
4. ___________________________
5. ___________________________
3
What’s New
Column A Column B
1. Home Box Office
A.
https://commons.wikimedia.org/wiki/File:Walt_
Disney_Feature_Animation_logo.svg
2. Marvel Studio
B.
https://commons.wikimedia.org/wiki/File:Warner_
Bros._Animation_(2014).png
3. Walt Disney
C.
https://commons.wikimedia.org/wiki/File:Cartoon_
Network_white_letter_logo.png
4. Warner Brothers
D.
https://commons.wikimedia.org/wiki/File:Marvel_
Animation_Brasil.png
5. Cartoon Network
E.
https://commons.wikimedia.org/wiki/File:HBO_522.png
4
What is it?
Market (Customer)
Customer refers to a person or company that buys goods or services. They are
important for the business because they increase revenues; and business have
nothing to offer without them.
2. Product Concept – Customers favour products that offer the best quality,
performance, or innovative features. In this concept, consumers are found
to be loyal if they have more options or they get more benefits from the
product of the company.
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get their attention that they will prefer your products over every other
competitor.
A product refers to a tangible item that is put on the market for acquisition,
attention, or consumption, while a service refers to an intangible item, which
arises from the output of one or more individuals.
In the Philippines, the 2D and 3D animations are some of the products and
services offered by our own Filipino animators. Some of the offerings include
products such as video games, mobile applications, e-learning modules, and
computer software applications; and services such as web designs, flash
animations, graphics designs, film and special effects, ads for TV or internet,
interactive brochures, billboards animated advertisements, and corporate training
module.
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What’s More
Generalization
Directions: Write the word/s that is being described in each item. Write your answer
in your TLE - Animation Activity Notebook.
____________1. It refers to the service providers, local sub-contractors and non-
commercial producers.
____________2. It is a place where clients and sellers of a specific good or service
to interact with each other in order to facilitate an exchange of
goods or services.
____________3. It refers to either 2D or 3D animation such as video games, graphic
design, and flash animation that are offered by Filipino animators.
____________4. It is one of the major players of Animation in Asia aside from India,
Singapore, China and South Korea.
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____________5. It is the concept where customer buy products only if the company
aggressively promotes or sells these products.
____________6. It refers to a tangible item that is put on the market for acquisition,
attention, or consumption.
____________7. They are behind of some of the world’s best-loved cartoons and
animated films such as Scooby Doo, Tom & Jerry, Addams Family,
Dragon Ball Z, and Finding Nemo.
____________8. The number of known animation industry in the Philippines whether
small of medium sized animation studio.
____________9. It refers to an intangible item, which arises from the output of one
or more individuals.
____________10. It is the concept where customers prefer products or services that
are widely available and inexpensive.
What I Can Do
Activity 3
Directions: If you are to sell a product such as a pencil or drawing pen, how would
you sell them using the key concepts in identifying and understanding
your consumer? Write your answer on your TLE-Animation Activity
Notebook. You will be rated according to the Rubrics below.
Rubric:
5 4 3 2 1
Quality of Supporting Some Details are Details are Unable to
Information details are details are somewhat not clear. find specific
clearly non- not clear. details.
stated. supporting
to the topic.
Understan- Show in- Shows Shows basic Shows little It clearly
ding on the depth understand- understand- understand- shows no
concepts understand- ing but lacks ing of the ing of the understand-
ing of the depth. 4-3 topic. 3-2 topic. 2-1 ing of the
topic. 5 - 4 concepts are concepts are concepts are topic. No
concepts are presented. presented. presented. underlying
presented concepts are
clearly presented.
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Assessment
Now, that you are finished accomplishing the module, let us check what you have
learned.
A. Directions: Match column A with column B. Write the letter of the correct answer
on your TLE - Animation Activity Notebook.
Column A Column B
1. It is one of the international entertainment A. RPG Metanoia
giant that offer animated movie films.
2. It is one of the known animated films B. Digital billboards
exclusively made in the country.
3. It is one of the gaming industries that our C. Customer
Filipino animators cater.
4. It is one of the places where animation can be D. Walt Disney
found in the country.
