Professional Documents
Culture Documents
Intro 2
Intro 2
MODULE 2
Design thinking is a non-
linear, iterative process
WHAT IS that teams use to
understand users,
Add a Footer 2
Add a Footer 3
THE FIVE STAGES OF DESIGN THINKING
The Hasso Plattner Institute of Design at Stanford (aka the
d.school) describes design thinking as a five-stage process.
Note: These stages are not always sequential, and teams
often run them in parallel, out of order and repeat them in an
iterative fashion.
Add a Footer 4
If you describe something
as non-linear, you mean
that it does not progress
or develop smoothly from
one stage to the next in a
logical way. Instead, it
makes sudden changes, or
seems to develop in
different directions at the
same time.
Add a Footer 6
Brainstorming is a group creativity technique by which efforts are made to find a conclusion
for a specific problem by gathering a list of ideas spontaneously contributed by its members.
In other words, brainstorming is a situation where a group of people meet to generate new
ideas and solutions around a specific domain of interest by removing inhibitions. People are
able to think more freely and they suggest as many spontaneous new ideas as possible. All
the ideas are noted down without criticism and after the brainstorming session the ideas are
evaluated. The term was popularized by Alex Faickney Osborn in the 1967 book Applied
Imagination. ➢ Worst Possible Idea is an ideation method where team members purposefully seek the
worst solutions in ideation sessions. The “inverted” search process relaxes them, boosts
their confidence and stokes their creativity so they can examine these ideas,
challenge their assumptions and gain insights towards great ideas.
Add a Footer 7
4. Stage 4: Prototype—Start to Create 5. Stage 5: Test—Try Your Solutions Out
Solutions
• Evaluators rigorously test the prototypes.
• This is an experimental phase. The aim is to Although this is the final phase, design
identify the best possible solution for each thinking is iterative: Teams often use the
problem found. Your team should produce
results to redefine one or more further
some inexpensive, scaled-down versions of
problems. So, you can return to previous
the product (or specific features found
stages to make further iterations,
within the product) to investigate the ideas
alterations and refinements – to find or
you’ve generated. This could involve
rule out alternative solutions.
simply paper prototyping.
Add a Footer 8
WHY IS DESIGN THINKING
SO IMPORTANT?
Professionals from a variety of fields, including architecture and
engineering, subsequently advanced this highly creative process to
address human needs in the modern age. Twenty-first-century
organizations from a wide range of industries find design thinking a
valuable means to problem-solve for the users of their products and
services. Design teams use design thinking to tackle ill-defined/unknown
problems (aka wicked problems) because they can reframe these
in human-centric ways and focus on what’s most important for users. Of
all design processes, design thinking is almost certainly the best for
“thinking outside the box”. With it, teams can do better UX
research, prototyping and usability testing to uncover new ways to meet
users’ needs.
Add a Footer 9
5 STAGES OF DESIGN THINKING
Add a Footer 10
ATTRIBUTES OF DESIGN THINKING
Table 1 below lists the summary of Design Thinking CORE ATTRIBUTES, together with their descritptions. To
provide a better view of the attributes, some comments based on the definitions were also given.
Add a Footer 11
CHARACTERISTICS OF DESIGN THINKERS
Add a Footer 12
ENGINEERING “THINKING” VS DESIGN THINKING
Engineering relies on deductive reasoning while Design Inductive reasoning is a type of logical
thinking that involves forming
Thinking relies on inductive and/or abductive reasoning. The generalizations based on specific incidents
other main difference is that the main agent/actors inherent you've experienced, observations you've
made, or facts you know to be true or false.
in a Design Thinking problem are people, who are
unpredictable, irrational and don't always do what they say.
Add a Footer 13
ENGINEERING “THINKING” VS DESIGN THINKING
Add a Footer 14
ENGINEERING “THINKING” VS DESIGN THINKING
Add a Footer 15
ENGINEERING “THINKING” VS DESIGN THINKING
•A wheelchair
•Governmental websites
•Electrical supplies for electronic equipment
•Boarding aircrafts
•Crossing streets safely for the blind
•Ticket systems for public transport
•Supply of stores
•Microwaves and other devices that you can not operate without
studying the manual
Add a Footer 16
THANK YOU!
Add a Footer 17