5. It refers to a person that buys goods or E. Nintendo
services.
B. Directions: Read each item carefully and choose the letter of the best answer
from the choices below. Write your answer in your TLE - Animation
Activity Notebook.
6. Which of the following world’s best-loved cartoons and animated films is created
by Filipino animators?
A. Mulan
B. SpongeBob
C. Transformers
D. Tom and Jerry
7. A place where clients and sellers of a specific good or service interact with each
other in order to facilitate an exchange of goods or services.
A. Park
B. Church
C. Cinema
D. Market
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8. Which of the following is NOT a product or service covered by the animation
industry?
A. Mobile applications
B. Graphic and art design
C. Films and special effects
D. Computer hardware repair
9. The concept where customers prefer products or services that is widely available
and inexpensive.
A. Selling Concept
B. Product Concept
C. Marketing Concept
D. Production Concept
10. The following reasons are stated below why the Philippines is the preferred
outsourcing partner of big international production outfits worldwide except
A. Create quality output
B. Capability to speak English
C. Ability to comprehend concepts
D. Can adopt easily in any language
11. It refers to a tangible item that is put on the market for acquisition, attention, or
consumption.
A. Product
B. Market
C. Service
D. Customer
12. An animation product/service that provides solutions to professionals such as
user interface, designers, mobile application, and video game developers, and
graphic and web designers.
A. Digital Media
B. Digital Marketing
C. Print and Publishing
D. Digital Training and Development
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A. Digital Media
B. Digital Marketing
C. Print and Publishing
D. Digital Training and Development
14. An animation product/service that offers cloud-based services enabling
consumers to access the latest version of products.
A. Digital Media
B. Digital Marketing
C. Print and Publishing
D. Digital Training and Development
15. It refers to an intangible item, which arises from the output of one or more
individuals.
A. Product
B. Market
C. Service
D. Customer
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Additional Activities
Activity 4
Directions: Draw a cartoon character that you loved most and demonstrate how you
would be able to sell your output to your classmates applying any of the
key concepts in marketing. Use 1 whole bond paper, pencil and
crayons for this activity and attach it to your TLE - Animation Activity
Notebook.
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What I Know What’s New Assessment
1. TRUE 1. e 1. e References
2. FALSE 2. d 2. d
3. TRUE 3. a 3. a
4. TRUE 4. b 4. b
5. TRUE 5. c 5. c
6. FALSE 6. d
7. FALSE 7. d
8. FALSE 8. d
9. FALSE 9. d
10. TRUE 10. d
11. FALSE 11.a
12. FALSE 12. b
13. TRUE 13. c
14. TRUE 14. a
15. FALSE 15. c
What,s More What I Have Learned
1. YES 1. Industry Players
2. YES 2.Market
3. YES 3.Animation products/services
4. NO 4.Philippines
5. YES 5. Selling concept
6. NO 6.Product
7.Filipino animators
8.50
9. Service
10. Production concept
Congratulations! You have successfully completed Module 2.
Answer Key
References
Raisen, Janis. “How Businesses Use Animation for Marketing.” Powtoon Blog,
July 1, 2019. https://www.powtoon.com/blog/businesses-use-animation-
marketing/.
Sagar, Julia. “How to Get Clients on Board with Animation.” Creative Bloq.
Creative Bloq, February 24, 2017. https://www.creativebloq.com/advice/how-to-
get-clients-on-board-with-animation.
Muntha, Sainath. “Animation And VFX Design Software Global Market Report
2018.” LinkedIn SlideShare, September 18, 2018.
https://www.slideshare.net/SainathMuntha1/animation-and-vfx-design-software-
global-market-report-2018.
“Local Animation Industry Cries for Help.” Inquirer Business Local animation
industry cries for help Comments. Accessed June 3, 2020.
https://business.inquirer.net/199979/local-animation-industry-cries-for-help.
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Gepte, Ryan Oriel. “ENVIRONMENT AND THE MARKET.” Mustangbols.
Mustangbols, December 30, 2017. https://www.mustangbols.com/animation-
2d/market.
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